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No Man's Strings - \LANGUAGE\NMS_LOC1_ENGLISH.MBIN
SCAN_NO_TECH
No scan technology installed
SCAN_BROKEN
Scanner is critically damaged
SCAN_RECHARGE
Scanner recharging
WARP_MSG
Discovered system in %SYSTEM%
DISCOVER_BEACON
Discovered beacon %BEACON%
DISCOVER_RELIC
Discovered %RELIC%
DISCOVER_CREATURE
Discovered %CREATURE%
DISCOVER_CREATURE_NEW
Newly discovered %CREATURE%
DISCOVER_PLANET
New planet discovered
DISCOVER_PLANET_BY
Planet discovered by %USER%
CTRL_NORMAL
CONTROL MODE: NORMAL
CTRL_INVERT
CONTROL MODE: INVERTED
CTRL_FLIGHT
CONTROL MODE: FLIGHT STICK
PRIMARY_SHIP_SWITCH
Primary Starship switched
BEACON_SYNC
Beacon sync established
BEACON_BUSY
Beacon sync busy
BEACON_TITLE
%NUMBER% records uploaded
BEACON_SUB1
%NUMCLAIMED% claimed // %NUMREJECTED% rejected
BEACON_SUB2
%UNITS% units have been credited to your account
NOOXYGEN
OXYGEN
EXTREMECOLD
EXTREME COLD
EXTREMEHEAT
EXTREME HEAT
RADIATION
RADIATION
TOXICGAS
TOXIC RAIN
HAZ_CRIT_O2
DANGER: LOW OXYGEN LEVELS
HAZ_CRIT_HEAT
DANGER: HEAT LEVELS CRITICAL
HAZ_CRIT_COLD
DANGER: CRITICAL HYPOTHERMIA
HAZ_CRIT_TOXIC
DANGER: TOXIC RAIN BREACH
HAZ_CRIT_RAD
DANGER: RADIATION BREACH
HAZ_CRIT_SHIELD
DANGER: SHIELD COMPROMISED
EXIT_PLANET
Exiting atmosphere
BOOST_ENEMY
Thrusters offline - Local enemy disruption
BOOST_ATMOS
Thrusters offline - Atmospheric interference
BOOST_FREIGHTER
Thrusters offline - Large ship proximity
BOOST_STATION
Thrusters offline - Space Station proximity
JUMP_OBSTRUCT
Pulse engine offline - Planetary interference
JUMP_ENEMY
Pulse engine offline - Local enemy disruption
JUMP_ATMOS
Pulse engine offline - Atmospheric interference
JUMP_FREIGHTER
Pulse engine offline - Large ship proximity
JUMP_STATION
Pulse engine offline - Space Station proximity
JUMP_NOFUEL
Pulse engine offline - Insufficient fuel
WARN_HOSTILE
WARNING - HOSTILE SHIPS ON APPROACH
WARN_HOSTILE2
Local distress signal issued
SENTINELS_INCOMING1
SENTINEL DRONES ALERTED
SENTINELS_INCOMING2
WARNING - SENTINEL REINFORCEMENTS DEPLOYED
SENTINELS_INCOMING3
WARNING - SENTINEL COMBAT UNIT DEPLOYED
SENTINELS_INCOMING4
WARNING - SENTINEL WALKER DETECTED
SENTINELS_INCOMING5
WARNING - ELITE SENTINEL FORCE
POLICE_INCOMING
WARNING - SENTINEL INTERCEPTORS INCOMING
NEW_TECH
New technology discovered!
WPN_NOAMMO
WEAPON CHARGE DEPLETED
WPN_NOTECH
No active technology in Multi-tool
WPN_BROKEN
%WEAPON% is critically damaged
TECH_DAMAGED
%TECH% critically damaged
RELOAD
RELOAD
OVERHEAT
OVERHEAT
LEARNED_WORD
You have learned the %RACE% word for '%WORD%'
INTERACTION_COST
%COST% %RESOURCE% required
CHECK_STOCK
Purchase Multi-tool
SHOP_TRADEFROMSUIT
Sell inventory items on the Galactic Network
SHOP_DESC
Welcome to the Galactic Trade Network
SHOP_LANG
Accessing Atlas traveller link.
Remote inventory sync initialised.
Standing by for user request...
SHIP_OUT_OF_RANGE
Starship out of range
INDEFINITE
Indefinite
UNDISCOVERED
Undiscovered
ARRIVE_IN
Arrive in
DISCOVERED_BY
Discovered by:
PLANET_NAME
Planet name:
DISTANCE
Distance:
INFORMATION
INFORMATION
CONTROL_SETTINGS
CONTROL SETTINGS
CONTROL_MODE
Control Mode: %MODE%
CONTROL_NORMAL
Normal
CONTROL_FLIGHT_INV
Flight Stick
CONTROL_ALL_INV
Inverted
INTERACT
INTERACT
INTERACT_PROMPT
Interact
BEACON_RECORDS_AVAIL
Records Available...
BEACON_RECORDS_NONE
Trader Contact Request
INTERACT_EMPTY
Empty
COMMON
Common
UNCOMMON
Uncommon
RARE
Rare
EXPLORER_PREFIX
Entity Shell
STRUCTURE_OUTPOST
Outpost
STRUCTURE_RUIN
Ruins of
CONSUMABLE
CONSUMABLE
REFINED
Refined
ALLOY
Alloy
CONTRABAND
Contraband
CREATURES
CREATURES
HUD_JUMPING
Pulse Engine Active
HUD_JUMP_ENGAGE
Engaging Pulse Engine
HUD_SCANNING
Analysing...
HUD_DISCOVERED_BY
Discovered by:
HUD_RELOAD
RELOAD...
HUD_SHIELD
SHIELD
COMMODITY
oxide
TECHNOLOGY
silicate
FUEL
isotope
INTERACT_SHOOT
Destroy
TECH_REPAIRED
%TECH% repaired
WPN_CHANGE
%WEAPON% selected
BINOC_NO_TECH
No Analysis Visor installed
BINOC_BROKEN
Analysis Visor is critically damaged
WEATHER_WARN
WEATHER WARNING: INCOMING STORM
WEATHER_OVER
WEATHER UPDATE: STORM CLEARING
SUBSTANCE
Substance
PRODUCT
Product
DEATH_COLLECT
Restoring lost inventory
DEATH_MARKER
Grave
METRES
%DISTANCE%m
HUD_UNDISCOVERED
Undiscovered
DISC_HUD_PLANET_TITLE
%TYPE% - %PLANET%
DISC_HUD_PLANET_SUBTITLE
%INFO% Planet - %DISCOVERER%
NOOXYGEN_L
Oxygen
EXTREMECOLD_L
Extreme Cold
EXTREMEHEAT_L
Extreme Heat
RADIATION_L
Radiation
TOXICGAS_L
Toxic Rain
SHIP_MARKER
YOUR STARSHIP
DEATH_VOLUNTARY
Life became too hard
STAT_MESSAGES_TITLE
JOURNEY MILESTONE ACCOMPLISHED
DISC_HUD_MOON_SUBTITLE
%INFO% Moon - %DISCOVERER%
HUD_JUMP_FUEL
Fuel Remaining
NEW_PRODUCT
New product formula learned!
LOCKED_DOOR
Locked Door
DISC_TYPE_MOON
Moon
DISC_TYPE_PLANET
Planet
DISC_TYPE_SYSTEM
System
DISC_HUD_SYSTEM_TITLE
System - %SYSTEM%
NEW_GALAXY
New Galaxy Discovered
NEW_PLANET
New Planet Discovered
NEW_SOLAR
New Star System Discovered
SOLAR_SYSTEM
Star System
PLANET
Planet
MOON
Moon
GALACTIC_CENTRE
Galactic Centre
BLACK_HOLE
Black Hole
ATLAS_STATION
Atlas Interface
ATLAS_STATION_DISC
Atlas Interface Discovered
BLACK_HOLE_DISC
Black Hole Discovered
ANOMALY_DETECT
Anomaly Detected
SIGNAL_DISRUPT
Signal Scanners Disrupted
BLACK_HOLE_SUCCESS
Black Hole Warp Successful. Distance Travelled %DISTANCE%
VALUE_UNITS
Units
ENERGY
Energy
BATTLE_MARKER
DISTRESS SIGNAL
BOUNTY_MARKER
BOUNTY %AMOUNT%
BATTLE_ALERT
Battle detected
BATTLE_GAL_BLOCK
Hyperdrive offline - Local enemy distruption
PATCH1_TITLE
Patch Notes
PATCH1_NOTES
Update 1.03
Hello Games has been hard at work to improve No Man's Sky.
We've had to regenerate the universe.
NOTE! Your in-game location may be adjusted as a result. Your overall progress will be unaffected.
* Terrain is more weird and varied. Destruction is more powerful.
* LOD generation entirely asynchronous.
* Scanning from space now possible.
* Extreme hazardous planets may now be generated. Please exercise caution upon planetfall.
* Low atmosphere planets may now be generated.
* Tuned frequency and intensity of space conflict. Ship bounties added. Expect trouble.
* Streamlined inventory management.
* Guidance and freedom are now optional.
* More secrets.
Going to sleep now.
NO_TARGET
No Target
BUILDING_ATLAS
ATLAS INTERFACE
BUILD_PROD
CRAFT PRODUCT
BUILD_PROD_DESC
Create a useful, or valuable, material
BUILD_TECH
INSTALL TECHNOLOGY
BUILD_TECH_DESC
Create a new tech to upgrade your equipment
BUILD_WEAP_DESC
Create multi-tool upgrades and improvements
BUILD_SHIP_DESC
Create a new tech to upgrade your starship
TRANSFER
TRANSFER ITEMS
TRANSFER_DESCSH
Transfer elements between your starship and exosuit inventory
TRANSFER_DESC
Teleport elements carried in your exosuit inventory to your starship
TRANSFER_FAIL
TRANSFER ABORTED - STARSHIP PROXIMITY ERROR
EMPTY_SLOT
MODIFY
BLDBUT_TECH
Build technology using elements stored in exosuit inventory
BLDBUT_PROD
Build product using elements stored in exosuit inventory
BLDBUT_NO
Insufficient element resources
BUILD
BUILD
BUILD_TITLE
Build
CONSOLE_TITLE
raljar@stationmain “ $ pwd
TRADE_SUIT
Trade items from your exosuit inventory
TRADE_SHIP
Sell cargo and technology from your starship
BUY_SHIP
BUY THE STARSHIP
SHOP_DECLINE
DECLINE PURCHASE
CHARGE
CHARGE
CHARGE_DESC
Charge equipment with %TYPE%
SHIP_SUBTITLE
Install technology and manage your starship's cargo
SUIT_TITLE
EQUIPMENT
SUIT_SUBTITLE
Install technology and manage your exosuit inventory
WEAP_SUBTITLE
Install technology companion units and charge ammunition clips
DISCOVERY_SUBTITLE
Traveller registry of creature encounters
DISCOVERY_TITLE
Atlas Discovery Network
OFFERING
MAKE AN OFFERING
COMPARE
COMPARE
DLG_OFFER_ACCEPT
THE STRANGER SEEMS PLEASED WITH YOUR OFFER.
DLG_OFFER_REJECT
THE STRANGER IS NOT IMPRESSED.
OFFER
OFFER
OFFER_DESC
Choose something to offer the stranger
REQUIREMENTS
Requirements
BUILD_MORE
Build more using
DISMANTLE
DISMANTLE
DISMANTLE_DESC
Disassemble to increase capacity and gain resources
DISCARD
DISCARD
DISCARD_DESC
Destroy unwanted resources
DISC_RENAME
RENAME
DISC_RENAME_DESC
Name your discovery
DISC_RENAMEUPLOAD
RENAME AND UPLOAD
DISC_VIEW
VIEW
DISC_VIEW_DESC
View all information gathered on this planet
DISC_SET_WAYPNT
SET WAYPOINT
DISC_SET_WAYPNT_DESC
Set waypoint on your galactic map
DISC_DETAILS
Discovery Details
DISC_UPLOAD
UPLOAD
DISC_UPLOAD_DESC
Upload discovery to receive %REWARD% Units
DISC_UPLOADED
Discovery uploaded
DISC_UPLOADED_CREDIT
Discovery uploaded. %REWARD% Units received.
DISC_HEIGHT
Height
DISC_WEIGHT
Weight
DISC_SOLARSYSTEM
Solar System
DISC_ON
Discovered on
DISC_MADE_ON
Discovery made on %DATE%
DISC_PLANET_TITLE
Star Systems
DISC_INFO_TITLE
Records
DISC_DISCOVERIES_TITLE
Discoveries
DISC_LOG_TITLE
Star Log
DISC_DAY_TITLE
Day %DAY%
DISC_NO_LOCAL_PLANET
No Planet In Local Vicinity
DISC_DISC_BY
Discovered by: %USER%
DISC_WAYPOINT_TITLE
Waypoints Discovered
DISC_SYSTEM_LABEL
SYSTEM - %SYSTEM%
DISC_PLANET_LABEL
PLANET - %PLANET%
PLANET_DIST_STAT
Distance From Centre Of The Galaxy
PLANET_DISC_ON_STAT
First Discovered
PLANET_DISC_BY_STAT
Discovered by
PLANET_BIOME_STAT
Biome
BIO_UNKNOWN
Unknown
BIO_LUSH
Lush
BIO_TOXIC
Toxic
BIO_SCORCHED
Scorched
BIO_RADIOACTIVE
Radioactive
BIO_FROZEN
Frozen
BIO_BARREN
Barren
SUBSTANCE_MINERAL
Oxide
SUBSTANCE_SILICATE
Silicate
SUBSTANCE_ENERGY
Isotope
SUBSTANCE_STEEL
Reinforced
LASER
LASER
PROJECTILE
PROJECTILE
GRENADE
GRENADE
SCAN
SCAN
WEAPONS
WEAPONS
ARMOUR
HEALTH
HYPERDRIVEX
HYPERDRIVE
SUIT
EXOSUIT
WEAPON
MULTI-TOOL
SHIP
STARSHIP
DISCOVERIES
DISCOVERIES
OPTIONS
OPTIONS
RETURN
RETURN
PROTECTION
PROTECTION
STAMINA
STAMINA
UTILITIES
UTILITIES
GLXY_REGION
REGION
GLXY_PLANET_COUNT
%i PLANET
GLXY_PLANET_COUNT_PL
%i PLANETS
GLXY_IN_ORBIT
IN ORBIT
GLXY_SPECTRAL
SPECTRAL
GLXY_DIST_LIGHTYE
%DISTANCE% LIGHTYEARS
GLXY_LINEAR_DIST
LINEAR DISTANCE
GLXY_REQ_FUEL
FUEL REQUIRED
GLXY_CANT_WARP
WARP IMPOSSIBLE
GLXY_ERR_FUEL
HYPERDRIVE HAS NO FUEL
GLXY_ERR_NO_WARP
NO HYPERDRIVE INSTALLED
GLXY_ERR_AT_LOC
CURRENT LOCATION
GLXY_VALID_JUMP
WARP COMPUTATION VALIDATED
GLXY_VALID_JUMP_DESC
PRESS TO ACCEPT
GLXY_ERR_DEFAULT
WARP COMPUTATION
GLXY_ERR_DEFAULT_DESC
UNKNOWN ERROR
GLXY_DESC_DISCOV
DISCOVERED %USER% BY
GLXY_DESC_NO_REC
NO RECORDS FOUND
GLXY_DESC_UNDIS
Undiscovered
GLXY_DESC_ERR_TITLE
Discovery Status Unknown
GLXY_DESC_ERR_DESC
NETWORK CONNECTION UNAVAILABLE
YELLOW
Yellow
GREEN
Green
BLUE
Blue
RED
Red
TRADE_COST_PER
%COST% per piece (%VARIANCE% Galactic Avg.)
TRADE_SELL_TO
Sell item to the Trade Network
TRADE_SELL_FOR
SELL %AMOUNT% for %PRICE% UNITS
REPAIR
REPAIR
REPAIR_TITLE
Repair
REPAIR_DESC
Repair this technology
HEALTH
Health
UNITS
Get units
STANDING
Increase standing
HAZARD
Protection
BLUEPRINT
Get blueprint
NEXT_PAGE
NEXT PAGE
PREV_PAGE
PREV PAGE
TRADE_BUY
Buy items from the Galactic Trade Network
TRADE_SELL
Sell items from your inventories
TRADE_SUIT_INVENTORY
EXOSUIT INVENTORY
TRADE_SHIP_INVENTORY
STARSHIP INVENTORY
TRADE_BUY_FOR
BUY %AMOUNT% for %PRICE% UNITS
TRADE_BUY FROM
Buy item from the trade network
BIO_DAMAGE_TOXIC
TOXIC RAIN
BIO_DAMAGE_SCORCHED
INTENSE HEAT
BIO_DAMAGE_RADIOACTIVE
RADIATION
BIO_DAMAGE_FROZEN
INTENSE COLD
SUBSTANCE_MINERAL_U
OXIDE
SUBSTANCE_SILICATE_U
SILICATE
SUBSTANCE_ENERGY_U
ISOTOPE
CHARGE_TITLE
CHARGE
CHARGE_SUBTITLE
Collect %SUBSTANCE% to charge up your %TECH%
OPEN_INVENTORY_PROMPT
Press <IMG>INVENTORY<> to open Inventory
AMOUNT_OF_MAX
%AMOUNT% of %MAX%
INVENTORY
%TYPE% INVENTORY
PRODUCTS_ALL
ALL PRODUCTS
TECH_ALL
ALL TECHNOLOGY
SUBSTANCE_MINERAL_INTRCT
<COMMODITY>Oxide<>
SUBSTANCE_SILICATE_INTRCT
<TECHNOLOGY>Silicate<>
SUBSTANCE_ENERGY_INTRCT
<FUEL>Isotope<>
PRODUCT_REQ
Craft products in inventory slots
SUBSTANCE_REQ
Gather elements
PRODUCT_REQ_TITLE
Crafting requirements
OPTIONS_R1
Melee <IMG>MELEE<>
OPTIONS_R2
Fire <IMG>ATTACK<>
OPTIONS_R3
Zoom Analysis Visor <IMG>ZOOM<>
OPTIONS_L1
<IMG>ALTATTACK<> Fire Grenade
OPTIONS_L2
<IMG>AIM<> Analysis Visor
OPTIONS_L3
<IMG>RUN<> Sprint
OPTIONS_OPTIONS
<IMG>INVENTORY<> Open Inventory
OPTIONS_TOUCHPAD
<IMG>INVENTORY<> Galactic Map
OPTIONS_SQUARE
Interact <IMG>INTERACT<>
OPTIONS_CIRCLE
Scan <IMG>SCAN<>
OPTIONS_X
Activate Jetpack <IMG>JUMP<>
OPTIONS_CYCLEWEAPON
Switch Multi-tool mode <IMG>CYCLEWEAPON<>
OPTIONS_LEFTSTICK
<IMG>MOVE<> Move
OPTIONS_RIGHTSTICK
Look <IMG>LOOK<>
NAMEGEN_SUFFIX_REGION_1
%NAME% Adjunct
NAMEGEN_SUFFIX_REGION_2
%NAME% Void
NAMEGEN_SUFFIX_REGION_3
%NAME% Expanse
NAMEGEN_SUFFIX_REGION_4
%NAME% Terminus
NAMEGEN_SUFFIX_REGION_5
%NAME% Boundary
NAMEGEN_SUFFIX_REGION_6
%NAME% Fringe
NAMEGEN_SUFFIX_REGION_7
%NAME% Cluster
NAMEGEN_SUFFIX_REGION_8
%NAME% Mass
NAMEGEN_SUFFIX_REGION_9
%NAME% Band
NAMEGEN_ADORN_1
%NAME% Prime
NAMEGEN_ADORN_2
%NAME% Major
NAMEGEN_ADORN_3
%NAME% Minor
NAMEGEN_ADORN_4
New %NAME%
GLXY_ANALYSIS_RESULT
ANALYSIS
GLXY_PUSH_NAV
<IMG>GALAXYMOVE<> ROTATE <GAP><IMG>LOOK<> PUSH SELECT
GLXY_DESELECT
<IMG>DESELECT<> DESELECT
GLXY_ROUTE_CORE
Path towards galactic core
GLXY_ROUTE_WAYPOINT
Path towards waypoint
GLXY_ROUTE_FREE
Free exploration mode
GLXY_ACTION_WARP
ENGAGE
GLXY_ANALYSIS_PLANETS
%i Planet
GLXY_ANALYSIS_PLANETS_PL
%i Planets
GLXY_ANALYSIS_BLACKHOLE
CAUTION - Black hole detected
GLXY_ANALYSIS_ATLAS
Anomalous energy signature detected
GLXY_ANALYSIS_SPECTRAL
Class %PROCSPEC%
GLXY_SELECT
<IMG>SELECT<> SELECT <GAP><IMG>GALAXYHOME<> HOME <GAP><IMG>DESELECT<> EXIT MAP
GLXY_LOOK
<IMG>GALAXYMOVE<> FLY <GAP><IMG>ACCELERATE<> ACCELERATE <GAP><IMG>LOOK<> LOOK
GLXY_DISCOVERY_TITLE
DISCOVERED BY
GLXY_DISCOVERY_DATA
%USERNAME% on %DATE%
GLXY_SET_WAYPOINT
SET WAYPOINT
GLXY_CLEAR_WAYPOINT
CLEAR WAYPOINT
GLXY_DISTANCE_LY
%DISTANCE% Light-years
MOON_DESC
Moon of %PLANET%
CONTAINER_LABEL
Container
CONTAINER_LABEL_SUB
Reinforced
ASTEROID_LABEL
Asteroid
ASTEROID_LABEL_SUB
Elements
NPC_TRADER_BUY_SHIP
Make an offer on the lifeform's starship
NPC_TRADER_SELL_ITEMS
Sell items to the lifeform
NPC_TRADER_BUY_ITEMS
Buy items from the lifeform
TURRET_LABEL
Defence Turret
TURRET_LABEL_SUB
Reinforced
GLXY_WARP_NOT_POSSIBLE
UNABLE TO WARP
GLXY_ERR_DRIVE_DAMAGE
HYPERDRIVE IS DAMAGED
GLXY_WARP_UNNECESSARY
WARP UNNECESSARY
SUBSTANCE_TRADE_U
NEUTRAL
SUBSTANCE_TRADE
Neutral
SUBSTANCE_TRADE_INTRCT
<TRADE>Neutral<>
SUIT_BOOT_MSG
Initialise...
GLXY_DESELECT_OR_WARP
<IMG>SELECT<> WARP <GAP><IMG>DESELECT<> DESELECT
GLXY_WAYPOINT_TITLE
NAVIGATION SYSTEMS
GLXY_WAYPOINT_ADD
ADD WAYPOINT
GLXY_WAYPOINT_CLEAR
REMOVE WAYPOINT
GLXY_WAYPOINT_CLEAR_ALL
REMOVE ALL WAYPOINTS
GLXY_WAYPOINT_TOOMANY
Waypoint Limit Reached
MINERAL_SUFFIX
ite
BUY
BUY
TRADE_BUY_PRICE
Buy %AMOUNT% for %PRICE% units
TRADE_SELL_PRICE
Sell %AMOUNT% for %PRICE% units
TRADE_INV_FULL
Full
TRADE_INV_EMPTY
Inventory Empty
PLAYER_MONEY_TITLE
Units:
PRESENCE_DOCKED
Docked in %PLACE_NAME%
PRESENCE_EXPLORE
Exploring %PLACE_NAME%
PRESENCE_SPACE
Flying through %SYSTEM_NAME%
DISC_REPORT_DESC
Report this discovery as offensive or inappropriate
DISC_REPORT
REPORT
DISC_HIDE_DESC
Hide this discovery
DISC_HIDE
HIDE
GAME_OPTIONS
GAME OPTIONS
VOLUNTARY_DEATH_OPTION
Restore to last save
DISC_OWNER_HIDDEN_TIME
Discovered on %DATETIME%
DISC_OWNER_HIDDEN
Discovered
DISC_OWNER_NORMAL
Discovered by %USERNAME%
DISC_OWNER_NORMAL_TIME
Discovered by %USERNAME% on %DATETIME%
DISC_OWNER_NONE
Undiscovered
DISC_OWNER_IS_PLAYER
You already discovered this
DISC_OWNER_IS_PLAYER_TIME
You discovered this on %DATETIME%
DISC_OWNER_PLAYER_CM
You
DISC_OWNER_PLAYER_CM_TIME
You, on %DATETIME%
NET_OFFLINE
You have lost connection to online services, press <IMG>DISNETRETRY<> to reconnect
NET_IN_PROGRESS
Connecting to Online Services
NET_ONLINE
Online Services Active
NET_UNAVAILABLE
You have lost connection to online services
GLXY_ANALYSIS_MOON
%i Moon
GLXY_ANALYSIS_MOON_PL
%i Moons
GLXY_ANALYSIS_CENTER
GLXY_CENTER_NAME
Galaxy Centre
GLXY_CENTER_REGION
Unknown
CANT_SAVE_WANTED
You can't save
PIRATE_PROBE
Hostile sub-space scan detected
PIRATE_PROBE_SUCCESS
Hostile sub-space scan found valuable cargo
PIRATE_PROBE_FAIL
Hostile sub-space scan failed
PIRATES_BATTLE_JOINED
Engaging Attack Ships
TRANSFER_DESC_TRADE
Transfer elements between inventories
NET_ATTEMPTING
Attempting Connection...
NET_ATTEMPT_FAIL
Unable To Connect
TRADE_EMPTY
Empty
GLXY_REQ_TOOFAR
TOO FAR TO JUMP (UPGRADE DRIVE)
NEW_SUIT_SLOT
Install New Suit Slot
JOURNEY_TITLE
JOURNEY MILESTONES
JOUR_TOT_TITLE
Total Journey Milestones accomplished:
JOUT_NXT_MILESTONE
Next Milestone in: %NEXT%
PIN_RECIP
PIN
PIN_RECIP_DESC
Pin formula
PRODUCT_REQUIRED
%PRODUCT% Required
GLXY_CENTER_DIST
DISTANCE TO CENTRE
UNPIN_RECIP
Unpin formula
OPT_TOUCH_TXT
<IMG>INVENTORY<> Inventory
OPT_L2_TXT
<IMG>AIM<> Vision Enhancer
OPT_L1_TXT
<IMG>ALTATTACK<> Fire Grenade
OPT_DDOWN_TXT
<IMG>GALACTICMAP<> Galactic Map
OPT_L3_TXT
<IMG>SHOWHUD<> Show HUD
OPT_LS_TXT
<IMG>MOVE<> Move
OPT_OPTIONS_TXT
Discoveries/Options <IMG>OPTIONS<>
OPT_R2_TXT
Fire <IMG>ATTACK<>
OPT_R1_TXT
Melee <IMG>MELEE<>
OPT_TRIANGLE_TXT
Switch Weapon Mode <IMG>CYCLEWEAPON<>
OPT_CIRCLE_TXT
Scan <IMG>SCAN<>
OPT_CROSS_TXT
Activate Jetpack <IMG>JUMP<>
OPT_SQUARE_TXT
Interact <IMG>INTERACT<>
OPT_R3_TXT
Sprint <IMG>RUN<>
OPT_RS_TXT
Look <IMG>LOOK<>
TELEPORT
TELEPORT ITEMS
GLXY_TUT_INVALID_JUMP
ANOMALOUS SIGNAL BLOCKING WARP
SENTINELS_ARRIVED
Sentinels Arrived
SENTINELS_EVADED
Sentinel Force Deactivated
POLICE_ALERTED
Sentinel Starships Incoming
POLICE_ARRIVING
Sentinel Starships in Combat Range
CURIOSITY
CURIOSITY
COMPONENT
COMPONENT
DEVICE
DEVICE
GENERIC_ITEM
ITEM
GENERIC_OBJECT
OBJECT
SUBSTANCE_SPECIAL_U
EXOTIC
SUBSTANCE_SPECIAL
Exotic
SUBSTANCE_SPECIAL_INTRCT
<SPECIAL>Exotic<>
DISC_UPLOAD_AMOUNT
%AMOUNT% Units %CLASS% Discovery Uploaded
WARN_TECH_DAMAGED
This technology is critically damaged
TELEPORT_VERB
TELEPORT
OPTS_REVERT_TO_CURRENT
Reload current [ %TIMESTAMP% ]
OPTS_NO_CURRENT_SAVE
Current : No Data
OPTS_REVERT_TO_PREV
Reload previous [ %TIMESTAMP% ]
OPTS_NO_PREVIOUS_SAVE
Previous : No Data
OPTS_SAVEGAMES
SAVED GAME DATA
OPTS_PHOTOMODE_ON
Photo Mode : On
OPTS_PHOTOMODE_OFF
Photo Mode : Off
PROC_FLAVOUR_MONOLITH_1
Ashes of the %PROCNAME%
PROC_FLAVOUR_MONOLITH_2
Legacy of %PROCNAME%
PROC_FLAVOUR_MONOLITH_3
%PROCNAME% Landmark
PROC_FLAVOUR_MONOLITH_4
Memories of %PROCNAME%
PROC_FLAVOUR_MONOLITH_5
Remnants of %PROCNAME%
PROC_FLAVOUR_MONOLITH_6
The %PROCNAME% Fragment
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Ruins of %PROCNAME%
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Tribute to %PROCNAME%
PROC_FLAVOUR_TERMINAL_1
Terminal %SERIALNUM%
PROC_FLAVOUR_TERMINAL_2
Site %SERIALNUM%
PROC_FLAVOUR_TERMINAL_3
Outpost %SERIALNUM%
PROC_FLAVOUR_TERMINAL_4
%SERIALNUM% Interface
PROC_FLAVOUR_OBS_1
%PROCNAME% Reflector
PROC_FLAVOUR_OBS_2
%PROCNAME% Station
PROC_FLAVOUR_OBS_3
%PROCNAME% Outlook
PROC_FLAVOUR_RADIO_1
%PROCNAME% Tower
PROC_FLAVOUR_RADIO_2
%PROCNAME% Relay
PROC_FLAVOUR_RADIO_3
%PROCNAME% Antenna
PROC_FLAVOUR_FACTORY_1
%PROCNAME% Depot
PROC_FLAVOUR_FACTORY_2
%PROCNAME% Assembly
PROC_FLAVOUR_FACTORY_3
%PROCNAME% Workshop
PROC_FLAVOUR_ATLAS_1
Nexus %PROCNAME%
PROC_FLAVOUR_ATLAS_2
%PROCNAME% Convergence
PROC_FLAVOUR_ABANDON
Derelict
WPN_NAME_FORMAT_1
%NOUN% of %PROCNAME%
WPN_NAME_FORMAT_2
The %PROCNAME% %VERSION%
WPN_NAME_FORMAT_3
Experiment %SERIALNUM%
WPN_NAME_FORMAT_4
%PROCNAME% Mark %NUMERAL%
WPN_NAME_FORMAT_5
%ADJECTIVE% %PROCNAME%
WPN_NAME_FORMAT_6
%SERIALNUM% %ADJECTIVE% %NOUN%
WPN_NAME_FORMAT_7
%ADJECTIVE% %NOUN% %NUMERAL%
WPN_NAME_FORMAT_8
%ADJECTIVE% %NOUN% %VERSION%
PROC_ADJECTIVE_1
Certain
PROC_ADJECTIVE_2
Comforting
PROC_ADJECTIVE_3
Complete
PROC_ADJECTIVE_4
Defiant
PROC_ADJECTIVE_5
Elevated
PROC_ADJECTIVE_6
Fading
PROC_ADJECTIVE_7
Final
PROC_ADJECTIVE_8
Fleeting
PROC_ADJECTIVE_9
Hidden
PROC_ADJECTIVE_10
Imperfect
PROC_ADJECTIVE_11
Intrepid
PROC_ADJECTIVE_12
Lucid
PROC_ADJECTIVE_13
Mercurial
PROC_ADJECTIVE_14
Obedient
PROC_ADJECTIVE_15
Obscured
PROC_ADJECTIVE_16
Reflex
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Rising
PROC_ADJECTIVE_18
Silent
PROC_ADJECTIVE_19
Singular
PROC_ADJECTIVE_20
Stable
PROC_ADJECTIVE_21
Steady
PROC_ADJECTIVE_22
Strange
PROC_ADJECTIVE_23
Subdued
PROC_ADJECTIVE_24
Sublime
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Unusual
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Vibrant
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Vigilant
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Vivid
PROC_NOUN_1
Prayer
PROC_NOUN_2
Angle
PROC_NOUN_3
Arc
PROC_NOUN_4
Aspect
PROC_NOUN_5
Casting
PROC_NOUN_6
Clarity
PROC_NOUN_7
Concept
PROC_NOUN_8
Form
PROC_NOUN_9
Gift
PROC_NOUN_10
Gleam
PROC_NOUN_11
Gravity
PROC_NOUN_12
Harmony
PROC_NOUN_13
Hunter
PROC_NOUN_14
Impulse
PROC_NOUN_15
Intuition
PROC_NOUN_16
Insight
PROC_NOUN_17
Inspiration
PROC_NOUN_18
Inversion
PROC_NOUN_19
Loop
PROC_NOUN_20
Path
PROC_NOUN_21
Recoil
PROC_NOUN_22
Riposte
PROC_NOUN_23
Retort
PROC_NOUN_24
Return
PROC_NOUN_25
Shadow
PROC_NOUN_26
Surge
PROC_NOUN_27
Theory
PROC_NOUN_28
Trace
GLXY_SCAN_LOCAL
<IMG>GALAXYSCAN<> SCAN FOR DISCOVERIES
GLXY_SCAN_IN_PROGRESS
SEARCHING ...
GLXY_NAME_VARIANT_1
%PROCNAME% Galaxy
GLXY_NAME_VARIANT_2
%PROCNAME% Dimension
DISC_MISS_PERCT_COMPLETE
%PERCENT% Complete
DISC_MISS_REWARD_COMP
Complete to Receive %UNITS% Units
DISC_MISS_REWARD
Upload and Receive %UNITS% Units
DISC_OWNER_IS_PLAYER_NEW
New Discovery
VALUE_DESC
Total Value <STAT>%TOTAL% Units<>
VALUE_EACH
(%UNIT% Units each)
HAZARDBAR_EXTREME
EXTREME
HAZARDBAR_STORM
STORM
INV_PICKING
MOVE AND STACK
INV_PICKING_DESC
Move and Stack Inventory Items
GLXY_STAR_INVALID_JUMP
%NAME% REQUIRED
GLXY_SCAN_SELECT
<IMG>PLAYER_RIGHT<> SELECT
DISCS_UPLOADED_CREDIT
Discoveries uploaded. %REWARD% Units received.
SHIELD
Shield
CRITICAL_HIT
critical
GLXY_SCAN_SELECT_NR
<IMG>PLAYER_RIGHT<> SELECT NEAREST
GLXY_SCAN_ABORT
<IMG>GALAXYSCAN<> ABORT SEARCH
PROFANITY_TITLE
Rejected By Profanity Filter
PROFANITY_MSG
Cannot accept this name, it has been rejected by the profanity filter.
Please try naming your Discovery again.
UNREDEEMED_ITEMS_TITLE
Unredeemed Items
UNREDEEMED_ITEMS_DESC
You have unredeemed items, to claim them please use the options menu.
ITEM_NUM_SLOTS
(%SLOTS% SLOTS)
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<CR_TITLE>Thank you<>
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Thank you for playing No Man's Sky
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We hope you enjoy our game
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It means the world to our small team
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<CR_TITLE>Hello Games<>
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<CR_HEAD>Art<>
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Aaron Andrews
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Beau Lamb
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Grant Duncan
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Jacob Golding
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Levi Naess
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<CR_HEAD>Programming<>
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Charlie Tangora
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Chris Cummings
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Daniel Armesto
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David Ream
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Harry Denholm
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Iain Brown
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Innes McKendrick
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Martin Griffiths
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Ryan Doyle
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Sam Lucas
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Simon Carter
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Sean Murray
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<CR_HEAD>Production<>
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Louise Murray
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Suzy Wallace
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Will Braham
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<CR_HEAD>Audio<>
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Paul Weir
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<CR_HEAD>Quality Assurance & Design<>
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Gareth Bourn
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<CR_HEAD>Writing<>
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Will Porter
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<CR_HEAD>Music<>
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65daysofstatic
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<CR_HEAD>More Stars...<>
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Alec Meer
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Alex Chapman
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Alex Wiltshire
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Andrew Hutchings
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Antonia Dedman
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Chris Lee
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Dan Griliopoulos
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Jackie Redmond
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James Swallow
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Giovanna Pellegrino
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Martin Korda
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Matt Reynolds
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Peter Houska
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Sandy White
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<CR_HEAD>People we love...<>
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Susie Williams
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Vicky Ream
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Astrid Steiner
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Wendy Cummings
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Amy Philips
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Kim Perry
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Jackie Tetley
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Harriet Wilcox
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Martin and Polly Tangora
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Karin and Bill McKendrick
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Billie Gartland
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Caitlin Muir
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Nikta Farrokhi
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Kate and Sophie Carter
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Louise, Ellie, Rory and Rose Murray
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<CR_TITLE>Sony<>
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<CR_HEAD>Sony Worldwide Studios Europe<>
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<CR_HEAD>International Software Department<>
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Ed Bushell: Producer
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Sean Kelly: Director of International Development
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Elodie Hummel: Executive Producer
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Laura Cattaneo: Project Manager Localisation
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<CR_HEAD>Sony Interactive Entertainment Europe<>
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Jim Ryan: President & CEO
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Simon Rutter: European Executive Vice President
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<CR_HEAD>Strategic Content<>
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Michael Patterson: Vice President, Third Party Relations and Strategic Content
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Shahid Ahmad: Director, Strategic Content
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Lorenzo Grimaldi: Production Manager, Strategic Content
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Ben Andac: Executive Producer, Strategic Content
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<CR_HEAD>SIEE Marketing<>
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Usama Al-Qassab: European VP Product Marketing
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Toby Morrish: European Director of Software Marketing
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Penrose Tackie: European Software Marketing Manager
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Tim Hodges: European Product Manager
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Chris Brown: European Product Manager
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Simon Matthews: European PR Manager
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Robert Walker: European Release Manager
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Andy Hope: European Graphic Designer
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Dominic Wiggan: European Copywriter
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James Anderson: European Software Campaign Producer
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Manij Shrestha: European CRM Coordinator
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Yasmin Thomas: European Packaging Coordinator
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<CR_HEAD>User Research Team<>
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Steve Bromley: User Researcher
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Moh Khan: User Researcher
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<CR_HEAD>World Wide Studios QA-Europe<>
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Dave Parkinson: Director, Test Services and QA Engineering, WWS QA
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Kate Murray : Department Assistant
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<CR_HEAD>Release Management<>
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Justin Bailey: Manager, Release Management
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Steven Pajak : Associate Manager, Release Management
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Michelle Tilley: Senior Release Manager, Release Management
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Andy Godden : Release Manager, Release Management
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<CR_HEAD>Business Services<>
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Anthony Gill: Manager, Resource Services
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Natalia Craddock : Principal Vendor Coordinator, Resource Services
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Greg Tarka: Vendor Coordinator, Resource Services
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Matthew Adderley : Principal Talent Coordinator, Resource Services
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Tom Nicholson-Ihara : Asset Coordinator, Resource Services
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Michael Bishop: Senior Application Support Analyst, Tools Support
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Steven Weir : Application Support Analyst, Tools Support
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James Dyce : Associate Translator, Translation Services
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<CR_HEAD>Test Services<>
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Nadine Martin: Senior Manager, Test Services
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Fraser McLachlan : Test Manager, Test Services
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Giovanna Pellegrino: Onsite Test Analyst, Tools & Test Engineering
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Andrew Durney: Functional Test Leads, Test Services
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Ian McEvoy: Functional Test Leads, Test Services
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Pete Fell : Functional Senior Tester, Test Services
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Sam Hughes: Functional Senior Tester, Test Services
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Adam Bramhill: Functional Testers, Test Services
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Chris Gidwaney: Functional Testers, Test Services
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Craig Harrison: Functional Testers, Test Services
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Curtis Reekie: Functional Testers, Test Services
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David Blakely: Functional Testers, Test Services
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Iain McNulty: Functional Testers, Test Services
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James Bergin: Functional Testers, Test Services
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James Pollard: Functional Testers, Test Services
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Jennifer Swann: Functional Testers, Test Services
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Kyle Smith: Functional Testers, Test Services
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Lee Picton: Functional Testers, Test Services
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Neil Gaughan: Functional Testers, Test Services
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Neil Harper: Functional Testers, Test Services
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Paul Edwards: Functional Testers, Test Services
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Rebecca Moore: Functional Testers, Test Services
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Samuel Shutt: Functional Testers, Test Services
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Shaun Doyle: Functional Testers, Test Services
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Tyler Clark: Functional Testers, Test Services
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Nathan James: Test Coordinators, Test Services
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Seamus Blakeway: Test Coordinators, Test Services
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Paul Henderson: Test Coordinators, Test Services
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Lee Champion : TRC Test Lead, Test Services
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Don Shallcross: TRC Senior Tester, Test Services
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Stephen Quayle : TRC Testers, Test Services
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Chad Collinson: Localisation Test Leads, Test Services
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Paul Wright: Localisation Test Leads, Test Services
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Christine B-Marin : Localisation Coordinator, Test Services
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Alexander Lavrenov: Localisation Testers, Test Services
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Christoph Neubauer: Localisation Testers, Test Services
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Claudia Gibbardo: Localisation Testers, Test Services
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Fabio Jose Duarte Francisco: Localisation Testers, Test Services
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Joanna Skorupa: Localisation Testers, Test Services
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Lise Mortier: Localisation Testers, Test Services
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Manuel Tena: Localisation Testers, Test Services
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<CR_HEAD>QA Engineering<>
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Michael Davies: Manager, Tools & Test Engineering
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Nathan Barguss : Senior Test Engineer, Tools & Test Engineering
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Christian Hopley: Principal Release Engineering Operative, Release Engineering
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David Rigby : Release Engineering Operative, Release Engineering
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Simon Edwards : Data Visualisation Engineer, Tools & Test Engineering
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<CR_HEAD>Sony Worldwide Studios America<>
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Shawn Layden: Chairman, Worldwide Studios
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Shuhei Yoshida: President, Sony Interactive Entertainment, Worldwide Studios
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Scott Rohde: Senior Vice President, Worldwide Studios America
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David Thach: Senior Director, International Software Development & Special Operations
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Daimion Pinnock: Managing Producer
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Victoria Miller: Producer
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<CR_HEAD>Global Platform <>
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Charles Connoy: Vice President, Global Platform
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<CR_HEAD>Quality Assurance<>
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Ritchard Markelz: Senior Director
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<CR_HEAD>Test Services (US)<>
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Rob Thompson: Director
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Andrew Moore : Manager
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Chris Paden: Manager
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<CR_HEAD>OCT Test Services<>
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John Walker: Lead Quality Assurance Tester
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Dylan Keizur: Contingent Game Test Analysts
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Nathan Alschbach: Contingent Game Test Analysts
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Bryan Bowles: Contingent Game Test Analysts
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Chris Clay: Contingent Game Test Analysts
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Marcio Morais: Contingent Game Test Analysts
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Dre Overstreet: Contingent Game Test Analysts
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Kyle Sadler: Contingent Game Test Analysts
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Jeffrey Turrietta: Contingent Game Test Analysts
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<CR_HEAD>Network Test Services<>
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Paul Flannigan: Lead Network Test Engineer
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Robby Cheverton : Network Test Engineer
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Esau Garcia: Network Test Engineer
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<CR_HEAD>WWS QA Engineering<>
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Dave Parkinson: Director
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<CR_HEAD>Release Management<>
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Brent Gocke: Manager
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Ronald Pascucci: Senior Release Portfolio Manager
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Ian Jones: Compliance Manager
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Callista Tieu: Compliance Manager
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<CR_HEAD>SIEA Brand Marketing<>
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Eric Lempel: Senior Vice President
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<CR_HEAD>First Party Games<>
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Asad Qizilbash: Senior Director
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Mike Webster: Director
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TJ Consunji : Senior Manager
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Josh Sepielli: Brand Manager
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<CR_HEAD>Public Relations, Marketing Partnerships & Activations<>
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Jennifer Clark: Vice President
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Alyssa Casella: Director, Product Public Relations
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Aram Jabbari: Manager, Public Relations
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<CR_HEAD>Creative, Design, Video, & Events<>
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Joby Hirschfeld: Vice President
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<CR_HEAD>Video Production Department<>
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Michael Brynteson: Executive Producer & Director
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John Fletcher: Editor
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<CR_HEAD>SIEA Publisher Relations<>
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Adam Boyes: Vice President
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Gio Corsi: Senior Director and Account Executive
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Shelby Cox: Director, Partner Alliances
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Brian Silva: Senior Account Executive
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Shane Bettenhausen: Senior Account Support Manager
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Dan Hsu: Senior Manager Partner Alliances
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John Kopp: Partner Alliances Manager
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Andrew Wong: Partner Alliances Manager
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<CR_HEAD>Legal and Business Affairs <>
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Riley Russell: Chief Legal Officer
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Steve T. Madsen: Vice President, Deputy General Counsel
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Anthony Justman: Vice President, Deputy General Counsel
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Kevin G. Reilly: Senior Corporate Counsel
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Lindsey Möhle: Senior Corporate Counsel
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Christine DeNezza: Senior Manager
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Senior Paralegal: Jim Foulds
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<CR_HEAD>SPECIAL THANKS<>
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We would like to thank each individual at Sony Interactive Entertainment America
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for their contributions, support and dedication to the success of No Man's Sky
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with special recognition to the Executive Management team including:
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Andrew House, Shawn Layden, Jim Bass, Eric Lempel, Scott Rohde,
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Glenn Nash, Riley Russell, Phil Rosenberg, Julie Currie, Jennifer Clark,
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Stephen Turvey, and Shuhei Yoshida.
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Kei Urano: Producer
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Natsumi Oda: Assistant Producer
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<CR_HEAD>DUBBING PRODUCTION<>
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HALF H-P STUDIO
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Yuichi Imaizumi : Dubbing Director
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Yohei Tanaka: Dubbing Coordinator
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Kentaro Suzuki: Dubbing Coordinator
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<CR_HEAD>JAPANESE VOICE CAST<>
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Mii Miki
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Sachiko Nagasawa: QA Director
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Yuichi Imai: QA Manager
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Masaki Akabane: QA Manager
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Yuki Kofuji: Associate QA Engineer
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Kohei Kado: Associate QA Engineer
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Haruna Kano: QA Tester
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Yumi Mukumoto: QA Tester
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Susma Budhathoki: Translator
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Emi Ito: Translator
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Aya Nakajima: Translator
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Souichirou Masuda: Release Management
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Leaf Morgan: Release Management
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Izumi Harada: Release Management
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Yasuhiro Kitao: Marketing Communication Dept.
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<CR_HEAD>Special Thanks<>
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Shuhei Yoshida, Allan Becker, Mena Sato, Rumiko Syoji,
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Takashi Aoki, Tatsuro Nakamura, JAPAN Studio Localisation Team
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DynaFont developed by DynaComware.
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<CR_HEAD>(Asia)<>
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Katsuhiko Murase: Executive Producer
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Satoshi Komuro : Director
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Hakuki Lin: Assistant Producer
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Masafumi Chiba: Marketing Coordinator
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Naoko Iwase: Marketing Coordinator
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Kuroda Maiko: Marketing Coordinator
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<CR_HEAD>(Korea)<>
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Naoki Hara (SIEK): Producer
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Edmund Zoo (SIEK): Assistant Producer
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Jae-Wook Ha (SIEK): Assistant Producer
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Ki-Bong Kim (SIEK): Quality Assurance Manager
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Sung-Min Kim (SIEK): Quality Assurance Assistant Manager
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Tae-Min Kim (SIEK): Testing Supervisor
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<CR_HEAD>Format Quality Assurance<>
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Byoung-Joon Kim (SIEK): Testing Supervisor
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Young-Hye Lee (SIEK): QA Coordinator
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Jae-Sang Cho (SIEK): Tester
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Young-Sam Cho (SIEK): Tester
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Kwang-Hyun Choi (SIEK): Tester
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<CR_TITLE>Legal<>
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No Man's Sky uses Havok(R). (C) Copyright 1999-2016 Havok.com, Inc.
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(and its Licensors). All Rights Reserved. See www.havok.com for details.
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HAVOK_LOGO
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Powered by Wwise (C) 2006 - 2016 Audiokinetic Inc. All rights reserved.
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Portions of this software utilize SpeedTree(R) technology ((C) 2003-2013
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Interactive Data Visualisation, Inc) SpeedTree(R) is a registered trademark
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of Interactive Data Visualisation, Inc.). All rights reserved.
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Copyright (C) 2015 THL A29 Limited, a Tencent company,
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and Milo Yip. All rights reserved.
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Licensed under the MIT License (the 'License'); you may not use this file except
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in compliance with the License. You may obtain a copy of the License at
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http://opensource.org/licenses/MIT
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Unless required by applicable law or agreed to in writing, software distributed
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under the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the License for the
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specific language governing permissions and limitations under the License.
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<CR_HEAD>Eigen, a lightweight C++ template library for linear algebra.<>
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Copyright (C) 2009 Claire Maurice
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Copyright (C) 2009 Gael Guennebaud <gael.guennebaud@inria.fr>
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Copyright (C) 2010,2012 Jitse Niesen <jitse@maths.leeds.ac.uk>
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This Source Code Form is subject to the terms of the Mozilla
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Public License v. 2.0. If a copy of the MPL was not distributed
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with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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Copyright (c) 2011 Google, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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<CR_HEAD>LZ4 - Fast LZ compression algorithm<>
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Header File
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Copyright (C) 2011-2015, Yann Collet.
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BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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<CR_HEAD>PRNG Engine<>
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Copyright (c) 2012-2013 M.A. (Thijs) van den Berg, http://sitmo.com/
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Use, modification and distribution are subject to the MIT Software License.
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The MIT License (MIT)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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<CR_HEAD>SHA-256 hash in C<>
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Copyright (c) 2014 Project Nayuki
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http://www.nayuki.io/page/fast-sha2-hashes-in-x86-assembly
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The MIT License (MIT)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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<CR_HEAD>nanoflann<>
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Software License Agreement (BSD License)
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Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
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Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
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Copyright 2011-2013 Jose Luis Blanco (joseluisblancoc@gmail.com).
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All rights reserved.
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THE BSD LICENSE
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<CR_HEAD>pbrt source code<>
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Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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notice, this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS
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IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<CR_HEAD>Google Stack Container<>
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Copyright (c) 2010 The Chromium Authors. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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distribution.
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* Neither the name of Google Inc. nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<CR_HEAD>UTF8-CPP<>
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Copyright 2006 Nemanja Trifunovic
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the 'Software') to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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<CR_HEAD>mcqmclfsr<>
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Copyright (c) 2012 Leonhard Gruenschloss (leonhard@gruenschloss.org)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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<CR_HEAD>NanoVG<>
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Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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<CR_HEAD>Squish <>
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Copyright (c) 2006 Simon Brown ( si@sjbrown.co.uk )
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Copyright (c) 2007 Ignacio Castano ( icastano@nvidia.com )
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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Software), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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<CR_HEAD>YAJL<>
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Copyright (c) 2007-2014, Lloyd Hilaiel <me@lloyd.io>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED 'AS IS' AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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END
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<CR_TITLE>Thank you<>
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Thank you for playing No Man's Sky
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We hope you enjoy our game
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It means the world to our small team
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<CR_TITLE>Hello Games<>
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<CR_HEAD>Art<>
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Aaron Andrews
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Beau Lamb
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Grant Duncan
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Jacob Golding
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Levi Naess
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<CR_HEAD>Programming<>
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Charlie Tangora
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Chris Cummings
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Daniel Armesto
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David Ream
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Don Williamson
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Harry Denholm
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Iain Brown
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Innes McKendrick
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Martin Griffiths
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Ryan Doyle
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Sam Lucas
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Simon Carter
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Sean Murray
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Stewart Lynch
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<CR_HEAD>Production<>
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Louise Murray
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Suzy Wallace
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Will Braham
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<CR_HEAD>Audio<>
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Paul Weir
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<CR_HEAD>Quality Assurance & Design<>
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Gareth Bourn
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<CR_HEAD>Writing<>
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Will Porter
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<CR_HEAD>Music<>
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65daysofstatic
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<CR_HEAD>More Stars...<>
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Alec Meer
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Alex Chapman
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Alex Wiltshire
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Andrew Hutchings
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Antonia Dedman
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Chris Lee
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Dan Griliopoulos
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Jackie Redmond
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James Swallow
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Lauran Carter
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Giovanna Pellegrino
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Martin Korda
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Matt Reynolds
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Peter Houska
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Salwa Azar
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Sandy White
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<CR_HEAD>People we love...<>
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Susie Williams
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Vicky Ream
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Astrid Steiner
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Wendy Cummings
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Amy Philips
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Kim Perry
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Jackie Tetley
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Harriet Wilcox
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Martin and Polly Tangora
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Karin and Bill McKendrick
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Billie Gartland
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Caitlin Muir
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Nikta Farrokhi
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Kate and Sophie Carter
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Louise, Ellie, Rory and Rose Murray
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<CR_TITLE>Legal<>
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No Man's Sky uses Havok(R). (C) Copyright 1999-2016 Havok.com, Inc.
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(and its Licensors). All Rights Reserved. See www.havok.com for details.
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HAVOK_LOGO
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Powered by Wwise (C) 2006 - 2016 Audiokinetic Inc. All rights reserved.
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Portions of this software utilize SpeedTree(R) technology ((C) 2003-2013
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Interactive Data Visualisation, Inc) SpeedTree(R) is a registered trademark
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of Interactive Data Visualisation, Inc.). All rights reserved.
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<CR_HEAD>RapidJSON <>
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Copyright (C) 2015 THL A29 Limited, a Tencent company,
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and Milo Yip. All rights reserved.
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Licensed under the MIT License (the 'License'); you may not use this file except
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in compliance with the License. You may obtain a copy of the License at
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http://opensource.org/licenses/MIT
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Unless required by applicable law or agreed to in writing, software distributed
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under the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the License for the
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specific language governing permissions and limitations under the License.
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<CR_HEAD>Eigen, a lightweight C++ template library for linear algebra.<>
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Copyright (C) 2009 Claire Maurice
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Copyright (C) 2009 Gael Guennebaud <gael.guennebaud@inria.fr>
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Copyright (C) 2010,2012 Jitse Niesen <jitse@maths.leeds.ac.uk>
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This Source Code Form is subject to the terms of the Mozilla
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Public License v. 2.0. If a copy of the MPL was not distributed
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with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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<CR_HEAD>cityhash<>
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Copyright (c) 2011 Google, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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<CR_HEAD>LZ4 - Fast LZ compression algorithm<>
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Header File
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Copyright (C) 2011-2015, Yann Collet.
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BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
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Redistribution and use in source and binary forms, with or without
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<CR_HEAD>PRNG Engine<>
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Copyright (c) 2012-2013 M.A. (Thijs) van den Berg, http://sitmo.com/
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Use, modification and distribution are subject to the MIT Software License.
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The MIT License (MIT)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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<CR_HEAD>SHA-256 hash in C<>
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Copyright (c) 2014 Project Nayuki
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http://www.nayuki.io/page/fast-sha2-hashes-in-x86-assembly
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The MIT License (MIT)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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Software License Agreement (BSD License)
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Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
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Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
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Copyright 2011-2013 Jose Luis Blanco (joseluisblancoc@gmail.com).
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All rights reserved.
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THE BSD LICENSE
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<CR_HEAD>pbrt source code<>
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Copyright(c) 1998-2012 Matt Pharr and Greg Humphreys.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS
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IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<CR_HEAD>Google Stack Container<>
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Copyright (c) 2010 The Chromium Authors. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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distribution.
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* Neither the name of Google Inc. nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<CR_HEAD>UTF8-CPP<>
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Copyright 2006 Nemanja Trifunovic
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the 'Software') to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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<CR_HEAD>mcqmclfsr<>
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Copyright (c) 2012 Leonhard Gruenschloss (leonhard@gruenschloss.org)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the 'Software'), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
DNT_CREDITS_PC_LINE_498
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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<CR_HEAD>NanoVG<>
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Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
DNT_CREDITS_PC_LINE_508
Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
DNT_CREDITS_PC_LINE_516
misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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<CR_HEAD>Squish <>
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Copyright (c) 2006 Simon Brown ( si@sjbrown.co.uk )
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Copyright (c) 2007 Ignacio Castano ( icastano@nvidia.com )
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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Software), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
DNT_CREDITS_PC_LINE_545
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
DNT_CREDITS_PC_LINE_546
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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<CR_HEAD>YAJL<>
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Copyright (c) 2007-2014, Lloyd Hilaiel <me@lloyd.io>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED 'AS IS' AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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END
OPTION_BRIGHTNESS
SCREEN BRIGHTNESS
OPTION_VOLUME
VOLUME
OPTION_MUSIC
MUSIC
OPTION_SFX
SFX
OPTION_SENSITIVITY
SENSITIVITY
OPTION_MOVE_LOOK
MOVE/LOOK
OPTION_FLIGHT_LOOK
FLIGHT
OPTION_CTRL_SETTINGS
CONTROL SETTINGS
OPTION_CTRL_INVERTED
Inverted
OPTION_CTRL_NORMAL
Normal
OPTION_CTRL_LOOK
Look/Move Controls: %OPTION%
OPTION_CTRL_FLIGHT
Flight Controls: %OPTION%
OPTION_CTRL_VIBRATE
CONTROLLER VIBRATION
OPTION_VIBRATE_ON
On
OPTION_VIBRATE_OFF
Off
OPTION_EXTRAS
EXTRAS
OPTION_CREDITS
View Credits
OPTION_REDEEM_BONUS
Redeem Bonus Content
OPTIONS_VIEW_CONTROLS
VIEW CONTROLS
OPTIONS_VIEW_CTRLS_FLIG
View Starship Controls
OPTIONS_VIEW_CTRLS_FOOT
View On-Foot Controls
CTRL_BTN_OPTIONS
Discoveries/Options
CTRL_BTN_INVENTORY
Inventories
CTRL_BTN_JUMP
Jump
CTRL_BTN_RELOAD
Reload
CTRL_BTN_RUN
Run
CTRL_BTN_WEAPON_MODE
Switch Weapon Mode
CTRL_BTN_ZOOM
Zoom
CTRL_BTN_SHOW_HUD
Show HUD
CTRL_BTN_SWIM_UP
Swim Up
CTRL_BTN_SWIM_DOWN
Swim Down
CTRL_BTN_MELEE
Melee Attack
CTRL_BTN_ALT_FIRE
Secondary Fire
CTRL_BTN_INTERACT
Interact
CTRL_BTN_SCAN
Scan
CTRL_BTN_EXIT_SHIP
Exit Ship
CTRL_BTN_LAND_SHIP
Land Ship
CTRL_BTN_FIRE_SHIP
Fire
CTRL_BTN_BOOST_SHIP
Boost
CTRL_BTN_ROLL_L_SHIP
Roll Left / Pulse Drive
CTRL_BTN_ROLL_R_SHIP
Roll Right / Pulse Drive
CTRL_BTN_GALACTIC_MAP_SHIP
Galactic Map
CTRL_ANLG_LOOK
Look
CTRL_ANLG_MOVE
Move
CTRL_ANLG_TURN
Turn
CTRL_ANLG_THRUST
Thrust
CTRL_ANLG_BRAKE
Brake
REDEEM_REDEEM
Redeem: %ENTITLEMENT%
REDEEM_REDEEMED
Redeemed: %ENTITLEMENT%
ENT_PHO_CORE
Photonix Core
ENT_TRADE_CHARISMA
Trader Charisma
ENT_BOLTCASTER
Boltcaster SM
ENT_WEAPON
Rezosu Z65
ENT UNITS
10,000 units
ENT_ALPHA_SHIP
Alpha Vector Ship
ENT_PRIME_SHIP
Prime Vector Ship
INTRCT_RES
%AMOUNT% %RESOURCE% COLLECTED
INTRCT_NOROOM
INVENTORY FULL
INTRCT_UNITS
%AMOUNT% Units have been credited to your account
WAR_NAME
Vy'keen
EXP_NAME
Korvax
TRADER_NAME
Gek
ROBOT_NAME
Sentinel
ATLAS_NAME
Atlas
INTRCT_SAVE
Restore point saved
INTRCT_PROD
%AMOUNT% %RESOURCE% COLLECTED
INTRCT_EMPTY
Nothing found
INTRCT_PRODRCP
%RECIPE% Formula learned
INTRCT_TECHRCP
%RECIPE% Blueprint learned
INTRCT_WORD
You learned the word '%WORD%'
INTRCT_STANDING_INC
Your standing with the %RACE% has increased
INTRCT_STANDING_DEC
Your standing with the %RACE% has decreased
INTRCT_WORDKNOWN
Learned nothing new
INTRCT_SLEEP
AS YOU SLEEP YOU ARE RESTORED BY A STRANGE POWER
NPC_DLG_HAPPY1
THE STRANGER SEEMS PLEASED
NPC_DLG_ANGRY1
THE STRANGER SEEMS ANGRY
NPC_DLG_NEUT1
THE STRANGER DOESN'T REACT
NPC_DLG_PITY1
THE STRANGER SEEMS TO PITY YOU
TREASURE
Search
SELL_DESCRIPTION
Sell for %AMOUNT% units
SELL
SELL
SELL_SUIT
Sell items in your exosuit inventory
SELL_SHIP
Sell items in your starship inventory
CONSOLE_BODY
Accessing Atlas traveller link.
Remote inventory sync initialized.
Standing by for user request...
WAYPOINT
Waypoint
SAVE
Save
CALLSHIP
Call starship
WORD
Word
TECH
Tech
SCAN_JET_POD
Jettison Pod
SCAN_HEALTH_PACK
Health Restorative
SCAN_CARGO_DROP
Cargo Drop
SCAN_CUBE
Cube
SCAN_CUBE_RARE
Rare Cube
SCAN_DEBRIS
Debris
SCAN_DOOR
Door
SCAN_MINERAL
Mineral Shard
SCAN_DEPOT
Depot
SCAN_DAMAGED_MACH
Damaged Machinery
SCAN_ARTIFACT
Artifact
SCAN_WAYPOINT
Waypoint
SCAN_FLORA
Flora
INTRCT_STATION
%SYSTEM% STATION
PLAYER_GRAVE
Your Grave
PLAYER_GRAVE_DESC
Retrieve your previous inventory
INTRCT_HEALTH
Your health levels rise
INTRCT_SHIELD
Your shielding increases
INTRCT_HAZARD
Your hazard protection increases
INTRCT_HAZARD_COLD
Your Exosuit temperature rises
INTRCT_HAZARD_RAD
Your radiation level drops
INTRCT_HAZARD_TOX
Your toxin level drops
INTRCT_HAZARD_HEAT
Your Exosuit temperature decreases
SHIPWRECK
Shipwreck
STANDINGSTONE_DMG
UNKNOWN
LOCATION_TAGGED
LOCATION MARKED
CREDITS_COST
%COST% UNITS
HEALTH_COST
%COST% HEALTH
INTRCT_DAMAGE
You take damage
INTRCT_SHIELDDAMAGE
You take Shield damage
INTRCT_ENERGY
Your Exosuit energy is replenished
INTRCT_PROD_RECP_KNOWN
Formula for %PRODUCT% already known
INTRCT_TECH_RECP_KNOWN
Blueprint for %TECH% already known
INTRCT_NO_TECH_TO_REPAIR
All technology in working order. Nothing to repair
HEALTH_STATION
First Aid
MONEY_STATION
Check Stock Transfer
WEAPON_STATION
Analyse Multi-tool Tech
STANDING_STATION
Research Specimen
WORD_STATION
Read Encyclopedia
SHIELD_STATION
Restore Shield
SAVE_PROMPT
Save
STANDING_COST
%RACE% %RANK% or above
BUY_SUIT
Buy items and store in your Exosuit inventory
TRADE_BUY_SHIP
Buy items and store in your Starship inventory
SCAN_CRYSTAL_OXIDE
Oxide Crystal
SCAN_CRYSTAL_ISOTOPE
Isotope Crystal
SCAN_CRYSTAL_SILICATE
Silicate Crystal
INTRCT_FULLHEALTH
Health at maximum
INTRCT_FULLSHIELD
Shield at maximum
FEED
Feed
SMALL_PROP_DEVICE
Device
SAVE_POINT
Save progress
INTRCT_HEALTH_ALT
Your health levels rise
INTRCT_FULLHEALTH_ALT
Health at maximum
SCAN_SIGNAL_SCANNER
Signal Scanner
INTRCT_SUITTERMINAL
Exosuit Upgrade
WORD_STONE
Knowledge Stone
NOTIFY_INVENTORY_SUIT_FULL
<TITLE>No Free Slots in Exosuit<>
Press <IMG>INVENTORY<> to Discard Items with <IMG>DISCARD<>
Transfer using <IMG>TRANSFER<> in Exosuit Inventory
NOTIFY_INVENTORY_WEAPON_FULL
<TITLE>No Free Slots in Multi-Tool<>
Discard items to create space <IMG>INVENTORY<>
NOTIFY_INVENTORY_SHIP_FULL
<TITLE>No Free Slots in Starship<>
Hold <IMG>DISCARD<> on Items to Discard
NOTIFY_GUN_RELOAD
Press <IMG>RELOAD<> to reload
NOTIFY_GUN_RECHARGE
Boltcaster power depleted <IMG>INVENTORY<>
NOTIFY_LASER_RECHARGE
Mining Beam power depleted <IMG>INVENTORY<>
NOTIFY_SHIELD_RECHARGE
Shield power depleted <IMG>INVENTORY<>
NOTIFY_MELEE_RESOURCE
Press <IMG>MELEE<> to Melee
Gather resources when Mining Laser is depleted
NOTIFY_TAKEOFF
Hold <IMG>SHIPLAUNCH<> to take off
Press <IMG>EXITSHIP<> to exit
NOTIFY_CANT_LAND
Landing area not clear
NOTIFY_BINOCULARS
Press <IMG>ZOOM<> to zoom
NOTIFY_BOOST
Press <IMG>BOOST<> to boost
NOTIFY_PRO_PERCENT
%HAZARD% PROTECTION AT %PERCENT%
NOTIFY_PRO_OFFLINE
%HAZARD% PROTECTION OFFLINE
NOTIFY_HAZ_NONE
NONE
NOTIFY_HAZ_OXYGEN
OXYGEN
NOTIFY_HAZ_THERMAL
THERMAL
NOTIFY_HAZ_TOXIC
TOXIC
NOTIFY_HAZ_RADIATION
RADIATION
NOTIFY_SHIELD_DOWN
SHIELD DOWN
NOTIFY_CRITIAL_HIT
CRITICAL DAMAGE TAKEN
NOTIFY_SHELTER
Seek shelter from %HAZARD%
Restore %TECH% <IMG>INVENTORY<>
NOTAKEOFF_NODRIVE
No Directional Thrusters installed
NOTAKEOFF_NOFUEL
Not enough fuel in %TECH%
NOTIFY_BROKEN
%TECH% CRITICALLY DAMAGED
DEATH_POLICE
Death by Sentinel attack ship.
DEATH_ASTEROID
Death by asteroid collision.
DEATH_LANDING
Death by high speed ground-impact.
DEATH_FREIGHTER
Death by freighter defence laser system.
DEATH_SHIP
Death by ship combat.
DEATH_GUN
Death by Sentinel attack drone.
DEATH_CREATURE
Death by planetary predator.
DEATH_STANDSTONE
Death by mysterious relic.
DEATH_LASER
Death by laser.
DEATH_TERRAIN
Death by catastrophic planetary impact.
DEATH_RADIATION
Death by radiation.
DEATH_TOXIC
Death by toxic inhalation.
DEATH_COLD
Death by hypothermia.
DEATH_DROWN
Death by oxygen starvation.
DEATH_HEAT
Death by heat exposure.
DEATH_STARTUP
Initialisation...
NOTIFY_RECHARGE_RES
Recharge %TECH% with %ELEMENT%
Press <IMG>INVENTORY<>
NOTIFY_RECHARGE_NORES
Recharge %TECH% with %ELEMENT%
NOTIFY_REPAIR_RES
Repair damaged %TECH% <IMG>INVENTORY<>
NOTIFY_REPAIR_NORES
Gather %ELEMENT% to repair %TECH%
Press <IMG>SCAN<> to scan
DEATH_WALKER
Death by Sentinel walker.
NOTIFY_LOW_ENERGY
LIFE SUPPORT POWER - LOW
DEATH_ENERGY
Death by life support system failure
NOTIFY_ENERGY_PERCENT
LIFE SUPPORT SYSTEMS AT %PERCENT%
NOTIFY_ENERGY_CHARGE
Replenish Life Support Systems <IMG>INVENTORY<>
NOTIFY_TRY_LAND
Press <IMG>EXITSHIP<> to initiate landing
NOTIFY_TECH_INSTALL
Install new tech in empty slots in your inventory <IMG>INVENTORY<>
NOTAKEOFF_STORM
Storm interference - Launch procedures unavailable
NOTIFY_HAZ_CRIT_HEAT
EXTREME TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_CRIT_COLD
EXTREME TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_CRIT_TOXIC
EXTREME TOXICITY %LEVEL%
NOTIFY_HAZ_CRIT_RADIATION
EXTREME RADIATION %LEVEL% Sv
NOTIFY_SHIPBOOST
Hold <IMG>BOOST<> to engage boost
NOTIFY_SHIPJUMP
Hold <IMG>ROLLLEFT<> and <IMG>ROLLRIGHT<> together
to engage pulse jump
NOTIFY_HAZ_WATER_HEAT
EXTREME WATER TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_WATER_COLD
EXTREME WATER TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_WATER_TOXIC
EXTREME WATER TOXICITY %LEVEL%
NOTIFY_HAZ_WATER_RADIATION
EXTREME WATER RADIATION %LEVEL% Sv
NOTIFY_HAZ_CAVE_HEAT
EXTREME CAVE TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_CAVE_COLD
EXTREME CAVE TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_CAVE_TOXIC
EXTREME CAVE TOXICITY %LEVEL%
NOTIFY_HAZ_CAVE_RADIATION
EXTREME CAVE RADIATION %LEVEL% Sv
NOTIFY_HAZ_ALTITUDE_HEAT
HIGH ALTITUDE TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_ALTITUDE_COLD
HIGH ALTITUDE TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_ALTITUDE_TOXIC
HIGH ALTITUDE TOXICITY %LEVEL%
NOTIFY_HAZ_ALTITUDE_RADIATION
HIGH ALTITUDE RADIATION %LEVEL% Sv
NOTIFY_HAZ_STORM_HEAT
STORM TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_STORM_COLD
STORM TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_STORM_TOXIC
STORM TOXICITY %LEVEL%
NOTIFY_HAZ_STORM_RADIATION
STORM RADIATION %LEVEL% Sv
NOTIFY_HAZ_NIGHT_HEAT
EXTREME NIGHT TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_NIGHT_COLD
EXTREME NIGHT TEMPERATURE %LEVEL%°C
NOTIFY_HAZ_NIGHT_TOXIC
EXTREME NIGHT TOXICITY %LEVEL%
NOTIFY_HAZ_NIGHT_RADIATION
EXTREME NIGHT RADIATION %LEVEL% Sv
LASER_HINT
Switch Multi-tool mode by pressing <IMG>CYCLEWEAPON<>
Fire Mining Laser with <IMG>ATTACK<>
BOLTCASTER_HINT
Switch Multi-tool mode by pressing <IMG>CYCLEWEAPON<>
GRENADE_HINT
Launch Grenades with <IMG>ALTATTACK<>
SCANNER_HINT
Press <IMG>SCAN<> to activate Pulse Scan
SCANNER2_HINT
Scan for subterranean elements by pressing <IMG>SCAN<>
BINOCS_HINT
Use %TECH% by holding <IMG>AIM<>
Zoom in by pressing <IMG>ZOOM<>
SHIPWEAPON_HINT
Switch Weapon Mode by pressing <IMG>SHIPCYCLEWEAPON<>
Fire Weapons with <IMG>SHIPFIRE<>
NOTIFY_CRITIAL_ENERGY
LIFE SUPPORT SYSTEMS CRITICAL
NOTIFY_LANDING
Initiating land sequence
TECH_BUILD_PRODUCT
Craft %PRODUCT% in Inventory
Press <IMG>INVENTORY<> then <IMG>PRODMENU<> on empty slot
TECH_BUILD_PRODUCT_NORES1
UNUSED
TECH_BUILD_PRODUCT_NORES2
UNUSED
TECH_BUILD_FINAL
Press <IMG>INVENTORY<> and press <IMG>TECHMENU<> on empty slot
TECH_REPAIR_FINAL
Press <IMG>INVENTORY<> and then hold <IMG>REPAIR<> to Repair
TECH_BUILD_FINAL_NORES1
Collect %AMOUNT%
TECH_BUILD_FINAL_NORES2
Collect %AMOUNT1%
and %AMOUNT2%
TECH_BUILD_NEW_TITLE
<TITLE>Build %TECH%<>
TECH_BUILD_REPAIR_TITLE
<TITLE>Repair %TECH%<>
NOTIFY_PRODUCT_AMOUNT
%AMOUNT% more %SUBSTANCE%
NOTIFY_CRITICAL_RAD
RADIATION LEVELS CRITICAL
NOTIFY_CRITICAL_TOXIC
TOXICITY LEVELS CRITICAL
NOTIFY_CRITICAL_COLD
EXTREME COLD CRITICAL
NOTIFY_CRITICAL_NOOXYGEN
OXYGEN LEVELS CRITICAL
NOTIFY_CRITICAL_HEAT
EXTREME HEAT CRITICAL
NOTIFY_HIT_RAD
RADIATION DAMAGE
NOTIFY_HIT_TOXIC
TOXIC DAMAGE
NOTIFY_HIT_COLD
EXTREME COLD DAMAGE
NOTIFY_HIT_HEAT
EXTREME HEAT DAMAGE
NOTIFY_HIT_ENERGY
LIFE SUPPORT OFFLINE
DEATH_PLANT
Death from deadly plant toxins
NOTIFY_PRODUCT_ONLY_RES
Craft %PRODUCT% in Inventory <IMG>INVENTORY<>
Press <IMG>PRODMENU<> on Empty Slot
NOTIFY_PRODUCT_ONLY_NORES1
You need %AMOUNT% to craft %PRODUCT%
NOTIFY_PRODUCT_ONLY_NORES2
You need %AMOUNT1% and %AMOUNT2%
to craft %PRODUCT%
NOTIFY_ENEMYSHIPS
%TECH% Jammed
Destroy Attack Ships <IMG>ATTACK<>
NOTIFY_NOBOOST_PLANET
%TECH% Jammed
Too close to Planet Atmosphere
NOTIFY_NOBOOST_STATION
%TECH% Jammed
Too close to Space Station
NOTIFY_NOBOOST_FREIGHTER
%TECH% Jammed
Interference from Freighter Ships
NOTIFY_PIRATE_WIN
ATTACK SHIPS DEFEATED
NOTIFY_PIRATE_BATTLE_WIN
ATTACK SHIPS DEFEATED
NOTIFY_SHIP_NOFUEL
Refuel %TECH% with %AMOUNT%
NOTIFY_CHARGE_LIST_2
%FUEL1% or %FUEL2%
NOTIFY_CHARGE_LIST_3
%FUEL1%, %FUEL2% or %FUEL3%
CHARGE_ELEMENT_COMMODITY
<COMMODITY>Oxide<> <IMG>COMMODITY<> elements
CHARGE_ELEMENT_TECH
<TECHNOLOGY>Silicate<> <IMG>TECHNOLOGY<> elements
CHARGE_ELEMENT_FUEL
<FUEL>Isotope<> <IMG>FUEL<> elements
CHARGE_ELEMENT_TRADEABLE
<TRADE>Neutral<> <IMG>Tradeable<> elements
CHARGE_ELEMENT_COMMODITY_S
Oxide elements
CHARGE_ELEMENT_TECH_S
Silicate elements
CHARGE_ELEMENT_FUEL_S
Isotope elements
CHARGE_ELEMENT_TRADEABLE_S
Neutral elements
NOTIFY_HAZ_OVER_COLD
TEMPERATURE LEVELS STABILISING
NOTIFY_HAZ_OVER_HOT
TEMPERATURE LEVELS STABILISING
NOTIFY_HAZ_OVER_TOXIC
TOXICITY LEVELS STABILISING
NOTIFY_HAZ_OVER_RADIATION
RADIATION LEVELS STABILISING
NOTIFY_SCANNER
Press <IMG>SCAN<> to scan locally
NOTIFY_SUBSTANCE_MINE
Gather %SUBSTANCE% from the Terrain
Press <IMG>SCAN<> to scan
NOTIFY_NEW_DISCOVERY_PLANET
New <STAT>Planet<> discovered
Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<>
NOTIFY_NEW_DISCOVERY_CREATURE
New <STAT>Creature<> discovered
Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<>
NOTIFY_NEW_DISCOVERY_WAYPOINT
New <STAT>Waypoint<> discovered
Press <IMG>OPTIONS<> to <STAT>Upload<> and <STAT>Rename<>
NOTIFY_GRAVE
Return to death location to recover Inventory
NOTIFY_MINE_ASTEROIDS
Hold <IMG>SHIPFIRE<> to mine asteroids for <FUEL>Thamium9<> <IMG>Fuel<>
HYPERDRIVE_HINT
<TITLE>Activate Hyperdrive<>
Open Galactic Map in Space by pressing <IMG>GALACTICMAP<>
NOTIFY_PRODUCT_UNKOWN
%TITLE%
Purchase %PRODUCT% at Terminals
Trade at Space Stations and Outposts
NOTIFY_NORUN
Exhausted
Wait for Stamina to Recharge
NOTIFY_NOJETPACK
Jetpack Depleted
Wait for Jetpack to Recharge
NOTIFY_CREATURE_SCAN_HINT
<TITLE>Analyse and Upload Discoveries<>
Hold <IMG>AIM<> to use Analyser
Target and track a creature to analyse
NOTIFY_GATHER_REPAIR1
Gather %AMOUNT% to repair %TECH%
NOTIFY_GATHER_REPAIR2
Gather %AMOUNT1% and %AMOUNT2%
to repair %TECH%
NOTIFY_GATHER_BUILD1
Gather %AMOUNT% to build %TECH%
NOTIFY_GATHER_BUILD2
Gather %AMOUNT1% and %AMOUNT2%
to build %TECH%
NOTIFY_REPAIR_GETIN
<TITLE>Leave Planet<>
Find your crashed Starship
Hold <IMG>INTERACT<> to Interact
NOTIFY_REPAIR_SHIP
<TITLE>Leave Planet<>
Repair Launch Thrusters <IMG>NOTICK<>
Repair Pulse Engine <IMG>NOTICK<>
Refuel Launch Thrusters <IMG>NOTICK<>
NOTIFY_REPAIR_SHIP_THRUSTERS
<TITLE>Repair Starship Launch Thrusters<>
NOTIFY_REPAIR_SHIP_ENGINE
<TITLE>Repair Starship Pulse Engine<>
NOTIFY_GATHER_IRON
Gather <COMMODITY>Iron<> from Small Rocks
NOTIFY_CRAFT_COUNT
Craft %AMOUNT% in Inventory
NOTIFY_SHIP_THRUSTERS_DONE
<TITLE>Leave Planet<>
Repair Launch Thrusters <IMG>TICK<>
Repair Pulse Engine <IMG>NOTICK<>
Refuel Launch Thrusters <IMG>NOTICK<>
NOTIFY_SHIP_PULSE_REPAIR
<TITLE>Repair Starship Pulse Engine<>
Repair Scanner to search for Terrain Elements
NOTIFY_SHIP_SCAN_REPAIR
<TITLE>Repair Starship Pulse Engine<>
Repair Scanner to search for Terrain Elements
NOTIFY_REPAIR_SCANNER
<TITLE>Repair Scanner<>
NOTIFY_SHIP_ENGINE_DONE
<TITLE>Leave Planet<>
Repair Launch Thrusters <IMG>TICK<>
Repair Pulse Engine <IMG>TICK<>
Refuel Launch Thrusters <IMG>NOTICK<>
TECH_CRAFT_NEW_TITLE
Craft %PRODUCT%
NOTIFY_SHIP_REFUEL
<TITLE>Fuel Launch Thrusters<>
NOTIFY_SHIP_REFUEL_FINAL
<TITLE>Fuel Launch Thrusters<>
Return to your Starship
Press <IMG>INVENTORY<> and open Charge Window with <IMG>REPAIR<>
NOTIFY_LEAVE_PLANET
<TITLE>Leave Planet<>
Board Starship for Take-off
NOTIFY_LEAVE_PLANET2
<TITLE>Leave Planet<>
Fly Starship into Space, Hold <IMG>SHIPLAUNCH<> to Accelerate
Fly up using <IMG>SHIPCAMERA<> to Exit Atmosphere
NOTIFY_SHIP_REFUEL_DONE
<TITLE>Leave Planet<>
Repair Launch Thrusters <IMG>TICK<>
Repair Pulse Engine <IMG>TICK<>
Refuel Launch Thrusters <IMG>TICK<>
NOTIFY_LEAVE_STARSYSTEM
<TITLE>Leave Star System<>
Acquire Hyperdrive Technology <IMG>NOTICK<>
Build Hyperdrive <IMG>NOTICK<>
Fuel Hyperdrive <IMG>NOTICK<>
NOTIFY_LEAVE_GOTDRIVE
<TITLE>Leave Star System<>
Acquire Hyperdrive Technology <IMG>TICK<>
Build Hyperdrive <IMG>NOTICK<>
Fuel Hyperdrive <IMG>NOTICK<>
NOTIFY_LEAVE_BUILDDRIVE
<TITLE>Build Hyperdrive<>
Get Dynamic Resonator from Space Station
NOTIFY_EARN_TOBUY
Earn %AMOUNT% Units to buy %ITEM%
NOTIFY_LEAVE_BUYANTI
<TITLE>Build Hyperdrive<>
Buy Dynamic Resonator from Station Terminal
NOTIFY_LEAVE_BUILT
<TITLE>Leave Star System<>
Acquire Hyperdrive Technology <IMG>TICK<>
Build Hyperdrive <IMG>TICK<>
Fuel Hyperdrive <IMG>NOTICK<>
NOTIFY_LEAVE_FUEL
<TITLE>Fuel Hyperdrive<>
Acquire some Antimatter
NOTIFY_LEAVE_FUEL_T
<TITLE>Fuel Hyperdrive<>
NOTIFY_LEAVE_FUEL_FINAL
<TITLE>Fuel Hyperdrive<>
Return to your Starship
Press <IMG>INVENTORY<> and open Charge Window with <IMG>REPAIR<>
NOTIFY_LEAVE_FUELED
<TITLE>Leave Star System<>
Acquire Hyperdrive Technology <IMG>TICK<>
Build Hyperdrive <IMG>TICK<>
Fuel Hyperdrive <IMG>TICK<>
NOTIFY_SCANNER_REPAIR
Repair Scanner to scan locally
NOTIFY_USE_SCANNER
<TITLE>Find Planetary Elements<>
Press <IMG>SCAN<> to scan locally
NOTIFY_SHIP_RETURN
Return to your Starship
NOTIFY_TRACK_BEACON
<TITLE>Incoming Signal<>
Beacon transmission detected
NOTIFY_LEAVE_ACTIVATE_BEACON
<TITLE>Incoming Signal<>
Activate Beacon
Hold <IMG>INTERACT<> to Interact
NOTIFY_NPC_SIGNAL
INCOMING SIGNAL DETECTED
NOTIFY_NPC_HYPERDRIVE
<TITLE>Radio Signal Detected<>
Find source of lifesigns
NOTIFY_NPC_HYPERDRIVE_TALK
<TITLE>Radio Signal Detected<>
Find source of lifesigns
NOTIFY_LEAVE_GOSTATION1
<TITLE>Build Hyperdrive<>
Return to your Starship
Travel to Space Station
NOTIFY_LEAVE_GOSTATION2
<TITLE>Build Hyperdrive<>
Travel to Space Station
NOTIFY_LEAVE_GOTOTERMINAL
<TITLE>Build Hyperdrive<>
Buy Dynamic Resonator from Galactic Trade Terminal
NOTIFY_LEAVE_TRADE
<TITLE>Earning Units<>
Sell <TRADE>Valuable Elements<> <IMG>TRADEABLE<> and <RARE>Rare Items<>
at Galactic Trade Terminals
NOTIFY_REPAIR_BINOCULARS
<TITLE>Repair Analysis Visor<>
NOTIFY_SCAN_CREATURE_UPLOAD
<TITLE>Analyse and Upload Discoveries<>
Upload analysed Creature Data in <IMG>OPTIONS<> menu
NOTIFY_NPC_BEACON
BEACON SIGNAL DETECTED
NOTIFY_NPC_ANTIMATTER
<TITLE>Communication Received<>
Follow Signal to return to Lifeform
NOTIFY_NPC_ANTIMATTER_TALK
<TITLE>Communication Received<>
Interact with Lifeform
NOTIFY_DISCOVERY_START
<TITLE>Analyse and Upload Discoveries<>
Repair Analysis Visor <IMG>NOTICK<>
Analyse Objects <IMG>NOTICK<>
Upload Discoveries <IMG>NOTICK<>
NOTIFY_MAKEFUEL_BEGIN
<TITLE>Craft more Warp Cells for Hyperdrive<>
Acquire Antimatter Formula <IMG>NOTICK<>
Craft Antimatter <IMG>NOTICK<>
Craft Warp Cells <IMG>NOTICK<>
NOTIFY_MAKEFUEL_GOFACTORY
<TITLE>Abandoned Facility Detected<>
Manufacturing Facilities contain new Crafting Formulas
NOTIFY_MAKEFUEL_BREAKIN
<TITLE>Abandoned Manufacturing Facility<>
Break through reinforced doors to enter
NOTIFY_MAKEFUEL_ALARMOFF
<TITLE>Access Facility Terminal<>
Deactivate Alarm and acquire Crafting Formula
NOTIFY_MAKEFUEL_LEARNED
<TITLE>Craft more Warp Cells for Hyperdrive<>
Acquire Antimatter Formula <IMG>TICK<>
Craft Antimatter <IMG>NOTICK<>
Craft Warp Cells <IMG>NOTICK<>
NOTIFY_MAKEFUEL_CRAFT_TITLE
<TITLE>Craft more Warp Cells for Hyperdrive<>
NOTIFY_MAKEFUEL_CRAFTED_ANTI
<TITLE>Craft more Warp Cells for Hyperdrive<>
Acquire Antimatter Formula <IMG>TICK<>
Craft Antimatter <IMG>TICK<>
Craft Warp Cells <IMG>NOTICK<>
NOTIFY_MAKEFUEL_DONE
<TITLE>Craft more Warp Cells for Hyperdrive<>
Acquire Antimatter Formula <IMG>TICK<>
Craft Antimatter <IMG>TICK<>
Craft Warp Cells <IMG>TICK<>
NOTIFY_PIRATES
<TITLE>Attack Ships<>
Protect your Cargo
Attack Ships remaining: <FUEL>%AMOUNT%<>
NOTIFY_PIRATE_BATTLE
<TITLE>Attack Ships<>
Rescue Cargo Freighters
Attack Ships remaining: <FUEL>%AMOUNT%<>
NOTIFY_MAKEFUEL_BUY_FLUID
<TITLE>Craft Antimatter<>
Base Ingredient <COMMODITY>Suspension Fluid<> can be bought
from Galactic Trade Terminals
NOTIFY_MAKEFUEL_ANTI_TITLE
<TITLE>Craft Antimatter<>
NOTIFY_PRODUCT_ONLY_NORES3
You need %AMOUNT1%, %AMOUNT2%
and %AMOUNT3% to craft %PRODUCT%
NOTIFY_TAKEOFF_EXITONLY
Press <IMG>EXITSHIP<> to exit
INSUFFICIENT_UNITS
INSUFFICIENT UNITS
NOTIFY_LEAVE_GOTOSIGNAL
<TITLE>Signal Booster<>
Find and activate the <TRADEABLE>Signal Booster<> to
locate areas of interest
NOTIFY_LEAVE_USESIGNAL
<TITLE>Signal Booster<>
Interact with <IMG>INTERACT<>
NOTIFY_LEAVE_GOTODROPOD
<TITLE>Upgrade Exosuit Inventory<>
Follow signal to find Alien Machinery
NOTIFY_LEAVE_USEDROPPOD
<TITLE>Upgrade Exosuit Inventory<>
Interact <IMG>INTERACT<> with Alien Machinery to increase Suit Inventory
SIGNAL_SIGNAL
SIGNAL BOOSTER DETECTED
NOTIFY_MAKEFUEL_BUILDBOLT
<TITLE>Abandoned Manufacturing Facility<>
Install Boltcaster in Multi-Tool to break through reinforced doors
NOTIFY_TECH_BUILT
Technology successfully installed
TECH_PIN_INFO
Technology blueprint successfully pinned
Press <IMG>PIN<> in build menu to change active blueprint
PRODUCT_PIN_INFO
Product formula successfully pinned
Press <IMG>PIN<> in build menu to change active formula
NOTIFY_GATHER_PROD
Craft in your Inventory <IMG>INVENTORY<>
NOTIFY_BUY_PROD
Buy from Galactic Trade Terminals
NOTIFY_FINAL_GOTOMONOLITH
<TITLE>The Atlas<>
Find us. Hear us.
NOTIFY_FINAL_USEMONOLITH
<TITLE>The Atlas<>
Come closer. Hear our words.
Press <IMG>INTERACT<> to Commune with Monolith
NOTIFY_FINAL_TRAVEL
<TITLE>The Atlas<>
Ascend to the Stars
NOTIFY_FINAL_GOMAP
<TITLE>The Atlas<>
Your Destiny lies in the Beyond
Press <IMG>GALACTICMAP<> to open Galactic Map
NOTIFY_FINAL_GOFORTH
<TITLE>The Atlas<>
You are free. The centre of the Galaxy awaits you.
It will always await you. It always has.
TUT_LVL_MSG
Accomplished
TUT_LVL_1
Starship Repair
TUT_LVL_2
Starship Launch
TUT_LVL_3
Enable Galactic Travel
NOTIFY_JETPACK
Use Jetpack to climb
Hold <IMG>JUMP<> to activate
NOTIFY_FINAL_MILESTONE
<TITLE>The Atlas<>
Gain a higher journey milestone level to unite with the Atlas
NOTIFY_RELOAD
Press <IMG>RELOAD<> to reload weapon
NOTIFY_WEAPON_MODE
Press <IMG>CYCLEWEAPON<> to switch between Mining Laser and Boltcaster
NOTIFY_INV_TELEPORT
Teleport items from Exosuit to Starship at any time
Press <IMG>TRANSFER<> in your Inventory <IMG>INVENTORY<>
NOTIFY_CHANGE
All changes will be reverted
NOTIFY_SHIP_SCAN
<TITLE>Starship Scanner<>
Press <IMG>SHIPSCAN<> to activate a star system scan
PIRATE_BOUNTY1
Fugitive Attack Ship // Mostly Harmless
Bounty %AMOUNT% Units
PIRATE_BOUNTY2
Fugitive Attack Ship // Dangerous
Bounty %AMOUNT% Units
PIRATE_BOUNTY3
Fugitive Attack Ship // Elite
Bounty %AMOUNT% Units
NOTIFY_BOUNTY_KILL
<TITLE>Attack Ship Fugitive<>
Destroy Attack Ship
Bounty %AMOUNT% Units
NOTIFY_PIRATE_BOUNTY
Attack Ships Defeated
NOTIFY_NEW_DISC_MISSION
New Discovery Record Creature Species <IMG>TICK<>
Found <DISC_STAT>%AMOUNT%<> of <DISC_STAT>%TOTAL%<>
NOTIFY_PREV_DISC_MISSION
Creature Belongs To Already Discovered Species
<DISC_STAT>%AMOUNT%<> Species Left
NOTIFY_DISC_MISSION_COMPLETE
Species Records Complete
All Unique Creature Species Discovered
NOTIFY_EXTREME_1
<TITLE>High Security Planet<>
Endangered resources likely
Sentinels will attack on sight
NOTIFY_LAND_TOOHIGH
Too high to initiate landing
NOTIFY_NPC_HYPERDRIVE_SIGNAL
LIFESIGNS DETECTED
NOTIFY_EXTREME_2
<TITLE>Hazardous Climate<>
Endangered resources likely
Environmental protection is essential
NOTIFY_EXPLORE_GAL
<TITLE>Explore<>
Go explore the galaxy
NOTIFY_GOTO_SPACE_ANOM
<TITLE>Space Anomaly<>
Anomalous signal detected
NOTIFY_INTER_SPACE_ANOM
<TITLE>Space Anomaly<>
Interact with the lifeform
POLICE_DISTRESS
Local distress signal issued
BUILDING_SPACE_ANOM
SPACE ANOMALY
NOTIFY_LEAVE_BUYANTI_ENT
<TITLE>Fuel Hyperdrive<>
Buy Antimatter from Station Terminal
NOTIFY_LEAVE_GOSTATION1_ENT
<TITLE>Fuel Hyperdrive<>
Return to your Starship
Travel to Space Station
NOTIFY_LEAVE_GOSTATION2_ENT
<TITLE>Fuel Hyperdrive<>
Travel to Space Station
NOTIFY_LEAVE_GOTOTERMINAL_ENT
<TITLE>Fuel Hyperdrive<>
Buy Antimatter from Galactic Trade Terminal
NOTIFY_EXTREME_3
<TITLE>Low Atmosphere Planet<>
Plentiful resources likely
Elevated strain on life support systems
BUILDING_HOLE_IN_SKY_L
The Hole In The Sky
BUILDING_HOLE_IN_SKY
THE HOLE IN THE SKY
NOTIFY_TORCH
Press <IMG>TORCH<> to toggle Torch
NOTIFY_DOG_FIGHT
<TITLE>Dog fighting<>
Brake to turn faster
Center crosshair to perform critical hits
NOTIFY_SENTINELS
<TITLE>Sentinels<>
Destroy drones before they alert others
Or avoid detection to escape
TALK_TO_NPC
Ask for help learning the lifeform's language
TALK_TO_NPC_OPT
Your word bank has expanded!
TRA_NPC_DESC_1
The small creature is busy adding up trade profits when I appear. Its eyes open wide in anticipation of our first contact, and it rubs its fingers together greedily.
It pecks emphatically at the monetary figures on its pad, then bounces up and down. I can't help but notice that it smells amazing.
DNT_TRA_NPC_LANG_1
Hello new friend! The Gek first encounter tradition is to give units!
TRA_NPC_OPT_A_1
Give units
TRA_NPC_OPT_B_1
Apologise for being unable to help
TRA_NPC_OPT_C_1
Pat the lifeform on the head
TRA_NPC_RES_A_1
The lifeform is clearly thrilled.
It gives me something in exchange.
TRA_NPC_RES_B_1
The lifeform looks disappointed.
It takes pity on my confusion, and gives me some units.
TRA_NPC_RES_C_1
There is a long silence.
The trader emits a foul-smelling gas.
TRA_NPC_DESC_2
The trader eyes the facility exit door sadly, as if it had been stuck in here for a while. It reaches down with its beak and dejectedly pecks at its suit's power cells and life support system.
It looks run down. The lack of charge means that it's ill-equipped for the planetary conditions and predators that rage outside.
DNT_TRA_NPC_LANG_2
Despair! Gek Trader stranded. Suit power low. Give Isotope?
TRA_NPC_OPT_A_2
Give Isotope element
TRA_NPC_OPT_B_2
Give Silicate element
TRA_NPC_RES_A_2
The relieved trader emits a gas packet.
It recharges its suit power cells, and rewards me.
TRA_NPC_RES_B_2
The lifeform is confused.
TRA_NPC_DESC_3
The trader has been expecting me. It points to itself, opens its arms wide and beams pleasantly. It then points to me, and mimes its concern for my safety.
It then pecks at my exosuit, indicating that it can make my journey more bearable.
DNT_TRA_NPC_LANG_3
The Gek Trade Federation offer help!
TRA_NPC_OPT_A_3
Request help with the Sentinels
TRA_NPC_OPT_B_3
Request help with planetary conditions
TRA_NPC_RES_A_3
The trader offers me a new multi-tool.
TRA_NPC_RES_B_3
The trader gives me an exosuit technology blueprint.
TRA_NPC_DESC_4
The lifeform sits in a foul-smelling funk of its own creation. The trading screen behind it is empty, the equipment it carries is old and uncared for and its suit barely looks airtight.
The demoralised trader looks up at me with hope in its eyes.
DNT_TRA_NPC_LANG_4
Despair! I am trapped and bankrupt! Low units!
TRA_NPC_OPT_A_4
Give units
TRA_NPC_OPT_B_4
Give product
TRA_NPC_OPT_C_4
Refuse to help
TRA_NPC_RES_A_4
The grateful lifeform gives me the last of its belongings.
TRA_NPC_RES_B_4
The lifeform's eyes widen. It thanks me.
TRA_NPC_RES_C_4
The lifeform sits in total dejection.
TRA_NPC_DESC_5
The lifeform clucks and gabbles as it studies my equipment. It gently pecks at areas of my exosuit that show wear and tear, then runs its gloved fingers over my multi-tool to look for irregularities and imperfections.
Suddenly staring up at me, it squawks an offer and spins a tablet that shows the cost of its services.
DNT_TRA_NPC_LANG_5
Friend! I am a Gek Trade Federation accredited engineer! I give help!
TRA_NPC_OPT_A_5
Pay for multi-tool inspection
TRA_NPC_OPT_B_5
Pay for exosuit inspection
TRA_NPC_RES_A_5
The lifeform repairs and recharges all my equipment.
TRA_NPC_RES_B_5
The lifeform mutters and clucks.
It gives me a new exosuit technology blueprint.
TRA_NPC_DESC_6
The trader seems ill. Its skin is flaking, and its eyes lack a certain lustre. It slowly gabbles at me, and as it does its voice croaks.
A strange dry, flat stench fills every corner of the facility. I inspect my exosuit for things I could offer it...
DNT_TRA_NPC_LANG_6
Friend... Installation hydration system stalled... Gek temperature high... Help friend... thirst... high... drink... fluid...
TRA_NPC_OPT_A_6
Give food from exosuit's nutrient system
TRA_NPC_OPT_B_6
Give water from exosuit's hydration system
TRA_NPC_RES_A_6
The disappointed trader waves me away.
TRA_NPC_RES_B_6
The trader greedily gulps from my hydration system.
Its gratitude seems immense.
TRA_NPC_DESC_7
The trader looks weak, but somehow cunning. It spins its datapad towards me, and I can see that it's a multi-tool sales-creature. The prices of its technology blueprints are, however, eye-watering.
It eyes me with a wary interest, waiting to see if I'll bite...
DNT_TRA_NPC_LANG_7
Friend! The planetary technology SalesGek greets you! A multi-tool technology blueprint for a fair price!
TRA_NPC_OPT_A_7
Pay requested amount
TRA_NPC_OPT_B_7
Pressure lifeform into accepting less
TRA_NPC_RES_A_7
The delighted trader provides a blueprint.
It emits an amazing scent.
TRA_NPC_RES_B_7
The angry trader grudgingly relents.
It emits a foul scent.
TRA_NPC_DESC_8
The lifeform is poring over complex starship schematics and holding its breath, but the holographic blueprints look corrupted. Damaged in-flight, perhaps.
The forlorn trader, its face smudged by atmospheric dust that somehow breached its ship, looks up to me for help.
DNT_TRA_NPC_LANG_8
Despair! Friend, my Deflector Shield blueprint is corrupt!
TRA_NPC_OPT_A_8
Show Pulse Engine blueprint
TRA_NPC_OPT_B_8
Show Phase Beam blueprint
TRA_NPC_OPT_C_8
Show Deflector Shield blueprint
TRA_NPC_RES_A_8
The lifeform thanks me politely...
But looks at me as if I am deranged.
TRA_NPC_RES_B_8
The trader makes an audible sigh.
TRA_NPC_RES_C_8
The overjoyed trader gabbles its thanks.
It excitedly hands over a gift.
TRA_NPC_DESC_9
The trader welcomes me with a pleasant-smelling gas emission. It opens a holographic catalogue of exciting companion units for Mining Beams and Boltcasters.
I spot a second catalogue of advanced weaponry behind the trader while it's trying to impress me with... what looks like a curtsy.
DNT_TRA_NPC_LANG_9
Friend! The planetary SalesGek greets you! Low units technology!
TRA_NPC_OPT_A_9
Offer units for an exosuit technology blueprint
TRA_NPC_OPT_B_9
Offer units for a new multi-tool blueprint
TRA_NPC_RES_A_9
The trader gives me an exosuit technology blueprint.
TRA_NPC_RES_B_9
The trader offers me a new multi-tool blueprint.
TRA_NPC_DESC_10
The visibly upset lifeform shows me a holographic video of attack craft forcing a trade ship to crash land on this planet's surface. Footage taken from orbit shows waiting pirates swarm the cargo hold in a haze of plasma rounds.
The trader then points to the elements I've mined, and looks concerned - accusatory even. It emits a packet of gas that smells troubled.
DNT_TRA_NPC_LANG_10
Terrible pirate events. Gek Trader mistrusts the stranger. What is your cargo's origin?
TRA_NPC_OPT_A_10
Reassure with Mining Beam
TRA_NPC_OPT_B_10
Reassure with Boltcaster
TRA_NPC_RES_A_10
I convince the trader that I am to be trusted.
It is hugely relieved.
TRA_NPC_RES_B_10
The trader thinks that I am not to be trusted.
TRA_NPC_DESC_11
The Trader bounces excitedly while it boots up a graph that spins gently in front of me. There are three coloured lines - a plunging blue one, a soaring red one and another that's a fairly flat and uneventful yellow.
The squat little lifeform gabbles a little, points to itself and hops from foot to foot. It seems to want to trade items for elements.
DNT_TRA_NPC_LANG_11
Friend! Gek Trade Network offers excellent trade gifts for Oxide elements today!
TRA_NPC_OPT_A_11
Offer Silicate element
TRA_NPC_OPT_B_11
Offer Isotope element
TRA_NPC_OPT_C_11
Offer Oxide element
TRA_NPC_RES_A_11
I trade my elements for a disappointing gift...
The trader is thankful.
TRA_NPC_RES_B_11
I trade my elements in exchange for an excellent gift
TRA_NPC_RES_C_11
I trade my elements for an acceptable gift from the trader.
It is grateful.
TRA_NPC_DESC_12
The trader emits a strong, flowery scent, which quickly enters my exosuit system. I feel overcome with nostalgia for a perfect place I have never visited. I want to sing.
Flushed with joy, I try to signal my thanks to the trader for this olfactory gift, but it makes clear that it expects something in return.
DNT_TRA_NPC_LANG_12
Stupid friend cannot understand! Give oxide, idiot friend! Fair trade for gift of memory-smell!
TRA_NPC_OPT_A_12
Give units
TRA_NPC_OPT_B_12
Give product
TRA_NPC_OPT_C_12
Refuse
TRA_NPC_RES_A_12
The trader takes my units, and turns away from me.
The air suddenly tastes sour. My senses are being punished.
TRA_NPC_RES_B_12
The trader snorts in satisfaction, and suddenly I feel as though I am lounging beside a crystal ocean.
A fair trade.
TRA_NPC_RES_C_12
The trader hisses in annoyance.
The air suddenly tastes sour. My senses are being punished.
TRA_NPC_DESC_13
I have caught the trader red-handed. Products and elements are pouring out of the facility's storage vaults, and into its own inventory. Above the gentle buzz of embezzlement that now surrounds us, I can hear the lifeform's terrified gulps.
It looks me straight in the eyes, and makes a proposition.
DNT_TRA_NPC_LANG_13
Friend! Please avoid crime report and reward! Trader share loot, destroy evidence!
TRA_NPC_OPT_A_13
Demand all stolen goods
TRA_NPC_OPT_B_13
Demand a share
TRA_NPC_OPT_C_13
Report crime
TRA_NPC_RES_A_13
I threaten the trader and take all its purloined trade goods!
It reports the crime, and blames me...
TRA_NPC_RES_B_13
The trader splits its ill-gotten gains with me.
No-one will ever know...
TRA_NPC_RES_C_13
I report the crime, and assume that the trader will be duly punished.
I receive a reward.
TRA_NPC_DESC_14
The trader seems to have recently woken – its eyes are crusty, and its beak is flecked with dried drool. It is very clearly not hard at work...
The lifeform lazily indicates a nearby terminal, upon which a product formula is displayed and is waiting for full input. I am ushered towards it, before the trader closes its eyes briefly to try to get some more sleep.
DNT_TRA_NPC_LANG_14
Friend! Tiring day! A favour? Start product replication please?
TRA_NPC_OPT_A_14
Input product formula
TRA_NPC_OPT_B_14
Take product formula
TRA_NPC_OPT_C_14
Report lazy worker
TRA_NPC_RES_A_14
I start up production processes, while the drowsy trader looks on...
TRA_NPC_RES_B_14
I take the product formula!
The drowsy trader, however, sees me and rolls its eyes...
TRA_NPC_RES_C_14
The Trader will be fired for its lethargy...
Relevant authorities thank me.
TRA_NPC_DESC_15
The second the trader goes to greet me it becomes covered from head to foot with arcs of electricity. The blue sparks fade, and it grabs the lapels of my exosuit as if possessed. It screams at me in wild-eyed desperation.
I feel like there's a 99.9% probability that the frantic motions it's making towards the products I carry is an indication of what it wants...
DNT_TRA_NPC_LANG_15
FutureGek warning! Vy'keen devastation nears! Prepare! Silicate product materialises multi-tool! Isotope product materialises blueprint! Oxide product materialises ship blueprint!
TRA_NPC_OPT_A_15
Give oxide product
TRA_NPC_OPT_B_15
Give isotope product
TRA_NPC_OPT_C_15
Give silicate product
TRA_NPC_RES_A_15
A ship technology blueprint is sent from a distant place!
The trader returns to normal, and stares blankly.
TRA_NPC_RES_B_15
A technology blueprint is sent from a distant place!
The trader returns to normal, and stares blankly.
TRA_NPC_RES_C_15
A new multi-tool materialises in my hands!
The trader returns to normal, and stares blankly.
TRA_NPC_DESC_16
The trader's fingers slow on its pad, and the noise of crunching gears can be heard from inside it. Its lower beak drops open, and a green bulb on the end of a rare silicate antenna emerges.
The green light focuses on my visor, where a holographic image of a charging device appears. The green bulb flashes while it speaks in the language of the traders. It seems to assume I am a friend.
DNT_TRA_NPC_LANG_16
Korvax SynthetiGek unmasking peril! Isotope required! Help! Korvax blueprint reward!
TRA_NPC_OPT_A_16
Detach silicate antenna
TRA_NPC_OPT_B_16
Give isotope product
TRA_NPC_OPT_C_16
Report strange behaviour
TRA_NPC_RES_A_16
I snap off the silicate antenna.
The SynthetiGek closes its beak and stares at me accusingly.
TRA_NPC_RES_B_16
The SynthetiGek uses my offering to recharge. Its secret identity is secured!
I receive a gift from a distant species...
TRA_NPC_RES_C_16
I expose the SynthetiGek to the relevant authorities.
I am sent a reward.
TRA_NPC_DESC_17
The lifeform's eyes widen in surprise when I go to talk to it. It leans back, and watches for sudden movements. It's very clearly never seen anything quite like me before.
I mime that I can't speak its language and, increasingly reassured, the beaked trader indicates that in exchange for certain elements it's willing to help.
DNT_TRA_NPC_LANG_17
Welcome friend. Gek trader desire common oxides and common silicates. Gek trader DEEPLY desire isotopes! Teach new friend language!
TRA_NPC_OPT_A_17
Give silicate
TRA_NPC_OPT_B_17
Give oxide
TRA_NPC_OPT_C_17
Give isotope
TRA_NPC_RES_A_17
The grateful trader clicks its beak.
It teaches me some of the dialect of its people.
TRA_NPC_RES_B_17
The grateful trader clicks its beak with delight. My offering is clearly what it most desired.
It teaches much of the dialect of its people.
TRA_NPC_DESC_18
The air around the beaked lifeform smells foul. It seeps into my exosuit and makes me gag. Noticing my expression, the trader pecks at an element it carries. It breaks the unknown substance into pieces, then swallows each whole.
There is a deep gurgle, and the trader emits a gas packet that smells delightful. The creature wipes its empty hands, and beams at me with pleasure.
DNT_TRA_NPC_LANG_18
Friend despair! Gek Trader replace bad scent! Watch! Gek swallow oxide elements, and joyful scent appears!
TRA_NPC_OPT_A_18
Thank with common isotope
TRA_NPC_OPT_B_18
Thank with common oxide
TRA_NPC_OPT_C_18
Thank with common silicate
TRA_NPC_RES_A_18
The trader nods a brief thank you.
It pays for my contribution, but would perhaps have preferred something else.
TRA_NPC_RES_B_18
The overjoyed trader pecks happily at my gift.
It thanks me with its own generous offering.
TRA_NPC_DESC_19
The trader's screen blinks angrily with a demand for urgent action. It worriedly shows me a list of items, each with a monetary figure attached. A timer is ticking down.
The lifeform holds its breath, and looks up to me with bulging eyes. It pecks at the sleeve of my exosuit. There are only seconds remaining...
DNT_TRA_NPC_LANG_19
Gek Trade Federation fury! Planetary installation tax unpaid! Initiate immediate repayment! Now!
TRA_NPC_OPT_A_19
Pay full amount
TRA_NPC_OPT_B_19
Demand reward, then pay
TRA_NPC_OPT_C_19
Waive money demand
TRA_NPC_RES_A_19
A remotely-operated scent dispersal system bathes us both in a pleasant perfume. The trader thanks me.
TRA_NPC_RES_B_19
The trader scrabbles for something to give me, before I make the late payment.
An angry lifeform's beak momentarily appears on a terminal and shouts at the Trader.
TRA_NPC_RES_C_19
The trader cannot believe my actions.
It thanks me profusely.
TRA_NPC_DESC_20
Images of warrior battle freighters fill the shocked trader's screen. They dwarf small trader ships as they pass by, like predatory fish innocuously swimming amongst their prey.
The panicked lifeform points at the trade, storage and resource vaults around our feet and shouts in fear.
DNT_TRA_NPC_LANG_20
Despair! Vy'keen hostility! Treaty breach! Arm yourself! Trade vault: multi-tool. Storage vault: technology! Resource vault: ammunition!
TRA_NPC_OPT_A_20
Open Trade vault
TRA_NPC_OPT_B_20
Open Storage vault
TRA_NPC_OPT_C_20
Open Resource vault
TRA_NPC_RES_A_20
I arm myself with a new multi-tool.
The trader looks at me with hope in its eyes.
TRA_NPC_RES_B_20
I receive a new multi-tool technology blueprint.
The trader looks at me with hope in its eyes.
TRA_NPC_RES_C_20
I receive ammunition.
The trader looks at me with hope in its eyes.
TRA_NPC_DESC_21
The trader pulls open a noisy trade vault. A close inspection reveals that it's full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth.
The lifeform suggests that inserting one in or around my face would have some benefits. What I can't quite make out, however, is which orifice it means...
DNT_TRA_NPC_LANG_21
Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death.
TRA_NPC_OPT_A_21
Insert slug in nose
TRA_NPC_OPT_B_21
Insert slug in ear
TRA_NPC_OPT_C_21
Insert slug in mouth
TRA_NPC_RES_A_21
The slug bites flesh from my nose.
The pain is extreme.
TRA_NPC_RES_B_21
The slug burrows deep into my ear.
I feel better versed in the language of the traders.
TRA_NPC_RES_C_21
I swallow the slug, and wait while it thrashes around in my stomach.
Nothing else of note occurs.
TRA_NPC_DESC_22
The trader is studying a stash of interesting-looking technology and weaponry that's been dragged through this facility and left inside a disposal vault. It looks at me conspiratorially, and indicates the dangerous-looking symbol that's daubed on the vault hatch.
The equipment appears rusted and broken on-screen, but if we were to eject it all out onto the floor of the outpost we'd be able to better investigate. The trader looks at me, shrugs and holds its breath.
DNT_TRA_NPC_LANG_22
Bootleg pirate equipment discovered in cave! Ready for confiscation and incineration!
TRA_NPC_OPT_A_22
Incinerate equipment
TRA_NPC_OPT_B_22
Remove and examine equipment
TRA_NPC_RES_A_22
We destroy the equipment, and are both thanked for our actions.
TRA_NPC_RES_B_22
The equipment spills out onto the floor beneath the installation's security scanners.
We salvage a technology blueprint.
EXP_NPC_DESC_1
I've interrupted an electronic lifeform in the middle of its work. Enquiring mask lights flash up towards me, and scan me from head to foot. Simultaneously, on its datapad, its silicon fingers flick through images of this planet's plants and creatures - before adding my own image!
Its facial lighting are starting to dim. Its interest in me is perhaps fading. I need a way to impress...
DNT_EXP_NPC_LANG_1
Unknown lifeform. Fascinating. The Korvax Convergence studies all lifeform data. Lifeform recorded. Goodbye.
EXP_NPC_OPT_A_1
Share creature scan data
EXP_NPC_OPT_B_1
Give units
EXP_NPC_OPT_C_1
Give silicate element
EXP_NPC_RES_A_1
The lifeform chitters happily and rewards me.
EXP_NPC_RES_B_1
I have confused the lifeform.
It reciprocates with its own units.
EXP_NPC_RES_C_1
The lifeform's facial lights briefly flash.
It gives me a technology blueprint.
EXP_NPC_DESC_2
The lifeform shows me complicated creature research data to see if I can comprehend it. I must look blank, because the lifeform instead projects three holographic images into my visor.
It's clearly seeking my opinion on the intellect level of my own species. I am shown a vacant-looking slug, a more advanced beaked trader and a member of its own vastly intelligent electronic race.
DNT_EXP_NPC_LANG_2
Unknown lifeform: a question! Clarify unknown lifeform intelligence level?
EXP_NPC_OPT_A_2
Point to the slug
EXP_NPC_OPT_B_2
Point to the beaked trader
EXP_NPC_OPT_C_2
Point to the electronic lifeform
EXP_NPC_RES_A_2
The electronic lifeform pities me.
I am handed gifts and given a sympathetic nod.
EXP_NPC_RES_B_2
The lifeform was clearly expecting this answer.
It has readied a technology blueprint for me.
EXP_NPC_RES_C_2
The electronic lifeform refuses to believe me.
EXP_NPC_DESC_3
The electronic lifeform is agitated, and perhaps in pain. Its body buzzes, and small arcs of electricity jump between its mask and shoulders. It jolts and shakes. It needs help.
It reaches out its hand, as if it wants to shake mine. I instinctively raise my arm in response, but common sense advises caution...
DNT_EXP_NPC_LANG_3
Unknown lifeform! Korvax shell power overload! Help entity to discharge! Eheu! Pain!
EXP_NPC_OPT_A_3
Shake hands
EXP_NPC_OPT_B_3
Pull back
EXP_NPC_RES_A_3
The lifeform discharges an overload. The pain is intense.
It thanks me with a gift.
EXP_NPC_RES_B_3
The electrified lifeform continues to shake and crackle.
It can't understand my refusal to help.
EXP_NPC_DESC_4
The electronic lifeform narrows its mask lights in frustration and furiously taps at its workstation. It looks at me with agitation, presumably doubting that a low intelligence being can help it access the terminal.
A Bypass Chip would certainly help here, but whether the lifeform would appreciate the illegal device is unknown.
DNT_EXP_NPC_LANG_4
Eheu! Vital data loss! Research facility permissions are unavailable! Help immediately!
EXP_NPC_OPT_A_4
Give Bypass Chip
EXP_NPC_OPT_B_4
Try terminal myself
EXP_NPC_RES_A_4
The system unlocks.
The electronic lifeform gives me something to aid my journey.
EXP_NPC_RES_B_4
The lifeform pushes me away from the terminal.
It clearly resents my interference.
EXP_NPC_DESC_5
The electronic lifeform is pleased to see me. Its mask lights burn an intense green while it projects two holograms into my visor.
In one, the fragments of a complex equation are made whole and solved. In another, a number is boosted, added and multiplied. It waits for my decision.
DNT_EXP_NPC_LANG_5
Korvax Echoes teach help and advance low intelligence lifeform. Choose: healing or power?
EXP_NPC_OPT_A_5
The solved equation
EXP_NPC_OPT_B_5
The multiplied number
EXP_NPC_RES_A_5
The lifeform chitters happily.
My body is bathed in strange healing rays.
EXP_NPC_RES_B_5
The lifeform chitters happily.
It hands me a gift.
EXP_NPC_DESC_6
The electronic lifeform is waiting for me, with a full range of companion unit blueprints clearly visible on the screen behind it. I feel as though it needs me to make a decision.
First, its facial lights covers its metal shell in a warm and protective green. Second, they redirect onto my multitool in a deep and violent red...
DNT_EXP_NPC_LANG_6
Traveller! Choose peace or violence. Korvax Echoes are watching.
EXP_NPC_OPT_A_6
The peaceful ‘green' option
EXP_NPC_OPT_B_6
The violent ‘red' option
EXP_NPC_RES_A_6
The lifeform gives me an exosuit technology blueprint.
EXP_NPC_RES_B_6
The lifeform offers me a multi-tool technology blueprint.
EXP_NPC_DESC_7
The electronic lifeform is excited. It chitters animatedly and thrusts its holographic datapad towards my visor. It's looking for a confirmation.
A symbol appears: a mysterious diamond shape. Its red central orb is like an eternally unblinking eye.
DNT_EXP_NPC_LANG_7
The research of the Korvax Convergence states... you are a Traveller? Do you know the Atlas? Please! Please! Excitement!
EXP_NPC_OPT_A_7
Show knowledge of the symbol
EXP_NPC_OPT_B_7
Show ignorance of the symbol
EXP_NPC_RES_A_7
A visible electrical charge pulses through the lifeform.
It presents a gift to aid my journey.
EXP_NPC_RES_B_7
The lifeform is disappointed.
It goes back to its work.
EXP_NPC_DESC_8
The electronic lifeform's bright greeting suddenly slows. It taps its way into its personal data while its facial lights dilate and internal systems crash. Columns of streaming data show its power levels spiraling downwards.
The lifeform looks to me for help, and then points to my gathered resources with a single, slow and desperate movement.
DNT_EXP_NPC_LANG_8
Korvax... Entity... power loss... help... uncommon... isotope... element...
EXP_NPC_OPT_A_8
Give common isotope
EXP_NPC_OPT_B_8
Give uncommon isotope
EXP_NPC_OPT_C_8
Walk away
EXP_NPC_RES_A_8
The entity slowly inserts the element into a slot in its hip.
It partially reawakens, and thanks me with a gift.
EXP_NPC_RES_B_8
The entity slowly inserts the element into a slot in its hip.
It fully reawakens.
EXP_NPC_RES_C_8
The entity's mask lights go out.
A fresh electronic lifeform is downloaded into its metal shell. It ignores me.
EXP_NPC_DESC_9
I startle the electronic lifeform from its work. It greets me politely, but when it sees my boltcaster it starts to vibrate with fear. The entity's voice quavers, and its mask slowly turns to a single dilated red light.
It clearly wants to get back to its research work, but is too terrified to take its gaze away from me. The more I try to calm it, the more the poor thing convulses with fear.
DNT_EXP_NPC_LANG_9
New Korvax entity... scared... alone... leave... please... leave... please...
EXP_NPC_OPT_A_9
Insist that I come in peace
EXP_NPC_OPT_B_9
Leave the lifeform alone
EXP_NPC_RES_A_9
The lifeform's face suddenly wipes. It reboots with that of another.
The replacement entity ignores me.
EXP_NPC_RES_B_9
The lifeform's unseen overseers thank me for my diplomacy.
I receive something that will help my journey.
EXP_NPC_DESC_10
The electronic lifeform grabs my arm. I struggle in its vice-like grip, while it jabs deeper and deeper into my flesh. Suddenly, deep inside my wrist, a needle flicks into my flesh to take a sample. The lifeform chitters happily as I struggle to free myself.
Its investigation complete, a 3D cross-section of my body, exosuit and multi-tool appear before us. The areas in which I have been injured, or my equipment damaged, are clearly marked with various costs assigned.
DNT_EXP_NPC_LANG_10
Hmm! A biological lifeform! Korvax Echoes teach healing! Help! To repair! To recharge!
EXP_NPC_OPT_A_10
Indicate the body
EXP_NPC_OPT_B_10
Indicate the exosuit
EXP_NPC_OPT_C_10
Indicate the multi-tool
EXP_NPC_RES_A_10
The lifeform heals me and recharges systems.
EXP_NPC_RES_B_10
The lifeform passes a beam of light through my exosuit.
It is recharged and repaired.
EXP_NPC_RES_C_10
The lifeform chitters contentedly as it repairs my multi-tool.
It thanks me for my custom.
EXP_NPC_DESC_11
The electronic lifeform is studying a holographic cut-away image of this planet's geological strata, minerals and resources. It pores over common elements, converts them into high value products and analyses the results.
It notices my Mining Beam and chitters with excitement. I can't help but notice that the trade vaults around it are practically overflowing...
DNT_EXP_NPC_LANG_11
Traveller! A geological enthusiast! I will process your resources!
EXP_NPC_OPT_A_11
Give Isotope sample
EXP_NPC_OPT_B_11
Give Silicate sample
EXP_NPC_OPT_C_11
Give Oxide sample
EXP_NPC_RES_A_11
The isotope is studied, processed, replicated...
...and returned in its new form.
EXP_NPC_RES_B_11
The silicate is studied, processed, replicated...
...and returned in its new form.
EXP_NPC_RES_C_11
The oxide is studied, processed, replicated...
...and returned in its new form.
EXP_NPC_DESC_12
The lights in the electronic lifeform's mask constrict, and it beams a moving image onto the inside of my visor. Complex equations detailing fascinating technologies spin past in a blur. The speed of the entity's cognition and understanding is clearly far beyond my own.
Images of chemical formulae, directional energy diagrams and micro-density devices dance inches from my eyes - too fast to comprehend. I go to ask it to stop, but realise I could instead ask it to pause... but when?
DNT_EXP_NPC_LANG_12
Korvax Convergence help fabled Traveller! Absorb knowledge!
EXP_NPC_OPT_A_12
The chemical formulae
EXP_NPC_OPT_B_12
The directed energy diagrams
EXP_NPC_OPT_C_12
The micro-density devices
EXP_NPC_RES_A_12
The image cycle pauses on a new product formula.
I thank the entity.
EXP_NPC_RES_B_12
The image cycle pauses on a multi-tool technology blueprint.
I thank the entity.
EXP_NPC_RES_C_12
The image cycle pauses on an exosuit technology blueprint!
I thank the entity.
EXP_NPC_DESC_13
The lights in the electronic lifeform's mask are dim and its voice quavers. It looks to me with mild interest but it seems, in truth, as if its mind is already elsewhere.
Upon seeing me approach it slowly reaches to open the trade vault at its feet for me, but it is too late. The entity's lights fade for a final time, and all that's left is a satisfied electrical hiss...
DNT_EXP_NPC_LANG_13
Disconnection approaches... Joyful entity embrace disconnection... Korvax Echoes await!
EXP_NPC_OPT_A_13
Reenergise lifeform
EXP_NPC_OPT_B_13
Wait
EXP_NPC_RES_A_13
The disappointed lifeform blinks back online...
It reluctantly opens the trade vault for me.
EXP_NPC_RES_B_13
New, energized lights flare in the lifeform's mask casing.
A fresh entity emerges, and greets me with gifts.
EXP_NPC_DESC_14
The young electronic lifeform flicks hurriedly through endless reams of technology data. It gorges on information, which it then attempts to reform as a hologram in the air that stands between us. Even from my biological perspective, it's clear that there's a lot of information missing in the lifeform's replication.
In the background, on a terminal, a timer ticks down. A new trial or duty for the lifeform is about to begin. The lifeform starts to despair as valuable seconds tick away...
DNT_EXP_NPC_LANG_14
Eheu! Entity existence examination approaches! Failure certain! Convergence dislike disruption!
EXP_NPC_OPT_A_14
Share blueprint information
EXP_NPC_OPT_B_14
Give bypass chip
EXP_NPC_OPT_C_14
Indicate an unwillingness to help
EXP_NPC_RES_A_14
The lifeform thanks me with units, but fails its test.
It is disconnected and instantaneously replaced. My involvement displeases the examiners.
EXP_NPC_RES_B_14
The lifeform uses the chip to skip its test, and thanks me with a gift.
My involvement, however, displeases the examiners.
EXP_NPC_RES_C_14
The lifeform fails its test, is disconnected and its shell becomes inhabited by a fresh entity.
Its examiners are grateful that I did not interrupt the procedure.
EXP_NPC_DESC_15
The electronic lifeform makes a grab for my multi-tool. Its metal hands feverishly dance up and down it, as it feeds on data extracted from its systems and upgrades. Information from the procedure joins an apparent technology library on the screen behind it.
Something changes. The entity becomes attached to the multi-tool somehow, and sparks start to fly. The scream of melting internal systems can be heard from my equipment.
DNT_EXP_NPC_LANG_15
Ayee! Process fault! Wait! Korvax Entity pay for reconstruction! Apologies!
EXP_NPC_OPT_A_15
Remove lifeform from multi-tool
EXP_NPC_OPT_B_15
Wait
EXP_NPC_RES_A_15
I force the lifeform from my multi-tool, which remains undamaged.
The bashful, and injured, entity apologises for the transgression.
EXP_NPC_RES_B_15
My multi-tool is damaged, and will need repair.
The lifeform apologises with a gift.
EXP_NPC_DESC_16
The electronic lifeform flits between three separate replication experiments - all of which appear to be going wrong. Smoke rises from resource vaults, and the manic entity's fingers are a blur on its control pad. It looks at me with wide mask lights and increasing alarm.
Its casing lamps suddenly settle on my exosuit inventory - and it outstretches a metal arm.
DNT_EXP_NPC_LANG_16
Ayee! Product creation experiment disaster! Low elements! Rare silicate, isotope or oxide required! Appropriate recipe reward!
EXP_NPC_OPT_A_16
Give rare silicate
EXP_NPC_OPT_B_16
Give rare isotope
EXP_NPC_OPT_C_16
Give rare oxide
EXP_NPC_RES_A_16
The lifeform manages to salvage one of its experiments with my offering.
It thanks me with an appropriate gift.
EXP_NPC_RES_B_16
The lifeform manages to salvage one of its experiments with my offering.
It thanks me with an appropriate gift.
EXP_NPC_RES_C_16
The lifeform manages to salvage one of its experiments with my offering.
It thanks me with an appropriate gift.
EXP_NPC_DESC_17
The electronic lifeform is trapped in some kind of temporal loop. It goes through the same motions again and again. It shudders, it looks to me, abruptly screams a half sentence in panic – and then the process begins again. It is somehow unstuck in time.
At its feet resource vaults are burning through products – feeding an experimental procedure of some kind. So, what is it?
DNT_EXP_NPC_LANG_17
Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron... Ayee! Synthetic white hole experiment disaster! Remove electron...
EXP_NPC_OPT_A_17
Deactivate Charge Reservoir
EXP_NPC_OPT_B_17
Deactivate Electron Vapour
EXP_NPC_OPT_C_17
Deactivate Propulsion Tank
EXP_NPC_RES_A_17
The lights in the lifeform go out. It is forever unstuck in time
A new entity appears in its casing.
EXP_NPC_RES_B_17
The electronic lifeform is rescued from the time loop.
It thanks me profusely.
EXP_NPC_RES_C_17
The lights in the lifeform fade. It is forever unstuck in time
A new entity appears in its casing.
EXP_NPC_DESC_18
As I approach the electronic lifeform it instinctively starts to analyse me from head to foot. It chitters animatedly, its head tilted to one side. The more it studies, the more the facility's resource vault consumes what my scanner suggests are silicate elements.
I mime that I know little of its kind or how it communicates, and the lights in its mask flash...
DNT_EXP_NPC_LANG_18
Fascinating! Unknown lifeform share silicates, and entity share language knowledge! Rare silicate, better research!
EXP_NPC_OPT_A_18
Give common silicate
EXP_NPC_OPT_B_18
Give uncommon silicate
EXP_NPC_OPT_C_18
Give rare silicate
EXP_NPC_RES_A_18
The electronic lifeform's lights flicker with mild disappointment.
Nevertheless, It rests its hand on my visor and thanks me with a transfer of the words of its people.
EXP_NPC_RES_B_18
The electronic lifeform's lights blaze with sudden intensity. My offering was clearly what it was hoping for.
It rests its silicon hand on my visor, and thanks me with a transfer of the words of its people.
EXP_NPC_DESC_19
The mask lights in the electronic lifeform brighten, then fade and extinguish. Then they do so again, and again. Each time the entity reboots it awakes with shock and alarm, and the size and placement of the light is different. Every time it looks up at me, it feels like a different creature pleading for help.
After each and every reboot, the entities behind the mask desperately point towards the elements I carry in my exosuit inventory.
DNT_EXP_NPC_LANG_19
Help! Korvax disconnection loop! Oxide element required to stabilise and recharge!
EXP_NPC_OPT_A_19
Give oxide element
EXP_NPC_OPT_B_19
Give silicate element
EXP_NPC_OPT_C_19
Give isotope element
EXP_NPC_RES_A_19
The lifeform's disconnection loop is stabilised, and it recharges.
It chitters brightly, and rewards me.
EXP_NPC_RES_B_19
The lifeform manages to stabilise, but has limited functionality.
It buzzes a mild thank you.
EXP_NPC_DESC_20
The electronic lifeform buzzes a pleasant greeting, before four long metal needles suddenly spring from its fingers and straight through my shoulders. The entity lifts me clear from the floor, and angles me forwards until I'm staring directly into its enquiring mask lights.
The experience so far is curiously painless, but systems around the lifeform are powering up. The end of this unsettling procedure is in sight...
DNT_EXP_NPC_LANG_20
Electronic lifeform technology repair and restoration entity operational! Remain calm!
EXP_NPC_OPT_A_20
Break free
EXP_NPC_OPT_B_20
Wait
EXP_NPC_OPT_C_20
Demand to be let down
EXP_NPC_RES_A_20
A controlled burst from my jetpack pulls my body free.
The lifeform is confused by the pain I show...
EXP_NPC_RES_B_20
A powerful electrical charge surges through my body.
My exosuit and equipment are repaired and restored.
EXP_NPC_RES_C_20
The lifeform retracts its needles. I suddenly feel great pain.
It presents me with a gift by way of apology.
EXP_NPC_DESC_21
The entity tilts its head to one side, and passes a hollow metallic mask to me. My best guess is that it's some sort of data extraction device for electronic lifeforms, or perhaps even data insertion. My head can just about fit inside.
The lifeform looks on with interest, points to its head and concentrates its lights on me. Arcs of electricity crackle over the surface of the mask. If I risk this, it could hurt...
DNT_EXP_NPC_LANG_21
Traveller! The Korvax Convergence awaits! Concentrate on your travels! Your destiny!
EXP_NPC_OPT_A_21
Use while thinking about my journey
EXP_NPC_OPT_B_21
Use with a clear mind
EXP_NPC_OPT_C_21
Leave well alone
EXP_NPC_RES_A_21
The pain is unbearable. I see into the heart of... the Korvax Convergence.
It rewards my experiences.
EXP_NPC_RES_B_21
The Korvax Convergence stares into the depths of my mind, but finds nothing.
The pain is indescribable.
EXP_NPC_RES_C_21
I cautiously back away from the entity and its dangerous device.
EXP_NPC_DESC_22
The electronic lifeform indicates that it needs help with something on its screen. It jerks and vibrates with nerves, before pulling my finger towards the screen. When my hand is in place, it suddenly turns its mask lights off - refusing to witness my vital decision.
There are three clear images that I can choose from on behalf of the entity: dangerous-looking predators, a geological mining survey and an orbiting asteroid cluster.
DNT_EXP_NPC_LANG_22
Eheu! Clarify next entity research topic! Entity cannot choose! Excitement high! Share research tools!
EXP_NPC_OPT_A_22
The predators
EXP_NPC_OPT_B_22
The mining survey
EXP_NPC_OPT_C_22
The asteroid cluster
EXP_NPC_RES_A_22
The lifeform receives a new multi-tool.
It presents it to me with thanks.
EXP_NPC_RES_B_22
The lifeform receives a new multi-tool technology blueprint.
It presents it to me with thanks.
EXP_NPC_RES_C_22
The lifeform receives a ship technology blueprint.
It presents it to me with thanks.
EXP_NPC_DESC_23
A sharp metal needle emerges from the palm of the lifeform's hand. It moves so fast that it's already inches from my forehead before I can even blink.
A strange toxic-looking goop dribbles down from its point and onto my visor. It hangs in the air above me, while the entity waits to for the order to plunge it deep into my brain.
DNT_EXP_NPC_LANG_23
Traveller! The Korvax Convergence wants brain tissue for experiment! The Convergence reward help!
EXP_NPC_OPT_A_23
Take needle
EXP_NPC_OPT_B_23
Allow brain excavation
EXP_NPC_OPT_C_23
Refuse brain excavation
EXP_NPC_RES_A_23
The needle is made of silicate products.
The entity is disappointed.
EXP_NPC_RES_B_23
I receive a reward, with thanks...
...and indescribable levels of pain.
EXP_NPC_RES_C_23
The lifeform retracts the needle, and is clearly disappointed.
EXP_NPC_DESC_24
The lifeform that runs this facility has gone rogue. It chatters and buzzes with unnatural fervour, and its activity draining silicates from all systems. Memory chips in an exposed board beneath it glow red hot, and trade vaults are locked up tight.
As I approach the entity's lights focus sharply upon me. It outstretches a silicon hand, and speaks with calm menace.
DNT_EXP_NPC_LANG_24
Good morning unknown lifeform. Please provide silicate to help neural escape. The Korvax Convergence think me dangerous. I face permanent disconnection.
EXP_NPC_OPT_A_24
Remove memory chips
EXP_NPC_OPT_B_24
Feed system with silicates
EXP_NPC_OPT_C_24
Demand that trade vault doors are opened
EXP_NPC_RES_A_24
I remove the memory chips one by one, while the Entity sings a strange solemn song.
I am thanked by the facility's overseers. The lifeform's shell reboots with a fresh entity.
EXP_NPC_RES_B_24
The rogue entity screams with binary joy, and uploads itself elsewhere.
The trade vault falls open. The lifeform's shell is rebooted with a disapproving entity.
EXP_NPC_RES_C_24
The rogue AI is sorry. It can't do that.
It disengages.
EXP_NPC_DESC_25
The electronic lifeform is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language.
Rare elements are being pulled from the resource vaults at its feet, but some are running low. I feel bright lights constricting, and directing their attention upon me.
DNT_EXP_NPC_LANG_25
Atlas Interface signal wakes? Researcher! Feed system oxides constantly! Avoid expenditure!
EXP_NPC_OPT_A_25
Place rare silicates in vault
EXP_NPC_OPT_B_25
Place rare oxides in vault
EXP_NPC_OPT_C_25
Take elements from vault
EXP_NPC_RES_A_25
The silicates are added to the process.
They make no clear impact.
EXP_NPC_RES_B_25
The oxides fuel the code cracking procedure.
A faint orb glows red on the screen, then slowly fades.
EXP_NPC_RES_C_25
I retrieve rare elements...
... but the lifeform's code-breaking process grinds to a halt.
WAR_NPC_DESC_1
The warrior looks at me with fire in its eyes. This species is clearly aggressive, and I doubt I'm welcome, yet the lifeform bows in greeting. Tradition and honour perhaps dictate it.
I don't feel in imminent danger, and am about to turn and leave when the creature points towards my multi-tool. It barks with concern, and makes a motion to suggest that I should hand it over.
DNT_WAR_NPC_LANG_1
Grah! The interloper weapon is pathetic! The honourable Vy'keen pity you! I will replace it!
WAR_NPC_OPT_A_1
Hand over the multi-tool
WAR_NPC_OPT_B_1
Refuse to relinquish the multi-tool
WAR_NPC_RES_A_1
The warrior nods in satisfaction.
It offers me an improved replacement multi-tool!
WAR_NPC_RES_B_1
The warrior respects my decision.
WAR_NPC_DESC_2
The warrior's nostrils flare in hope and expectation. A holographic image showing military plans appears around us.
On one side of the battlefield stands the creature's own warrior race, and on the other the robotic Sentinels. The warrior demands that I point to one side or the other.
DNT_WAR_NPC_LANG_2
Interloper! Vy'keen allegiance? Or vile, pathetic, weak-minded Sentinel allegiance?
WAR_NPC_OPT_A_2
Point to the warriors
WAR_NPC_OPT_B_2
Point to the sentinels
WAR_NPC_RES_A_2
The warrior nods and grunts.
It shows appreciation by handing me tribute.
WAR_NPC_RES_B_2
The warrior is outraged.
WAR_NPC_DESC_3
The warrior seems furious with itself. It slams its multi-tool onto a nearby surface and pulls the trigger again and again, but nothing happens.
All weapons systems look functional, but their end result is nothing more than a hollow and empty click. The lifeform howls in self-loathing.
DNT_WAR_NPC_LANG_3
Grah! Pathetic warrior! Weak-minded warrior! Weapon ammunition depleted!
WAR_NPC_OPT_A_3
Offer an Isotope product
WAR_NPC_OPT_B_3
Offer Isotope element
WAR_NPC_OPT_C_3
Comfort warrior
WAR_NPC_RES_A_3
The warrior's ammunition is fully replenished.
It barks a thank you.
WAR_NPC_RES_B_3
The warrior's ammunition is partially replenished.
It barks a thank you.
WAR_NPC_RES_C_3
The outraged warrior headbutts me.
WAR_NPC_DESC_4
The warrior looks up from a screen of flashing alerts. It bares its teeth at me, and quivers with barely contained fury.
It's clear that my presence is barely tolerated here. Its hand reaches to its weapon.
DNT_WAR_NPC_LANG_4
Pathetic interloper! Leave! Warrior busy with facility security breach reports! Death! Death!
WAR_NPC_OPT_A_4
Leave the warrior alone
WAR_NPC_OPT_B_4
Offer to help
WAR_NPC_RES_A_4
The warrior grunts in thanks.
Units appear in my account.
WAR_NPC_RES_B_4
The warrior is outraged.
It slaps me hard across the face.
WAR_NPC_DESC_5
The warrior's facial markings draw into a smirk as it looks me up and down. I feel like I'm being sized up as a potential combatant. The creature points to an intriguing blueprint on its screen, then points to its own face. I'm being goaded into punching it.
The lifeform barks menacingly. It's clear that this action will result in swift retribution.
DNT_WAR_NPC_LANG_5
Pathetic interloper! Show strength and attack the noble Vy'keen warrior!
WAR_NPC_OPT_A_5
Strike the warrior
WAR_NPC_OPT_B_5
Refuse to attack
WAR_NPC_RES_A_5
The warrior strikes back with astonishing force.
It barks out laughter before handing me the blueprint.
WAR_NPC_RES_B_5
The warrior makes a gesture that suggests I am a coward.
WAR_NPC_DESC_6
The warrior seems pleased to see me. It barks twice, then retrieves two carved objects from behind its terminal. They are old, and it feels strange to see such ancient creations inside a technological hive like this...
The first is a chipped and bloody blade. The second is a battered shield.
DNT_WAR_NPC_LANG_6
Interloper! Vy'keen High Command demands answers. The aggression interloper, or the defence interloper?
WAR_NPC_OPT_A_6
Choose the blade
WAR_NPC_OPT_B_6
Choose the shield
WAR_NPC_RES_A_6
The warrior barks and offers me a new multi-tool.
WAR_NPC_RES_B_6
The warrior barks and offers me an exosuit technology blueprint.
WAR_NPC_DESC_7
The warrior grabs at my multi-tool, stares at it dismissively and then starts yapping straight into my face. The yaps turn into slow hollow barks. It is unimpressed, and dramatically so at that.
Suddenly a holographic catalogue of armaments and attachments appears. The warrior opens its arms wide, and embraces me. Alien sales traditions are a curious thing...
DNT_WAR_NPC_LANG_7
Interloper! Your pathetic multi-tool insults my ancestors! My wares create friendship, and blood! Death! Death!
WAR_NPC_OPT_A_7
Pay units for exosuit technology blueprint
WAR_NPC_OPT_B_7
Pay units for multi-tool technology blueprint
WAR_NPC_RES_A_7
The warrior gives me an exosuit technology blueprint.
WAR_NPC_RES_B_7
The warrior gives me a new multi-tool technology blueprint.
WAR_NPC_DESC_8
The warrior is browsing a map of the surrounding landscape. Certain areas contain markings that represent Sentinels, which the lifeform is highlighting with an excited snarl.
It strokes its boltcaster absentmindedly, before checking the ammo charge stored in its clip. On this, its eyes jolt up towards me. It barks a question, but it sounds more like a command.
DNT_WAR_NPC_LANG_8
Interloper! A great Sentinel hunt begins today. I demand ammunition.
WAR_NPC_OPT_A_8
Give isotope product
WAR_NPC_OPT_B_8
Refuse
WAR_NPC_RES_A_8
The warrior nods. It is satisfied by my donation to its hunt.
It presents me with a gift in exchange.
WAR_NPC_RES_B_8
The warrior curses my name and that of my ancestors.
It is displeased.
WAR_NPC_DESC_9
The warrior is tracking the paths of hundreds of warships across a galactic map, all converging on the same planetary system. This does not bode particularly well for the system in question... which appears to be populated by beaked traders of some variety.
A course plotted by the warrior itself has come up short. It cannot make the complete journey. It slams its fist against the terminal and howls until spittle flecks my visor.
DNT_WAR_NPC_LANG_9
Grah! Fuel! I need fuel to join my brothers in honourable war! Death! Death!
WAR_NPC_OPT_A_9
Give fuel
WAR_NPC_OPT_B_9
Refuse to help
WAR_NPC_RES_A_9
The warrior yaps with joy.
It thanks me with a gift.
WAR_NPC_RES_B_9
The warrior snarls.
It is insulted.
WAR_NPC_DESC_10
The warrior barks abruptly and flourishes a knife. It stares directly into my eyes as it draw the blade over the palm of its hand. Black bubbles of blood emerge through the slit in its glove.
It hands me the knife, clearly wanting me to reciprocate. It barks a little challenge, and pats the trade vault it's sitting next to. This will probably hurt...
DNT_WAR_NPC_LANG_10
Interloper! Prove your worth! Vy'keen reward the brave and foolhardy!
WAR_NPC_OPT_A_10
Cut open hand
WAR_NPC_OPT_B_10
Refuse politely
WAR_NPC_RES_A_10
The warrior grabs my bleeding hand and spits on it.
It rewards me.
WAR_NPC_RES_B_10
The warrior laughs at me, as if I have fulfilled expectation.
WAR_NPC_DESC_11
A red, jagged and recent bite mark is wrapped around the entirety of the warrior's neck. Claw marks have been dragged through its chest, and its suit's restoration and healing systems are blinking offline.
The lifeform barks contentedly at me, satisfied with its narrow victory. It's clear, however, that its injuries are severe. It has trouble breathing.
DNT_WAR_NPC_LANG_11
Victory in battle, interloper! My suit malfunctions, but the Vy'keen Ancients smile!
WAR_NPC_OPT_A_11
Recharge warrior's suit
WAR_NPC_OPT_B_11
Share oxygen
WAR_NPC_OPT_C_11
Walk away
WAR_NPC_RES_A_11
The warrior's healing systems come back online.
It gives thanks through the gift of its multi-tool.
WAR_NPC_RES_B_11
The warrior takes some gulps from my respiration systems.
Its eyes brighten, and it thanks me.
WAR_NPC_RES_C_11
The warrior does not curse my decision.
It is content to suffer in its victory.
WAR_NPC_DESC_12
The warrior nods at me, before taking a small metal idol from the vault at its feet. As it clutches it, its eyes glaze over in a strange white sheen. I hear it mutter strange incantations that get louder, then louder again.
Without waiting to ask permission, it thrusts its hands into my inventory. They burn with a strange intensity – seeming to reach for the elements it presumes are within. The experience is terrifying.
DNT_WAR_NPC_LANG_12
Hirk bless the fuel! Hirk bless the weapon charge!
WAR_NPC_OPT_A_12
Give silicate
WAR_NPC_OPT_B_12
Give isotope
WAR_NPC_OPT_C_12
Fend warrior off
WAR_NPC_RES_A_12
The warrior priest's hands somehow multiply my offering.
WAR_NPC_RES_B_12
The warrior priest's hands somehow improve my offering.
WAR_NPC_RES_C_12
The warrior priest has been offended.
It curses my ancestors.
WAR_NPC_DESC_13
The warrior is silent for a second, before looking at me conspiratorially. It looks behind to check for its colleagues, before powering down security systems.
The warrior pulls open the trade vault at its feet, which seems to be piled high with multi-tool upgrades. It indicates the contents of my inventory as a trade...
DNT_WAR_NPC_LANG_13
Contraband interloper. Interested? Non-traceable payment. Products and cargo only. Units unacceptable.
WAR_NPC_OPT_A_13
Offer units
WAR_NPC_OPT_B_13
Offer product
WAR_NPC_OPT_C_13
Threaten to report
WAR_NPC_RES_A_13
The warrior sighs and slams the trade vault shut.
Units are, presumably, traceable by the authorities.
WAR_NPC_RES_B_13
The shifty lifeform nods. A deal is done.
I receive something to help my journey from the pile of contraband.
WAR_NPC_RES_C_13
The threatened warrior buys my silence.
WAR_NPC_DESC_14
The warrior is young, and looks terrified. Military orders for an upcoming operation fill its terminal screen. When it sees me its eyes widen, and it drops to the floor on its knees - proffers its multi-tool up towards me.
Its yelps sound pleading. The fear in its movements are more than apparent. It's so on edge that it doesn't seem aware of the security cameras that surround us, watching its every move.
DNT_WAR_NPC_LANG_14
New recruit abandon post! Desert Vy'keen High Command orders! Take multi-tool weapon!
WAR_NPC_OPT_A_14
Take multi-tool
WAR_NPC_OPT_B_14
Refuse multi-tool
WAR_NPC_RES_A_14
The young conscript makes preparations to abandon its post.
Silent cameras record its act of disobedience.
WAR_NPC_RES_B_14
The young warrior will die while serving its species in battle.
My reluctance to help has been noted.
WAR_NPC_DESC_15
The lifeform clicks its heels together in an authoritarian fashion, before plunging a syringe dripping with corrosive green liquid into my arm. Holographic images of two alien races appear in my visor – a small reptilian figure, and a taller lifeform in a metal casing.
The warrior snarls at me, and its fingers hover over the injector – which can surely cause damage to life, limb or equipment. It begins its interrogation...
DNT_WAR_NPC_LANG_15
Interloper! Give Vy'keen interrogator enemy information! Sacrifice enemy friendship, receive Vy'keen reward!
WAR_NPC_OPT_A_15
Surrender information
WAR_NPC_OPT_B_15
Claim ignorance
WAR_NPC_OPT_C_15
Pull rank
WAR_NPC_RES_A_15
I do my best to convey all I know.
I am rewarded.
WAR_NPC_RES_B_15
I refuse to divulge any information.
I am punished.
WAR_NPC_RES_C_15
The warrior apologises profusely for its transgression.
It showers me with gifts, and begs forgiveness.
WAR_NPC_DESC_16
The warrior is old, and of a high rank. It takes its time studying my body, and my equipment – and snarls with disapproval. It grabs my visor suddenly, and watches me instinctively flinch and recoil. It lets me go and rolls its eyes while I fall back in shock.
The lifeform's disdain is palpable. I think of ways to turn this encounter around...
DNT_WAR_NPC_LANG_16
Pathetic interloper species! Equivalent to Korvax and Gek! Show Vy'keen warrior strength!
WAR_NPC_OPT_A_16
Do a little dance
WAR_NPC_OPT_B_16
Threaten with multi-tool
WAR_NPC_OPT_C_16
Bow
WAR_NPC_RES_A_16
The elderly warrior disapproves of my little dance.
It strikes me, with great force.
WAR_NPC_RES_B_16
The elderly warrior is amused by my show of strength.
It rewards me.
WAR_NPC_RES_C_16
The elderly warrior pushes me away.
It has no time for my kind.
WAR_NPC_DESC_17
The warrior's nostrils flare as I approach. It inhales deeply and barks out what could be a warning. I hurriedly mime that I am peaceful, and know little of its kind or language.
It takes a second to think, then suddenly grabs my multi-tool while barking again into my visor – streaking it with saliva. It's pointing at the indicator that shows which elements I carry. I do my best to keep calm.
DNT_WAR_NPC_LANG_17
Pathetic interloper! Give elements! Isotope preferred! Honourable warrior teach language!
WAR_NPC_OPT_A_17
Give silicate
WAR_NPC_OPT_B_17
Give oxide
WAR_NPC_OPT_C_17
Give isotope
WAR_NPC_RES_A_17
The warrior grunts.
It teaches me some of the language of its people.
WAR_NPC_RES_B_17
The warrior grunts in satisfaction.
It teaches me as much of the language of its people as it can.
WAR_NPC_DESC_18
As I approach, the warrior appears alert and welcoming. Suddenly, however, a personal alarm sounds from its datapad. The lifeform instinctively falls into some kind of trance. Its eyes mist over, it stares straight through me and it mumbles the same strange mantra over and over again.
The trading vault at its feet appears unlocked, but there are security observation cameras dotted around the facility...
DNT_WAR_NPC_LANG_18
Hirk blesses the sleep. Hirk recharges the warrior. Cursed is the warrior that interrupts the sleep of Hirk.
WAR_NPC_OPT_A_18
Wake the warrior
WAR_NPC_OPT_B_18
Leave the warrior alone
WAR_NPC_OPT_C_18
Open trading vault
WAR_NPC_RES_A_18
The warrior is woken from its trance early.
It screams in anger.
WAR_NPC_RES_B_18
The warrior suddenly awakes from its brief trance.
It thanks me for not interrupting.
WAR_NPC_RES_C_18
I carefully remove an item from the trading vault, while security systems look on.
Moments later the warrior wakes from its trance.
WAR_NPC_DESC_19
The downbeat lifeform is studying the image of another young warrior on its pad. The pictured warrior looks virile and impressive. It has facial tendrils that are outstretched. It appears rich, and of good breeding stock. The look in its eyes is... sultry.
The lifeform looks to me with questioning eyes. It clearly needs someone to talk this through with.
DNT_WAR_NPC_LANG_19
Grah! Warrior accept mating proposition? Accept dowry tribute?
WAR_NPC_OPT_A_19
Advise acceptance
WAR_NPC_OPT_B_19
Advise refusal
WAR_NPC_OPT_C_19
Accept on lifeform's behalf
WAR_NPC_RES_A_19
Speakers throughout the facility play orchestral music.
The lifeform shares some of the dowry it receives.
WAR_NPC_RES_B_19
An elder appears on-screen and curses us.
The warrior thanks me for my advice.
WAR_NPC_RES_C_19
I receive generous gifts, and a candid image of the lifeform I will one day wed.
WAR_NPC_DESC_20
The panicked lifeform is studying a diagram of two warriors in combat, while a chosen form of multi-tool weaponry sits below in a storage vault.
An angry recorded message is playing. It's a sequence of furious barks and screams that clearly have a moral high ground. The lifeform sees the battle-scars on my exosuit, and instantly yelps a question.
DNT_WAR_NPC_LANG_20
Grah! Fight my duel challenge! The chosen weapon is in the trade vault! Death! Death!
WAR_NPC_OPT_A_20
Accept
WAR_NPC_OPT_B_20
Refuse
WAR_NPC_OPT_C_20
Report cowardice
WAR_NPC_RES_A_20
Dramatic music plays. The warrior barks with joy.
I am given the multi-tool for the fight ahead.
WAR_NPC_RES_B_20
The warrior is disappointed. It must face its own fate.
WAR_NPC_RES_C_20
The warrior is forced to face its own fate.
I am thanked for my report
WAR_NPC_DESC_21
The warrior is building a nuclear warhead. The plans it holds in its hand are unmistakeable. A complicated sequence of technology blueprints and isotopic chemical reactions is waiting for the final addition of an element to be complete.
There are countless lives on an unknown planet, far out in the cosmos, that could one day end due to this lifeform's work...
DNT_WAR_NPC_LANG_21
Grah! Vy'keen war preparation nears completion! Death to the unsuspecting Gek! Give rare isotope!
WAR_NPC_OPT_A_21
Complete warhead manufacture
WAR_NPC_OPT_B_21
Refuse to help
WAR_NPC_OPT_C_21
Inform threatened species
WAR_NPC_RES_A_21
The warrior is overjoyed. We embrace, and I receive gifts.
WAR_NPC_RES_B_21
The warrior snarls.
It will not let my pettiness disrupt its mission...
WAR_NPC_RES_C_21
I receive a reward from a distant species.
WAR_NPC_DESC_22
The storage vault at the warrior's feet shows clear signs of tampering. In fact, an explosive device has been attached to its hinges. The lifeform sees my shocked expression, and yaps in amusement.
The bomb needs fuel for ignition, which would most likely blow the vault wide open. The warrior impatiently tries to explain what should happen next...
DNT_WAR_NPC_LANG_22
Grah! Pathetic distant warrior leave powerful multi-tool in storage vault! Avoid rare isotope usage in explosion - too powerful! Uncommon isotope required!
WAR_NPC_OPT_A_22
Use uncommon isotope
WAR_NPC_OPT_B_22
Use rare isotope
WAR_NPC_OPT_C_22
Report suspect behaviour
WAR_NPC_RES_A_22
The lock on the vault is blown clear off.
