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D3D11 in Odin
package d3d11_main
import D3D11 "vendor:directx/d3d11"
import DXGI "vendor:directx/dxgi"
import D3D "vendor:directx/d3d_compiler"
import SDL "vendor:sdl2"
import glm "core:math/linalg/glsl"
// Based off https://gist.github.com/d7samurai/261c69490cce0620d0bfc93003cd1052
main :: proc() {
SDL.Init({.VIDEO})
defer SDL.Quit()
SDL.SetHintWithPriority(SDL.HINT_RENDER_DRIVER, "direct3d11", .OVERRIDE)
window := SDL.CreateWindow("D3D11 in Odin",
SDL.WINDOWPOS_CENTERED, SDL.WINDOWPOS_CENTERED,
854, 480,
{.ALLOW_HIGHDPI, .HIDDEN, .RESIZABLE},
)
defer SDL.DestroyWindow(window)
window_system_info: SDL.SysWMinfo
SDL.GetVersion(&window_system_info.version)
SDL.GetWindowWMInfo(window, &window_system_info)
assert(window_system_info.subsystem == .WINDOWS)
native_window := DXGI.HWND(window_system_info.info.win.window)
feature_levels := [?]D3D11.FEATURE_LEVEL{._11_0}
base_device: ^D3D11.IDevice
base_device_context: ^D3D11.IDeviceContext
D3D11.CreateDevice(nil, .HARDWARE, nil, {.BGRA_SUPPORT}, &feature_levels[0], len(feature_levels), D3D11.SDK_VERSION, &base_device, nil, &base_device_context)
device: ^D3D11.IDevice
base_device->QueryInterface(D3D11.IDevice_UUID, (^rawptr)(&device))
device_context: ^D3D11.IDeviceContext
base_device_context->QueryInterface(D3D11.IDeviceContext_UUID, (^rawptr)(&device_context))
dxgi_device: ^DXGI.IDevice
device->QueryInterface(DXGI.IDevice_UUID, (^rawptr)(&dxgi_device))
dxgi_adapter: ^DXGI.IAdapter
dxgi_device->GetAdapter(&dxgi_adapter)
dxgi_factory: ^DXGI.IFactory2
dxgi_adapter->GetParent(DXGI.IFactory2_UUID, (^rawptr)(&dxgi_factory))
///////////////////////////////////////////////////////////////////////////////////////////////
swapchain_desc := DXGI.SWAP_CHAIN_DESC1{
Width = 0,
Height = 0,
Format = .B8G8R8A8_UNORM_SRGB,
Stereo = false,
SampleDesc = {
Count = 1,
Quality = 0,
},
BufferUsage = .RENDER_TARGET_OUTPUT,
BufferCount = 2,
Scaling = .STRETCH,
SwapEffect = .DISCARD,
AlphaMode = .UNSPECIFIED,
Flags = 0,
}
swapchain: ^DXGI.ISwapChain1
dxgi_factory->CreateSwapChainForHwnd(device, native_window, &swapchain_desc, nil, nil, &swapchain)
framebuffer: ^D3D11.ITexture2D
swapchain->GetBuffer(0, D3D11.ITexture2D_UUID, (^rawptr)(&framebuffer))
framebuffer_view: ^D3D11.IRenderTargetView
device->CreateRenderTargetView(framebuffer, nil, &framebuffer_view)
depth_buffer_desc: D3D11.TEXTURE2D_DESC
framebuffer->GetDesc(&depth_buffer_desc)
depth_buffer_desc.Format = .D24_UNORM_S8_UINT
depth_buffer_desc.BindFlags = {.DEPTH_STENCIL}
depth_buffer: ^D3D11.ITexture2D
device->CreateTexture2D(&depth_buffer_desc, nil, &depth_buffer)
depth_buffer_view: ^D3D11.IDepthStencilView
device->CreateDepthStencilView(depth_buffer, nil, &depth_buffer_view)
///////////////////////////////////////////////////////////////////////////////////////////////
vs_blob: ^D3D11.IBlob
D3D.Compile(raw_data(shaders_hlsl), len(shaders_hlsl), "shaders.hlsl", nil, nil, "vs_main", "vs_5_0", 0, 0, &vs_blob, nil)
assert(vs_blob != nil)
vertex_shader: ^D3D11.IVertexShader
device->CreateVertexShader(vs_blob->GetBufferPointer(), vs_blob->GetBufferSize(), nil, &vertex_shader)
input_element_desc := [?]D3D11.INPUT_ELEMENT_DESC{
{ "POS", 0, .R32G32B32_FLOAT, 0, 0, .VERTEX_DATA, 0 },
{ "NOR", 0, .R32G32B32_FLOAT, 0, D3D11.APPEND_ALIGNED_ELEMENT, .VERTEX_DATA, 0 },
{ "TEX", 0, .R32G32_FLOAT, 0, D3D11.APPEND_ALIGNED_ELEMENT, .VERTEX_DATA, 0 },
{ "COL", 0, .R32G32B32_FLOAT, 0, D3D11.APPEND_ALIGNED_ELEMENT, .VERTEX_DATA, 0 },
}
input_layout: ^D3D11.IInputLayout
device->CreateInputLayout(&input_element_desc[0], len(input_element_desc), vs_blob->GetBufferPointer(), vs_blob->GetBufferSize(), &input_layout)
ps_blob: ^D3D11.IBlob
D3D.Compile(raw_data(shaders_hlsl), len(shaders_hlsl), "shaders.hlsl", nil, nil, "ps_main", "ps_5_0", 0, 0, &ps_blob, nil)
pixel_shader: ^D3D11.IPixelShader
device->CreatePixelShader(ps_blob->GetBufferPointer(), ps_blob->GetBufferSize(), nil, &pixel_shader)
///////////////////////////////////////////////////////////////////////////////////////////////
rasterizer_desc := D3D11.RASTERIZER_DESC{
FillMode = .SOLID,
CullMode = .BACK,
}
rasterizer_state: ^D3D11.IRasterizerState
device->CreateRasterizerState(&rasterizer_desc, &rasterizer_state)
sampler_desc := D3D11.SAMPLER_DESC{
Filter = .MIN_MAG_MIP_POINT,
AddressU = .WRAP,
AddressV = .WRAP,
AddressW = .WRAP,
ComparisonFunc = .NEVER,
}
sampler_state: ^D3D11.ISamplerState
device->CreateSamplerState(&sampler_desc, &sampler_state)
depth_stencil_desc := D3D11.DEPTH_STENCIL_DESC{
DepthEnable = true,
DepthWriteMask = .ALL,
DepthFunc = .LESS,
}
depth_stencil_state: ^D3D11.IDepthStencilState
device->CreateDepthStencilState(&depth_stencil_desc, &depth_stencil_state)
///////////////////////////////////////////////////////////////////////////////////////////////
Constants :: struct #align 16 {
transform: glm.mat4,
projection: glm.mat4,
light_vector: glm.vec3,
}
constant_buffer_desc := D3D11.BUFFER_DESC{
ByteWidth = size_of(Constants),
Usage = .DYNAMIC,
BindFlags = {.CONSTANT_BUFFER},
CPUAccessFlags = {.WRITE},
}
constant_buffer: ^D3D11.IBuffer
device->CreateBuffer(&constant_buffer_desc, nil, &constant_buffer)
vertex_buffer_desc := D3D11.BUFFER_DESC{
ByteWidth = size_of(vertex_data),
Usage = .IMMUTABLE,
BindFlags = {.VERTEX_BUFFER},
}
vertex_buffer: ^D3D11.IBuffer
device->CreateBuffer(&vertex_buffer_desc, &D3D11.SUBRESOURCE_DATA{pSysMem = &vertex_data[0], SysMemPitch = size_of(vertex_data)}, &vertex_buffer)
index_buffer_desc := D3D11.BUFFER_DESC{
ByteWidth = size_of(index_data),
Usage = .IMMUTABLE,
BindFlags = {.INDEX_BUFFER},
}
index_buffer: ^D3D11.IBuffer
device->CreateBuffer(&index_buffer_desc, &D3D11.SUBRESOURCE_DATA{pSysMem = &index_data[0], SysMemPitch = size_of(index_data)}, &index_buffer)
///////////////////////////////////////////////////////////////////////////////////////////////
texture_desc := D3D11.TEXTURE2D_DESC{
Width = TEXTURE_WIDTH,
Height = TEXTURE_HEIGHT,
MipLevels = 1,
ArraySize = 1,
Format = .R8G8B8A8_UNORM_SRGB,
SampleDesc = {Count = 1},
Usage = .IMMUTABLE,
BindFlags = {.SHADER_RESOURCE},
}
texture_data := D3D11.SUBRESOURCE_DATA{
pSysMem = &texture_data[0],
SysMemPitch = TEXTURE_WIDTH * 4,
}
texture: ^D3D11.ITexture2D
device->CreateTexture2D(&texture_desc, &texture_data, &texture)
texture_view: ^D3D11.IShaderResourceView
device->CreateShaderResourceView(texture, nil, &texture_view)
///////////////////////////////////////////////////////////////////////////////////////////////
vertex_buffer_stride := u32(11 * 4)
vertex_buffer_offset := u32(0)
model_rotation := glm.vec3{0.0, 0.0, 0.0}
model_translation := glm.vec3{0.0, 0.0, 4.0}
do_once := true
SDL.ShowWindow(window)
for quit := false; !quit; {
for e: SDL.Event; SDL.PollEvent(&e); {
#partial switch e.type {
case .QUIT:
quit = true
case .KEYDOWN:
if e.key.keysym.sym == .ESCAPE {
quit = true
}
}
}
viewport := D3D11.VIEWPORT{
0, 0,
f32(depth_buffer_desc.Width), f32(depth_buffer_desc.Height),
0, 1,
}
w := viewport.Width / viewport.Height
h := f32(1)
n := f32(1)
f := f32(9)
rotate_x := glm.mat4Rotate({1, 0, 0}, model_rotation.x)
rotate_y := glm.mat4Rotate({0, 1, 0}, model_rotation.y)
rotate_z := glm.mat4Rotate({0, 0, 1}, model_rotation.z)
translate := glm.mat4Translate(model_translation)
model_rotation.x += 0.005
model_rotation.y += 0.009
model_rotation.z += 0.001
mapped_subresource: D3D11.MAPPED_SUBRESOURCE
device_context->Map(constant_buffer, 0, .WRITE_DISCARD, {}, &mapped_subresource)
{
constants := (^Constants)(mapped_subresource.pData)
constants.transform = translate * rotate_z * rotate_y * rotate_x
constants.light_vector = {+1, -1, +1}
constants.projection = {
2 * n / w, 0, 0, 0,
0, 2 * n / h, 0, 0,
0, 0, f / (f - n), n * f / (n - f),
0, 0, 1, 0,
}
}
device_context->Unmap(constant_buffer, 0)
///////////////////////////////////////////////////////////////////////////////////////////////
device_context->ClearRenderTargetView(framebuffer_view, &[4]f32{0.25, 0.5, 1.0, 1.0})
device_context->ClearDepthStencilView(depth_buffer_view, {.DEPTH}, 1, 0)
device_context->IASetPrimitiveTopology(.TRIANGLELIST)
device_context->IASetInputLayout(input_layout)
device_context->IASetVertexBuffers(0, 1, &vertex_buffer, &vertex_buffer_stride, &vertex_buffer_offset)
device_context->IASetIndexBuffer(index_buffer, .R32_UINT, 0)
device_context->VSSetShader(vertex_shader, nil, 0)
device_context->VSSetConstantBuffers(0, 1, &constant_buffer)
device_context->RSSetViewports(1, &viewport)
device_context->RSSetState(rasterizer_state)
device_context->PSSetShader(pixel_shader, nil, 0)
device_context->PSSetShaderResources(0, 1, &texture_view)
device_context->PSSetSamplers(0, 1, &sampler_state)
device_context->OMSetRenderTargets(1, &framebuffer_view, depth_buffer_view)
device_context->OMSetDepthStencilState(depth_stencil_state, 0)
device_context->OMSetBlendState(nil, nil, D3D11.COLOR_WRITE_ENABLE_ALL) // use default blend mode (i.e. disable)
///////////////////////////////////////////////////////////////////////////////////////////////
device_context->DrawIndexed(len(index_data), 0, 0)
swapchain->Present(1, 0)
}
}
shaders_hlsl := `
cbuffer constants : register(b0) {
float4x4 transform;
float4x4 projection;
float3 light_vector;
}
struct vs_in {
float3 position : POS;
float3 normal : NOR;
float2 texcoord : TEX;
float3 color : COL;
};
struct vs_out {
float4 position : SV_POSITION;
float2 texcoord : TEX;
float4 color : COL;
};
Texture2D mytexture : register(t0);
SamplerState mysampler : register(s0);
vs_out vs_main(vs_in input) {
float light = clamp(dot(normalize(mul(transform, float4(input.normal, 0.0f)).xyz), normalize(-light_vector)), 0.0f, 1.0f) * 0.8f + 0.2f;
vs_out output;
output.position = mul(projection, mul(transform, float4(input.position, 1.0f)));
output.texcoord = input.texcoord;
output.color = float4(input.color * light, 1.0f);
return output;
}
float4 ps_main(vs_out input) : SV_TARGET {
return mytexture.Sample(mysampler, input.texcoord) * input.color;
}
`
TEXTURE_WIDTH :: 2
TEXTURE_HEIGHT :: 2
texture_data := [TEXTURE_WIDTH*TEXTURE_HEIGHT]u32{
0xffffffff, 0xff7f7f7f,
0xff7f7f7f, 0xffffffff,
}
// position: float3, normal: float3, texcoord: float2, color: float3
vertex_data := [?]f32{
-1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, 1.0, -1.0, 0.0, 0.0, -1.0, 2.0, 0.0, 0.973, 0.480, 0.002,
0.6, 1.0, -1.0, 0.0, 0.0, -1.0, 8.0, 0.0, 0.973, 0.480, 0.002,
1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 10.0, 0.0, 0.973, 0.480, 0.002,
-0.6, 0.6, -1.0, 0.0, 0.0, -1.0, 2.0, 2.0, 0.973, 0.480, 0.002,
0.6, 0.6, -1.0, 0.0, 0.0, -1.0, 8.0, 2.0, 0.973, 0.480, 0.002,
-0.6, -0.6, -1.0, 0.0, 0.0, -1.0, 2.0, 8.0, 0.973, 0.480, 0.002,
0.6, -0.6, -1.0, 0.0, 0.0, -1.0, 8.0, 8.0, 0.973, 0.480, 0.002,
-1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 10.0, 0.973, 0.480, 0.002,
-0.6, -1.0, -1.0, 0.0, 0.0, -1.0, 2.0, 10.0, 0.973, 0.480, 0.002,
0.6, -1.0, -1.0, 0.0, 0.0, -1.0, 8.0, 10.0, 0.973, 0.480, 0.002,
1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 10.0, 10.0, 0.973, 0.480, 0.002,
1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, 1.0, -0.6, 1.0, 0.0, 0.0, 2.0, 0.0, 0.897, 0.163, 0.011,
1.0, 1.0, 0.6, 1.0, 0.0, 0.0, 8.0, 0.0, 0.897, 0.163, 0.011,
1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 10.0, 0.0, 0.897, 0.163, 0.011,
1.0, 0.6, -0.6, 1.0, 0.0, 0.0, 2.0, 2.0, 0.897, 0.163, 0.011,
1.0, 0.6, 0.6, 1.0, 0.0, 0.0, 8.0, 2.0, 0.897, 0.163, 0.011,
1.0, -0.6, -0.6, 1.0, 0.0, 0.0, 2.0, 8.0, 0.897, 0.163, 0.011,
1.0, -0.6, 0.6, 1.0, 0.0, 0.0, 8.0, 8.0, 0.897, 0.163, 0.011,
1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 0.0, 10.0, 0.897, 0.163, 0.011,
1.0, -1.0, -0.6, 1.0, 0.0, 0.0, 2.0, 10.0, 0.897, 0.163, 0.011,
1.0, -1.0, 0.6, 1.0, 0.0, 0.0, 8.0, 10.0, 0.897, 0.163, 0.011,
1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 10.0, 10.0, 0.897, 0.163, 0.011,
1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, 1.0, 1.0, 0.0, 0.0, 1.0, 2.0, 0.0, 0.612, 0.000, 0.069,
-0.6, 1.0, 1.0, 0.0, 0.0, 1.0, 8.0, 0.0, 0.612, 0.000, 0.069,
-1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 10.0, 0.0, 0.612, 0.000, 0.069,
0.6, 0.6, 1.0, 0.0, 0.0, 1.0, 2.0, 2.0, 0.612, 0.000, 0.069,
-0.6, 0.6, 1.0, 0.0, 0.0, 1.0, 8.0, 2.0, 0.612, 0.000, 0.069,
0.6, -0.6, 1.0, 0.0, 0.0, 1.0, 2.0, 8.0, 0.612, 0.000, 0.069,
-0.6, -0.6, 1.0, 0.0, 0.0, 1.0, 8.0, 8.0, 0.612, 0.000, 0.069,
1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 10.0, 0.612, 0.000, 0.069,
0.6, -1.0, 1.0, 0.0, 0.0, 1.0, 2.0, 10.0, 0.612, 0.000, 0.069,
-0.6, -1.0, 1.0, 0.0, 0.0, 1.0, 8.0, 10.0, 0.612, 0.000, 0.069,
-1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 10.0, 10.0, 0.612, 0.000, 0.069,
-1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, 1.0, 0.6, -1.0, 0.0, 0.0, 2.0, 0.0, 0.127, 0.116, 0.408,
-1.0, 1.0, -0.6, -1.0, 0.0, 0.0, 8.0, 0.0, 0.127, 0.116, 0.408,
-1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 10.0, 0.0, 0.127, 0.116, 0.408,
-1.0, 0.6, 0.6, -1.0, 0.0, 0.0, 2.0, 2.0, 0.127, 0.116, 0.408,
-1.0, 0.6, -0.6, -1.0, 0.0, 0.0, 8.0, 2.0, 0.127, 0.116, 0.408,
-1.0, -0.6, 0.6, -1.0, 0.0, 0.0, 2.0, 8.0, 0.127, 0.116, 0.408,
-1.0, -0.6, -0.6, -1.0, 0.0, 0.0, 8.0, 8.0, 0.127, 0.116, 0.408,
-1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 10.0, 0.127, 0.116, 0.408,
-1.0, -1.0, 0.6, -1.0, 0.0, 0.0, 2.0, 10.0, 0.127, 0.116, 0.408,
-1.0, -1.0, -0.6, -1.0, 0.0, 0.0, 8.0, 10.0, 0.127, 0.116, 0.408,
-1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 10.0, 10.0, 0.127, 0.116, 0.408,
-1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 1.0, 1.0, 0.0, 1.0, 0.0, 2.0, 0.0, 0.000, 0.254, 0.637,
0.6, 1.0, 1.0, 0.0, 1.0, 0.0, 8.0, 0.0, 0.000, 0.254, 0.637,
1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 10.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 1.0, 0.6, 0.0, 1.0, 0.0, 2.0, 2.0, 0.000, 0.254, 0.637,
0.6, 1.0, 0.6, 0.0, 1.0, 0.0, 8.0, 2.0, 0.000, 0.254, 0.637,
-0.6, 1.0, -0.6, 0.0, 1.0, 0.0, 2.0, 8.0, 0.000, 0.254, 0.637,
0.6, 1.0, -0.6, 0.0, 1.0, 0.0, 8.0, 8.0, 0.000, 0.254, 0.637,
-1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 10.0, 0.000, 0.254, 0.637,
-0.6, 1.0, -1.0, 0.0, 1.0, 0.0, 2.0, 10.0, 0.000, 0.254, 0.637,
0.6, 1.0, -1.0, 0.0, 1.0, 0.0, 8.0, 10.0, 0.000, 0.254, 0.637,
1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 10.0, 10.0, 0.000, 0.254, 0.637,
-1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -1.0, -1.0, 0.0, -1.0, 0.0, 2.0, 0.0, 0.001, 0.447, 0.067,
0.6, -1.0, -1.0, 0.0, -1.0, 0.0, 8.0, 0.0, 0.001, 0.447, 0.067,
1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 10.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -1.0, -0.6, 0.0, -1.0, 0.0, 2.0, 2.0, 0.001, 0.447, 0.067,
0.6, -1.0, -0.6, 0.0, -1.0, 0.0, 8.0, 2.0, 0.001, 0.447, 0.067,
-0.6, -1.0, 0.6, 0.0, -1.0, 0.0, 2.0, 8.0, 0.001, 0.447, 0.067,
0.6, -1.0, 0.6, 0.0, -1.0, 0.0, 8.0, 8.0, 0.001, 0.447, 0.067,
-1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 10.0, 0.001, 0.447, 0.067,
-0.6, -1.0, 1.0, 0.0, -1.0, 0.0, 2.0, 10.0, 0.001, 0.447, 0.067,
