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Chorkie’s Combat Notes

Mounted Combat

When possible, Chorkie likes to take advantage of mounted combat. If a day will allow the use of a mount, he would cast Find Steed the night before (and Corville wou;d participate in the watch). Some notes from the PHB are below. In particular, some spells that are dual-castable per the Find Steed spell description (affecting both mount and rider) are the following (c denotes concentration):

Armor of Agathys Detect Evil and Good (c) Detect Magic (c) Detect Poison and Disease (c) Divine Favor (c) Searing Smite (c) Thunderous Smite (c) Wrathful Smite (c) Branding Smite (c) Locate Object (c) Blinding Smite (c) Crusader’s Mantle (c)

In particular, if not already concentrating on fear, one tactic he would often employ is to mount Corville, cast Wrathful Smite, then dismount and have both him and Corville attack, hoping to fear two opponents as a result.

Bonus Actions

He’d usually use Spiritual Weapon as his bonus action, since the others require concentration and he’d usually be concentrating on something fear related (fear or wrathful Smite).

Attack with Spiritual Weapon during its duration

Spells: Spiritual Weapon Compelled Duel (c) Divine Favor (c) Searing Smite (c) Shield of Faith (c) Thunderous Smite (c) Wrathful Smite (c) Branding Smite (c) Magic Weapon (c) Blinding Smite (c)

Reactions

Opportunity Attack

Actions

Channel Divinity: Conquering Presence Divine Sense Lay on Hands Attack

  • shove can replace one attack to knock someone prone with an athletics check vs athletics or acrobatics (see Prone Trap)
  • menacing can replace one attack with an intimidation vs insight contest to frighten humanoid until end of their next turn
  • Channel Divinity: Guiding Strike can be used after rolling to get +10 to hit
  • can choose to divine smite after rolling. Remember divine smite dice crit too! Cast a spell Dash Disengage Dodge Help Hide Ready (also uses reaction if trigger is met) Search Use an Object (can usually just use interact with object, unless the object requires an action for its use)

Prone Trap

You can't stand up if you don't have enough movement left or if your speed is 0. - Player’s Handbook, 191

This combined with the frightened condition and the 10 foot aura of Conquest is a tactic Chorkie would seek to use often. Fear as many opponents as possible using Conquering Presence, Fear or Wrathful Smite (with mount if possible), then shove people over (again with mount if possible), and they’re stuck prone forever as long as Chorkie is within 10 feet.

More Mounted Combat Notes

Google these Twitter posts on your own to see their original contexts. Jeremy Crawford's interpretation is considered RAW by most Adventurer's Leagues. He clarifies:

"A spell that targets only you is one that has a range of self and no area-of-effect parenthetical." Given this ruling, a spell like Longstrider doesn't affect both you and your mount with one cast. Longstrider is "Range: Touch" spell, not a "Range: Self" spell. You may not Steed-cast Cone of Cold either since the descriptor has a "(60ft cone)" parenthetical.

"The mount summoned by the Find Steed spell serves the summoner. It isn't an independent creature." Thusly, you can telepathically command the Steed to perform common actions, like attacking, falling prone, grabbing an allies arm, etc.

"Find steed: you can command your steed however you like while you're not mounted." Mounted or dismounted, your Steed obeys your commands.

"While ridden, the steed follows the normal mounted combat rules (PH, 198). Unridden, it has normal action options." Put simply, the steed can't attack while mounted. However, you could command your Steed to fall prone as free action. This prompts your PC's reaction to land on their feet without consuming their movement. (With a Dexterity saving throw, determined by the DM) The Steed, now unmounted, may be able to attack - possibly with Trample if it meets the movement requirements.

Free99 neatly summarizes the action limits of mounts/Steeds. “For your steed to smite something, you must: Mount the steed Cast one of your Smite spells Dismount Command the Steed to attack"

This means you can cast a spell like Wrathful Smite and have your Steed deliver the attack.

"The caster of Find Steed picks from the list of beasts in the spell, unless your DM says otherwise. Limit set by DM." DMs like giving their players cooler pets to play with as they level, especially after circumstance kills one. On a related note...

Mike Mearls clarifies: "(The Steed)'s really meant to be a mount rather than something that fights, but I'd allow other forms that fit the paladin's need. For instance, a paladin shipwrecked on an island could summon an aquatic mount - DM's choice, based on deity's intent"

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