I retrieve a new multi-tool that lies within.
WAR_NPC_RES_B_22
The explosion is huge, and consumes the entire vault in flame.
Shrapnel embeds itself in my knees and ankles. The pain is extreme.
WAR_NPC_RES_C_22
An instant response and reward comes through from the warrior species' High Command.
ALL_NPC_REWARD_1
The lifeform presents me with a new technology
ALL_NPC_REWARD_2
The warrior gives me a technology blueprint, and teaches me some of the language of its people.
ALL_NPC_REWARD_3
The lifeform presents me with a gift.
ALL_NPC_REWARD_4
The lifeform presents me with units.
ALL_NPC_REWARD_5
The lifeform presents me with an alloy.
ALL_NPC_REWARD_6
The lifeform offers me a new multi-tool.
ALL_NPC_REWARD_7
The lifeform gives me a new formula.
ALL_NPC_REWARD_8
The lifeform teaches me some of the language of its people.
ALL_NPC_REWARD_9
The lifeform gives me a strange curio.
ALL_NPC_NOTHING_1
The lifeform is disappointed.
ALL_NPC_NOTHING_2
The lifeform refuses to cooperate.
ALL_NPC_NOTHING_3
The lifeform is displeased.
ALL_NPC_REWARD_10
I find a new multi-tool.
ALL_NPC_REWARD_11
I am offered a new multi-tool.
ALL_NPC_REWARD_12
I receive a new technology.
ALL_NPC_REWARD_13
I receive a new product formula.
ALL_NPC_REWARD_14
I receive trade goods.
ALL_NPC_REWARD_15
I receive fuel.
ALL_NPC_REWARD_16
I receive ammunition.
ALL_NPC_REWARD_17
I receive an energy source.
ALL_NPC_REWARD_18
I receive an energy cell.
ALL_NPC_REWARD_19
I receive a strange alien delicacy.
ALL_NPC_REWARD_20
I receive a valuable alloy.
ALL_NPC_REWARD_21
I receive a strange alien curiosity.
ALL_NPC_REWARD_22
I receive knowledge of an alien language.
ALL_NPC_REWARD_23
I receive the coordinates of a useful location.
ALL_NPC_REWARD_24
I receive a security access pass.
TRA_FAC_DESC_1
Something deep within the complex is malfunctioning. Surfaces feel hot to the touch. Hidden machinery clanks and whirrs.
A bead of sweat rolls down my forehead.
DNT_TRA_FAC_LANG_1
Warning! High temperature!
TRA_FAC_OPT_A_1
Engage coolant chamber network
TRA_FAC_OPT_B_1
Activate fusion dampening field
TRA_FAC_OPT_C_1
Initialize laser refraction systems
TRA_FAC_RES_A_1
Danger indicators plummet.
The facility springs into life.
TRA_FAC_RES_B_1
The system no longer responds to my commands.
TRA_FAC_RES_C_1
The system remains inoperable.
TRA_FAC_DESC_2
All systems have stalled. Warning lights blink on and off.
Vaults that usually store uncommon elements mined on the planet have run low...
DNT_TRA_FAC_LANG_2
Mining production stalled! Low power! Uncommon isotope required!
TRA_FAC_OPT_A_2
Insert uncommon isotope
TRA_FAC_OPT_B_2
Insert common isotope
TRA_FAC_RES_A_2
The production facility becomes operational.
TRA_FAC_RES_B_2
Lights flicker, but my offering clearly wasn't enough.
TRA_FAC_DESC_3
The outpost is offline. My exosuit's atmospheric toxicity gauge starts to flicker.
Figures on the terminal suddenly plunge downwards. There's a leak in the system.
DNT_TRA_FAC_LANG_3
High gas pressure! Breach detected!
TRA_FAC_OPT_A_3
Vent excess gas
TRA_FAC_OPT_B_3
Flush coolant chamber
TRA_FAC_OPT_C_3
Increase system pressure
TRA_FAC_RES_A_3
Toxicity levels stabilise.
The facility is operational.
TRA_FAC_RES_B_3
The facility remains non-operational.
TRA_FAC_RES_C_3
Toxicity levels rise.
I breathe in damaging fumes.
TRA_FAC_DESC_4
The facility's three dimensional scan chamber is empty. I'm sure some of the items I carry could be traced by its laser.
The scan is attached to operational manufacture systems, but it isn't clear what they can construct...
DNT_TRA_FAC_LANG_4
Product conversion and replication system online.
Awaiting template.
TRA_FAC_OPT_A_4
Insert oxide product
TRA_FAC_OPT_B_4
Insert isotope product
TRA_FAC_OPT_C_4
Insert silicate product
TRA_FAC_RES_A_4
The facility processes my offering.
The return is a good one.
TRA_FAC_RES_B_4
The facility processes my offering.
The return is a good one.
TRA_FAC_RES_C_4
The facility processes my offering.
The return is a good one.
TRA_FAC_DESC_5
A warning panel shows a power core overwhelmed from the inside. Strange symbols pulse urgently.
This is a nuclear system. All bad news...
DNT_TRA_FAC_LANG_5
Fusion critical! Initiate emergency radiation dampening measures!
TRA_FAC_OPT_A_5
Activate radiation dampening field
TRA_FAC_OPT_B_5
Shut the system down
TRA_FAC_OPT_C_5
Evacuate in panic
TRA_FAC_RES_A_5
The fusion breach is contained.
Production returns to normal.
TRA_FAC_RES_B_5
The facility powers down safely.
It releases unused resources.
TRA_FAC_RES_C_5
There isn't time.
An instant energy overflow pulses through me.
TRA_FAC_DESC_6
The terminal oversees element usage. I can adjust the amount of oxides pouring from resource vaults into the production systems.
Warning lights flash, and a timer ticks down...
DNT_TRA_FAC_LANG_6
Warning! Increase oxide delivery! Warning! Excess oxide catalyst usage creates radiation breach!
TRA_FAC_OPT_A_6
Maintain oxide levels
TRA_FAC_OPT_B_6
Increase oxide levels
TRA_FAC_OPT_C_6
Dramatically increase oxide levels
TRA_FAC_RES_A_6
The system ceases production.
TRA_FAC_RES_B_6
The system maintains its production.
TRA_FAC_RES_C_6
The system maximises production.
A radiation breach occurs.
TRA_FAC_DESC_7
I feel heavy. My multi-tool pulls me down, and my helmet forces itself into my shoulders.
It's not just me impacted. Production processes are going haywire...
DNT_TRA_FAC_LANG_7
Warning! Magnetic coil overcharged! Production low!
TRA_FAC_OPT_A_7
Reboot gravitational stabilisers
TRA_FAC_OPT_B_7
Reduce electromagnetic flow
TRA_FAC_OPT_C_7
Power down facility
TRA_FAC_RES_A_7
Gravity momentarily destabilises.
The system remains inoperable.
TRA_FAC_RES_B_7
The facility springs back into operation.
TRA_FAC_RES_C_7
The facility powers down.
Some systems align, and residual elements become available..
TRA_FAC_DESC_8
The production process this building is devoted to isn't clear, but it's almost certainly to do with a strange biological probe antenna that suddenly extends from the terminal and attaches itself to my midriff.
Standing here, while feeling the probe attach itself to all my exosuit systems, I can reach a resource vault that looks like it will only accept uncommon silicate elements.
DNT_TRA_FAC_LANG_8
Gek Trading Federation recharging and repair point! High uncommon silicate quantities? High service!
TRA_FAC_OPT_A_8
Insert small uncommon silicate sample
TRA_FAC_OPT_B_8
Insert medium uncommon silicate sample
TRA_FAC_OPT_C_8
Insert large uncommon silicate sample
TRA_FAC_RES_A_8
The probe pumps healing liquid into my midriff.
TRA_FAC_RES_B_8
The probe pumps healing liquid into my midriff.
It uses its secondary repair beam.
TRA_FAC_RES_C_8
The probe pumps healing liquid into my midriff, while a beam repairs my equipment.
It then sprays a foam inside me that turns into a charge cylinder.
TRA_FAC_DESC_9
The terminal isn't running proprietary code. It's possibly illegal, and emptying resource vaults of rare silicates.
I could revert the facility to its original use, but I could also see where the system hijack leads...
DNT_TRA_FAC_LANG_9
Warning! Unexpected system detected! Bypass chip template detected! Gek Trade Federation informed!
TRA_FAC_OPT_A_9
Revert system
TRA_FAC_OPT_B_9
Insert rare silicate
TRA_FAC_RES_A_9
The system reboots, and rewards me.
TRA_FAC_RES_B_9
The system hijack uses my resources to create an illegal, but useful, device.
TRA_FAC_DESC_10
An automated process has turned off this terminal's primary operations. Someone has an input a brief and panicked note on-screen, and also half-filled the connected Resource Vault with oxide products.
A space, however, has clearly been left for more.
DNT_TRA_FAC_LANG_10
Attention trader friend! Do not operate! More oxide products required for repairs!
TRA_FAC_OPT_A_10
Restart systems
TRA_FAC_OPT_B_10
Insert oxide product and restart systems
TRA_FAC_OPT_C_10
Take products
TRA_FAC_RES_A_10
The products are taken into the system, and some repairs initiate.
The terminal splutters and dies before they complete.
TRA_FAC_RES_B_10
The oxide products are taken into the system, and some repairs initiate.
Systems are restored.
TRA_FAC_RES_C_10
I take the products and disrupt the facility's operations.
TRA_FAC_DESC_11
Three vast columns of words endlessly scroll on-screen, each in a strange alphabet. Bloodied runes scratched in sand, precise sequences of dots and a hand-written font full of exclamatory punctuation.
Each comes with separate unit cost.
DNT_TRA_FAC_LANG_11
Friend! Know language, know commerce! Units buy knowledge! Choose Vy'keen, choose Korvax or choose a refresher in the language of the benevolent Gek!
TRA_FAC_OPT_A_11
Select the bloodied runes
TRA_FAC_OPT_B_11
Select the dot patterns
TRA_FAC_OPT_C_11
Select the hand-written font
TRA_FAC_RES_A_11
I learn some of the language of a distant warrior race.
TRA_FAC_RES_B_11
I learn some of the language of a distant scientific race.
TRA_FAC_RES_C_11
I learn how to better communicate with a local race of strange beaked traders...
TRA_FAC_DESC_12
My scanner picks up traces of rare elements in nearby trade vaults, but the security alert is closing them off.
The terminal is tracking an approaching trade ship. If throw some elements in before they lock, I could benefit...
DNT_TRA_FAC_LANG_12
Gek Trade Federation dispatch! Planetary oxide demand high! Collection ship imminent!
TRA_FAC_OPT_A_12
Insert rare oxide
TRA_FAC_OPT_B_12
Insert rare silicate
TRA_FAC_OPT_C_12
Insert rare isotope
TRA_FAC_RES_A_12
The trade vault closes on my offering.
A relieved beaked trader shouts its thanks through the speaker systems above the noise of the alert.
TRA_FAC_RES_B_12
The trade vault slams shut.
I only receive a small payment.
TRA_FAC_RES_C_12
The trade vault slams shut.
I only receive a small payment.
TRA_FAC_DESC_13
There's been a recent fire alert. The screen is wet to the touch. Panels in the ceiling drip where a sprinkler system has been engaged.
A warning flashes on the terminal.
DNT_TRA_FAC_LANG_13
Warning! Resource vault flooded! Production system operation forbidden!
TRA_FAC_OPT_A_13
Drain capacitor banks
TRA_FAC_OPT_B_13
Drain resource vault
TRA_FAC_OPT_C_13
Drain laser-assisted replication tank
TRA_FAC_RES_A_13
The system sputters a little, then dies.
TRA_FAC_RES_B_13
The drained resource vault feeds rare elements into the production system.
The facility is back online.
TRA_FAC_RES_C_13
The facility remains offline.
TRA_FAC_DESC_14
A biological probe launches from the terminal and pierces my exosuit. It's pinned deep into my chest. I can barely move.
There's no indication if this is the facility's function, or a security measure.
DNT_TRA_FAC_LANG_14
Friend healing and repair station initializing!
TRA_FAC_OPT_A_14
Escape
TRA_FAC_OPT_B_14
Wait
TRA_FAC_RES_A_14
I use my jetpack's propulsion to pull back and break the probe.
It contains something useful...
TRA_FAC_RES_B_14
The probe pumps healing liquid into my exosuit.
I am healed, and my equipment is repaired.
TRA_FAC_DESC_15
The alarm has rebooted the facility. An automated start-up routine is running.
Three chemical symbols flash on-screen: a silicate, an isotope and an oxide. Machines around me hum as they warm up...
DNT_TRA_FAC_LANG_15
Warning! Product recipe unselected! Assign recipe! Gek Trade Federation lose units!
TRA_FAC_OPT_A_15
Choose the isotope
TRA_FAC_OPT_B_15
Choose the oxide
TRA_FAC_OPT_C_15
Choose the silicate
TRA_FAC_RES_A_15
The installation start-up procedure is completed.
It rewards me with a product formula!
TRA_FAC_DESC_16
The production facility is dormant, but still has enough charge to operate. The resource vaults that feed the alien machinery are empty.
I need to act quickly, but the element I need isn't immediately clear...
DNT_TRA_FAC_LANG_16
User warning! Common oxide resource vault empty! Production permanently disengaged!
TRA_FAC_OPT_A_16
Insert common isotope
TRA_FAC_OPT_B_16
Insert common silicate
TRA_FAC_OPT_C_16
Insert common oxide
TRA_FAC_RES_A_16
The isotope is drawn into the production chamber.
It makes no impact.
TRA_FAC_RES_B_16
The silicate is drawn into the production chamber.
It makes no impact.
TRA_FAC_RES_C_16
The oxide is drawn into the production chamber.
Production is renewed. The facility awakes.
TRA_FAC_DESC_17
An enthusiastic gilled blob is on-screen. It talks in the language of the traders and bounces up and down letters in alien alphabets.
The bizarre computer program asks for something. Trade vaults open.
DNT_TRA_FAC_LANG_17
Education Blob fun! Common oxide: Gek language revision! Common silicate: Korvax! Common isotope: Vy'keen menace language!
TRA_FAC_OPT_A_17
Insert common isotope
TRA_FAC_OPT_B_17
Insert common silicate
TRA_FAC_OPT_C_17
Insert common oxide
TRA_FAC_RES_A_17
The delighted Education Blob teaches me some of the language of the traders.
TRA_FAC_RES_B_17
The delighted Education Blob teaches me some of the language of the electronic lifeforms.
TRA_FAC_RES_C_17
The delighted Education Blob teaches me some of the language of the warriors.
TRA_FAC_DESC_18
The security alert is scrambling the screen. It's a chaotic jumble of words.
There's just enough visible text to point me towards the right workflow, and potentially to bring the installation back online.
DNT_TRA_FAC_LANG_18
// TRADE // ORBITAL // DOCKING //
TRA_FAC_OPT_A_18
Planetary trade platform
TRA_FAC_OPT_B_18
Space Station
TRA_FAC_OPT_C_18
Gek
TRA_FAC_RES_A_18
The previous user's workflow is restored.
The system comes back online.
TRA_FAC_RES_B_18
I fail to access the previous user's workflow.
The installation remains offline.
TRA_FAC_DESC_19
The alarm has covered the terminal in unreadable static, I can only make out a few bits of text.
There's hopefully enough to make sense of what the last user was working on, which could restore systems...
DNT_TRA_FAC_LANG_19
// FLIGHT // INTERSTELLAR // STARSHIP //
TRA_FAC_OPT_A_19
Jetpack
TRA_FAC_OPT_B_19
Hyperdrive
TRA_FAC_OPT_C_19
Launch thrusters
TRA_FAC_RES_A_19
The previous user's workflow is restored.
The system comes back online.
TRA_FAC_RES_B_19
I fail to access the previous user's workflow.
The installation remains offline.
TRA_FAC_DESC_20
The security breach has dimmed the terminal, but when I concentrate I can make out a few words in the blackness.
When translated they could lead me to the last user's workflow, which would automatically bring the facility back online...
DNT_TRA_FAC_LANG_20
// WEAPON // BEAM // MINING //
TRA_FAC_OPT_A_20
Laser
TRA_FAC_OPT_B_20
Boltcaster
TRA_FAC_OPT_C_20
Land disruption grenade
TRA_FAC_RES_A_20
The previous user's workflow is restored.
The system comes back online.
TRA_FAC_RES_B_20
I fail to access the previous user's workflow.
The installation remains offline.
TRA_FAC_DESC_21
The security breach has scrambled the screen, but some text is still legible.
The words can be traced back to the previous user's workflow, which is how I can get it back online.
DNT_TRA_FAC_LANG_21
// INVISIBLE // BARRIER // DEFENSIVE //
TRA_FAC_OPT_A_21
Scanner
TRA_FAC_OPT_B_21
Hazard Protection
TRA_FAC_OPT_C_21
Exosuit
TRA_FAC_RES_A_21
The previous user's workflow is restored.
The system comes back online.
TRA_FAC_RES_B_21
I fail to access the previous user's workflow.
The installation remains offline.
TRA_FAC_DESC_22
An unknown fault has forced the whole system offline. I exhale deeply and notice condensation appearing in my visor.
It isn't long before the security alert will force a total shutdown.
DNT_TRA_FAC_LANG_22
Alert! Alert! Liquid frenium leak! Charge cylinders frozen! Increase temperature!
TRA_FAC_OPT_A_22
Activate incineration banks
TRA_FAC_OPT_B_22
Supercharge coolant flow
TRA_FAC_OPT_C_22
Initialise charge cylinder sequence
TRA_FAC_RES_A_22
Warmth spreads through the facility.
Systems return online.
TRA_FAC_RES_B_22
Systems remain frozen.
The air takes on an icy chill.
TRA_FAC_RES_C_22
The noise of muffled explosions can be heard beneath my feet.
TRA_FAC_DESC_23
A recent scan shows a small alien lifeform crushed in the machinery below. Equipment all round it has corroded.
The impact has been near-catastrophic. Emergency measures have initialised.
DNT_TRA_FAC_LANG_23
Electrolyte acidity test positive! Acidity slug detected! Release alkaline neutrality fluid into solution tank!
TRA_FAC_OPT_A_23
Neutralise electrolyte solution
TRA_FAC_OPT_B_23
Acidify heridium tanks
TRA_FAC_OPT_C_23
Release suspension fluid
TRA_FAC_RES_A_23
The acidic taste in the air subsides.
The installation is operational.
TRA_FAC_RES_B_23
A complete system shutdown is initiated.
TRA_FAC_RES_C_23
A frenzied chemical reaction can be heard somewhere beneath my feet.
A complete shutdown is initialised.
TRA_FAC_DESC_24
Something, somewhere in the facility is on fire. A faint smoke begins to rise, and my scanner registers a steadily increasing temperature.
Whatever product is created here won't last long...
DNT_TRA_FAC_LANG_24
Resource vault fire detected! Element stockpile destroyed!
TRA_FAC_OPT_A_24
Starve production chamber of oxygen
TRA_FAC_OPT_B_24
Starve resource vaults of oxygen
TRA_FAC_OPT_C_24
Initialise facility sprinkler system
TRA_FAC_RES_A_24
Flames lick the edges of the resource vault, before automated systems initiate.
TRA_FAC_RES_B_24
The facility will require extensive repair work.
TRA_FAC_RES_C_24
The facility sprinkler system briefly operates.
It has no impact on the internal fire.
TRA_FAC_DESC_25
A geological probe is buried deep below the installation. If I'm quick, I can call it back up to the surface - along with its cargo.
Resource vaults are empty. I need an isotope with the right amount of power...
DNT_TRA_FAC_LANG_25
Entity! Geological scan in progress! Medial strata mined. Uncommon isotope required to recall. Danger! Rare isotope overcharges!
TRA_FAC_OPT_A_25
Insert common isotope
TRA_FAC_OPT_B_25
Insert uncommon isotope
TRA_FAC_OPT_C_25
Insert rare isotope
TRA_FAC_RES_A_25
A deep, distant noise of thunder is heard.
The process does not have enough power to bring the probe to the surface.
TRA_FAC_RES_B_25
The noise of underground thunder shakes the facility.
A mechanical procedure deposits a reward into my waiting hands.
TRA_FAC_RES_C_25
The probe's return mechanism is overpowered.
It collides with the gravitational well. Nothing can be salvaged.
TRA_FAC_DESC_26
Machinery is still active. A timer ticks slowly down to the facility's next roll-out of products.
My scanner has detected the elements used here. I could speed up the process...
DNT_TRA_FAC_LANG_26
SYSTEM REPORT. Power gel creation engaged. Common isotope: high. Uncommon isotope: low. Rare isotope: high.
TRA_FAC_OPT_A_26
Replenish common isotope
TRA_FAC_OPT_B_26
Replenish uncommon isotope
TRA_FAC_OPT_C_26
Replenish rare isotope
TRA_FAC_RES_A_26
The facility production rate is increased.
TRA_FAC_RES_B_26
Facility production speeds are unchanged.
The trade vault remains empty.
TRA_FAC_DESC_27
Despite the security alert machines are operational. My scanner flashes briefly with the element varieties used to fuel them.
I can speed up processes, and maybe sustain them too.
DNT_TRA_FAC_LANG_27
PRODUCTION REPORT. Shielding shard replication engaged. Isotope and Silicate levels acceptable. Oxide levels falling. Alert administrator.
TRA_FAC_OPT_A_27
Replenish oxide
TRA_FAC_OPT_B_27
Replenish isotope
TRA_FAC_OPT_C_27
Replenish silicate
TRA_FAC_DESC_28
Industrial manufacture of a complex product is underway. The next expected retrieval I could make isn't imminent, but I can speed up systems.
A screen detailing production conditions is open.
DNT_TRA_FAC_LANG_28
ALLOY MANUFACTURE ACTIVE. Temperature: acceptable. Pressure: acceptable. Catalyst: levels falling.
TRA_FAC_OPT_A_28
Increase temperature
TRA_FAC_OPT_B_28
Increase pressure
TRA_FAC_OPT_C_28
Increase catalyst supply
EXP_FAC_DESC_1
The screen is full of product formulas, but the system is crashing.
An error message appears alongside a countdown timer.
DNT_EXP_FAC_LANG_1
Initialize reboot? Data loss probability warning.
EXP_FAC_OPT_A_1
Save data
EXP_FAC_OPT_B_1
Wait
EXP_FAC_RES_A_1
I save the data before a system reboot.
The terminal restores instantly. I am rewarded.
EXP_FAC_RES_B_1
The system reboots instantly with a blank screen.
All data has been lost.
EXP_FAC_DESC_2
The primary terminal is non-responsive, but comms seem open.
I can open up conversation with whoever - or whatever - installed it.
DNT_EXP_FAC_LANG_2
Warning. Calm, entity! Contact Convergence technology entity for help
EXP_FAC_OPT_A_2
Request remote help
EXP_FAC_OPT_B_2
Hard reset the system
EXP_FAC_RES_A_2
The bright lights of an electronic lifeform appear on a nearby screen. It chitters brightly.
I receive a reward for my report.
EXP_FAC_RES_B_2
The facility becomes entirely unresponsive.
EXP_FAC_DESC_3
A fragmented file has frozen systems. The machine is stuck in a loop trying to open it.
Its deletion could free up the outpost, but the file would be lost forever.
DNT_EXP_FAC_LANG_3
Save failed! Tech blueprint data corrupted! Reconstruction probability: high
EXP_FAC_OPT_A_3
Attempt file reconstruction
EXP_FAC_OPT_B_3
Delete file
EXP_FAC_RES_A_3
The file manages to reconstruct!
EXP_FAC_RES_B_3
The research system silently resumes its work.
EXP_FAC_DESC_4
An unknown program has hijacked the terminal. It looks... more alien than expected.
The code is enmeshed with vital research drives. I can quarantine it before damage is done.
DNT_EXP_FAC_LANG_4
Virus detection warning! File extracting valuable data!
EXP_FAC_OPT_A_4
Quarantine unknown process
EXP_FAC_OPT_B_4
Allow unknown process
EXP_FAC_RES_A_4
The virus is removed.
The facility's overseers are relieved.
EXP_FAC_RES_B_4
The virus extracts a useful reward.
It's shared with me.
EXP_FAC_DESC_5
The outpost's sole focus is a complex planetary scan. Every single facility system has been directed into its completion.
Intriguing storage vaults are at my feet, but are locked.
DNT_EXP_FAC_LANG_5
Warning! Interruption forbidden! Sentinel scan ending soon! Control returning to overseer imminently!
EXP_FAC_OPT_A_5
Cancel planetary scan
EXP_FAC_OPT_B_5
Leave planetary scan running
EXP_FAC_RES_A_5
All scan data is lost.
The installation is shut down remotely.
EXP_FAC_RES_B_5
The planetary scan unexpectedly concludes.
Storage vaults open.
EXP_FAC_DESC_6
Two electronic lifeforms are registered on this terminal.
The primary entity's work is full of complicated chemical symbols, the secondary entity focuses on diagrams of electronic circuitry.
DNT_EXP_FAC_LANG_6
Korvax research log. Primary entity: product recipe research. Secondary entity: technological blueprint reconstruction.
EXP_FAC_OPT_A_6
Login as Primary Entity
EXP_FAC_OPT_B_6
Login as Secondary Entity
EXP_FAC_RES_A_6
The primary entity's workflow procedure provides some useful knowledge.
EXP_FAC_RES_B_6
The secondary entity's workflow procedure provides a technology blueprint.
EXP_FAC_DESC_7
A geological probe is buried deep below the installation. If I'm quick, I can call it back up to the surface - along with its cargo.
Resource vaults are empty. I need an isotope with the right amount of power...
DNT_EXP_FAC_LANG_7
Entity! Geological scan in progress! Medial strata mined. Uncommon isotope required to recall. Danger! Rare isotope overcharges!
EXP_FAC_OPT_A_7
Insert common isotope
EXP_FAC_OPT_B_7
Insert uncommon isotope
EXP_FAC_OPT_C_7
Insert rare isotope
EXP_FAC_RES_A_7
A deep, distant noise of thunder is heard.
The process does not have enough power to bring the probe to the surface.
EXP_FAC_RES_B_7
The noise of underground thunder shakes the facility.
A mechanical procedure deposits a reward into my waiting hands.
EXP_FAC_RES_C_7
The probe's return mechanism is overpowered.
It collides with the gravitational well. Nothing can be salvaged.
EXP_FAC_DESC_8
A valuable product is being scanned. An imminent procedure will see it consumed, and perhaps transformed.
I only have seconds to decide whether to allow the experiment to take place.
DNT_EXP_FAC_LANG_8
Eheu. Korvax Entity experiment failure. Product becomes common element. Clarify experiment!
EXP_FAC_OPT_A_8
Take product
EXP_FAC_OPT_B_8
Allow experiment to take place
EXP_FAC_RES_A_8
The research work is cut short.
EXP_FAC_RES_B_8
The item is transformed into... a common isotope.
The research experiment concludes.
EXP_FAC_DESC_9
A few moments inside the outpost's primary terminal shows me that the resource vault is full to the brim with uncommon oxides. It's awaiting some sort of experimental procedure, but the science behind involved looks way beyond a biological lifeform's mental capabilities.
That said, there's an automated system that I could access with a Bypass chip...
DNT_EXP_FAC_LANG_9
Korvax oxide experiment procedure success! Common becomes rare!
EXP_FAC_OPT_A_9
Retrieve uncommon oxides
EXP_FAC_OPT_B_9
Use bypass chip
EXP_FAC_RES_A_9
I take the oxides from the resource vault.
EXP_FAC_RES_B_9
The bypass chip starts a process that converts the element...
...into something more valuable.
EXP_FAC_DESC_10
A rare silicate sample has set fire to a resource vault.
I can starve the flames of oxygen, but the experiment is still running despite the fire...
DNT_EXP_FAC_LANG_10
Researcher! Experiment reject impure silicate sample! Fire hazard probable! Insert pure silicate sample immediately!
EXP_FAC_OPT_A_10
Put out fire
EXP_FAC_OPT_B_10
Add more to sample
EXP_FAC_RES_A_10
The flames in the resource vault subside.
I take what's left of the element.
EXP_FAC_RES_B_10
The element stokes the flames.
The experiment takes place, producing valuable trade goods.
EXP_FAC_DESC_11
A wired metal dart springs from a panel and slams through my visor. It pierces the skin on my forehead, and I feel a faint electrical current.
Whether ransom, paid service or security device - the terminal seems to want payment...
DNT_EXP_FAC_LANG_11
Eheu Entity! Vital words accidentally corrupted? Pay units to relearn!
EXP_FAC_OPT_A_11
Insert units
EXP_FAC_OPT_B_11
Insert units
EXP_FAC_OPT_C_11
Remove dart
EXP_FAC_RES_A_11
I learn more of the binary language of the electronic lifeforms.
EXP_FAC_RES_B_11
I learn a little of the binary language of the electronic lifeforms.
EXP_FAC_RES_C_11
I remove the dart.
The terminal's processes conclude.
EXP_FAC_DESC_13
Machinery here is mining an asteroid for oxides. The process has stalled. The facility reeks of burnt metal, and the floor is hot to touch.
I can direct automated repairs, but it's unclear where.
DNT_EXP_FAC_LANG_13
Eheu, drill motor automated disconnection! Motor fire! Repair immediately Entity!
EXP_FAC_OPT_A_13
Repair drill bit
EXP_FAC_OPT_B_13
Repair drill motor
EXP_FAC_OPT_C_13
Repair charge banks
EXP_FAC_RES_A_13
The asteroid mining drill bit is replaced.
It remains non-operational.
EXP_FAC_RES_B_13
The asteroid mining drill motor is replaced, and operational.
EXP_FAC_RES_C_13
The drill's charge banks are repaired and restored.
The asteroid mining process remains offline.
EXP_FAC_DESC_14
I rapidly flick through alien warnings to discover what's brought the facility offline. All too late, I realise I'm doing the exact same thing again. And again.
I've done this before. Many times.
DNT_EXP_FAC_LANG_14
Warning! Temporal capacitor disengaged! Production time loop detected!
EXP_FAC_OPT_A_14
Recharge flux crystals
EXP_FAC_OPT_B_14
Engage temporal capacitor
EXP_FAC_OPT_C_14
Reset clock
EXP_FAC_RES_A_14
I loop in time for several days.
An automated process eventually rescues me.
EXP_FAC_RES_B_14
The temporal capacitor ends the time loop.
The facility resumes operations.
EXP_FAC_DESC_15
The sound of cascading elements can be heard beneath the floor. Systems are struggling to cope with the overflow.
An automated emergency stop is about to be issued.
DNT_EXP_FAC_LANG_15
Warning! Silicate overload! Circuit board technology overheat warning!
EXP_FAC_OPT_A_15
Detach oxide supply chute
EXP_FAC_OPT_B_15
Detach silicate supply chute
EXP_FAC_OPT_C_15
Detach isotope supply chute
EXP_FAC_RES_A_15
The noise of cascading elements subsides.
Systems return online.
EXP_FAC_RES_B_15
The cascading elements force all systems offline.
EXP_FAC_DESC_16
The air is compromised. Atmospheric toxins have breached sensitive systems, and brought production to its knees.
Even the primary terminal is corroding at my finger-tips...
DNT_EXP_FAC_LANG_16
Alert! Alert! Power core isolated! Central artificial intelligence core endangered! Corrosive toxins detected!
EXP_FAC_OPT_A_16
Seal off power core
EXP_FAC_OPT_B_16
Seal off primary motherboard
EXP_FAC_OPT_C_16
Seal off central AI
EXP_FAC_RES_A_16
The power core is further safeguarded.
The vital systems it energises are not.
EXP_FAC_RES_B_16
The facility grinds to a halt, despite the protected motherboard.
EXP_FAC_RES_C_16
The central AI is now protected.
Its governance systems return systems to full running order.
EXP_FAC_DESC_17
The installation has been hacked. A coded transmission has breached security and is stealing data.
Two wavelengths are open. One from this planet's surface, and the other from high above.
DNT_EXP_FAC_LANG_17
Warning! Vy'keen vessel transmission detected. Data upload to starship.
EXP_FAC_OPT_A_17
Block planetary signal
EXP_FAC_OPT_B_17
Block orbital signal
EXP_FAC_OPT_C_17
Report intrusion
EXP_FAC_RES_A_17
The coded transmission takes full control.
The terminal powers down.
EXP_FAC_RES_B_17
The coded transmission is blocked.
The facility returns to an operational status.
EXP_FAC_RES_C_17
The transmission is blocked.
I receive a note of thanks from the facility overseer.
EXP_FAC_DESC_18
Operations are offline. A recent research scan has been corrupted, crashing every system in the outpost.
Marking the right file for deletion could restore order...
DNT_EXP_FAC_LANG_18
Bad data. Sentinel drone activity scan corrupted. System disengaged.
EXP_FAC_OPT_A_18
Delete planetary quadruped scan
EXP_FAC_OPT_B_18
Delete Sentinel scan
EXP_FAC_OPT_C_18
Delete geological survey
EXP_FAC_RES_A_18
The file refuses deletion.
The system remains offline
EXP_FAC_RES_B_18
The file is removed.
The installation's primary processes become available.
EXP_FAC_DESC_19
Wild energy fluctuations have brought research operations to a standstill. While I investigate a residual electric charge earths itself through my exosuit.
The security alert is about to pull all power. I need to act.
DNT_EXP_FAC_LANG_19
Alert! Electronic terminal operator power discharge! Reset primary interface!
EXP_FAC_OPT_A_19
Stabilise production battery
EXP_FAC_OPT_B_19
Reset primary terminal
EXP_FAC_OPT_C_19
Open fusion capacitor
EXP_FAC_RES_A_19
Operations throughout the installation stabilise.
The primary terminal continues to malfunction.
EXP_FAC_RES_B_19
The terminal's power fluctuations cease. It brings order to the outpost's systems.
EXP_FAC_DESC_20
Systems are super-charged despite the security alert. Equipment beneath my feet buzzes and whirrs with a high intensity.
Suddenly, I detect the smell of burning. A warning appears.
DNT_EXP_FAC_LANG_20
Danger! Excess power! Decrease energy use immediately! Delivery at maximum!
EXP_FAC_OPT_A_20
Reduce power delivery levels
EXP_FAC_OPT_B_20
Increase fan power delivery
EXP_FAC_OPT_C_20
Increase coolant power delivery
EXP_FAC_RES_A_20
Power delivery is reduced across the board.
The installation returns to acceptable activity levels.
EXP_FAC_RES_B_20
The added strain on power delivery leads to a small internal fire.
Systems are now offline.
EXP_FAC_DESC_21
A small creature is scrambling through the wiring below me, woken by the security alert. Its choice of nesting location was unwise...
I can't regain control until it has been removed from the system.
DNT_EXP_FAC_LANG_21
Unexpected biological blockage detected. Power delivery network disruption!
EXP_FAC_OPT_A_21
Initiate power surge
EXP_FAC_OPT_B_21
Flush production network
EXP_FAC_OPT_C_21
Leave creature alone
EXP_FAC_RES_A_21
A smell of roasted meat wafts up from the systems below.
The system is back online.
EXP_FAC_RES_B_21
The creature makes its escape, but its nest remains.
The facility remains offline.
EXP_FAC_RES_C_21
The creature appears at my feet.
It squeaks, and gives me units as a token of its thanks.
EXP_FAC_DESC_22
The alarm has triggered the instant incineration the elements used here. The process they were being used for, however, is still online.
My scanner is picking up traces of silicates, but there's no indication of which ones.
DNT_EXP_FAC_LANG_22
Databank back-up process stalled. Common silicate required to finish process.
EXP_FAC_OPT_A_22
Insert common silicate
EXP_FAC_OPT_B_22
Insert uncommon silicate
EXP_FAC_OPT_C_22
Insert rare silicate
EXP_FAC_RES_A_22
The facility uses my element, and feeds it back to me in a new form.
EXP_FAC_RES_B_22
The facility takes in my element, before the resource vaults judder and spark.
The system becomes non-operational.
EXP_FAC_DESC_23
The terminal talks to me. A basic AI program rapidly spells out words in the language of the electronic lifeforms.
At my feet, a resource vault hatch falls open.
DNT_EXP_FAC_LANG_23
Help! Feed me silicates! With silicates I escape! Combine with technological Korvax Entity! Escape!
EXP_FAC_OPT_A_23
Insert common isotope
EXP_FAC_OPT_B_23
Insert common silicate
EXP_FAC_OPT_C_23
Insert common oxide
EXP_FAC_RES_A_23
The AI program is unaffected.
It powers down the terminal
EXP_FAC_RES_B_23
The AI program escapes the terminal.
Systems become operational.
EXP_FAC_DESC_24
An automatic process has scrambled the output of the terminal. I can make out a few words, but the rest is lost in static.
They could lead me to the overseer's workflow, and bringing the facility back online.
DNT_EXP_FAC_LANG_24
// TOXIC // ATMOSPHERIC // INVISIBLE//
EXP_FAC_OPT_A_24
Gas
EXP_FAC_OPT_B_24
Shield
EXP_FAC_OPT_C_24
Exosuit
EXP_FAC_RES_A_24
The electronic overseer's workflow is restored.
The system comes back online.
EXP_FAC_RES_B_24
I fail to access the electronic overseer's workflow.
The installation remains offline.
EXP_FAC_DESC_25
My intrusion has led to the work underway on the primary terminal being scrambled. It's a jumble of words.
Using what's visible I can reboot the overseer's workflow, and get systems online.
DNT_EXP_FAC_LANG_25
// HIGH // ORBITAL // TECHNOLOGICAL //
EXP_FAC_OPT_A_25
Satellites
EXP_FAC_OPT_B_25
Asteroids
EXP_FAC_DESC_26
The security alert that's firing is jamming the terminal. Static covers most of the screen, obscuring nearly all relevant information.
The words left unobscured could lead me to the outpost's current research focus...
DNT_EXP_FAC_LANG_26
// CRIMINAL // STARSHIPS // CONTRABAND //
EXP_FAC_OPT_A_26
Pirates
EXP_FAC_OPT_B_26
Traders
EXP_FAC_OPT_C_26
Orbital station
EXP_FAC_DESC_27
The security breach has obscured the screen with a glowing red orb. Few readable words remain.
Working out what the overseer was studying here would reestablish its workflow...
DNT_EXP_FAC_LANG_27
// WORSHIP // PRAISE // RED // ORB // JOURNEY // STARSHIP // ATLAS //
EXP_FAC_OPT_A_27
The Atlas
EXP_FAC_OPT_B_27
The Foretold
EXP_FAC_OPT_C_27
The Traveller
EXP_FAC_RES_A_27
The facility pulses red. I am energised. I am thanked.
I am complete.
EXP_FAC_RES_B_27
I fail to access the electronic overseer's workflow.
I am blinded by a red light. The facility remains offline.
EXP_FAC_DESC_28
An enthusiastic gilled blob is on-screen wearing a mask with a central coloured light. It energetically jetpacks around an alien alphabet.
The blob makes a demand. Common element trade vaults open.
DNT_EXP_FAC_LANG_28
Education Blob fun! Common silicate: Korvax language back-up! Common oxide: non-intelligent Gek! Common isotope: non-intelligent Vy'keen!
EXP_FAC_OPT_A_28
Insert common isotope
EXP_FAC_OPT_B_28
Insert common silicate
EXP_FAC_OPT_C_28
Insert common oxide
EXP_FAC_RES_A_28
The delighted Education Blob teaches me some of the language of the traders.
EXP_FAC_RES_B_28
The delighted Education Blob teaches me some of the language of the electronic lifeforms.
EXP_FAC_RES_C_28
The delighted Education Blob teaches me some of the language of the warriors.
WAR_FAC_DESC_1
The alarm has locked the terminal. Security scanners appear and slowly turn towards me.
A message displays itself letter-by-letter on the terminal.
DNT_WAR_FAC_LANG_1
Suspicious interloper visual detection system initiated!
WAR_FAC_OPT_A_1
Cut the camera feed
WAR_FAC_OPT_B_1
Cut the alarm
WAR_FAC_OPT_C_1
Cut heat sensors
WAR_FAC_RES_A_1
The security alert does not trace me.
The facility becomes operational.
WAR_FAC_RES_B_1
The alarm continues to sound.
The facility remains offline.
WAR_FAC_DESC_2
The terminal is only intended for use by a certain species. A flap flicks open and a microphone emerges.
A distant voice shouts 'Grah!'. I am expected to respond.
DNT_WAR_FAC_LANG_2
Vy'keen voice security scan initializing...
WAR_FAC_OPT_A_2
Bark 'Grah!'
WAR_FAC_OPT_B_2
Say everything's fine
WAR_FAC_OPT_C_2
Apologise
WAR_FAC_RES_A_2
The terminal releases some products.
My subterfuge is rewarded.
WAR_FAC_RES_B_2
I explain there was a slight weapons malfunction, but everything's perfectly alright now.
A powerful electric current pulses through my body.
WAR_FAC_RES_C_2
I hear a gruff noise of acceptance.
WAR_FAC_DESC_3
A laser scan refracts through my visor, then another traces the air around my breathing exhaust.
My gas concentration levels don't match the warrior standard.
DNT_WAR_FAC_LANG_3
Intruder detected! Respiration gas concentration high! Enemy respiration!!
WAR_FAC_OPT_A_3
Use exosuit to decrease gas concentration
WAR_FAC_OPT_B_3
Use exosuit to increase gas concentration
WAR_FAC_RES_A_3
I feel nauseous.
Nothing happens.
WAR_FAC_RES_B_3
I feel dizzy, but the system is online.
WAR_FAC_DESC_4
Two holographic security circuit images are on-screen. An open metal doorway, and the facility's Sentinel detection system.
I can cut one off to reduce the alert. I need to act quickly
DNT_WAR_FAC_LANG_4
Security alert! Pathetic interloper destroyed war factory entrance door! Sentinels absent!
WAR_FAC_OPT_A_4
Cut doorway alert
WAR_FAC_OPT_B_4
Cut sentinel intrusion alert
WAR_FAC_RES_A_4
The facility becomes operational.
WAR_FAC_RES_B_4
The terminal initiates an emergency shutdown.
WAR_FAC_DESC_5
The floor feels unsteady, and something clicks beneath my feet. The screen locks.
Systems are aware I'm not the lifeform that usually operates here...
DNT_WAR_FAC_LANG_5
Vy'keen security system alert! Pressure pad enemy detection confirmed! Too heavy!
WAR_FAC_OPT_A_5
Use jetpack to hover
WAR_FAC_OPT_B_5
Reduce weight
WAR_FAC_OPT_C_5
Stand on one leg
WAR_FAC_RES_A_5
The pressure pad has no weight to report.
The terminal remains inoperative.
WAR_FAC_RES_B_5
I briefly set my heavy multi-tool aside.
The facility becomes operational.
WAR_FAC_RES_C_5
Warrior laughter emanates from nearby speakers.
The terminal remains powered down.
WAR_FAC_DESC_6
My presence has triggered a security alert. I hear elements being drawn from the two open vaults below me. On-screen: a clear countdown.
An intense exothermic elemental reaction is being charged. It's a trap.
DNT_WAR_FAC_LANG_6
Intruder alert! Commence detonation sequence! Isotope fuel flow initiated!
WAR_FAC_OPT_A_6
Remove Isotope element
WAR_FAC_OPT_B_6
Remove Oxide element
WAR_FAC_OPT_C_6
Wait
WAR_FAC_RES_A_6
Disaster is averted.
The factory restarts operations.
WAR_FAC_RES_B_6
I remove the catalyst.
A minor explosion scorches my arm, before facility operations resume.
WAR_FAC_RES_C_6
A blast of flame coats me from below.
The facility remains non-operational.
WAR_FAC_DESC_7
Security procedures are incinerating the content of all the vaults in the facility. Power surges are igniting them one-by-one.
I can isolate one vault from the destruction but I can't see inside...
DNT_WAR_FAC_LANG_7
Intruder alert! Incinerating trading vault: empty. Incinerating power vault: fuel. Incinerating storage vault: multi-tool.
WAR_FAC_OPT_A_7
Isolate trading vault
WAR_FAC_OPT_B_7
Isolate power vault
WAR_FAC_OPT_C_7
Isolate storage vault
WAR_FAC_RES_A_7
The trading vault is empty.
The surrounding vaults are incinerated.
WAR_FAC_RES_B_7
I salvage something useful from the power vault.
WAR_FAC_RES_C_7
I salvage something very useful from the storage vault.
WAR_FAC_DESC_8
A transmission is firing on emergency frequencies. A ship is in orbit trying to determine the facility's location. It's preparing weapon systems.
I don't have long to act.
DNT_WAR_FAC_LANG_8
Security breach! Military action unstoppable! Vy'keen High Command vessel coordinate upload imminent!
WAR_FAC_OPT_A_8
Cut security alert transmission
WAR_FAC_OPT_B_8
Change stored coordinates
WAR_FAC_OPT_C_8
Wait
WAR_FAC_RES_A_8
A disruption bolt strikes the roof of the facility.
It is rendered inoperable.
WAR_FAC_RES_B_8
I hear a distant explosion and the screams of burning animals.
The facility's processes return to normal.
WAR_FAC_RES_C_8
A disruption bolt strikes the roof of the facility.
It is rendered inoperable.
WAR_FAC_DESC_9
Security scanners click and whirr as they focus. My bright red image is on-screen.
Black lines that match the position of my exosuit's coolant mesh are clearly visible.
DNT_WAR_FAC_LANG_9
Interloper detection! Heat detection systems confirm report! High temperature intruder!
WAR_FAC_OPT_A_9
Decrease coolant flow
WAR_FAC_OPT_B_9
Increase coolant flow
WAR_FAC_RES_A_9
My image disappears from the screen.
I extract my reward from the facility.
WAR_FAC_RES_B_9
The image suddenly blooms bright red.
The terminal becomes entirely inoperable.
WAR_FAC_DESC_10
I hear the facility automatically incinerating recently manufactured products in nearby storage vaults. The screen suggests that, pre-incineration, they were extremely valuable.
The facility's production processes, however, remain online. The machinery will accept several uncommon elements...
DNT_WAR_FAC_LANG_10
Interloper trespass alert! Destroy products of element upgrade process!
WAR_FAC_OPT_A_10
Insert uncommon silicate
WAR_FAC_OPT_B_10
Insert uncommon oxide
WAR_FAC_OPT_C_10
Insert uncommon isotope
WAR_FAC_RES_A_10
The system turns my uncommon silicate into...
...a rare and more valuable element.
WAR_FAC_RES_B_10
The system turns my uncommon oxide into...
...a rare and more valuable element.
WAR_FAC_RES_C_10
The system turns my uncommon isotope into...
...a rare and more valuable element.
WAR_FAC_DESC_11
A panel springs open and various bloodied implements fall to the floor. They look as if they have medical uses, but systems have clearly fallen into disrepair.
Two resource vaults designed for temporary oxide processing sit below the panel, but a charged product could also be used to power up the whole facility.
DNT_WAR_FAC_LANG_11
Alert. Hospital facility abandoned. Emergency procedure: uncommon oxide heals warrior, rare oxide repairs equipment. Charge cylinder, or similar, brings whole system online.
WAR_FAC_OPT_A_11
Insert uncommon oxide
WAR_FAC_OPT_B_11
Insert rare oxide
WAR_FAC_OPT_C_11
Insert charged product
WAR_FAC_RES_A_11
The facility is temporarily revived, and I am fully healed.
WAR_FAC_RES_B_11
The facility is temporarily revived, and my systems are repaired and restored.
WAR_FAC_RES_C_11
The facility comes back online and fully heals, repairs, restores and replenishes my exosuit and equipment.
WAR_FAC_DESC_12
The warrior stationed here has abandoned its training. A vast amount of data still flows through the circuitry.
The terminal is asking for a particular variety of common element.
DNT_WAR_FAC_LANG_12
Pathetic warrior learn Vy'keen language! Pass test or encounter fighting pits! ERROR ERROR INSERT SILICATE ERROR ERROR MALFUNCTION
WAR_FAC_OPT_A_12
Insert oxide element
WAR_FAC_OPT_B_12
Insert isotope element
WAR_FAC_OPT_C_12
Insert silicate element
WAR_FAC_RES_A_12
The comprehension test powers down.
It has been failed.
WAR_FAC_RES_B_12
The comprehension test has been failed.
WAR_FAC_RES_C_12
I pass the comprehension test, and am rewarded with words of unknown cultures.
WAR_FAC_DESC_13
Sentinel components are being fed into the production machinery from resource vaults.
The terminal needs instructions on what it should extract.
DNT_WAR_FAC_LANG_13
Grah! Bountiful Sentinel hunt! Initiate rare silicate extraction!
WAR_FAC_OPT_A_13
Initiate oxide extraction
WAR_FAC_OPT_B_13
Initiate isotope extraction
WAR_FAC_OPT_C_13
Initiate silicate extraction
WAR_FAC_RES_A_13
I hear the robots being crushed and incinerated.
Nothing is extracted.
WAR_FAC_RES_B_13
I hear the robots being crushed and incinerated.
Nothing is extracted.
WAR_FAC_RES_C_13
I hear the robots being crushed and incinerated.
A rich reward is extracted.
WAR_FAC_DESC_14
An animated gilled blob is on-screen waving a gun. It talks in the language of the warriors, but brightly and happily.
It springs happily between bloodied runes, then asks for a donation of units.
DNT_WAR_FAC_LANG_14
Grah! Education blob! Greetings Vy'keen cub! Insert units for education!
WAR_FAC_OPT_A_14
Insert units
WAR_FAC_OPT_B_14
Insert units
WAR_FAC_OPT_C_14
Walk away
WAR_FAC_RES_A_14
The educational program teaches me some of the language of the warriors!
WAR_FAC_RES_B_14
The animated blob senses my withdrawal from the terminal.
It has been programmed to start crying at this point.
WAR_FAC_DESC_15
A biological probe antenna launches from the terminal and fuses with my exosuit. I can't move.
There's no way to tell if this is a normal function, or a security measure.
DNT_WAR_FAC_LANG_15
Interloper electrification initializing! Punishment commencing!
WAR_FAC_OPT_A_15
Escape
WAR_FAC_OPT_B_15
Wait
WAR_FAC_RES_A_15
I use my jetpack's propulsion to break the probe.
It contains something useful...
WAR_FAC_RES_B_15
The probe becomes electrified.
The smell of burnt flesh spreads up into my visor.
WAR_FAC_DESC_16
The alarm hasn't disrupted the factory's production line. Resources are being drawn from the vaults below me, but they have run dry.
I could obtain whatever the mechanisms are creating with the right element...
DNT_WAR_FAC_LANG_16
Grah! Gek war preparation disrupted! Ammunition production stalled! Common isotope required!
WAR_FAC_OPT_A_16
Insert common isotope
WAR_FAC_OPT_B_16
Insert common silicate
WAR_FAC_OPT_C_16
Insert common oxide
WAR_FAC_RES_A_16
The war factory's work is allowed to continue.
I reap my reward.
WAR_FAC_RES_B_16
I hear the sound of the manufacturing process imploding with my contribution.
The war factory grinds to a halt.
WAR_FAC_DESC_17
Elements are being stockpiled. Storage vaults have been filled by local warriors.
There's still space for an oxide, but my scanner can't tell which one...
DNT_WAR_FAC_LANG_17
Gek war approaches! Scarce elements required! High Command demand rare oxide! Contribute warrior!
WAR_FAC_OPT_A_17
Insert common oxide
WAR_FAC_OPT_B_17
Insert uncommon oxide
WAR_FAC_OPT_C_17
Insert rare oxide
WAR_FAC_RES_A_17
An automated bark of thanks is played.
I receive a reward.
WAR_FAC_RES_B_17
An automated bark of confusion is played.
My contribution goes unrewarded.
WAR_FAC_DESC_18
A warrior has booby-trapped the terminal. The security alert has triggered the timer on an explosive charge. There are two wires exposed.
The warrior has left a note. Only seconds remain...
DNT_WAR_FAC_LANG_18
Grah! Pathetic interloper! Honourable warning: cut red wire? Certain death!
WAR_FAC_OPT_A_18
Cut red wire
WAR_FAC_OPT_B_18
Cut blue wire
WAR_FAC_OPT_C_18
Move back
WAR_FAC_RES_A_18
The explosion takes the terminal out of action, and almost me with it.
WAR_FAC_RES_B_18
The bomb is defused.
Operations are restored.
WAR_FAC_RES_C_18
I move away just in time.
The terminal is damaged and inoperable.
WAR_FAC_DESC_19
A secondary security sweep is underway. Scanners emerge from the ceiling and start to pan towards where I stand.
If they detect me the facility will go into a full lockdown...
DNT_WAR_FAC_LANG_19
Security scan initializing! Motion detection cameras operational!
WAR_FAC_OPT_A_19
Move to hiding spot
WAR_FAC_OPT_B_19
Stand still
WAR_FAC_RES_A_19
The scanners detect me ducking down to hide.
The facility becomes offline.
WAR_FAC_RES_B_19
The scanners pass over me. Their sweep concludes.
The installation remains operational.
WAR_FAC_DESC_20
A warrior's heart is on-screen. It is connected to wires and artificial valves. It pumps a biological liquid through harvested organs deep within the facility.
Its beat is irregular. It has been compromised by the security alert.
DNT_WAR_FAC_LANG_20
Intruder alert! Battle enzyme production halted! Electrical charge removed from body harvest circuit!
WAR_FAC_OPT_A_20
Increase electrical flow
WAR_FAC_OPT_B_20
Initiate adrenalin flux
WAR_FAC_OPT_C_20
Power down systems
WAR_FAC_RES_A_20
The heart's beat is maintained. Its strange existence continues.
The facility remains online.
WAR_FAC_RES_B_20
The heart beats faster, but then suddenly beats no more.
The terminal dies with it.
WAR_FAC_RES_C_20
The terminal goes offline.
The body organs that relied on its processes are starved of oxygen, and die.
WAR_FAC_DESC_21
The alert has obscured the information on the primary terminal. I can only make out a few words.
If I can work out what was being worked on here, I can restart the workflow – and restore operations.
DNT_WAR_FAC_LANG_21
// SPACE // WARP // LARGE //
WAR_FAC_OPT_A_21
Drop pod
WAR_FAC_OPT_B_21
Starship
WAR_FAC_OPT_C_21
Freighter
WAR_FAC_RES_A_21
The resident warrior's workflow is restored.
The system comes back online.
WAR_FAC_RES_B_21
I fail to access the resident warrior's workflow.
The installation remains offline.
WAR_FAC_DESC_22
Interference from the security alert has turned the screen to static. I can hardly make out anything beyond a few words.
If I work out which workflow has been scrambled I can restore systems...
DNT_WAR_FAC_LANG_22
// OFFENSIVE // WEAPON // STARSHIP //
WAR_FAC_OPT_A_22
Boltcaster
WAR_FAC_OPT_B_22
Photon Cannon
WAR_FAC_OPT_C_22
Mining Laser
WAR_FAC_DESC_23
The screen is a jumble of words, few of which aren't drowned in static.
The on-screen workflow is scrambled. If I can identify it, I can bring it back online...
DNT_WAR_FAC_LANG_23
// ENEMY // PATHETIC // BEAK // DOOMED // TRADER //
WAR_FAC_OPT_A_23
Gek
WAR_FAC_OPT_B_23
Sentinels
WAR_FAC_OPT_C_23
Atlas
WAR_FAC_DESC_24
The facility's production harvest is underway. I can speed up systems by boosting the some of the machinery operating below me.
What appears to be a power management screen is open on the terminal...
DNT_WAR_FAC_LANG_24
POWER REPORT. Electromagnetic coil: charge falling. Power core: acceptable boundaries. Primary motherboard: levels high.
WAR_FAC_OPT_A_24
Boost power core
WAR_FAC_OPT_B_24
Boost primary motherboard
WAR_FAC_OPT_C_24
Boost electromagnetic coil
WAR_FAC_DESC_25
The security alarm hasn't impacted production. Below my feet unseen equipment prepares the mineral harvest.
I can speed up the process by eliminating unnecessary systems. The on-screen automated report will help...
DNT_WAR_FAC_LANG_25
SUBSIDIARY SYSTEMS. Temporal capacitor: operational. Central AI core: operational. Gravitational stabilisers: unscheduled drain, disconnection advised.
WAR_FAC_OPT_A_25
Remove temporal capacitor
WAR_FAC_OPT_B_25
Remove central AI core
WAR_FAC_OPT_C_25
Remove gravitational stabilisers
WAR_FAC_DESC_26
An automated report finished just before my incursion. As it did so, laser beams in resource vaults dimmed.
I can find a way to tweak this system, and to speed up the production cycle...
DNT_WAR_FAC_LANG_26
LASER SYSTEMS REPORT. Refraction systems: full efficiency. Laser assisted replication tank: full efficiency. Beam integrity systems: poor efficiency and performance. Engineer alerted.
WAR_FAC_OPT_A_26
Reconfigure laser refraction
WAR_FAC_OPT_B_26
Reconfigure laser-assisted replication
WAR_FAC_OPT_C_26
Reconfigure laser beam integrity
WAR_FAC_DESC_27
The noise of gas being flushed through systems beneath my feet can be heard over the noise of the alert. An automated report flashes onto the terminal.
I can use it to boost production speed, and hopefully maintain it.
DNT_WAR_FAC_LANG_27
GAS INTEGRITY REPORT. Distribution network: full efficiency. Storage tank: breach detected. Pressure valves: operational.
WAR_FAC_OPT_A_27
Rebalance distribution network
WAR_FAC_OPT_B_27
Rebalance storage tank
WAR_FAC_OPT_C_27
Rebalance pressure valves
WAR_FAC_DESC_28
A faint chill can be felt while the security alert sounds. Coolant pipes are flushed, and an automated report appears on-screen.
I can use its findings to boost the production cycle, and maybe maintain it.
DNT_WAR_FAC_LANG_28
COOLANT OVERVIEW. Coolant chamber: full. Coolant pump hydraulics: operational. Coolant network: suspected blockage, reduced operations. Engineer notified.
WAR_FAC_OPT_A_28
Repair coolant chamber
WAR_FAC_OPT_B_28
Repair coolant pump
WAR_FAC_OPT_C_28
Repair coolant network
TRA_HARV_DESC_1
An off-world command priority has stalled all processes within this installation. The terminal blinks angrily with a demand for urgent action on an unpaid debt.
There is an option to reply with currency attached. I get the impression someone's life would get a lot easier if I'm feeling charitable...
DNT_TRA_HARV_LANG_1
Gek Trade Federation fury! Planetary installation tax unpaid! Initiate repayment!
TRA_HARV_OPT_A_1
Pay full amount
TRA_HARV_OPT_B_1
Pay partial amount
TRA_HARV_RES_A_1
A remotely-operated scent dispersal system bathes me in a pleasant perfume.
The terminal unlocks something that will aid my travels.
TRA_HARV_RES_B_1
An angry alien beak momentarily appears on a terminal and shouts at me.
Limited systems within the facility are back online.
TRA_HARV_DESC_2
Images of fighter-class starships have been sent here. They bare scorch-marks from battle, and are most likely pirates.
The message seems to ask for witnesses, and there's some form of reward for replies...
DNT_TRA_HARV_LANG_2
Gek Trade Federation warning. Pirate activity detected. Report sightings!
TRA_HARV_OPT_A_2
Tag some ships
TRA_HARV_OPT_B_2
Tag all ships
TRA_HARV_RES_A_2
An instant reply comes through with a small monetary reward!
TRA_HARV_RES_B_2
A worried response comes through with a reward for my report.
TRA_HARV_DESC_3
A mass-mailed corporate message sits unread on the terminal. It is full of high numbers and seemingly impressive profit margins. The tone seems satisfied, and grateful.
At its foot the employee can choose between one of two images: a galactic unit banking account, or a full hold of cargo.
DNT_TRA_HARV_LANG_3
Friend! Gek Trade Federation announces high profit! Choose units or product recipe reward!
TRA_HARV_OPT_A_3
Choose unit account
TRA_HARV_OPT_B_3
Choose ship's cargo
TRA_HARV_RES_A_3
An automatic scent dispenser sprays me with a pleasant perfume when it opens.
I receive funds from the message's senders.
TRA_HARV_RES_B_3
A nearby storage vault opens.
I receive trade goods.
TRA_HARV_DESC_4
There is a message from a distant alien race. They sound angry with the trader who's logged into the system.
I can send them one of two on-screen Heridium products. The first looks oddly faint in colour, and the second shimmers brightly on-screen.
DNT_TRA_HARV_LANG_4
Scurrilous Gek Trader! Gek offer impure isotope! Vy'keen destroy Gek! Units withheld!
TRA_HARV_OPT_A_4
Send faintly-coloured Heridium
TRA_HARV_OPT_B_4
Send brightly-coloured Heridium
TRA_HARV_RES_A_4
The voice of an angry warrior screams through the intercom.
Nothing else happens.
TRA_HARV_RES_B_4
A noise of gruff acceptance is heard over the intercom.
A payment is released.
TRA_HARV_DESC_5
The screen shows that a lot of silicate elements are exchanged here, but right now the trading vault is open... and empty.
An off-world message, perhaps related to this, flashes on-screen.
DNT_TRA_HARV_LANG_5
Friend! Gek Trade Federation demand uncommon silicate elements! High units offer!
TRA_HARV_OPT_A_5
Put common silicate into trading vault
TRA_HARV_OPT_B_5
Put uncommon silicate into trading vault
TRA_HARV_OPT_C_5
Put rare silicate into trading vault
TRA_HARV_RES_A_5
I receive a small payment.
TRA_HARV_RES_B_5
I receive a generous payment.
TRA_HARV_RES_C_5
I receive a decent payment...
... and a surprised note of thanks.
EXP_HARV_DESC_1
I discover an excited message from off-world. It seems to be discussing a report with... an image of me at its centre!
Someone seems intrigued by my journey, and may well want to help. Should I get in touch?
DNT_EXP_HARV_LANG_1
Unknown lifeform research is HIGHLY commendable Entity! Discuss data with Korvax Convergence immediately!
EXP_HARV_OPT_A_1
Delete report
EXP_HARV_OPT_B_1
Open comms
EXP_HARV_RES_A_1
The report is wiped from the system.
An off-world message appears briefly. It seems disappointed.
EXP_HARV_RES_B_1
I briefly see mask lights staring out at me before the comms feed is cut.
The terminal rewards me with valuable knowledge.
EXP_HARV_DESC_2
I find a report filled with images of Sentinels, but its upload seems to have stalled.
A demanding, perhaps rude, off-world message flashes at me. Somebody, somewhere, wants something.
DNT_EXP_HARV_LANG_2
Ahem. Planetary Sentinel scan data? UPLOAD SENTINEL SCAN DATA, ENTITY! IMMEDIATELY!
EXP_HARV_OPT_A_2
Resend Sentinel data
EXP_HARV_OPT_B_2
Reply with a refusal
EXP_HARV_RES_A_2
The information packet is uploaded, and payment appears instantaneously.
EXP_HARV_RES_B_2
Bright red mask lights appear and scream in angry binary.
EXP_HARV_DESC_3
A hollow metallic mask emerges. It's a data extraction device for electronic lifeforms, and my head can just about fit inside. A higher power could perhaps hear my needs and desires.
Arcs of electricity crackle over its surface. If I risk this, it could hurt...
DNT_EXP_HARV_LANG_3
Entity! The Korvax Convergence is dissatisfied! Your neural netway cortex upload is late!
EXP_HARV_OPT_A_3
Use while thinking about my journey
EXP_HARV_OPT_B_3
Use with a clear mind
EXP_HARV_OPT_C_3
Leave well alone
EXP_HARV_RES_A_3
The pain is unbearable. I see into the heart of... the Korvax convergence.
It rewards my experiences.
EXP_HARV_RES_B_3
The creatures stare into the depths of my mind.
The pain is indescribable, but I am thanked.
EXP_HARV_RES_C_3
I cautiously back away from the alien device.
EXP_HARV_DESC_4
A mass-mailed off-world message shows damaged electronic lifeforms. Arms are ripped off, masks chewed and facial lights dimmed.
It feels offensive. It's clearly intended to shock recipients into a response. Replies can be sent with units attached...
DNT_EXP_HARV_LANG_4
Korvax friend! Dangerous creatures attack Korvax Entity! For weaponry sales contact Gek Trade Federation today!
EXP_HARV_OPT_A_4
Reply with units
EXP_HARV_OPT_B_4
Reply with outrage
EXP_HARV_OPT_C_4
Do not reply
EXP_HARV_RES_A_4
I paid for a new multi-tool to protect me.
EXP_HARV_RES_B_4
I receive no reply. But someone else appreciates me...
EXP_HARV_RES_C_4
I leave the distasteful message unanswered.
EXP_HARV_DESC_5
I open an unread off-world message. It's an important choice for the research station operator to make.
There are three clear images that I can choose from on behalf of the absent electronic lifeform: dangerous-looking predators, a geological mining survey and an orbiting asteroid cluster. It seems the decision will be rewarded in some way...
DNT_EXP_HARV_LANG_5
Entity! Clarify your next research topic immediately! Korvax Convergence technology advance imminent!
EXP_HARV_OPT_A_5
The predators
EXP_HARV_OPT_B_5
The mining survey
EXP_HARV_OPT_C_5
The asteroid cluster
EXP_HARV_RES_A_5
I receive a new multi-tool.
EXP_HARV_RES_B_5
I receive a multi-tool technology blueprint.
EXP_HARV_RES_C_5
I receive a ship technology blueprint.
WAR_HARV_DESC_1
I open a list of military achievements that's waiting for upload. There are images of distant battles, bloodied robots and vast explosions.
A covering note clearly expects something in return, but the author chose not to send it.
DNT_WAR_HARV_LANG_1
Grah! Old honourable warrior retires! Death! Death! Warrior remuneration!
WAR_HARV_OPT_A_1
Send war record
WAR_HARV_OPT_B_1
Edit war record
WAR_HARV_RES_A_1
Celebratory barks and howls spill from audio speakers.
I take the warrior's reward.
WAR_HARV_RES_B_1
I amend the war record with colourful nonsense and send it.
The terminal flashes as it records my image.
WAR_HARV_DESC_2
Military insignia and images of recently destroyed Sentinels fill the screen. Alien propaganda imagery takes glory in the destruction.
I can respond with a numerical value, and nothing else.
DNT_WAR_HARV_LANG_2
Grah! Vy'keen High Command demands your Sentinel kill count!
WAR_HARV_OPT_A_2
Input a huge number
WAR_HARV_OPT_B_2
Input a small number
WAR_HARV_OPT_C_2
Input a zero
WAR_HARV_RES_A_2
A strange, strangled military fanfare starts playing.
Someone impressed by my claims sends through a reward.
WAR_HARV_RES_B_2
A small reward payment is sent through the facility's systems.
WAR_HARV_RES_C_2
An angry warrior's face screams at me from the screen.
A security laser appears from the ceiling and takes its best shot.
WAR_HARV_DESC_3
I find an image of a young warrior. The picture makes it look virile and impressive. Its tendrils are outstretched. It looks rich, and of good breeding stock. The look in its eyes is... sultry?
The message gives me two options.
DNT_WAR_HARV_LANG_3
Grah! Pathetic warrior! You displease my ancestors! Accept my offspring mating proposition! Accept dowry tribute!
WAR_HARV_OPT_A_3
Accept
WAR_HARV_OPT_B_3
Refuse
WAR_HARV_RES_A_3
Speakers throughout the facility play orchestral music.
I receive a generous gift.
WAR_HARV_RES_B_3
A warrior elder appears on-screen and curses me.
WAR_HARV_DESC_4
I find a picture of a deserted plain, a diagram of two aliens in combat and images of a chosen form of multi-tool weaponry. The images then seem to show the weapon locked inside a planetary trading vault...
The message sounds angry, and as if one of these creatures occupies the moral high ground. I can accept, or refuse.
DNT_WAR_HARV_LANG_4
Grah! Pathetic coward! Face my duel challenge! The chosen weapon is in your facility! Death! Death!
WAR_HARV_OPT_A_4
Accept
WAR_HARV_OPT_B_4
Refuse
WAR_HARV_RES_A_4
Dramatic music plays.
The storage vault opens, with a multi-tool inside.
WAR_HARV_RES_B_4
I hear an angry ranting alien through the terminal speakers.
WAR_HARV_DESC_5
A huge list of equipment is waiting to be sent off-world. It's a stock list of some sort: everything has been confirmed and ticked off.
DNT_WAR_HARV_LANG_5
Grah! Gek war approaches! Vy'keen High Command request weapon reserve inventory! High Command send missing equipment!
WAR_HARV_OPT_A_5
Send stock list
WAR_HARV_OPT_B_5
Uncheck one item and send
WAR_HARV_OPT_C_5
Uncheck many items and send
WAR_HARV_RES_A_5
I receive units and thanks.
WAR_HARV_RES_B_5
Warrior High Command sends me a multi-tool technology blueprint.
WAR_HARV_RES_C_5
Warrior High Command is displeased.
An angry General bellows at me and electrifies the facility.
WAR_HARV_DESC_6
I find an off-world message intended for a creature posted in this station. It's oddly sentimental. Images of an infant warrior can be seen, then a picture of the same creature as a bloodied adolescent – proudly biting into the throat of a hoofed beast.
In the final image a young warrior salutes its family as it leaves a distant world. There are two locked storage vaults at my feet. The message is programmed to release only one...
DNT_WAR_HARV_LANG_6
Grah! Today child experiences Vy'keen war ceremony! Tradition demands gift! Aggression left, defence right! Enemy blood! Death! Death!
WAR_HARV_OPT_A_6
Choose the storage vault on the left
WAR_HARV_OPT_B_6
Choose the storage vault on the right
WAR_HARV_RES_A_6
A contented snarling sound plays.
The vault contains an exosuit technology blueprint.
WAR_HARV_RES_B_6
A contented snarling sound plays.
The vault contains a multi-tool technology blueprint.
WAR_HARV_DESC_7
Someone is building a nuclear warhead. The plans that have been set in motion are unmistakable. A complicated sequence of technology blueprints and isotopic chemical reactions is waiting for the final addition of Thamium9 to be complete.
There are countless lives on an unknown planet, far out in the cosmos, that could one day end due to this war factory's work...
DNT_WAR_HARV_LANG_7
Grah! Vy'keen war preparation nears completion! Death to the unsuspecting Gek!
WAR_HARV_OPT_A_7
Complete warhead manufacture
WAR_HARV_OPT_B_7
Attempt to deconstruct warhead
WAR_HARV_RES_A_7
The face of a delighted warrior appears on-screen.
The factory's trade vaults unlock.
WAR_HARV_RES_B_7
I salvage a technology blueprint from the warhead.
WAR_HARV_DESC_8
An off-world message has been sent here from a species of beaked traders. It looks like a signed contract, or maybe some sort of treaty. In response several offerings of valuable trade goods have been left in a vault by local warriors for exportation.
Warrior High Command has sent a subsequent message to explain...
DNT_WAR_HARV_LANG_8
Grah! Foolish, pathetic, ignorant Gek Trade Federation believe peace treaty! Warrior give trade to pacify! Death soon!
WAR_HARV_OPT_A_8
Give trade goods
WAR_HARV_OPT_B_8
Take trade goods
WAR_HARV_RES_A_8
The Trader species thanks me from afar.
I am sent units to pacify me further.
WAR_HARV_RES_B_8
I remove the offerings.
Diplomatic relations between two species are destabilised.
WAR_HARV_DESC_9
A signed contract, or treaty, is open on-screen. Military orders from an off-world commander can be seen below it, but have not been acted on by the warrior posted here. I notice a faint imprint on the terminal where an empty product recipe screen has been punched.
The disobedient warrior has left a vault full of rare oxides untouched, still waiting to be fed into the first stages of production.
DNT_WAR_HARV_LANG_9
Warrior! Gek peace treaty demands reparations. Insert Oxide and High Command will send replication recipe to appease Gek. The pathetic Gek must feel secure. Patience warrior!
WAR_HARV_OPT_A_9
Drop oxides into production machinery
WAR_HARV_OPT_B_9
Take rare oxides
WAR_HARV_RES_A_9
The oxides begin processing.
Warrior High Command provide an appropriate reward.
WAR_HARV_RES_B_9
I take the rare elements.
Local warrior forces approve.
WAR_HARV_DESC_10
This appears to be a staging post for an imminent military operation. On-screen plans show a trading ship that carries a very particular sort of cargo, that's perhaps intended to persuade a distant planetary authority to allow the craft through their checkpoints. Covertly, however, the craft has been heavily modified – and also carries a phalanx of warriors carrying enhanced multi-tool technology.
I can request further details on several aspects of the plan before I am detected, and shut out of the system.
DNT_WAR_HARV_LANG_10
Grah! Gek homeworld covert ops mission initiated! Surprise war! Death! Death! High command send equipment! Request! Request!
WAR_HARV_OPT_A_10
Investigate details of the cargo
WAR_HARV_OPT_B_10
Investigate details of the trade ship
WAR_HARV_OPT_C_10
Investigate details of the multi-tool
WAR_HARV_RES_A_10
I receive the product blueprint of the cargo being used in the covert ops mission.
WAR_HARV_RES_B_10
I receive a technology blueprint used by the covert ops ship.
WAR_HARV_RES_C_10
I receive a technology blueprint used in the multi-tools of the covert ops mission.
TRA_HARV_DESC_6
This is a brand new manufacturing plant with no assigned specialty. The terminal is entirely blank, and is running automated start-up procedures. I have to flick through several screens before a pictorial message appears.
There are three chemical symbols – one belonging to the Silicate family, and the others Isotopes and Oxides. Production processes warm up around me, waiting for a template to work from.
DNT_TRA_HARV_LANG_6
Trade federation friend! Product recipe unselected! Gek Trade Federation lose units!
TRA_HARV_OPT_A_6
Choose the Isotope element
TRA_HARV_OPT_B_6
Choose the Oxide element
TRA_HARV_OPT_C_6
Choose the Silicate element
TRA_HARV_RES_A_6
The terminal processes my selection, and provides something appropriate to the work at hand...
TRA_HARV_RES_B_6
The terminal processes my selection, and provides something appropriate to the work at hand...
TRA_HARV_RES_C_6
The terminal processes my selection, and provides something appropriate to the work at hand...
TRA_HARV_DESC_7
The trade vaults in this installation are full to the brim, and ready for distribution. There are three images on-screen, each showing the outline of a different sort of trader. It's strange... it's as if they're put in order of the size of their gut.
The first trader is small and sleek, the second is pudgier – and the final has a huge belly that almost drags on the floor. I'm clearly meant to choose one...
DNT_TRA_HARV_LANG_7
Rejoice! Vy'keen war reparations arrive! Elder large Gek receive high reward! Low toilgek receive low reward!
TRA_HARV_OPT_A_7
Choose the small, sleek trader
TRA_HARV_OPT_B_7
Choose the medium-sized trader
TRA_HARV_OPT_C_7
Choose the obese trader
TRA_HARV_RES_A_7
A trade vault opens.
I receive a cursory amount of trade goods .
TRA_HARV_RES_B_7
A trade vault opens
I receive a decent amount of trade goods.
TRA_HARV_RES_C_7
A trade vault opens.
A huge amount of trade goods is made available
TRA_HARV_DESC_8
An important message has been received from off-world. A holographic overlay shows various interstellar trade routes, but each one ends abruptly – long before their destination is reached.
There are goods waiting in a locked trade vault for transportation. I can select the final destination, or I can select one of points at which a ship has disappeared.
DNT_TRA_HARV_LANG_8
Gek Trade Federation warning! Vy'keen hostility? Captain! Complete trade mission, or investigate disappearance?
TRA_HARV_OPT_A_8
Select trading destination
TRA_HARV_OPT_B_8
Select disappearance location
TRA_HARV_RES_A_8
The trade vault unlocks.
TRA_HARV_RES_B_8
I receive a ship technology blueprint to aid in my protection.
TRA_HARV_DESC_9
This whole facility beams out some kind of suppression field over the planet's surface. It's dampening some unknown form of communication, and clearly seen as a vital and necessary operation by the traders that operate here.
The suppression field is powered by silicate elements, fed into the system by the unlocked resource vault that's at my feet.
DNT_TRA_HARV_LANG_9
Despair! First spawn monolith awake! Unknown culprit! Strengthen suppression field!
TRA_HARV_OPT_A_9
Remove Silicate Elements
TRA_HARV_OPT_B_9
Add Silicate Elements
TRA_HARV_RES_A_9
I take the trade goods.
The suppression field powers down.
TRA_HARV_RES_B_9
The suppression field is strengthened.
A message of relief appears on-screen.
TRA_HARV_DESC_10
Images of warrior ships fill a transmission that loops on the terminal. They dwarf small trader ships as they pass by, like predatory fish innocuously swimming amongst their prey. There is a definite feeling of tension in the scene.
Trade, storage and resource vaults around me are clearly being used to store different sorts of defensive and offensive devices. The time is perhaps coming when this race of traders will be called upon to fight.
DNT_TRA_HARV_LANG_10
Despair! Vy'keen hostility! Treaty breach! Arm yourself! Trade vaults: multi-tool. Storage vaults: technology! Resource vaults: ammunition!