0.6, -1.0, 1.0, 0.0, -1.0, 0.0, 8.0, 10.0, 0.001, 0.447, 0.067,
1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 10.0, 10.0, 0.001, 0.447, 0.067,
-0.6, 0.6, -1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, 0.6, -0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, -0.6, -0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, -0.6, -1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, 0.6, -0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, 0.6, -1.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, -0.6, -1.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, -0.6, -0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, -0.6, -1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, -0.6, -0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, -0.6, -0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, -0.6, -1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, 0.6, -0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
-0.6, 0.6, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, 0.6, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
0.6, 0.6, -0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.973, 0.480, 0.002,
1.0, 0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, 0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, -0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, -0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, 0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, 0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, -0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, -0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, 0.6, 0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, 0.6, 0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, 0.6, -0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, 0.6, -0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, -0.6, 0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, -0.6, 0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
1.0, -0.6, -0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, -0.6, -0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.897, 0.163, 0.011,
0.6, 0.6, 1.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, 0.6, 0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, -0.6, 0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, -0.6, 1.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, 0.6, 0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, 0.6, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, -0.6, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, -0.6, 0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, -0.6, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, -0.6, 0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, -0.6, 0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, -0.6, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, 0.6, 0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
0.6, 0.6, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, 0.6, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-0.6, 0.6, 0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.612, 0.000, 0.069,
-1.0, 0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, 0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, -0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, -0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, 0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, 0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, -0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, -0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, -0.6, 0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, -0.6, 0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, -0.6, -0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, -0.6, -0.6, 0.0, 1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, 0.6, 0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, 0.6, 0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-1.0, 0.6, -0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, 0.6, -0.6, 0.0, -1.0, 0.0, 0.0, 0.0, 0.127, 0.116, 0.408,
