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persitent data path handling in Unity with fallback
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private static string[] _persistentDataPaths; | |
public static bool IsDirectoryWritable(string path) { | |
try { | |
if (!Directory.Exists(path)) return false; | |
string file = Path.Combine(path, Path.GetRandomFileName()); | |
using (FileStream fs = File.Create(file, 1)) {} | |
File.Delete(file); | |
return true; | |
} catch { | |
return false; | |
} | |
} | |
private static string GetPersistentDataPath(params string[] components) { | |
try { | |
string path = Path.DirectorySeparatorChar + string.Join("" + Path.DirectorySeparatorChar, components); | |
if (!Directory.GetParent(path).Exists) return null; | |
if (!Directory.Exists(path)) { | |
Debug.Log("creating directory: " + path); | |
Directory.CreateDirectory(path); | |
} | |
if (!IsDirectoryWritable(path)) { | |
Debug.LogWarning("persistent data path not writable: " + path); | |
return null; | |
} | |
return path; | |
} catch (Exception ex) { | |
Debug.LogException(ex); | |
return null; | |
} | |
} | |
public static string persistentDataPathInternal { | |
#if UNITY_ANDROID | |
get { | |
if (Application.isEditor || !Application.isPlaying) return Application.persistentDataPath; | |
string path = null; | |
if (string.IsNullOrEmpty(path)) path = GetPersistentDataPath("storage", "emulated", "0", "Android", "data", Application.bundleIdentifier, "files"); | |
if (string.IsNullOrEmpty(path)) path = GetPersistentDataPath("data", "data", Application.bundleIdentifier, "files"); | |
return path; | |
} | |
#else | |
get { return Application.persistentDataPath; } | |
#endif | |
} | |
public static string persistentDataPathExternal { | |
#if UNITY_ANDROID | |
get { | |
if (Application.isEditor || !Application.isPlaying) return null; | |
string path = null; | |
if (string.IsNullOrEmpty(path)) path = GetPersistentDataPath("storage", "sdcard0", "Android", "data", Application.bundleIdentifier, "files"); | |
if (string.IsNullOrEmpty(path)) path = GetPersistentDataPath("storage", "sdcard1", "Android", "data", Application.bundleIdentifier, "files"); | |
if (string.IsNullOrEmpty(path)) path = GetPersistentDataPath("mnt", "sdcard", "Android", "data", Application.bundleIdentifier, "files"); | |
return path; | |
} | |
#else | |
get { return null; } | |
#endif | |
} | |
public static string[] persistentDataPaths { | |
get { | |
if (_persistentDataPaths == null) { | |
List<string> paths = new List<string>(); | |
if (!string.IsNullOrEmpty(persistentDataPathInternal)) paths.Add(persistentDataPathInternal); | |
if (!string.IsNullOrEmpty(persistentDataPathExternal)) paths.Add(persistentDataPathExternal); | |
if (!string.IsNullOrEmpty(Application.persistentDataPath) && !paths.Contains(Application.persistentDataPath)) paths.Add(Application.persistentDataPath); | |
_persistentDataPaths = paths.ToArray(); | |
} | |
return _persistentDataPaths; | |
} | |
} | |
// returns best persistent data path | |
public static string persistentDataPath { | |
get { return persistentDataPaths.Length > 0 ? persistentDataPaths[0] : null; } | |
} | |
public static string GetPersistentFile(string relativePath) { | |
if (string.IsNullOrEmpty(relativePath)) return null; | |
foreach (string path in persistentDataPaths) { | |
if (FileExists(path, relativePath)) return Path.Combine(path, relativePath); | |
} | |
return null; | |
} | |
public static bool SaveData(string relativePath, byte[] data) { | |
string path = GetPersistentFile(relativePath); | |
if (string.IsNullOrEmpty(path)) { | |
return SaveData(relativePath, data, 0); | |
} else { | |
try { | |
File.WriteAllBytes(path, data); | |
return true; | |
} catch (Exception ex) { | |
Debug.LogWarning("couldn't save data to: " + path); | |
Debug.LogException(ex); | |
// try to delete file again | |
if (File.Exists(path)) File.Delete(path); | |
return SaveData(relativePath, data, 0); | |
} | |
} | |
} | |
private static bool SaveData(string relativePath, byte[] data, int pathIndex) { | |
if (pathIndex < persistentDataPaths.Length) { | |
string path = Path.Combine(persistentDataPaths[pathIndex], relativePath); | |
try { | |
string dir = Path.GetDirectoryName(path); | |
if (!Directory.Exists(dir)) { | |
Debug.Log("creating directory: " + dir); | |
Directory.CreateDirectory(dir); | |
} | |
File.WriteAllBytes(path, data); | |
return true; | |
} catch (Exception ex) { | |
Debug.LogWarning("couldn't save data to: " + path); | |
Debug.LogException(ex); | |
if (File.Exists(path)) File.Delete(path); // try to delete file again | |
return SaveData(relativePath, data, pathIndex + 1); // try next persistent path | |
} | |
} else { | |
Debug.LogWarning("couldn't save data to any persistent data path"); | |
return false; | |
} | |
} | |
public static bool FileExists(string path, string relativePath) { | |
return Directory.Exists(path) && File.Exists(Path.Combine(path, relativePath)); | |
} |
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