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Last active May 12, 2020 06:12
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Is it worth it to run Serum Powder in Char-belcher?

Hi all,

I've been looking for some math on whether Serum Powder can be a net benefit for a deck like belcher that has to mulligan a lot to see specific cards. The effect of Serum Powder as I understand it is essentially two things

The benefit is that we can exile cards that we aren't looking for and draw more cards than if we had used a traditional mulligan.

The cost is that we sometimes have to keep a hand that has a Serum Powder (a dead card) or mulligan more often because we have one important card e.g. Mountain, but not enough else to keep because there are one or more Serum Powder in the hand.

There's some info out there about Serum Powder to mull to exactly one card in your opening hand, like Leylines or Bazaar, but I couldn't find anything close to our scenario and I don't really know any math so I wrote a script to simulate mulliganing with serum powder in 3-land belcher.

https://gist.github.com/sharkbrainguy/456e9dab7f7c97e4b7cde96adf5da6b7

The deck I use in this script is:

  • 4 Chancellor
  • 0-4 Serum Powder
  • 11 Fetch Spell (a one mana green sorcery that can fetch a basic)
  • 4 Renegade Map
  • 2 Forest
  • 1 Mountain
  • 34-38 Other

Our goal is to keep a hand that can hit two land-drops (and hope to hit the third in the next 2-3 draws), so this is the algorithm:

Keep all hands:

  • with at least one chancellor and at least two fetch spells
  • with at least one chancellor, at least one fetch spell and at least one map
  • with at least one forest and at least one fetcher
  • with at least one land and at least one map
  • with 2 or fewer cards

Exile all hands:

  • with Serum Powder, no lands and no chancellor

Otherwise mulligan.

I tested with decks that ran 0-4 Serum Powder and also one that runs 0 Serum Powder but 4 extra fetch spells (e.g. 4 copies of Attune With Aether)

The question I ask here “How often will I keep a hand with at least n cards that are not serum powder?”

Here's the results of mulliganing 100,000 hands: https://docs.google.com/spreadsheets/d/1uysOISkglhNBUAHN8djfljqB620KkdhybBEKGfAgPMM/edit?usp=sharing

For this question 4 Serum Powder performs best for n = { 3 (80%), 4 (78%), 5 (72%) }

All options converge at n = { 6 (58%) } and 4 copies performs the worst for n = { 7 (31%) }.

Adding 4 Attune with Aether performs the same as 4 Serum Powder for n = { 3, 4, 5 } but outperforms it for n = { 6 (63%), 7 (44%) }.

In my (limited) experience, a 5-card hand will often present lethal on turn 4 but a 4-card hand has to get pretty lucky, so I think n = 5 is the number I'm most interested in:

|----------------------|---------------|
| Deck                 | 5+ card hands |
|----------------------|---------------|
| 4 Serum Powder       | 74%           |
| 3 Serum Powder       | 72%           |
| 2 Serum Powder       | 69% (nice)    |
| 1 Serum Powder       | 67%           |
| 0 Serum Powder       | 64%           |
| 4 Attune With Aether | 73%           |
|----------------------|---------------|

This shows that for my mulligan algorithm, Serum Powder performs better than “Other” but not very different overall than running extra copies of an effect we are already extremely redundant on.

I guess this means the questions are:

  • Is drawing a Serum Powder after hitting my first two land-drops any better or worse than drawing an Attune With Aether?
  • Is better odds at a 7 card hand more important then better odds at 5 cards?

Obviously after you keep your openinng hand, you would rather draw Faithless Looting, Manamorphose, Street Wraith or Mishra's Bauble than Serum Powder. I'm not sure how to quantify that difference outside playtesting or goldfishing a lot?


TL;DR Should I play Serum Powder? IDK Maybe, probably not.

@gerardpaapu
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Thanks for the comments!

3-land belcher can't make land drops after t3, so your advantage gets worse every turn after 2. In my opinion, playing Serum Powder is too slow to make a difference 90% of the time, so I don't consider it much better than a whiff.

London Mulligan is amazing for a deck that both:

  1. wants specific cards in their opener: we run only 6 ways to make green on t1, and we more or less need one of them
  2. doesn't want to draw specific cards: we never want to have Reforge the Soul in our opening hand

...unfortunately losing Faithless Looting was much worse for this deck, now you basically expect to see the top 10-12 cards of your deck and that's it so the mulligan is super important.

To update for london mulligan for hand_size = n you would take the top 7 of a shuffle and keep if you could keep any combination of n cards from that 7, so maybe I should have another look at how the Serum powder affects our keeps.

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