Created
August 5, 2014 13:59
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void Render::initShiny() | |
{ | |
/// material factory setup | |
sh::OgrePlatform* platform = new sh::OgrePlatform("General", sBasePath + "data/common"); | |
platform->setCacheFolder(PATHMANAGER::GetCacheDir()); | |
mFactory = new sh::Factory(platform); | |
sh::Factory& fct = sh::Factory::getInstance(); | |
fct.setReadSourceCache (true); | |
fct.setWriteSourceCache (true); | |
fct.setReadMicrocodeCache (true); | |
fct.setWriteMicrocodeCache (true); | |
fct.setGlobalSetting("fog", "true"); | |
fct.setGlobalSetting("num_lights", "2"); | |
fct.setGlobalSetting("wind", "true"); | |
fct.setGlobalSetting("mrt_output", "false"); | |
fct.setGlobalSetting("shadows", "false"); | |
fct.setGlobalSetting("shadows_pssm", "false"); | |
fct.setGlobalSetting("shadows_depth", "false"); | |
fct.setGlobalSetting("lighting", "true"); | |
fct.setGlobalSetting("terrain_composite_map", "false"); | |
fct.setGlobalSetting("soft_particles", "false"); | |
fct.setGlobalSetting("editor", "false"); | |
fct.setSharedParameter("fogColorSun", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,0))); | |
fct.setSharedParameter("fogColorAway", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,0))); | |
fct.setSharedParameter("fogColorH", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,0))); | |
fct.setSharedParameter("fogParamsH", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,0))); | |
fct.setSharedParameter("pssmSplitPoints", sh::makeProperty<sh::Vector3>(new sh::Vector3(0,0,0))); | |
fct.setSharedParameter("shadowFar_fadeStart", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,0))); | |
//fct.setSharedParameter("arrowColour1", sh::makeProperty <sh::Vector3>(new sh::Vector3(0,0,0))); | |
//fct.setSharedParameter("arrowColour2", sh::makeProperty <sh::Vector3>(new sh::Vector3(0,0,0))); | |
fct.setSharedParameter("windTimer", sh::makeProperty <sh::FloatValue>(new sh::FloatValue(0))); | |
fct.setSharedParameter("posSph0", sh::makeProperty <sh::Vector4>(new sh::Vector4(0,500,0,-1))); | |
fct.setSharedParameter("posSph1", sh::makeProperty <sh::Vector4>(new sh::Vector4(0,500,0,-1))); | |
fct.setSharedParameter("terrainWorldSize", sh::makeProperty <sh::FloatValue>(new sh::FloatValue(1024))); | |
fct.setSharedParameter("waterDepth", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(1.0))); | |
fct.setGlobalSetting("terrain_specular", "false"); | |
fct.setGlobalSetting("terrain_normal", "false"); | |
fct.setGlobalSetting("terrain_parallax", "false"); | |
//fct.setGlobalSetting("terrain_triplanarType", toStr(pSet->ter_tripl)); | |
//fct.setGlobalSetting("terrain_triplanarLayer", toStr(sc->td.triplanar1Layer)); | |
fct.setGlobalSetting("water_reflect", "true"); | |
fct.setGlobalSetting("water_refract", "true"); | |
fct.setSharedParameter("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(0.0))); | |
fct.setSharedParameter("waterLevel", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0))); | |
fct.setSharedParameter("waterTimer", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0))); | |
fct.setSharedParameter("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(1, 0.6))); | |
fct.setSharedParameter("windDir_windSpeed", sh::makeProperty<sh::Vector3>(new sh::Vector3(0.5, -0.8, 0.2))); | |
// per lod | |
fct.setGlobalSetting ("enable_normal_map", "true"); | |
fct.setGlobalSetting ("enable_spec_map", "true"); | |
fct.setGlobalSetting ("refraction", "true"); | |
fct.setGlobalSetting ("viewproj_fix", "false"); | |
fct.setSharedParameter ("vpRow2Fix", sh::makeProperty<sh::Vector4> (new sh::Vector4(0,0,0,0))); | |
/// uncomment to enable shader output to files | |
//mFactory->setShaderDebugOutputEnabled(true); | |
sh::Language lang; | |
if (pSet->shader_mode == "") | |
{ | |
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 | |
lang = sh::Language_HLSL; | |
#else | |
lang = sh::Language_GLSL; | |
#endif | |
}else | |
{ | |
if (pSet->shader_mode == "glsl") lang = sh::Language_GLSL; | |
else if (pSet->shader_mode == "cg") lang = sh::Language_CG; | |
else if (pSet->shader_mode == "hlsl") lang = sh::Language_HLSL; | |
else assert(0); | |
} | |
mFactory->setCurrentLanguage(lang); | |
mFactory->parseResources(); | |
} |
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