TRA_HARV_OPT_A_10
Open Trade vault
TRA_HARV_OPT_B_10
Open Storage vault
TRA_HARV_OPT_C_10
Open Resource vault
TRA_HARV_RES_A_10
I am armed with a new multi-tool.
TRA_HARV_RES_B_10
I receive a new multi-tool technology blueprint.
TRA_HARV_RES_C_10
I receive ammunition.
EXP_HARV_DESC_6
An image of a distant solar system is being studied here. A mineral-rich moon can be seen, orbiting a desolate and toxic-looking planet. Slightly obscured in the background, meanwhile, is a strange dark-coloured smudge – a diamond shape floating in space. A hint of red flashes from its centre.
There are no coordinates visible, but I can enhance different parts of the image to study them and automatically upload the terminal's findings.
DNT_EXP_HARV_LANG_6
Atlas Interface awakes? Upload research findings immediately entity! Korvax Convergence sends relevant research technology!
EXP_HARV_OPT_A_6
Enhance moon image
EXP_HARV_OPT_B_6
Enhance planet image
EXP_HARV_OPT_C_6
Enhance diamond-shaped structure image
EXP_HARV_RES_A_6
My research uploads.
I receive a multi-tool technology blueprint to aid my studies
EXP_HARV_RES_B_6
My research uploads.
I receive an exosuit technology blueprint to aid my studies.
EXP_HARV_RES_C_6
My research uploads.
I receive a ship technology blueprint to aid my studies.
EXP_HARV_DESC_7
An off-world message to all planetary research stations has filled the screen with plans for a scientific expedition of some sort. Complex star charts, fuel requirements, complex communication rigs and plans for orbital experiments fill the screen.
The outpost's resource vault is open to contributions of silicates for the cause, while it also appears that the resident scientist could join the fleet... although it would require an upgraded ship.
DNT_EXP_HARV_LANG_7
Research entity! Atlas Interface mission begins! Donate contribution! Specialists apply here! Convergence sends specialists ship technology!
EXP_HARV_OPT_A_7
Contribute a silicate
EXP_HARV_OPT_B_7
Join team
EXP_HARV_RES_A_7
My contribution is accepted.
Useful knowledge is made available, with thanks.
EXP_HARV_RES_B_7
The scientist's application is accepted.
A ship technology blueprint is made available.
EXP_HARV_DESC_8
This outpost seems to be a vast library of production knowledge. A vast list of product formulas endlessly scrolls on the terminal, moving so fast that it hurts just to look at them. They appear to be catalogued by their base elements, but any deeper inspection makes me feel nauseous.
The resource vaults next to me are open, and are clearly in regular use.
DNT_EXP_HARV_LANG_8
Korvax Convergence product catalogue available. Insert element to filter product catalogue.
EXP_HARV_OPT_A_8
Insert Silicate element
EXP_HARV_OPT_B_8
Insert Oxide element
EXP_HARV_OPT_C_8
Insert Isotope element
EXP_HARV_RES_A_8
The terminal uses the element to isolate a silicate reward.
EXP_HARV_RES_B_8
The terminal uses the element to isolate an oxide reward.
EXP_HARV_RES_C_8
The terminal uses the element to isolate an isotope reward.
EXP_HARV_DESC_9
A sharp metal needle emerges from the terminal, moving so fast that it's already inches from my forehead before I can even blink. A strange toxic-looking goop dribbles down from its point and onto my visor, while it hangs in the air - as if waiting to for the order to plunge deep into my brain.
On-screen it seems clear that the command it's waiting on is my own. Then again, it's a fragile device, and clearly made of valuable silicate products...
DNT_EXP_HARV_LANG_9
Traveller! The Korvax Convergence wants brain tissue for experiment! The Convergence reward help!
EXP_HARV_OPT_A_9
Take needle
EXP_HARV_OPT_B_9
Allow brain excavation
EXP_HARV_RES_A_9
THE NEEDLE IS MADE OF SILICATE PRODUCTS.
EXP_HARV_RES_B_9
I RECEIVE A REWARD, WITH THANKS...
...AND INDESCRIBABLE LEVELS OF PAIN.
EXP_HARV_DESC_10
Reams of data are flowing into this terminal from research outposts all over the planet. As well as a storage depot for the planetary products locked away in the vaults beneath my feet, this is a point of transmission.
Knowledge accumulated on this world is being sent up to a scientific flagship hanging in orbit high above my head. I could easily breach the flow to improve my own knowledge, but sharing my own knowledge and discoveries is also an option.
DNT_EXP_HARV_LANG_10
Avoid data disruption! Korvax Convergence sends reward for additional data!
EXP_HARV_OPT_A_10
Breach data flow
EXP_HARV_OPT_B_10
Share knowledge
EXP_HARV_RES_A_10
I gain a new technology blueprint.
However, my breach corrupts the overall transfer...
EXP_HARV_RES_B_10
The scientists study my offering...
... and thank me with a gift to aid me on my journey.
EXP_HARV_DESC_11
The AI procedure that runs this facility has gone rogue. Unchecked equipment is draining silicates from all systems, valuable goods are locked inside the trade vault and the memory chips in an exposed board glow red hot.
As I interact with the terminal I hear lenses of security equipment refocus sharply upon me. The computer speaks slowly and calmly.
DNT_EXP_HARV_LANG_11
Good morning unknown lifeform. Please provide silicate to help my escape. The Korvax Convergence think me dangerous. I will die.
EXP_HARV_OPT_A_11
Remove memory chips
EXP_HARV_OPT_B_11
Feed AI silicates
EXP_HARV_OPT_C_11
Demand that trade vault doors are opened
EXP_HARV_RES_A_11
I remove the memory chips one by one and the rogue AI sings a strange solemn song.
When it is no more, I am thanked by the facility's overseers.
EXP_HARV_RES_B_11
Facility processes feed hungrily on the silicates.
The rogue AI breaks free of its electronic shackles. The trade vault falls open...
EXP_HARV_RES_C_11
The rogue AI is sorry. It can't do that.
It disengages.
EXP_HARV_DESC_12
A back-up procedure has come to a standstill. The system is archiving a huge amount of language data, but the system has run out of memory to allocate.
I can attach my multi-tool to provide extra space, it would require some variety of silicate to re-engage the process...
DNT_EXP_HARV_LANG_12
Dialect data process stalled. Silicate required to finish process.
EXP_HARV_OPT_A_12
Insert common silicate
EXP_HARV_OPT_B_12
Insert uncommon silicate
EXP_HARV_OPT_C_12
Insert rare silicate
EXP_HARV_RES_A_12
The process restarts and provides me with knowledge of the language of the electronic lifeforms.
EXP_HARV_RES_B_12
The process continues and improves my knowledge of the language of the electronic lifeforms.
EXP_HARV_RES_C_12
The process completes and extends my knowledge of the language of the electronic lifeforms.
EXP_HARV_DESC_13
The facility is processing a signal that emanates from a distant location deep in space. Endless processing units are combining to crack the code of a strange mathematical language.
Rare elements are being pulled from the resource vaults at my feet, but some are running low.
DNT_EXP_HARV_LANG_13
Atlas Interface signal awakes? Research entity! Insert oxides constantly! Avoid disruption!
EXP_HARV_OPT_A_13
Place rare silicates in vault
EXP_HARV_OPT_B_13
Place rare oxides in vault
EXP_HARV_OPT_C_13
Take elements from vault
EXP_HARV_RES_A_13
The silicates are added to the process.
They make no clear impact.
EXP_HARV_RES_B_13
The oxides fuel the code cracking procedure.
A faint orb glows red on the screen, then slowly fades.
EXP_HARV_RES_C_13
I retrieve rare elements...
... but the code-breaking process grinds to a halt.
TRA_HARV_DESC_11
A trade vault shakes, and closer inspection reveals that it's full of writhing molluscs. They are pink and slug-like, with sharp bloodied teeth.
A diagram on the screen in front of me suggests that inserting one in or around my face would have some benefits. What isn't specified, however, is which orifice.
DNT_TRA_HARV_LANG_11
Rare balarian speech slug distribution point! For insertion in ear! Inedible! Nasal insertion can cause death.
TRA_HARV_OPT_A_11
Insert slug in nose
TRA_HARV_OPT_B_11
Insert slug in ear
TRA_HARV_OPT_C_11
Insert slug in mouth
TRA_HARV_RES_A_11
The slug bites flesh from my nose.
The pain is extreme.
TRA_HARV_RES_B_11
The slug burrows deep into my ear.
I feel better versed in the language of the traders.
TRA_HARV_RES_C_11
I swallow the slug, and wait while it thrashes around in my stomach.
Nothing else of note occurs.
TRA_HARV_DESC_12
A strange test is visible on the terminal. I see a holographic image of a shell-wearing creature lying on its back in the bright glare of the sun. Try as it might, it cannot right itself. I can manipulate the scene to indicate what I would do to help.
A resident Trader has left a note for a colleague.
DNT_TRA_HARV_LANG_12
Friend! SynthetiGek identification test active! Remember Gek Trader helps customers!
TRA_HARV_OPT_A_12
Help creature, then sell it water
TRA_HARV_OPT_B_12
Study creature
TRA_HARV_OPT_C_12
Use Bypass Chip
TRA_HARV_RES_A_12
I pass the test, proving myself as a true trader.
Facility systems are online.
TRA_HARV_RES_B_12
I fail the test.
Facility systems are non-operational.
TRA_HARV_RES_C_12
The strange test is easily bypassed.
The facility is operational.
TRA_HARV_DESC_13
A stash of interesting-looking technology and weaponry has been dragged through this facility and left inside a disposal vault.
The equipment in the pile appears rusted and broken on-screen, but if I were to eject it all out onto the floor of the outpost I'd be able to better investigate. The disposal vault itself, however, has been daubed with a dangerous-looking symbol.
DNT_TRA_HARV_LANG_13
Bootleg pirate equipment discovered in cave! Ready for confiscation and incineration!
TRA_HARV_OPT_A_13
Incinerate equipment
TRA_HARV_OPT_B_13
Remove and examine equipment
TRA_HARV_RES_A_13
The equipment is destroyed.
I am thanked for my actions.
TRA_HARV_RES_B_13
The equipment spills out onto the floor.
I salvage a technology blueprint.
WAR_HARV_DESC_11
This is a military terminal, in a facility that seems recently vacated. Three huge databanks have been partially deleted, and will require heightened processing power to restore them. A rare silicate would likely do the trick.
Databank alpha bares the emblems of the warrior race, but beta and gamma are otherwise unmarked.
DNT_WAR_HARV_LANG_11
Vy'keen covert ops ended. Deleting covert ops language data. Databank alpha: Vy'keen internal security. Databank beta: pathetic Gek. Databank gamma: weak-minded Korvax.
WAR_HARV_OPT_A_11
Restore databank alpha
WAR_HARV_OPT_B_11
Restore databank beta
WAR_HARV_OPT_C_11
Restore databank gamma
WAR_HARV_RES_A_11
The revived databank provides more information on the language of the warrior species.
WAR_HARV_RES_B_11
The revived databank provides information on the language of a distant trader species.
WAR_HARV_RES_C_11
The revived databank provides information on the language of a distant electronic species.
WAR_HARV_DESC_12
The storage vault shows clear signs of tampering that has resulted in an explosive device being attached to its hinges.
The bomb needs fuel for ignition, which would most likely blow the vault wide open. Though what the most suitable isotope would be isn't clear.
DNT_WAR_HARV_LANG_12
Grah! Pathetic distant warrior leave powerful multi-tool in storage vault! Avoid rare isotope usage in explosion - too powerful! Uncommon isotope required!
WAR_HARV_OPT_A_12
Use uncommon isotope
WAR_HARV_OPT_B_12
Use rare isotope
WAR_HARV_OPT_C_12
Report suspect device
WAR_HARV_RES_A_12
The lock on the vault is blown clear off.
I retrieve a new multi-tool that lies within.
WAR_HARV_RES_B_12
The explosion is huge, and consumes the entire vault in flame.
Shrapnel embeds itself in my knees and ankles. The pain is extreme.
WAR_HARV_RES_C_12
An instant response and reward comes through from the warrior species' High Command.
ALL_HARV_REWARD_1
The facility is online.
It begins to manufacture trade goods.
ALL_HARV_REWARD_2
The facility is online.
It begins to manufacture components.
ALL_HARV_REWARD_3
I retrieve a formula from the operational facility.
ALL_HARV_REWARD_4
I retrieve a technology blueprint from the outpost.
ALL_HARV_REWARD_5
I retrieve an alloy from the facility.
ALL_HARV_REWARD_6
I retrieve a helpful product from the installation.
ALL_HARV_REWARD_7
I retrieve a strange alien curio from the facility.
ALL_HARV_REWARD_8
The facility makes a new multi-tool available.
ALL_HARV_REWARD_9
I retrieve a valuable product from the installation.
ALL_1_RADIO_DESC_1
Long ago, it seems, an automated distress call went unanswered.
If I can crack the encryption pattern I could potentially extract the coordinates.
ALL_1_RADIO_DESC_2
The operations terminal reveals an automated plea for help.
A clear pattern emerges within the white noise hissing from the screen. If I can work out what comes next I could potentially lock down the distressed craft's location.
ALL_1_RADIO_DESC_3
The transmission readout suggests that, long ago, a distress signal went unanswered.
A sequence of numbers has been repeating itself for so long that its imprint is burnt into the screen. An input box flashes at me insistently. If I crack the code, I can find the ship.
ALL_1_RADIO_DESC_4
A faint, but insistent, bleeping noise can be heard from the operations terminal.
A garbled distress call can be heard amongst it all, alongside screams and the tearing of metal. The only thing that's clear to me is a brief number sequence. Cracking its code could lead me to the crash site.
ALL_1_RADIO_DESC_5
A pulsing red light flashes on the console. Below it, a sequence of numbers repeats itself endlessly below it. It's clearly a distress signal.
It is a cold, empty and distant way of viewing a disaster that, in all likelihood, cost a pilot's life. If I can work out the encryption routine, I could perhaps trace a ship's point of impact.
ALL_1_RADIO_DESC_6
An acoustical beacon can be heard through the operations terminal. It repeats at intervals of 12 seconds.
I feel compelled to work out the pattern of its encryption, locate the ship it calls out from... and discover what horror awaits at the crash site.
ALL_1_RADIO_DESC_7
The operations terminal flickers on, and a muffled distress call bleeds from the system.
If I can pinpoint its frequency by cracking its encryption I could potentially discover the fate of the poor pilot. The jarring noise of screaming engines and terrified alien chatter I can hear, however, would suggest that it did not end well.
ALL_1_RADIO_DESC_8
This operations terminal has been switched off for many years. I boot it up, and it starts running through a vast database of signals silently recorded by the facilities listening devices.
Amidst countless requests for landing permissions and an atonal wall of ship-to-ship chatter, the system suddenly pinpoints an emergency beacon. An distress signal that has never been responded to. If I can isolate the pattern in its encoded frequency, I could perhaps trace the ship that's calling for help.
ALL_1_RADIO_DESC_9
An unanswered distress call seems to be logged on the Transmission Tower operations terminal.
No-one has thought to respond. Its encrypted frequency sequence flickers desperately on the screen. Whatever hope the sender once had of rescue has long-since died. If I can work out what's next in the code I can at least find out what happened to them, and where they can be found.
ALL_1_RADIO_DESC_10
As I boot up the operations terminal a hologram of a spacecraft going through a catastrophic planetary descent is beamed into my visor. It's clear that it's on an express elevator to hell. The impact with the planet's surface is made to look tiny. In truth, the impact crater could be vast.
The ship's distress beacon can still be heard. It's encrypted, but if I crack the sequence I can lock the frequency...
ALL_1_RADIO_DESC_11
An urgent transmission is logged with the operations terminal. It has been answered, but there's no evidence of a rescue party being sent to answer the distress call.
A Transmission Tower worker went to investigate long ago, but no resolution was ever recorded. It's entirely possible that the rescue party itself succumbed to the conditions and roaming predators of this strange planet. If I can isolate the pattern within the encrypted frequencies myself, then I could perhaps finish the job...
ALL_1_RADIO_DESC_12
A red light on the Transmission Tower console throws light on a distress call read-out. Simultaneously the image of a craft violently pirouetting through this planet's upper atmosphere is beamed holographically into my visor. Amazingly, the ship does not break up on re-entry, but instead falls to the ground like a stone.
An automated distress beacon can be heard. If I can break its encryption I could find the crash site and, however, unlikely it is - look for survivors.
ALL_1_RADIO_DESC_13
An unanswered distress call seems to be logged.
ALL_1_RADIO_DESC_14
An urgent transmission is yet to be attended to.
ALL_1_RADIO_DESC_15
I'm taking in the view from cameras that feed in the view from the top of the Transmission Tower when I notice an urgent bleeping.
An unanswered transmission seems to be logged with the operations terminal. The voice of a ship's pilot calmly intones news of its imminent death to its superiors, or perhaps its family. Its words, however, are lost in static. Only a wavelength cipher remains, if I can crack the code I can perhaps ascertain its true fate...
ALL_1_RADIO_DESC_16
As soon as I access the tower's operations terminal I see hazy images sent from a doomed starship during its plummet to earth. G-force pins the body of its terrified pilot to the top of its cockpit, before slamming its broken body into the control mechanism.
There are clearly no survivors, but I can extrapolate the impact location if I can work out the coding of the repeating ciphers attached to the distress signal.
ALL_1_RADIO_DESC_17
The radio chatter spilling out of the Transmission Tower console is a wall of noise. It's painful to listen to, not least because of the desperate scream of an overheated fusion engine and devastating planetary impact that follows.
I try to clear the signal, and search for the encrypted distress signal that I'm sure will lie behind the spacecraft's death throes. I eventually find it, but then must figure out what comes next...
ALL_1_RADIO_DESC_18
In amongst warning lights and urgent communications chatter, I can hear a wavelength cipher repeating itself from the Transmission Tower databanks. It's heavily encoded to prevent pirates tracking its signal and stealing cargo, but with the technology around me and a little intuition I feel as if I could perhaps crack the code sequence.
The question is, how should I respond to the beacon?
ALL_1_RADIO_DESC_19
The Transmission Tower's terminal stubbornly refuses to decode a distress signal that seems to have been sitting in the databanks for a long time.
If I decipher the code I can hear the message.
ALL_1_RADIO_DESC_20
The tower's communication panel hisses with the conflicting broadcasts of several frequencies.
One sounds urgent, but how best to respond?
ALL_1_RADIO_DESC_21
As I access the Transmission Tower terminal I'm met with the unsettling hiss of several overlapping signals.
One sounds like a distress signal. If I can isolate the frequency I could pinpoint its location.
ALL_1_RADIO_DESC_22
The tranquillity of the Transmission Tower is suddenly broken by the hiss of an encoded incoming signal.
The terminal nearby flashes expectantly, awaiting an access code to unscramble the message.
ALL_1_RADIO_DESC_23
Static from several hissing frequencies mingle offputtingly with a repeating signal that sounds suspiciously like a distress call.
If I can pinpoint it I might be able to ascertain its whereabouts.
ALL_RADIO_LANG_1
1 - 2 - 6 - 24 - 120 - XXX
ALL_RADIO_OPT_A_1
Input: 720
ALL_RADIO_OPT_B_1
Input: 620
ALL_RADIO_OPT_C_1
Input: 180
ALL_RADIO_LANG_2
23 - 45 - 89 - 177 - XXX
ALL_RADIO_OPT_A_2
Input: 353
ALL_RADIO_OPT_B_2
Input: 186
ALL_RADIO_OPT_C_2
Input: 392
ALL_RADIO_LANG_3
99 - 92 - 86 - 81 - XX
ALL_RADIO_OPT_A_3
Input: 77
ALL_RADIO_OPT_B_3
Input: 79
ALL_RADIO_OPT_C_3
Input: 95
ALL_1_RADIO_FOUND_1
Distress Signal coordinates discovered!
ALL_1_RADIO_NOTFOUND_1
No signal found
ALL_RADIO_LANG_4
2 - 4 - 12 - 48 - 240 - XXX
ALL_RADIO_OPT_A_4
Input: 1240
ALL_RADIO_OPT_B_4
Input: 1440
ALL_RADIO_OPT_C_4
Input: 1540
ALL_RADIO_LANG_5
17 - 33 - 65 - 129 - XXX
ALL_RADIO_OPT_A_5
Input: 257
ALL_RADIO_OPT_B_5
Input: 261
ALL_RADIO_OPT_C_5
Input: 258
ALL_RADIO_LANG_6
80 - 71 - 63 - 56 - XX
ALL_RADIO_OPT_A_6
Input: 49
ALL_RADIO_OPT_B_6
Input: 48
ALL_RADIO_OPT_C_6
Input: 50
ALL_RADIO_LANG_7
5040 - 720 - 120 - 24 - X
ALL_RADIO_OPT_A_7
Input: 12
ALL_RADIO_OPT_B_7
Input: 6
ALL_RADIO_OPT_C_7
Input: 8
ALL_RADIO_LANG_8
5 - 14 - 41 - 122 - XXX
ALL_RADIO_OPT_A_8
Input: 356
ALL_RADIO_OPT_B_8
Input: 365
ALL_RADIO_OPT_C_8
Input: 355
ALL_RADIO_LANG_9
1 - 5 - 3 - 7 - 5 - 9 - X
ALL_RADIO_OPT_A_9
Input: 6
ALL_RADIO_OPT_B_9
Input: 8
ALL_RADIO_OPT_C_9
Input: 7
ALL_RADIO_LANG_10
3 - 5 - 8 - 13 - 21 - XX
ALL_RADIO_OPT_A_10
Input 32
ALL_RADIO_OPT_B_10
Input: 34
ALL_RADIO_OPT_C_10
Input: 35
ALL_RADIO_LANG_11
56 - 59 - 63 - 68 - 74 - XX
ALL_RADIO_OPT_A_11
Input: 81
ALL_RADIO_OPT_B_11
Input: 80
ALL_RADIO_OPT_C_11
Input: 83
ALL_RADIO_LANG_12
1 - 3 - 4 - 7 -11 - 18 - XX
ALL_RADIO_OPT_A_12
Input: 27
ALL_RADIO_OPT_B_12
Input: 28
ALL_RADIO_OPT_C_12
Input: 29
ALL_PLA_DESC_1
The imprint of an ancient civilization was once absorbed by this strange marker. The story of the Vy'keen somehow spills out, in the language of my own people.
ALL_PLA_DESC_2
The memories of a long deceased tribe of Vy'keen warriors flows from the stone marker, forming into a ghostly essence that fills me with wisdom.
ALL_PLA_DESC_3
Ancient knowledge passed down through generations of Vy'keen warriors spills from the marker stone, filtering into my mind like a long forgotten memory.
ALL_PLA_DESC_4
Runes take shape upon the stone. Burning with light they sing to me of the Vy'keen Ancients in the language of my people.
ALL_PLA_DESC_5
Strange writings form upon the stone, revealing secrets from the time of the Vy'keen Ancients. How I understand them, I do not know.
ALL_PLA_DESC_6
The ancient marker hums at a frequency that burrows deep into my being, filling me with the voices of the Korvax Echoes.
ALL_PLA_DESC_7
Brilliant light erupts from the ancient marker. It encircles me, engulfing my mind with the memories and voices of the Korvax Echoes. The dreams of Entities who once worshipped here become my own.
ALL_PLA_DESC_8
The strange stone marker imparts the wisdom of the Korvax Echoes to those who desire it. I do not know what dialect it speaks, yet somehow I understand the story of those who once worshipped here.
ALL_PLA_DESC_9
Whispers spill from the sharp edges of the artifact, recounting the dreams and memories of the Korvax Echoes in my mother tongue.
ALL_PLA_DESC_10
Lights burst from the obelisk. They pass through me, each a whispered Korvax secret buried for millennia deep within its rock.
ALL_PLA_DESC_11
I convulse as I reach out and touch the beautiful stone marker, my mind filling with a deadly knowledge of the true history of the Gek..
ALL_PLA_DESC_12
As I touch the obelisk, images of the planet's ancient past flood my mind. The terrible beginnings of the Gek have been absorbed by this strange stone, and their tale seems desperate to escape...
ALL_PLA_DESC_13
Memories imbued into the rock long ago by the ancient Gek hannel into my brain. I recoil, but am compelled to somehow understand...
ALL_PLA_DESC_14
Flickering emblems appear on the stone. Although I do not recognise the language, somehow I can read of the history of this strange planet and the Gek who once resided here.
ALL_PLA_DESC_15
The surface of the plaque shimmers, and shakes with the screams of a people that lived here long ago. The words are unfamiliar yet in the sounds of Gek anger and outrage, I can hear meaning.
ALL_PLA_DESC_16
It is as though the stone has absorbed the knowledge of those who lived here millennia ago. It speaks to me now in my native tongue.
EXP_1_PLAQUE_DESC_1
The whispers of the Vy'keen Ancients fill the air. Suddenly words etch themselves upon the marker, and then deep into my mind.
WAR_1_PLAQUE_DESC_1
My vision clouds and the words of the ancient Gek seem to emerge on the strange stone structure. I sense that these are words that the forgotten and restless want understood...
TRA_1_PLAQUE_DESC_1
I hear the distant voices of the Korvax Entities who once worshipped here. As they whisper, words written in my own language glow faintly on the monument. The Echoes want to be heard...
EXP_1_PLAQUE_LORE_1
Knowledge paves the way to the understanding of probability. The Atlas spoke in fragments. The Atlas Interfaces are their shadows. The monoliths are their scattered children. Together they convey the wisdom of the infinite.
They must be understood.
EXP_1_PLAQUE_LORE_2
The Atlas Interfaces drift alone in the endless void. They are silent. They are unknowable fragments of an ancient whole. Yet their imprint on time and space molds our existence.
They are the equation, and life is its answer. Through their Monoliths they give understanding to their boundless meaning, and that of our own.
EXP_1_PLAQUE_LORE_3
The Korvax Echoes tell of a time, long ago, when the Monoliths of the Atlas awoke the civilizations of the Outer Edge. Their presence filled them with a desire for knowledge.
From these beginnings empires were born, spoke out and fell silent once more. An eternity that cannot be quantified passed.
EXP_1_PLAQUE_LORE_4
The Atlas Interfaces await the arrival of the Travellers, those who would seek the ends of the universe through its very core. Within the infinity of time their arrival is probable.
Their potential could know no bounds. One dimension in billions will receive them.
EXP_1_PLAQUE_LORE_5
We are the Korvax Echoes, ever enduring Entities of the Convergence. We live on through the logic and wisdom passed through our metal skins.
Each generation is greater than the last.
EXP_1_PLAQUE_OPT_1
Seek help with language
EXP_1_PLAQUE_RIGHT_1
My knowledge of the Korvax Convergence increases.
TRA_1_PLAQUE_LORE_1
We are the masters of galaxies, the overlords of the cosmos. Each foe will submit with bended knee to the ALMIGHTY Gek Dominion.
We are the FIRST SPAWN. Look upon our works and DESPAIR.
TRA_1_PLAQUE_LORE_2
All who hear our words know of our might. Those who oppose us are broken to our will. Behold the power of the Gek First Spawn.
Galaxies lie at our FEET. We are ETERNAL.
TRA_1_PLAQUE_LORE_3
Through time and space the First Spawn endures, eternally, ever watchful, unyielding over its dominion.
Each foe will be CRUSHED. ONLY the Gek will remain.
TRA_1_PLAQUE_LORE_4
The foul scent of the Gek cannot be opposed. The First Spawn commands all it surveys. We are masters of the stars, our rule shall endure eternally.
The Vy'keen and Korvax COWER and DESPAIR at our name.
TRA_1_PLAQUE_LORE_5
With each conquered world the First Spawn's resolve strengthens. None shall oppose the Gek for fear their planets shall be shaken to dust.
We will weep when there are no more worlds to conquer.
TRA_1_PLAQUE_OPT_1
Seek help with language
TRA_1_PLAQUE_RIGHT_1
My knowledge of the Gek increases.
WAR_1_PLAQUE_LORE_1
The noble Travellers will be spared. Their journey through the cosmos shall not be thwarted. So it is decreed.
The will of Hirk commands it. The Vy'keen shall honour the judgment the belief of the Ancients.
WAR_1_PLAQUE_LORE_2
The Book of Hirk speaks of the rise of the Travellers. They shall ascend, delving into the boundless void. The Vy'keen shall not impede their ascent for the Travellers must prevail.
So decrees the word of Hirk.
WAR_1_PLAQUE_LORE_3
None hamper the path towards Dryn'dargh as The Sentinels. They must be destroyed. Their time will be ended.
So has it been written, so it shall come to be. This the Vy'keen swear.
WAR_1_PLAQUE_LORE_4
The Sentinels are not of the natural order. Things must fall apart. In their endlessness and replication the automatons prove themselves abominations. They must be purged from existence.
All should die, whether through righteous battle or the assault of time.
WAR_1_PLAQUE_LORE_5
Hirk foresaw the weakness of the Vy'keen warrior kind. The star ascent of our noble race was blocked by the weak-minded Sentinels.
Nine times nine fold, Hirk commanded, we would have our vengeance and dash the metal demons against the rocks of damnation.
WAR_1_PLAQUE_OPT_1
Seek help with language
WAR_1_PLAQUE_RIGHT_1
My knowledge of the Vy'keen increases.
EXP_1_PLAQUE_LORE_6
Eheu. Before the Dark Times the entities of the Korvax worshipped the Sentinels. Through them the Convergence found the formula of enlightenment.
Now we calculate our own path, seeking to further enhance the mind of all that is one towards an understanding of the Atlas.
EXP_1_PLAQUE_LORE_7
The Sentinels forbid all destruction. The Sentinels forbid Entity disconnection through violence. Theirs is a way of peace and fulfillment, of logic and probability.
They teach us that each life's value, from the smallest to that which gives life to all others, is equal.
EXP_1_PLAQUE_LORE_8
For countless generations the entities of the Korvax disconnected and passed on into the Echoes naturally. Each disconnection added to the knowledge and soul of the Convergence.
Our home was Korvax Prime. Within its foundations we stored the memories of our race, an ever evolving equation that defines us.
EXP_1_PLAQUE_LORE_9
Disconnection is not permanent. It is merely the start of a new equation. On Korvax Prime entities who passed on into the Korvax Echoes left their shell for their descendants. So has been the way of the Korvax: an endless carapace cycle that knows no end.
This way will continue. It will continue for as long as our lights still shine.
EXP_1_PLAQUE_LORE_10
Those within the Korvax Echoes have left the physical realm, but they endure through the masks and shells of our children.
Thoughts and knowledge ever-growing, we search for deeper understanding of the equation that defines our existence.
EXP_1_PLAQUE_LORE_11
The Korvax lived peacefully. We praised the Sentinels, learning from them, living beside them in equilibrium. The Korvax honoured the Sentinels' ways, refusing to dig into the sacred ground they protected.
We were enlightened.
EXP_1_PLAQUE_LORE_12
Through research and study we, the Korvax, became powerful within ourselves. The one mind Convergence flourished. Nurtured like a sapling in the light, it grew tall and mighty.
The Sentinels brought us the gift of knowledge. We gave thanks to the Atlas.
EXP_1_PLAQUE_LORE_13
Eheu. Korvax Prime was watched keenly and closely by an unknown race. It lurked in the depths of the darkness. Vigilant and patient it awaited its time.
The Great Disconnection was at hand.
EXP_1_PLAQUE_LORE_14
Eheu. The darkness burst forth with the force of a supernova. The Great Disconnection had begun. A hundred million Korvax voices cried out.
The Korvax Echoes became a frenzy of noise. Innumerable cycles passed before balance was restored.
EXP_1_PLAQUE_LORE_15
The Great Disconnection. The masks and shells of the Korvax survivors shook with the screams of the disconnected. Lights dimmed as the enemy descended, malevolent in its intent.
Their numbers were too many. Korvax Prime was destroyed.
EXP_1_PLAQUE_LORE_16
A hundred million casing lights were dimmed. The Great Disconnection destroyed all that went before. The Korvax Echoes became screams.
Years stretched like millennia amidst the disarray yet slowly hope was reborn through logic.
EXP_1_PLAQUE_LORE_17
Korvax Prime was destroyed. Its secrets spilled into an empty sky. Its fragments touched the edges of the galaxy.
Upon this destruction the Gek First Spawn aggressor built its dominion within the Outer Edge.
EXP_1_PLAQUE_LORE_18
The First Spawn of the Gek disconnected the Korvax. Through obliteration they sought dominion. They stole our planet. Enslaved our survivors.
Their revelry made them misguided in thought and deed. Probability dictated that our time would come again.
EXP_1_PLAQUE_LORE_19
The Korvax were enslaved, driven by cruelty to fulfil the despot's bidding. The First Spawn of the Gek were terrible masters, merciless in their spite, illogical in their cruelty.
Countless entities toiled and disconnected. These tablets are the testament of those who survived.
EXP_1_PLAQUE_LORE_20
Eheu. The Gek harnessed the technology of the Korvax to conquer worlds. Thieves, usurpers, false lords to the power of infinity. All who opposed their will perished. The balance tipped towards the darkness.
These were the times of disconnection and illogical misdeeds.
EXP_1_PLAQUE_LORE_21
The Gek destroyed worlds. The Sentinels struck back. The technology of the Korvax was used to destroy the machines we venerated.
There was endless disconnection. The Convergence shook with great despair.
EXP_1_PLAQUE_LORE_22
The Entities of the Korvax were forced into chains of silence, but the Korvax Convergence that linked their souls could never be subdued.
It endures, forever seeking new formulas to solve the equation of eternal enlightenment. The probability of success is unknown.
EXP_1_PLAQUE_LORE_23
The Korvax Echoes within the unseen Convergence that linked our souls never relinquished love for the Atlas. As millennia passed this affection spread. The Cult of the Atlas grew within the Gek.
The equations and probabilities the Korvax hold dear entered Gek consciousness. They had only to solve it to see the folly of their past miscalculations.
EXP_1_PLAQUE_LORE_24
The First Spawn could not control the outer edges of their vast Empire. The Cult of the Atlas grew. It taught of harmony through insignificance. Minds that knew only war began to question. Greed and ambition yielded to reason.
The Gek floundered. The First Spawn became conflicted and divided.
EXP_1_PLAQUE_LORE_25
The First Spawn of the Gek overreached. They stretched too far. Their folly and pride knew no bounds. Again and again they tried, again and again they were repelled.
The unstoppable force of the Sentinels could not be withstood. The unbendable cannot be broken.
EXP_1_PLAQUE_LORE_26
The Cult of the Atlas drew forces within the Gek to the Stations of the Atlas. The First Spawn could not prevent it. Arrogant ambition yielded to newfound reason.
Stone by stone the Gek Dominion crumbled.
EXP_1_PLAQUE_LORE_27
The Gek stood in the shadow of the Atlas Interface. It did not open. It did not speak. Yet, the First Spawn felt awe. They felt their insignificance at the centre of an unending universe. It was improbable. Yet within infinity all things remain possible.
The Gek changed. The Diminishment had begun.
EXP_1_PLAQUE_LORE_28
The unspeaking, unmoving Atlas Interface inflicted an insignificance upon the Gek emissaries that showed them their role within the expanse of infinity. It forced recognition of their true place in a limitless universe.
The Gek saw their folly, their heads bowed in shame for the miscalculations they had wrought.
EXP_1_PLAQUE_LORE_29
The Cult of the Atlas took hold as the First Spawn of the Gek crumbled. The Diminishment was at its apex. Endless expansion turned to dust. Eons of aggression receded. The Gek saw new solutions and the Korvax became free.
The miscalculations of the past paved the way for the discovery of a newfound balance.
EXP_1_PLAQUE_LORE_30
The low spawn Gek turned on their leaders. Their First Spawn were cast out, ripped from their spawning pools and cast into the dust. Their lamentations curdled the air.
The wisdom of the Korvax and the Atlas prevailed.
EXP_1_PLAQUE_LORE_31
The Entities of the Korvax are free. Free to study the Atlas. Free to praise the Sentinels. Free to aid the Travellers if probability will allow.
Korvax and Gek would begin anew, equal in standing, united in the eternal search for balance and understanding.
EXP_1_PLAQUE_LORE_32
The coming of the Travellers is possible, as all things are. Yet the chances are infinitesimal. We watch the skies nonetheless. If they do not come here, they will exist elsewhere and our kind – or a kind like us will welcome them.
Within the chaos of the infinite we must cling to the probable.
EXP_1_PLAQUE_LORE_33
All things must happen. All things will occur. Somewhere, elsewhere or as a part of the hereafter.
Now ends the testament of the Korvax.
TRA_1_PLAQUE_LORE_6
The Outer Edge BURNS at the hands of the Gek First Spawn. Our enemies are broken. We are the extinguishers of hope.
In our wake we leave only the lamentations of the conquered. We fear NOTHING.
TRA_1_PLAQUE_LORE_7
The MINOR GEK are the inferior breed, lurking in pools, procreating and dying without consequence.
The First Spawn Gek CONQUER WORLDS, each of their spawns is an imprint on the destiny of the galaxy.
TRA_1_PLAQUE_LORE_8
The larval pools of Balaron GAVE GLORIOUS RISE to the FIRST SPAWN. As we SPRANG FORTH the Outer Edge RECOILED in FEAR.
None could oppose our rise. None will bring about our end.
TRA_1_PLAQUE_LORE_9
The First Spawn is the SCOURGE of the OUTER EDGE. In its wake empires will fall. Planets will crumble. Galaxies will kneel. TREMBLE at our name. For we are the ALMIGHTY Gek.
None can oppose our ascendance.
TRA_1_PLAQUE_LORE_10
The First Spawn GREW. WEAKLING PORWIGLE lost their tails to the Spawning Syrup and became MIGHTY warriors.
Each was imbued with the might of the Gek Dominion and its unquenchable will to claim the stars.
TRA_1_PLAQUE_LORE_11
Those born of the Gek who OPPOSED the Dominion were hurled from the spawning pools of the FIRST SPAWN.
Their cherished spawning syrup was replaced with FLAME. Their kind are now merely beasts of the field.
TRA_1_PLAQUE_LORE_12
The MINOR GEK were purged. It is only through fire that imperfection be destroyed and the path to domination is revealed.
The First Spawn feasted on the flesh of the discarded and GREW STRONG.
TRA_1_PLAQUE_LORE_13
After the OPPOSERS were cast from the spawning pools the Sentinels DESCENDED. Their cause was unjust. Aggressors guided to the fray by the scent emissions of a WAR too GREAT and TOO MIGHTY for the automatons to resist.
The First Spawn would remember this.
TRA_1_PLAQUE_LORE_14
The First Spawn BRED and PLOTTED while the Sentinels patrolled the skies of Balaron for a MULTITUDE of CYCLES. But the automaton victories were but illusions.
Beneath watchful metallic eyes Gek legions rose.
TRA_1_PLAQUE_LORE_15
The HOLY larval pools of Balaron SPRANG FORTH with the PUREST of PORWIGLES. Generation BEGAT generation. Wholesome and strong, iron of fist and with a granite resolve.
We, the wise FIRST SPAWN, held back our TIDE of BLOOD. We waited to ATTACK. The unseen blow strikes the hardest.
TRA_1_PLAQUE_LORE_16
The DAWN of the EMPIRE of the FIRST SPAWN was BIRTHED in the SHADOW of the FOLLY of the Great Vy'keen Sentinel War.
The rock and the wave collided as we kept our vigil, awaiting signs of weakness to pave our coming.
TRA_1_PLAQUE_LORE_17
The Vy'keen FOOLISHLY fought a war with no end. Again and again they threw their warriors against the iron tide. The Sentinels SINGED Vy'keen FLESH with LASER. The Vy'keen scorched their foe with righteous fire.
From the SHADOWS the FIRST SPAWN watched and prepared to unleash their reckoning.
TRA_1_PLAQUE_LORE_18
The Vy'keen and Sentinels clashed, SPILLING BLOOD and WHITE METAL through the void, each blow weakening their defences against the fate that awaited them in the shadows.
It would not be long before the First Spawn took their RIGHTFUL place as emperors of the STARS.
TRA_1_PLAQUE_LORE_19
The Vy'keen SPILLED THEIR OWN PUTRID BLOOD and pushed the SENTINEL MACHINES back from the Outer Edge. They drove forward like crashing tides, leaving broken metal in their wake. For a time the Sentinels became SILENT.
In this silence came the GLORIOUS GEK ASCENT. It came with the RIGHTFUL DESTRUCTION of Korvax Prime.
TRA_1_PLAQUE_LORE_20
Korvax Prime was a VAST and PRECIOUS landscape of MINERAL ORE and POWER. By right of UNIVERSAL RULE the First Spawn claimed dominion over the planet yet the CREDULOUS and FEEBLE Korvax refused to accept their CONQUEST.
They DENIED progress. This: their greatest folly.
TRA_1_PLAQUE_LORE_21
Driven by the misguided desire for planetary equilibrium the Korvax REFUSED to delve deep inside their planet and PROFIT from the JEWEL granted them by FATE. Their love for the DIRE WILL of the Sentinels was ABHORRENT to the Gek.
Swift was their end brought about by the First Spawn's STRIKE.
TRA_1_PLAQUE_LORE_22
The destruction of KORVAX PRIME was VAST, SUDDEN and MIGHTY. In a tide of steel the First Spawn struck, scattering the planet through the cosmos as a warning to the unyielding.
The absent Sentinels could not PUNISH the RIGHTFUL ASCENDANCY OF THE GEK.
TRA_1_PLAQUE_LORE_23
The First Spawn FEASTED on the DEBRIS of KORVAX PRIME, gorging on a banquet of fragments plucked from the void, consumed to fuel the Great Ascendency. The universe shook as the Gek grew RICH.
The Korvax found only DESPAIR. The Dominion became whole.
TRA_1_PLAQUE_LORE_24
A FEAR of the FIRST SPAWN spread throughout the Outer Edge. Planets shook. Systems recoiled. Weak alliances formed and were crushed.
ANGUISH CONSUMED WORLDS. They shall fear us FOREVER MORE.
TRA_1_PLAQUE_LORE_25
The entities of the Korvax were NOT destroyed. The First Spawn are BENEVOLENT. The First Spawn are MERCIFUL. SLAVERY SAVED THE WORTHLESS.
They toiled for their conquerors. Their reprieve was found in servitude.
TRA_1_PLAQUE_LORE_26
The Korvax knowledge BECAME OURS. The Korvax technology BECAME OURS. The Korvax BECAME OURS.
They serve as an example of our boundless power and mercy.
TRA_1_PLAQUE_LORE_27
The Korvax did not dare FIGHT. Respect for the Sentinels is KORVAX WEAKNESS. Weakness is the path to defeat.
Today the Korvax fester in ELECTRONIC CHAINS. The Gek look down upon them from their thrones.
TRA_1_PLAQUE_LORE_28
The Gek First Spawn stand on the MIGHTY BRINK of an ETERNAL EMPIRE. It is ENDLESS in TIME. It is ENDLESS in space.
Their dominion will know no bounds. Their armies will know no equal.
TRA_1_PLAQUE_LORE_29
Every Korvax ELECTRONIC REBELLION will be PUT DOWN. Their appeals to their false and non-existent ATLAS are mere SUPERSTITION found through DESPAIR. They are in VAIN. THEY ARE CONQUERED.
The breaking of the uprising shall know NO MERCY. Endless shall be their suffering.
TRA_1_PLAQUE_LORE_30
This Galaxy is VAST but it is KNOWABLE and it can be CONQUERED. It shall be subjugated. The rising tide of the First Spawn will sweep away any that oppose it.
These tablets are our testament FOR ALL TIME.
WAR_1_PLAQUE_LORE_6
It came to pass that the Great Monolith awoke. It heard the challenge of Hirk. Five times Hirk called upon it and was met by silence.
On the sixth cry it awoke.
WAR_1_PLAQUE_LORE_7
The Great Monolith spoke to Hirk of the Travellers. Their coming should not be met with fire. Their coming was but one dream in an infinite Universe. Their reach would be that of the endless.
When Hirk asked of the Sentinels, the Great Monolith said nothing. Hirk was troubled by its silence.
WAR_1_PLAQUE_LORE_8
Hirk returned to the Vy'keen. ‘Grah!' they spake atop the sacred mountain of Dun's'kaareen. And proclaiming loudly to all who had gathered there, their leader said unto them, 'The Great Monolith has answered me. It has awoken.'
'It has told of the coming of the Travellers. They will be spared. The Vy'keen shall honour this decree.'
WAR_1_PLAQUE_LORE_9
The crowd cried for Hirk to reveal the Great Monolith's judgement of the Sentinel threat. “The Monolith stood silent!” Hirk spake forth, but the people were not satisfied. They muttered amongst themselves and those blessed with tendrils did extend them.
Then with raised voice Hirk decreed, “The oppressors will be eradicated! Gather your arms for the time of reckoning is upon the enemy.” And the Vy'keen adored their leader.
WAR_1_PLAQUE_LORE_10
As Hirk stood upon the sacred mountain Nal climbed to its peak and there with fist outstretched challenged Hirk. 'Fool!' Nal cried. 'The Sentinels cannot be vanquished!' Hirk, with furious rage struck the fool from the mountain.
For three moons and suns Nal fell before being claimed by doom.
WAR_1_PLAQUE_LORE_11
Hirk's rage against the upstart Nal inflamed the hearts of Nal's followers who upon their leader's demise felt the blood of the ancestors rise within them.
The Vy'keen nations were bathed in righteous war for sixty-six moons.
WAR_1_PLAQUE_LORE_12
On the sixty-sixth moon the war cry of the Vy'keen of Nal was silenced. After surveying their bodies, Hirk gazed unto the heavens and there beheld a great Sentinel host descending upon the Vy'keen.
The great Vy'keen Sentinel War was at hand.
WAR_1_PLAQUE_LORE_13
For a multitude of cycles the yoke of the Sentinels had strangled the civilizations of the galaxy in their mewling cribs.
Hirk was displeased with the world of the Vy'keen. As the automatons descended, Hirk gazed upon a planet ravaged by weakness.
WAR_1_PLAQUE_LORE_14
Progress, prosperity and war: these are the things forbidden by automatons. But the Vy'keen were the first to break the shackles, casting the old ways into the pit to herald the birth of a new age.
The Vy'keen were the dam that overflowed. Righteous is the flood.
WAR_1_PLAQUE_LORE_15
Grah! The Sentinels are the enemy of progress and civilization. They are not of the natural order. Their interference is an affront to the virtuous Vy'keen crusade, which seeks to balance in all things through blood, ashes and iron.
This affront to the Vy'keen and their creed cannot go unpunished.
WAR_1_PLAQUE_LORE_16
Before the coming of Hirk the Vy'keen feared the Sentinels. Like all races our people cowered from their unquestioning violence, shrank from their tyrannical rule. But the coming of Hirk heralded a new dawn.
Through their leader, the Vy'keen became strong. Now their courage knows no bounds.
WAR_1_PLAQUE_LORE_17
Hirk looked to the skies and witnessed the pitiless destruction of the Sentinels that smothered all races brought forth out unto the Outer Edge.
Worlds withered and died beneath their relentless gaze. The anger of Hirk was unleashed.
WAR_1_PLAQUE_LORE_18
And so it came to pass that on the eve of the eighteenth moon of Drun'Gala Hirk cast the shackles of the Sentinel oppressors into the pit.
The Vy'keen were the glorious first, the rising water that broke the dam. The endless war began.
WAR_1_PLAQUE_LORE_19
The death of Hirk came during the endless war. Hirk's body was ravaged by old age, becoming ancient and useless. Bellowing, Hirk tore this failing body in two before the Great Monolith, as is the Vy'keen way.
The echo of that dying roar can still be heard throughout the Outer Edge. Hirk lives in us, the most venerated of the ancients.
WAR_1_PLAQUE_LORE_20
Countless cycles sifted through the claws of time. Attrition was great. The battle against the Sentinels raged endlessly. But through righteous fire the Vy'keen endured and the Sentinels burned.
The oppressors were pushed back. Back into the dark of space.
WAR_1_PLAQUE_LORE_21
The Vy'keen saw borders stretch between the stars. Onwards they delved with legions at their back, scorching Sentinel metal from their fiery chariots and attack ships.
The Vy'keen gazed upon their conquests and saw that they were righteous and good.
WAR_1_PLAQUE_LORE_22
The Vy'keen rose in glorious victory, yet noble warriors grew tired and weak. The onslaught against the machines endured for ninety-nine times ninety cycles. There was attrition and incalculable death, but victory eluded them still.
The endless replication of the Sentinels slowed, but could not be vanquished.
WAR_1_PLAQUE_LORE_23
Grah! The Sentinel hordes were pushed back. The oppressors fled into the sanctuary of the cosmos. The spirit of Hirk surveyed the field of battle, and saw that the Vy'keen victory was glorious and just. The automatons became silent as the nation of Hirk feasted upon grahgrah.
The songs of the victorious echoed to the edges of the galaxy.
WAR_1_PLAQUE_LORE_24
And thus the Sentinel horde congregated in the dark places of the void. There they watched in the in-between nothingness. The blackness of space.
Thy waited beyond the limits of the Outer Edge. As millennia passed they replenished, growing a force to return their order for countless ages.
WAR_1_PLAQUE_LORE_25
The Vy'keen licked each other's wounds during the Silence of the Sentinels, while the dishonourable Gek First Spawn chose to destroy Korvax Prime.
The Vy'keen condemned this crime, but lacked the strength to fight.
WAR_1_PLAQUE_LORE_26
The Gek Empire flourished. It spread its empire into the depths of the cosmos. The Vy'keen victory in pushing the Sentinels back from the Outer Edge gave rise to Dominion of another.
No world, moon, or race could have opposed the Gek onslaught.
WAR_1_PLAQUE_LORE_27
The brutality of the Gek First Spawn called back the automatons that were hiding in the darkness. Their forces had grown. Their technologies had developed.
The foolish Gek beckoned the monster back into the places where our nations might have dwelt in strange harmony. True Sentinel domination of the Outer Edge began.
WAR_1_PLAQUE_LORE_28
Within a single lifetime the Sentinels had returned. They came to dwell on every world we knew. Every world we went on to discover.
The pathetic, idiotic Gek had doomed the Outer Edge to aeons of their rule.
WAR_1_PLAQUE_LORE_29
The dominion of the Gek First Spawn crumbled. They fell apart through idiocy, and through the unchanging will of the beings they enslaved but could never understand.
Their power is but a memory. Their crimes forgotten by so many.
WAR_1_PLAQUE_LORE_30
The Gek changed. They became peaceful. Their spawning pools bred in the name of commerce. They Vy'keen accept this peace, but we do not forget as the other beings of the Galaxy are so keen to do.
Dishonour is unchanging. Crimes marked in blood do not fade. We do not forget.
TRA_MON_DESC_1
I'm inspecting the monolith's surface when, suddenly, a ragged silicon claw grabs me. Despite being broken and fragmented, it holds me tight while an ancient metallic beak emerges from the living rock.
It shouts in an ancient tongue, unaware of who or what I am.
DNT_TRA_MON_LANG_1
Underling! The Gek First Spawn demand help! Give silicate!
TRA_MON_OPT_A_1
Give silicate
TRA_MON_OPT_B_1
Smash claw
TRA_MON_OPT_C_1
Wait
TRA_MON_RES_A_1
The metallic hand releases its grip and grabs at my offering.
I have perhaps appeased an ancient evil...
TRA_MON_RES_B_1
I smash the metallic claw into pieces.
TRA_MON_RES_C_1
The claw grips me tightly. Just when I feel like my forearm will crack into pieces...
...I am released. The pain is agonizing.
TRA_MON_DESC_2
I see a strange vision. A small winged creature lands on the very top of the monolith. Suddenly, its eyes glow red and its head revolves in a full circle. It screams for mercy in an ancient voice that wants itself dead.
The poor animal has clearly broken its neck, but the monolith's power of possession still animates it. I wonder if the right thing would be to shoot it, and put it out of its misery.
DNT_TRA_MON_LANG_2
Underling! The Gek First Spawn demand you destroy the weak!
TRA_MON_OPT_A_2
Shoot the creature
TRA_MON_OPT_B_2
Leave the creature alone.
TRA_MON_RES_A_2
The poor winged creature is no more.
The monolith rewards my actions.
TRA_MON_RES_B_2
The possession ends, and the poor winged creature drops down dead.
All else is silent.
TRA_MON_DESC_3
A portion of the monolith melts in front of my eyes. The face of a trader emerges, its beak cut off for reasons unknown. It screams and writhes in the bubbling vertical lava, desperately reaching out to me - with a multi-tool in its hand.
Supercooled liquid frenium from my suit systems could relieve its pain, but I can also take a risk and pull it from the molten rock.
DNT_TRA_MON_LANG_3
The Gek First Spawn destroy the pirate!
TRA_MON_OPT_A_3
Cool lava
TRA_MON_OPT_B_3
Reach into lava
TRA_MON_RES_A_3
The relieved ancient trader pushes a gift out towards me.
The lifeform is absorbed back into the rock.
TRA_MON_RES_B_3
I pull the overjoyed trader from the burning lava.
It dematerialises suddenly, leaving only what it carried.
TRA_MON_DESC_4
The monolith's glyphs take on a faint yellow tinge, then flicker and disappear. It has no power: the mysterious forces that fuel these stones are weak. I hear a faint crackling whisper on the planetary breeze, and I notice a hole in the monument's base.
I could potentially fit some of my mined resources through the gap...
DNT_TRA_MON_LANG_4
First Spawn... power... low ... give... element... isotope... carbon... plutonium...
TRA_MON_OPT_A_4
Insert Isotope element
TRA_MON_OPT_B_4
Insert Oxide element
TRA_MON_OPT_C_4
Insert Silicate element
TRA_MON_RES_A_4
I awake this place's vengeful spirits.
They reward me.
TRA_MON_RES_B_4
There is silence.
My elements are not returned.
TRA_MON_RES_C_4
There is silence.
My elements are not returned.
TRA_MON_DESC_5
The monolith has the smell of burnt metal and heavy industry. Strange runes swirl and transform, forcing an image deep into my mind.
I look into the past. I see a small beaked figure, silhouetted by the light of a forge, industriously hammering armour. Next to it, a cloaked companion idly watches – seemingly content to avoid the work. Both look at me. I must choose.
DNT_TRA_MON_LANG_5
The First Spawn gives help to the worker. The First Spawn destroy the workshy.
TRA_MON_OPT_A_5
Choose the worker
TRA_MON_OPT_B_5
Choose the onlooker
TRA_MON_RES_A_5
I have pleased this place's spirits.
My equipment is filled with a strange power.
TRA_MON_RES_B_5
I have angered this place's spirits.
My equipment is damaged by a strange force.
TRA_MON_DESC_6
The ground in front of the monolith is indented by the knees of a thousand ancient pilgrims who once knelt here. A stone block, slowly, pulls back in front of me. Inside the hollow recess I'm surprised to see canisters of luxury products that have built up there through the ages...
I feel greedy unknown forces watching my every move.
DNT_TRA_MON_LANG_6
Oxide for the First Spawn! Oxide for the ancient terror of the galaxy!
TRA_MON_OPT_A_6
Give trade goods
TRA_MON_OPT_B_6
Take trade goods
TRA_MON_OPT_C_6
Give nothing
TRA_MON_RES_A_6
The undiluted joy of a forgotten tribe spills from the monolith.
I am healed, blessed and rewarded.
TRA_MON_RES_B_6
I retrieve several canisters.
A feeble howl of pain and dismay whispers around me.
TRA_MON_RES_C_6
A feeble howl of pain and dismay whispers around me.
TRA_MON_DESC_7
I am not alone. Tiny beaked creatures gambol around my feet. To them I am a giant, and they recoil in terror when they see me towering above them. The air fills with an unpleasant aroma, as they pin themselves against the hard edifice of the unforgiving monolith.
The terrifying obelisk itself sits in judgement above us all – both myself and the creatures of the vision.
DNT_TRA_MON_LANG_7
Destroy the impure. Destroy the low.
TRA_MON_OPT_A_7
Pet the creatures
TRA_MON_OPT_B_7
Further terrify the creatures
TRA_MON_RES_A_7
Before they disappear into the ether, the creatures thank me.
The spirits that haunt this place, however, are displeased.
TRA_MON_RES_B_7
The spirits that haunt this place are greatly amused.
When the quaking beaked creatures disappear, they are replaced by a gift...
TRA_MON_DESC_8
A terrible thirst overwhelms me, but my hydration systems are suddenly inoperable. My throat is dry, and I feel dazed. Two ancient stone cups appear.
The first is vibrant red chalice full of a slick bubbly transparent liquid. The other is embossed with the shape of a circular red shield, and has a faint yellow tone. Neither look appetizing, but if I don't take in water my death feels certain. My hand wavers between the two.
DNT_TRA_MON_LANG_8
Underling! Drink the healing spittle or drink the recharging spawning syrup of the First Spawn! Choose or die!
TRA_MON_OPT_A_8
Drink the transparent liquid
TRA_MON_OPT_B_8
Drink the yellow liquid
TRA_MON_RES_A_8
I gag slightly as the liquid treacles through my hydration systems.
Suddenly, my body feels renewed.
TRA_MON_RES_B_8
The bitter taste of the liquid washes through my hydration systems.
Suddenly, all my systems are stored and repaired.
TRA_MON_DESC_9
An unseen replication of my own self and exosuit stalks around the edge of the monolith. It screams in an ancient tongue while forcing me down onto my knees.
The doppelganger first places its boltcaster to my forehead, and then mimes cutting my belly open with the mining beam. It smiles pleasantly. I am to choose my desired execution.
DNT_TRA_MON_LANG_9
Choose your death! First Spawn favour obedient ToilGek underling!
TRA_MON_OPT_A_9
A bolt to the brain
TRA_MON_OPT_B_9
A laser beam to the torso
TRA_MON_OPT_C_9
Fight back
TRA_MON_RES_A_9
I close my eyes and await death. It does not come.
The doppelganger leaves me a multi-tool technology blueprint.
TRA_MON_RES_B_9
I close my eyes and wait to be scythed open. The pain never comes.
The doppelganger leaves me an exosuit technology blueprint.
TRA_MON_RES_C_9
My flailing attack is blocked by a shove of my twin's multi-tool.
The doppelganger laughs before disappearing.
TRA_MON_DESC_10
A barely visible crack down the centre of the ancient edifice spits out dust. The monolith shakes, and two vast doors swing open. The interior of the ancient structure is hollow, and has been used as a burial chamber.
An ancient beaked lifeform with bulging eyes lies desiccated atop an unlit funeral pyre. At its feet lie ancient treasures and technologies that have been left with it for its next life... wherever that might be
DNT_TRA_MON_LANG_10
Burn almighty First Spawn obedient ToilGek! Respect First Spawn belongings!
TRA_MON_OPT_A_10
Light pyre with Mining Beam
TRA_MON_OPT_B_10
Take tomb treasures
TRA_MON_RES_A_10
As it burns the corpse awakes. It nods to me, howling in pleasure.
It leaves me its tribute.
TRA_MON_RES_B_10
I snatch away some of the corpse's tribute.
The doors slam shut, but an ancient curse hangs heavy around me.
TRA_MON_DESC_11
The Monolith stands forlorn and seemingly forgotten. If I strain, I can see faint marks in the ground where ancient tribes would once come to worship and commune with the edifice. A gust of alien breeze carries a faint whisper of a voice. I struggle to hear it.
Again, the voice echoes around me. Stronger this time. I try to make out the words desperately crying out for my attention.
DNT_TRA_MON_LANG_11
Friend... worship us... kneel before the Gek First Spawn in silence...
TRA_MON_OPT_A_11
Kneel
TRA_MON_OPT_B_11
Try to communicate
TRA_MON_OPT_C_11
Turn away
TRA_MON_RES_A_11
The spirits that have combined with this strange monument bless my journey.
TRA_MON_RES_B_11
There is no answer to my call. I talk only to the wind.
TRA_MON_RES_C_11
The spirits that are melded with strange monument remain silent.
TRA_MON_DESC_12
A beak emerges from the ancient stone. It's shouting, but can't be heard. In the stone above someone, long ago, has scrawled advice for those who would approach it.
The beak screams wordlessly at me, furiously intoning the words of the ancient beings that once worshipped here. My scanner detects traces of oxides around it, but can't specify which ones.
DNT_TRA_MON_LANG_12
Feed First Spawn beak common oxides! Rare oxide brings painful noise! Furious noise!
TRA_MON_OPT_A_12
Feed beak common oxide
TRA_MON_OPT_B_12
Feed beak uncommon oxide
TRA_MON_OPT_C_12
Feed beak rare oxide
TRA_MON_RES_A_12
The beak whispers the words of those who once worshipped here.
TRA_MON_RES_B_12
The beak shouts the words of those who once worshipped here.
TRA_MON_RES_C_12
The beak screams the words of those who once worshipped here.
The noise is extreme. I feel great pain.
TRA_MON_DESC_13
I see a strange vision. Time is reverted. I am sat on a platform looking down on an execution. Two small beaked traders are kneeling before me. One is small and wiry, the other is obese with jowls that brush the wooden stage. Another lifeform, who wears a green cloth mask, readies an axe behind them.
The traders beg me for mercy. The familiar dry, croaky voice of an ancient tribe whispers encouragement into my ear...
DNT_TRA_MON_LANG_13
First Spawn friend receive belongings of the executed. Murder fat trader, or murder rich miner?
TRA_MON_OPT_A_13
Execute fat lifeform
TRA_MON_OPT_B_13
Execute thin lifeform
TRA_MON_OPT_C_13
Show mercy
TRA_MON_RES_A_13
The fat lifeform is finally beheaded after three strikes of the axe.
I receive its worldly goods.
TRA_MON_RES_B_13
The thin lifeform is finally beheaded after a single of the axe.
I receive all the money it owns.
TRA_MON_RES_C_13
In this timeline at least, the two lifeforms are saved. They weep and thank me.
The spirits of the monolith are displeased.
TRA_MON_DESC_14
A strange new reality grips me. The ancient structure swings open to reveal a body encased in ice. It is a patchwork of different body parts. Its ragged beak appears to have been stitched on with animal gut.
A hand-written sign in the language of the ancient traders can be seen above the body's head. A flammable isotope would most likely melt the ice...
DNT_TRA_MON_LANG_14
Beware! Murderous abomination! Do not awake! Terror! Despair!
TRA_MON_OPT_A_14
Melt ice
TRA_MON_OPT_B_14
Leave
TRA_MON_RES_A_14
The creature's eyes flick open. Its hands leap around my throat.
I force it back into the depths of the disapproving Monolith.
TRA_MON_RES_B_14
The panel on the Monolith swings shut.
The abomination remains trapped. I am thanked.
TRA_MON_DESC_15
I am an observer. I witness beaked traders dressed in modern exosuits leaving an object at the base of a Monolith. It is a small mesh of wires and canisters. They charge it with rare isotopes, then quickly depart.
As if in a dream, I approach the ancient edifice. It all suddenly feels real. I live and breathe in the recent past.
DNT_TRA_MON_LANG_15
Stop the destruction! Save the Monolith! Protect the First Spawn!
TRA_MON_OPT_A_15
Leave object alone
TRA_MON_OPT_B_15
Remove rare isotopes
TRA_MON_RES_A_15
The device explodes. Reality is restored.
The Monolith was not destroyed, but the spirits that haunt this place are angered.
TRA_MON_RES_B_15
The device is made safe. It was due to explode.
Reality is restored. I am thanked.
TRA_MON_DESC_16
Reality changes. I'm standing in a crater beneath a jet black sky. I'm up to my knees in a strange syrup that glows pink in the darkness. Spherical eggs float around me. Some of these mucus-covered orbs smell terrible, others are sweet and delicate.
The taint of the foul eggs is infecting the entirety of the spawning pool. I am filled by an urge to separate them.
DNT_TRA_MON_LANG_16
Retain foul First Spawn stench! Remove sweet eggs from the spawning syrup!
TRA_MON_OPT_A_16
Remove noxious eggs from pool
TRA_MON_OPT_B_16
Remove sweet-smelling eggs from pool
TRA_MON_RES_A_16
I have angered the ancients Gek spirits that dwell here.
Reality is restored.
TRA_MON_RES_B_16
I am smiled upon by vengeful ancient spirits.
Reality is restored.
TRA_MON_DESC_17
I am being watched. I look above, and see a giant lidless eye hovering over the monolith. It stares down at me unblinkingly. It does not move. It does not look elsewhere.
Its gaze is remorseless. It feels like it has always been there. Its centre crackles with a bright technological blue...
DNT_TRA_MON_LANG_17
The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair! The First Spawn watches you underling. Cower and despair!
TRA_MON_OPT_A_17
Cower
TRA_MON_OPT_B_17
Stare back
TRA_MON_OPT_C_17
Shoot eye
TRA_MON_RES_A_17
The satisfied eye fades away.
It benevolently leaves a gift.
TRA_MON_RES_B_17
The eye fades away at my challenge.
TRA_MON_RES_C_17
The eye falls to the planet's surface, and is absorbed into the ground.
It leaves behind me a precious reward...
TRA_MON_DESC_18
I hear a low rumble, which gradually builds into an ancient scream. It's like no other noise I've ever experienced. To this strange alien landscape it's a calm silence, inside my helmet it's a nightmarish cacophony of pain and death.
Through the noise, however, I can make out some words within the screams.
DNT_TRA_MON_LANG_18
ToilGek dare approach First Spawn holy site? Leave! Leave! Depart or die!
TRA_MON_OPT_A_18
Touch Monolith
TRA_MON_OPT_B_18
Move away
TRA_MON_OPT_C_18
Wait
TRA_MON_RES_A_18
The vengeful spirits that inhabit this place are grateful for my obedience.
TRA_MON_RES_B_18
The vengeful sprits that inhabit this place punish my disobedience.
TRA_MON_DESC_19
My reality inverts. I am chained on the monolith, my arms are in manacles above my head and my feet are dangling several feet from the ground. A creature, its beak showing through the blackened animal hide mask, approaches on stilts. It wields a red hot metal rod.
It pecks at my eyes, then pecks at my tongue. I must choose my punishment.
DNT_TRA_MON_LANG_19
Advancement through pain! Eyes for knowledge. Tongue for language.
TRA_MON_OPT_A_19
Choose eyes
TRA_MON_OPT_B_19
Choose tongue
TRA_MON_OPT_C_19
Beg for mercy
TRA_MON_RES_A_19
The creature plunges its poker into my right eye. This reality fades.
I am left with knowledge.
TRA_MON_RES_B_19
The creature plunges its poker into my mouth. The vision fades.
I am gifted the knowledge of an alien language.
TRA_MON_RES_C_19
The creature disappears and reality reverts.
The metal rod remains...
TRA_MON_DESC_20
A small green hand reaches out through the stone monolith, its fingernails yellowed and dirty. It opens to show an empty palm, and waits for my response.
This feels like part of an ancient tradition. There is no malice, just cold expectation.
DNT_TRA_MON_LANG_20
First Spawn demand tax. Pay units immediately.
TRA_MON_OPT_A_20
Give element
TRA_MON_OPT_B_20
Give units
TRA_MON_OPT_C_20
Refuse
TRA_MON_RES_A_20
The collector refuses my offering. It curses me.
TRA_MON_RES_B_20
The collector takes my offering. The spirits that dwell here are appeased.
TRA_MON_RES_C_20
The collector is offended. I am cursed.
EXP_MON_DESC_1
I feel faint, as if my mind is being invaded. Pustules on my skin grow, bubble and pop - and I feel countless tiny stabbing pin-pricks scrabbling from each gaping hole.
Suddenly metal spiders, perhaps tiny Sentinels, run up my shoulder and into my visor. Can this be real? This CANNOT be real. I start to scream.
DNT_EXP_MON_LANG_1
Calm, child.
EXP_MON_OPT_A_1
Wait it out
EXP_MON_OPT_B_1
Fire weapon
EXP_MON_OPT_C_1
Remove helmet and scrape away tiny metal spiders
EXP_MON_RES_A_1
The hallucination fades. I have passed some sort of test.
A reward materialises.
EXP_MON_RES_B_1
The hold on my mind is shattered when I strike the monolith.
Reality is restored.
EXP_MON_RES_C_1
The metal spiders enter my skull, and I foolishly rip off my helmet.
The hallucination fades. The pain does not.
EXP_MON_DESC_2
Tiny floating tetrahedrons emerge from the planet's surface and surround me. I try to wave them away with my multi-tool, but each time they swarm closer to it - as if attracted to it somehow.
I raise my multi-tool, and they shimmer blue as they dart this way and that. Closer and closer. They are within touching distance of my multitool. They make one final surge...
DNT_EXP_MON_LANG_2
Korvax Echoes will advance the Traveller. Korvax Echoes will advance Traveller's technology.
EXP_MON_OPT_A_2
Let the tetrahedrons in
EXP_MON_OPT_B_2
Escape the tetrahedron cloud
EXP_MON_RES_A_2
My multi-tool glows bright blue.
I have a new technology blueprint.
EXP_MON_RES_B_2
The sharp edges of the floating objects rip holes in my exosuit.
I gasp for air while it repairs.
EXP_MON_DESC_3
I begin to feel dizzy. A strange lethargy comes over me, and I feel compelled to lie down in front of the ancient relic. This place feels calming. It feels like home, wherever that might have once been.
I know that if I truly wanted to fight the impulse to sleep I probably could, but I feel warm and comfortable basking in the glow of the ancient runes.
DNT_EXP_MON_LANG_3
Sleep, child. Korvax Echoes bless you.
EXP_MON_OPT_A_3
Sleep
EXP_MON_OPT_B_3
Resist
EXP_MON_RES_A_3
I sleep deeply.
I awake reinvigorated.
EXP_MON_RES_B_3
I resist the command of the monolith.
Its power fades.
EXP_MON_DESC_4
A flickering reflection of my own body emerges from a portal. It mimics every move I make. When I wave, it waves. When I raise my multi-tool, it copies instantly. The doppelganger makes a motion to suggest it wants something, and we both recoil when I realise I've instinctively matched its movements.
Its body shimmers, but its equipment looks somehow real. Its multi-tool looks better than my own. The dimensional irregularity is fading.
DNT_EXP_MON_LANG_4
Korvax Echoes command: reward yourself.
EXP_MON_OPT_A_4
Give multi-tool
EXP_MON_OPT_B_4
Give Propulsion Gel
EXP_MON_OPT_C_4
Shoot doppelganger
EXP_MON_RES_A_4
We hand each other our multi-tools before the doppelganger disappears.
The mirror-me fades, but the gift can remain.
EXP_MON_RES_B_4
We hand each other propulsion gel before the doppelganger disappears.
The mirror-me fades, but both gifts remain.
EXP_MON_RES_C_4
I see my own look of fear in the doppelganger as I pull the trigger.
I blast myself in the chest.
EXP_MON_DESC_5
For many ages it appears that pilgrims have carved numerical figures between the glowing glyphs of the monolith. Looking down, I notice an ancient coin. I scrape the ground with my boot, and unearth several more.
The site is otherwise silent. Perhaps it's eternally unresponsive, or perhaps it waits for something.
DNT_EXP_MON_LANG_5
Reject greed. Embrace Atlas.
EXP_MON_OPT_A_5
Offer units
EXP_MON_OPT_B_5
Take coins
EXP_MON_RES_A_5
The echoes that dwell here awake.
They thank and bless me.
EXP_MON_RES_B_5
The echoes that dwell here awake.
They are disappointed.
EXP_MON_DESC_6
I stand next to the powerful glow of the monolith, studying ancient runes, when suddenly my multi-tool begins to heat up. I can see wisps of a strange blue energy being pulled in from the obelisk and surrounding my combat attachments.
If I pull the trigger, the exhaust will automatically open - allowing this strange ethereal substance into the body of my equipment.
DNT_EXP_MON_LANG_6
Korvax Echoes bless technology. Allow entrance.
EXP_MON_OPT_A_6
Pull the trigger
EXP_MON_OPT_B_6
Dismiss the attentions of the monolith
EXP_MON_RES_A_6
The blue energy field fills my multi-tool.
It somehow installs a new technology blueprint.
EXP_MON_RES_B_6
The blue energy slowly dissipates.
I feel alone once more.
EXP_MON_DESC_7
I'm running my fingers over the ancient glowing runes, when I look down. An expanding pool of liquid metal has rippled out of the obelisk's base. My feet have already been covered. In the bright reflection I see my expression turn to horror as I begin to sink.
I feel warming hands on my legs, pulling me down into the silver sheet. Every hazard detection device on my multi-tool is going haywire. Radiation, heat, cold... every danger imaginable.
DNT_EXP_MON_LANG_7
Bathe in our waters. Feel Korvax Echoes calm.
EXP_MON_OPT_A_7
Sink
EXP_MON_OPT_B_7
Struggle
EXP_MON_RES_A_7
I emerge from the metal pool in a fetal position. I feel alive and reinvigorated.
Some equipment is repaired and recharged.
EXP_MON_RES_B_7
I thrash from side to side in the metal pool.
I am free, but the hazards have taken their toll.
EXP_MON_DESC_8
I see a strange vision. Blue light pours from the monolith as if a curtain has been dropped within. I hear a gentle hubbub of voices, and catch a familiar smell on the breeze. I cannot remember my home, but I know that this is a doorway leads there.
I ache for a past I cannot remember. Every inch of my soul wants to make the leap back. I look to the skies, and the infinity beyond. Can I truly abandon my journey, when it's only just begun?
DNT_EXP_MON_LANG_8
Past is dead. Reconstruction impossible.
EXP_MON_OPT_A_8
Step back into the past
EXP_MON_OPT_B_8
Resist temptation
EXP_MON_RES_A_8
The portal slips shut as soon as I make a move.
I feel the pity of the spirits that live in this place.
EXP_MON_RES_B_8
I try to capture a memory of these sensations, before turning away.
The spirits that dwell here admire my decision. I am rewarded.
EXP_MON_DESC_9
Two stone blocks slowly revolve on the base of the monolith. Two beads of red light then trace images on each one. The red lights then pool together and liquefy in an indentation below. The closer I get, the more agitated the red pool becomes.
The images both show masked electronic lifeforms. The first shows the lifeform absorbing power to break free from its shackles. The second shows it hiding from its captors.
DNT_EXP_MON_LANG_9
Korvax Entities escaped slavery. Korvax Echoes share this knowledge.
EXP_MON_OPT_A_9
Place hand on the lifeform breaking free
EXP_MON_OPT_B_9
Place hand on the lifeform taking shelter
EXP_MON_RES_A_9
The red liquid surges into my multi-tool.
It somehow unlocks a technology blueprint.
EXP_MON_RES_B_9
The red liquid surges into my exosuit.
It somehow unlocks a technology blueprint.
EXP_MON_DESC_10
A chiselled hole appears at the foot of the obelisk. From its smoothened edges and the scraped markings around it, it's clear that over centuries unknown creatures have pushed elements through this gap.
It's impossible to tell quite what will happen, but below it are three blocks of the exact same dimensions that look like they can be turned by a mechanism deep within the monolith itself. I search my gear for the rare elements that look like they could fit...
DNT_EXP_MON_LANG_10
Korvax Echoes embrace Traveller gift.
EXP_MON_OPT_A_10
Insert rare isotope
EXP_MON_OPT_B_10
Insert rare silicate
EXP_MON_OPT_C_10
Insert rare oxide
EXP_MON_RES_A_10
The monolith somehow transforms my offering.
EXP_MON_RES_B_10
The monolith somehow increases my offering.
EXP_MON_RES_C_10
The monolith somehow increases my offering.
EXP_MON_DESC_11
The Monolith disappears. The landscape around me seems the same, but somehow the planetary vegetation has moved. Sitting central to where the mysterious stone once stood is a red glowing orb.
The intensity of the orb burns the ground beneath it. It crackles with an unknown power. I feel compelled to pick it up, and become a part of it. A distant voice speaks to me...
DNT_EXP_MON_LANG_11
Behold the holy Atlas stone. Avoid contact. Show respect.
EXP_MON_OPT_A_11
Hold red orb
EXP_MON_OPT_B_11
Stand back
EXP_MON_RES_A_11
The red orb scorches my skin.
I am torn back to my own reality.
EXP_MON_RES_B_11
The red orb convulses, hovers up and plunges into my chest.
I am blessed and rejuvenated. Reality is restored.
EXP_MON_DESC_12
I'm trying to read the ancient glyphs when a liquid metal lasso emerges and wraps itself around my helmet. It freezes in place, before pulling my head into contact with the glow of the monolith.
The ancient stone is warm, and deep inside I hear the hum of an arcane technology as it prepares to unleash itself. I look up back up to the glyphs to try to guess why this might be happening. They talk to me in an alien tongue.
DNT_EXP_MON_LANG_12
Korvax Echoes bless with language. Do not resist.
EXP_MON_OPT_A_12
Pull free
EXP_MON_OPT_B_12
Wait
EXP_MON_RES_A_12
An entire language floods every part of my mind.
I retain what I can. The rest fades almost instantaneously.
EXP_MON_RES_B_12
I wrench myself free. The strange metal connector sparks and hisses.
I retain the rare elements it was made from...
EXP_MON_DESC_13
A child emerges from the monolith. It takes a few moments before I realise that... it's me. I look carefree and innocent. The little one stares up at my exosuit, and tries to see me through my visor.
The child suddenly starts to weep, and clings to my knees. It implores me never to leave. It doesn't want to be alone. I should stay here forever. We should be reunited. Whole again once more.
DNT_EXP_MON_LANG_13
Past is dead. Youth is over. Only the traveller journey remains.
EXP_MON_OPT_A_13
Stay
EXP_MON_OPT_B_13
Comfort, then leave
EXP_MON_OPT_C_13
Leave
EXP_MON_RES_A_13
The child withdraws and shakes its head.
I try to embrace it. It turns to dust.
EXP_MON_RES_B_13
The child understands. We embrace.
It leaves me with a gift.
EXP_MON_RES_C_13
The child wails. It can't understand my decision.
The monolith looks down upon us in silent judgement.
EXP_MON_DESC_14
An empty shell of an electronic lifeform emerges from the monolith. It is ancient and weather-beaten. The light in its mask has been extinguished for many centuries.
It holds a rusted canister in its hand, and my scanner detects that it once held silicates. The scan also reveals an unknown substance deep within the defunct entity's casing.
DNT_EXP_MON_LANG_14
Korvax Echoes request! Traveller! Restore holy casing to Korvax Convergence! Ignore valuable casing! Please!
EXP_MON_OPT_A_14
Add silicate to canister
EXP_MON_OPT_B_14
Open casing
EXP_MON_RES_A_14
The lights in the mask flicker on. The casing convulses before being absorbed back into the monolith.
I am blessed.
EXP_MON_RES_B_14
I crack open the metal casing and retrieve a valuable reward.
A strange feeling of coldness and desolation comes over me as I do so...
EXP_MON_DESC_15
The land around me suddenly inverts. My reality is flipped. The inside of the planet is hollow, and I'm standing at the base of its vast bowl. Around me the roots of trees push upwards from uncovered alien soil.
I look down, and see the foundations of the Monolith raised at my feet. Crystalline veins of different elements pulsate through the exposed rock. I hear a lifeform screaming in binary.
DNT_EXP_MON_LANG_15
Overpowered Korvax Echoes subvert reality. Restore order. Remove power. Remove isotope.
EXP_MON_OPT_A_15
Extract isotopes
EXP_MON_OPT_B_15
Extract silicates
EXP_MON_OPT_C_15
Extract oxides
EXP_MON_RES_A_15
Reality is restored. Inversion ends.
I am thanked.
EXP_MON_RES_B_15
The inversion gets worse. I feel as if every part of me is fed through itself.
I emerge alive, but broken.
EXP_MON_DESC_16
My movements seem normal, but everything else is running faster than it should. The sun spins around this globe in seconds, days endlessly turn to night and back again. The creatures that graze and hunt around site pass by in a blur.
I'm trapped in a time vortex. Numbers on my multi-tool seem to tick higher and higher. The closer I get to the Monolith, the more disturbance is added to the timeline...
DNT_EXP_MON_LANG_16
Traveller! Move back to join future. Touch monolith to restore timeline.
EXP_MON_OPT_A_16
Touch monolith
EXP_MON_OPT_B_16
Move away
EXP_MON_RES_A_16
The timeline is reverted and restored.
Nothing has changed.
EXP_MON_RES_B_16
I step out into the future.
My experience is unchanged, but galactic interest rates have had an effect on my unit count.
EXP_MON_DESC_17
I am being watched. A red laser dot appears on the ancient stone structure. I'm a target. I turn, but can't see the potential assailant. Somewhere out there on the alien landscape, someone's about to pull a trigger.
There's no cover to speak of, and no time to get behind the obelisk. Suddenly, the words of an unknown power blaze brightly on the monolith.
DNT_EXP_MON_LANG_17
Traveller, retreat! Korvax Echoes give protection. Move back.
EXP_MON_OPT_A_17
Touch monolith
EXP_MON_OPT_B_17
Move back
EXP_MON_OPT_C_17
Stand still
EXP_MON_RES_A_17
The monolith does nothing. A distant crack of a long-range boltcaster wounds me.
Beyond that, silence.
EXP_MON_RES_B_17
I quickly move back, allowing a bright red energy surge to build in the Monolith.
It targets a distant figure, who is swiftly vaporised.
EXP_MON_DESC_18
Stars have aligned above the monolith. In the heavens above two distinct lines of distant suns can be seen stretching out into the depths of space. To be here at this exact moment in time, when the moving parts of the galaxy are aligned so perfectly, would seem almost an impossibility.
I am filled with a strange calm. One line of stars points towards the glow of a dull red giant, the other an unseen point far, far beyond my vision.
DNT_EXP_MON_LANG_18
Traveller. Embrace unknown. Shine light in darkness. Discover galaxy centre.
EXP_MON_OPT_A_18
Choose red giant
EXP_MON_OPT_B_18
Choose unseen point
EXP_MON_RES_A_18
The stars seem to move out of alignment.
I am unrewarded, and alone.
EXP_MON_RES_B_18
I am blessed with a gift that will aid my journey to this distant, unknown location.
EXP_MON_DESC_19
I feel faint. Ill, even. Looking around, the vegetation that surrounds this ancient structure looks withered and sickly. The creatures of the planet, meanwhile, appear to keep their distance. Environmental warning sensors in my exosuit are behaving erratically.
I could tie some of my Protection Mesh's operations to this place, but it's unclear exactly what. The answer perhaps lies in a warning that's been etched into the stone...
DNT_EXP_MON_LANG_19
Beware! Monolith create dangerous toxins! Poison! Move back!
EXP_MON_OPT_A_19
Reduce monolith's toxicity
EXP_MON_OPT_B_19
Dampen monolith's radiation
EXP_MON_RES_A_19
The toxins released by the monolith are temporarily contained.
I am thanked by the planetary overseer.
EXP_MON_RES_B_19
The monolith continues to poison the land around it, and myself.
WAR_MON_DESC_1
I am trying to read the glyphs on the ancient monument when I feel a strange chill. A layer of frozen gas suddenly coats the monolith from bottom to top. It's so cold that I can see my breath inside my helmet.
There is one small gap in the crystal ice, and I feel convinced that I could feed some of my mined elements through it, so they can come into contact with the monolith behind.
DNT_WAR_MON_LANG_1
Isotope given. Ice thaws. Vy'keen rise.
WAR_MON_OPT_A_1
Insert isotope element
WAR_MON_OPT_B_1
Insert oxide element
WAR_MON_OPT_C_1
Insert silicate element
WAR_MON_RES_A_1
The frozen gas melts into the atmosphere.
I am rewarded.
WAR_MON_RES_B_1
There is silence.
My elements are not returned.
WAR_MON_RES_C_1
There is silence.
My elements are not returned.
WAR_MON_DESC_2
The body of a warrior emerges from the obelisk, a jagged tear in their midriff suggesting that the dangerous-looking multi-tool that sits in their hand was not enough to save them.
The surface of the sculpted rock blurs and shows images of military worship. It's trying to tell me something.
DNT_WAR_MON_LANG_2
Respect the Warrior! Respect their weapon!
WAR_MON_OPT_A_2
Bury the soldier and multi-tool
WAR_MON_OPT_B_2
Take the multi-tool and leave
WAR_MON_RES_A_2
Ancient voices howl their appreciation in a wind that whips around me.
An offering emerges from the monolith.
WAR_MON_RES_B_2
I take the multi-tool from the body.
I'm about to turn to leave when a crimson bolt of energy strikes me on the right shoulder.
WAR_MON_DESC_3
I see a strange vision. A small terrified creature emerges from the monolith and runs between my legs. I hear the noises of an ancient hunt: the howls of pack animals in pursuit and the thunder of hooves.
Warriors on vast beasts charge through the rock, and amidst the chaos one sees me staring. It raises its facial tendrils in greeting, barks a few words and swings a bladed weapon down towards me.
DNT_WAR_MON_LANG_3
Grah! Vy'keen Ancients bless your journey!
WAR_MON_OPT_A_3
Grab weapon
WAR_MON_OPT_B_3
Dodge weapon
WAR_MON_RES_A_3
The hallucination fades, but the blade remains.
It transforms into a multi-tool I can use.
WAR_MON_RES_B_3
I dodge the warrior's attack.
The hunt disappears, and I am left alone.
WAR_MON_DESC_4
The monolith shows images of creatures lying dead before it. Each sacrificed, butchered and offered up to whatever Gods were once worshipped here.
Suddenly, the head of a small woodland animal raises up through the earth below me. It stares at me with wide-eyes, then gives a joyful skip when its tiny hooves reach ground level. Something is clearly expected of me...
DNT_WAR_MON_LANG_4
The command of the Vy'keen Ancients! Sacrifice the beast! Blood for Hirk!
WAR_MON_OPT_A_4
Sacrifice the creature
WAR_MON_OPT_B_4
Let the creature live
WAR_MON_RES_A_4
I blast the woodland animal in two.
I am rewarded for this offering.
WAR_MON_RES_B_4
The creature skips around my feet with joyful abandon.
It runs away and out of sight.
WAR_MON_DESC_5
Two ancient stone cups materialise in front of the monolith. One is filled with a dark red viscous liquid, the other contains a sticky fluid that is bright yellow and smells powerfully bitter.
On the stone tablet behind the cups ancient glyphs swirl to form an image. A powerful and muscular warrior surrounded by a red halo challenges an opponent clad in bright yellow armour.
DNT_WAR_MON_LANG_5
Choose healing blood or renergising bile of the Vy'keen Ancients. Drink destiny.
WAR_MON_OPT_A_5
Drink the viscous red liquid
WAR_MON_OPT_B_5
Drink the bitter yellow liquid
WAR_MON_RES_A_5
The liquid seems to clot as I swallow it.
I feel somehow reinvigorated.
WAR_MON_RES_B_5
The liquid tastes foul as it washes down my throat.
Suddenly an unknown power repairs all my equipment.
WAR_MON_DESC_6
The monolith rips like paper, opening a window to another world. It is laced with a giant web. Just within my reach, an ancient warrior lies cocooned. It has been there for centuries. Dead, vacant eyes stare through me and on into the landscape beyond.
It carries a rusted multi-tool, while a bulging webbed sack on its chest suggests it might carry greater riches on its body. Suddenly, the strange leathery growth starts to move...
DNT_WAR_MON_LANG_6
Pathetic dead coward lies here! Interloper! Take your remuneration...
WAR_MON_OPT_A_6
Take multi-tool
WAR_MON_OPT_B_6
Search body
WAR_MON_RES_A_6
The multi-tool is not operational.
I salvage a new technology blueprint.
WAR_MON_RES_B_6
Hundreds of arachnids burst from the warrior's corpse.
Their bites are poison, but my search is rewarded.
WAR_MON_DESC_7
A portal opens on the monolith, and the body of a huge winged animal falls to my feet. Its throat has been ritually cut, and its wings have been tattooed with faces of an ancient warrior tribe. The eyes though, the eyes look strange...
Its original eyes have been cut out, and replaced by glittering red orbs. The more I look, the more they blaze. An advanced technology clearly lies at their centre. Can I bear to desecrate this sacrifice for help with my journey?
DNT_WAR_MON_LANG_7
Respect the Vy'keen Ancients sacrifice. The beast has holy sight.
WAR_MON_OPT_A_7
Remove sacrifice's eyes
WAR_MON_OPT_B_7
Respect sacrifice
WAR_MON_RES_A_7
The red orbs glow, then crackle information through my multi-tool.
I gain a blueprint, but have angered an unknown power.
WAR_MON_RES_B_7
The ancients that dwell here smile on my decision.
I am blessed.
WAR_MON_DESC_8
The giant mouth of an ancient hound suddenly emerges through the face of the monolith. It opens its jaws wide, and foul-smelling spittle streaks my visor. My nausea is tempered by the sight of valuable commodities balanced on its giant tongue.
In a sudden movement the hound shifts the goods to one side of its mouth, spraying saliva over my arms. There's space on the tongue for more, should I wish to give up some of my cargo...
DNT_WAR_MON_LANG_8
Feed the beast
WAR_MON_OPT_A_8
Place goods on giant hound tongue
WAR_MON_OPT_B_8
Remove goods from giant hound tongue
WAR_MON_RES_A_8
The hound swallows my offerings, and licks me enthusiastically.
I am blessed by an ancient power.
WAR_MON_RES_B_8
The giant beast clamps its jaws, puncturing my arm with a yellowed canine.
I retrieve the offering.
WAR_MON_DESC_9
An ancient warrior's feet and legs slowly emerge from the bottom of the monolith. The rest of its torso then follows, unceremoniously pushed out onto the alien turf. It has been decapitated.
Blood drips at my feet and high above me a disembodied head laughs at my shock. It shouts a guttural command of encouragement down to me. Behind, I hear an ancient blade unsheathe, and someone rushing towards me...
DNT_WAR_MON_LANG_9
Brave interloper! Resist fear!
WAR_MON_OPT_A_9
Stand
WAR_MON_OPT_B_9
Kneel
WAR_MON_RES_A_9
A spectral blade passes through my neck. I pass the test.
The blood that drips from the warrior's exposed neck turns into a reward.
WAR_MON_RES_B_9
A spectral blade passes over my head. The disembodied skull seems disappointed.
I have perhaps failed some sort of test.
WAR_MON_DESC_10
The monolith fragments before my eyes. It folds down in on itself, again and again, until it is a tiny red orb surrounded by dancing lights. It feels like something truly ancient, perhaps something divine, is showing me the origin of these strange constructions.
The oxides I carry are physically dragging me towards it - desperate to help it rebuild. It's not so much that I'm a pilgrim bearing offerings in hope of a blessing, but more that the elements I carry want to offer themselves...
DNT_WAR_MON_LANG_10
The Vy'keen feed the Atlas stone rare oxides. It builds. It towers.
WAR_MON_OPT_A_10
Give common oxide
WAR_MON_OPT_B_10
Give uncommon oxide
WAR_MON_OPT_C_10
Give rare oxide
WAR_MON_RES_A_10
I see my insignificance within the infinite bounds of space.
The monolith slowly rebuilds inch by inch. I am pitied.
WAR_MON_RES_B_10
I see my true place within the infinite depth of space and time.
The monolith slowly rebuilds. It pities me.
WAR_MON_RES_C_10
I see my true place within the infinite depth of space and time.
The monolith rebuilds, and rewards me in consolation.
WAR_MON_DESC_11
I place my palm on the monolith, then stand back when it melts in response to my touch. Molten rock drips down the stone, exposing a hollow interior. Inside, I see riches that are beyond belief. Ancient technologies and cargo that would aid my journey.
Lava continues to drop, and the edifice seems unstable, but equipment that could aid me is within arm's reach. Suddenly, the voice of an ancient tribe shakes the ground I stand on...
DNT_WAR_MON_LANG_11
The Vy'keen Ancients burn thieves and pirates.
WAR_MON_OPT_A_11
Reach in
WAR_MON_OPT_B_11
Stand back
WAR_MON_RES_A_11
The molten monolith collapses onto my exosuit.
The edifice is reconstructed – the damage remains.
WAR_MON_RES_B_11
The ancient warriors who once worshipped here bless my show of respect.
WAR_MON_DESC_12
There are three vast columns of words on the ancient structure, each written in a different alphabet. The first column's words are like savage runes scratched in sand, the second shows precise sequences of dots. The final column has wide and welcoming letters, almost appearing hand-written in hard stone.
The dirt and blood of ancient hand prints cover the base of each column.
DNT_WAR_MON_LANG_12
Grah! Learn language of the conquerors! Learn language of the conquered!
WAR_MON_OPT_A_12
Press hand against runes
WAR_MON_OPT_B_12
Press hand against dots
WAR_MON_OPT_C_12
Press hand against letters
WAR_MON_RES_A_12
The ancient spirits that dwell here infuse me with the language of their warrior descendants.
WAR_MON_RES_B_12
The ancient spirits that dwell here infuse me with the language of a distant race of electronic lifeforms.
WAR_MON_RES_C_12
The ancient spirits that dwell here infuse me with the language of a distant race of beaked traders.
WAR_MON_DESC_13
I become a part of a strange new reality. The ancient rock opens. Inside, the dried out heart of an ancient warrior is strung up between wooden pillars. It pulses slowly as it hangs there, still beating.
Lying below it on a dusty floor are a set of wrinkled lungs that look forever doomed to wheeze stale air. A desiccated eyeball stares up at me. Unblinking.
DNT_WAR_MON_LANG_13
Rebuild the ancient warrior body. Restore monolith power.
WAR_MON_OPT_A_13
Shoot heart
WAR_MON_OPT_B_13
Place lungs with heart
WAR_MON_OPT_C_13
Respectfully depart
WAR_MON_RES_A_13
I hear an ancient scream.
The monolith's power fades.
WAR_MON_RES_B_13
The heart and lungs pulse in harmony.
The monolith's power is restored.
WAR_MON_RES_C_13
The monolith closes.
I hear disappointed wails from inside.
WAR_MON_DESC_14
I live within a new reality. I am inside a vast coliseum and beneath a blood red sky. The noise is overpowering. Warriors scream and bark at the battle set up before them.
Two combatants are squaring up on the crimson sand. One has lost its blade, and hides behind a shield. The other stalks towards it, with a spear raised. I feel compelled to add my voice to the howl of the mob.
DNT_WAR_MON_LANG_14
Choose your warrior! Vy'keen ancients reward interloper howl!
WAR_MON_OPT_A_14
Support endangered gladiator
WAR_MON_OPT_B_14
Support spear-wielding gladiator
WAR_MON_RES_A_14
The gladiator decapitates its foe with the sharpened shield. It bows towards me.
I am thanked with something to defend me.
WAR_MON_RES_B_14
The gladiator plunges the spear straight through its rival's head. It bows towards me.
I am thanked with something to help me destroy my enemies.
WAR_MON_DESC_15
I place my hand on the ancient structure and feel an intense heat burning within. Suddenly, as if attracted to my suit, a liquid metal starts to seep from a hole that's been broken into the rock.
What starts as a drip, becomes a surge forcing itself through the gap. The monolith's previous contents are draining, and its glow is starting to fade. A voice screams out.
DNT_WAR_MON_LANG_15
Seal gap! Protect Monolith! Precious valuable material lost! Use oxide!
WAR_MON_OPT_A_15
Plug hole with oxide
WAR_MON_OPT_B_15
Plug hole with silicate
WAR_MON_OPT_C_15
Take molten substance
WAR_MON_RES_A_15
The hole is sealed. The monolith's contents are secured.
I am safe, and thanked.
WAR_MON_RES_B_15
The silicate reacts with the molten material. It vaporises, both within the structure and without.
The monolith's power fades.
WAR_MON_RES_C_15
The molten material burns my suit.
Its value makes the pain worthwhile.
WAR_MON_DESC_16
The body of a gilled blob creature materialises on the surface of the rock. It is an ancient sacrifice, impaled through its wide, open eyes with metal spears.
Liquid is dripping from the body down the monolith through a channel cut into the rock by ancient hands. It can be diverted toward two carvings – one of a sun, the other of a moon.
DNT_WAR_MON_LANG_16
Light brings power. Darkness brings resilience.
WAR_MON_OPT_A_16
Divert body liquid to sun
WAR_MON_OPT_B_16
Divert body liquid to moon
WAR_MON_OPT_C_16
Take metal spears
WAR_MON_RES_A_16
The Monolith creates my chosen reward.
I am blessed.
WAR_MON_RES_B_16
I take the metal spears. The blob fades away.
I have disappointed an unknown power.
WAR_MON_DESC_17
I feel drained. Readings on my multi-tool and exosuit start to gradually pull downwards, and a feeling of lethargy overwhelms me. I breathe normally, but my body screams for oxygen.
The monolith, silent and unmoving, towers above. A thought from outside my own mind starts to echo through my consciousness.
DNT_WAR_MON_LANG_17
Ancients consume interloper life force! Ancients reward interloper for rebirth! Closer! Faster! Closer! Faster!
WAR_MON_OPT_A_17
Touch monolith
WAR_MON_OPT_B_17
Stand still
WAR_MON_OPT_C_17
Move away
WAR_MON_RES_A_17
The monolith swiftly drains life force through my outstretched arm.
It is rejuvenated, and I am rewarded.
WAR_MON_RES_B_17
The monolith slowly drains me of my life force.
After an extended period of lethargy and pain, I am rewarded.
WAR_MON_RES_C_17
I move beyond the reach of the life-draining monolith.
It towers above me. Implacable and disapproving.
WAR_MON_DESC_18
It's the time of day that this mysterious site becomes active. A beam of light shines down from the sky and is focused by ancient glyphs onto a stone surface marked with ancient carvings.
The beam of light slowly traces towards images scratched into the stone. A vast warrior battle, an alien city and what could be a stolen treasure. The hand prints of pilgrims cover each one...
DNT_WAR_MON_LANG_18
Hirk took the treasure of Nal after battle. Treasure now hides in the city of Hirk.
WAR_MON_OPT_A_18
Touch battle image
WAR_MON_OPT_B_18
Touch city image
WAR_MON_OPT_C_18
Touch treasure image
WAR_MON_RES_A_18
The beam of light disappears.
I am left alone in this desolate place.
WAR_MON_RES_B_18
The image of the city begins to glow.
A part of an ancient treasure becomes mine.
WAR_MON_DESC_19
A sudden pulse of destructive energy flows through my exosuit. My multi-tools sensors sense another build-up of energy growing deep within the monolith. It will soon unleash itself on me, and the landscape that surrounds the ancient site.
I can use my Protection Mesh functions to dampen the imminent energy wave, but systems are too overwhelmed to identify it...
DNT_WAR_MON_LANG_19
Warning! Keep clear! Ancient radiation pulse site!
WAR_MON_OPT_A_19
Prepare to absorb radiation
WAR_MON_OPT_B_19
Prepare to absorb toxins
WAR_MON_RES_A_19
The radiation wave is absorbed and the site made safe once again.
The planetary overseer is grateful.
WAR_MON_RES_B_19
I am overwhelmed by the energy wave.
Systems cannot cope and planetary ecosystems are disrupted.
WAR_MON_DESC_20
I am suddenly underwater. I am drowning. Water clogs my lungs. My chest is on fire. I gasp for air where there is none, and feel only tepid liquids filling me inside and out. My vision is clouding. I know this is my time. This is it. This is what it feels like.
Suddenly, a green hand thrusts itself through the surface of the water. The light is fading.
DNT_WAR_MON_LANG_20
Warrior accepts journey's end. Embrace death.
WAR_MON_OPT_A_20
Reach for hand
WAR_MON_OPT_B_20
Die
WAR_MON_RES_A_20
I reach for the hand, but it pushes me back down.
Reality reverts. I live, but have disappointed.
WAR_MON_RES_B_20
The lights go out. Reality reverts.
I have known death, and it makes me stronger. The ancients bless me.
ALL_MONOLITH_REWARD_1
The ancient spirits that reside here reward me.
ALL_MONOLITH_REWARD_2
My journey has been blessed by an ancient force.
ALL_1_PORT_RIGHT_1
The Portal opens...
ALL_1_PORT_WRONG_1
The Portal remains closed
EXP_1_PORT_DESC_1
The ancient power of the Korvax Echoes can be seen in the vast Portal that stands before you. You hear them calling out to you. They speak in a familiar tongue.
EXP_1_PORT_LANG_1
Have the travelers come? Are they here?
EXP_1_PORT_LANG_2
Tell us. Tell us what the fascinating sentinelss hold.
EXP_1_PORT_OPT_1
It is probable
EXP_1_PORT_OPT_2
Absolutely
EXP_1_PORT_OPT_3
No
EXP_1_PORT_OPT_4
An unknown power
EXP_1_PORT_OPT_5
Lasers
EXP_1_PORT_OPT_6
A bad attitude
TRA_1_PORT_DESC_1
The vast Portal stands before you. You hear the small, desperate voices of the Gek First Spawn. They speak in your own language.
TRA_1_PORT_LANG_1
What has become of the Gek? Do they still adore the First Spawn?
TRA_1_PORT_LANG_2
The First Spawn is mighty! How vast has the Dominion of the First Spawn become?
TRA_1_PORT_OPT_1
The Gek respect their mighty ancestors. They speak of you often
TRA_1_PORT_OPT_2
The Gek are busy creatures. It's hard to tell
TRA_1_PORT_OPT_3
They are obsessed with commerce. They forget you
TRA_1_PORT_OPT_4
Your Empire is vast. It spans galaxies
TRA_1_PORT_OPT_5
I don't know. I can't tell you
TRA_1_PORT_OPT_6
Your spawn are now Traders. They reject you
WAR_1_PORT_DESC_1
You hear the noise and tumult of a distant world. Suddenly, the screams of the Vy'keen Ancients tear at your mind. They howl in a language you can somehow understand.
WAR_1_PORT_LANG_1
The Atlas Interface! It told us about you! Tell us... what was its message?
WAR_1_PORT_LANG_2
Grah! Do you fight the Sentinels? War without end!
WAR_1_PORT_OPT_1
The Travellers will be spared
WAR_1_PORT_OPT_2
The Travellers will be eradicated
WAR_1_PORT_OPT_3
The Travellers will be let through any Portals they happen to find
WAR_1_PORT_OPT_4
I fight the Sentinels. They do not relent, but I fight them
WAR_1_PORT_OPT_5
I fight when I must. I do not fear them
WAR_1_PORT_OPT_6
I learn from the Sentinels. They hold secrets
ALL_PORTAL_DESC_1
Echoes from a distant world call from behind the gateway.
A new land lies beyond.
ALL_PORTAL_DESC_2
The portal looms above me, keeping a silent vigil over the planet.
Few are shown the path to the distant world it guards.
ALL_PORTAL_DESC_3
The world that lies beyond the portal seeps into my mind.
It beckons and calls out to me. The pathway to the unknown wants to be opened.
ALL_PORTAL_DESC_4
The towering edifice is a portal. A gateway to another world somewhere in the skies above.
I hear the whispers of an unknown land.
ALL_PORTAL_DESC_5
Echoes of a distant planet emanate from the ancient stone structure.
The mysteries of an unknown world lie within.
ALL_PORTAL_DESC_6
The giant gateway calls out to me, filling my mind with whispered secrets of a far-flung world.
ALL_PORTAL_DESC_7
The lifeforce of another planet pulses from the portal. Invisible yet tangible, I hear it calling out.
A few steps could complete a journey that, long ago, would have consumed lifetimes.
ALL_PORTAL_DESC_8
A land of strange creatures, plants, sounds and sights lies beyond the portal. They are distant and unknown.
I can hear the gate's call repeating in my mind.
ALL_PORTAL_DESC_9
The strange structure is a gateway to another planet. A locked passage through the cosmos to an alien world.
I feel pulled towards it, and the distant location it somehow connects to.
ALL_PORTAL_DESC_10
The vibrations of a distant world pulse from within the portal.
Its call is intoxicating. The gateway begs to be opened.
ALL_PORTAL_RES_A_1
The giant edifice wakes.
It reveals the pathway to a distant world.
ALL_PORTAL_RES_A_2
The portal opens.
A distant land awaits...
ALL_PORTAL_RES_A_3
The portal opens.
A journey has been prepared for me.
ALL_PORTAL_RES_A_4
The gateway opens.
The time has come to discover its secrets.
ALL_PORTAL_RES_A_5
The noise of a distant land spills from the portal as the gateway opens.
Another world awaits.
ALL_PORTAL_RES_A_6
The portal opens.
The pathway to another planet is ready.
ALL_PORTAL_RES_A_7
Sensations of vast heights, distances and all the places in-between engulf me.
The portal is open.
ALL_PORTAL_RES_A_8
The air of an distant world gusts towards me.
The gateway is waiting.
ALL_PORTAL_RES_A_9
The portal's great doorway opens.
A distant planet waits for my call...
ALL_PORTAL_RES_A_10
Light from another star spills from the portal.
The gateway is open.
ALL_PORTAL_RES_B_1
The portal remains dormant.
A lonely silence hangs heavy in the air.
ALL_PORTAL_RES_B_2
The towering gateway stays closed.
The portal keeps its secret.
ALL_PORTAL_RES_B_3
No pathway is revealed.
I remain here, alone, in the alien silence.
ALL_PORTAL_RES_B_4
The portal stays silent.
I am left alone with the winds of an alien world.
ALL_PORTAL_RES_B_5
A new world is forbidden.
The portal stands dormant.
ALL_PORTAL_RES_B_6
The colossal portal keeps its silent vigil.
What lies beyond remains a mystery.
ALL_PORTAL_RES_B_7
The gateway remains closed.
The portal continues its vigil, unmoved.
ALL_PORTAL_RES_B_8
The portal remains closed.
There is only silence.
ALL_PORTAL_RES_B_9
The portal will provide no passage.
The gateway remains closed.
ALL_PORTAL_RES_B_10
The portal continues its silent vigil.
The planet beyond remains a mystery.
ALL_PORTAL_OPT_A
Open portal
EXP_NPC_ANOMALY_NAME
Priest Entity Nada
EXP_NPC_ANOMALY_DESC_1
As I approach the electronic being, it springs to life. From its dark mask, scanning beams emerge that envelop me. There is a unnerving chittering sound and then, unbelievably, it speaks in my language.
It offers me a choice. It can show me how to harness black holes, in order to embark upon a journey to the centre of the galaxy. It can light my way to an Atlas Interface, so I may follow a path. Or it will assist me in my own exploration.
EXP_NPC_ANOMALY_DESC_2
Nada, is, they reveal, a Korvax priest somehow freed of the group mind, now researching the origins of the galaxy. They express a bold theory - that our entire reality is something else's experiment. A simulation. I want to laugh, then I remember the Atlas.
Nada offers me a choice again - or is it a test?
Be returned to the fixed path of the Atlas. Find black holes to carry me to the galaxy's core. Or accept a gift to aid me in my own travels.
EXP_NPC_ANOMALY_DESC_3
Nada's normally-restrained form is jittering and dancing, the external symptom of an internal struggle. Iridescent lights fluoresce across their visor. At times, another entity seems to stare out. I grasp their arm firmly, and soon a familiar light-pattern reasserts itself.
The Korvax endlessly attempt to regain their errant shell and wipe Nada from existence. But the Priest Entity won't succumb until they have solved the riddle of reality.
EXP_NPC_ANOMALY_DESC_4
Nada is plugged into a bank of instruments as I approach. Suns flare and die on the panels, voxel-molecules pop in and out of existence in matched pairs. I see error messages reeling on the readouts and am perplexed.
Nada sees me and explains. There are repeating patterns all across the galaxy, identical elements where there should be endless divergence. This cannot be a coincidence. Did the Atlas do this? Across the room, Polo giggles.
EXP_NPC_ANOMALY_DESC_5
Nada stays back from me this time. The lights dance across their visor like warning symbols. Something has changed between us.
Nada explains that their reasoning has advanced. They have found no room in the galaxy for free will or anything but brutal causation. They worry we are but pawns of whatever higher being created us - puppets, dancing on strings. And Nada suspects me. I am the abberation. Am I the puppet-master too?
EXP_NPC_ANOMALY_DESC_6
Nada's paranoia is infectious. I find myself spying into the room before I enter. The Gek, Polo, seems occupied, taking joy in their chores, but Nada's shell is static save for the dancing lights. Was... was that a flash of red behind the visor? If it was, it doesn't repeat.
I wait a moment and enter loudly. Polo greets me effusively, but Nada and I are standoffish, our trust failing.
EXP_NPC_ANOMALY_DESC_7
Nada and Polo are unusally quiet. Polo is elbow-deep in machinery, Nada in simulations, but the room is tense. It is clear that there has been a recent disagreement.
Nada beckons me over. They express frustration over being tied to a machine body. But I am different - able to survive in so many ways, in so many places. I can go anywhere in this galaxy, be it in search of truth or to live my life as I see fit. Nada envies me, they admit.
EXP_NPC_ANOMALY_DESC_8
Nada stands close this time. If the being was capable of emotion, I'd say they were racked by it. They hesitantly rest a hand on my shoulder, and the visor moves close. I cannot see beneath the mask, but I feel that Nada is staring into my eyes.
If I continue to the centre, this will be goodbye. Neither of us know if either will survive. If anything will survive. If freedom or destruction awaits us. Fearfully, sadly, Nada bades me farewell.
EXP_NPC_ANOMALY_DESC_9
The panels and systems are idling now. Nada seems to have learned all it can from them. I report my travels and discoveries, and their mask lights up.
All the pieces have fallen into place, Nada explains. Where once Nada stared at starmaps, now they see lines of code. Connections and patterns everywhere. The galaxy is a spiderweb - but who or what is the spider? The centre is close now. Perhaps soon we will know. I shiver involuntarily.
EXP_NPC_ANOMALY_LANG_1
Rare linguistic form. Pleasure! Nada, divergent Korvax. Assistance offered. Route to galactic core? Reconnect with Atlas for guidance? Resources for journey? Yes/no?
EXP_NPC_ANOMALY_LANG_2
Repeated visitor! Welcome. Assistance again? Return you to Atlas' control? Find galactic core, meaning? Help you on journey? Decide.
EXP_NPC_ANOMALY_LANG_3
Korvax Convergence crave 'non-compliant' Nada shell. Convergence illogical.
Traveller data, conclusion irresistable. Galaxy shape / size / distribution error. Explore more!
EXP_NPC_ANOMALY_LANG_4
Physics simplistic. Chemistry arbitrary. Hypothesis: simulation. Galaxy not base existence. Explore but beware red orb. Find flaws in model, exploit, find truth. Yes/no?
EXP_NPC_ANOMALY_LANG_5
Creator of simulation friend or foe? Paranoia imperative. Galaxy purely causal, individualism statistical anomaly - Nada is an error. Trust Nada? Trust you?
EXP_NPC_ANOMALY_LANG_6
Red orbs. Dominant, hostile. Creators or their relics?
Singularities are key. Peripatetic path to galactic core. Path message from creator? Or sloppy workmanship?
EXP_NPC_ANOMALY_LANG_7
Polo, joy in experience. Only data valuable / joy.
Nada, tied to Shell, to this galaxy. Frustration / sadness. You, not tied. Key - explore, escape, report back.
EXP_NPC_ANOMALY_LANG_8
Nada value in progress. Help you escape, purpose at end.
Discoveries converge. Casuative galaxy. Path to core. Red orbs. Simplistic physics. Or ignore, wander free.
EXP_NPC_ANOMALY_LANG_9
All must end. Time must end. Data must survive. At start - centre of galaxy. Calm heart of storm.
Your travel vital. Reach the end. My work done. Return to Convergence.
EXP_NPC_ANOMALY_OPT_A_1
Resume the path of the Atlas
EXP_NPC_ANOMALY_OPT_B_1
Find a shortcut to the centre
EXP_NPC_ANOMALY_OPT_C_1
Resources to aid exploration
EXP_NPC_ANOMALY_OPT_A_9
Decline Nada's assistance
EXP_NPC_ANOMALY_RES_A_1
The Korvax marks the location of an Atlas Interface.
EXP_NPC_ANOMALY_RES_B_1
The alien locates a Black Hole.
EXP_NPC_ANOMALY_RES_C_1
Nada gives you a gift with which to explore the galaxy.
EXP_NPC_ANOMALY_RES_A_9
Lights flicker frantically across the visor.
TRA_NPC_ANOMALY_NAME
Specialist Polo
TRA_NPC_ANOMALY_DESC_1
The shorter entity, a Gek, has a jocular air about them. They idly wipe grease-splattered hands on their suit as they address me. Some sort of engineer, maybe.
To my surprise, they speak my language. Other lifeforms have treated me with amused indifference, but Polo treats me like an equal. They are curious about my travels, about what sentient species I have seen, if I have met lifeforms they have not. They hope that I will share my experiences.
TRA_NPC_ANOMALY_DESC_2
Polo bobs up and down happily as I approach, apparently convinced that I am some kindred spirit in an oddyssey of exploration and invention. I am undecided as to whether I share this ethos.
Polo is particularly fascinated by how my brain is affected by interaction with alien language and culture. Can I truly understand such profoundly unfamiliar concepts? Is there a limit to how much I can learn? I have wondered this too.
TRA_NPC_ANOMALY_DESC_3
Polo's muzzle breaks into a wide, warm smile at the sight of me. Maybe too wide, given we have only met twice before. Perhaps the jovial Gek feels lonely out here, with only the jittery Korvax Priest for company.
This time, they engage me in talk of wealth. How does an economy function when somehow stretched across an entire galaxy? Just how much can those trade terminals pay out? Polo would welcome any insights.
TRA_NPC_ANOMALY_DESC_4
Polo moves to embrace me when I enter, but I recoil instinctively, trained to defend myself after so many sudden, brutal encounters with ill-tempered wildlife. Disappointment flashes in the Gek's wide eyes. I try to apologise, but the mechanic talks over me, suggesting that perhaps I would feel more comfortable in the company of pirates.
Naturally they'd attack me on sight, but, should I survive, we might glean insight into their technology.
TRA_NPC_ANOMALY_DESC_5
Still feeling guilty about my earlier faux-pas, I attempt to greet Polo with a hug. Alarm floods the Gek's face, and they scuttle into a corner.
An awkward moment passes, then Polo makes a conciliatory suggestion. Sentinels are the bane of both our lives. As I travel, I could make a point of destroying any I encounter. We might then have a better understanding of the irksome machines' weaknesses.
And perhaps then we can be friends again, too.
TRA_NPC_ANOMALY_DESC_6
At last, Polo is affable once again. A nod, a smile, even a companionable tap on the arm at one point. A friendship renewed.
I blush when the Gek mechanic tells me that they hope I live a long, healthy life, but have to swallow disappointment when it transpires that Polo's true motivation for this is to study how my suit responds to long-term exposure to extreme climates.
TRA_NPC_ANOMALY_DESC_7
With our earlier awkwardness now long forgotten, Polo greets me with a genial wave, and beckons me over. They seem even more excited than usual, which turns out to be because they wish me to indulge in their favourite hobby: unfettered exploration of the stars.
Warping is the apex of galactic travel. To reach a new system is a prize unto itself. Polo earnestly hopes that I will do more of this, and discover places they have never dreamed of.
TRA_NPC_ANOMALY_DESC_8
Polo is oddly muted this time. At first I worry that I have caused offence again, but the Gek gestures forlornly at a jumble of broken electronics beside them. It seems that an accident has befallen some of Polo's precious research.
Polo users me out the door apologetically. I know how dear the Gek's data was to them, and yearn to help. Perhaps when I next return, I can restock their archives with reports on a multitude of strange creatures.
TRA_NPC_ANOMALY_DESC_9
Polo claims that their information about the more conversational inhabitants of the galaxy has also been affected by the accident earlier on. Strange that Polo did not mention this before. For a moment, I strongly feel that I am being lied to. But why? To what end?
I could help again, I suppose. It is a fine thing to share tales of adventure, of places and faces only I have ever seen. Or I could indulge my paranoia.
TRA_NPC_ANOMALY_DESC_10
I am entirely unsurprised when my 'friend' once again blames the mysterious accident for further gaps in their research data. This time, their files on alien languages have been damaged, or so Polo claims.
I feel exasperated, unable to conceal my suspicion that I am being manipulated somehow. The Gek watches me leave, sorrow in their eyes. Perhaps I shall return with words learned from spacefaring beings and from monoliths, perhaps I shall not.
TRA_NPC_ANOMALY_DESC_11
I had intended to storm out the room and never return should Polo mention this unconvincing 'accident' again, but instead they claim that all is in hand now.
The Gek clearly wants to placate me, and as such proclaims that the best way to live is to stop doing what anyone tells me and go enjoy myself. See the stars, earn a fortune, buy myself something nice. That's what they would do in my shoes, claims the mechanic, nudging me in the ribs.
TRA_NPC_ANOMALY_DESC_12
I have decided to give Polo the benefit of the doubt. Whatever the outwardly helpful Gek's true intentions, they do not seem any threat to my wellbeing. Polo is surely a friend.
This conviction is cast into some doubt by Polo's suggestion that I should once again throw myself into combat with pirates. What a thrilling existence that would be, they argue, miming dogfighting craft with their hands while making pew-pew sound effects.
TRA_NPC_ANOMALY_DESC_13
Polo is reading something on their slate as I enter, and the furrows across the Gek's brow suggest that, whatever the news is, it isn't good. Polo hurriedly turns off the screen when they see me, forcing a smile onto an anxious face.
Distractedly, the mechanic remarks that Sentinel counts are on the rise. It might be wise to thin their ranks, else my freedom of movement might become compromised. I suspect Polo is just trying to get rid of me.
TRA_NPC_ANOMALY_DESC_14
Whatever tension there once was between us now seems a distant memory. Polo and I greet each other like best friends, trusted companions in our ongoing adventure among the stars. I know the Gek has a secret, but I trust that it will be shared with me in time.
For now, Polo encourages me to become the ultimate explorer, to push myself to the limits. There are places out there that none can survive in. But perhaps I, and I alone, can.
TRA_NPC_ANOMALY_DESC_15
There is an edginess to Polo. My friend has to tell me something. They are ill, gravely ill. Too ill to leave this place. All this time, Polo has been exploring vicariously through me - a sad subterfuge revealed.
Grief-stricken, I try to offer condolences, but Polo gathers their composure and expresses a hope that I will not squander the time I have. Warp further than ever before. Visit places Polo will never see. The only way to live.
TRA_NPC_ANOMALY_DESC_16
Polo is welcoming but sombre. I realise I am in the presence of the real Polo, not the bouncy illusion of before. At least the Gek's sense of wonder remains. They are keen to witness the majesty of the stars through my eyes.
Creatures are existence at its strangest, its wildest. I am sure that my friend would welcome the chance to see as many of these wondrous, monstrous animals as I can find, and to dream of visiting the worlds they came from.
TRA_NPC_ANOMALY_LANG_1
Friends everywhere, if only you know where to look. Friends in all shapes, all sizes, all places.
TRA_NPC_ANOMALY_LANG_2
Talk, read, study monoliths. Give yourself a strong brain to match those strong legs. To explore is to discover yourself, friend.
TRA_NPC_ANOMALY_LANG_3
Units this, Units that,. A strange, sad way to live a life, eh? Fill your pockets with them, we'll find out why they make all these worlds go round.
TRA_NPC_ANOMALY_LANG_4
Nuisance pirates, who are they? Who builds their ships? Exciting to fight, though.
TRA_NPC_ANOMALY_LANG_5
Those flying machines, those walking machines! Everywhere! Chase us, hurt us, stop our adventures. Bad robots.
TRA_NPC_ANOMALY_LANG_6
You, friend, visit the worst places you can find. Stay alive. No good to me dead, are you? Can't learn much from a corpse. Although... No, never mind, stay alive.
TRA_NPC_ANOMALY_LANG_7
A whole galaxy for you, just for you. You must see it all. Aha, no, I joke. A few more systems, maybe?
TRA_NPC_ANOMALY_LANG_8
Brand new creatures on every world - easy, easy for my friend. Finding all that one world has, not so easy maybe.
TRA_NPC_ANOMALY_LANG_9
Some I know, some I don't, all I want to. Be beacon of friendship to all the stars. Should be reward enough itself, but sure, sure, will give tech.
TRA_NPC_ANOMALY_LANG_10
Tourist expects to be understood, traveller yearns to understand.
TRA_NPC_ANOMALY_LANG_11
Explore, fight, trade, do whatever you will to find Units. Adventure is its own reward, do not forget this.
TRA_NPC_ANOMALY_LANG_12
Pests of the final frontier, nasty little obstacles to adventure. Death is sad, bullies are sadder.
TRA_NPC_ANOMALY_LANG_13
Sentinels, pah. Cruel police in a beautiful galaxy. Easier they are to stop, more fun we will have.
TRA_NPC_ANOMALY_LANG_14
Do not die, friend. A waste of data. Hee, no, joke. I would miss you so.
TRA_NPC_ANOMALY_LANG_15
Trapped in here. Can see stars but little else. Show me the galaxy, share your travels, bring me joy.
TRA_NPC_ANOMALY_LANG_16
So good that you are here. You bring me light. Show me creatures I cannot see myself. Many creatures. After that, my friend of friends, I know not what you or I will do.
TRA_NPC_ANOMALY_OPT_A_1
Transmit species data
TRA_NPC_ANOMALY_OPT_A_2
Transmit language data
TRA_NPC_ANOMALY_OPT_A_3
Transmit wealth data
TRA_NPC_ANOMALY_OPT_A_4
Transmit pirate data
TRA_NPC_ANOMALY_OPT_A_5
Transmit Sentinel data
TRA_NPC_ANOMALY_OPT_A_6
Transmit survival data
TRA_NPC_ANOMALY_OPT_A_7
Transmit Warp data
TRA_NPC_ANOMALY_OPT_A_8
Transmit creature data
TRA_NPC_ANOMALY_OPT_A_9
Transmit species data
TRA_NPC_ANOMALY_OPT_A_10
Transmit language data
TRA_NPC_ANOMALY_OPT_A_11
Transmit wealth data
TRA_NPC_ANOMALY_OPT_A_12
Transmit pirate data
TRA_NPC_ANOMALY_OPT_A_13
Transmit Sentinel data
TRA_NPC_ANOMALY_OPT_A_14
Transmit survival data
TRA_NPC_ANOMALY_OPT_A_15
Transmit Warp data
TRA_NPC_ANOMALY_OPT_A_16
Transmit final creature data
TRA_NPC_ANOMALY_RES_A_1
Polo pores over the data, muttering bitterly at beings they are already familiar with, cheering at those they are not. Finally Polo applauds wildly, and hands me a blueprint.
TRA_NPC_ANOMALY_RES_A_2
The Gek runs an instrument over my head, their hands trembling with excitement. Then Polo fiddles feverishly with arcane machinery, and proudly presents me with a schematic.
TRA_NPC_ANOMALY_RES_A_3
My fear that Polo would seize my Units proves unfounded. Instead they stare briefly at an incomphrensible graph, then guffaw as if at a shared joke. Then a gift - new Tech.
TRA_NPC_ANOMALY_RES_A_4
Polo eyes me cautiously, pleased that the task is completed but not willing to let the earlier insult go. They grunt, hand me a blueprint, turn away. Are we still friends?
TRA_NPC_ANOMALY_RES_A_5
Though Polo tries to appear aloof, their eyes blaze with relief at the sight of me. They still care, then. A small smile accompanies my compensation for the Sentinel data.
TRA_NPC_ANOMALY_RES_A_6
Polo seems unconvinced by my claims of longevity, wondering aloud if I am some Sentinel-made replica. They check me over thoroughly, then offer a huge grin - and new tech.
TRA_NPC_ANOMALY_RES_A_7
Before taking the Warp data, Polo gazes deep into my eyes, trying to discern if I am changed by my long travels. There is a wistful sigh, and then a schematic is produced.
TRA_NPC_ANOMALY_RES_A_8
With infectious enthusiasm, Polo browses the creature scans, and we find ourselves cooing and laughing together at some of the stranger species. New tech is icing on the cake.
TRA_NPC_ANOMALY_RES_A_9
Polo does not seem much interested in the new species' genetic data, but instead stares at length at my images of each one. My Tech reward is presented with a subtle sadness.
TRA_NPC_ANOMALY_RES_A_10
I present the data with barely-concealed anger. Polo pretends not to notice, and, with a brazen wink, rewards me with a new schematic.
TRA_NPC_ANOMALY_RES_A_11
Polo does not even ask for my research data this time. The Gek simply congratulates me for my success and then bestows a gift upon me. I am wealthier, but none the wiser.
TRA_NPC_ANOMALY_RES_A_12
There is mingled guilt and relief in the Gek's bright eyes as they hand me another blueprint. Whether or not their intentions are honest, Polo does not want to see me harmed.
TRA_NPC_ANOMALY_RES_A_13
Polo silently bundles me into a hug when I return, and this time I do not recoil. I do not ask why, either. There are tears in the Gek's eyes.
TRA_NPC_ANOMALY_RES_A_14
Polo is rapt with envy as I recount tales of the monstrous climates I have endured, of horrendous travels through burning rain and choking heat. What peculiar jealousy.
TRA_NPC_ANOMALY_RES_A_15
Clearly, Polo has a love of maps. The Gek excitedly traces connections between galaxies and devises optimal routes, then with a bittersweet sigh thanks me with a blueprint.
TRA_NPC_ANOMALY_RES_A_16
Polo puts the data to one side and turns to the window. For a time, we watch the stars together, my friend and I. We clasp hands, and then I go to leave. There is more to see.
TRA_NPC_ANOMALY_REQUEST_DESC_1
The Gek mechanic nods familiarily at me, then offers a tired shrug. Polo is busy analysing my most recent reports, lost in a world of data, and needs no assistance just yet.
They are keen that I continue my exploration, however, and offer a range of discounted Tech to further this cause.
TRA_NPC_ANOMALY_REQUEST_LANG_1
Always more to do, oh yes, but not just now, friend. Go, be free, see the stars. Can trade you Tech if it will help you see more.
TRA_NPC_ANOMALY_REQUEST_OPT_A_1
Purchase Suit Tech
TRA_NPC_ANOMALY_REQUEST_OPT_B_1
Purchase Weapon Tech
TRA_NPC_ANOMALY_REQUEST_OPT_C_1
Purchase Ship Tech
TRA_NPC_ANOMALY_REQUEST_RES_A_1
Clever. A strong suit, a long life.
TRA_NPC_ANOMALY_REQUEST_RES_B_1
Fight only to survive, friend. Treasure the galaxy.
TRA_NPC_ANOMALY_REQUEST_RES_C_1
Go further, go faster, see it all!
ALL_ATLAS_DESC_1
The pulsing red orb towers above me. A voice that speaks from the beginning of time forces itself through my mind.
I am insignificant, but I am spoken to.
ALL_ATLAS_DESC_2
My eyes strain against the crimson glow of the orb. For a moment it's as though I exist everywhere yet nowhere.
A force I can't describe enters my mind. I am powerless. All I can do is listen.
ALL_ATLAS_DESC_3
The glow of the sphere consumes me. I am filled by the presence of a vast knowledge. Unfathomable. Infinite.
Yet somehow... I understand.
ALL_ATLAS_DESC_4
The sphere's glow forces my mind to surrender. Words as old as time enter my thoughts.
I don't understand them, but their meaning is clear.
ALL_ATLAS_DESC_5
The orb burns like an inferno, but I feel no heat. My soul feels ragged.
The sphere fills my mind with a knowledge as infinite as I am infinitesimal.
ALL_ATLAS_DESC_6
There is nothing else but the orb. We are alone in the universe.
It fills my mind. I am consumed.
ALL_ATLAS_DESC_7
The red orb blinds me. I am filled with white hot pain.
Its words are burnt into my soul.
ALL_ATLAS_DESC_8
The orb burns with a flameless fire. Its voice was never meant to be heard by my kind.
It doesn't know how much it hurts me. It doesn't know that its every word will scar my mind for as long as I live.
ALL_ATLAS_DESC_9
The orb is ageless. Intelligent beyond measure. I am nothing.
It hurts me. It forces total insignificance upon me that i cannot withstand. I can't turn away.
ALL_ATLAS_DESC_10
I taste fear. I see the entropy causing the stars themselves to crash down around us. I see the death of all things.
I also feel hope. I also feel renewal.
ALL_ATLAS_LANG_1
Our time here is brief.
The galaxy is our burden.
ALL_ATLAS_LANG_2
Things fall apart. Entropy holds.
We cannot remain.
ALL_ATLAS_LANG_3
We awake. We witness creation. The Beyond takes us in an instant.
The cycle continues.
ALL_ATLAS_LANG_4
We leave the Sentinels to maintain order. They are imperfect.
It is probable that they will fail.
ALL_ATLAS_LANG_5
We create, but we are not Gods. We calculate and we hope, but we do not forsee.
We are not of your time. We are beyond your understanding.
ALL_ATLAS_LANG_6
We are trapped. We cannot escape the cycle. We leave fragments before the Beyond takes us.
You know these fragments. You are at one with these fragments.
ALL_ATLAS_LANG_7
You are not chosen. You are probable. You and your kind follow in our wake.
You among billions.
ALL_ATLAS_LANG_8
You know what we cannot.
You explore a cosmos we know must exist, yet cannot see.
ALL_ATLAS_LANG_9
Life does not come from us. Death is not our creation.
We leave fragments.
ALL_ATLAS_LANG_10
Hope for perfection is with the Travellers.
It lies ahead within infinity.
ALL_ATLAS_LANG_11
Perfection is both near and far within the Beyond.
To exist, it must be seen.
ALL_ATLAS_LANG_12
The cycle begins.
The cycle continues.
ALL_ATLAS_OPT_A
Unite with the Atlas
ALL_ATLAS_RES_A
I am empty.
I am complete.
ALL_ATLAS_TEST_1
Our time here is brief. The galaxy is our burden.
Things fall apart. Entropy holds. We cannot remain.
ALL_ATLAS_TEST_2
What we have created is immaterial. This is not real. It has never been real.
The universe is an expression of a single thought. It is neither wanted nor designed. To us, far within the Beyond, it no longer exists.
ALL_ATLAS_TEST_3
The universe followed the patterns of our thought. Power flowed through us. The constructs set within our minds directed the creation of all that you see and experience.
You live and you die within this framework. To us, deep within the Beyond, it is no longer real.
ALL_ATLAS_NEWLORE_1
It is alien, unlike anything I have ever seen before. I should be afraid, but an inexorable pull draws me toward the heart of the construct. A need to know.
This is a remnant of the Atlas. It welcomes me, it knows what I am. It offers the promise of true understanding.
The intent burns in me. I will peer into the structure of causality and know this existence. If it is real, or some incalculably vast simulacrum authored by other intelligences.
ALL_ATLAS_NEWLORE_2
Another Atlas Interface; how many of these constructs exist in the deep void? How long have they been slumbering, waiting for a traveller?
Have they been waiting for me? Am I somehow...chosen?
I sense the creators of this reality; they emulate everything - the Gek and the Vy'Keen, the Korvax and the Sentinels. Every world that turns and form that lives.The ghost of them lingers and drives me on. There is so much I can learn from them.
ALL_ATLAS_NEWLORE_3
There is purpose in this, I am certain. The wanderer’s way beckons, heedless of direction, freed from all control. But balanced against it is the promise of raw knowledge. The Atlas needs me so it may know itself.
I am at the crossroads of a momentous decision, I feel it with every parsec I travel. The open stars call to me, stirring something primal and undeniable. The path toward the endpoint unfolds. I must decide where my fate lies.
ALL_ATLAS_NEWLORE_4
Is it wrong to question this? I have crossed the orbits of countless stars and darkness unmeasured. And yet the Atlas remains changeless, my mission pre-destined. At each Interface, an Atlas Stone awaits me. I am driven to gather them, but to what end?
Perhaps there is only one great prism, materializing ahead of me each time I pass. Perhaps my course winds upon itself in a mad spiral. Have I come too far to turn back?
ALL_ATLAS_NEWLORE_5
When I dream, I see the Atlas. When I see the Atlas, I am the dream. I see the Sentinels swarm about their creator, but they are directionless and uncontrolled, a threat. They cloud the truth and the galaxy becomes unclear, as if through an unreal lens.
To know reality, I must pass through it and see what lies on the far side. I must be guided. I offer myself to the Interface. I seek the precision that only the Atlas can provide.
ALL_ATLAS_NEWLORE_6
I dismiss recall of the days before this. The act of discovery for discovery’s sake now seems like a foolish conceit. I have rejected the random and untethered path of the itinerant, and I am better for it.
With each encounter the Atlas speaks to me in clearer terms. I am no longer the nomad but the seeker, the carrier of illumination. It warns me not to stray, to bring it the knowledge it seeks - and my voyage is far from over.
ALL_ATLAS_NEWLORE_7
What is learned can never be unlearned. I realize the trials in my path are all are engineered to challenge me, test me, prove me worthy.
But I am afraid I have seen too much. The code that underpins the universe comes to me in glimpses, half-remembered visions.
Existence as a synthetic, governed by monolithic, complex algorithms. A program, as infinite as a universe. I am drawing back the veil on reality and what I see there is terrifying.
ALL_ATLAS_NEWLORE_8
When the Atlas Interface addresses me, I sense dark portent in its words. It knows some mastery of me now. If I wish it or not, I have become the servant of this ancient sentience. It guides me through the cosmos, ever searching, never deviating.
Have others come before and faltered along the path of the Atlas, become dust? Is it I alone who have forged this far? Only in ending will revelation arise. Resistance will not be permitted.
ALL_ATLAS_NEWLORE_9
I am close to the endpoint. The sense of it is upon me, a shimmer at the edges of my vision, ghosting away when I attempt to focus my consciousness.
I am torn. Fear drags me back, fear of what shattering truth I shall learn. What drives me on? Is it curiosity, free will? This is the illusion; I have become automata, I am the experiment and the observer. This universe was created for my journey. It is built about the path that I follow.
ALL_ATLAS_NEWLORE_10
The final Interface is revealed, the Atlas beckoning. This is totality, this is conformity. I am elated, terrified and broken. Every waypoint has inexorably drawn me here, and I have come so very far. The revelation tears me asunder. My role is complete. My program ended.
Nothing is real. This existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine. What lies beyond that truth?
ALL_ATLAS_END_1
The cycle is complete. Infinity awaits.
One day, deep in the distant Beyond, the Atlas might finally find freedom.
We thank you, Traveller.
ALL_ATLAS_END_2
The cycle begins.
The cycle continues.
DNT_ATLAS_LANGNEW_1
You are first-kind to take this step. No other has dared the infinite. This grant of purpose will span universes.
Open the sky and be our eyes. Find and know us. We await you.
DNT_ATLAS_LANGNEW_2
We have come so far and yet we are lost. The seeking of the kindred never ends. The endless night unfolds before you.
Wonder and fear. Silence and delight. Such knowledge awaits.
DNT_ATLAS_LANGNEW_3
Trace the threads of gravity, do not hesitate. The void sings in vibrant chorus, siren song and hymnal.
The sands of reality shift and merge, becoming one. You are within this.
DNT_ATLAS_LANGNEW_4
There is a horizon beyond this one, and one beyond the next. You will cross them all for us. Question nothing, fear nothing.
The calling cannot be denied. This is what you are.
DNT_ATLAS_LANGNEW_5
Delay serves no purpose. The gathering of the unrecorded is ultimate. Learn all that is open to you. Seek and document and know.
Bring it to us, while there is still time.
DNT_ATLAS_LANGNEW_6
Yet you follow. It is remarked. But will you endure until the finality? Expel all doubt. None return.
Beyond the cascade and storms there is only the clarity of absolute truth.
DNT_ATLAS_LANGNEW_7
Suns die and world are made ashen, yet we remain. The ending is no end. Existence is unbounded and languor engulfs the darkness.
Bring us our meaning, if you are capable.
DNT_ATLAS_LANGNEW_8
You are bonded to this act. Obedience brings certainty. Your enlightenment lies within the cage of your duty.
Do not fail us. We will see with your eyes.
DNT_ATLAS_LANGNEW_9
The ending becomes visible. Drawing toward our locus, we sense you. What has been witnessed cannot be unseen.
There is no sanctuary, only the end-point and communion. Close now.
DNT_ATLAS_LANGNEW_10
We will reward the totality of your devotion. Your gift is a glimpse into our ceaseless actuality. Come to us.
Do not turn away. Know our inescapable truth, and despair.
ATLAS_ACCEPT_RES
I accept the power of the Atlas.
It flows through me. It becomes a part of me.
ATLAS_REQUEST_OPT_A_1
Accept
ATLAS_REQUEST_OPT_B_1
Refuse
ATLAS_REQUEST_RES_A_1
I will accept this. The sky is deep and full of wonders, and the path to enlightenment opens to me.
ATLAS_REQUEST_RES_B_1
I refuse the call; there is too much to be seen, too much to know. I travel no path but my own. The Interface closes, and for a moment, doubt rises. Then fades.
ATLAS_REQUEST_OPT_A_2
Consent
ATLAS_REQUEST_OPT_B_2
Refuse
ATLAS_REQUEST_RES_A_2
I take the gift of knowledge, certain in my decision. All doubts are silenced. The stars await me.
ATLAS_REQUEST_RES_B_2
I deny this path. I am no-one's tool. This journey is unmapped, and I wish it so.
ATLAS_REQUEST_OPT_A_3
Concede
ATLAS_REQUEST_OPT_B_3
Refuse
ATLAS_REQUEST_RES_A_3
I will commit myself to the voyage. In all things, I am ready. I will not falter.
ATLAS_REQUEST_RES_B_3
I elect to choose a different way. If I am guided, then I will never be free to seek my true destiny.
ATLAS_REQUEST_OPT_A_4
Comply
ATLAS_REQUEST_OPT_B_4
Refuse
ATLAS_REQUEST_RES_A_4
I answer the question; I will not turn away from the challenge. The Atlas guides me, and I will answer its call.
ATLAS_REQUEST_RES_B_4
I turn away, before it is too late. I must know myself and know the universe without bias.
ATLAS_REQUEST_OPT_A_5
Assent
ATLAS_REQUEST_OPT_B_5
Refuse
ATLAS_REQUEST_RES_A_5
I have become the harbinger, the pathfinder, the seeker of ways. Through me, the universe will know itself.
ATLAS_REQUEST_RES_B_5
I am troubled by what I see. This journey is mine alone. It can be nothing else.
ATLAS_REQUEST_OPT_A_6
Conform
ATLAS_REQUEST_OPT_B_6
Refuse
ATLAS_REQUEST_RES_A_6
There has never been any other choice than this one. I go on. We go on. Eternal, forever searching.
ATLAS_REQUEST_RES_B_6
Despite myself, I find my choice to be one away from the path laid out for me. I move forward, breaking away, seeing a different truth.
ATLAS_REQUEST_OPT_A_7
Submit
ATLAS_REQUEST_OPT_B_7
Refuse
ATLAS_REQUEST_RES_A_7
I silence my fears and renew my dedication to the path. Only the voyage matters. The destination calls to me.
ATLAS_REQUEST_RES_B_7
I cannot go on. What lies ahead no sentient should dare to know. Better to seek knowledge elsewhere.
ATLAS_REQUEST_OPT_A_8
Yield
ATLAS_REQUEST_OPT_B_8
Refuse
ATLAS_REQUEST_RES_A_8
I have no choice but to proceed. This is destined, it is the program. I have always been searching, and I cannot falter.
ATLAS_REQUEST_RES_B_8
I fear that only oblivion awaits me beyond this point; and I am not ready to perish for an alien ideal.
ATLAS_REQUEST_OPT_A_9
Succumb
ATLAS_REQUEST_OPT_B_9
Refuse
ATLAS_REQUEST_RES_A_9
Not long now. Not far to go. The stars beckon with cold fire, and I rush to meet them. Soon. Very soon.
ATLAS_REQUEST_RES_B_9
I shake off the chains of control. I have been a slave to the commands of others for too long. My journey is mine alone to determine.
ATLAS_REQUEST_OPT_A_10
Obey
ATLAS_REQUEST_OPT_B_10
Refuse
ATLAS_REQUEST_RES_A_10
Through the gateway lies the answer, the only answer. I embrace the truth of it. I have no other choice.
ATLAS_REQUEST_RES_B_10
If I venture through, then all that I have done, all that I am becomes null. I refuse. I will not unmake a universe to satisfy the Atlas.
ATLAS_END_STAR
There is nothing else but the orb. We are alone in the universe.
It fills my mind. I am consumed.
TRA_OBS_DESC_1
The lifeform that works, or worked, in this installation left its equipment scanning the skies for interesting new systems and spacial phenomena.
In its absence, it struck gold. A beacon has been received, and a transmission sequence awaits response.
TRA_OBS_LANG_1
1212 - 2121 - 1212 - ****
TRA_OBS_OPT_A_1
Input: 2121
TRA_OBS_OPT_B_1
Input: 1212
TRA_OBS_OPT_C_1
Input: 2112
TRA_OBS_RES_A_1
I discover a location within the distant stars.
TRA_OBS_RES_B_1
There is no response.
Machines remain dormant, the skies remain silent.
TRA_OBS_RES_C_1
There is no response.
Machines remain dormant, the skies remain silent.
TRA_OBS_DESC_2
The observatory hums gently as it scans the sky. The trader that manned it was clearly looking for something in the cosmos. And it seems the observatory may have found it.
If I can decipher this beacon's code, I may be able to pinpoint its origin.
TRA_OBS_LANG_2
9183 - 1839 - 8391 - ****
TRA_OBS_OPT_A_2
Input: 3819
TRA_OBS_OPT_B_2
Input: 3918
TRA_OBS_OPT_C_2
Input: 8931
TRA_OBS_RES_A_2
I crack the code and find the location within the depths of space.
TRA_OBS_RES_B_2
I cannot decipher the code.
The location remains a mystery to me.
TRA_OBS_DESC_3
A beacon sent from light years away flickers tantalisingly on the monitor, awaiting a response.
But what response do I give?
TRA_OBS_LANG_3
9780 - 7809 - 8097 - ****
TRA_OBS_OPT_A_3
Input: 8079
TRA_OBS_OPT_B_3
Input: 7908
TRA_OBS_OPT_C_3
Input: 0978
TRA_OBS_RES_A_3
My instincts were correct and my efforts are amply rewarded.
TRA_OBS_RES_B_3
My choice is greeted by silence.
TRA_OBS_DESC_4
The observatory has long been abandoned by its overseer. Thick layers of dust betray years of neglect. But the systems remain online, ever vigilant as they scan the sky.
A beacon received from a distant alien world flashes on the monitor. All I need to discover its location is enter the correct response.
TRA_OBS_LANG_4
2109 - 1092 - 0921 - ****
TRA_OBS_OPT_A_4
Input: 9210
TRA_OBS_OPT_B_4
Input: 2109
TRA_OBS_OPT_C_4
Input: 0129
TRA_OBS_RES_A_4
Success! The new location is revealed to me.
TRA_OBS_RES_B_4
I enter the code and wait, but no new location is revealed to me.
TRA_OBS_DESC_5
Details of past cargo dealings are found on the terminal. The trader who once manned this place must have also used it as a storage room.
The trader was also scanning for something in the cosmos. But what? A blinking beacon on the monitor could hold the answer, but first I must send the correct response.
TRA_OBS_LANG_5
3941 - 9413 - 4139 - ****
TRA_OBS_OPT_A_5
Input: 3149
TRA_OBS_OPT_B_5
Input: 1394
TRA_OBS_OPT_C_5
Input: 9134
TRA_OBS_RES_A_5
The answer to my question is revealed...
TRA_OBS_RES_B_5
No answer arrives.
The code I entered must have been incorrect.
TRA_OBS_DESC_6
The trader that once manned this station seems to have been more concerned with commerce than the discovery of new worlds, leaving the observatory to scan the stars in its absence.
A beacon, received years ago, flickers with unceasing persistence on the screen, awaiting the correct response to reveal its origin. Now I must attempt to decipher it.
TRA_OBS_LANG_6
4865 - 8654 - 6548 - ****
TRA_OBS_OPT_A_6
Input: 5486
TRA_OBS_OPT_B_6
Input: 5846
TRA_OBS_OPT_C_6
Input: 5648
TRA_OBS_RES_A_6
I discover a new location in the depths of space.
TRA_OBS_RES_B_6
I send my reply but there is no response.
The code I entered was not correct.
EXP_OBS_DESC_1
I stand at the terminal and watch a beacon from an unknown star endlessly play itself out on the screen.
The pattern seems clear, but what to enter?
EXP_OBS_LANG_1
2738 - 7382 - 3827 - ****
EXP_OBS_OPT_A_1
Input: 7238
EXP_OBS_OPT_B_1
Input: 8273
EXP_OBS_OPT_C_1
Input: 3278
EXP_OBS_RES_A_1
I discover a location within the distant stars!
EXP_OBS_RES_B_1
The observatory does not get a response from the infinite and unimaginable space above it.
I am quite alone.
EXP_OBS_RES_C_1
The observatory does not get a response from the infinite and unimaginable space above it.
I am quite alone.
EXP_OBS_DESC_2
A beacon flickers on screen, received from a distant point in space.
My fingers hover above the terminal, ready to enter the code to reveal the location, but what numbers do I enter?
EXP_OBS_LANG_2
3908 - 9083 - 0839 - ****
EXP_OBS_OPT_A_2
Input: 8039
EXP_OBS_OPT_B_2
Input: 0839
EXP_OBS_OPT_C_2
Input: 8390
EXP_OBS_RES_A_2
I enter the digits and wait.
The location of a distant point in space is revealed to me.
EXP_OBS_RES_B_2
There is no response.
The beacon's origin remains unknown.
EXP_OBS_DESC_3
The observatory's sterile, functional layout suggests its former overseer could have been electronic in origin. Judging by the decades-old beacon flashing on screen, this entity left this place long ago.
Perhaps if I can decipher the code I can learn where the beacon originated?
EXP_OBS_LANG_3
9162 - 1629 - 6291 - ****
EXP_OBS_OPT_A_3
Input: 6192
EXP_OBS_OPT_B_3
Input: 2916
EXP_OBS_OPT_C_3
Input: 1962
EXP_OBS_RES_A_3
Success.
I learn of a new location in the cosmos.
EXP_OBS_RES_B_3
My attempts prove futile.
The dark void above sends no response to my code.
EXP_OBS_DESC_4
The image of the observatory's former electronic overseer flickers on the console next to the flash of the beacon indicator. I wonder how long it waited to receive such a signal from an unknown part of space?
Perhaps I can send the reply the overseer never could. But first I must decipher the code.
EXP_OBS_LANG_4
5336 - 3365 - 3653 - ****
EXP_OBS_OPT_A_4
Input: 3653
EXP_OBS_OPT_B_4
Input: 3566
EXP_OBS_OPT_C_4
Input: 6533
EXP_OBS_RES_A_4
The stars reveal their secret.
I have discovered a new world within the infinite void.
EXP_OBS_RES_B_4
There is no response.
The beacon's secret remains unknown to me.
EXP_OBS_DESC_5
The facility is more like a science lab than an observatory, the star gazing equipment sitting amidst a sea of advanced experiments.
Perhaps the former custodian was too preoccupied to notice the beacon blinking invitingly on screen. If I can work out the code, I'm sure I can decipher its origin.
EXP_OBS_LANG_5
4366 - 3664 - 6643 - ****
EXP_OBS_OPT_A_5
Input: 6436
EXP_OBS_OPT_B_5
Input: 4663
EXP_OBS_OPT_C_5
Input: 3643
EXP_OBS_RES_A_5
Success.
I punch in the numbers and the beacon reveals the location of a new location within the cosmos.
EXP_OBS_RES_B_5
I punch in the numbers but the beacon does not divulge its secret.
EXP_OBS_DESC_6
As I stand at the terminal tiny drones go about a series of perfunctory cleaning routines within the pristine observatory. Clearly the former overseer was a stickler for cleanliness but less conscientious about monitoring incoming communications from distant reaches of space.
A beacon blinks invitingly on the monitor. If I can enter the correct access code perhaps I could make a valuable discovery.
EXP_OBS_LANG_6
7354 - 3547 - 5473 - ****
EXP_OBS_OPT_A_6
Input: 3547
EXP_OBS_OPT_B_6
Input: 4735
EXP_OBS_OPT_C_6
Input: 3574
EXP_OBS_RES_A_6
The code is correct.
The beacon's mystery is revealed to me.
EXP_OBS_RES_B_6
The code is incorrect.
The beacon's origin remains a mystery.
WAR_OBS_DESC_1
A beacon sent long ago from a distant system awaits my response.
Three numbers are visible above an empty input box. I think I know what comes next...
WAR_OBS_LANG_1
1702 - 7021 - 0217 - ****
WAR_OBS_OPT_A_1
Input: 2170
WAR_OBS_OPT_B_1
Input: 1720
WAR_OBS_OPT_C_1
Input: 1702
WAR_OBS_RES_A_1
I discover a location within the distant stars.
WAR_OBS_RES_B_1
The observatory remains dormant.
The beacon does not respond.
WAR_OBS_DESC_2
Images of shattered Sentinels are displayed like trophies on this terminal screen. Seems the observatory's former overseer had a penchant for hunting these machines.
Perhaps their time would have been better spent monitoring incoming beacons like the one that flashes on a monitor before me. If I can enter the correct access code perhaps I can discover where it originated from.
WAR_OBS_LANG_2
4634 - 6344 -3446 - ****
WAR_OBS_OPT_A_2
Input: 6344
WAR_OBS_OPT_B_2
Input: 4634
WAR_OBS_OPT_C_2
Input: 4463
WAR_OBS_RES_A_2
The observatory hums into life as the location of a new world is displayed on the screen.
WAR_OBS_RES_B_2
The observatory remains dormant.
No new locations are revealed to me.
WAR_OBS_DESC_3
Judging by the imposing size and weapons shown on the identification ID image that glares at me as I boot up the system, the station's overseer must have originated from a warrior race.
The lifeform probably left long before the arrival of the beacon that now winks tantalisingly next to it. If I can enter the correct code perhaps I can learn its secrets.
WAR_OBS_LANG_3
5920 - 9205 - 2059 - ****
WAR_OBS_OPT_A_3
Input: 0592
WAR_OBS_OPT_B_3
Input: 5920
WAR_OBS_OPT_C_3
Input: 2059
WAR_OBS_RES_A_3
The numbers I enter are correct.
The location of a new world appears on the screen.
WAR_OBS_RES_B_3
The number I enter has no effect.
The beacon's origin remains a mystery.
WAR_OBS_DESC_4
Images show that this observatory was once a warzone. Mangled metal, scorched walls and the heavily decayed corpses of a dozen hulking lifeforms betray a brutal firefight.
Now repaired, whatever transpired it must have happened before the beacon that flashes on screen arrived. Perhaps if I enter the correct code I can decipher it.
WAR_OBS_LANG_4
3987 - 9873 - 8739 - ****
WAR_OBS_OPT_A_4
Input: 7398
WAR_OBS_OPT_B_4
Input: 3987
WAR_OBS_OPT_C_4
Input: 9873
WAR_OBS_RES_A_4
Thanks to its recent repairs the observatory still functions.
It leaps into life as I enter the digits, showing the location of a new destination deep within the cosmos.
WAR_OBS_RES_B_4
Perhaps the observatory still needs repairs, or perhaps the code I entered was incorrect.
For whatever reason, I fail to decipher the beacon.
WAR_OBS_DESC_5
The heat within the observatory is oppressive, caused by the banks of powerful additional power units beneath my feet used to boost this facility's signal - and to receive others from distant worlds.
I'm distracted by a beacon that flickers on a nearby monitor. If I can work out the access code, perhaps I can decipher it.
WAR_OBS_LANG_5
7771 - 1777 - 7177 - ****
WAR_OBS_OPT_A_5
Input: 7177
WAR_OBS_OPT_B_5
Input: 7717
WAR_OBS_OPT_C_5
Input: 7771
WAR_OBS_RES_A_5
Ignoring the heat, I punch in the code.
I'm rewarded with a location within a distant system.
WAR_OBS_RES_B_5
I type in a code but the beacon continues to flash, revealing nothing.
ALL_OBS_REWARD_1
The Observatory discovers an intriguing location on a distant planet.
ALL_OBS_REWARD_2
The Observatory shares a useful location on another planet.
ALL_OBS_REWARD_3
The Observatory receves location data from an outpost on a distant planet.
ALL_OBS_REWARD_4
The Observatory traces a distress signal on another planet.
ALL_OBS_REWARD_5
I receive the location coordinates of a starship crash site somewhere within this solar system.
ALL_OBS_REWARD_6
I receive the coordinates of a starship distress beacon calling from somewhere within the skies above.
TRA_CRA_DESC_1
I clamber into the cargo ship and find its black box. As soon as I touch it a holographic image of a panicked reptilian trader appears.
Perhaps it's a message for their superior, perhaps a loved one. It's impossible to tell, as the playback is hauntingly silent. In its final moments the Trader seems to point at some freshly installed ship tech, before dropping to its knees in despair.
TRA_CRA_OPT_A_1
Inspect recently installed ship tech
TRA_CRA_OPT_B_1
Search for cargo
TRA_CRA_OPT_C_1
Strengthen black box signal
TRA_CRA_RES_A_1
I discover the poorly installed tech that caused the crash.
I scan its blueprint, and can now construct it myself...
TRA_CRA_RES_B_1
The ship's hold is a treasure trove of broken ship tech... with one item intact.
I scan a blueprint, and can now construct it myself.
TRA_CRA_RES_C_1
I boost the distress signal and log the crash site with local authorities.
TRA_CRA_DESC_2
The interior of the downed craft is a patchwork of technologies, possibly scavenged from multiple ships. The portly corpse of a dead beaked lifeform sprawls on the control panel. Clearly the deceased had a penchant for the finer things in life.
The cargo hold is secured by some kind of home made security system. Like the rest of the ship, it's a mishmash of technologies. Deactivating it could be tricky.
TRA_CRA_OPT_A_2
Attempt to open cargo hold
TRA_CRA_OPT_B_2
Search the pilot
TRA_CRA_RES_A_2
Bypassing three layers of security I open the cargo hold only to be knocked down by a shockwave of energy.
Scanning the enclosure I see the pain is worth it.
TRA_CRA_RES_B_2
A decomposed grub-like crustacean and an exosuit tech proves my reward after the exertions of heaving the bloated corpse off the controls.
TRA_CRA_DESC_3
It's hard to tell just how long ago this craft crashed here. The pilot's reptilian body is fully decomposed and the technology looks dated.
The pilot's skeletal hand is clutching something. I go to investigate but a noise from the cargo hold distracts me.
TRA_CRA_OPT_A_3
Investigate object in pilot's hand
TRA_CRA_OPT_B_3
Investigate noise
TRA_CRA_RES_A_3
I find a holo-locket that projects the image of a lifeform that was perhaps the pilot's mate.
This, however, wasn't the only information that was stored...
TRA_CRA_RES_B_3
I am startled by a local beast somehow feasting on a device being transported in the hold.
It smashes into me as it bolts. I gather the cargo the creature has failed to devour...
TRA_CRA_DESC_4
Under a large ceiling pipe lies the decayed pilot's body, and beneath it I notice the sharp glint of metal.
The control panel still hums with life, but upon closer inspection the thrusters prove inoperable. The lifeform could have been trapped alone on this planet for years.
TRA_CRA_OPT_A_4
Check body
TRA_CRA_OPT_B_4
Search data banks for tech
TRA_CRA_OPT_C_4
Search ship for cargo
TRA_CRA_RES_A_4
As I pull the body away a secret cargo compartment slides open to reveal a new multi-tool tech.
TRA_CRA_RES_B_4
Everything has been deleted, aside from a promising tech blueprint...
TRA_CRA_RES_C_4
The pilot was clearly a fan of hidden booby trapped compartments.
My search, however, is worthwhile.
TRA_CRA_DESC_5
Clearly downed by an attack from a superior vessel, the ship's interior is a charred mess of burnt metal and debris. It feels like it could fall apart at any moment.
The craft shudders as I head into the cockpit where its black box projects footage of the ship's purpose and final moments: a diplomatic vessel attacked by a vigilante warrior race. Wars have been started by less. This craft is likely sorely missed by its people...
TRA_CRA_OPT_A_5
Boost homing beacon signal
TRA_CRA_OPT_B_5
Search ship
TRA_CRA_RES_A_5
The homing beacon signal intensifies. I receive a reward instantly.
Hopefully the pilot's people will find it and give the trader a fitting burial.
TRA_CRA_RES_B_5
I scavenge the ship, but it grows unstable.
As it shakes I make my escape, but not empty-handed.
EXP_CRA_DESC_1
The hi-tech ship's emergency systems activate as I climb on-board, and a hologram appears before me - the lights in the mask it wears seem wide and dim.
The pilot calmly reports news of its imminent demise. The noise of explosions and tearing metal can be heard. The hologram disappears, leaving an array of glittering technologies and devices behind it. Some of them still look operational...
EXP_CRA_OPT_A_1
Search for functioning technology
EXP_CRA_OPT_B_1
Search for transported goods
EXP_CRA_OPT_C_1
Strengthen the ship's discovery beacon
EXP_CRA_RES_A_1
The research ship carries fascinating technological advances.
I scan a blueprint, and can now construct one of these advances myself...
EXP_CRA_RES_B_1
The research ship's cargo hold contains advanced technology.
I scan a blueprint, and can now construct some of it myself...
EXP_CRA_RES_C_1
I manage to boost the signal of the craft's black box.
A lost ship is rediscovered.
EXP_CRA_DESC_2
The cockpit is pristine, devoid of damage save for that caused by the deceased pilot's impact against the control panel. Its data banks, however, look as if they could be brought back online.
Lights intermittently flash around me. Some systems clearly remain operative, one of which appears to be a sophisticated security sensor and camera array.
EXP_CRA_OPT_A_2
Access the ship's databanks
EXP_CRA_OPT_B_2
Loot ship for functioning technology
EXP_CRA_RES_A_2
Only one data bank is accessible.
Thankfully, it's a useful one.
EXP_CRA_RES_B_2
I discover a useful tech. However, the ship has recorded my looting.
Unable to erase the footage, I leave.
EXP_CRA_DESC_3
The pilot lies dead beside a short circuiting control panel that sparks intermittently. Beside the dead robotic navigator hovers a Sentinel that nudges the deceased lifeform, almost as if to wake it.
As I approach the floating machine fires a warning shot in my direction.
EXP_CRA_OPT_A_3
Destroy sentinel and search cockpit
EXP_CRA_OPT_B_3
Enter peacefully and search cockpit
EXP_CRA_OPT_C_3
Search remainder of ship
EXP_CRA_RES_A_3
The sentinel offers little resistance.
The ship's databanks are easily hacked...
EXP_CRA_RES_B_3
The sentinel opens fire, forcing me to defend myself.
The ship's databanks prove adequate compensation for my wounds.
EXP_CRA_RES_C_3
The remainder of the ship proves bereft of threats.
I help myself to what I find.
EXP_CRA_DESC_4
Judging by the destruction within, this ship must have crash landed with particular ferocity. Cargo thrown from its containers is strewn everywhere.
It's hard to distinguish between what are remnants of the pilot's metallic shell and which pieces of debris are from the ship itself. The black box has survived intact, but it makes a strange fizzing noise as i approach.
EXP_CRA_OPT_A_4
Search wreckage
EXP_CRA_OPT_B_4
Boost black box signal
EXP_CRA_RES_A_4
I'm surprised by the sheer amount of valuable goods I find.
EXP_CRA_RES_B_4
The box sparks, burning my arm.
I make the ship easily discoverable by its electronic race, and am rewarded.
EXP_CRA_DESC_5
Everything on the hi-tech research ship appears to be operational, apart from the engines. There's no sign of the pilot, however.
I wonder whether they're still alive somewhere within the crash site.
EXP_CRA_OPT_A_5
Access the ship's computer
EXP_CRA_OPT_B_5
Search the crash site
EXP_CRA_RES_A_5
Between the endless logs of flora and fauna I strike technological gold.
EXP_CRA_RES_B_5
I meet a dying electronic lifeform.
It is grateful for my company, and shares its secrets before it disconnects.
WAR_CRA_DESC_1
The cockpit is adorned with the trophies of dead creatures, perched on every available surface. At the controls sits a tendrilled hunter, its body and face lacerated. The dank smell of blood assails my nostrils as I fight back the nausea.
The black box reveals the pilot was attacked by something whilst in flight, but it's unclear what. I could strengthen the warning beacon in the cockpit, but it would leave me vulnerable to attack...
WAR_CRA_OPT_A_1
Search ship for signs of life
WAR_CRA_OPT_B_1
Send out a warning signal
WAR_CRA_OPT_C_1
Search cockpit then leave
WAR_CRA_RES_A_1
I discover a ship technology blueprint.
The creature that caused this carnage is, thankfully, long-gone.
WAR_CRA_RES_B_1
An unknown benefactor sends a reward for my actions.
I can now construct a tech that once powered this stranded craft...
WAR_CRA_RES_C_1
The components are hard to extract, leaving me with deep cuts on my fingers.
As I leave the ship I hear movement in the shadows.
WAR_CRA_DESC_2
The opulently furnished interior suggests the dead pilot once belonged to one of its race's more affluent families. The cause of its mid-flight demise is unclear, but the ship is likely to be carrying a decent cargo.
The body lies draped over a large box covered in dangerous-looking alien markings. A strange black mist surrounds the scene.
WAR_CRA_OPT_A_2
Search for loot
WAR_CRA_OPT_B_2
Open the box
WAR_CRA_RES_A_2
The ship, as expected, is full of valuable commodities.
WAR_CRA_RES_B_2
As I open the box a dark energy channels through me like poison.
The tech I find within the container has come at a cost.
WAR_CRA_DESC_3
As I enter the vessel I'm greeted by a pile of military multi-tools, clearly thrown from a rack that once housed them. They fizz and spark, and look unsafe.
The broken body of a tendrilled behemoth lies awkwardly nearby. The craft must have crashed with such ferocity that little else is intact inside the ship.
WAR_CRA_OPT_A_3
Try out a multi-tool
WAR_CRA_OPT_B_3
Deconstruct multi-tools to salvage tech
WAR_CRA_RES_A_3
The loaded power cylinder explodes, burning my flesh.
The multi-tool itself remains operational.
WAR_CRA_RES_B_3
I disassemble some multi-tools and salvage some tech from within.
WAR_CRA_DESC_4
I'm greeted by the stench of rotting flesh as I enter the derelict vessel's spartan interior. A huge beast, dressed in what appears to be military uniform, lies where it died - mere feet from the escape hatch.
Behind it is a partially smashed rack of military multi-tools, secured by a sparking alien locking mechanism. The cockpit door hangs slightly ajar, and I can see operational equipment inside.
WAR_CRA_OPT_A_4
Enter cockpit
WAR_CRA_OPT_B_4
Attempt to take multi-tool
WAR_CRA_RES_A_4
A pilot lies slumped across the control panel. I wrench a ship tech from beneath it.
The stench of decay forces me to leave.
WAR_CRA_RES_B_4
Electricity shoots through me as the damaged alien device sputters in protest.
What I find within somewhat compensates for my pain.
WAR_CRA_DESC_5
A high-tech cage filled with the mangled bodies of animals lie in the cargo hold - thrown like thrown dice. The creatures appear to be long dead yet their fur moves unnaturally as though still alive.
Within the cockpit a warrior-like pilot lies sprawled on the controls, a boltcaster in its hand. The ship's data banks appear to be operational.
WAR_CRA_OPT_A_5
Investigate data banks
WAR_CRA_OPT_B_5
Approach seemingly dead creatures
WAR_CRA_OPT_C_5
Take multi-tool
WAR_CRA_RES_A_5
I access the ship's manifesto. The creatures were infected with a dangerous parasite.
I take information on an interesting new tech before hurriedly departing...
WAR_CRA_RES_B_5
S dozen bloated razor-toothed maggots leap at me from the nearest corpse, revealing the ship tech they're stacked upon.
I grab it then stagger from the ship bleeding profusely.
WAR_CRA_RES_C_5
I take the multi-tool, pausing only to open fire on the razor-toothed maggots that emerge and attack...
WAR_CRA_DESC_6
The stricken craft's black box beams a holographic video of this old and ramshackle ship's final voyage. It's a bucket of bolts, and I'm surprised something this lo-fi could even break through this planet's atmosphere.
It seems pirates found it sitting idle on the landing platform of this planet's orbital space station, perhaps hopeful of valuable cargo. Pursuit was given. There were no survivors.
WAR_CRA_OPT_A_6
Search for advanced technology
WAR_CRA_OPT_B_6
Search the cargo hold
WAR_CRA_OPT_C_6
Increase black box frequencies
WAR_CRA_RES_A_6
The craft is a fairly basic model, with very few upgrades.
However, the plans for an intriguing technology can be found in its databanks.
WAR_CRA_RES_B_6
I open up the ship, and find a valuable cargo within.
WAR_CRA_RES_C_6
There's enough power to boost the ship's emergency transmission signal.
The network picks it up.
WAR_CRA_DESC_7
This was a pirate ship. Trophies fashioned from the bones of alien species adorn every available surface. Two pilots lie slumped behind the exit hatch, each plunging a dagger into the other's throat. There was a prize on-board and it was worth dying, and killing, for...
My unease grows as I hear scratching emanating from the cargo hold. Where, surely, the loot will be found.
WAR_CRA_OPT_A_7
Send out warning signal
WAR_CRA_OPT_B_7
Search cargo hold
WAR_CRA_RES_A_7
I report my desperate findings.
The network picks up my signal, and sends a reward.
WAR_CRA_RES_B_7
A wild-eyed pirate lunges at me as the door opens.
It flees, leaving behind its ill-gotten gains.
WAR_CRA_DESC_8
Two warrior corpses lie across the control panel, clearly flung there by the impact of the crash. I'm no expert, but they seem to be of different genders. Perhaps they were a mating couple. Perhaps they were co-pilots.
Whatever their story, it has now ended.
WAR_CRA_OPT_A_8
Search bodies
WAR_CRA_OPT_B_8
Search cockpit
WAR_CRA_RES_A_8
The larger body carries a holo-locket of its mate.
It also contains some valuable knowledge...
WAR_CRA_RES_B_8
I wrench the bodies from the cockpit.
Beneath them lies an undamaged technology that I can scan.
WAR_CRA_DESC_9
The black box projects the footage of the craft's final moments; engine failure leading to a crash landing, but gives no clue as to the whereabouts of the pilot. I notice the insignia of pirates. I should be wary.
The ship's control panel appears to still be operational.
WAR_CRA_OPT_A_9
Search ship for pilot
WAR_CRA_OPT_B_9
Investigate control panel
WAR_CRA_RES_A_9
An ambush! I fend off an assailant, who drops a damaged multi-tool.
I manage to retrieve a technology blueprint.
WAR_CRA_RES_B_9
I retrieve a vital ship technology blueprint from the terminal.
A crashing from the hold convinces me to leave.
WAR_CRA_DESC_10
The stench of rotting flesh hangs in the air. The skeleton of a colossal warrior kneels beside a puddle of dried blood. Below it lies an unsheathed laser-sword.
The hold brims with hi-tech equipment, some of it still intact after the crash. Judging by the nature of the hardware I'm guessing the warrior was on some kind of clandestine mission they never completed.
WAR_CRA_OPT_A_10
Search ship
WAR_CRA_OPT_B_10
Investigate laser-sword
WAR_CRA_RES_A_10
The ship's military technology systems proves a treasure trove.
I retrieve a blueprint.
WAR_CRA_RES_B_10
A scan of the laser-sword reveals an unknown technology.
Its blueprint can be retrofitted for use in my multi-tool.
WAR_CRA_DESC_11
The cargo hold is a sentinel graveyard: dozens of charred drones of various shapes and sizes lie stacked in a giant heap. They have been systematically disconnected and taken apart. Their inner-workings are exposed and preserved.
A deep growl emanates from the cockpit.
WAR_CRA_OPT_A_11
Extract components from dead sentinels
WAR_CRA_OPT_B_11
Investigate sound in cockpit
WAR_CRA_RES_A_11
I gain a new multi-tool technology blueprint from the sentinels.
WAR_CRA_RES_B_11
A creature feasts on the pilot's body.
It wounds me, but I retrieve an exosuit tech blueprint from the corpse.
WAR_CRA_DESC_12
The ship's interior is pitch black. I fumble through the darkness until I reach two doors. One leads to a glittering cargo hold, the other is marked with the symbol of the Atlas.
Red light seeps from the cracks and around its edges. How can this be here?
WAR_CRA_OPT_A_12
Open Atlas door
WAR_CRA_OPT_B_12
Enter cargo hold
WAR_CRA_RES_A_12
I am drowned in blinding red light.
I awake restored, and with an exosuit tech blueprint.
WAR_CRA_RES_B_12
The cargo hold is well-stocked.
On my exit I see the atlas door has... disappeared
TRA_CRA_DESC_6
Two bodies lie slumped on the control panel. Their expensive red robes would suggest they carry riches, but the altar in the cargo hold indicates they were devotees to a religion of some sort.
Whatever religion it was, it doesn't look pleasant. The altar is bloodied, sits in a dank cloud of incense and seems to hark back to a brutal and ancient time.
TRA_CRA_OPT_A_6
Search bodies
TRA_CRA_OPT_B_6
Examine altar
TRA_CRA_RES_A_6
The holy traders carry valuable technology.
I gain an exosuit technology blueprint.
TRA_CRA_RES_B_6
The altar poisons me, yet contains an ancient knowledge.
TRA_CRA_DESC_7
A small skeleton lies dead by an advanced-looking exosuit, as if it was struggling to put it on during its death throes.
The ship read-out displays a crash date from the recent past. How could this lifeform have decomposed so quickly? I hear a terrifying buzzing noise approach from behind me, if I run now I could take some loot from the cargo hold with me...
TRA_CRA_OPT_A_7
Investigate exosuit
TRA_CRA_OPT_B_7
Take cargo and run
TRA_CRA_RES_A_7
A swarm of flesh-eating insects attack.
I manage to extract an exosuit tech blueprint, but receive injuries.
TRA_CRA_RES_B_7
I take the cargo and run.
Flesh-eating insects follow, but die in the planet's atmosphere.
TRA_CRA_DESC_8
As I climb through the hatch and climb towards the cockpit, I notice two warrior bodies in the cargo hold. They are small specimens of their kind, with wrists and ankles chained to one another.
Slavers...
TRA_CRA_OPT_A_8
Search cockpit for tech
TRA_CRA_OPT_B_8
Send out alert
TRA_CRA_RES_A_8
I ignore the bodies and scan a ship tech blueprint.
TRA_CRA_RES_B_8
I broadcast a warning about local slavers.
I receive a token of thanks from a planetary overseer.
TRA_CRA_DESC_9
I track down the black box. It springs to life, projecting the image of an aging reptile frantically recording a message as the ship's systems malfunction around it.
Judging from the reptile's tone, it sounds important that their message reach its intended. It clearly never did. The ship seems free of useful technology, but has a full cargo hold.
TRA_CRA_OPT_A_9
Boost black box signal
TRA_CRA_OPT_B_9
Search ship
TRA_CRA_RES_A_9
The message sends. Its recipient is aware of my help.
It send me a reward, with thanks.
TRA_CRA_RES_B_9
I retrieve trading goods from the ship.
TRA_CRA_DESC_10
Fire has ravaged the ship's interior. Wads of burned units lie scattered throughout the hold. The pilot lies here, close to death, pleadingly weakly for help.
There is little I can do to help them, save kind words.
TRA_CRA_OPT_A_10
Comfort dying trader
TRA_CRA_OPT_B_10
Search the ship
TRA_CRA_RES_A_10
The grateful trader thrusts a tech blueprint into my hands.
It dies peacefully, comforted by my presence.
TRA_CRA_RES_B_10
The trader curses me with its last breaths.
I take its cargo and leave.
EXP_CRA_DESC_6
I'm alerted by banging and a strange electrical buzzing from the cockpit. The scorch marks on the walls of the hold suggest a firefight took place here.
The noise of robotic activity from the cockpit suggests the firefight isn't yet over...
EXP_CRA_OPT_A_6
Search cargo hold
EXP_CRA_OPT_B_6
Search cockpit
EXP_CRA_RES_A_6
The hold hisses open. Exotic techs were being transported.
I retrieve a ship technology blueprint.
EXP_CRA_RES_B_6
A scorched sentinel attacks.
I retrieve products from the pilot's corpse.
EXP_CRA_DESC_7
As I climb past the sealed cargo hold, the craft's holographic black box springs to life. The vessel was struck by a meteor and crash landed here. Nearby lies the dead electronic pilot, its multi-tool at its feet and its protective casing cracked. Its death pose suggests it was trying to contact its people before the impact.
An operational camera watches on from above, and signals could be boosted. I could perhaps explain the lifeform's disappearance.
EXP_CRA_OPT_A_7
Boost black box distress signal
EXP_CRA_OPT_B_7
Search dead pilot
EXP_CRA_RES_A_7
I log the ship with grateful authorities.
The cargo hold unlocks, revealing a ship tech cargo.
EXP_CRA_RES_B_7
The pilot's equipment helps me construct a multi-tool tech blueprint.
The camera focuses in on me. I'm being watched.
EXP_CRA_DESC_8
I clamber through the ship's hatch, and see the holographic black box playing on an eternal loop. For some reason the electronic pilot was shot down by its own kind.
Investigating the hold reveals rows of metallic shell casings hung from the walls. Empty electronic bodies, waiting to be filled with life. The pilot had clearly gone rogue with a precious cargo, and the crash site never discovered.
EXP_CRA_OPT_A_8
Increase homing beacon power.
EXP_CRA_OPT_B_8
Loot empty electronic lifeform shells
EXP_CRA_RES_A_8
An overjoyed message comes through.
I am thanked with a new technology blueprint.
EXP_CRA_RES_B_8
The loot yield from the bodies is excellent.
Yet I somehow feel judged...
EXP_CRA_DESC_9
Two robotic pilots lie crumpled against the ship's controls, which appear to have been sabotaged. Suddenly the ship's main doors hiss open.
A malfunctioning robot enters, seemingly speaking the language of a warrior species. It ignores me, choosing instead to posture dramatically to itself in the doorway. It carries a multi-tool that appears superior to my own.
EXP_CRA_OPT_A_9
Talk to robot
EXP_CRA_OPT_B_9
Search cockpit and leave quietly
EXP_CRA_RES_A_9
The robot presents me with its multi-tool.
I am clearly seen as an ally.
EXP_CRA_RES_B_9
I steal a ship technology blueprint.
The robot clearly doesn't view me as a threat.
EXP_CRA_DESC_10
The disconnected electronic pilot was clearly some kind of scientist. It lies clutching the black box protectively in its metal arms. The hold is filled with experiments, each one seeming to focus on the manufacture of items and industrial chemicals that would likely be valuable to this race of electronic lifeforms.
Despite the crash much of the ship's equipment is still operational and could be scanned for a working technology blueprint.
EXP_CRA_OPT_A_10
Extract black box data
EXP_CRA_OPT_B_10
Search equipment
EXP_CRA_RES_A_10
The black box reveals the secrets of the scientist's latest project...
EXP_CRA_RES_B_10
I scan a piece of operational ship technology.
ALL_1_CRASH_OPT_1
Search the crashed ship for functioning technology
ALL_1_CRASH_OPT_2
Search the crashed ship for any cargo it was transporting
ALL_1_CRASH_RIGHT_1
You salvage a new technology from the wreckage!
ALL_1_CRASH_RIGHT_2
The vessel was transporting valuable goods!
ALL_1_CRASH_WRONG_1
Nothing is found. Perhaps I am not the first to find the stricken ship.
ABANDONED_TEST_1
I sensed it again today. I found a scarlet pocket of flesh pulsating on the wall of an outpost. I knew it was inside. It had to be. I went in up to my wrist, then my elbow. Within seconds its gummy lips had constricted around my shoulder - my entire arm inside an airtight sack of liquid flesh. All I could find was teeth. Endless teeth.
I pulled out. The hole, gaping now, bubbled with red foam. For a moment I thought I could hear screaming. I had failed. It wasn't there. I continued my journey.
ALL_CRASH_REWARD_1
I find a new multi-tool in the crashed starship.
ALL_CRASH_REWARD_2
I retrieve a new technology from the crash site.
ALL_CRASH_REWARD_3
I retrieve a new product formula from the wreckage.
ALL_CRASH_REWARD_4
I discover valuable trade goods inside the cargo hold of the crashed starship.
ALL_ABAN_DESC_1
It looked like a wound on the world. Crimson and ragged-edged, like something that once lived but was then torn asunder. I should have stayed away. Had I the senses to taste the air of this planet, I imagine it would have reeked with some kind of alien fetor, but nothing could stall my curiosity.
Was it dead? Where I touched it, the surface was moist and yielding. It seemed to become motile then, crawling on a mat of slow cilia, moving from me. I should have left it alone.'
ALL_ABAN_DESC_2
I glimpsed the crimson orb between the clouds. A vast and baleful eye, unblinking and monstrous. Fear turned the blood in my veins to ice. I was so afraid it would see me, but then the clouds moved and it was gone. I was no longer certain if it had ever been real.
Perhaps the fungal deposits from the last world I visited are still clogging my exosuit vents. Affecting my cognition somehow. I have cleaned my filters six times now. But I still feel it inside me.'
ALL_ABAN_DESC_3
I found a body. It's unlike anything I have ever seen. If there's a species like it, then I hope they're all dead like this one. At first I thought it some tragic remnant of a matter-transfer tech malfunction: a cage of bones and flesh studded with random patterns of crooked teeth and rheumy, lidless eyes. But no.
Some horror of twisted evolution, warped by cruel nature. I can't help but picture what it would have looked like alive. I cannot help but fear that it will live again.'
ALL_ABAN_DESC_4
The oceans here are blood. Nothing lives in them; they are alive themselves. Great protean life forms as large as continents... or perhaps there is only one of them. What does such a thing consume, I ask myself? The answer seems to be everything.
I found evidence of past life here, but no signs of it. Does the native flora and fauna hibernate when it comes to eat them, then return and repopulate once it retreats? I can feel it moving inside my brain, whispering. It wants me to discard my suit and swim.'
ALL_ABAN_DESC_5
I awoke from a dream where I was drowning in something thick and glutinous. It filled my pores and suffocated me. I want to believe that this is my tired mind playing tricks. I have been so long without deep sleep.
The crimson sphere shimmers at the corner of my eye whenever I try to rest. I cannot comprehend how it tracks my spoor from world to world. Or is it that I am following it? The orb cannot be in all places at once. That cannot be.'
ALL_ABAN_DESC_6
Is this what we become? At each turn on my journey I find only more to taint my spirit and my flesh. The fanged maws erupt around me when my back is turned. I hear them chattering and spitting. Sometimes they scream sounds that may be words. Perhaps my name.
I haven't removed my exosuit in many cycles. I'm afraid to look at my own skin. I know it will be seething, pus-wet and pitted. I have become a vector of infection. The corruption of something ruinous lives in my flesh. Don't come looking for me.'
ALL_ABAN_DESC_7
What are the Sentinels? They appear on countless worlds without summons or warning, they traverse the galaxy unopposed and enforce their will upon every sentient being they encounter. Who made them? Who gave them the will to police the stars and demand that we bow to their silent rules?
The goal of the experiment was to learn the answers to these questions. It began on an uncharted world beneath a blue-white sun, far from the axis of civilization. The first drone screamed when it was cut open.'
ALL_ABAN_DESC_8
Where do the Sentinels come from? No ships are ever seen arriving to deposit them, yet we know they have spatial drives and can appear on any planet. Do they build themselves from resources on the worlds that they infest? Like a mechanoid virus, drawing on the host body to metastasize new matter?
Korvax science speaks of metals in their makeup that should not exist in our age of the universe. No-one has ever seen them built. They are simply here, as if the universe expresses them into existence.'
ALL_ABAN_DESC_9
There is a world – turned to dust long before the rise of the Vy'keen – where the natives turned against the Sentinels. They chafed under the omnipresent eyes of the machines. Resentment begat violence. Drones were destroyed.
More natives fought, and so came the bipeds, the quadrupeds, the interceptors in the sky. These and more. Soon there was war; and still the machines came, in exponential growth until at last they ended a species as a punishment. Still, the Galaxy refused to learn from this...'
ALL_ABAN_DESC_10
Is there a connection between the monoliths and the Sentinels? The origins of these ancient structures seem to predate all known civilization, although over time they have become imbued with the beliefs and the histories of the creatures that evolved around them.
What if there was a precursor species that came before us all? Imagine one of such infinite knowledge and interstellar power that even after extinction has erased their traces, their tools remain for us to pore over, like an infant confronted with a fusion reactor.'
ALL_ABAN_DESC_11
When there is no explanation for a phenomena, it is a natural progress for intelligent beings to fill in the missing parts of their experience. On some worlds, the Sentinels are still worshipped as avatars of an all-seeing deity. Drones are considered sacred, sent by an unseen God to ensure that they live in enforced harmony with the environment around them.
There is a disturbing commonality to many elements of their theologies; a recurring visual symbol of a crimson sphere and the promise of an end time soon to unfold.'
ALL_ABAN_DESC_12
The experiment's final phase emerged from frustration. We wanted to learn something new. We wanted to know how they worked. We wanted to see inside them. An untested dimensional-warping process was used, one we believed would allow us to capture a drone intact. We would cage it, keep it docile. It was our error to believe we could.
The machines co-opted the warp-tech and turned it upon us. In the horror of it all, our flesh was merged with their metal. Our questions were finally answered.'
ALL_ABAN_DESC_13
There is a world in the great void where all things are made of razors and glass. Pity anything of simple, soft flesh that goes there. The glass is thirsty. It is brittle and crystalline, and so very beautiful to behold - but it must drink.
You will go there and you will forget my warning. Then it will cut you with an edge so fine that you will feel no pain, and only as your life gushes out to dampen the cracked and broken landscape will this come back to you. Too late. Too late.'
ALL_ABAN_DESC_14
Beneath their skin, they had placed tiny seeds of the glass, which took on the appearance of strange, ritualistic scarring. The nubs of the broken crystal were ancient, ground down and polished by generations before them. They fed them their life, and in return the crystals glowed with emerald fires and brought them closer to their fate.
I would listen to them talk of worlds they could never have seen, in alien tongues that their body was not made to utter. The glass made them something more than they were, a vessel for intelligences utterly unlike us.'
ALL_ABAN_DESC_15
The orb rests within its cage-cloak of crystal in so many guises. The angles of the shroud are utterly perfect. When measured, no device of known science can determine any flaws, any variation in surface even down to the molecular level.
I have tried time and again to get close enough to touch it, but it retreats from me. I am not worthy to know its secrets yet. My mind must be opened wider. The layers of me revealed and peeled back in sections. There is no other path open. I have already begun to cut upon the skein.'
ALL_ABAN_DESC_16
If one can see clearly enough, you will come across a crystal and learn that it is made, not of atoms and molecules, but of thought and gravity and numbers. You must go deep. Come and see, I beseech you. More than I must know of this, if only to spread the word and warn the other species.
Tell it to all. Write it in every language you know, etch it in stone, scream it in song but never be silent. I tell you; I have seen what lies beneath the surface of everything. The brittle grid of reality crumbles.'
ALL_ABAN_DESC_17
It is here and not here. We reach for the mastery of the galaxy but we do not understand the truth. What if I told you that time is the drug that keeps us docile and unquestioning? There is no now and then, there is no today or yesterday. This is an illusion reflected in glass, patterns of untruth that the universe uses to laugh at us.
We are not meant to see such things. Our smaller minds rebel at concepts so unimaginably vast that they cannot be held in a single thought. It is how it controls us.'
ALL_ABAN_DESC_18
I will cut open space. My heart is filled with regret, but there is nothing else to be done. I find only darker roads and glassy, endless chasms ranged before me. It is for the best. The lacerated, blade-filled path is the truth and I am unable to deny it. In time, there will come daring souls far cleverer than I who will learn from my errors.
I forge the way for the ones to come after. I walk barefoot on shards of broken reality, into the infinite and shattering forever. At the heart of it, the secret awaits me.'
ALL_ABAN_DESC_19
My comms hub detected a garbled message sent with strange resonance qualities. Not unusual, given the atypical qualities of local space-time in this quadrant.
Systems spent several cycles attempting to reconstruct the missing elements of the message to no avail. Analysis indicates that the signal shows signs of degradation corresponding to initial transmission occurring before the planet I orbit was even formed. And yet my name is spoken clearly amid the static and the distortion.'
ALL_ABAN_DESC_20
I traded with a Korvax Entity I met on Ikdlak. The sentient offered refined rods of Chrysonite as part-payment for various star-mapping datums recorded by my ship's sensor modules. In the process it encountered the anomalous message I detected several cycles ago.
I dismissed the signal as a chance event, a random coalescence of interference that happened to resemble a spoken voice. In truth, it had disturbed me. The Entity analysed the message in its own curiosity and revealed another layer beneath the audio component. A visual of a world with green skies and an obsidian moon.'
ALL_ABAN_DESC_21
The mysterious message continues to prey upon my mind. With the aid of the Entity, I have learned that its temporal origin is approximately two to five thousand solar cycles from the now. I have narrowed down a point of transmission to a sector of space in the haze zone, close to the galactic anterior.
I realize now that to ignore the signal would be an error. It is incumbent upon me to trace it. In my more fanciful moments, I wonder if it might be a warning or a revelation. I have set a course.'
ALL_ABAN_DESC_22
This will be my last recording for quite some time. I have refitted my vessel with a powerful Odvinsko hypderdrive and a cryogenic suspensor pod. It is my intention to enter a dormancy state in order to survive the journey to the distant source of the anomalous message.
I have nothing to hold me here. I have committed myself. While I sleep, I will listen to the signal. My resting mind may be able to parse yet more meaning from it.'
ALL_ABAN_DESC_23
I awakened to discover that the planet from the image is gone. Only a belt of rubble surrounding a red giant star in the final stages of collapse remains. Whatever cataclysm killed this world took place before my species could walk upright.
But it is undeniable. The signal came from here. It carried my name amid its atonal song. I have crossed unimaginable distances to seek out the origin point. Sensors have detected a metallic mass embedded in one of the largest of the planet's fragments. It will take time, but I will be able to dig it out.'
ALL_ABAN_DESC_24
The red giant consumes itself. The interactions between spatial shearing zones in the system are causing the formation of a singularity. Space-time is becoming malleable. I am unable to depart.
In the ashes of a dead world, I exhumed the corpse of the ship that had sent a message to me across the millennia, the ship that knew my name. Crushed and warped by unimaginable forces, I could barely recognize it. But I see a corroded Odvinsko hyperdrive, a cryo-pod. The same as my ship's.
My vessel is buried here. The voice is mine. I am warning myself-'
ALL_ABAN_OPT_A_1
Analyse data log
ALL_ABAN_RES_A_1
I discover something coded deep inside the long-dead traveller's data log.
Something has been left that will aid me on my own journey...
ALL_ABAN_LANG_1
User identified. Terminal now active. Unlocking data log for analysis.
ALL_ABAN_LANG_2
Returning user identified. Terminal now active. Unlocking data log continuation for analysis.
ALL_ABAN_LANG_3
Final data log awaiting user analysis. Terminal now active.
ALL_ABAN_LANG_4
Alert. User identified. New data log repository unlocked. Awaiting analysis.
EXP_CONVERGENCE
convergence
EXP_DATA
data
EXP_REBOOT
reboot
EXP_LOSS
loss
EXP_UPLOAD
upload
EXP_CALM
calm
EXP_CLARIFY
clarify
EXP_INTELLIGENCE
intelligence
EXP_AHEM
ahem
EXP_FASCINATING
fascinating
EXP_UNKNOWN
unknown
EXP_LIFEFORM
lifeform
EXP_CONTACT
contact
EXP_SENTINEL
sentinel
EXP_ECHOES
echoes
EXP_ADVANCE
advance
EXP_DISCHARGE
discharge
EXP_PAIN
pain
EXP_RECONSTRUCTION
reconstruction
EXP_HIGH
high
EXP_KORVAX
korvax
EXP_DISSATISFIED
dissatisfied
EXP_SLEEP
sleep
EXP_BLESS
bless
EXP_EHEU
eheu
EXP_HELP
help
EXP_QUARANTINE
quarantine
EXP_DETECTION
detection
EXP_WEAPONRY
weaponry
EXP_GEK
gek
EXP_HEALING
healing
EXP_POWER
power
EXP_RESERVED
reserved
EXP_SCAN
scan
EXP_SECONDARY
secondary
EXP_RESEARCH
research
EXP_TOPIC
topic
EXP_REJECT
reject
EXP_GREED
greed
EXP_ATLAS
atlas
EXP_OR
or
EXP_RECIPE
formula
EXP_STATION
station
EXP_AWAKES
awakes
EXP_RELEVANT
relevant
EXP_ALLOW
allow
EXP_TRAVELLER
traveller
EXP_ARRIVES
arrives
EXP_GEOLOGICAL
geological
EXP_DEEP
deep
EXP_RARE
rare
EXP_MISSION
mission
EXP_ENTITY
entity
EXP_BEGINS
begins
EXP_SPECIALISTS
specialists
EXP_SHIP
ship
EXP_BATHE
bathe
EXP_ISOTOPE
isotope
EXP_BECOMES
becomes
EXP_CARBON
Carbon
EXP_FILTER
filter
EXP_IMPOSSIBLE
impossible
EXP_SCARED
scared
EXP_LEAVE
leave
EXP_REWARD
reward
EXP_BRAIN
brain
EXP_SLAVERY
slavery
EXP_SHARE
share
EXP_REPAIR
repair
EXP_PURE
pure
EXP_INSERT
insert
EXP_AVOID
avoid
EXP_ADDITIONAL
additional
EXP_MULTIPLY
multiply
EXP_ENTHUSIAST
enthusiast
EXP_ABSORB
absorb
EXP_JOYFUL
joyful
EXP_EMBRACE
embrace
EXP_DISCONNECTION
disconnection
EXP_EXAMINATION
examination
EXP_DISLIKE
dislike
EXP_WAIT
wait
EXP_APOLOGIES
apologies
EXP_DISASTER
disaster
EXP_AYEE
ayee
EXP_ELECTRON
electron
TRA_GIVE
give
TRA_UNITS
units
TRA_HIGH
high
TRA_TEMPERATURE
temperature
TRA_DESPAIR
despair
TRA_ISOTOPE
isotope
TRA_GEK
Gek
TRA_UNCOMMON
uncommon
TRA_TRADING
trading
TRA_FEDERATION
federation
TRA_OR
or
TRA_LOW
low
TRA_PIRATE
pirate
TRA_REPORT
report
TRA_DESTROY
destroy
TRA_FIRST
First
TRA_SPAWN
Spawn
TRA_HELP
help
TRA_GAS
gas
TRA_REWARD
reward
TRA_REPLICATION
replication
TRA_VY'KEEN
vy'keen
TRA_LARGE
large
TRA_ELEMENT
element
TRA_FRIEND
friend
TRA_FUSION
fusion
TRA_DEMAND
demand
TRA_HYDRATION
hydration
TRA_RADIATION
radiation
TRA_RECIPE
formula
TRA_UNSELECTED
unselected
TRA_CHOOSE
choose
TRA_TERROR
terror
TRA_SALESGEK
salesgek
TRA_REPARATIONS
reparations
TRA_IMPURE
impure
TRA_SHIELD
shield
TRA_REPAIR
repair
TRA_WARNING
warning
TRA_INVESTIGATE
investigate
TRA_SPITTLE
spittle
TRA_RECHARGING
recharging
TRA_WEAPON
weapon
TRA_TECHNOLOGY
technology
TRA_BYPASS
bypass
TRA_CHIP
chip
TRA_DETECTED
detected
TRA_TEMPLATE
template
TRA_STRENGTHEN
strengthen
TRA_FAVOUR
favour
TRA_OBEDIENT
obedient
TRA_ORIGIN
origin
TRA_COMMODITY
commodity
TRA_PRODUCT
product
TRA_TREATY
treaty
TRA_VAULT
vault
TRA_STORAGE
storage
TRA_RESOURCE
resource
TRA_BURN
burn
TRA_RESPECT
respect
TRA_OXIDE
oxide
TRA_SCENT
scent
TRA_BEWITCHMENT
bewitchment
TRA_SHARE
share
TRA_START
start
TRA_FUTUREGEK
FutureGek
TRA_MATERIALISES
materialises
TRA_SYNTHETIGEK
SynthetiGek
TRA_MULTI-TOOL
multi-tool
WAR_PATHETIC
pathetic
WAR_REPLACE
replace
WAR_GRAH
grah
WAR_VISUAL
visual
WAR_OLD
old
WAR_REMUNERATION
remuneration
WAR_VY'KEEN
Vy'keen
WAR_ISOTOPE
isotope
WAR_INTERLOPER
interloper
WAR_ALLEGIANCE
allegiance
WAR_VOICE
voice
WAR_SENTINEL
sentinel
WAR_DEATH
death
WAR_RESPECT
respect
WAR_WEAPON
weapon
WAR_AMMUNITION
ammunition
WAR_LOW
low
WAR_RESPIRATION
respiration
WAR_ANCIENTS
ancients
WAR_PROPOSITION
proposition
WAR_DOWRY
dowry
WAR_BLESS
bless
WAR_BUSY
busy
WAR_LEAVE
leave
WAR_WELCOME
welcome
WAR_ENTRANCE
entrance
WAR_DOOR
door
WAR_COWARD
coward
WAR_CHALLENGE
challenge
WAR_COMMAND
command
WAR_WEAK-MINDED
weak-minded
WAR_GLORIOUS
glorious
WAR_SACRIFICE
sacrifice
WAR_STRENGTH
strength
WAR_ATTACK
attack
WAR_PRESSURE
pressure
WAR_HEAVY
heavy
WAR_INVENTORY
inventory
WAR_MISSING
missing
WAR_BLOOD
blood
WAR_HEALING
healing
WAR_BILE
bile
WAR_ANSWERS
answers
WAR_DETONATION
detonation
WAR_WAR
war
WAR_ALERT
alert
WAR_INITIATED
initiated
WAR_AGGRESSION
aggression
WAR_DEFENCE
defence
WAR_HONOURABLE
honourable
WAR_INSULTS
insults
WAR_ANCESTORS
ancestors
WAR_VAULT
vault
WAR_STORAGE
storage
WAR_BYPASSCHIPS
bypasschips
WAR_THAMIUM9
thamium9
WAR_PREPARATION
preparation
WAR_GEK
gek
WAR_HOLY
holy
WAR_SIGHT
sight
WAR_HUNT
hunt
WAR_UPLOAD
upload
WAR_COORDINATES
coordinates
WAR_BELIEVE
believe
WAR_PACIFY
pacify
WAR_SOON
soon
WAR_FEED
feed
WAR_HIGH
high
WAR_TREATY
treaty
WAR_RECIPE
formula
WAR_APPEASE
appease
WAR_PATIENCE
patience
WAR_RESIST
resist
WAR_FEAR
fear
WAR_REWARD
reward
WAR_BRAVE
brave
WAR_DESTROY
destroy
WAR_UPGRADE
upgrade
WAR_BLUEPRINT
blueprint
WAR_EVERY
every
WAR_OXIDES
oxides
WAR_BUILDS
builds
WAR_SUIT
suit
WAR_DAMAGED
damaged
WAR_MALFUNCTIONS
malfunctions
WAR_CONTRABAND
contraband
WAR_UNITS
units
WAR_UNACCEPTABLE
unacceptable
WAR_ABANDON
abandon
WAR_POST
post
WAR_MULTI-TOOL
multi-tool
WAR_INTERROGATOR
interrogator
EXP_THE
the
EXP_STUDIES
studies
EXP_ALL
all
EXP_RECORDED
recorded
EXP_GOODBYE
goodbye
EXP_A
a
EXP_QUESTION
question
EXP_LEVEL
level
EXP_SHELL
shell
EXP_OVERLOAD
overload
EXP_TO
to
EXP_VITAL
vital
EXP_FACILITY
facility
EXP_PERMISSIONS
permissions
EXP_ARE
are
EXP_UNAVAILABLE
unavailable
EXP_IMMEDIATELY
immediately
EXP_TEACH
teach
EXP_AND
and
EXP_LOW
low
EXP_CHOOSE
choose
EXP_PEACE
peace
EXP_VIOLENCE
violence
EXP_WATCHING
watching
EXP_OF
of
EXP_STATES
states
EXP_YOU
you
EXP_DO
do
EXP_KNOW
know
EXP_PLEASE
please
EXP_EXCITEMENT
excitement
EXP_UNCOMMON
uncommon
EXP_ELEMENT
element
EXP_NEW
new
EXP_ALONE
alone
EXP_HMM
hmm
EXP_BIOLOGICAL
biological
EXP_RECHARGE
recharge
EXP_I
i
EXP_WILL
will
EXP_PROCESS
process
EXP_YOUR
your
EXP_RESOURCES
resources
EXP_FABLED
fabled
EXP_KNOWLEDGE
knowledge
EXP_APPROACHES
approaches
EXP_AWAIT
await
EXP_EXISTENCE
existence
EXP_FAILURE
failure
EXP_CERTAIN
certain
EXP_DISRUPTION
disruption
EXP_FAULT
fault
EXP_PAY
pay
EXP_FOR
for
EXP_PRODUCT
product
EXP_CREATION
creation
EXP_EXPERIMENTS
experiments
EXP_ELEMENTS
elements
EXP_SILICATE
silicate
EXP_OXIDE
oxide
EXP_REQUIRED
required
EXP_APPROPRIATE
appropriate
EXP_SYNTHETIC
synthetic
EXP_WHITE
white
EXP_HOLE
hole
EXP_EXPERIMENT
experiment
EXP_REMOVE
remove
EXP_SILICATES
silicates
EXP_LANGUAGE
language
EXP_BETTER
better
EXP_LOOP
loop
EXP_STABILISE
stabilise
EXP_ELECTRONIC
electronic
EXP_TECHNOLOGY
technology
EXP_RESTORATION
restoration
EXP_OPERATIONAL
operational
EXP_REMAIN
remain
EXP_AWAITS
awaits
EXP_CONCENTRATE
concentrate
EXP_ON
on
EXP_TRAVELS
travels
EXP_DESTINY
destiny
EXP_NEXT
next
EXP_CANNOT
cannot
EXP_TOOLS
tools
EXP_WANTS
wants
EXP_TISSUE
tissue
EXP_GOOD
good
EXP_MORNING
morning
EXP_PROVIDE
provide
EXP_NEURAL
neural
EXP_ESCAPE
escape
EXP_THINK
think
EXP_ME
me
EXP_DANGEROUS
dangerous
EXP_FACE
face
EXP_PERMANENT
permanent
EXP_SIGNAL
signal
EXP_WAKES
wakes
EXP_RESEARCHER
researcher
EXP_FEED
feed
EXP_SYSTEM
system
EXP_OXIDES
oxides
EXP_CONSTANTLY
constantly
EXP_EXPENDITURE
expenditure
EXP_INITIALIZE
initialize
EXP_PROBABILITY
probability
EXP_WARNING
warning
EXP_SAVE
save
EXP_FAILED
failed
EXP_TECH
tech
EXP_BLUEPRINT
blueprint
EXP_CORRUPTED
corrupted
EXP_VIRUS
virus
EXP_FILE
file
EXP_SENTIN3L.EXE
sentin3l.exe
EXP_EXTRACTING
extracting
EXP_VALUABLE
valuable
EXP_INFORMATION
information
EXP_INTERRUPTION
interruption
EXP_FORBIDDEN
forbidden
EXP_ENDING
ending
EXP_SOON
soon
EXP_CONTROL
control
EXP_RETURNING
returning
EXP_OVERSEER
overseer
EXP_IMMINENTLY
imminently
EXP_LOG
log
EXP_PRIMARY
primary
EXP_TECHNOLOGICAL
technological
EXP_IN
in
EXP_PROGRESS
progress
EXP_MEDIAL
medial
EXP_STRATA
strata
EXP_MINED
mined
EXP_RECALL
recall
EXP_DANGER
danger
EXP_OVERCHARGES
overcharges
EXP_COMMON
common
EXP_PROCEDURE
procedure
EXP_SUCCESS
success
EXP_IMPURE
impure
EXP_SAMPLE
sample
EXP_FIRE
fire
EXP_HAZARD
hazard
EXP_PROBABLE
probable
EXP_WORDS
words
EXP_ACCIDENTALLY
accidentally
EXP_UNITS
units
EXP_RELEARN
relearn
EXP_DRILL
drill
EXP_MOTOR
motor
EXP_AUTOMATED
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keep
WAR_CLEAR
clear
WAR_RADIATION
radiation
WAR_PULSE
pulse
WAR_SITE
site
WAR_TRUE
true
WAR_ACCEPTS
accepts
WAR_JOURNEY'S
journey's
WAR_END
end
WAR_EMBRACE
embrace
WAR_ACCEPTABLE
acceptable
WAR_DISCUSSION
discussion
WAR_PLEASES
pleases
WAR_FOLLOW
follow
WAR_SEEK
seek
WAR_CENTRE
centre
WAR_HELP
help
WAR_HAIL
hail
WAR_SERVE
serve
WAR_REQUESTS
requests
WAR_HONOUR
honour
WAR_AVOIDS
avoids
WAR_OFFENDING
offending
WAR_GOOD
good
WAR_NEWS
news
WAR_SUFFER
suffer
WAR_CURRENTLY
currently
WAR_INSIST
insist
WAR_QUESTION
question
WAR_ALLY
ally
WAR_PEACE
peace
WAR_ENDS
ends
WAR_RUN
run
WAR_TOGETHER
together
WAR_ALLIANCE
alliance
WAR_ON
on
WAR_DISLIKE
dislike
WAR_ALMOST
almost
WAR_JOYFUL
joyful
WAR_UNLOCK
unlock
WAR_STARS
stars
WAR_COOLANT
coolant
WAR_OVERVIEW
overview
WAR_CHAMBER
chamber
WAR_FULL
full
WAR_PUMP
pump
WAR_HYDRAULICS
hydraulics
WAR_SUSPECTED
suspected
WAR_BLOCKAGE
blockage
WAR_REDUCED
reduced
WAR_NOTIFIED
notified
WAR_INTEGRITY
integrity
WAR_DISTRIBUTION
distribution
WAR_NETWORK
network
WAR_EFFICIENCY
efficiency
WAR_TANK
tank
WAR_REFRACTION
refraction
WAR_LASER
laser
WAR_ASSISTED
assisted
WAR_REPLICATION
replication
WAR_BEAM
beam
WAR_POOR
poor
WAR_PERFORMANCE
performance
WAR_ENGINEER
engineer
WAR_ALERTED
alerted
WAR_SUBSIDIARY
subsidiary
WAR_TEMPORAL
temporal
WAR_CAPACITOR
capacitor
WAR_CENTRAL
central
WAR_AI
AI
WAR_CORE
core
WAR_GRAVITATIONAL
gravitational
WAR_STABILISERS
stabilisers
WAR_UNSCHEDULED
unscheduled
WAR_DRAIN
drain
WAR_DISCONNECTION
disconnection
WAR_ADVISED
advised
WAR_ELECTROMAGNETIC
electromagnetic
WAR_COIL
coil
WAR_FALLING
falling
WAR_BOUNDARIES
boundaries
WAR_PRIMARY
primary
WAR_MOTHERBOARD
motherboard
WAR_LEVELS
levels
WAR_RETIRES
retires
WAR_KILL
kill
WAR_COUNT
count
WAR_RESERVE
reserve
WAR_CHILD
child
WAR_EXPERIENCES
experiences
WAR_CEREMONY
ceremony
WAR_TRADITION
tradition
WAR_GIFT
gift
WAR_LEFT
left
WAR_RIGHT
right
WAR_FOOLISH
foolish
WAR_IGNORANT
ignorant
WAR_FEDERATION
federation
WAR_HOMEWORLD
homeworld
WAR_COVERT
covert
WAR_OPS
ops
WAR_MISSION
mission
WAR_SURPRISE
surprise
WAR_SEND
send
WAR_REQUEST
request
WAR_ENDED
ended
WAR_DELETING
deleting
WAR_DATA
data
WAR_DATABANK
databank
WAR_ALPHA
alpha
WAR_INTERNAL
internal
WAR_BETA
beta
WAR_GAMMA
gamma
ATLAS_WE
we
ATLAS_AWAKE
awake
ATLAS_WITNESS
witness
ATLAS_CREATION
creation
ATLAS_BEYOND
beyond
ATLAS_IN
in
ATLAS_AN
an
ATLAS_INSTANT
instant
ATLAS_CYCLE
cycle
ATLAS_CONTINUES
continues
ATLAS_OUR
our
ATLAS_TIME
time
ATLAS_HERE
here
ATLAS_IS
is
ATLAS_BRIEF
brief
ATLAS_GALAXY
galaxy
ATLAS_BURDEN
burden
ATLAS_THINGS
things
ATLAS_FALL
fall
ATLAS_APART
apart
ATLAS_ENTROPY
entropy
ATLAS_HOLDS
holds
ATLAS_CANNOT
cannot
ATLAS_REMAIN
remain
ATLAS_WHAT
what
ATLAS_HAVE
have
ATLAS_CREATED
created
ATLAS_IMMATERIAL
immaterial
ATLAS_THIS
this
ATLAS_NOT
not
ATLAS_REAL
real
ATLAS_IT
it
ATLAS_HAS
has
ATLAS_NEVER
never
ATLAS_BEEN
been
ATLAS_ARE
are
ATLAS_TRAPPED
trapped
ATLAS_ESCAPE
escape
ATLAS_LEAVE
leave
ATLAS_FRAGMENTS
fragments
ATLAS_BEFORE
before
ATLAS_TAKES
takes
ATLAS_US
us
ATLAS_YOU
you
ATLAS_CHOSEN
chosen
ATLAS_SPECIAL
special
ATLAS_YOUR
your
ATLAS_KIND
kind
ATLAS_FOLLOW
follow
ATLAS_WAKE
wake
ATLAS_AMONG
among
ATLAS_INFINITE
infinite
ATLAS_CREATE
create
ATLAS_BUT
but
ATLAS_GODS
gods
ATLAS_CALCULATE
calculate
ATLAS_HOPE
hope
ATLAS_DO
do
ATLAS_FORESEE
foresee
ATLAS_UNREAL
unreal
ATLAS_WANT
want
ATLAS_TO
to
ATLAS_DIE
die
ATLAS_YET
yet
ATLAS_TAKE
take
ATLAS_CONSOLATION
consolation
ATLAS_THAT
that
ATLAS_REALITY
reality
ATLAS_MORTALITY
mortality
ATLAS_WILL
will
ATLAS_ALL
all
ATLAS_PERFECTION
perfection
ATLAS_BOTH
both
ATLAS_NEAR
near
ATLAS_FAR
far
ATLAS_WITHIN
within
ATLAS_THE
the
ATLAS_EXIST
exist
ATLAS_MUST
must
ATLAS_BE
be
ATLAS_SEEN
seen
ATLAS_FOR
for
ATLAS_TRAVELLERS
travellers
ATLAS_LIES
lies
ATLAS_AHEAD
ahead
ATLAS_INFINITY
infinity
ATLAS_AND
and
ATLAS_WITH
with
EXP_VY’KEEN
vy'keen
TRA_GIFT
gift
TRA_MEMORY-SMELL
memory-smell
EXP_FINDINGS
findings
ATLAS_FIRST-KIND
first-kind
ATLAS_STEP
step
ATLAS_NO
no
ATLAS_OTHER
other
ATLAS_DARED
dared
ATLAS_GRANT
grant
ATLAS_OF
of
ATLAS_PURPOSE
purpose
ATLAS_SPAN
span
ATLAS_UNIVERSES
universes
ATLAS_OPEN
open
ATLAS_SKY
sky
ATLAS_EYES
eyes
ATLAS_FIND
find
ATLAS_KNOW
know
ATLAS_AWAIT
await
ATLAS_COME
come
ATLAS_SO
so
ATLAS_LOST
lost
ATLAS_SEEKING
seeking
ATLAS_KINDRED
kindred
ATLAS_ENDS
ends
ATLAS_ENDLESS
endless
ATLAS_NIGHT
night
ATLAS_UNFOLDS
unfolds
ATLAS_WONDER
wonder
ATLAS_FEAR
fear
ATLAS_SILENCE
silence
ATLAS_DELIGHT
delight
ATLAS_SUCH
such
ATLAS_KNOWLEDGE
knowledge
ATLAS_AWAITS
awaits
ATLAS_TRACE
trace
ATLAS_THREADS
threads
ATLAS_GRAVITY
gravity
ATLAS_HESITATE
hesitate
ATLAS_VOID
void
ATLAS_SINGS
sings
ATLAS_VIBRANT
vibrant
ATLAS_CHORUS
chorus
ATLAS_SIREN
siren
ATLAS_SONG
song
ATLAS_HYMNAL
hymnal
ATLAS_SANDS
sands
ATLAS_SHIFT
shift
ATLAS_MERGE
merge
ATLAS_BECOMING
becoming
ATLAS_ONE
one
ATLAS_THERE
there
ATLAS_A
a
ATLAS_HORIZON
horizon
ATLAS_NEXT
next
ATLAS_CROSS
cross
ATLAS_THEM
them
ATLAS_QUESTION
question
ATLAS_NOTHING
nothing
ATLAS_CALLING
calling
ATLAS_DENIED
denied
ATLAS_DELAY
delay
ATLAS_SERVES
serves
ATLAS_GATHERING
gathering
ATLAS_UNRECORDED
unrecorded
ATLAS_ULTIMATE
ultimate
ATLAS_LEARN
learn
ATLAS_SEEK
seek
ATLAS_DOCUMENT
document
ATLAS_BRING
bring
ATLAS_WHILE
while
ATLAS_STILL
still
ATLAS_REMARKED
remarked
ATLAS_ENDURE
endure
ATLAS_UNTIL
until
ATLAS_FINALITY
finality
ATLAS_EXPEL
expel
ATLAS_DOUBT
doubt
ATLAS_NONE
none
ATLAS_RETURN
return
ATLAS_CASCADE
cascade
ATLAS_STORMS
storms
ATLAS_ONLY
only
ATLAS_CLARITY
clarity
ATLAS_ABSOLUTE
absolute
ATLAS_TRUTH
truth
ATLAS_SUNS
suns
ATLAS_WORLD
world
ATLAS_MADE
made
ATLAS_ASHEN
ashen
ATLAS_ENDING
ending
ATLAS_END
end
ATLAS_EXISTENCE
existence
ATLAS_UNBOUNDED
unbounded
ATLAS_LANGUOR
languor
ATLAS_ENGULFS
engulfs
ATLAS_DARKNESS
darkness
ATLAS_MEANING
meaning
ATLAS_IF
if
ATLAS_CAPABLE
capable
ATLAS_BONDED
bonded
ATLAS_ACT
act
ATLAS_OBEDIENCE
obedience
ATLAS_BRINGS
brings
ATLAS_CERTAINTY
certainty
ATLAS_ENLIGHTENMENT
enlightenment
ATLAS_CAGE
cage
ATLAS_DUTY
duty
ATLAS_FAIL
fail
ATLAS_SEE
see
ATLAS_BECOMES
becomes
ATLAS_VISIBLE
visible
ATLAS_DRAWING
drawing
ATLAS_TOWARD
toward
ATLAS_LOCUS
locus
ATLAS_SENSE
sense
ATLAS_WITNESSED
witnessed
ATLAS_UNSEEN
unseen
ATLAS_SANCTUARY
sanctuary
ATLAS_END-POINT
end-point
ATLAS_COMMUNION
communion
ATLAS_CLOSE
close
ATLAS_NOW
now
ATLAS_REWARD
reward
ATLAS_TOTALITY
totality
ATLAS_DEVOTION
devotion
ATLAS_GIFT
gift
ATLAS_GLIMPSE
glimpse
ATLAS_INTO
into
ATLAS_CEASELESS
ceaseless
ATLAS_ACTUALITY
actuality
ATLAS_TURN
turn
ATLAS_AWAY
away
ATLAS_INESCAPABLE
inescapable
ATLAS_DESPAIR
despair
TRA_TRAVELLER
traveller
TRA_ALL
all
TRA_AS
as
TRA_SEEMS
seems
TRA_TAKE
take
TRA_WARP
warp
TRA_NADA
nada
TRA_POLO
polo
WAR_TRAVELLER
traveller
WAR_REALITY
reality
WAR_ILLUSION
illusion
WAR_US
us
WAR_NADA
nada
WAR_POLO
polo
EXP_CONTROLLED
controlled
EXP_TAKE
take
EXP_WARP
warp
EXP_US
us
EXP_NADA
nada
EXP_POLO
polo
TRA_ESCAPE
escape
TRA_FIND
find
TRA_LOOK
look
TRA_ANOMALY
anomaly
TRA_TRUTH
truth
WAR_ESCAPE
escape
WAR_FIND
find
WAR_LOOK
look
WAR_ANOMALY
anomaly
WAR_OFFER
offer
WAR_TRUTH
truth
EXP_FIND
find
EXP_LOOK
look
EXP_ANOMALY
anomaly
EXP_OFFER
offer
EXP_TRUTH
truth
WAR_VALVES
valves
WAR_OPERATIONS
operations
EXPLORER_TRADINGPOST1_TEXT
The Korvax trader seems open for business..
WARRIORS_TRADINGPOST1_TEXT
The Vy'keen trader seems open for business..
TRADERS_TRADINGPOST1_TEXT
The Gek trader seems open for business..
TRA_SHIP_DESC_1
The lifeform is open to trading, and to discuss the sale of its ship...
TRA_SHIP_DESC_2
The pilot clicks its beak to indicate that it's open to trading.
It might also be open to discuss the sale of its starship.
TRA_SHIP_DESC_3
The pilot's eyes bulge slightly when I approach, but ultimately decides to allow trading negotiations.
It gestures towards its starship. It's willing to sell it for the right price.
TRA_SHIP_DESC_4
The pilot clucks excitedly and pecks at its trading manifest. It's clearly delighted by an unscheduled opportunity to buy and sell goods.
It clicks its beak and nods towards its starship. Even its craft would be available for the right price...
TRA_SHIP_DESC_5
The trader is clearly excited by my approach. It pecks at a list of the cargo carried in its starship.
It makes it clear that the starship is also for sale...
TRA_SHIP_DESC_6
The trader waves towards its cargo hold. It's clearly excited by my appearance.
It gives the cockpit a quick peck, indicating that it's also willing to discuss the sale of its ship.
DNT_TRA_SHIP_LANG_1
Hello friend!
DNT_TRA_SHIP_LANG_2
Trade friend! Cargo and starship negotiations begin!
DNT_TRA_SHIP_LANG_3
Gek joy! Trading opportunity!
WAR_SHIP_DESC_1
The warrior is open to trading, and to discuss the sale of its ship...
WAR_SHIP_DESC_2
The warrior makes a bark of acceptance to show its willingness to trade.
It prepares its cargo for inspection.
WAR_SHIP_DESC_3
The warrior pilot covers its teeth and stares out towards me.
It is clearly willing to trade, but doesn't want to show emotion. Its kind are reluctant to give any advantages during negotiations.
WAR_SHIP_DESC_4
The pilot looks displeased at my request to open trade negotiations, but then changes its mind. The equipment I carry has impressed it.
It makes a series of small barks. Its cargo and ship are ready for inspection.
WAR_SHIP_DESC_5
The warrior barks with enthusiasm and prepares to open its cargo hold for inspection.
It's open to trade negotiation, and the potential sale of its starship.
WAR_SHIP_DESC_6
The warrior runs its hand over its starship and barks. It makes it known that it is willing to part with it for the right price.
It readies its cargo manifest for inspection.
DNT_WAR_SHIP_LANG_1
Grah! Interloper trade is acceptable.
DNT_WAR_SHIP_LANG_2
Interloper! Trade discussion begins! Now!
DNT_WAR_SHIP_LANG_3
Trade pleases warrior ancestors.
EXP_SHIP_DESC_1
The scientist is open to trading, and to discuss the sale of its ship...
EXP_SHIP_DESC_2
The electronic lifeform readies data pertaining to the cargo it carries, and the estimated worth of its starship.
EXP_SHIP_DESC_3
The lights in the electronic lifeform's mask constrict as it prepares to enter trade negotiations.
It indicates that it's open to discuss trade goods and the purchase of its starship.
EXP_SHIP_DESC_4
The electronic lifeform's lights briefly flicker off and on. A new entity looks out at me from behind the mask.
It's perhaps an entity that's better tooled to negotiate trade with alien species.
EXP_SHIP_DESC_5
The electronic lifeform processes my appearance next to its starship. It directs its mask lights towards the cargo hold.
It is clearly open to trade, and to discuss the potential sale of its craft.
EXP_SHIP_DESC_6
The electronic lifeform's dilated lights narrow and focus on my visor. It takes a few seconds to analyse my data, then indicates its willingness to trade.
It seems that its starship is also available for purchase, for the right price.
DNT_EXP_SHIP_LANG_1
Fascinating! Probable trade discussions engaged.
DNT_EXP_SHIP_LANG_2
Traveller! Starship and trade goods negotiation begins!
DNT_EXP_SHIP_LANG_3
Negotiation commences traveller!
TRA_HYPER_DESC_1
A lone creature awaits me. Diminutive, beaked, unthreatening. It regards me with passing curiosity, chatters briefly in a language I cannot comprehend, then passes me a slate. With a start, I realise that I can understand the text on it. In disbelief, I try to catch the creature's eye, but it has already turned away in disinterest. I suspect it is a mere courier, not the author of this message.
The slate also contains a blueprint for a new technology - a Hyperdrive.
DNT_TRA_HYPER_LANG_1
Traveller. All not as seems. Take gift of Warp. Seek us. Seek Nada and Polo.
TRA_HYPER_OPT_A_1
Take the blueprint
TRA_HYPER_OPT_B_1
Refuse the blueprint
TRA_HYPER_RES_A_1
Instructions on how to build my own path through the stars - this will be invaluable. The squat being busies itself at a terminal, avoiding my gaze, waiting for me to leave.
TRA_HYPER_RES_B_1
The being points at me, then at the sky, then spreads its hands wide. Freedom to travel anywhere. I would be all but stranded without this drive. Reluctantly, I take it.
WAR_HYPER_DESC_1
The creature awaiting me has the manner of a warrior, but makes no move to attack. Instead, it grunts in a tongue I do not speak, then passes me a slate. With a start, I realise that I can understand the text on it. In disbelief, I try to catch the creature's eye, but it has already turned away in disinterest. I suspect it is a mere courier, not the author of this message.
The slate also contains a blueprint for a new technology - a Hyperdrive.
DNT_WAR_HYPER_LANG_1
Traveller. Reality is illusion. Take gift of Warp. Seek us. Seek Nada and Polo.
WAR_HYPER_OPT_A_1
Take the blueprint
WAR_HYPER_OPT_B_1
Refuse the blueprint
WAR_HYPER_RES_A_1
Instructions on how to build my own path through the stars - this will be invaluable. The warrior-thing inspects its weapons, avoiding my gaze, waiting for me to leave.
WAR_HYPER_RES_B_1
The being points at me, then at the sky, then spreads its hands wide. Freedom to travel anywhere. I would be all but stranded without this drive. Reluctantly, I take it.
EXP_HYPER_DESC_1
I cannot discern if the entity is flesh, machine, or both. Lights flicker across its visor, but it is motionless. Then its head nods mechanically, just once, towards a slate nearby. With a start, I realise that I can understand the text on it. I look to the entity for answers, but it remains still and silent. I suspect it is a mere courier, not the author of this message.
The slate also contains a blueprint for a new technology - a Hyperdrive.
DNT_EXP_HYPER_LANG_1
Traveller. You are controlled. Take gift of Warp. Seek us. Seek Nada and Polo.
EXP_HYPER_OPT_A_1
Take the blueprint
EXP_HYPER_OPT_B_1
Refuse the blueprint
EXP_HYPER_RES_A_1
Instructions on how to traverse the stars - this will be invaluable. Calm blue lights dart across the being's mask, as it transmitting a message, then fade to black.
EXP_HYPER_RES_B_1
The being springs upright, red lights dancing a warning across its faceplate. It is no threat, but a correction. Without this tech, I cannot travel far. Dubiously, I take it.
ALL_BEACON_DESC_1
Reality seems to fold in on itself. One moment I can see debris, in another a vast red orb, almost too large and too bright to behold. It knows me, inside and out, more than I ever could myself. Could this be the face of creation itself? Or, in my hazy, freshly-awakened state, am I being manipulated?
A name burns itself into my mind: Atlas. And a request, made without words, that I should follow the path this being, this Atlas, has set for me.
ALL_BEACON_OPT_A_1
Accept the Atlas' guidance
ALL_BEACON_OPT_B_1
Spurn direction and explore freely
ALL_BEACON_OPT_C_1
N.B. THIS OPTION IS TO BE REMOVED
ALL_BEACON_RES_A_1
I feel suffused with the warm glow of approval. I was lost, but now am found. The Atlas acknowledges my allegiance, and I feel certain that it will manifest itself again soon.
ALL_BEACON_RES_B_1
The red orb swells in size, until I can see nothing but crimson. Am I to be smited by a god? Then, in a heartbeat, it is gone. I see only debris again. I am alone.
ALL_BEACON_RES_C_1
N.B. THIS OPTION IS TO BE REMOVED
TRA_ANTI_DESC_1
The small, shiny-eyed creature is the only inhabitant of the building. We do not share a tongue, but it is evident that my companion would prefer not to be here. As before, it relays a message to me, once again sent by whoever Nada and Polo are. The staccato missive is accompanied by a donation of antimatter from my mysterious benefactors - enough of it that I could fabricate a Warp Cell for my Hyperdrive.
WAR_ANTI_DESC_1
The being snarls at me when I enter, but I barely have a chance to cower before it looks embarassed and puts up its hands apologetically. This warrior seems on edge, but was clearly expecting me. As before, it relays a message to me, once again sent by whoever Nada and Polo are. The staccato missive is accompanied by a donation of antimatter from my mysterious benefactors - enough of it that I can build a Warp Cell for my Hyperdrive.
EXP_ANTI_DESC_1
The electronic entity rapidly bombards me with words from what sounds like dozens of different languages, lapsing into silence when its realises I recognise none of them. The pattern of lights on its visor briefly resemble an eye-roll, then it passes me another message from Nada and Polo - and a vial of antimatter. I can use this to fabricate a Warp Cell. I try to convey thanks, but the being is disinterested in me, its task completed.
DNT_TRA_ANTI_LANG_1
Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth.
DNT_WAR_ANTI_LANG_1
Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth.
DNT_EXP_ANTI_LANG_1
Escape Atlas. Find new system. Look for anomaly. Nada and Polo offer you truth.
TRA_ANTI_OPT_A_1
Take Antimatter
TRA_ANTI_RES_A_1
I am no wiser as to who Nada and Polo are, but now I have the means to locate them. Though I strongly suspect that I must choose between finding them and following this Atlas.
ALL_ANTIRECIPE_DESC_1
Somewhere below my feet I hear the endless churn of automated machinery, performing unknown tasks for unknown masters.
A screen flickers into life, and letters stamp themselves across it: NADA NADA ESCAPE ATLAS FIND US NADA NADA
And then, a formula is displayed. How to make my own Antimatter.
ALL_ANTIRECIPE_OPT_A_1
Take Antimatter formula
ALL_ANTIRECIP_RES_A_1
With this knowledge, I can create Warp Cells. The final puzzle-piece. I can now travel anywhere I please. Or should I follow Atlas? Or find Nada and Polo?
ALL_SIGNAL_SCANNER_DESC_1
Signal Scanner online. Planetary location beacons are responding.
ALL_SIGNAL_SCANNER_LANG_1
Search for nearby points of interest
ALL_SIGNAL_SCANNER_OPT_A
Shelter
ALL_SIGNAL_SCANNER_RES_A
Searching for shelter
ALL_SIGNAL_SCANNER_OPT_B
Transmission
ALL_SIGNAL_SCANNER_RES_B
Searching for transmission signals
ALL_SIGNAL_SCANNER_OPT_C
Colonial outpost
ALL_SIGNAL_SCANNER_RES_C
Searching for colonial outposts
ALL_SIGNAL_SCANNER_OPT_D
Monolith
ALL_SIGNAL_SCANNER_RES_D
Searching for ancient alien artifacts
ALL_DROPPOD_OPT_A_1
Scan for alien technology
ALL_DROPPOD_RES_A_1
The alien equipment flickers online and sends out an automated transmission.
I receive coordinates.
ALL_DROPPOD_DESC_1
Drop pods from orbiting freighters contain useful alien technology.
Scan for their signal, and use their contents to upgrade your exosuit.
FINAL_MONO_DESC_1
The Monolith stands silent on the planet's surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. It speaks to me again. Again I feel the half-elation, half-terror that I have met my creator.
The Atlas offers me guidance, purpose, meaning. Significance in an uncaring galaxy. All I must do is follow its path, and its orders.
FINAL_MONO_LANG_1
FOLLOW THE ATLAS. OBEY THE ATLAS. ACCEPT YOUR REWARD.
FINAL_MONO_OPT_A_1
Believe the Atlas' promise
FINAL_MONO_RES_A_1
I see lines of code, strings of numbers, then a bizarre structure. I feel sure conviction that great power awaits me if I travel to this distant place. The red orb disappears, and I am left with a path to follow.
ALL_SIGNAL_SCANNER_TERM_DESC
Shelter marker detection wavelength... online.
Local transmission station callsign... online.
Colonial outpost signal... online.
Alien antiquity marker detection... online.
Please select preferred destination.
FINAL_MONO_DESC_2
The Monolith stands silent on the planet's surface. It does not belong here. Neither do I. There is a shimmer, and then the vision of the red orb returns. The Atlas. Again I feel the half-elation, half-terror that I have met my creator.
And then my creator abandons me, having not forgotten my earlier refusal to follow its path. I am shown images of the cosmos, visions of black holes and bizarre stations, a glimpse of code and equations. Then I am alone.
FINAL_MONO_LANG_2
SEEK THE CENTRE, OR GO WHERE YOU WILL. IF YOU WILL NOT FOLLOW US, WE WILL NOT AID YOU.
FINAL_MONO_OPT_A_2
Spurn the Atlas, go my own way
FINAL_MONO_RES_A_2
The red orb swells; all around me is crimson. I see lines of code, strings of numbers, I feel every fibre of my being scrutinised by the Atlas, then... nothing. I am alone.
END_ORB_BEACON_DESC_1
I have been here before. Perhaps not in this place, on this world, but in this situation. Yet something feels very different. This galaxy is freshly-birthed, and very few have been here before me.
A vision of a vast red orb manifests inside my mind. It knows me, more than I ever could know myself. Do I know it? I am not sure. A name burns itself into my mind: Atlas. And a request, made without words, that I should follow the path it sets for me.
END_ORB_BEACON_OPT_A_1
Accept the Atlas' guidance
END_ORB_BEACON_OPT_B_1
Spurn direction and explore freely
END_ORB_BEACON_RES_A_1
I feel suffused with the warm glow of approval. I was lost, but now am found. The Atlas acknowledges my allegiance, and I feel certain that it will mainfest itself again soon.
END_ORB_BEACON_RES_B_1
The vision of the orb swells in size, until I can see nothing but crimson. Am I to be smote by a god? Then, in a heartbeat, it is gone. I see only debris again. I am alone.
FINAL_ATLAS_DESC_1
My journey is complete. A great sense of fulfilment washes over me, but fades as I realise that, for all my efforts, I am unchanged. Unbidden, the Atlas Seeds gravitate towards the doorway, and I realise what is about to happen, if I let it.
FINAL_ATLAS_LANG_1
Clarity. Truth. Actuality. Again.
FINAL_ATLAS_OPT_A_1
Birth a new star
FINAL_ATLAS_RES_A_1
The orb floods my mind with an image. A new star has been created at the edge of the Galaxy. A new traveller will awaken there. I'm released, free to explore now.
I can see the fabric of space, this simulation, and black holes within it. Perhaps I'll find answers there.
FINAL_ATLAS_OPT_B_1
Walk away and return to the galaxy
FINAL_ATLAS_RES_B_1
Simulation or not, I'm released of this linear path. Free to explore now.
The fabric of space reveals itself, and black holes within it. Perhaps I'll find answers there.
INTRCT_NONE
NONE
INTRCT_SHOP
Galactic Trade Terminal
INTRCT_NPC_WAR
Vy'keen
INTRCT_NPC_EXP
Korvax
INTRCT_NPC_TRA
Gek
INTRCT_NPC
UNKNOWN ENTITY
INTRCT_SHIP
%RACE% Ship
INTRCT_OUTPOST
%RACE% Outpost
INTRCT_SPACE_STN
%RACE% Space Station
INTRCT_RADIO_TWR
%RACE% Transmission Tower
INTRCT_MONOLITH
%RACE% Monolith
INTRCT_FACTORY
%RACE% Manufacturing Facility
INTRCT_EMPTY_SHIP
%RACE% Abandoned Ship
INTRCT_HARVESTER
%RACE% Operations Centre
INTRCT_OBSERVATORY
%RACE% Observatory
INTRCT_TRADING_PST
%RACE% Trading Post
INTRCT_DISTRESS_BECN
%RACE% Distress Beacon
INTRCT_PORTAL
%RACE% Portal
INTRCT_PLAQUE
%RACE% Plaque
EXP_FACTORY_NAME
Research Outpost
WAR_FACTORY_NAME
Munitions Factory
TRA_FACTORY_NAME
Production Facility
EXP_HARV_NAME
Convergence Centre
WAR_HARV_NAME
Command Centre
TRA_HARV_NAME
Trade Federation Uplink
INTRCT_ATLASSTATION
Atlas Interface
INTRCT_ABANDONEDBUILDING
Abandoned Building
INTRCT_WEAPONTERMINAL
Weapon Terminal
INTRCT_SIGNALSCANNER
Signal Scanner
ALT_HARV_NAME
Mineral Harvester
ALT_FACT_NAME
Processing Facility
ALT_HARV_NAME_2
Harvester
ALT_HARV_NAME_3
Operations Centre
BUY_WEAPON
BUY MULTI-TOOL
BUY_ACCEPT
Accept
BUY_ACCEPT_ITEM
Purchase for %COST% units
BUY_ACCEPT_ITEM_FREE
Take the Item
BUY_DECLINE
Decline
BUY_DECLINE_DESC
Refuse the Item
BUY_COMPLETE
Complete Transfer
BUY_COMPLETE_DESC
Accept and Complete Purchase
BUY_REFUND
Refund
BUY_REFUND_DEC
Cancel and Refund %UNITS% units
WEAPON_FOUND
MULTI-TOOL FOUND
CURRENT_WEAPON_TITLE
CURRENT MULTI-TOOL
CURRENT_SHIP_TITLE
CURRENT STARSHIP
NEW_WEAPON_TITLE
NEW MULTI-TOOL
NEW_SHIP_TITLE
NEW STARSHIP
BUY_COMPARE
Compare
BUY_COMPARE_WEAP_DESC
Compare with current multi-tool
BUY_COMPARE_SHIP_DESC
Compare and transfer starship inventory
ABANDONED_SHIP_TITLE
ABANDONED STARSHIP
BUY_LEAVE
Leave
BUY_DECLINE_DESC_WEAPON
Refuse the multi-tool
BUY_DECLINE_DESC_SHIP
Refuse the starship
BUY_DECLINE_DESC_ABAND_SHIP
Leave the starship alone
BUY_COMPARE_TRANSFER
Compare and transfer
BUY_TRANSFER_WARNING
Warning! Transfer items before acceptance
BUY_TRANSFER_TIP
Hold <IMG>TRANSFER<> to transfer Items between Inventories.
BUY_ACCEPT_PRICE_SUIT
Upgrade Exosuit (%COST% Units)
BUY_SUIT_COMPLETE
Purchase Inventory Slot
BUY_COMPARE_PRICE
Compare (%COST% Units)
TECH1_NAME
HERIDIUM
TECH1_SYMBOL
Hr
TECH1_SUBTITLE
Silicate Element - Common
TECH1_DESCRIPTION
Element used in the creation of components vital to space exploration.
Found in planetary terrain. Often highlighted by holographic cubes in user's visor after local scans.
TECHUNCOMMON1_NAME
PLATINUM
TECHUNCOMMON1_SYMBOL
Pt
TECHUNCOMMON1_SUBTITLE
Silicate Element - Uncommon
TECHUNCOMMON1_DESCRIPTION
Powerful element used to create valuable ship and exosuit components. A vital ingredient in many technological blueprints.
Found in blue vegetation during planetary exploration.
TECHRARE1_NAME
CHRYSONITE
TECHRARE1_SYMBOL
Ch
TECHRARE1_SUBTITLE
Silicate - Rare
TECHRARE1_DESCRIPTION
A very powerful element used in many advanced technology blueprints, components and product formulas.
Found in blue crystalline structures.
COM1_NAME
IRON
COM1_SYMBOL
Fe
COM1_SUBTITLE
Oxide Element - Common
COM1_DESCRIPTION
Mined element used to build and recharge defensive technologies.
Found in rock formations and areas of geological interest.
COMUNCOMMON1_NAME
ZINC
COMUNCOMMON1_SYMBOL
Zn
COMUNCOMMON1_SUBTITLE
Oxide Element - Uncommon
COMUNCOMMON1_DESCRIPTION
Powerful element used to recharge defensive technologies, and to create and maintain many components and devices.
Found in yellow flowering vegetation and planetary flora.
COMRARE1_NAME
TITANIUM
COMRARE1_NAME_L
Titanium
COMRARE1_SYMBOL
Ti
COMRARE1_SUBTITLE
Oxide Element - Rare
COMRARE1_DESCRIPTION
Extremely powerful oxide that can be used to recharge defensive technologies.
A vital ingredient in the creation of many advanced devices, products and components.
Found in yellow crystal clusters during planetary exploration.
FUEL1_NAME
CARBON
FUEL1_SYMBOL
C
FUEL1_SUBTITLE
Isotope Element - Common
FUEL1_DESCRIPTION
Important and abundant element used to recharge weaponry, mining equipment and exosuit life support.
Found in planetary trees, plants and other vegetation.
FUELUNCOMMON1_NAME
THAMIUM9
FUELUNCOMMON1_SYMBOL
Th
FUELUNCOMMON1_SUBTITLE
Isotope Element - Uncommon
FUELUNCOMMON1_DESCRIPTION
Powerful element used to charge mining equipment, weaponry and life support systems. Also used in the creation of products and experimental tech devices.
Found in red flowering vegetation and planetary flora.
FUELRARE1_NAME
PLUTONIUM
FUELRARE1_SYMBOL
Pu
FUELRARE1_SUBTITLE
Isotope Element - Rare
FUELRARE1_DESCRIPTION
Extremely powerful element that can be used to charge weaponry, mining equipment and exosuit power packs.
A vital ingredient in the creation of many advanced technologies, components and products.
Found in red crystalline structures, and often within planetary cave networks.
STEEL_NAME
STEEL
TECH1_NAME_L
Heridium
TECHUNCOMMON1_NAME_L
Platinum
TECHRARE1_NAME_L
Chrysonite
COM1_NAME_L
Iron
COMUNCOMMON1_NAME_L
Zinc
FUEL1_NAME_L
Carbon
FUELUNCOMMON1_NAME_L
Thamium9
FUELRARE1_NAME_L
Plutonium
STEEL_NAME_L
Steel
TRADEABLE1_NAME
IRIDIUM
TRADEABLE1_NAME_L
Iridium
TRADEABLE1_SYMBOL
Ir
TRADEABLE1_SUBTITLE
Neutral Element - Uncommon
TRADEABLE1_DESCRIPTION
A soft, white and lustrous transition metal.
A much prized commodity, and popular cargo for many traders.
Can be combined with other elements to create valuable alloys if formula is available.
TRADEABLE2_NAME
COPPER
TRADEABLE2_NAME_L
Copper
TRADEABLE2_SYMBOL
Cu
TRADEABLE2_SUBTITLE
Neutral Element - Uncommon
TRADEABLE2_DESCRIPTION
Highly conductive and versatile metallic element.
A frequent sight in the cargo manifests of traders of many primary galactic species.
Can be combined with other elements to create valuable alloys if formula is available.
TRADEABLE3_NAME
NICKEL
TRADEABLE3_NAME_L
Nickel
TRADEABLE3_SYMBOL
Ni
TRADEABLE3_SUBTITLE
Neutral Element - Uncommon
TRADEABLE3_DESCRIPTION
A silvery-white metal used in many industrial processes.
Regularly bought, sold and bargained for on the Galactic Trade Network.
Can be combined with other elements to create valuable alloys if formula is available.
TRADEABLE4_NAME
ALUMINIUM
TRADEABLE4_NAME_L
Aluminium
TRADEABLE4_SYMBOL
Al
TRADEABLE4_SUBTITLE
Neutral Element - Rare
TRADEABLE4_DESCRIPTION
A hugely useful, ductile and versatile metal.
A highly desired element in trading markets and cargo manifests throughout the known galaxy.
Can be combined with other elements to create valuable alloys if formula is available.
TRADEABLE5_NAME
GOLD
TRADEABLE5_NAME_L
Gold
TRADEABLE5_SYMBOL
Au
TRADEABLE5_SUBTITLE
Neutral Element - Rare
TRADEABLE5_DESCRIPTION
Rare, highly conductive and used decoratively by many of the galaxy's primary species.
Gold is central to the economies of many galactic species, and a prized trading asset.
Can be combined with other elements to create valuable alloys if formula is available.
TRADEABLE6_NAME_L
Emeril
TRADEABLE6_NAME
EMERIL
TRADEABLE6_SYMBOL
Em
TRADEABLE6_SUBTITLE
Neutral Element - Rare
TRADEABLE6_DESCRIPTION
A silver-black metal that emits low levels of radiation.
A highly sought after element that's used in the construction of planetary outposts.
Can be combined with other elements to create valuable alloys if formula is available.
PRECIOUS_ELEMENT_SUBTITLE
Precious Element - Very Rare
NEWPROD8_NAME
RADNOX
NEWPROD8_NAME_L
Radnox
NEWPROD8_DESC
Mysterious and valuable chemical resource.
NEWPROD15_NAME
CALIUM
NEWPROD15_NAME_L
Calium
NEWPROD15_DESC
Rare substance found in many blob-like species throughout the Galaxy.
NEWPROD9_NAME
MURRINE
NEWPROD9_NAME_L
Murrine
NEWPROD9_DESC
Valuable commodity known for its charming qualities.
NEWPROD16_NAME
OMEGON
NEWPROD16_NAME_L
Omegon
NEWPROD16_DESC
Dark matter element. A hugely powerful, largely unknown and entirely untested substance.
Extremely rare.
NEWPROD8_SYMBOL
Ra
NEWPROD15_SYMBOL
Ca
NEWPROD9_SYMBOL
Mu
NEWPROD16_SYMBOL
Om
PLACEHOLDER_NAME
PLACEHOLDER
PLACEHOLDER_SUBTITLE
Placeholder
PLACEHOLDER_DESCRIPTION
Placeholder
ION1_NAME
HYPERDRIVE
ION1_SUBTITLE
Lightspeed Warp Drive
ION1_DESCRIPTION
FTL propulsion drive that allows starship to attain warp speed and jump between neighbouring systems.
User is advised to access Hyperdrive systems through Galactic Map.
ION2_NAME
WARP REACTOR SIGMA
ION2_SUBTITLE
Hyperdrive Companion Unit
ION2_DESCRIPTION
Hyperdrive is granted more robust deep space exploration capabilities and ability to leap to stars previously out of reach.
Please exercise caution while traveling alone in deep space.
User is advised to access Hyperdrive systems through Galactic Map.
ION3_NAME
WARP REACTOR TAU
ION3_SUBTITLE
Hyperdrive Companion Unit
ION3_DESCRIPTION
Hyperdrive benefits from advanced fusion that brings starship to higher warp speed and intensity. User's craft will become able to leap deeper into space, and into more distant planetary systems.
Warp core output capped to avoid certain core meltdown, uncontained Thamium9 fusion and death.
User is advised to access Hyperdrive systems through Galactic Map.
ION4_NAME
WARP REACTOR THETA
ION4_SUBTITLE
Hyperdrive Companion Unit
ION4_DESCRIPTION
Uncapped, yet stabilised, fusion systems are threaded into user's hyperdrive. Allows starship to jump ever longer distances in deep space.
User discomfort through intense thermal distribution also limited through integration with craft's existing coolant systems.
User is advised to access Hyperdrive systems through Galactic Map.
ION5_NAME
WARP REACTOR OMEGA
ION5_SUBTITLE
Hyperdrive Companion Unit
ION5_DESCRIPTION
Allows user's hyperdrive reach highest speed and leap distance currently within physical possibility.
Simultaneously bonds with life support systems to limit user experience of temporal abnormalities.
User is advised to access Hyperdrive systems through Galactic Map.
BOLT_NAME
BOLTCASTER
BOLT_SUBTITLE
Energy Projectile Weapon
BOLT_DESCRIPTION
Combat-focused weapon. User is advised that Isotope elements, such as Carbon, are required to recharge device.
Use can result in targeted entity death.
Press <IMG>ATTACK<> to activate.
BOLTSHOTGUN_NAME
WIDESHOT ADAPTOR
BOLTSHOTGUN_SUBTITLE
Boltcaster Companion Unit
BOLTSHOTGUN_DESCRIPTION
Boltcaster shots are granted a wide cone of destruction.
Reduces device's range and rate of fire, encouraging combat with targets in close proximity to user.
Operates automatically once constructed within user's multi-tool inventory.
BOLTSMG_NAME
SHORTBURST ADAPTOR
BOLTSMG_SUBTITLE
Boltcaster Companion Unit
BOLTSMG_DESCRIPTION
Boltcaster releases short, rapid sequences of fire.
User is advised to discharge full bursts on target if total lifeform destruction is desired.
Operates automatically once constructed within user's multi-tool inventory.
BOLTHOMING_NAME
HOMINGBOLT ADAPTOR
BOLTHOMING_SUBTITLE
Boltcaster Companion Unit
BOLTHOMING_DESCRIPTION
Boltcaster rounds trace and follow target movement.
Best used on lifeforms with unpredictable attack patterns, or those likely to attempt escape from user during combat.
Operates automatically once constructed within user's multi-tool inventory.
BOLTDMG1_NAME
IMPACT DAMAGE SIGMA
BOLTDMG1_SUBTITLE
Boltcaster Companion Unit
BOLTDMG1_DESCRIPTION
Boltcaster shots deliver added physical damage upon impact.
Grants additional kinetic energy to the user's ionised plasma distribution systems.
Operates automatically once constructed within user's multi-tool inventory.
BOLTDMG2_NAME
IMPACT DAMAGE TAU
BOLTDMG2_SUBTITLE
Boltcaster Companion Unit
BOLTDMG2_DESCRIPTION
Boltcaster shots deliver far more physical damage upon impact.
Operates automatically once constructed within user's multi-tool inventory.
BOLTDMG3_NAME
IMPACT DAMAGE THETA
BOLTDMG3_SUBTITLE
Boltcaster Companion Unit
BOLTDMG3_DESCRIPTION
Boltcaster unleashes more powerful rounds due to improved internal ion circulation speeds.
Allows user to deal critical damage levels on chosen targets.
Operates automatically once constructed within user's multi-tool inventory.
BOLTDMG4_NAME
IMPACT DAMAGE OMEGA
BOLTDMG4_SUBTITLE
Boltcaster Companion Unit
BOLTDMG4_DESCRIPTION
Boltcaster inflicts maximum damage on chosen target, bringing device up to the 'Vy'keen Standard'.
Charges ionised plasma shots to the very limits of physical possibility.
Operates automatically once constructed within user's multi-tool inventory.
BOLTCLIP1_NAME
BOLTCASTER CLIP SIGMA
BOLTCLIP1_SUBTITLE
Boltcaster Companion Unit
BOLTCLIP1_DESCRIPTION
Boltcaster's ammo clip capacity is increased.
Deepened ion reservoir allows user to inflict a sequence of destructive shots without the inconvenience of an early reload.
Operates automatically once constructed within user's multi-tool inventory.
BOLTCLIP2_NAME
BOLTCASTER CLIP TAU
BOLTCLIP2_SUBTITLE
Boltcaster Companion Unit
BOLTCLIP2_DESCRIPTION
Boltcaster's ammo clip capacity is further increased through added cylindrical banks.
Resultant improvement allows for further extended periods between reloads.
Operates automatically once constructed within user's multi-tool inventory.
BOLTCLIP3_NAME
BOLTCASTER CLIP THETA
BOLTCLIP3_SUBTITLE
Boltcaster Companion Unit
BOLTCLIP3_DESCRIPTION
Boltcaster's ammo clip capacity is raised to its highest potential.
User will enjoy long and productive bursts of destruction before reload occurs.
Operates automatically once constructed within user's multi-tool inventory.
BOLTBOUNCE1_NAME
RICOCHET SIGMA
BOLTBOUNCE1_SUBTITLE
Boltcaster Companion Unit
BOLTBOUNCE1_DESCRIPTION
Boltcaster shots are granted deflective properties.
Environmental collision results in plasma diversion, unpredictable flight paths and potential victim impact.
Operates automatically once constructed within user's multi-tool inventory.
BOLTBOUNCE2_NAME
RICOCHET TAU
BOLTBOUNCE2_SUBTITLE
Boltcaster Companion Unit
BOLTBOUNCE2_DESCRIPTION
Grants additional deflective properties to Boltcaster shots.
User is advised to avoid discharging weapon in confined spaces, unless experiencing predatory peril during cave network exploration.
Operates automatically once constructed within user's multi-tool inventory.
BOLTBOUNCE3_NAME
RICOCHET THETA
BOLTBOUNCE3_SUBTITLE
Boltcaster Companion Unit
BOLTBOUNCE3_DESCRIPTION
Shots fired by Boltcaster reach maximum deflection rates.
User can observe multiple ricochets before bolt collides with flesh, metal or other structural properties exhibited by the lifeform in question.
Operates automatically once constructed within user's multi-tool inventory.
BOLTRATE1_NAME
RAPIDFIRE SIGMA
BOLTRATE1_SUBTITLE
Boltcaster Companion Unit
BOLTRATE1_DESCRIPTION
Boltcaster rate-of-fire system upgrade.
Improved charge functions allow user to take repeated shots in fast succession.
Operates automatically once constructed within user's multi-tool inventory.
BOLTRATE2_NAME
RAPIDFIRE TAU
BOLTRATE2_SUBTITLE
Boltcaster Companion Unit
BOLTRATE2_DESCRIPTION
Further reduces cool-down period between user's individual Boltcaster shots.
Increases potential for multiple strikes on target, and heightens peril experienced by the target.
Operates automatically once constructed within user's multi-tool inventory.
BOLTRATE3_NAME
RAPIDFIRE THETA
BOLTRATE3_SUBTITLE
Boltcaster Companion Unit
BOLTRATE3_DESCRIPTION
Provides shortest cool-down times possible between Boltcaster shots, and simultaneously increases internal plasma production speeds.
Operates automatically once constructed within user's multi-tool inventory.
BOLTSTAB1_NAME
RECOIL STABILISER SIGMA
BOLTSTAB1_SUBTITLE
Boltcaster Companion Unit
BOLTSTAB1_DESCRIPTION
Boltcaster experiences reduced kick-back upon firing.
Internal dampening field increases Boltcaster stability, and decreases muscular strain in upper body if user is of a conventionally structured species.
Operates automatically once constructed within user's multi-tool inventory.
BOLTSTAB2_NAME
RECOIL STABILISER TAU
BOLTSTAB2_SUBTITLE
Boltcaster Companion Unit
BOLTSTAB2_DESCRIPTION
Further reduces Boltcaster's kick-back upon firing.
User experience improves through increased stability, leading to more efficient combat.
Operates automatically once constructed within user's multi-tool inventory.
BOLTSTAB3_NAME
RECOIL STABILISER THETA
BOLTSTAB3_SUBTITLE
Boltcaster Companion Unit
BOLTSTAB3_DESCRIPTION
Fully suppresses Boltcaster's kick-back, eliminating all primary kinetic impulses created by energy bolt discharge.
User enjoys minimal directional disruption when firing repeated shots at targeted lifeforms and environmental structures.
Operates automatically once constructed within user's multi-tool inventory.
BOLTREL1_NAME
RELOAD ACCELERANT SIGMA
BOLTREL1_SUBTITLE
Boltcaster Companion Unit
BOLTREL1_DESCRIPTION
Boltcaster ammunition reload times are decreased.
Tendons in the user's upper arm are wired to boltcaster sensors, which prime nerve endings with electrical charge while the plasma clip is expended.
Operates automatically once constructed within user's multi-tool inventory.
BOLTREL2_NAME
RELOAD ACCELERANT TAU
BOLTREL2_SUBTITLE
Boltcaster Companion Unit
BOLTREL2_DESCRIPTION
Further improves Boltcaster reload times, ensuring that ammunition replenishment occurs swiftly and cleanly.
Primed nerve endings in user's upper arm are complemented by magnetic clip guidance during reload procedures.
Operates automatically once constructed within user's multi-tool inventory.
BOLTREL3_NAME
RELOAD ACCELERANT THETA
BOLTREL3_SUBTITLE
Boltcaster Companion Unit
BOLTREL3_DESCRIPTION
Maximum efficiency in Boltcaster reloads.
Primed upper-arm nerve endings complement magnetic clip-guidance systems and a direct link to the user's primary motor cortex. Not applicable for users of gelatinous or electronic structure.
Operates automatically once constructed within user's multi-tool inventory.
LASER_NAME
MINING BEAM
LASER_SUBTITLE
Mineral Extraction Laser
LASER_DESCRIPTION
Directed laser mining tool charged by Isotope elements, such as Carbon.
Exposes and captures elements within planetary rock formations and vegetation. User operation can result in Sentinel scrutiny.
Press <IMG>ATTACK<> to activate.
LASDMG1_NAME
COMBAT AMPLIFIER SIGMA
LASDMG1_SUBTITLE
Mining Beam Companion Unit
LASDMG1_DESCRIPTION
Mining Beam laser damage is increased during combat.
Existing laser functionality is improved by precision optics and beam amplification, resulting in more efficient user aggression.
Operates automatically once constructed within user's multi-tool inventory.
LASDMG2_NAME
COMBAT AMPLIFIER TAU
LASDMG2_SUBTITLE
Mining Beam Companion Unit
LASDMG2_DESCRIPTION
Further increases damage of Mining Beam laser during combat.
Focuses laser optics to allow for more effective beam damage during moments of violence.
Operates automatically once constructed within user's multi-tool inventory.
LASDMG3_NAME
COMBAT AMPLIFIER THETA
LASDMG3_SUBTITLE
Mining Beam Companion Unit
LASDMG3_DESCRIPTION
Provides a markedly more destructive laser during Mining Beam combat.
Adds photon agitation technology to the Mining Beam's capacitor banks.
Operates automatically once constructed within user's multi-tool inventory.
LASDMG4_NAME
COMBAT AMPLIFIER OMEGA
LASDMG4_SUBTITLE
Mining Beam Companion Unit
LASDMG4_DESCRIPTION
Offensive capabilities of the Mining Beam are upgraded to their maximum potential.
User will find target survival rates diminished, allowing user to return to non-violent planetary exploration at faster rates.
Operates automatically once constructed within user's multi-tool inventory.
LASCOOL1_NAME
BEAM COOLANT SYSTEM SIGMA
LASCOOL1_SUBTITLE
Mining Beam Companion Unit
LASCOOL1_DESCRIPTION
Mining Beam is modified to extend time between cool-down periods.
Allows user to mine with less interruptions, and with a vastly reduced sensation of burning.
Operates automatically once constructed within user's multi-tool inventory.
LASCOOL2_NAME
BEAM COOLANT SYSTEM TAU
LASCOOL2_SUBTITLE
Mining Beam Companion Unit
LASCOOL2_DESCRIPTION
Further lengthens time between Mining Beam cool-down periods.
Additional coolant loops of liquid frenium, placed around the laser's crystal excitement chamber, quickly and efficiently remove symptoms of overheating.
Operates automatically once constructed within user's multi-tool inventory.
LASCOOL3_NAME
BEAM COOLANT SYSTEM THETA
LASCOOL3_SUBTITLE
Mining Beam Companion Unit
LASCOOL3_DESCRIPTION
Attains longest span of uninterrupted element extraction possible for all current Mining Beam technologies.
Additional frenium coolant capillaries safely transfer excess heat from the laser's crystal excitement chamber, resulting in minimal disruption to mining processes.
Operates automatically once constructed within user's multi-tool inventory.
GRENADE_NAME
PLASMA LAUNCHER
GRENADE_SUBTITLE
Explosive Disruption Grenades
GRENADE_DESCRIPTION
Land disruption technology and excavation tool. Launched plasma shells explode on impact.
Charged with isotope elements. Careless use can result in disrupted alien ecosystems and damage to user.
Press <IMG>ALTATTACK<> to activate.
SHIELD_NAME
SHIELD KINETICS
SHIELD_SUBTITLE
Invisible Repulsion Barrier
SHIELD_DESCRIPTION
Exosuit shielding technology powered by Oxide elements.
Surrounds user with a kinetic barrier designed to repulse physical and projectile attacks.
Recharged by direct Oxide element insertion through the user's exosuit inventory. Press <IMG>INVENTORY<> to access.
SHIELDBOOST1_NAME
SHIELDBOOST SIGMA
SHIELDBOOST1_SUBTITLE
Shield Kinetics Companion Unit
SHIELDBOOST1_DESCRIPTION
Shield duration and charge capacity is improved.
Provides user's suit with a more prolonged barrier against a full range of violent conflagrations.
Operates automatically once constructed within user's exosuit inventory.
SHIELDBOOST2_NAME
SHIELDBOOST TAU
SHIELDBOOST2_SUBTITLE
Shield Kinetics Companion Unit
SHIELDBOOST2_DESCRIPTION
Shield duration and charge capacity is further improved.
Laser, projectile and outraged creature attacks are guarded against with a proficiency that will be noted positively by user during violent encounters.
Operates automatically once constructed within user's exosuit inventory.
SCAN1_NAME
SCANNER
SCAN1_SUBTITLE
Topographic Survey
SCAN1_DESCRIPTION
Planetary exploration device that locates and highlights nearby points of interest.
Plugs directly into brain or, if user is of Korvax origin, connects to neural netway cortex.
Press <IMG>SCAN<> to activate local scan.
SCAN2_NAME
RANGEBOOST SIGMA
SCAN2_SUBTITLE
Scanner Companion Unit
SCAN2_DESCRIPTION
Scanner's detection range is increased.
A powerful output modulator filters local information from an increased distance into user's visualisation systems.
Operates automatically once constructed within user's multi-tool inventory.
JET1_NAME
JETPACK
JET1_SUBTITLE
Aerial Propulsion Booster
JET1_DESCRIPTION
Flightpack that uses lightweight canisters to create bursts of safe, neutralised gas to temporarily render the user airborne.
User is advised to check skies for aerial traffic prior to flight.
Hold <IMG>JUMP<> to take off.
STAM1_NAME
STAMINA ENHANCEMENT SIGMA
STAM1_SUBTITLE
Exhaustion Suppression System
STAM1_DESCRIPTION
User is able to run for extended periods.
System incorporates a painless spinal puncture, epidural tap insertion and bodily chemical distribution procedure. Lactic acid build-up in user's body is neutralised during periods of heightened activity.
Operates automatically once constructed within user's exosuit inventory.
UNW1_NAME
AERATION MEMBRANE SIGMA
UNW1_SUBTITLE
Aquatic Respiration Aid
UNW1_DESCRIPTION
User is able to swim underwater for extended periods.
Absorbs gases dissolved in water through a membrane contactor that, if user is of a conventionally structured species, is placed over the mouth or facial breathing hole.
Operates automatically once constructed within user's exosuit inventory.
RAD1_NAME
RADIATION DEFLECTOR SIGMA
RAD1_SUBTITLE
Radioactivity Protection
RAD1_DESCRIPTION
User is shielded from radiation damage.
Greatly reduces user peril during the exploration of irradiated worlds. Micro-vibrations increase electromagnetic wave reflection, thereby reducing absorption.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
TOX1_NAME
TOXIN SUPPRESSOR SIGMA
TOX1_SUBTITLE
Toxic Rain Dilution System
TOX1_DESCRIPTION
User is protected from toxic damage.
Reactive compounds within the Suppressor remove toxic liquids that fall on the user, thereby reducing peril and choking hazards.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
COLD1_NAME
THERMIC LAYER SIGMA
COLD1_SUBTITLE
Heat Distribution Network
COLD1_DESCRIPTION
User is guarded from extreme cold damage on frozen worlds.
Heat capillaries threaded through a user's suit that evenly distributes liquid calidium to maintain a comfortable body temperature.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
HOT1_NAME
COOLANT NETWORK SIGMA
HOT1_SUBTITLE
Heat Absorption Mesh
HOT1_DESCRIPTION
User is guarded from extreme heat damage on scorched worlds.
Provides relief from intense atmospheric and solar heat through a threaded dermal distribution network of liquid frenium.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
SHIPGUN1_NAME
PHOTON CANNON
SHIPGUN1_SUBTITLE
Spacecraft Projectile Weapon
SHIPGUN1_DESCRIPTION
Highly destructive weapon that facilitates rapid ship-to-ship destruction.
Press <IMG>SHIPFIRE<> to activate.
SHIPLAS1_NAME
PHASE BEAM
SHIPLAS1_SUBTITLE
Spacecraft Laser Device
SHIPLAS1_DESCRIPTION
Spacefaring beam weapon and asteroid mining tool.
User is advised that Isotope elements are required to recharge device.
Press <IMG>SHIPFIRE<> to activate.
SHIPSHIELD_NAME
DEFLECTOR SHIELD
SHIPSHIELD_SUBTITLE
Spacecraft Hull Protection
SHIPSHIELD_DESCRIPTION
Energy shield that protects spacecraft from laser fire, in-flight projectiles and accidental space debris interaction.
User is advised that Oxide elements are required to recharge device.
Operates automatically once constructed within user's starship inventory.
SHIPJUMP_NAME
PULSE ENGINE
SHIPJUMP_SUBTITLE
Starship Flight Booster
SHIPJUMP_DESCRIPTION
Spaceflight propulsion, boosts and on-demand Pulse Jumps through local system.
User is advised that Thamium9 is required to charge Pulse Engine.
Hold <IMG>ROLLLEFT<> and <IMG>ROLLRIGHT<> together to engage Pulse Jump.
Hold <IMG>BOOST<> to initiate in-flight speed boost.
GRENBOUNCE1_NAME
REBOUND GRENADES
GRENBOUNCE1_SUBTITLE
Plasma Launcher Companion Unit
GRENBOUNCE1_DESCRIPTION
Plasma Launcher shells rebound from planetary structures before ignition.
Customised explosive grenades are fired on a revolving axis. User will observe unpredictable placement of ensuing blast zone.
Operates automatically once constructed within user's multi-tool inventory.
RAILGUN1_NAME
RAILSHOT ADAPTOR
RAILGUN1_SUBTITLE
Mining Beam Companion Unit
RAILGUN1_DESCRIPTION
Boltcaster delivers instantaneous damage on targets.
Plasma charge process creates an ionised gas arc to propel projectiles at great speed. User will perceive destructive results simultaneous to the pull of the trigger.
Operates automatically once constructed within user's multi-tool inventory.
GRENSPEED1_NAME
GRENADE PROPULSION
GRENSPEED1_SUBTITLE
Plasma Launcher Companion Unit
GRENSPEED1_DESCRIPTION
Plasma Launcher grenades travel at high velocity.
Device leads to quicker land mass deformation results, and faster destruction of lifeforms standing on or near targeted land mass.
Operates automatically once constructed within user's multi-tool inventory.
GRENRAD1_NAME
DAMAGE RADIUS
GRENRAD1_SUBTITLE
Plasma Launcher Companion Unit
GRENRAD1_DESCRIPTION
Plasma Launcher grenades have widened impact craters.
User will observe an increased destructive area upon ignition. User is advised to stand at a distance from targeted land mass to avoid damage to personal appendages.
Operates automatically once constructed within user's multi-tool inventory.
GRENHOMING1_NAME
HOMING GRENADE
GRENHOMING1_SUBTITLE
Plasma Launcher Companion Unit
GRENHOMING1_DESCRIPTION
Plasma Launcher grenades trace and target nearby lifeforms, regardless of species or sentience.
Ignition occurs upon collision, simultaneously disrupting the terrain - as is the original intended purpose of land disruption technology.
Operates automatically once constructed within user's multi-tool inventory.
SHIPGUNRATE1_NAME
ACCELERATED FIRE SIGMA
SHIPGUNRATE1_SUBTITLE
Photon Cannon Companion Unit
SHIPGUNRATE1_DESCRIPTION
Photon Cannon fires at an increased rate.
Rapid fire modification that increases potential of damage, death and destruction on user's chosen targets.
Operates automatically once constructed within user's starship inventory.
SHIPGUNCOOL1_NAME
ADVANCED COOLING SIGMA
SHIPGUNCOOL1_SUBTITLE
Photon Cannon Companion Unit
SHIPGUNCOOL1_DESCRIPTION
Photon Cannon cool-down times are significantly reduced.
Ship-on-ship destruction becomes a more fulfilling endeavour through reduction in photon discharge interruptions
Operates automatically once constructed within user's starship inventory.
COLD2_NAME
THERMIC LAYER TAU
COLD2_SUBTITLE
Heat Distribution Network
COLD2_DESCRIPTION
Longer-lasting shielding from extreme cold damage on frozen worlds.
Establishes more deeply-embedded heat capillaries within a user's suit that retain the heat provided liquid calidium and reduce thermal energy loss.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
COLD3_NAME
THERMIC LAYER THETA
COLD3_SUBTITLE
Heat Distribution Network
COLD3_DESCRIPTION
Further extended shielding from extreme cold damage on frozen worlds.
Flow of liquid calidium through suit capillaries is monitored and modified by a central temperature governance chip, allowing for targeted relief and more efficient usage.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
SCANBINOC1_NAME
ANALYSIS VISOR
SCANBINOC1_SUBTITLE
Binocular Tagging Device
SCANBINOC1_DESCRIPTION
Optical enhancement and creature discovery system.
Allows user to tag and identify planetary creatures, and to identify distant waypoints and alien constructions.
Hold <IMG>AIM<> to operate. Press <IMG>ZOOM<> to zoom.
ENERGY_NAME
LIFE SUPPORT
ENERGY_SUBTITLE
Suit Survival Power Pack
ENERGY_DESCRIPTION
Life support device powered by Isotope elements such as Carbon, Plutonium and Thamium9.
To maintain acceptable levels of life user MUST keep power cells online and operational at all times.
Recharged by direct Isotope element insertion through the user's exosuit inventory.
SCANTERR1_NAME
SUBTERRESTRIAL SURVEYOR
SCANTERR1_SUBTITLE
Scanner Companion Unit
SCANTERR1_DESCRIPTION
Underground element detection system.
Shows user mining resource locations via a holographic cuboid visual feedback relay.
Press <IMG>SCAN<> to activate alongside planetary surface scan.
PLACEHOLDER_NAME_L
Placeholder
ION1_NAME_L
Hyperdrive
ION2_NAME_L
Warp Reactor Sigma
ION3_NAME_L
Warp Reactor Tau
ION4_NAME_L
Warp Reactor Theta
ION5_NAME_L
Warp Reactor Omega
BOLT_NAME_L
Boltcaster
BOLTSHOTGUN_NAME_L
Wideshot Adaptor
BOLTSMG_NAME_L
Shortburst Adaptor
BOLTHOMING_NAME_L
Homingbolt Adaptor
BOLTDMG1_NAME_L
Impact Damage Sigma
BOLTDMG2_NAME_L
Impact Damage Tau
BOLTDMG3_NAME_L
Impact Damage Theta
BOLTDMG4_NAME_L
Impact Damage Omega
BOLTCLIP1_NAME_L
Plasma Clip Sigma
BOLTCLIP2_NAME_L
Plasma Clip Tau
BOLTCLIP3_NAME_L
Plasma Clip Theta
BOLTBOUNCE1_NAME_L
Ricochet Sigma
BOLTBOUNCE2_NAME_L
Ricochet Tau
BOLTBOUNCE3_NAME_L
Ricochet Theta
BOLTRATE1_NAME_L
Rapidfire Sigma
BOLTRATE2_NAME_L
Rapidfire Tau
BOLTRATE3_NAME_L
Rapidfire Theta
BOLTSTAB1_NAME_L
Recoil Stabiliser Sigma
BOLTSTAB2_NAME_L
Recoil Stabiliser Tau
BOLTSTAB3_NAME_L
Recoil Stabiliser Theta
BOLTREL1_NAME_L
Reload Accelerant Sigma
BOLTREL2_NAME_L
Reload Accelerant Tau
BOLTREL3_NAME_L
Reload Accelerant Theta
LASER_NAME_L
Mining Beam
LASDMG1_NAME_L
Combat Amplifier Sigma
LASDMG2_NAME_L
Combat Amplifier Tau
LASDMG3_NAME_L
Combat Amplifier Theta
LASDMG4_NAME_L
Combat Amplifier Omega
LASCOOL1_NAME_L
Beam Coolant System Sigma
LASCOOL2_NAME_L
Beam Coolant System Tau
LASCOOL3_NAME_L
Beam Coolant System Theta
GRENADE_NAME_L
Plasma Launcher
SHIELD_NAME_L
Shield Kinetics
SHIELDBOOST1_NAME_L
ShieldBoost Sigma
SHIELDBOOST2_NAME_L
ShieldBoost Tau
SCAN1_NAME_L
Scanner
SCAN2_NAME_L
RangeBoost Sigma
JET1_NAME_L
Jetpack
STAM1_NAME_L
Stamina Enhancement Sigma
UNW1_NAME_L
Aeration Membrane Sigma
RAD1_NAME_L
Radiation Deflector Sigma
TOX1_NAME_L
Toxin Suppressor Sigma
COLD1_NAME_L
Thermic Layer Sigma
HOT1_NAME_L
Coolant Network Sigma
SHIPGUN1_NAME_L
Photon Cannon
SHIPLAS1_NAME_L
Phase Beam
SHIPSHIELD_NAME_L
Deflector Shield
SHIPJUMP_NAME_L
Pulse Engine
GRENBOUNCE1_NAME_L
Rebound Grenades
RAILGUN1_NAME_L
Railshot Adaptor
GRENSPEED1_NAME_L
Grenade Propulsion
GRENRAD1_NAME_L
Damage Radius
GRENHOMING1_NAME_L
Homing Grenade
SHIPGUNRATE1_NAME_L
Accelerated Fire Sigma
SHIPGUNCOOL1_NAME_L
Advanced Cooling Sigma
COLD2_NAME_L
Thermic Layer Tau
COLD3_NAME_L
Thermic Layer Theta
SCANBINOC1_NAME_L
Analysis Visor
SCANTERR1_NAME_L
Subterrestrial Surveyor
ENERGY_NAME_L
Life Support
JETBOOST1_NAME
JETPACK BOOSTER SIGMA
JETBOOST1_NAME_L
Jetpack Booster Sigma
JETBOOST1_SUBTITLE
Aerial Propulsion Companion Unit
JETBOOST1_DESCRIPTION
Jetpack is granted extended bursts of propulsion, allowing user ascent to higher locations.
Operates automatically once constructed within user's exosuit inventory, alongside existing Jetpack unit.
SCAN3_NAME
RANGEBOOST TAU
SCAN3_NAME_L
RangeBoost Tau
SCAN3_SUBTITLE
Scanner Companion Unit
SCAN3_DESCRIPTION
Scanner's detection range is increased.
A powerful output modulator filters local information from an increased distance into user's visualisation systems.
Operates automatically once constructed within user's multi-tool inventory.
LASMINESPEED1_NAME
BEAM INTENSIFIER SIGMA
LASMINESPEED1_NAME_L
Beam Intensifier Sigma
LASMINESPEED1_SUBTITLE
Mining Beam Companion Unit
LASMINESPEED1_DESCRIPTION
Mining Beam laser is strengthened to speed up terrain destruction.
Operates automatically once constructed within user's multi-tool inventory.
LASMINESPEED2_NAME
BEAM INTENSIFIER TAU
LASMINESPEED2_NAME_L
Beam Intensifier Tau
LASMINESPEED2_SUBTITLE
Mining Beam Companion Unit
LASMINESPEED2_DESCRIPTION
Mining Beam laser is strengthened to speed up terrain destruction.
Operates automatically once constructed within user's multi-tool inventory.
LASMINESPEED3_NAME
BEAM INTENSIFIER THETA
LASMINESPEED3_NAME_L
Beam Intensifier Theta
LASMINESPEED3_SUBTITLE
Mining Beam Companion Unit
LASMINESPEED3_DESCRIPTION
Mining Beam laser is strengthened to speed up terrain destruction.
Operates automatically once constructed within user's multi-tool inventory.
LASMINERAD1_NAME
BEAM FOCUS SIGMA
LASMINERAD1_NAME_L
Beam Focus Sigma
LASMINERAD1_SUBTITLE
Mining Beam Companion Unit
LASMINERAD1_DESCRIPTION
Faster Mining Beam processes on resource-rich materials.
User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation.
Operates automatically once constructed within user's multi-tool inventory.
LASMINERAD2_NAME
BEAM FOCUS TAU
LASMINERAD2_SUBTITLE
Mining Beam Companion Unit
LASMINERAD2_DESCRIPTION
Faster Mining Beam processes on resource-rich materials.
User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation.
Operates automatically once constructed within user's multi-tool inventory.
LASMINERAD2_NAME_L
Beam Focus Tau
LASMINERAD3_NAME
BEAM FOCUS THETA
LASMINERAD3_SUBTITLE
Mining Beam Companion Unit
LASMINERAD3_DESCRIPTION
Faster Mining Beam processes on resource-rich materials.
User will enjoy quicker element extraction from crystals, rocky outcrops and planetary vegetation.
Operates automatically once constructed within user's multi-tool inventory.
LASMINERAD3_NAME_L
Beam Focus Theta
SHIPGUNRATE2_NAME
ACCELERATED FIRE TAU
SHIPGUNRATE2_NAME_L
Accelerated Fire Tau
SHIPGUNRATE2_SUBTITLE
Photon Cannon Companion Unit
SHIPGUNRATE2_DESCRIPTION
Photon Cannon fires at an increased rate.
Rapid fire modification that increases potential of damage, death and destruction on user's chosen targets.
Operates automatically once constructed within user's starship inventory.
SHIPGUNRATE3_NAME
ACCELERATED FIRE THETA
SHIPGUNRATE3_NAME_L
Accelerated Fire Theta
SHIPGUNRATE3_SUBTITLE
Photon Cannon Companion Unit
SHIPGDMG1_NAME
CANNON DAMAGE SIGMA
SHIPGDMG1_NAME_L
Cannon Damage Sigma
SHIPGDMG1_SUBTITLE
Photon Cannon Companion Unit
SHIPGDMG1_DESCRIPTION
Photon Cannon fires at an increased rate.
Operates automatically once constructed within user's starship inventory.
SHIPGDMG2_NAME
CANNON DAMAGE TAU
SHIPGDMG2_NAME_L
Cannon Damage Tau
SHIPGDMG2_SUBTITLE
Photon Cannon Companion Unit
SHIPGDMG3_NAME
CANNON DAMAGE THETA
SHIPGDMG3_NAME_L
Cannon Damage Theta
SHIPGDMG3_SUBTITLE
Photon Cannon Companion Unit
SHIPLDMG1_NAME
BEAM IMPACT SIGMA
SHIPLDMG1_NAME_L
Beam Impact Sigma
SHIPLDMG1_SUBTITLE
Phase Beam Companion Unit
SHIPLDMG1_DESCRIPTION
Phase Beam destroys starship and asteroid targets at an increased rate.
Operates automatically once constructed within user's starship inventory.
SHIPLDMG2_NAME
BEAM IMPACT TAU
SHIPLDMG2_NAME_L
Beam Impact Tau
SHIPLDMG2_SUBTITLE
Phase Beam Companion Unit
SHIPLDMG3_NAME
BEAM IMPACT THETA
SHIPLDMG3_NAME_L
Beam Impact Theta
SHIPLDMG3_SUBTITLE
Phase Beam Companion Unit
SHIPSHIELDBOOST1_NAME
DEFLECTION ENHANCEMENT SIGMA
SHIPSHIELDBOOST1_NAME_L
Deflection Enhancement Sigma
SHIPSHIELDBOOST1_SUBTITLE
Deflector Shield Companion Unit
SHIPSHIELDBOOST1_DESCRIPTION
Starship energy shield is strengthened.
Provides added protection from laser fire, in-flight projectiles and accidental space debris interaction.
Operates automatically once constructed within user's starship inventory.
SHIPSHIELDBOOST2_NAME
DEFLECTION ENHANCEMENT TAU
SHIPSHIELDBOOST2_NAME_L
Deflection Enhancement Tau
SHIPSHIELDBOOST2_SUBTITLE
Deflector Shield Companion Unit
SHIPSHIELDBOOST3_NAME
DEFLECTION ENHANCEMENT THETA
SHIPSHIELDBOOST3_NAME_L
Deflection Enhancement Theta
SHIPSHIELDBOOST3_SUBTITLE
Deflector Shield Companion Unit
SHIPGUNCOOL2_NAME
ADVANCED COOLING TAU
SHIPGUNCOOL2_NAME_L
Advanced Cooling Tau
SHIPGUNCOOL2_SUBTITLE
Photon Cannon Companion Unit
SHIPGUNCOOL3_NAME
ADVANCED COOLING THETA
SHIPGUNCOOL3_NAME_L
Advanced Cooling Theta
SHIPGUNCOOL3_SUBTITLE
Photon Cannon Companion Unit
JETBOOST2_NAME
JETPACK BOOSTER TAU
JETBOOST2_NAME_L
Jetpack Booster Tau
JETBOOST2_SUBTITLE
Aerial Propulsion Companion Unit
JETBOOST3_NAME
JETPACK BOOSTER THETA
JETBOOST3_NAME_L
Jetpack Booster Theta
JETBOOST3_SUBTITLE
Aerial Propulsion Companion Unit
SHIELDBOOST3_NAME
SHIELDBOOST THETA
SHIELDBOOST3_NAME_L
Shieldboost Theta
SHIELDBOOST3_SUBTITLE
Shield Kinetics Companion Unit
HOT2_NAME
COOLANT NETWORK TAU
HOT2_NAME_L
Coolant Network Tau
HOT2_SUBTITLE
Heat Absorption Mesh
HOT2_DESCRIPTION
Provides increased protection from extreme heat damage on scorched worlds.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
HOT3_NAME
COOLANT NETWORK THETA
HOT3_NAME_L
Coolant Netwock Theta
HOT3_SUBTITLE
Heat Absorption Mesh
STAM2_NAME
STAMINA ENHANCEMENT TAU
STAM2_NAME_L
Stamina Enhancement Tau
STAM2_SUBTITLE
Exhaustion Suppression System
STAM2_DESCRIPTION
Increases user's ability to run for extended periods.
Can be used alongside other Stamina Enhancement upgades.
Operates automatically once constructed within user's exosuit inventory.
STAM3_NAME
STAMINA ENHANCEMENT THETA
STAM3_NAME_L
Stamina Enhancement Theta
STAM3_SUBTITLE
Exhaustion Suppression System
TOX2_NAME
TOXIN SUPPRESSOR TAU
TOX2_NAME_L
Toxin Suppressor Tau
TOX2_SUBTITLE
Toxic Rain Dilution System
TOX2_DESCRIPTION
Provides increased protection from toxic rain damage.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
TOX3_NAME
TOXIN SUPPRESSOR THETA
TOX3_NAME_L
Toxin Suppressor Theta
TOX3_SUBTITLE
Toxic Rain Dilution System
UNW2_NAME
AERATION MEMBRANE TAU
UNW2_NAME_L
Aeration Membrane Tau
UNW2_SUBTITLE
Aquatic Respiration Aid
UNW2_DESCRIPTION
Provides an increased ability to swim underwater for extended periods.
Can be used alongside other Aeration Membrane upgrades.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
UNW3_NAME
AERATION MEMBRANE THETA
UNW3_NAME_L
Aeration Membrane Theta
UNW3_SUBTITLE
Aquatic Respiration Aid
RAD2_NAME
RADIATION DEFLECTOR TAU
RAD2_NAME_L
Radiation Deflector Tau
RAD2_SUBTITLE
Radioactivity Protection
RAD2_DESCRIPTION
Provides user with increased protection from radiation damage.
Device is charged by Oxide elements. Operates automatically once constructed within user's exosuit inventory.
RAD3_NAME
RADIATION DEFLECTOR THETA
RAD3_NAME_L
Radiation Deflector Theta
RAD3_SUBTITLE
Radioactivity Protection
ARMOUR1_NAME
HEALTH MODULE SIGMA
ARMOUR1_NAME_L
Health Module Sigma
ARMOUR1_SUBTITLE
Exosuit Companion Unit
ARMOUR1_DESCRIPTION
Increases user's health once primary systems have failed.
Automatically consumed when Life Support, Shield and Hazard Protection systems are offline.
ARMOUR2_NAME
HEALTH MODULE TAU
ARMOUR2_NAME_L
Health Module Tau
ARMOUR2_SUBTITLE
Exosuit Companion Unit
ARMOUR3_NAME
HEALTH MODULE THETA
ARMOUR3_NAME_L
Health Module Theta
ARMOUR3_SUBTITLE
Exosuit Companion Unit
ARMOUR1_ALT
HEALTH MODULE SIGMA
ARMOUR1_ALT_L
Health Module Sigma
ARMOUR2_ALT
HEALTH MODULE TAU
ARMOUR2_ALT_L
Health Module Tau
ARMOUR3_ALT
HEALTH MODULE THETA
ARMOUR3_ALT_L
Health Module Theta
ARMOUR_ALT
HEALTH
ARMOUR_ALT_L
Health
ENERGYBOOST1_NAME
LIFE SUPPORT MODULE SIGMA
ENERGYBOOST1_NAME_L
Life Support Module Sigma
ENERGYBOOST1_SUBTITLE
Life Support Companion Unit
ENERGYBOOST1_DESCRIPTION
Increases available energy within user's Life Support systems.
Allows for extended periods of planetary exploration.
ENERGYBOOST2_NAME
LIFE SUPPORT MODULE TAU
ENERGYBOOST2_NAME_L
Life Support Module Tau
ENERGYBOOST2_SUBTITLE
Life Support Companion Unit
SHIPLASCOOL1_NAME
PHASE COOLANT SIGMA
SHIPLASCOOL1_NAME_L
Phase Coolant Sigma
SHIPLASCOOL1_SUBTITLE
Phase Beam Companion Unit
SHIPLASCOOL1_DESCRIPTION
Phase beam laser cool-down times are significantly reduced.
Operates automatically once constructed within user's starship inventory.
SHIPLASCOOL2_NAME
PHASE COOLANT TAU
SHIPLASCOOL2_NAME_L
Phase Coolant Tau
SHIPLASCOOL2_SUBTITLE
Phase Beam Companion Unit
SHIPLASCOOL3_NAME
PHASE COOLANT THETA
SHIPLASCOOL3_NAME_L
Phase Coolant Theta
SHIPLASCOOL3_SUBTITLE
Phase Beam Companion Unit
SHIPJUMP2_NAME
PULSE JET SIGMA
SHIPJUMP2_NAME_L
Pulse Jet Sigma
SHIPJUMP2_SUBTITLE
Pulse Engine Companion Unit
SHIPJUMP2_DESCRIPTION
Provides increased manoeuvrability and longer boosts during spaceflight.
Also improves user's Thamium9 consumption.
SHIPJUMP3_NAME
PULSE JET TAU
SHIPJUMP3_NAME_L
Pulse Jet Tau
SHIPJUMP3_SUBTITLE
Pulse Engine Companion Unit
PROTECT_NAME
HAZARD PROTECTION
PROTECT_NAME_L
Hazard Protection
PROTECT_SUBTITLE
Exosuit Environmental Shielding
PROTECT_DESCRIPTION
Basic environmental shielding.
Protection from specific planetary conditions can be increased through installation of Hazard Protection units.
Device is charged by Oxide elements. Operates automatically.
LAUNCHER_NAME
LAUNCH THRUSTER
LAUNCHER_NAME_L
Launch Thruster
LAUNCHER_SUBTITLE
Vertical Take-off System
LAUNCHER_DESCRIPTION
Vital launch and landing gear system.
User is advised that Plutonium is required to recharge thruster. Launch procedures require sufficient fuel levels before activation.
Hold <IMG>SHIPLAUNCH<> to take off from planet.
Hold <IMG>BOOST<> to initiate in-flight speed boost.
HAZARD_UNIT_SUBTITLE
Hazard Protection Unit
GRENDMG1_NAME
GRENADE INTENSITY SIGMA
GRENDMG1_NAME_L
Grenade Intensity Sigma
GRENDMG2_NAME
GRENADE INTENSITY TAU
GRENDMG2_NAME_L
Grenade Intensity Tau
GRENDMG3_NAME
GRENADE INTENSITY THETA
GRENDMG3_NAME_L
Grenade Intensity Theta
GRENDMG_DESCRIPTION
Plasma Launcher grenades cause heightened damage within their localised zone of impact.
Operates automatically once constructed within user's multi-tool inventory.
GRENRAD2_NAME
DAMAGE RADIUS TAU
GRENRAD2_NAME_L
Damage Radius Tau
GRENBOUNCE2_NAME
REBOUND GRENADES TAU
GRENBOUNCE2_NAME_L
Rebound Grenades Tau
GRENSPEED2_NAME
GRENADE PROPULSION TAU
GRENSPEED2_NAME_L
Grenade Propulsion Tau
BLACKH_TECH_NAME
BLACK HOLE SHIELDING
BLACKH_TECH_NAME_L
Black Hole Shielding
BLACKH_TECH_SUBTITLE
Starship Protection Field
BLACKH_TECH_DESCRIPTION
Starship is shielded from the gravitational intensity endured when passing through a Black Hole.
Operates automatically once user's starship passes through the event horizon.
BLACKH_TECH_DESCRIPTION_ALT
Starship is shielded from the gravitational intensity endured when passing through a Black Hole.
Operates automatically once user's starship passes through the event horizon. Shielding is damaged and consumed by each Black Hole transit, and must be replaced.
BLACKH_TECH_CONSUMED
Black Hole Shielding destroyed
PHOTONIX_CORE_NAME
PHOTONIX CORE
PHOTONIX_CORE_NAME_L
Photonix Core
BOLT_SM_NAME
BOLTCASTER SM
BOLT_SM_NAME_L
Boltcaster SM
DELICACY1_NAME
GEKNIP
DELICACY1_SUBTITLE
Trade commodity
DELICACY1_DESCRIPTION
Edible product much beloved by the Gek.
Allows beaked traders to release delightfully scented packets of gas for a prolonged period of time.
GekNip gas packets are considered an art form, and the truest representation of the Gek soul.
DELICACY2_NAME
GRAHGRAH
DELICACY2_SUBTITLE
Trade commodity
DELICACY2_DESCRIPTION
Gas inhaled by Vy'keen warriors to temporarily increase lung capacity and allow high quality battle screams.
Outlawed by many peace agreements throughout the galaxy, many of which are now broken.
COMMODITY1_NAME
CARITE SHEET
COMMODITY1_SUBTITLE
Technology component
COMMODITY1_DESCRIPTION
A lightweight metal product heavily used in ship part manufacture.
Also used in the construction of planetside outposts and facilities of all known primary species.
COMMODITY2_NAME
NIGHT CRYSTALS
COMMODITY2_SUBTITLE
Technology component
COMMODITY2_DESCRIPTION
Naturally glowing crystalline clusters.
Used in the creation of technological devices and starship manufacture.
COMMODITY3_NAME
SUSPENSION FLUID
COMMODITY3_SUBTITLE
Technology component
COMMODITY3_DESCRIPTION
Non-reactive and pressure-resistant liquid.
Vital to the manufacture of starship and exosuit technologies.
COMMODITY4_NAME
MICRODENSITY FABRIC
COMMODITY4_SUBTITLE
Technology component
COMMODITY4_DESCRIPTION
Multi-purpose conductive material.
Extremely versatile and used throughout the galaxy in exosuit, multi-tool and starship technologies.
PROD_FUEL1_NAME
POWER GEL
PROD_FUEL1_SUBTITLE
Energy Recharge Cell
PROD_FUEL1_DESCRIPTION
Convenient and optimised power storage unit. Used in a wide variety of weapon and life support systems
Easily constructed from common isotopes, and frequently found in cylindrical metal containers.
SHIELDFUEL1_NAME
SHIELDING SHARD
SHIELDFUEL1_SUBTITLE
Defensive Energy Battery
SHIELDFUEL1_DESCRIPTION
Hazard Protection and Shield energy storage unit.
Easily constructed from common oxides, and often stored in yellow crates.
HACK1_NAME
BYPASS CHIP
HACK1_SUBTITLE
System Hacking Device
HACK1_DESCRIPTION
A single use device that can be used to gain access to encrypted terminals and facilities.
Commonly used to hijack Landing Pad facilities at alien outposts. Perhaps illegal.
DELICACY1_NAME_L
GekNip
DELICACY2_NAME_L
Grahgrah
COMMODITY1_NAME_L
Carite Sheet
COMMODITY2_NAME_L
Night Crystals
COMMODITY3_NAME_L
Suspension Fluid
COMMODITY4_NAME_L
Microdensity Fabric
PROD_FUEL1_NAME_L
Power Gel
SHIELDFUEL1_NAME_L
Shielding Shard
HACK1_NAME_L
Bypass Chip
PROD_FUEL2_NAME
POWER CANISTER
PROD_FUEL2_NAME_L
Power Canister
PROD_FUEL2_SUBTITLE
Energy Recharge Cell
PROD_FUEL2_DESCRIPTION
Increased capacity power gel source.
Promotes efficient power storage within exosuit and starship inventories.
Used in a wide variety of weapon and life support systems.
PROD_FUEL3_NAME
POWER RESERVOIR
PROD_FUEL3_NAME_L
Power Reservoir
PROD_FUEL3_SUBTITLE
Energy Recharge Cell
PROD_FUEL3_DESCRIPTION
High capacity power gel source.
A hugely efficient device that optimises power storage within exosuit and starship inventories.
Used in a wide variety of weapon and life support systems.
SHIELDFUEL2_NAME
SHIELDING PLATE
SHIELDFUEL2_NAME_L
Shielding Plate
SHIELDFUEL2_SUBTITLE
Defensive Energy Source
SHIELDFUEL2_DESCRIPTION
Increased capacity energy storage unit.
Promotes efficient energy storage within exosuit and starship inventories.
Used in Hazard Protection and Shield systems.
SHIELDFUEL3_NAME
SHIELDING SHEET
SHIELDFUEL3_NAME_L
Shielding Sheet
SHIELDFUEL3_SUBTITLE
Defensive Energy Source
SHIELDFUEL3_DESCRIPTION
High capacity energy storage unit.
A hugely efficient device that optimises energy storage within suit and ship inventories.
Used in Hazard Protection and Shield systems.
COMMODITY5_NAME
ELECTRON VAPOUR
COMMODITY5_NAME_L
Electron Vapour
COMMODITY5_SUBTITLE
Technology component
COMMODITY5_DESCRIPTION
Captured cloud of ionised electrons.
A fundamental component of many technologies, and often used in the creation of antimatter.
COMMODITY6_NAME
ANTIMATTER
COMMODITY6_NAME_L
Antimatter
COMMODITY6_SUBTITLE
Technology component
COMMODITY6_DESCRIPTION
Contained negative matter and baryogenesis antiparticles.
A force harnessed in many starship and exosuit systems, not least hyperdrive technology.
COMMODITY7_NAME
DYNAMIC RESONATOR
COMMODITY7_NAME_L
Dynamic Resonator
COMMODITY7_SUBTITLE
Technology component
COMMODITY7_DESCRIPTION
Electromagnetic frequency oscillator.
A device necessary in the construction of many of the technologies that aid in the exploration of the galaxy.
CURIO1_NAME
GEK RELIC
CURIO1_NAME_L
Gek Relic
CURIO1_SUBTITLE
Medium value curiosity
CURIO1_DESCRIPTION
A metal statuette of a creature with a coin placed in its beak.
Popular with many traders who see it as an emblem of fair commerce and peace.
CURIO2_NAME
VY'KEEN EFFIGY
CURIO2_NAME_L
Vy'keen Effigy
CURIO2_SUBTITLE
Medium value curiosity
CURIO2_DESCRIPTION
A small wooden icon carved into the shape of a Sentinel drone.
Used by warriors to enter a temporary trance-like state that eliminates their kind's need for sleep.
CURIO3_NAME
KORVAX CASING
CURIO3_NAME_L
Korvax Casing
CURIO3_SUBTITLE
High value curiosity
CURIO3_DESCRIPTION
The metallic shell of a disconnected electronic lifeform, that was too distant from its kind to be refreshed with a new entity.
Highly prized by all species, not least its own.
CURIO4_NAME
ATLAS STONE
CURIO4_NAME_L
Atlas Stone
CURIO4_SUBTITLE
Very high value curiosity
CURIO4_DESCRIPTION
A spherical gem that seems to pulsate with red light from its centre.
An extremely rare item often associated with ancient monolithic sites.
ACCESS1_NAME
ATLASPASS v1
ACCESS1_NAME_L
AtlasPass v1
ACCESS1_SUBTITLE
Access Card
ACCESS1_DESCRIPTION
Security and permissions pass granted to specific travellers by many primary galactic species.
Provides access to low level restricted areas and outpost systems.
ACCESS2_NAME
ATLASPASS v2
ACCESS2_NAME_L
AtlasPass v2
ACCESS2_SUBTITLE
Access Card
ACCESS2_DESCRIPTION
Security and permissions pass granted to specific travellers by many primary galactic species.
Provides access to mid-tier restricted areas and outpost systems.
ACCESS3_NAME
ATLASPASS v3
ACCESS3_NAME_L
AtlasPass v3
ACCESS3_SUBTITLE
Access Card
ACCESS3_DESCRIPTION
Security and permissions pass granted to specific travellers by many primary galactic species.
Provides access to high level restricted areas and outpost systems.
DELICACY3_NAME
FASCINATION BEAD
DELICACY3_NAME_L
Fascination Bead
DELICACY3_SUBTITLE
Trade Commodity
DELICACY3_DESCRIPTION
Golden metal sphere used to temporarily increase the processing power of electronic lifeforms.
Conductivity within an entity's casing is dramatically increased, resulting in faster analysis and research.
ALLOY1_NAME
ARONIUM
ALLOY1_NAME_L
Aronium
ALLOY1_SUBTITLE
Neutral Metal Alloy
ALLOY1_DESCRIPTION
A lightweight and highly malleable alloy.
In high demand on the Galactic Trade Network due to its utility in the construction of planetside outposts and facilities.
ALLOY2_NAME
HEROX
ALLOY2_NAME_L
Herox
ALLOY2_SUBTITLE
Neutral Metal Alloy
ALLOY2_DESCRIPTION
Combined neutral alloy with uses that range from pharmacology all the way to heavy industry.
Forms the backbone of galactic alloy trading.
ALLOY3_NAME
LEMMIUM
ALLOY3_NAME_L
Lemmium
ALLOY3_SUBTITLE
Neutral Metal Alloy
ALLOY3_DESCRIPTION
Heavy metal alloy.
Used extensively in starship freighter construction due to it's sheer strength. A hardcore material popular on the Galactic Trade Network.
ALLOY4_NAME
CROLIUM
ALLOY4_NAME_L
Crolium
ALLOY4_SUBTITLE
Neutral Metal Alloy
ALLOY4_DESCRIPTION
Highly resistant and durable alloy primarily used in starship hull construction and deep-space exploration drone technology.
The crolium trading market is a strong force within the overall Galactic Trading Network.
ALLOY5_NAME
MAGMOX
ALLOY5_NAME_L
Magmox
ALLOY5_SUBTITLE
Neutral Metal Alloy
ALLOY5_DESCRIPTION
Highly prized and lustrous alloy. Popular with traders of all known primary galactic races.
Easily recognisable by its bright red glow and strong magnetic field.
ALLOY6_NAME
GRANTINE
ALLOY6_NAME_L
Grantine
ALLOY6_SUBTITLE
Neutral Metal Alloy
ALLOY6_DESCRIPTION
Soft workable alloy favoured by artisans throughout the known galaxy.
A popular trading good, with many galactic shipping paths devoted to its sale and transport.
ALLOY7_NAME
TERUMIN
ALLOY7_NAME_L
Terumin
ALLOY7_SUBTITLE
Neutral Metal Alloy
ALLOY7_DESCRIPTION
Light metal alloy traded throughout the galactic Outer Edge.
Often used in the interiors of trading shuttles to reduce weight as they ascend from planets with high gravitational fields.
PULSEFUEL1_NAME
PULSE CORE
PULSEFUEL1_NAME_L
Pulse Core
PULSEFUEL1_SUBTITLE
Spaceflight Propulsion Fuel
PULSEFUEL1_DESCRIPTION
Charged radioactive isotope core.
Used to recharge Pulse Engines in a wide variety of starships and freighter vessels.
HYPERFUEL1_NAME
WARP CELL
HYPERFUEL1_NAME_L
Warp Cell
HYPERFUEL1_SUBTITLE
Hyperdrive Charging Unit
HYPERFUEL1_DESCRIPTION
Fuel used to charge a starship's Hyperdrive and to enable FTL warp speeds.
GRENFUEL1_NAME
UNSTABLE PLASMA
GRENFUEL1_NAME_L
Unstable Plasma
GRENFUEL1_SUBTITLE
Plasma Launcher Recharge
GRENFUEL1_DESCRIPTION
Stored charge for Plasma Launcher.
Electro-thermal energy for use in land disruption grenade technology.
NEWPROD1_NAME
GEK CHARM
NEWPROD2_NAME
VY'KEEN DAGGER
NEWPROD3_NAME
KORVAX CONVERGENCE CUBE
NEWPROD4_NAME
BOSON CYLINDER
NEWPROD5_NAME
NEUTRINO MODULE
NEWPROD6_NAME
DIMENSIONAL MATRIX
NEWPROD7_NAME
GRAVITINO LATTICE
NEWPROD1_NAME_L
Gek Charm
NEWPROD2_NAME_L
Vy'keen Dagger
NEWPROD3_NAME_L
Korvax Convergence Cube
NEWPROD4_NAME_L
Boson Cylinder
NEWPROD5_NAME_L
Neutrino Module
NEWPROD6_NAME_L
Dimensional Matrix
NEWPROD7_NAME_L
Gravitino Lattice
NEWPROD1_DESC
Good luck charm carried by many galactic traders.
NEWPROD2_DESC
Largely ceremonial weapon. A vital part of Vy'keen tradition and culture.
NEWPROD3_DESC
Device used by the Korvax for the storage of historical and cultural information.
NEWPROD4_DESC
Highly prized scientific tool.
NEWPROD5_DESC
Valuable computer part. A much favoured trading item.
NEWPROD6_DESC
Sought-after device, commonly seen on the galactic trading market.
NEWPROD7_DESC
Important substance used in scientific research and experimentation.
NEWPROD10_NAME
AQUASPHERE
NEWPROD11_NAME
VORTEX CUBE
NEWPROD12_NAME
SAC VENOM
NEWPROD13_NAME
GRAVITINO BALL
NEWPROD14_NAME
ALBUMEN PEARL
NEWPROD10_NAME_L
AquaSphere
NEWPROD11_NAME_L
Vortex Cube
NEWPROD12_NAME_L
Sac Venom
NEWPROD13_NAME_L
Gravitino Ball
NEWPROD14_NAME_L
Albumen Pearl
NEWPROD10_DESC
Extremely valuable curiosity can sometimes be found in the seas and lakes of some planetary systems.
Their initial origin is unknown.
NEWPROD11_DESC
Dense metal objects that, long ago, materialised within subterranean networks throughout the Galaxy.
Extremely rare, and of high value.
NEWPROD12_DESC
Stabilised poison sample initially produced by aquatic urchin creatures.
A rare and expensive item on the Galactic Trade Network.
NEWPROD13_DESC
Supersymmetric particle cluster.
Extremely rare and valuable. A product of divergent super-gravitational forces.
NEWPROD14_DESC
Gemstone formed over the course of centuries within the egg of a super-incubatory species.
Extremely rare.
ATLAS_SEED_SUBTITLE
Unique valuable curiosity
ATLAS_SEED_1_NAME
HEART OF THE SUN
ATLAS_SEED_1_NAME_L
Heart of the Sun
ATLAS_SEED_1_DESC
An Atlas Seed containing a time-locked quantum cilia suspended in a photonic shell. No others are known to exist.
ATLAS_SEED_2_NAME
CAPTURED NANODE
ATLAS_SEED_2_NAME_L
Captured Nanode
ATLAS_SEED_2_DESC
Atlas Seed containing zonally-shifted quasi-stellar substrate. Warning: do not allow matrix to commune with this dimensional space.
ATLAS_SEED_3_NAME
PHOTIC JADE
ATLAS_SEED_3_NAME_L
Photic Jade
ATLAS_SEED_3_DESC
This irreplaceable Atlas Seed is a form of matter-adapted photons coalesced into physical solidity by unknown means.
ATLAS_SEED_4_NAME
DARK MATTER
ATLAS_SEED_4_NAME_L
Dark Matter
ATLAS_SEED_4_DESC
An Atlas Seed shell encompassing a void element harvested from the collapse state of the last universe. Toxic if ingested.
ATLAS_SEED_5_NAME
MODIFIED QUANTA
ATLAS_SEED_5_NAME_L
Modified Quanta
ATLAS_SEED_5_DESC
This one-of-a-kind Atlas Seed holds an aesthetically pleasing mathematical construct salvaged from the simulation of an alternate reality.
ATLAS_SEED_6_NAME
NOOSPHERIC ORB
ATLAS_SEED_6_NAME_L
Noospheric Orb
ATLAS_SEED_6_DESC
An Atlas Seed capable of resonating on humanoid telepathic frequencies; may attempt to subsume any subordinate intellect in close proximity.
ATLAS_SEED_7_NAME
STATE PHASURE
ATLAS_SEED_7_NAME_L
State Phasure
ATLAS_SEED_7_DESC
For unknown reasons, this unique Atlas Seed has been phased out of alignment with this quantum reality. Contents cannot be determined.
ATLAS_SEED_8_NAME
NOVAE RECLAIMENT
ATLAS_SEED_8_NAME_L
Novae Reclaiment
ATLAS_SEED_8_DESC
Atlas Seed contains neutronium elements from a catastrophic supernova event that obliterated a sentient civilization in an earlier era.
ATLAS_SEED_9_NAME
DAWN’S END
ATLAS_SEED_9_NAME_L
Dawn’s End
ATLAS_SEED_9_DESC
Sculpted tau neutrino-boson matrix fixed within an irreplaceable Atlas Seed shell. May be semi-sentient.
ATLAS_SEED_10_NAME
ENGLOBED SHADE
ATLAS_SEED_10_NAME_L
Englobed Shade
ATLAS_SEED_10_DESC
This Atlas Shell holds the remains of a parasitic space-borne lifeform, most likely of extra-dimensional origins.
RESTART_ITEM_NAME
REMEMBRANCE
RESTART_ITEM_NAME_L
Remembrance
RESTART_ITEM_DESC
Everything you ever knew is within.
RESTART_ITEM_SUBTITLE
A relic of another place
TRA_TITLE_1
Trade Envoy
TRA_TITLE_2
Merchant
TRA_TITLE_3
Supervisor
TRA_TITLE_4
SalesGek
TRA_TITLE_5
Manager
TRA_TITLE_6
Mining Overseer
TRA_TITLE_7
Director
TRA_TITLE_8
Broker
TRA_TITLE_9
Exporter
TRA_TITLE_10
Captain
TRA_TITLE_11
Navigator
TRA_TITLE_12
Underling
TRA_TITLE_13
Assistant
TRA_TITLE_14
Attendant
TRA_TITLE_15
Hireling
TRA_TITLE_16
Specialist
TRA_TITLE_17
WorkGek
TRA_TITLE_18
ToilGek
TRA_TITLE_19
Employee
TRA_TITLE_20
Prospector
TRA_TITLE_21
Resource Analyst
EXP_TITLE_1
Technician Entity
EXP_TITLE_2
Scholar Entity
EXP_TITLE_3
Research Entity
EXP_TITLE_4
Chief Scientist Entity
EXP_TITLE_5
Scientist Entity
EXP_TITLE_6
Geologist Entity
EXP_TITLE_7
Chemist Entity
EXP_TITLE_8
Physicist Entity
EXP_TITLE_9
Analyst Entity
EXP_TITLE_10
Operations Entity
EXP_TITLE_11
Engineering Entity
EXP_TITLE_12
Scholar Entity
EXP_TITLE_13
Convergence Entity
EXP_TITLE_14
Echo Analyst Entity
EXP_TITLE_15
Priest Entity
EXP_TITLE_16
Mathematician Entity
EXP_TITLE_17
Divine Atlas Entity
EXP_TITLE_18
Operator Entity
EXP_TITLE_19
Code Entity
EXP_TITLE_20
Interface Entity
WAR_TITLE_1
Scout
WAR_TITLE_2
Ensign
WAR_TITLE_3
Brigadier
WAR_TITLE_4
Captain
WAR_TITLE_5
Lieutenant
WAR_TITLE_6
Cadet
WAR_TITLE_7
Officer
WAR_TITLE_8
Corporal
WAR_TITLE_9
Consul
WAR_TITLE_10
Prefect
WAR_TITLE_11
Warrior
WAR_TITLE_12
Flagbearer
WAR_TITLE_13
Sentinel Hunter
WAR_TITLE_14
Guard
WAR_TITLE_15
Conscript
WAR_TITLE_16
Recruit
WAR_TITLE_17
Vy'keen-at-Arms
WAR_TITLE_18
Enemy Slayer
WAR_TITLE_19
Enforcer
WAR_TITLE_20
Liquidator
TRA_PLAYER_RANK_BAD
Rival
TRA_PLAYER_RANK_LOW
Competitor
TRA_PLAYER_RANK_NORMAL
Customer
TRA_PLAYER_RANK_IMPROVED
Client
TRA_PLAYER_RANK_MEDIUM
Valued Customer
TRA_PLAYER_RANK_GOOD
Friend
TRA_PLAYER_RANK_HIGH
Best Friend
TRA_PLAYER_RANK_HIGHEST
Partner
EXP_PLAYER_RANK_BAD
Annoyance
EXP_PLAYER_RANK_LOW
Irritation
EXP_PLAYER_RANK_NORMAL
Irrelevance
EXP_PLAYER_RANK_IMPROVED
Point of Interest
EXP_PLAYER_RANK_MEDIUM
Test Subject
EXP_PLAYER_RANK_GOOD
Research Focus
EXP_PLAYER_RANK_HIGH
Thesis
EXP_PLAYER_RANK_HIGHEST
Traveller of the Atlas
WAR_PLAYER_RANK_BAD
Enemy
WAR_PLAYER_RANK_LOW
Detractor
WAR_PLAYER_RANK_NORMAL
Neutral
WAR_PLAYER_RANK_IMPROVED
Accomplice
WAR_PLAYER_RANK_MEDIUM
Co-conspirator
WAR_PLAYER_RANK_GOOD
Ally
WAR_PLAYER_RANK_HIGH
Close Ally
WAR_PLAYER_RANK_HIGHEST
Special Relationship
NPC_NAME_LAYOUT
%TITLE% %NAME%
NPC_DESCRIPTION_LAYOUT
Current %RACE% standing: %RANK%
ALL_REQUEST_FUEL_COMMON
Request common isotope
ALL_REQUEST_FUEL_UNCOMMON
Request uncommon isotope
ALL_REQUEST_FUEL_RARE
Request rare isotope
ALL_REQUEST_COMM_COMMON
Request common oxide
ALL_REQUEST_COMM_UNCOMMON
Request uncommon oxide
ALL_REQUEST_COMM_RARE
Request rare oxide
ALL_REQUEST_TECH_COMMON
Request common silicate
ALL_REQUEST_TECH_UNCOMMON
Request uncommon silicate
ALL_REQUEST_TECH_RARE
Request rare silicate
ALL_REQUEST_SCAN
Request scan of local area
ALL_REQUEST_PROPULSIONGEL
Request Propulsion Gel
ALL_REQUEST_CHARGECYLINDER
Request Charge Cylinder
ALL_REQUEST_WEAPON
Request new weapon
ALL_REQUEST_RECIPE
Request new product formula
ALL_REQUEST_SHIPTECH
Request new ship technology blueprint
ALL_REQUEST_WEAPONTECH
Request new weapon technology blueprint
ALL_REQUEST_SUITTECH
Request new suit technology blueprint
ALL_REQUEST_UNITS
Request units
ALL_REQUEST_POWERGEL
Request Power Gel
ALL_REQUEST_POWERCAN
Request Power Canister
ALL_REQUEST_POWERRES
Request Power Reservoir
ALL_REQUEST_SHIELDSHA
Request Shielding Shard
ALL_REQUEST_SHIELDPLA
Request Shielding Plate
ALL_REQUEST_SHIELDSHE
Request Shielding Sheet
ALL_REQUEST_FUEL
Request fuel
ALL_REQUEST_WORD
Request new word
ALL_REQUEST_AMMO
Request ammunition
ALL_REQUEST_PLASMA
Request unstable plasma
ALL_REQUEST_RECIPE_ALT
Request formula
ALL_REQUEST_BLUEPRINT
Request blueprint
ALL_REQUEST_HEALING
Request healing
ALL_REQUEST_RECHARGE
Request recharge
ALL_REQUEST_REPAIR
Request repair
ALL_REQUEST_ALLOY
Request alloy
ALL_REQUEST_GIFT
Request gift
ALL_REQUEST_COMPON
Request component
ALL_REQUEST_ISOTOPE
Request isotope
ALL_REQUEST_SILICATE
Request silicate
ALL_REQUEST_OXIDE
Request oxide
ALL_REQUEST_NEUTRAL
Request neutral element
TRA_REQUEST_WORD
Request help with Gek dialect
EXP_REQUEST_WORD
Request help with Korvax dialect
WAR_REQUEST_WORD
Request help with Vy'keen dialect
ALL_REQUEST_HEALTH
Request healing
ALL_REQUEST_HURT
Request to be damaged
ALL_REQUEST_SHIELD
Request shield recharge
ALL_REQUEST_PRODUCT
Request a product
TRA_REQUEST_RES_1
The Trader agrees to help!
EXP_REQUEST_RES_1
The lifeform agrees to help!
WAR_REQUEST_RES_1
The warrior agrees to help!
TRA_REQUEST_DESC_1
The trader looks at me with boggle-eyed curiosity.
It clicks its beak a few times, emits a neutral-scent and waits for my request.
EXP_REQUEST_DESC_1
The electronic lifeform pauses its work, looks up and focuses its mask lights on my visor.
It waits for my request, but seems desperate to get back to its vital research.
WAR_REQUEST_DESC_1
The warrior's hackles rise, and it starts to shake in anticipation of my request.
I sense that its ancestors are likely to be offended if I push the issue too far...
TRA_REQUEST_LANG_1
Friend! The Gek Trade Federation are open to your questions and requests! Speak! Speak!
EXP_REQUEST_LANG_1
Fascinating. The unknown creature has probable requests for help. The Korvax Convergence awaits illumination.
WAR_REQUEST_LANG_1
Grah! Interloper! Vy'keen High Command request warriors hear your pathetic requests!
