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Circumcircle and incircle code + test from article
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-- | |
-- Permission is hereby granted, free of charge, to any person obtaining | |
-- a copy of this software and associated documentation files (the | |
-- "Software"), to deal in the Software without restriction, including | |
-- without limitation the rights to use, copy, modify, merge, publish, | |
-- distribute, sublicense, and/or sell copies of the Software, and to | |
-- permit persons to whom the Software is furnished to do so, subject to | |
-- the following conditions: | |
-- | |
-- The above copyright notice and this permission notice shall be | |
-- included in all copies or substantial portions of the Software. | |
-- | |
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
-- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
-- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
-- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
-- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
-- | |
-- [ MIT license: http://www.opensource.org/licenses/mit-license.php ] | |
-- | |
local sqrt = math.sqrt | |
local function Circumcircle (px, py, qx, qy, rx, ry) | |
-- Squared side lengths. | |
local A2 = (qx - px)^2 + (qy - py)^2 | |
local B2 = (rx - qx)^2 + (ry - qy)^2 | |
local C2 = (px - rx)^2 + (py - ry)^2 | |
-- Center lines. | |
local D, E = px - rx, py - ry | |
local F = qx * D + qy * E + (A2 - B2) / 2 | |
local G, H = qx - rx, qy - ry | |
local I = px * G + py * H + (A2 - C2) / 2 | |
-- Solve for the center. | |
local cx, cy = (E * I - H * F) / (E * G - H * D) | |
if 1 + E^2 == 1 then | |
cy = (I - G * cx) / H | |
else | |
cy = (F - D * cx) / E | |
end | |
-- Solve for the radius. | |
return cx, cy, sqrt((px - cx)^2 + (py - cy)^2) | |
end | |
local function Incircle (px, py, qx, qy, rx, ry) | |
-- Side lengths. | |
local A = sqrt((qx - px)^2 + (qy - py)^2) | |
local B = sqrt((rx - qx)^2 + (ry - qy)^2) | |
local C = sqrt((px - rx)^2 + (py - ry)^2) | |
-- Partial side lengths. | |
local Ap = (A + B - C) / 2 | |
local Bp = (B + C - A) / 2 | |
-- Find the triangle points on the sides. | |
local a1, b1 = Ap / A, Bp / B | |
local a2, b2 = 1 - a1, 1 - b1 | |
local x1, y1 = a1 * px + a2 * qx, a1 * py + a2 * qy | |
local x2, y2 = b1 * qx + b2 * rx, b1 * qy + b2 * ry | |
-- Find the midpoint from one of those points to the next. Find the direction from one of the | |
-- original points toward the center. Get the leg lengths of the right triangle described by | |
-- the side point, the midpoint, and the original point. | |
local mx, my = (x1 + x2) / 2, (y1 + y2) / 2 | |
local hx, hy = mx - x1, my - y1 | |
local vx, vy = mx - qx, my - qy | |
local H, V = sqrt(hx^2 + hy^2), sqrt(vx^2 + vy^2) | |
-- Find the radius. Use it to scale the direction found in the previous step to reach the | |
-- center. Optionally, compare to the circumcircle built from the side points. | |
local seca = Ap / V -- sec(alpha) | |
local r = H * seca -- r = A' * tan(alpha) | |
local scale = seca^2 -- q-to-center : q-to-midpoint = r * sec(a) / V | |
local cx, cy = qx + scale * vx, qy + scale * vy | |
if true then | |
local Cp = (A + C - B) / 2 | |
local c1 = Cp / C | |
local c2 = 1 - c1 | |
local x3, y3 = c1 * rx + c2 * px, c1 * ry + c2 * py | |
print("Compare", cx, cy, r, Circumcircle(x1, y1, x2, y2, x3, y3)) | |
end | |
return cx, cy, r | |
end | |
local function RandomPoint () | |
local cx, cy = display.contentCenterX, display.contentCenterY | |
return math.random(cx - 150, cx + 150), math.random(cy - 150, cy + 150) | |
end | |
local Dist, Mode = 10, "incircle" | |
local PX, PY = RandomPoint() | |
local QX, QY, RX, RY | |
repeat | |
QX, QY = RandomPoint() | |
until (QX - PX)^2 + (QY - PY)^2 > Dist^2 | |
repeat | |
RX, RY = RandomPoint() | |
until (RX - PX)^2 + (RY - PY)^2 > Dist^2 and (RX - QX)^2 + (RY - QY)^2 > Dist^2 | |
local func = Mode == "incircle" and Incircle or Circumcircle | |
local cx, cy, r = func(PX, PY, QX, QY, RX, RY) | |
local circ = display.newCircle(cx, cy, r) | |
local function Line (x1, y1, x2, y2) | |
local line = display.newLine(x1, y1, x2, y2) | |
line:setStrokeColor(math.random(), math.random(), math.random()) | |
line.strokeWidth = 2 | |
end | |
Line(PX, PY, QX, QY) | |
Line(QX, QY, RX, RY) | |
Line(RX, RY, PX, PY) | |
display.newCircle(PX, PY, 5):setFillColor(1, 0, 0) | |
display.newCircle(QX, QY, 5):setFillColor(0, 1, 0) | |
display.newCircle(RX, RY, 5):setFillColor(0, 0, 1) | |
circ:setFillColor(0, 0) | |
circ:setStrokeColor(.2, .7, .3) | |
circ.strokeWidth = 3 |
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