Append data from other blender files (example material)
with bpy.data.libraries.load(MATERIAL_LIBRARY_FILE) as (data_from, data_to):
data_to.materials = data_from.materials
for mat in templateMat:
materialList.append(mat.name)
remove all materials
import bpy
for material in bpy.data.materials:
material.user_clear()
bpy.data.materials.remove(material)
Remove seconday uv layers when import from Unity fbx exporter