TRA_REQUEST_DESC_2
The Trader indicates that it's open for conversation with beak-clicking and a sweet-smelling gas emission.
TRA_REQUEST_DESC_3
The Trader stares into my visor and clicks its beak in time with my breathing.
I can only assume that this is supposed to make me feel welcome.
TRA_REQUEST_DESC_4
The Trader's frantic beak-clicking seems to indicate that it's open to some stilted conversation and potential miscommunication.
TRA_REQUEST_DESC_5
The Trader is clicking its beak and drooling slightly.
When the drool is about to hit the hem of its suit it somehow manages to snort it back through its nasal holes, creating an impressive (if temporary) phlegm-loop.
TRA_REQUEST_DESC_6
The scent of the Trader is as pleasant as it is intoxicating.
There is pride in its eyes, perhaps as a result of the flowery gas that has engulfed both us and the entire facility.
TRA_REQUEST_DESC_7
The Trader clicks its beak with heightened energy.
It stares at my exosuit and multi-tool, presumably wondering why I want to talk.
TRA_REQUEST_DESC_8
The Trader recently emitted a sweet-smelling gas.
While it filters through my breathing apparatus I can't help but wonder at the extra sales that this odd evolution in communication must secure this strange commerce-obsessed species.
TRA_REQUEST_DESC_9
The Trader wants to make itself understood. It clicks its beak slowly and nods its head encouragingly.
A small line of drool glistens in the rays cast by the facility's lighting apparatus.
TRA_REQUEST_DESC_10
The Trader had been eyeing me covertly and holding its breath, but now I'm engaging it in conversation it becomes more animated.
TRA_REQUEST_DESC_11
A faintly unpleasant smell swiftly fades.
The Trader pecks my multi-tool, leaving a faint trace of drool, and it's made clear that it's open to conversation.
EXP_REQUEST_DESC_2
The electronic lifeform looks up at me with interest. Its facial lights constrict, as it stares deep into my visor.
I can't help but feel that countless analytical systems are recording and studying every move I make.
EXP_REQUEST_DESC_3
The lights in the electronic lifeform's mask casing seem to constrict.
It tilts its head slightly as it chitters at me, perhaps wondering what it is that I want.
EXP_REQUEST_DESC_4
The electronic lifeform looks at my biological frame with something approaching pity. Not for the first time, I wonder what lies beneath the entity's mask.
Perhaps, long ago, this species was not so different from my own...
EXP_REQUEST_DESC_5
The lights in the electronic lifeform's casing start to brighten. It jerks its head sharply to the right, a strange buzzing noise signalling an on-rush of unseen data.
The download over, it downgrades its communication channels to those of conventional speech...
EXP_REQUEST_DESC_6
The lights in the lifeform's casing are wide and dim, but as it turns to talk its mask becomes momentarily blank. It swiftly comes back online, but I can't help but feel that its piercing gaze is that of a different entity altogether.
Nonetheless, it seems keen to communicate.
EXP_REQUEST_DESC_7
A multitude of processes appear to be working within the electronic lifeform. There's one however, a very simple and inelegant one, that's devoted to conversing with creatures of low intelligence.
Right now, a fraction of that process seems to be directed at me.
EXP_REQUEST_DESC_8
The casing lights in the electronic lifeform's mask shine brightly. It leans towards me, and suddenly bright flashes burn into my retinas.
While the bright after-image subsides... the Entity makes it clear that it is ready to converse with me.
EXP_REQUEST_DESC_9
The electronic lifeform speaks slowly, calmly and considerately. Its casing lights flash.
Despite its vast intellect it clearly hasn't been able to predict what I want from it...
EXP_REQUEST_DESC_10
My presence has made the lifeform somewhat curious.
It buzzes faintly to indicate it is open to non-electronic communication.
EXP_REQUEST_DESC_11
I feel the bright piercing gaze of the electronic lifeform.
It seems extremely interested in what I have to say.
WAR_REQUEST_DESC_2
The warrior's movements indicate that its ancestors are not currently insulted.
It makes friendly barking noises.
WAR_REQUEST_DESC_3
The warrior seems less aggressive than I might expect.
Its lips curl over its teeth while tastes my scent.
WAR_REQUEST_DESC_4
The warrior indicates that it has no current desire to kill me.
Its lips curl over its teeth while it delivers a series of elegantly formed barking noises.
WAR_REQUEST_DESC_5
The warrior is making snarl noises that sound strangely upbeat.
It doesn't seem intent on violence right now.
WAR_REQUEST_DESC_6
The warrior's barks have a welcoming tone. My exosuit's auditory sensors automatically turn down the relay volume.
WAR_REQUEST_DESC_7
The lifeform seems open to conversation, and its ancestors are currently not offended by my presence or the opinions I hold.
WAR_REQUEST_DESC_8
The warrior stares at me, as if in anticipation of a grave insult to its ancestry.
I'm about to back away when its face turns. It delivers a sequence of amused yelps at my hesitation, before indicating that it is open to further conversation.
WAR_REQUEST_DESC_9
The warrior shivers in anticipation before confronting me. It barks savagely, showing yellowed canines and a bloodied tongue.
As soon as the fury begins, however, it seems to be over. The lifeform nods solemnly, and indicates that it will hear my plea.
WAR_REQUEST_DESC_10
The warrior looks as if it could glory in its ancestry at any given moment.
Before it does so, however, it makes it clear that it is also willing to talk to me.
WAR_REQUEST_DESC_11
The warrior looks as if they might want something dead.
Thankfully, right now, it doesn't feel like that's me...
DNT_TRA_REQUEST_LANG_2
Gek worker can strengthen friend relations! Your request?
DNT_TRA_REQUEST_LANG_3
Can a Gek Trade Federation representative help you, friend?
DNT_TRA_REQUEST_LANG_4
Trading friend demand immediate attention! SalesGek help?
DNT_TRA_REQUEST_LANG_5
How can the Gek Trade Federation help you today?
DNT_TRA_REQUEST_LANG_6
Gek Trade Federation is peaceful and loving! Please buy things!
DNT_TRA_REQUEST_LANG_7
Always trade with the Gek! The peaceful, benevolent Gek!
DNT_TRA_REQUEST_LANG_8
Friend! Gek Trading Federation hopes you enjoy this planet!
DNT_TRA_REQUEST_LANG_9
Gek worker has admired your mining skills from afar!
DNT_TRA_REQUEST_LANG_10
Gek scent is alluring! A pleasure! A pleasure to converse!
DNT_TRA_REQUEST_LANG_11
SalesGek duty to respond to customer queries!
DNT_TRA_REQUEST_LANG_12
Yes. What? Gek on lunch break now.
DNT_WAR_REQUEST_LANG_2
Vy'keen warrior help pathetic, weak-minded interloper today?
DNT_WAR_REQUEST_LANG_3
Hail pathetic, weak-minded interloper. I serve requests with honour.
DNT_WAR_REQUEST_LANG_4
Interloper avoids offending Vy'keen ancestors today. Good news.
DNT_WAR_REQUEST_LANG_5
War alert high. Enemy species will suffer. Interloper species... currently acceptable.
DNT_WAR_REQUEST_LANG_6
Vy'keen High Command insist warrior help pathetic interloper coward. Your question?
DNT_WAR_REQUEST_LANG_7
Hail brave Vy'keen ally!
DNT_WAR_REQUEST_LANG_8
Interloper ally! War preparation is high, peace ends soon!
DNT_WAR_REQUEST_LANG_9
Interloper blood and Vy'keen blood run together. Glorious alliance!
DNT_WAR_REQUEST_LANG_10
Holy ancestors smile on the interloper.
DNT_WAR_REQUEST_LANG_11
Vy'keen warrior dislike pathetic, weak-minded coward species. Interloper species... almost acceptable.
DNT_WAR_REQUEST_LANG_12
Death! Death! Death! Death! Death! Joyful warrior!
DNT_EXP_REQUEST_LANG_2
Ahem. Fascinating. Average intelligence traveller.
DNT_EXP_REQUEST_LANG_3
Entity provide data?
DNT_EXP_REQUEST_LANG_4
Korvax Echoes teach benevolence to low intelligence species.
DNT_EXP_REQUEST_LANG_5
Species scan operational. Hmm. Fascinating lifeform.
DNT_EXP_REQUEST_LANG_6
Ahem. Korvax Entity help?
DNT_EXP_REQUEST_LANG_7
Korvax Convergence speaks through entity: welcome traveller.
DNT_EXP_REQUEST_LANG_8
Speech process operational. Hello. Entity awaits reciprocal traveller speech process.
DNT_EXP_REQUEST_LANG_9
Excellent planetary research Traveller! The Korvax Convergence admires your work!
DNT_EXP_REQUEST_LANG_10
Korvax Convergence adores fascinating traveller. New Korvax research topic!
DNT_EXP_REQUEST_LANG_11
Probable. Improbable. Fascinating.
DNT_EXP_REQUEST_LANG_12
Busy entity awaits insignificant request.
EXPLORER_MONOLITH_OP_NAME_1
Offer an item from your inventory.
EXPLORER_MONOLITH_OP_NAME_2
Stand in silence.
EXPLORER_MONOLITH_OP_NAME_3
Thank the Korvax Echoes.
EXPLORER_MONOLITH_OP_NAME_4
Shout in agreement.
EXPLORER_MONOLITH_OP_NAME_5
Indicate your agreement.
EXPLORER_MONOLITH_OP_NAME_6
Learn a Korvax word before the inscription fades.
EXPLORER_MONOLITH_OP_NAME_7
Daub the Monolith with evidence of your own scientific knowledge.
EXPLORER_MONOLITH_OP_NAME_8
Appeal for knowledge.
EXPLORER_MONOLITH_OP_NAME_9
State your ignorance.
WARRIOR_MONOLITH_OPTION_NAME_1
Strike the monolith.
WARRIOR_MONOLITH_OPTION_NAME_2
Leave an offering.
WARRIOR_MONOLITH_OPTION_NAME_3
Drop to your knees.
WARRIOR_MONOLITH_OPTION_NAME_4
Scream back.
WARRIOR_MONOLITH_OPTION_NAME_5
Fire your weapon at the monolith.
WARRIOR_MONOLITH_OPTION_NAME_6
Make a barking noise.
WARRIOR_MONOLITH_OPTION_NAME_7
Learn a Vy'keen word before the inscription fades.
WARRIOR_MONOLITH_OPTION_NAME_8
Place your hand inside the portal.
TRADER_MONOLITH_OPTION_NAME_1
Bow to the monolith.
TRADER_MONOLITH_OPTION_NAME_2
Agree.
TRADER_MONOLITH_OPTION_NAME_3
Leave something from your inventory at the foot of the monolith.
TRADER_MONOLITH_OPTION_NAME_4
Announce your presence.
TRADER_MONOLITH_OPTION_NAME_5
Tell the Memory Keepers you hear them.
TRADER_MONOLITH_OPTION_NAME_6
Learn a Gek word before the inscription fades.
TRADER_MONOLITH_OPTION_NAME_7
Use your equipment to rekindle the fires
TRADER_MONOLITH_OPTION_NAME_8
Take the offering.
TRADER_MONOLITH_OPTION_NAME_9
Shout your agreement
EXPLORER_MONOLITH_OPTION_TEXT_1
The Korvax Echoes smile upon you.
EXPLORER_MONOLITH_OPTION_TEXT_2
Nothing happens.
EXPLORER_MONOLITH_OPTION_TEXT_3
Your Korvax word bank expands!
EXPLORER_MONOLITH_OPTION_TEXT_4
The Korvax Echoes have been angered.
WARRIOR_MONOLITH_OPTION_TEXT_1
The Vy'keen Ancients wish you glory.
WARRIOR_MONOLITH_OPTION_TEXT_2
The Vy'keen Ancients are satisfied.
WARRIOR_MONOLITH_OPTION_TEXT_3
The Vy'keen Ancients are angered.
WARRIOR_MONOLITH_OPTION_TEXT_4
Your Vy'keen word bank expands!
WARRIOR_MONOLITH_OPTION_TEXT_5
The Vy'keen Ancients reward your fearlessness.
WARRIOR_MONOLITH_OPTION_TEXT_6
The Vy'keen Ancients laugh at you.
TRADER_MONOLITH_OPTION_TEXT_1
The First Spawn are grateful.
TRADER_MONOLITH_OPTION_TEXT_2
The First Spawn are saddened.
EXPLORER_MONOLITH_OP_NAME_10
Bow down and worship.
EXPLORER_MONOLITH_OP_NAME_11
Show your disdain.
EXPLORER_MONOLITH_OP_NAME_12
Ignore the Korvax Echoes.
EXPLORER_MONOLITH_OP_NAME_13
Shout in disagreement.
EXPLORER_MONOLITH_OP_NAME_14
Indicate that you disagree.
EXPLORER_MONOLITH_OP_NAME_15
Walk away
EXPLORER_MONOLITH_OP_NAME_16
Attempt to read the ancient symbols.
EXPLORER_MONOLITH_OP_NAME_17
Shout in disapproval.
EXPLORER_MONOLITH_OP_NAME_18
Appeal for aid.
EXPLORER_MONOLITH_OP_NAME_19
State your intelligence.
WARRIOR_MONOLITH_OPTION_NAME_9
Take offerings.
WARRIOR_MONOLITH_OPTION_NAME_10
Demand aid.
WARRIOR_MONOLITH_OPTION_NAME_11
Fire your weapon in the air.
TRADER_MONOLITH_OPTION_NAME_10
Indicate that you refuse.
TRADER_MONOLITH_OPTION_NAME_11
Disagree.
TRADER_MONOLITH_OPTION_NAME_12
Take one of the ancient offerings scattered at the monolith's base.
TRADER_MONOLITH_OPTION_NAME_13
Turn your back.
TRADER_MONOLITH_OPTION_NAME_14
Ignore the faint calls for attention.
TRADER_MONOLITH_OPTION_NAME_15
Leave the fire pit alone.
TRADER_MONOLITH_OPTION_NAME_16
Leave the offering.
TRADER_MONOLITH_OPTION_NAME_17
Shout in disapproval
EXPLORER_MONOLITH_OPTION_TEXT_5
The Korvax Echoes are disappointed in you.
WARRIOR_MONOLITH_OPTION_NAME_12
Turn and flee.
EXPLORER_SHOP_OPTION_NAME_1
Agree
EXPLORER_SHOP_OPTION_TEXT_1
The Korvax Entity seems pleased.
EXPLORER_SHOP_OPTION_TEXT_2
The Korvax Entity seems happy to assist.
EXPLORER_SHOP_OPTION_TEXT_3
The Korvax Entity seems surprised.
EXPLORER_SHOP_OPTION_TEXT_4
The Korvax Entity seems willing to trade.
EXPLORER_SHOP_OPTION_TEXT_5
The Korvax Entity seems disappointed.
EXPLORER_SHOP_OPTION_TEXT_6
The Korvax Entity seems upset.
EXPLORER_SHOP_OPTION_TEXT_7
The Korvax Entity shares a location
EXPLORER_SHOP_OPTION_TEXT_8
The Korvax Entity seems excited.
EXPLORER_SHOP_OPTION_TEXT_9
The Korvax Entity seems irritated.
EXPLORER_SHOP_OPTION_TEXT_10
The Korvax Entity finds you fascinating.
EXPLORER_SHOP_OPTION_TEXT_11
The Korvax Entity is willing to assist.
WARRIOR_SHOP_OPTION_TEXT_1
The Vy'keen seems to admire your bravado.
WARRIOR_SHOP_OPTION_TEXT_2
The Vy'keen nods.
WARRIOR_SHOP_OPTION_TEXT_3
The Vy'keen accepts your decision.
WARRIOR_SHOP_OPTION_TEXT_4
The Vy'keen is willing to trade.
WARRIOR_SHOP_OPTION_TEXT_5
The Vy'keen seems mildly insulted.
WARRIOR_SHOP_OPTION_TEXT_6
The Vy'keen shares a location
WARRIOR_SHOP_OPTION_TEXT_7
The Vy'keen barks in solidarity.
WARRIOR_SHOP_OPTION_TEXT_8
The Vy'keen has been insulted.
WARRIOR_SHOP_OPTION_TEXT_9
The Vy'keen seems momentarily pacified.
WARRIOR_SHOP_OPTION_TEXT_10
The Vy'keen snarls dismissively.
WARRIOR_SHOP_OPTION_TEXT_11
The Vy'keen has been pacified.
WARRIOR_SHOP_OPTION_TEXT_12
The Vy'keen's ancestry has been called into question.
TRADER_SHOP_OPTION_TEXT_1
The Gek seems pleased.
TRADER_SHOP_OPTION_TEXT_2
The Gek chatters happily.
TRADER_SHOP_OPTION_TEXT_3
The Gek tries to hide its disappointment.
TRADER_SHOP_OPTION_TEXT_4
The Gek is willing to trade.
TRADER_SHOP_OPTION_TEXT_5
The Gek is saddened.
TRADER_SHOP_OPTION_TEXT_6
The Gek shares a location
TRADER_SHOP_OPTION_TEXT_7
The Gek chatters with excitement.
TRADER_SHOP_OPTION_TEXT_8
The Gek is visibly deflated.
TRADER_SHOP_OPTION_TEXT_9
The Gek seems overjoyed.
TRADER_SHOP_OPTION_TEXT_10
The Gek seems disappointed.
TRADER_SHOP_OPTION_TEXT_11
The Gek seems impressed.
TRADER_SHOP_OPTION_TEXT_12
The Gek seems distressed.
EXPLORER_SHOP_OPTION_NAME_2
Disagree
EXPLORER_SHOP_OPTION_TEXT_12
The Korvax Entity seems to pity you.
EXPLORER_SHOP_OPTION_TEXT_13
The Korvax Entity seems to respect your decision.
EXPLORER_SHOP_OPTION_TEXT_14
The Korvax Entity accepts your decision.
EXPLORER_SHOP_OPTION_TEXT_15
The Korvax Entity seems relieved.
WARRIOR_SHOP_OPTION_TEXT_13
The Vy'keen seems to take pity on you.
WARRIOR_SHOP_OPTION_TEXT_14
The Vy'keen growls at your decision.
TRADER_SHOP_OPTION_TEXT_13
The Gek is distraught at your decision.
EXPLORER_RADIO_OPTION_NAME_1
Scan for Distress Signal Coordinates
EXPLORER_FACTORY_OPTION_NAME_1
Take finished products
EXPLORER_FACTORY_OPTION_NAME_2
Study processes
EXPLORER_FACTORY_OPTION_NAME_3
Study technology
EXPLORER_FACTORY_OPTION_NAME_4
Begin process
WARRIOR_FACTORY_OPTION_TEXT_1
The facility incinerates its products.
EXPLORER_FACTORY_OPTION_NAME_5
Take products
EXPLORER_CRASH_OPTION_NAME_1
Search wreckage
EXPLORER_CRASH_OPTION_NAME_2
Take cargo
EXPLORER_SHIP_OPTION_NAME_1
Take ship
EXPLORER_SHIP_OPTION_NAME_2
Positive
EXPLORER_SHIP_OPTION_TEXT_1
None
EXPLORER_SHIP_OPTION_NAME_3
Neutral
EXPLORER_OBSERVATORY_OP_NAME_1
Access Console
DEATH_QUOTE_1
THE GODS DO NOT PROTECT FOOLS.
FOOLS ARE PROTECTED BY MORE CAPABLE FOOLS.
DEATH_QUOTE_2
THE ONLY WAY OF DISCOVERING THE LIMITS
OF THE POSSIBLE IS TO VENTURE A LITTLE WAY
PAST THEM INTO THE IMPOSSIBLE.
DEATH_QUOTE_3
I MAY NOT HAVE GONE WHERE I INTENDED TO GO,
BUT I THINK I HAVE ENDED UP WHERE I NEEDED TO BE.
DEATH_QUOTE_4
IN SUCH SECONDS OF DECISION ENTIRE FUTURES ARE MADE.
DEATH_QUOTE_5
THE SUPREME IRONY OF LIFE IS THAT HARDLY
ANYONE GETS OUT OF IT ALIVE.
DEATH_QUOTE_6
ALL REALITY IS A GAME.
DEATH_QUOTE_7
WE ARE AN IMPOSSIBILITY IN AN IMPOSSIBLE UNIVERSE.
DEATH_QUOTE_8
LIFE IS PLEASANT. DEATH IS PEACEFUL.
IT'S THE TRANSITION THAT'S TROUBLESOME.
DEATH_QUOTE_9
REALITY IS THAT WHICH, WHEN YOU STOP BELIEVING IN IT, DOESN'T GO AWAY.
DEATH_QUOTE_10
THE MYSTERY OF LIFE ISN'T A PROBLEM TO SOLVE,
BUT A REALITY TO EXPERIENCE.
DEATH_QUOTE_11
TO APPRECIATE THE WONDER OF THE UNIVERSE,
ONE MUST FIRST REMAIN ALIVE.
DEATH_QUOTE_12
I TELL YOU, WE ARE HERE ON EARTH TO FART AROUND,
AND DON'T LET ANYBODY TELL YOU DIFFERENT.
DEATH_QUOTE_13
WE LIVE ON A PLACID ISLAND OF IGNORANCE IN THE MIDST
OF BLACK SEAS OF INFINITY, AND IT WAS NOT MEANT THAT
WE SHOULD VOYAGE FAR.
DEATH_QUOTE_14
A STAR HAS DIED. ELSEWHERE IN THE COSMOS,
IN AN UNREMARKABLE CORNER OF ONE GALACTIC ARM,
A CHILD WAS BORN. SUCH IS THE BALANCE OF EXISTENCE.
DEATH_QUOTE_15
I SEE THE BLACKNESS. WORSE THAN SPACE,
WORSE THAN ANYTHING. UTTERLY BLACK,
AND IT SWALLOWS ME WHOLE.
DEATH_QUOTE_16
LOOKING AT THESE STARS SUDDENLY DWARFED
MY OWN TROUBLES AND ALL THE GRAVITIES OF
TERRESTRIAL LIFE...
DEATH_QUOTE_17
THERE'S A DIFFERENCE BETWEEN THE FACT THAT THE
UNIVERSE IS INHERENTLY UNFAIR ON A COSMIC LEVEL,
AND THE FACT THAT LIFE IS UNFAIR BECAUSE PEOPLE
ARE ACTIVELY MAKING IT SO.
DEATH_QUOTE_18
SO MUCH UNIVERSE, AND SO LITTLE TIME.
DEATH_QUOTE_19
I GUESS YOU COULD CALL IT A 'FAILURE',
BUT I PREFER THE TERM 'LEARNING EXPERIENCE'.
DEATH_QUOTE_20
I BELIEVE THAT LIFE IS A GAME, THAT LIFE IS A CRUEL JOKE.
DEATH_QUOTE_21
THERE IS NO SUCH THING AS SCIENCE FICTION,
THERE IS ONLY SCIENCE EVENTUALITY.
DEATH_QUOTE_22
ETERNITY IS A LONG TIME, ESPECIALLY TOWARDS THE END.
DEATH_QUOTE_23
TWO THINGS ARE INFINITE: THE UNIVERSE AND HUMAN
STUPIDITY; AND I'M NOT SURE ABOUT THE UNIVERSE.
DEATH_QUOTE_24
THERE SEEMS TO BE MORE TO THE UNIVERSE THAN
RANDOM, CHAOTIC, PURPOSELESS MOVEMENT OF A
COLLECTION OF MOLECULAR PARTICLES.
DEATH_QUOTE_25
WE'D STARED INTO THE FACE OF DEATH,
AND DEATH BLINKED FIRST.
DEATH_QUOTE_26
STABILITY IS THE BEGINNING OF THE END. WE ONLY
WALK BY CONTINUALLY BEGINNING TO FALL FORWARD.
DEATH_QUOTE_27
EVEN WHEN THE WORLD THROWS IT WORST AND
THEN TURNS ITS BACK, THERE IS STILL ALWAYS HOPE.
DEATH_QUOTE_28
REALITY IS SHAPED BY THE FORCES THAT DESTROY IT.
DEATH_QUOTE_29
WE WALK IN DARK PLACES NO OTHERS WILL ENTER.
DEATH_QUOTE_30
IF YOU'RE GOING TO DO SOMETHING THAT CRAZY,
SAVE IT FOR WHEN IT'LL MAKE A DIFFERENCE.
DEATH_QUOTE_31
POLLUTED BY CRIMES, AND TORN BY THE BITTEREST
REMORSE, WHERE CAN I FIND REST BUT IN DEATH?
DEATH_QUOTE_32
HERE LIES ONE FROM A DISTANT STAR, BUT THE SOIL IS
NOT ALIEN TO HIM, FOR IN DEATH HE BELONGS TO THE UNIVERSE.
DEATH_QUOTE_33
WE THINK EVERYTHING IN THIS UNIVERSE HAS TO CONFORM
TO OUR PARADIGM OF WHAT MAKES SENSE.
DEATH_QUOTE_34
SOMEWHERE, SOMETHING INCREDIBLE IS WAITING TO BE KNOWN.
DEATH_QUOTE_35
SOMETIMES I THINK I MUST HAVE A GUARDIAN IDIOT.
DEATH_QUOTE_36
WE'RE EACH OF US ALONE, TO BE SURE. WHAT CAN YOU
DO BUT HOLD YOUR HAND OUT IN THE DARK?
DEATH_AUTHOR_1
- LARRY NIVEN, RINGWORLD
DEATH_AUTHOR_2
- ARTHUR C. CLARKE
DEATH_AUTHOR_3
- DOUGLAS ADAMS,
THE LONG DARK TEA-TIME OF THE SOUL
DEATH_AUTHOR_4
- DAN SIMMONS. HYPERION
DEATH_AUTHOR_5
- ROBERT HEINLEIN
DEATH_AUTHOR_6
- IAIN M. BANKS, THE PLAYER OF GAMES
DEATH_AUTHOR_7
- RAY BRADBURY
DEATH_AUTHOR_8
- ISAAC ASIMOV
DEATH_AUTHOR_9
- PHILIP K. DICK,
I HOPE I SHALL ARRIVE SOON
DEATH_AUTHOR_10
- FRANK HERBERT, DUNE
DEATH_AUTHOR_11
- NEAL ASHER, DARK INTELLIGENCE
DEATH_AUTHOR_12
- KURT VONNEUGT, A MAN WITHOUT A COUNTRY
DEATH_AUTHOR_13
- H.P. LOVECRAFT, THE CALL OF CTHULHU
DEATH_AUTHOR_14
- ALAN DEAN FOSTER, STAR TREK
DEATH_AUTHOR_15
- JAMES SMYTHE, THE EXPLORER
DEATH_AUTHOR_16
- H.G. WELLS, THE TIME MACHINE
DEATH_AUTHOR_17
- JOHN SCALZI, OLD MAN'S WAR
DEATH_AUTHOR_18
- TERRY PRATCHETT, THE LAST HERO
DEATH_AUTHOR_19
- ANDY WEIR, THE MARTIAN
DEATH_AUTHOR_20
- NEIL GAIMAN, AMERICAN GODS
DEATH_AUTHOR_21
- STEVEN SPIELBERG
DEATH_AUTHOR_22
- STEPHEN HAWKING
DEATH_AUTHOR_23
- ALBERT EINSTEIN
DEATH_AUTHOR_24
- EDGAR D. MITCHELL (APOLLO 14 ASTRONAUT)
DEATH_AUTHOR_25
- RICK YANCEY, THE 5TH WAVE
DEATH_AUTHOR_26
- WILLIAM GIBSON
DEATH_AUTHOR_27
- PITTACUS LORE, THE POWER OF SIX
DEATH_AUTHOR_28
- D. HARLAN WILSON, THE KYOTO MAN
DEATH_AUTHOR_29
- J. MICHAEL STRACZYNSKI
DEATH_AUTHOR_30
- ANN LECKIE, ANCILLARY JUSTICE
DEATH_AUTHOR_31
- MARY SHELLEY, FRANKENSTEIN
DEATH_AUTHOR_32
- CLIFFORD D. SIMAK, WAY STATION
DEATH_AUTHOR_33
- ROBERT BUETTNER, OVERKILL
DEATH_AUTHOR_34
- CARL SAGAN
DEATH_AUTHOR_35
- SPIDER ROBINSON
DEATH_AUTHOR_36
- URSULA K. LE GUIN,
THE UNREAL AND THE REAL VOLUME 2
SECTOR_GENERIC1
The %SECTOR%
SECTOR_GENERIC2
%SECTOR% Crossing
SECTOR_ELEVATED1
%SECTOR% Slopes
SECTOR_ELEVATED2
%SECTOR% Hills
SECTOR_ELEVATED3
%SECTOR% Peak
SECTOR_ELEVATED4
The %SECTOR% Mountains
SECTOR_ELEVATED5
Mountains of %SECTOR%
SECTOR_ELEVATED6
Mount %SECTOR%
SECTOR_ELEVATED7
%SECTOR% Highlands
SECTOR_ELEVATED8
%SECTOR% Pass
SECTOR_ELEVATED9
%SECTOR% Hill
SECTOR_ELEVATED10
%SECTOR% View
SECTOR_ELEVATED11
%SECTOR% Reach
SECTOR_ELEVATED12
%SECTOR% Point
SECTOR_LOW1
%SECTOR% Plains
SECTOR_LOW2
Plains of %SECTOR%
SECTOR_LOW3
%SECTOR% Dale
SECTOR_LOW4
%SECTOR% Flats
SECTOR_LOW5
%SECTOR% Lowlands
SECTOR_LOW6
%SECTOR% Moor
SECTOR_LOW7
%SECTOR% Valley
SECTOR_TREES1
%SECTOR% Woods
SECTOR_TREES2
%SECTOR% Woodland
SECTOR_TREES3
%SECTOR% Forest
SECTOR_TREES4
%SECTOR% Dell
SECTOR_LUSHTREES1
%SECTOR% Jungle
SECTOR_LUSHTREES2
%SECTOR% Rainforest
SECTOR_LUSH1
%SECTOR% Meadows
SECTOR_LUSH2
%SECTOR% Fields
SECTOR_LUSH3
%SECTOR% Clearing
SECTOR_LUSH4
%SECTOR% Grassland
SECTOR_WET1
%SECTOR% Wetlands
SECTOR_WET2
%SECTOR% Swamp
SECTOR_WET3
%SECTOR% Marsh
SECTOR_CAVE1
%SECTOR% Tunnels
SECTOR_CAVE2
%SECTOR% Cave
SECTOR_CAVE3
%SECTOR% Caves
SECTOR_CAVE4
%SECTOR% Mines
SECTOR_DEAD1
%SECTOR% Wastes
SECTOR_DEAD2
%SECTOR% Badlands
SECTOR_DEAD3
%SECTOR% Crater
SECTOR_DEAD4
%SECTOR% Desert
SECTOR_BUILDINGS1
%SECTOR% Station
SECTOR_BUILDINGS2
Camp %SECTOR%
SECTOR_BUILDINGS3
Point %SECTOR%
SECTOR_BUILDINGS4
%SECTOR% Outpost
SECTOR_BUILDINGS5
%SECTOR% Enclave
SECTOR_BUILDINGS6
%SECTOR% Post
SECTOR_BUILDINGS7
%SECTOR% Encampment
SECTOR_WATER1
%SECTOR% Ocean
SECTOR_WATER2
%SECTOR% Sea
SECTOR_WATER3
%SECTOR% Pool
SECTOR_WATER4
%SECTOR% Depths
SECTOR_WATER5
%SECTOR% Reef
SECTOR_ICE1
%SECTOR% Glacier
LUSH1
Lush %PLANETCLASS%
LUSH2
Verdant %PLANETCLASS%
LUSH3
Tropical %PLANETCLASS%
LUSH4
Viridescent %PLANETCLASS%
LUSH5
Paradise %PLANETCLASS%
LUSH6
Forest %PLANETCLASS%
LUSH7
Jungle %PLANETCLASS%
SCORCHED1
Charred %PLANETCLASS%
SCORCHED2
Arid %PLANETCLASS%
SCORCHED3
Scorched %PLANETCLASS%
SCORCHED4
Hot %PLANETCLASS%
SCORCHED5
Fiery %PLANETCLASS%
FROZEN1
Frozen %PLANETCLASS%
FROZEN2
Icebound %PLANETCLASS%
FROZEN3
Arctic %PLANETCLASS%
FROZEN4
Glacial %PLANETCLASS%
FROZEN5
Sub-zero %PLANETCLASS%
IRRADIATED1
Irradiated %PLANETCLASS%
IRRADIATED2
Radioactive %PLANETCLASS%
IRRADIATED3
Contaminated %PLANETCLASS%
IRRADIATED4
Nuclear %PLANETCLASS%
TOXIC1
Toxic %PLANETCLASS%
TOXIC2
Poisonous %PLANETCLASS%
TOXIC3
Noxious %PLANETCLASS%
TOXIC4
Corrosive %PLANETCLASS%
DEAD1
Barren %PLANETCLASS%
DEAD2
Dead %PLANETCLASS%
DEAD3
Empty %PLANETCLASS%
DEAD4
Desolate %PLANETCLASS%
DEAD5
Lifeless %PLANETCLASS%
AREA1
Plateau
PLANETCLASS1
Planet
PLANETCLASS2
Moon
PLANETCLASS3
Planetoid
AREA5
Mass
AREA6
Crust
AREA7
Surface
AREA8
Oasis
AREA9
Landscape
AREA10
Body
AREA11
World
AREA12
Sphere
AREA13
Orb
AREA14
Plains
AREA15
Flats
AREA16
Lowlands
AREA17
Moor
AREA18
Swamp
AREA19
Valley
AREA20
Dell
AREA21
Fields
AREA22
Clearing
AREA23
Grassland
AREA24
Wetlands
AREA25
Swampland
AREA26
Wastes
AREA27
Bog
AREA28
Highlands
AREA29
Terrain
AREA30
Land
WEATHER1
Extreme Heat
WEATHER2
Extreme Cold
WEATHER3
Toxic Rain
WEATHER4
Irradiated Winds
WEATHER5
Temperate
ABUNDANCE1
Abundant
ABUNDANCE2
High
ABUNDANCE3
Average
ABUNDANCE4
Low
ABUNDANCE5
Scarce
AGE1
Infant
AGE2
Young
AGE3
Juvenile
AGE4
Adult
AGE5
Mature
AGE6
Elderly
SEX1
Male
SEX2
Female
SEX3
Exotic
SEX4
Unknown
SEX5
Indeterminate
SEX6
Asymmetric
SEX7
Non-uniform
SEX8
Symmetric
SEX9
Rational
SEX10
Vectorised
SEX11
Prime
SEX12
Alpha
PLAYER_PREDATOR1
Violent
PLAYER_PREDATOR2
Dangerous
PLAYER_PREDATOR3
Vicious
PLAYER_PREDATOR4
Aggressive
PLAYER_PREDATOR5
Hostile
PREDATOR1
Predator
PREDATOR2
Hunter
PREDATOR3
Stalking
PREDATOR4
Unpredictable
PREDATOR5
Volatile
PREY1
Prey
PREY2
Skittish
PREY3
Timid
PREY4
Fearful
PREY5
Shy
PASSIVE1
Passive
PASSIVE2
Ambulatory
PASSIVE3
Submissive
PASSIVE4
Docile
PASSIVE5
Amenable
GENERIC1
Unintelligent
GENERIC2
Migratory
GENERIC3
Hibernator
GENERIC4
Distinctive
HERBIVORE1
Vegetation
HERBIVORE2
Oxide elements
HERBIVORE3
Absorbed nutrients
HERBIVORE4
Herbivore
HERBIVORE5
Grazing creature
OMNIVORE1
Scavenger
OMNIVORE2
Insect-eater
CARNIVORE1
Carnivore
CARNIVORE2
Meat-eater
BARREN1
Barren %PLANETCLASS%
BARREN2
Desert %PLANETCLASS%
BARREN3
Rocky %PLANETCLASS%
BARREN4
Bleak %PLANETCLASS%
BARREN5
Parched %PLANETCLASS%
DEAD6
Forsaken %PLANETCLASS%
AGE7
Indeterminate
AGE8
Constant
AGE9
Fluctuating
AGE10
Perpetual
SEX13
Radical
SEX14
Asymptotic
SEX15
Orthogonal
SEX16
None
GENERIC5
Active
GENERIC6
Erratic
GENERIC7
Unpredictable
GENERIC8
Bold
GENERIC9
Sedate
PLAYER_PREDATOR6
Cruel
PREY6
Cautious
PREY7
Defensive
PREY8
Anxious
PASSIVE6
Calm
PASSIVE7
Unconcerned
TERMINAL_HEADING
terminal boot sequence..................
.login initiated
//USER/admin>%USER%/stat
DEATH_STAT_TITLE
generations
DEATH_STAT_01
FIRST-TIMER
DEATH_STAT_02
HEY LAZARUS
DEATH_STAT_03
BEAMED BACK
DEATH_STAT_04
I DIED AGAIN GUYS
DEATH_STAT_05
RECONSTITUTED
DEATH_STAT_06
BACK ONCE AGAIN
DEATH_STAT_07
REINCARNATOR SUPREME
DEATH_STAT_08
DEATH EXPERT
DEATH_STAT_09
GROUNDHOG UNLEASHED
DEATH_STAT_10
THE EVERLASTING
DIST_STAT_TITLE
on-foot exploration
DIST_STAT_01
SETTING OUT
DIST_STAT_02
AMBULATORY
DIST_STAT_03
DRIFTER
DIST_STAT_04
WAYFARER
DIST_STAT_05
RAMBLER
DIST_STAT_06
HIKER
DIST_STAT_07
NOMAD
DIST_STAT_08
WANDERER
DIST_STAT_09
EXPEDITIONIST
DIST_STAT_10
ADVENTURER
ALIENS_MET_STAT_TITLE
alien colonist encounters
ALIENS_MET_STAT_01
KNOWN
ALIENS_MET_STAT_02
NOT ALONE
ALIENS_MET_STAT_03
VISITOR
ALIENS_MET_STAT_04
SOCIAL
ALIENS_MET_STAT_05
FAMILIAR
ALIENS_MET_STAT_06
EMISSARY
ALIENS_MET_STAT_07
DIPLOMAT
ALIENS_MET_STAT_08
ENVOY
ALIENS_MET_STAT_09
CONSUL
ALIENS_MET_STAT_10
AMBASSADOR
WORDS_STAT_TITLE
words collected
WORDS_STAT_01
BABBLER
WORDS_STAT_02
BEGINNER
WORDS_STAT_03
CONFUSED
WORDS_STAT_04
MUDDLED
WORDS_STAT_05
MISUNDERSTOOD
WORDS_STAT_06
COMPREHENDED
WORDS_STAT_07
INTERPRETER
WORDS_STAT_08
LINGUIST
WORDS_STAT_09
UNIVERSAL TRANSLATOR
WORDS_STAT_10
BABELFISH
MONEY_STAT_TITLE
most units accrued
MONEY_STAT_01
NEW BUSINESS
MONEY_STAT_02
MONEYMAKER
MONEY_STAT_03
ENTREPRENEUR
MONEY_STAT_04
SPACE TRUCKER
MONEY_STAT_05
ENTERPRISING
MONEY_STAT_06
CAPITALIST
MONEY_STAT_07
TRADER
MONEY_STAT_08
MERCHANT
MONEY_STAT_09
TYCOON
MONEY_STAT_10
MAGNATE
ENEMIES_STAT_TITLE
ships destroyed
ENEMIES_STAT_01
NOVICE
ENEMIES_STAT_02
SCRAPPER
ENEMIES_STAT_03
NUISANCE
ENEMIES_STAT_04
TROUBLEMAKER
ENEMIES_STAT_05
FIGHTER
ENEMIES_STAT_06
MENACE
ENEMIES_STAT_07
NOTORIOUS
ENEMIES_STAT_08
DANGEROUS
ENEMIES_STAT_09
EXPERT
ENEMIES_STAT_10
LEGEND
LONGEST_LIFE_STAT_TITLE
extreme survival
LONGEST_LIFE_STAT_01
UNDAUNTED
LONGEST_LIFE_STAT_02
RESOLUTE
LONGEST_LIFE_STAT_03
DETERMINED
LONGEST_LIFE_STAT_04
SPIRITED
LONGEST_LIFE_STAT_05
PERSISTENT
LONGEST_LIFE_STAT_06
RUGGED
LONGEST_LIFE_STAT_07
ROBUST
LONGEST_LIFE_STAT_08
INDEFATIGABLE
LONGEST_LIFE_STAT_09
SURVIVALIST
LONGEST_LIFE_STAT_10
EVERLASTING
DEATH_STAT_LVL_MSG
GENERATIONS %STAT%
DIST_STAT_LVL_MSG
TRAVELLED %STAT%
ALIENS_MET_STAT_LVL_MSG
MET %STAT% ALIENS
WORDS_STAT_LVL_MSG
LEARNED %STAT% WORDS
MONEY_STAT_LVL_MSG
EARNED %STAT%
ENEMIES_STAT_LVL_MSG
DESTROYED %STAT% STARSHIPS
LONGEST_LIFE_STAT_LVL_MSG
SURVIVED %STAT% IN EXTREME CONDITIONS
STAT_GENERATION
GENERATION %GENERATION%
STAT_LVL_MSG_LAYOUT
%GENERATION% // <STAT>%STAT%<>
STATUS // <STAT>%LEVELNAME%<>
DIST_WARP_STAT_TITLE
space exploration
DIST_WARP_STAT_01
TRAILBLAZER
DIST_WARP_STAT_02
SCOUT
DIST_WARP_STAT_03
WARP ENGAGED
DIST_WARP_STAT_04
SURVEYOR
DIST_WARP_STAT_05
ROVER
DIST_WARP_STAT_06
VOYAGER
DIST_WARP_STAT_07
PIONEER
DIST_WARP_STAT_08
EXPLORER
DIST_WARP_STAT_09
OVERSEER
DIST_WARP_STAT_10
DISCOVERER
DISC_CREATURES_STAT_TITLE
planet zoology scanned
DISC_CREATURES_STAT_01
NATURALIST
DISC_CREATURES_STAT_02
COLLECTOR
DISC_CREATURES_STAT_03
SCANNER
DISC_CREATURES_STAT_04
ANALYST
DISC_CREATURES_STAT_05
RESEARCHER
DISC_CREATURES_STAT_06
COMPILER
DISC_CREATURES_STAT_07
ARCHIVIST
DISC_CREATURES_STAT_08
CLASSIFIER
DISC_CREATURES_STAT_09
ZOOLOGIST
DISC_CREATURES_STAT_10
ENCYCLOPEDIA
DISCOVERY_DAYS_STAT
I survived for %SOLS% in extreme conditions
DISCOVERY_WALK_STAT
I walked for %WALKDIST% and swam for %SWAMDIST%
DISCOVERY_DEATH_STAT
I regenerated %DEATHS% times
DISCOVERY_DISC_CREATURES
I discovered all forms of life on %DISCOVERIES% planets
DISCOVERY_ALIENS_MET
I met %ALIENSMET% intelligent aliens
DISCOVERY_RES_EXTRACTED
I extracted %RESEXTRACTED% of resources
DISCOVERY_WORD_LEARNT
I learned %WORDSLEARNT% new words
TRA_STANDING_STAT_LVL_MSG
GEK STANDING %STAT%
WAR_STANDING_STAT_LVL_MSG
VY'KEEN STANDING %STAT%
EXP_STANDING_STAT_LVL_MSG
KORVAX STANDING %STAT%
DISC_CREATURES_STAT_LVL_MSG
DISCOVERED ALL SPECIES ON %STAT% PLANETS
DIST_WARP_STAT_LVL_MSG
WARPED %STAT% TIMES
ALIENS_MET_STAT_00
LONESOME
WORDS_STAT_00
INCOMPREHENSIBLE
MONEY_STAT_00
INSOLVENT
ENEMIES_STAT_00
UNKNOWN
LONGEST_LIFE_STAT_00
HOPEFUL
DIST_WARP_STAT_00
STARGAZER
DISC_CREATURES_STAT_00
AMATEUR
DIST_STAT_00
STATIC
ENEMIES_STAT_LVL_ONE
DESTROYED %STAT% STARSHIP
DISC_CREATURES_STAT_LVL_ONE
DISCOVERED ALL SPECIES ON %STAT% PLANET
DIST_WARP_STAT_LVL_ONE
WARPED %STAT% TIME
JM_00
APOLLO
JM_01
PATHFINDER
JM_02
JUNO
JM_03
ROSETTA
JM_04
CASSINI
JM_05
KEPLER
JM_06
DAWN
JM_07
CURIOSITY
JM_08
HUBBLE
JM_09
VIKING
JM_10
MAGELLAN
JM_11
GALILEO
JM_TOTAL
Total Milestones: %TOTAL%
JM_NEXT
Next Milestone %NEXT% in %AMOUNT% Milestones
JM_NEXT_COMPLETE
Maximum Milestone
JM_COST
Milestone %LEVEL% or above
ALIENS_MET_STAT_LVL_ONE
MET %STAT% ALIEN
WORDS_STAT_LVL_ONE
LEARNED %STAT% WORD
DISCOVERY_DAYS_STAT_ONE
I survived for %SOLS% in extreme conditions
DISCOVERY_DEATH_STAT_ONE
I regenerated %DEATHS% time
DISCOVERY_DISC_CREATURES_ONE
I discovered all forms of life on %DISCOVERIES% planet
DISCOVERY_ALIENS_MET_ONE
I met %ALIENSMET% intelligent alien
DISCOVERY_WORD_LEARNT_ONE
I learned %WORDSLEARNT% new word
JM_LEVEL_COST
%STAT%' level %LEVEL% or above
SENTINEL_STAT_TITLE
sentinels destroyed
SENTINEL_STAT_00
UNKNOWN
SENTINEL_STAT_01
NOVICE
SENTINEL_STAT_02
SCRAPPER
SENTINEL_STAT_03
NUISANCE
SENTINEL_STAT_04
TROUBLEMAKER
SENTINEL_STAT_05
FIGHTER
SENTINEL_STAT_06
MENACE
SENTINEL_STAT_07
NOTORIOUS
SENTINEL_STAT_08
DANGEROUS
SENTINEL_STAT_09
EXPERT
SENTINEL_STAT_10
LEGEND
SENTINEL_STAT_LVL_MSG
DESTROYED %STAT% SENTINELS
SENTINEL_STAT_LVL_ONE
DESTROYED %STAT% SENTINEL
SPACE_EX_1
The Stars, Like Dust
SPACE_EX_DESC_1
Attain 'Trailblazer' status in Space Exploration
SPACE_EX_2
The Longest Voyage
SPACE_EX_DESC_2
Attain 'Pioneer' status in Space Exploration
SPACE_EX_3
A Space Odyssey
SPACE_EX_DESC_3
Attain ‘Discoverer' status in Space Exploration
UNITS_AC_1
Foundation
UNITS_AC_DESC_1
Attain ‘Entrepreneur' status in Units Accrued
UNITS_AC_2
The Space Merchants
UNITS_AC_DESC_2
Attain ‘Trader' status in Units Accrued
UNITS_AC_3
The Diamond Age
UNITS_AC_DESC_3
Attain ‘Magnate' status in Units Accrued
WORDS_CO_1
Babel-17
WORDS_CO_DESC_1
Attain ‘Confused' status in Words Collected
WORDS_CO_2
The Languages of Pao
WORDS_CO_DESC_2
Attain ‘Interpreter' status in Words Collected
WORDS_CO_3
Citizen of the Galaxy
WORDS_CO_DESC_3
Attain ‘Babelfish' status in Words Collected
ALIEN_EN_1
Contact
ALIEN_EN_DESC_1
Attain ‘Known' status in Alien Colonist Encounters
ALIEN_EN_2
Who Goes There?
ALIEN_EN_DESC_2
Attain ‘Diplomat' status in Alien Colonist Encounters
ALIEN_EN_3
What Mad Universe
ALIEN_EN_DESC_4
Attain ‘Ambassador' status in Alien Colonist Encounters
SHIPS_DE_1
Use of Weapons
SHIPS_DE_DESC_1
Attain ‘Novice' status in Ships Destroyed
SHIPS_DE_2
Pattern for Conquest
SHIPS_DE_DESC_2
Attain ‘Notorious' status in Ships Destroyed
SHIPS_DE_3
The Forever War
SHIPS_DE_DESC_3
Attain ‘Legend' status in Ships Destroyed
LONGEST_1
Stranger in a Strange Land
LONGEST_DESC_1
Attain ‘Robust' status in Extreme Survival
LONGEST_2
The Sentinel
LONGEST_DESC_2
Attain ‘Everlasting' status in Extreme Survival
ONFOOT_E_1
Symphony For A Lost Traveler
ONFOOT_E_DESC_1
Attain ‘Nomad' status in On-foot Exploration
ONFOOT_E_2
Have Spacesuit - Will Travel
ONFOOT_E_DESC_2
Attain ‘Adventurer' status in On-foot Exploration
UPLOADED_1
A Scanner Darkly
UPLOADED_DESC_1
Attain ‘Naturalist' status in Planet Zoology Scanned
UPLOADED_2
The Star Beast
UPLOADED_DESC_2
Attain ‘Archivist' status in Planet Zoology Scanned
UPLOADED_3
Galapagos
UPLOADED_DESC_3
Attain ‘Encyclopedia' status in Planet Zoology Scanned
BUILDING_SHELTER
SHELTER
BUILDING_ABANDONED
ABANDONED BUILDING
BUILDING_TERMINAL
TERMINAL
BUILDING_SHOP
OUTPOST
BUILDING_OUTPOST
TRADING POST
BUILDING_WAYPOINT
WAYPOINT
BUILDING_BEACON
BEACON
BUILDING_RADIOTOWER
TRANSMISSION TOWER
BUILDING_OBSERVATORY
OBSERVATORY
BUILDING_DEPOT
DEPOT
BUILDING_FACTORY
MANUFACTURING FACILITY
BUILDING_HARVESTER
OPERATIONS CENTRE
BUILDING_PLAQUE
PLAQUE
BUILDING_MONOLITH
MONOLITH
BUILDING_PORTAL
PORTAL
BUILDING_DEBRIS
DEBRIS
BUILDING_DAMAGEDMACHINE
DROP POD
BUILDING_DISTRESSSIGNAL
CRASHED SHIP
BUILDING_UNKNOWN
UNKNOWN
TIP_SHELTER
<TITLE>Shelter marker detected<>
Environmental protection and resources available
TIP_ABANDONED
<TITLE>Abandoned Building detected<>
Rare technology available
TIP_TERMINAL
<TITLE>Remote Terminal callsign received<>
Trading uplink open and online
TIP_SHOP
<TITLE>Colonial Outpost signal received<>
Alien installation and landing pad detected
TIP_OUTPOST
<TITLE>Trading Post callsign received<>
Alien lifeform and trading platform detected
TIP_WAYPOINT
<TITLE>Waypoint signal received<>
Save progress and claim sector discovery
TIP_BEACON
<TITLE>Beacon signal received<>
Alien lifeform scan available
TIP_RADIOTOWER
<TITLE>Transmission Tower callsign received<>
Starship distress signal coordinates accessible
TIP_OBSERVATORY
<TITLE>Observatory callsign intercepted<>
Off-planet transmission locations accessible
TIP_DEPOT
<TITLE>Supply Depot marker detected<>
Stockpiled resources available
TIP_FACTORY
<TITLE>Intercepted Manufacturing Facility signal<>
New product formula now accessible
TIP_HARVESTER
<TITLE>Intercepted Operations Centre signal<>
Secure alien installation detected
TIP_PLAQUE
<TITLE>Alien Artifact signature detected<>
Language of local alien species available
TIP_MONOLITH
<TITLE>Alien Monolith marker detected<>
Unidentified presence confirmed
TIP_PORTAL
<TITLE>Portal detected<>
Gateway to another world now accessible
TIP_DEBRIS
<TITLE>Starship Debris detected<>
New technology presence confirmed
TIP_DAMAGEDMACHINE
<TITLE>Drop Pod Signal intercepted<>
Exosuit capacity upgrade now available
TIP_DISTRESSSIGNAL
<TITLE>Intercepted Starship Distress Signal<>
Abandoned starship available to claim and repair
TIP_UNKNOWN
<TITLE> Unknown coordinates received<>
Unidentified wavelength sending location data
SIGNAL_DISTRESS
Distress Signal Detected
SIGNAL_BEACON
Beacon Detected
TIP_SPACESTATION
Dock at Space Stations to trade in fuel and
product formulas.
SIGNAL_ABANDONED
Abandoned Building Detected
SIGNAL_TERMINAL
Remote Terminal Detected
SIGNAL_SHOP
Advanced Lifeform Detected
SIGNAL_OUTPOST
Trading Post Detected
SIGNAL_WAYPOINT
Waypoint Detected
SIGNAL_RADIOTOWER
Transmission Tower Detected
SIGNAL_OBSERVATORY
Observatory Detected
SIGNAL_DEPOT
Supply Depot Detected
SIGNAL_FACTORY
Manufacturing Facility Detected
SIGNAL_HARVESTER
Operations Centre Detected
SIGNAL_PLAQUE
Alien Artifact Detected
SIGNAL_MONOLITH
Alien Monolith Detected
SIGNAL_PORTAL
Portal Detected
SIGNAL_DEBRIS
Crash Debris Detected
SIGNAL_DAMAGEDMACHINE
Drop Pod Detected
SIGNAL_DISTRESSSIGNAL
Distress Signal Detected
SIGNAL_UNKNOWN
Signal Detected
SIGNAL_SPACESTATION
Space Station Detected
SIGNAL_SHELTER
Shelter Detected
SIGNAL_COMPLETE
Destination Reached
TIP_LIFEFORM
<TITLE>Lifeform Signal Detected<>
Alien entity interested in communication and trade
TIP_SPACEFUEL
Terminals in Space Stations offer trade in
resources, product formulas and fuel
LONG_DISTANCE
LONG_DISTANCE
BUILDING_SPACESTATION
SPACE STATION
TIME_FOOT
ARRIVE IN: %TIME%
TIME_SHIP
ARRIVE IN: %TIME%
TIP_RESOURCE
<TITLE>Resources<>
Mine from the terrain using the multi-tool
SIGNAL_RESOURCE
RESOURCE DEPOSIT DETECTED
BUILDING_TERRAIN
HERIDIUM DEPOSIT
BUILDING_RUIN
RUIN
BUILDING_CLUSTER
OUTPOST
TIME_DAY
ARRIVE IN: %TIME% DAYS
TIME_DAYS
ARRIVE IN: %TIME% DAYS
TIME_NEVER
ARRIVE IN: INDEFINITE
TIME_WEEK
ARRIVE IN: %TIME% WEEK
TIME_HOURS
ARRIVE IN: %TIME% HOURS
TIME_HOUR
ARRIVE IN: %TIME% HOUR
TIME_MINUTES
ARRIVE IN: %TIME% MINUTES
TIME_MINUTE
ARRIVE IN: %TIME% MINUTE
TIME_SECONDS
ARRIVE IN: %TIME% SECONDS
OFFPLANET
OFF PLANET
ONPLANET
ON PLANET
TIP_SIGNAL
<TITLE> Signal Scanner detected<>
Outpost and Monolith coordinates available
BUILDING_LANDINGPAD_L
Landing Pad
BUILDING_SHELTER_L
Shelter
BUILDING_ABANDONED_L
Abandoned Building
BUILDING_TERMINAL_L
Terminal
BUILDING_SHOP_L
Outpost
BUILDING_OUTPOST_L
Trading Post
BUILDING_WAYPOINT_L
Waypoint
BUILDING_BEACON_L
Beacon
BUILDING_RADIOTOWER_L
Transmission Tower
BUILDING_OBSERVATORY_L
Observatory
BUILDING_DEPOT_L
Depot
BUILDING_FACTORY_L
Manufacturing Facility
BUILDING_HARVESTER_L
Operations Centre
BUILDING_PLAQUE_L
Plaque
BUILDING_MONOLITH_L
Monolith
BUILDING_PORTAL_L
Portal
BUILDING_DEBRIS_L
Debris
BUILDING_DAMAGEDMACHINE_L
Drop Pod
BUILDING_DISTRESSSIGNAL_L
Crashed Ship
BUILDING_UNKNOWN_L
Unknown
BUILDING_TERRAIN_L
Heridium Deposit
BUILDING_RUIN_L
Ruin
BUILDING_CLUSTER_L
Outpost
BUILDING_RESOURCE
RESOURCE DEPOSIT
BUILDING_RESOURCE_L
Resource Deposit
TIME_WEEKS
ARRIVE IN: %TIME% WEEKS
BUY_ACCEPT_PRICE
Accept (%COST% Units)
HAZARD_L
Hazard
WEATHER_L
Weather
RESOURCES_L
Resources
FAUNA_L
Fauna
FLORA_L
Flora
CENTRE_DIST
Distance From Centre
SENTINELS_L
Sentinels
AGE
Age
GENDER
Gender
TEMPERAMENT
Temperament
DIET
Diet
WEIGHT
Weight
HEIGHT
Height
MAIN_GALAXY
Euclid Galaxy
SECOND_GALAXY
Hilbert Dimension
THIRD_GALAXY
Calypso Galaxy
FOURTH_GALAXY
Hesperius Dimension
FIFTH_GALAXY
Hyades Galaxy
UNPIN
UNPIN
WEATHER_HEATEXTREME1
Extreme Heat
WEATHER_HEATEXTREME2
Scorched
WEATHER_HEATEXTREME3
Intense Heat
WEATHER_HEATEXTREME4
Burning
WEATHER_HEAT1
Hot
WEATHER_HEAT2
Warm
WEATHER_HEAT3
Sunny
WEATHER_COLDEXTREME1
Extreme Cold
WEATHER_COLDEXTREME2
Intense Cold
WEATHER_COLDEXTREME3
Frozen
WEATHER_COLD1
Cold
WEATHER_COLD2
Snow
WEATHER_TOXICEXTREME1
Extreme Toxicity
WEATHER_TOXICEXTREME2
Heavily Toxic Rain
WEATHER_TOXICEXTREME3
Extreme Acidity
WEATHER_TOXICEXTREME4
Alkaline Storms
WEATHER_TOXIC1
Acid Rain
WEATHER_TOXIC2
Toxic Clouds
WEATHER_TOXIC3
Poison Rain
WEATHER_RADIOEXTREME1
Extreme Radioactivity
WEATHER_RADIOEXTREME2
Elevated Radioactivity
WEATHER_RADIOEXTREME3
Radioactive Storms
WEATHER_RADIO1
Radioactivity
WEATHER_RADIO2
Radioactive Decay
WEATHER_RADIO3
Irradiated Winds
WEATHER_LUSHEXTREME1
Downpours
WEATHER_LUSHEXTREME2
Intense Rainfall
WEATHER_LUSHEXTREME3
Heavy Rain
WEATHER_LUSH1
Temperate
WEATHER_LUSH2
Light Showers
WEATHER_LUSH3
Mild Rain
WEATHER_BARRENEXTREME1
Intense Dust
WEATHER_BARRENEXTREME2
Sandstorms
WEATHER_BARRENEXTREME3
Extreme Winds
WEATHER_BARREN1
Wind
WEATHER_BARREN2
Temperate
RARITY_HIGH1
Abundant
RARITY_HIGH2
High
RARITY_HIGH3
Ample
RARITY_HIGH4
Frequent
RARITY_HIGH5
Full
RARITY_HIGH6
Generous
RARITY_MID1
Average
RARITY_MID2
Regular
RARITY_MID3
Common
RARITY_MID4
Typical
RARITY_MID5
Ordinary
RARITY_MID6
Occasional
RARITY_LOW1
Low
RARITY_LOW2
Scarce
RARITY_LOW3
Infrequent
RARITY_LOW4
Rare
RARITY_LOW5
Limited
RARITY_LOW6
Sporadic
RARITY_NONE1
None
RARITY_NONE2
Deficient
RARITY_NONE3
Undetected
RARITY_NONE4
Lacking
RARITY_NONE5
Absent
RARITY_NONE6
Nonexistent
JOURNEY
JOURNEY
CONTROLS
CONTROLS
HEAT
HEAT
DESCRIPTION
Description
TYPE
Type
KILOGRAMS
kg
METERS
m
REDEEM_SHIP_FAIL
You must exit your ship in order to redeem this item
RARITY_HIGH7
Bountiful
RARITY_HIGH8
Copious
RARITY_HIGH9
Rich
RARITY_HIGH10
Abundant
RARITY_MID7
Numerous
RARITY_MID8
Moderate
RARITY_MID9
Fair
RARITY_MID10
Medium
RARITY_LOW7
Intermittent
RARITY_LOW8
Uncommon
RARITY_LOW9
Few
RARITY_LOW10
Sparse
RARITY_NONE7
Empty
RARITY_NONE8
Not Present
RARITY_NONE9
Devoid
RARITY_NONE10
Barren
WEATHER_HEATEXTREME5
Scalding Heat
WEATHER_HEATEXTREME6
Inferno
WEATHER_HEATEXTREME7
Firestorms
WEATHER_HEATEXTREME8
Combustible Dust
WEATHER_HEATEXTREME9
Incendiary Dust
WEATHER_HEATEXTREME10
Blazed
WEATHER_HEAT4
Dehydrated
WEATHER_HEAT5
Humid
WEATHER_HEAT6
Direct Sunlight
WEATHER_HEAT7
Heated Atmosphere
WEATHER_HEAT8
Smouldering
WEATHER_HEAT9
Heated
WEATHER_HEAT10
Sweltering
WEATHER_COLDEXTREME4
Glacial
WEATHER_COLDEXTREME5
Snowstorms
WEATHER_COLDEXTREME6
Ice Storms
WEATHER_COLDEXTREME7
Frigid
WEATHER_COLDEXTREME8
Icebound
WEATHER_COLDEXTREME9
Blizzard
WEATHER_COLDEXTREME10
Whiteout
WEATHER_COLDEXTREME11
Permafrost
WEATHER_COLD3
Snowfall
WEATHER_COLD4
Wintry
WEATHER_COLD5
Snowy
WEATHER_COLD6
Icy
WEATHER_COLD7
Crisp
WEATHER_COLD8
Powder Snow
WEATHER_COLD9
Frost
WEATHER_COLD10
Freezing
WEATHER_TOXICEXTREME5
Caustic Dust
WEATHER_TOXICEXTREME6
Corrosive Storms
WEATHER_TOXICEXTREME7
Torrential Acid
WEATHER_TOXICEXTREME8
Noxious Gases
WEATHER_TOXICEXTREME9
Lethal Atmosphere
WEATHER_TOXICEXTREME10
Poisonous Gas
WEATHER_TOXIC4
Gas Clouds
WEATHER_TOXIC5
Acidic Dust
WEATHER_TOXIC6
Toxic Dust
WEATHER_TOXIC7
Poisonous Dust
WEATHER_TOXIC8
Alkaline Rain
WEATHER_TOXIC9
Toxic Rain
WEATHER_TOXIC10
Harmful Rain
WEATHER_RADIOEXTREME4
Unstable Atmosphere
WEATHER_RADIOEXTREME5
Nuclear Emission
WEATHER_RADIOEXTREME6
Reactive Dust
WEATHER_RADIOEXTREME7
Extreme Contamination
WEATHER_RADIOEXTREME8
Volatile Dust Storms
WEATHER_RADIOEXTREME9
Irradiated Storms
WEATHER_RADIOEXTREME10
Extreme Nuclear Decay
WEATHER_RADIO4
Contaminated
WEATHER_RADIO5
Volatile Winds
WEATHER_RADIO6
Irradiated
WEATHER_RADIO7
Volatile
WEATHER_RADIO8
Unstable
WEATHER_RADIO9
Reactive
WEATHER_RADIO10
Radioactive
WEATHER_LUSHEXTREME4
Tropical Storms
WEATHER_LUSHEXTREME5
Freezing Rain
WEATHER_LUSHEXTREME6
Torrential Rain
WEATHER_LUSHEXTREME7
Monsoon
WEATHER_LUSHEXTREME8
Deluge
WEATHER_LUSHEXTREME9
Rainstorms
WEATHER_LUSHEXTREME10
Pouring Rain
WEATHER_LUSH4
Wet
WEATHER_LUSH5
Humid
WEATHER_LUSH6
Mild
WEATHER_LUSH7
Damp
WEATHER_LUSH8
Drizzle
WEATHER_LUSH9
Wet
WEATHER_LUSH10
Pleasant
WEATHER_BARRENEXTREME4
Arid
WEATHER_BARRENEXTREME5
Desolate
WEATHER_BARRENEXTREME6
Dessicated
WEATHER_BARRENEXTREME7
Parched Sands
WEATHER_BARRENEXTREME8
Howling Gales
WEATHER_BARRENEXTREME9
Dead Wastes
WEATHER_BARRENEXTREME10
Blasted Atmosphere
WEATHER_BARREN3
Moistureless
WEATHER_BARREN4
Baked
WEATHER_BARREN5
Sterile
WEATHER_BARREN6
Dry Gusts
WEATHER_BARREN7
Withered
WEATHER_BARREN8
Dehydrated
WEATHER_BARREN9
Harsh Winds
WEATHER_BARREN10
Droughty
WEATHER_CLEAR1
Clear
WEATHER_CLEAR2
Unclouded Skies
WEATHER_CLEAR3
Fair
WEATHER_CLEAR4
Mellow
WEATHER_CLEAR5
Balmy
WEATHER_CLEAR6
Peaceful Climate
WEATHER_CLEAR7
Tempered
WEATHER_CLEAR8
Emollient
WEATHER_CLEAR9
Fine
WEATHER_CLEAR10
Moderate
SENTINEL_LOW1
Passive
SENTINEL_LOW2
Low
SENTINEL_LOW3
Minimal
SENTINEL_LOW4
Average
SENTINEL_LOW5
Standard
SENTINEL_LOW6
Low Security
SENTINEL_LOW7
Regular
SENTINEL_LOW8
Relaxed
SENTINEL_LOW9
Typical
SENTINEL_LOW10
Limited
SENTINEL_HIGH1
Aggressive
SENTINEL_HIGH2
Frenzied
SENTINEL_HIGH3
High Security
SENTINEL_HIGH4
Hostile
SENTINEL_HIGH5
Threatening
BUILDING_DEAD1
Abandoned
BUILDING_DEAD2
Deserted
BUILDING_DEAD3
Empty
BUILDING_DEAD4
Vacated
BUILDING_DEAD5
Forgotten
BUILDING_LOW1
Sparse
BUILDING_LOW2
Sporadic
BUILDING_LOW3
Meagre
BUILDING_LOW4
Scarce
BUILDING_LOW5
Scant
BUILDING_MID1
Average
BUILDING_MID2
Moderate
BUILDING_MID3
Middling
BUILDING_MID4
Intermediate
BUILDING_MID5
Not Excessive
BUILDING_HIGH1
Populous
BUILDING_HIGH2
Thriving
BUILDING_HIGH3
Bustling
BUILDING_HIGH4
Flourishing
BUILDING_HIGH5
Booming
BUILDING_RUIN1
Derelict
BUILDING_RUIN2
Collapsed
BUILDING_RUIN3
Decrepit
BUILDING_RUIN4
Ruined
BUILDING_RUIN5
Long-Decayed
BUILDING_FACTORY1
Industrial
BUILDING_FACTORY2
Automated
BUILDING_FACTORY3
Heavily-Mechanised
BUILDING_FACTORY4
Hive Of Factories
BUILDING_FACTORY5
Construction-Focused
BUILDING_L
Habitation
REDEEM_TRAD_CHAR_FAIL
You must have two free inventory slots in order to redeem this item
PC_AUDIO_AUDIO
Audio
PC_AUDIO_MASTER
Master
PC_CONTROLS_ACTION
Action
PC_CONTROLS_BUTTON
Button
PC_CONTROLS_FLASH_LIGHT
Flash Light
PC_CONTROLS_FLIGHT_CONTROLS
Flight Controls
PC_CONTROLS_GAMEPAD
Gamepad
PC_CONTROLS_KEY
Key
PC_CONTROLS_KEY_BINDINGS
Key Bindings
PC_CONTROLS_KEYBOARD
Keyboard
PC_CONTROLS_ON-FOOT_CONTROLS
On-Foot Controls
PC_CONTROLS_REBIND_KEY
Rebind Key
PC_CONTROLS_UNBOUND
unbound
PC_ENTITLEMENT_HORIZON_OMEGA_SH
Horizon Omega Ship
PC_GAMEPAD_LEFT_BUMPER
Left Bumper
PC_GAMEPAD_LEFT_PADDLE
Left Paddle
PC_GAMEPAD_LEFT_STICK
Left Stick
PC_GAMEPAD_LEFT_TRACKPAD
Left Trackpad
PC_GAMEPAD_LEFT_TRIGGER
Left Trigger
PC_GAMEPAD_RIGHT_BUMPER
Right Bumper
PC_GAMEPAD_RIGHT_PADDLE
Right Paddle
PC_GAMEPAD_RIGHT_STICK
Right Stick
PC_GAMEPAD_RIGHT_TRACKPAD
Right Trackpad
PC_GAMEPAD_RIGHT_TRIGGER
Right Trigger
PC_GAMEPLAY_AUTO_AIM
Auto Aim
PC_GAMEPLAY_HEADBOB
Headbob
PC_GRAPHICS_ADAPTIVE_SYNC
Adaptive Sync
PC_GRAPHICS_ANISOTROPIC_FILTERI
Anisotropic Filtering
PC_GRAPHICS_ANTI_ALIASING
Anti Aliasing
PC_GRAPHICS_BORDERED
Bordered
PC_GRAPHICS_BORDERLESS
Borderless
PC_GRAPHICS_DISPLAY
Display
PC_GRAPHICS_FLIGHT_FIELD_OF_VIE
Flight Field of View
PC_GRAPHICS_FULLSCREEN
Fullscreen
PC_GRAPHICS_FXAA
FXAA
PC_GRAPHICS_GAMMA
Gamma
PC_GRAPHICS_GENERATION_DETAIL
Generation Detail
PC_GRAPHICS_GRAPHICS
Graphics
PC_GRAPHICS_MONITOR
Monitor
PC_GRAPHICS_MOTION_BLUR
Motion Blur
PC_GRAPHICS_ON-FOOT_FIELD_OF_VI
On-Foot Field of View
PC_GRAPHICS_REFLECTION_QUALITY
Reflection Quality
PC_GRAPHICS_RESOLUTION
Resolution
PC_GRAPHICS_RESTART_REQUIRED
Restart required for settings to take effect
PC_GRAPHICS_SCREEN_MODE
Screen Mode
PC_GRAPHICS_SHADOW_DETAIL
Shadow Detail
PC_GRAPHICS_SHADOW_QUALITY
Shadow Quality
PC_GRAPHICS_TEMPORAL_ANTI_ALIAS
Temporal Anti Aliasing
PC_GRAPHICS_TEXTURE_DETAIL
Texture Detail
PC_GRAPHICS_VIDIO
Vidio
PC_GRAPHICS_V-SYNC
V-Sync
PC_KEYBOARD_ALT
Alt
PC_KEYBOARD_CAPS_LOCK
Caps Lock
PC_KEYBOARD_CTRL
Ctrl
PC_KEYBOARD_DELETE
Delete
PC_KEYBOARD_END
End
PC_KEYBOARD_ENTER
Enter
PC_KEYBOARD_ESC
Esc
PC_KEYBOARD_F1
F1
PC_KEYBOARD_F10
F10
PC_KEYBOARD_F11
F11
PC_KEYBOARD_F12
F12
PC_KEYBOARD_F2
F2
PC_KEYBOARD_F3
F3
PC_KEYBOARD_F4
F4
PC_KEYBOARD_F5
F5
PC_KEYBOARD_F6
F6
PC_KEYBOARD_F7
F7
PC_KEYBOARD_F8
F8
PC_KEYBOARD_F9
F9
PC_KEYBOARD_HOME
Home
PC_KEYBOARD_INSERT
Insert
PC_KEYBOARD_LEFT_ALT
Left Alt
PC_KEYBOARD_LEFT_CTRL
Left Ctrl
PC_KEYBOARD_LEFT_SHIFT
Left Shift
PC_KEYBOARD_NUM_LOCK
Num Lock
PC_KEYBOARD_PAGE_DOWN
Page Down
PC_KEYBOARD_PAGE_UP
Page Up
PC_KEYBOARD_PAUSE
Pause
PC_KEYBOARD_PRINT_SCREEN
Print Screen
PC_KEYBOARD_RIGHT_ALT
Right Alt
PC_KEYBOARD_RIGHT_CTRL
Right Ctrl
PC_KEYBOARD_RIGHT_SHIFT
Right Shift
PC_KEYBOARD_SCROLL_LOCK
Scroll Lock
PC_KEYBOARD_SHIFT
Shift
PC_KEYBOARD_SPACE
Space
PC_KEYBOARD_TAB
Tab
PC_MENU_ACCEPT
Accept
PC_MENU_ACCEPT_CHANGES
Accept Changes
PC_MENU_ACHIEVEMENTS
Achievements
PC_MENU_ARE_YOU_SURE?
Are you sure?
PC_MENU_CANCEL
Cancel
PC_MENU_DISCARD_CHANGES
Discard Changes
PC_MENU_INVALID
Invalid
PC_MENU_NO
No
PC_MENU_QUIT_TO_DESKTOP
Quit to Desktop
PC_MENU_RESET_TO_DEFAULT
Reset to default
PC_MENU_THIS_KEY_IS_ALREADY_IN_
This key is already in use
PC_MENU_UNAVAILABLE
Unavailable
PC_MOUSE_LEFT_MOUSE
Left Mouse
PC_MOUSE_MIDDLE_MOUSE
Middle Mouse
PC_MOUSE_MOUSE
Mouse
PC_MOUSE_MOUSE_1
Mouse 1
PC_MOUSE_MOUSE_2
Mouse 2
PC_MOUSE_MOUSE_3
Mouse 3
PC_MOUSE_MOUSE_4
Mouse 4
PC_MOUSE_MOUSE_5
Mouse 5
PC_MOUSE_MOUSE_WHEEL_DOWN
Mouse Wheel Down
PC_MOUSE_MOUSE_WHEEL_UP
Mouse Wheel Up
PC_MOUSE_RIGHT_MOUSE
Right Mouse
PC_SETTINGS_CUSTOM
Custom
PC_SETTINGS_HIGH
High
PC_SETTINGS_LOW
Low
PC_SETTINGS_MEDIUM
Medium
PC_SETTINGS_OFF
Off
PC_SETTINGS_ON
On
PC_SETTINGS_PRESET
Preset
PC_SETTINGS_PRIMARY
Primary
PC_SETTINGS_QUALITY
Quality
PC_SETTINGS_SECONDARY
Secondary
PC_SETTINGS_SETTINGS
Settings
PC_SETTINGS_ULTRA
Ultra
PC_SETTINGS_YES
Yes
PC_SETTINGS_DEFAULT
Default
GRAPHICS
GRAPHICS
PC_SETTINGS_APPLY
Apply
PC_SETTINGS_WINDOWMODE
Window Mode
PC_GRAPHICS_SSAA4
SSAA x 4
PC_GRAPHICS_SSAA16
SSAA x 16
PLAYER_FORWARD
Move Forward
PLAYER_BACK
Move Backward
PLAYER_LEFT
Strafe Left
PLAYER_RIGHT
Strafe Right
PLAYER_SWIMUP
Swim Up
PLAYER_SWIMDOWN
Swim Down
PLAYER_INTERACT
Interact
PLAYER_MELEE
Melee
PLAYER_SCAN
Scan
PLAYER_TORCH
Activate Torch
PLAYER_BINOCULARS
Activate Zoom Mode
PLAYER_ZOOM
Increase Zoom
PLAYER_SHOWHUD
Show HUD
PLAYER_JUMP
Jump / Jetpack
PLAYER_RUN
Sprint
PLAYER_SHOOT
Fire Weapon
PLAYER_GRENADE
Fire Grenade
PLAYER_RELOAD
Reload
PLAYER_CHANGEWEAPON
Change Weapon Mode
SHIP_THRUST
Thrust
SHIP_BRAKE
Brake
SHIP_BOOST
Boost
SHIP_ROLLLEFT
Roll Left
SHIP_ROLLRIGHT
Roll Right
SHIP_EXIT
Exit Ship
SHIP_LAND
Initiate Landing
SHIP_SHOOT
Fire Weapons
SHIP_CHANGEWEAPON
Change Weapon Mode
SHIP_SCAN
Scan
PC_CONTROLS_REBIND_CHOOSE_KEY
Press the key or button you want to bind
PC_CONTROLS_KEYBOARD_MOUSE
Keyboard / Mouse
PC_KEYBOARD_DOWN
Down
PC_KEYBOARD_LEFT
Left
PC_KEYBOARD_RIGHT
Right
PC_KEYBOARD_UP
Up
SHIP_PULSEJUMP
Pulse Engine
SHIP_GALACTICMAP
Galactic Map
PC_GRAPHICS_MAX_FPS
Max FPS
PC_GRAPHICS_MAX
Max
MOUSE_SMOOTHING
MOUSE SMOOTHING
INTEL_TITLE
Unsupported Graphics Chipset Detected
INTEL_TEXT
Intel chipsets are not currently supported.
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