Created
June 23, 2014 20:49
-
-
Save ghvillasboas/4976eb8a4cf84c474464 to your computer and use it in GitHub Desktop.
WWDC 2014 - Talks by Evangelists
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
WWDC 2014 - Talks by Evangelists | |
============================================================ | |
============================================================ | |
Jake Behrens - App Frameworks Evangelists | |
behrens@apple.com/Twitter: @Behrens | |
============================================================ | |
- A Look Inside Presentation Controllers | |
- Accessibility on iOS | |
- Accessibility on OS X | |
- Adapting Your App to the New UI of OS X Yosemite | |
- Adopting Advanced Features of the New UI of OS X Yosemite | |
- Adopting Handoff on iOS and OS X | |
- Advanced Graphics and Animations for iOS Apps | |
- Advanced iOS Application Architecture and Patterns | |
- Advanced Scrollviews and Touch Handling Techniques | |
- Advanced Topics in Internationalization | |
- Advanced User Interfaces with Collection Views | |
- Building Adaptive Apps with UIKit | |
- Building Interruptible and Responsive Interactions | |
- Core iOS Application Architectural Patterns | |
- Creating Custom iOS User Interfaces | |
- Creating Extensions for iOS and OS X, Part 1 | |
- Creating Extensions for iOS and OS X, Part 2 | |
- Creating Modern Cocoa Apps | |
- Improving the Accessibility and Usability of Complex Web Applications | |
- What’s New in Cocoa | |
- What’s New in Table and Collection Views | |
============================================================ | |
Allan Schaffer - Graphics and Game Technologies Evangelist | |
aschaffer@apple.com/Twitter: @funnest | |
============================================================ | |
- Advances in Core Image | |
- Best Practices for Building SpriteKit Games | |
- Building a Game with SceneKit | |
- Designing for Game Controllers | |
- Developing Core Image Filters for iOS | |
- Harnessing the Power of the Mac Pro with OpenGL and OpenCL | |
- Ingredients of Great Games | |
- What's New in SceneKit | |
- What’s New in SpriteKit | |
- Working With Metal—Advanced | |
- Working with Metal—Fundamentals | |
- Working with Metal—Overview | |
============================================================ | |
Dave DeLong - Developer Tools Evangelist | |
delong@apple.com/Twitter: @davedelong | |
============================================================ | |
- Advanced CloudKit | |
- Advanced Swift Debugging in LLDB | |
- Advanced Swift | |
- Building Adaptive Apps with UIKit | |
- Continuous Integration with Xcode 6 | |
- Debugging in Xcode 6 | |
- Improving Your App with Instruments | |
- Integrating Swift with Objective-C | |
- Intermediate Swift | |
- Introducing CloudKit | |
- Introducing HealthKit | |
- HomeKit | |
- What's New in Core Data | |
- What’s New in Interface Builder | |
- What’s New in LLVM | |
============================================================ | |
Paul Danbold - Core OS Technologies Evangelist | |
danbold@apple.com | |
============================================================ | |
- Adopting AirPrint | |
- Building Apps for Enterprise and Education | |
- Cross Platform Nearby Networking | |
- Distributing Enterprise Apps | |
- Fix Bugs Faster Using Activity Tracing | |
- What's New in Foundation Networking | |
- What’s New in iOS Notifications | |
- Writing Energy Efficient Code, Part 1 | |
- Writing Energy Efficient Code, Part 2 | |
============================================================ | |
Craig Keithley - MFi and I/O Technologies Evangelist | |
keithley@apple.com | |
============================================================ | |
- Designing Accessories for iOS and OS X | |
- HomeKit | |
- What’s New in Core Location | |
============================================================ | |
Mark Malone - iAd Technologies Evangelist | |
mgm@apple.com | |
============================================================ | |
- What's New in iAd Workbench | |
============================================================ | |
Mike Stern - User Experience Evangelist | |
stern@apple.com | |
============================================================ | |
- Designing Intuitive User Interfaces | |
============================================================ | |
Stephen Chick - iPhone Evangelist | |
chick@apple.com | |
============================================================ | |
- Designing Accessories for iOS and OS X | |
============================================================ | |
Mark Tozer - Desktop Technologies Evangelist | |
tozer@apple.com | |
============================================================ | |
- Designing Accessories for iOS and OS X | |
============================================================ | |
Filip Iliescu - Graphic Media and Game Evangelist | |
filiescu@apple.com | |
============================================================ | |
- AVAudioEngine in Practice | |
- Best Practices for Building SpriteKit Games | |
- Building a Game with SceneKit | |
- Designing for Game Controllers | |
- Harnessing the Power of the Mac Pro with OpenGL and OpenCL | |
- Rachel Roth, User Experience Evangelist, rroth@apple.com | |
- Creating Great App Previews | |
- Designing a Great In-App Purchase Experience | |
- Ingredients of Great Games | |
- What’s New in Core Audio | |
- What's New in SceneKit | |
- What’s New in SpriteKit | |
- Working With Metal—Advanced | |
- Working with Metal—Fundamentals | |
- Working with Metal—Overview | |
============================================================ | |
David Harrington - Sr. Manager Hardware Evangelist | |
david@apple.com | |
============================================================ | |
- Introducing HealthKit | |
============================================================ | |
Talk with no evangelist listed | |
evangelism@apple.com and cocoa-feedback@apple.com | |
============================================================ | |
- A Strategy for Great Work | |
- Advanced Media for the Web | |
- Affiliate Tools for App Developers | |
- Building a Document-based App | |
- Building Modern Frameworks | |
- Camera Capture: Manual Controls | |
- Creating 3D Interactive Content with WebGL | |
- Designing Responsive | |
- Web Experiences | |
- Direct Access to Video Encoding and Decoding | |
- Harnessing Metadata in Audiovisual Media | |
- Introducing the Modern WebKit API | |
- What’s New in the Accelerate Framework | |
- What’s New in Xcode 6 | |
- Your App, Your Website, and Safari | |
For a list of WWDC 2013 talks, please check this GIST: https://gist.github.com/eternalstorms/5763884 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment