Skip to content

Instantly share code, notes, and snippets.

@gero3
Created April 23, 2015 18:01
Show Gist options
  • Save gero3/78658717eacbc04ffb16 to your computer and use it in GitHub Desktop.
Save gero3/78658717eacbc04ffb16 to your computer and use it in GitHub Desktop.
try at EdgesGeometry.js
/**
* @author WestLangley / http://github.com/WestLangley
*/
THREE.EdgesGeometry = function ( geometry, thresholdAngle ) {
THREE.BufferGeometry.call( this );
thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
var thresholdDot = Math.cos( THREE.Math.degToRad( thresholdAngle ) );
var edge = [ 0, 0 ], hash = {}, results = [] ;
var sortFunction = function ( a, b ) { return a - b };
var keys = [ 'a', 'b', 'c' ];
var geometry2;
if ( geometry instanceof THREE.BufferGeometry ) {
geometry2 = new THREE.Geometry();
geometry2.fromBufferGeometry( geometry );
} else {
geometry2 = geometry.clone();
}
geometry2.mergeVertices();
geometry2.computeFaceNormals();
var vertices = geometry2.vertices;
var faces = geometry2.faces;
for ( var i = 0, l = faces.length; i < l; i ++ ) {
var face = faces[ i ];
for ( var j = 0; j < 3; j ++ ) {
edge[ 0 ] = face[ keys[ j ] ];
edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ];
edge.sort( sortFunction );
var key = edge.toString();
var h = hash[ key ];
if ( h === undefined ) {
hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined };
} else {
if ( h.face2 === undefined ) {
var keep = ( faces[ h.face1 ].normal.dot( face.normal ) <= thresholdDot );
if ( keep === true ) {
results.push(h);
}
}
}
}
}
var coords = new Float32Array( numEdges * 2 * 3 );
var index = 0;
for ( var i = 0; i < results.length; i++ ) {
var h = results[i];
var vertex = vertices[ h.vert1 ];
coords[ index ++ ] = vertex.x;
coords[ index ++ ] = vertex.y;
coords[ index ++ ] = vertex.z;
vertex = vertices[ h.vert2 ];
coords[ index ++ ] = vertex.x;
coords[ index ++ ] = vertex.y;
coords[ index ++ ] = vertex.z;
}
this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
};
THREE.EdgesGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.EdgesGeometry.prototype.constructor = THREE.EdgesGeometry;
@benaadams
Copy link

numEdges => results.length

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment