Representation | Reflex | Model-Based | Goal-Based | Utility-Based |
---|---|---|---|---|
Atomic | ✅ Month 1 – Build & test basic rule engine | 🔄 Month 1–2 – Add percept memory | 🔄 Month 2 – Add goal-check logic | 🔄 Month 2 – Implement static utility mapping |
Factored | 🔄 Month 2 – Simulate feature-driven logic | 🔄 Month 2–3 – Track derived variables | 🔄 Month 3 – Add goal prioritization | 🔄 Month 3 – Score-based decision system |
Structured | 🔄 Month 3 – Encode spatial logic with RDF | 🔄 Month 4 – Implement model-based object tracking | 🔄 Month 4 – Goal hierarchy on assets & regions | 🔄 Month |
Representation | Description | Example | Use Case |
---|---|---|---|
Atomic | Opaque percept–action pair | ("thermal=True", "landcover=forest") |
Basic sensors |
Factored | Attribute vectors | {thermal=True, humidity=12%} |
Local context evaluation |
Structured | Relational models | FireEvent → Region → Assets |
Spatially aware reasoning |
Agent Type | Description |
---|---|
Simple Reflex | Reacts instantly to percepts using condition–action rules |
Model-Based Reflex | Maintains an internal state to handle partial observability |
Goal-Based | Chooses actions to reach specific goals based on environmental input |
Utility-Based | Selects the most beneficial action based on a utility calculation |
Traditional Agent | Learning Agent |
---|---|
Static logic | Adaptive behavior |
Pre-coded policies | Feedback-driven evolution |
Limited generalization | Exploratory and self-improving |
High false positives | Tuned to real-world feedback |
Data Source | Metric Type | Example |
---|---|---|
Satellite imagery (MODIS) | Detection accuracy | Missed or late alerts |
Field reports (fire crews) | Classification validity | False alarms |
Historical maps | Predictive accuracy | Over/under-estimated spread |
Resource tracking systems | Efficiency | Time to containment |
Component | Role |
---|---|
Performance Element | Makes decisions and takes actions based on current knowledge |
Learning Element | Updates behavior based on feedback |
Critic | Evaluates actions against objectives or ground truth |
Problem Generator | Suggests new experiences for learning |
Agent Type | Limitations | Utility-Based Advantage |
---|---|---|
Simple Reflex Agent | Can’t plan or weigh consequences | Evaluates future states and trade-offs |
Model-Based Reflex | No decision trade-off modeling | Weighs conflicting priorities (e.g., time vs. cost) |
Goal-Based Agent | All goals = equal value | Prefers better outcomes, not just goal success |
Utility-Based Agent | ✅ Handles uncertainty, learns over time | ✅ Chooses rationally based on expected impact |
Component | Wildfire Scenario Implementation |
---|---|
Performance | Maximize early detection, minimize false positives, reduce response time |
Environment | Forests, communities, terrain, weather systems, sensor data streams |
Actuators | Task UAVs, trigger alarms, reroute resources, update risk maps |
Sensors | EO satellites, IR cameras, real-time wind, drone telemetry |
Spatial Analysis Category | Wildfire Application |
---|---|
Understanding Where | Detect new hotspots from satellite feeds |
Determining Relationships | Analyze wind direction relative to terrain |
Finding Best Locations/Paths | Optimize drone patrol routes and safe evacuation corridors |
Detecting Patterns | Spot shifting fire clusters using temporal data |
Making Predictions | Model fire spread under various weather scenarios |
Capability | Simple Reflex | Model-Based Reflex | Goal-Based |
---|---|---|---|
Fire detection | Yes | Yes | Yes |
Internal state tracking | No | Yes | Yes |
Future outcome simulation | No | Limited | Yes |
Action planning | No | Reactive | Strategic |
Goal prioritization | No | Implicit | Explicit |
Resource allocation | No | Minimal | Optimized |
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