Skip to content

Instantly share code, notes, and snippets.

@gerbyzation
Created October 25, 2018 08:14
Show Gist options
  • Save gerbyzation/86021e0df1a8ca0e236075d6db153e7c to your computer and use it in GitHub Desktop.
Save gerbyzation/86021e0df1a8ca0e236075d6db153e7c to your computer and use it in GitHub Desktop.
S1-00_Basic-structure
//Global variables
var scene, camera, renderer;
var geometry, material, mesh;
function init(){
// Create an empty scene --------------------------
scene = new THREE.Scene();
// Create a basic perspective camera --------------
camera = new THREE.PerspectiveCamera(35, window.innerWidth/window.innerHeight, 300, 10000 );
// Create a renderer with Antialiasing ------------
renderer = new THREE.WebGLRenderer({antialias:true});
// Configure renderer clear color
renderer.setClearColor("#000000");
// Configure renderer size
renderer.setSize( window.innerWidth, window.innerHeight );
// Append Renderer to DOM
document.body.appendChild( renderer.domElement );
}
function geometry(){
// Create a Cube Mesh with basic material ---------
geometry = new THREE.BoxGeometry(100, 100, 100);
material = new THREE.MeshBasicMaterial( { color: "#433F81" } );
mesh = new THREE.Mesh( geometry, material );
mesh.position.z = -1000;
// Add mesh to scene
scene.add( mesh );
}
// Render Loop
var render = function () {
requestAnimationFrame( render );
//mesh.rotation.x += 0.01; //Continuously rotate the mesh
//mesh.rotation.y += 0.01;
renderer.setClearColor("#000000");
// Render the scene
renderer.render(scene, camera);
};
init();
geometry();
render();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/97/three.min.js"></script>
body { margin: 0; }
canvas { width: 100%; height: 100% }
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment