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May 4, 2017 22:57
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// | |
// UnityOSC - Example of usage for OSC receiver | |
// | |
// Copyright (c) 2012 Jorge Garcia Martin | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated | |
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation | |
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, | |
// and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions | |
// of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED | |
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
// IN THE SOFTWARE. | |
// | |
using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using UnityOSC; | |
public class oscControl : MonoBehaviour { | |
public string OSCServerName; | |
public int OSCServerPort; | |
public string OSCClientName; | |
public int OSCClientPort; | |
public string OSCClientIP; | |
public string lightVal; | |
public string tempVal; | |
public string pirVal; | |
private Renderer rend; | |
private Dictionary<string, ServerLog> servers; | |
// Script initialization | |
void Start() { | |
OSCHandler.Instance.Init(OSCServerName, OSCServerPort, OSCClientName, OSCClientIP, OSCClientPort); //init OSC | |
servers = new Dictionary<string, ServerLog>(); | |
rend = GetComponent<Renderer> (); | |
} | |
void Update() { | |
servers = OSCHandler.Instance.Servers; | |
OSCHandler.Instance.UpdateLogs(); | |
foreach (KeyValuePair<string, ServerLog> item in servers) { | |
// If we have received at least one packet, | |
// show the last received from the log in the Debug console | |
if (item.Value.log.Count > 0) { | |
int lastPacketIndex = item.Value.packets.Count - 1; | |
Debug.Log ("lastPacketIndex: " + lastPacketIndex.ToString()); | |
Debug.Log ("HEY"); | |
//UnityEngine.Debug.Log (String.Format ("SERVER: {0} ADDRESS: <{1}> VALUE : {2}", | |
// item.Key, // Server name | |
/// item.Value.packets [lastPacketIndex].Address, // OSC address | |
// item.Value.packets [lastPacketIndex].Data[1].ToString ())); //First data value | |
// | |
if(item.Value.packets [lastPacketIndex].Data.Count>0){ | |
UnityEngine.Debug.Log (String.Format ("ADDRESS: <{0}> VALUE : {1}", item.Value.packets [lastPacketIndex].Address, item.Value.packets [lastPacketIndex].Data[0].ToString ())); | |
if(item.Value.packets [lastPacketIndex].Address.Equals("/temp")){ | |
tempVal = item.Value.packets [lastPacketIndex].Data[0].ToString(); | |
rend.material.color = new Color ((Convert.ToInt32(tempVal)/255f), 0, 0); | |
} | |
if(item.Value.packets [lastPacketIndex].Address.Equals("/light")){ | |
lightVal = item.Value.packets [lastPacketIndex].Data[0].ToString(); | |
//rend.material.color = new Color ((Convert.ToInt32(lightVal)/255f), 0, 0); | |
} | |
if(item.Value.packets [lastPacketIndex].Address.Equals("/motion")){ | |
pirVal = item.Value.packets [lastPacketIndex].Data[0].ToString(); | |
} | |
} | |
} | |
} | |
} | |
} |
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