-0.6, 1.0, 0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 0.6, 0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 0.6, -0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 1.0, -0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 0.6, 0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 1.0, 0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 1.0, -0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 0.6, -0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 1.0, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 1.0, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, 1.0, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 1.0, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
0.6, 0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.000, 0.254, 0.637,
-0.6, -0.6, 0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -1.0, 0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -1.0, -0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -0.6, -0.6, 1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -1.0, 0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -0.6, 0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -0.6, -0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -1.0, -0.6, -1.0, 0.0, 0.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -1.0, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -1.0, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -0.6, -0.6, 0.0, 0.0, 1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -1.0, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
-0.6, -0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -0.6, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
0.6, -1.0, 0.6, 0.0, 0.0, -1.0, 0.0, 0.0, 0.001, 0.447, 0.067,
}
index_data := [?]u32{
0, 1, 9, 9, 8, 0, 1, 2, 5, 5, 4, 1, 6, 7, 10, 10, 9, 6, 2, 3, 11, 11, 10, 2,
12, 13, 21, 21, 20, 12, 13, 14, 17, 17, 16, 13, 18, 19, 22, 22, 21, 18, 14, 15, 23, 23, 22, 14,
24, 25, 33, 33, 32, 24, 25, 26, 29, 29, 28, 25, 30, 31, 34, 34, 33, 30, 26, 27, 35, 35, 34, 26,
36, 37, 45, 45, 44, 36, 37, 38, 41, 41, 40, 37, 42, 43, 46, 46, 45, 42, 38, 39, 47, 47, 46, 38,
48, 49, 57, 57, 56, 48, 49, 50, 53, 53, 52, 49, 54, 55, 58, 58, 57, 54, 50, 51, 59, 59, 58, 50,
60, 61, 69, 69, 68, 60, 61, 62, 65, 65, 64, 61, 66, 67, 70, 70, 69, 66, 62, 63, 71, 71, 70, 62,
72, 73, 74, 74, 75, 72, 76, 77, 78, 78, 79, 76, 80, 81, 82, 82, 83, 80, 84, 85, 86, 86, 87, 84,
88, 89, 90, 90, 91, 88, 92, 93, 94, 94, 95, 92, 96, 97, 98, 98, 99, 96, 100, 101, 102, 102, 103, 100,
104, 105, 106, 106, 107, 104, 108, 109, 110, 110, 111, 108, 112, 113, 114, 114, 115, 112, 116, 117, 118, 118, 119, 116,
120, 121, 122, 122, 123, 120, 124, 125, 126, 126, 127, 124, 128, 129, 130, 130, 131, 128, 132, 133, 134, 134, 135, 132,
136, 137, 138, 138, 139, 136, 140, 141, 142, 142, 143, 140, 144, 145, 146, 146, 147, 144, 148, 149, 150, 150, 151, 148,
152, 153, 154, 154, 155, 152, 156, 157, 158, 158, 159, 156, 160, 161, 162, 162, 163, 160, 164, 165, 166, 166, 167, 164,
}
@tmeppp
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tmeppp commented Feb 21, 2023

I test it,found 2 minor problems on my machine:
1)line 63: need modify to :
BufferUsage = {.RENDER_TARGET_OUTPUT},
2)line 281: add type casting : u32(D3D11.COLOR_WRITE_ENABLE_ALL)

then build and run OK,gread Works!!!

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