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@giacomelli
Last active October 17, 2020 17:17
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#unitytips: Changing the style of the Hierarchy Window Group Header - http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/
using System;
using System.IO;
using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Hierarchy Window Group Header
/// http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowGroupHeader
{
static readonly HierarchyWindowGroupHeaderSettings _settings;
static readonly GUIStyle _style;
static HierarchyWindowGroupHeader()
{
_settings = HierarchyWindowGroupHeaderSettings.Instance;
_style = new GUIStyle();
UpdateStyle();
_settings.Changed.AddListener(UpdateStyle);
EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI;
}
static void UpdateStyle()
{
_style.fontSize = _settings.FontSize;
_style.fontStyle = _settings.FontStyle;
_style.alignment = _settings.Alignment;
_style.normal.textColor = _settings.TextColor;
EditorApplication.RepaintHierarchyWindow();
}
static void HierarchyWindowItemOnGUI(int instanceID, Rect selectionRect)
{
var gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
if (gameObject != null && gameObject.name.StartsWith(_settings.NameStartsWith, StringComparison.Ordinal))
{
EditorGUI.DrawRect(selectionRect, _settings.BackgroundColor);
EditorGUI.LabelField(selectionRect, gameObject.name.Replace(_settings.RemoveString, "").ToUpperInvariant(), _style);
}
}
}
public class HierarchyWindowGroupHeaderSettings : ScriptableObject
{
[HideInInspector]
public UnityEvent Changed;
public string NameStartsWith = "---";
public string RemoveString = "-";
public FontStyle FontStyle = FontStyle.Bold;
public int FontSize = 14;
public TextAnchor Alignment = TextAnchor.MiddleCenter;
public Color TextColor = Color.black;
public Color BackgroundColor = Color.gray;
static HierarchyWindowGroupHeaderSettings _instance;
public static HierarchyWindowGroupHeaderSettings Instance => _instance ?? (_instance = LoadAsset());
void OnValidate()
{
Changed?.Invoke();
}
private static HierarchyWindowGroupHeaderSettings LoadAsset()
{
var path = GetAssetPath();
var asset = AssetDatabase.LoadAssetAtPath<HierarchyWindowGroupHeaderSettings>(path);
if (asset == null)
{
asset = CreateInstance<HierarchyWindowGroupHeaderSettings>();
AssetDatabase.CreateAsset(asset, path);
AssetDatabase.SaveAssets();
}
return asset;
}
private static string GetAssetPath([CallerFilePath] string callerFilePath = null)
{
var folder = Path.GetDirectoryName(callerFilePath);
#if UNITY_EDITOR_WIN
folder = folder.Substring(folder.LastIndexOf(@"\Assets\", StringComparison.Ordinal) + 1);
#else
folder = folder.Substring(folder.LastIndexOf("/Assets/", StringComparison.Ordinal) + 1);
#endif
return Path.Combine(folder, "HierarchyWindowGroupHeaderSettings.asset");
}
}
@razzraziel
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You should seperate the classes because scriptable objects needs their own script file to locate.
https://i.ibb.co/VC7sgcr/image.png

Otherwise you'll continue to get "No script asset for HierarchyWindowGroupHeaderSettings. Check that the definition is in a file of the same name" warning.

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