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3d linerenderer line
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LineRenderer Create3DLineRendererLine(IList<Vector3> points, Transform parentForLine, float width) | |
{ | |
GameObject line = new GameObject("lineRenderer"); | |
line.transform.parent = parentForLine; | |
line.layer = parentForLine.gameObject.layer; | |
line.transform.localPosition = Vector3.zero; | |
line.transform.localScale = Vector3.one; | |
LineRenderer lr = line.AddComponent<LineRenderer>(); | |
lr.positionCount = points.Count; | |
lr.startWidth = width; | |
lr.endWidth = width; | |
for (int i = 0; i < points.Count; i++) | |
lr.SetPosition(i, points[i]); | |
return lr; | |
} |
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