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router.umd.js | 30 ++++++++++++++++++++---------- | |
1 file changed, 20 insertions(+), 10 deletions(-) | |
diff --git a/router.umd.js b/router.umd.js | |
index f5eb9398..e0fd1e12 100644 | |
--- a/router.umd.js | |
+++ b/router.umd.js | |
@@ -4020,7 +4020,7 @@ var Router = (function () { | |
// If the user triggers a navigation imperatively (e.g., by using navigateByUrl), | |
// and that navigation results in 'replaceState' that leads to the same URL, |
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/** | |
* @license Angular v4.4.6 | |
* (c) 2010-2017 Google, Inc. https://angular.io/ | |
* License: MIT | |
*/ | |
(function (global, factory) { | |
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/common'), require('@angular/core'), require('rxjs/BehaviorSubject'), require('rxjs/Subject'), require('rxjs/observable/from'), require('rxjs/observable/of'), require('rxjs/operator/concatMap'), require('rxjs/operator/every'), require('rxjs/operator/first'), require('rxjs/operator/last'), require('rxjs/operator/map'), require('rxjs/operator/mergeMap'), require('rxjs/operator/reduce'), require('rxjs/Observable'), require('rxjs/operator/catch'), require('rxjs/operator/concatAll'), require('rxjs/util/EmptyError'), require('rxjs/observable/fromPromise'), require('rxjs/operator/mergeAll'), require('@angular/platform-browser'), require('rxjs/operator/filter')) : | |
typeof define === 'function' && define.amd ? define(['exports', '@angular/common', '@angular/core', 'rxjs/BehaviorSubject', 'rxjs |
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// Generated by typings | |
// Source: ../it-depends/out/definitions/computed.d.ts | |
declare module '~it-depends/computed' { | |
import { ISubscription, IHasValue } from '~it-depends/subscriptionList'; | |
export interface ICalculator<T> { | |
(params: any[]): T; | |
} | |
export interface IWriteCallback<T> { | |
(newValue: T, args: any[], changedValue: IWritableComputedValue<T>): void; | |
} |
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/*! | |
* it-depends - v3.3.0 | |
* https://github.com/gerich-home/it-depends | |
* Copyright (c) 2016 Sergey Gerasimov; Licensed MSPL | |
* | |
* Lightweight dependency tracking library for JavaScript | |
*/ | |
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var n;n="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,n.itDepends=e()}}(function(){return function e(n,t,r){function u(o,a){if(!t[o]){if(!n[o]){var f="function"==typeof require&&require;if(!a&&f)return f(o,!0);if(i)return i(o,!0);var l=new Error("Cannot find module '"+o+"'");throw l.code="MODULE_NOT_FOUND",l}var c=t[o]={exports:{}};n[o][0].call(c.exports,function(e){var t=n[o][1][e];return u(t?t:e)},c,c.exports,e,n,t,r)}return t[o].exports}for(var i="function"==typeof require&&require,o=0;o<r.length;o++)u(r[o]);return u}({1:[function(e,n,t){"use strict";function r(e){for(var n in e)t.hasOwnProperty(n)||(t[n]=e[n])}var u=e( |
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/*! | |
* it-depends - v3.3.0 | |
* https://github.com/gerich-home/it-depends | |
* Copyright (c) 2016 Sergey Gerasimov; Licensed MSPL | |
* | |
* Lightweight dependency tracking library for JavaScript | |
*/ | |
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var n;n="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,n.itDepends=e()}}(function(){return function e(n,t,r){function i(o,a){if(!t[o]){if(!n[o]){var f="function"==typeof require&&require;if(!a&&f)return f(o,!0);if(u)return u(o,!0);var c=new Error("Cannot find module '"+o+"'");throw c.code="MODULE_NOT_FOUND",c}var s=t[o]={exports:{}};n[o][0].call(s.exports,function(e){var t=n[o][1][e];return i(t?t:e)},s,s.exports,e,n,t,r)}return t[o].exports}for(var u="function"==typeof require&&require,o=0;o<r.length;o++)i(r[o]);return i}({1:[function(e,n,t){"use strict";function r(e){var n=(++o,{enable:function(){-1===u.indexOf(e)&&u.push( |
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//Line 513 | |
void CGameContext::OnClientConnected(int ClientId) | |
{ | |
int Num = 0, NumPrev, LeaderId; | |
// Check which team the player should be on | |
if(m_pController->IsZCatch()) | |
{ | |
for(int i = 0; i < MAX_CLIENTS; i++) |