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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Net; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Gist importer. |
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using UnityEditor; | |
using UnityEngine; | |
// <summary> | |
/// Hierarchy Window Layer Info | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-layer-info/ | |
/// </summary> | |
[InitializeOnLoad] | |
public static class HierarchyWindowLayerInfo | |
{ |
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using System; | |
using System.IO; | |
using System.Runtime.CompilerServices; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Events; | |
/// <summary> | |
/// Hierarchy Window Group Header | |
/// http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/ |
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using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Hierarchy Window Group Header | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header | |
/// </summary> | |
[InitializeOnLoad] | |
public static class HierarchyWindowGroupHeader | |
{ |
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using System; | |
using System.Diagnostics; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
namespace Ocr | |
{ | |
/// <summary> | |
/// Service to read texts from images through OCR Tesseract engine. |
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using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Easing2Curve: An editor window to create animation curve from easing functions | |
/// http://diegogiacomelli.com.br/easing-2-curve-an-editor-window-to-create-animation-curve-from-easing-functions/ | |
/// </summary> | |
public class Easing2CurveEditorWindow : EditorWindow | |
{ |
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using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Folder organizer editor window. | |
/// http://diegogiacomelli.com.br/using-an-assetpostprocessor-editorwindow-to-keep-assets-organized-on-unity-projects | |
/// </summary> | |
public class FolderOrganizerEditorWindow : EditorWindow | |
{ | |
FolderOrganizerSettings _settings; |
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var physicalPath: string = '/site/wwwroot'; | |
if(taskParams.VirtualApplication) | |
{ | |
physicalPath = await appServiceUtility.getPhysicalPath(taskParams.VirtualApplication); | |
await kuduServiceUtility.createPathIfRequired(physicalPath); | |
virtualApplicationPath = physicalPath; | |
} |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Sorting Layer Debugger. | |
/// https://diegogiacomelli.com.br/a-sorting-layer-debugger-for-unity/ | |
/// </summary> | |
public class SortingLayerDebugger : EditorWindow |