Created
April 23, 2015 18:01
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/** | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.EdgesGeometry = function ( geometry, thresholdAngle ) { | |
THREE.BufferGeometry.call( this ); | |
thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; | |
var thresholdDot = Math.cos( THREE.Math.degToRad( thresholdAngle ) ); | |
var edge = [ 0, 0 ], hash = {}, results = [] ; | |
var sortFunction = function ( a, b ) { return a - b }; | |
var keys = [ 'a', 'b', 'c' ]; | |
var geometry2; | |
if ( geometry instanceof THREE.BufferGeometry ) { | |
geometry2 = new THREE.Geometry(); | |
geometry2.fromBufferGeometry( geometry ); | |
} else { | |
geometry2 = geometry.clone(); | |
} | |
geometry2.mergeVertices(); | |
geometry2.computeFaceNormals(); | |
var vertices = geometry2.vertices; | |
var faces = geometry2.faces; | |
for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
var face = faces[ i ]; | |
for ( var j = 0; j < 3; j ++ ) { | |
edge[ 0 ] = face[ keys[ j ] ]; | |
edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; | |
edge.sort( sortFunction ); | |
var key = edge.toString(); | |
var h = hash[ key ]; | |
if ( h === undefined ) { | |
hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined }; | |
} else { | |
if ( h.face2 === undefined ) { | |
var keep = ( faces[ h.face1 ].normal.dot( face.normal ) <= thresholdDot ); | |
if ( keep === true ) { | |
results.push(h); | |
} | |
} | |
} | |
} | |
} | |
var coords = new Float32Array( numEdges * 2 * 3 ); | |
var index = 0; | |
for ( var i = 0; i < results.length; i++ ) { | |
var h = results[i]; | |
var vertex = vertices[ h.vert1 ]; | |
coords[ index ++ ] = vertex.x; | |
coords[ index ++ ] = vertex.y; | |
coords[ index ++ ] = vertex.z; | |
vertex = vertices[ h.vert2 ]; | |
coords[ index ++ ] = vertex.x; | |
coords[ index ++ ] = vertex.y; | |
coords[ index ++ ] = vertex.z; | |
} | |
this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); | |
}; | |
THREE.EdgesGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
THREE.EdgesGeometry.prototype.constructor = THREE.EdgesGeometry; |
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numEdges => results.length