Created
February 2, 2018 08:38
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Unity3d EventsExtension
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.EventSystems; | |
using System.Linq; | |
using UnityEngine.UI; | |
public static class EventsExtension | |
{ | |
/// <summary> | |
/// | |
/// </summary> | |
/// <typeparam name="T">PointerEventData</typeparam> | |
/// <param name="gameObject"></param> | |
/// <param name="eventType"></param> | |
/// <param name="action"></param> | |
public static void SetEvent<T>(this GameObject gameObject, EventTriggerType eventType, Action<T> action) where T : BaseEventData | |
{ | |
var trigger = gameObject.GetOrSetAndGetEventTrigger(); | |
trigger.SetEvent(eventType, action); | |
} | |
public static void RemoveEvents(this GameObject gameObject, EventTriggerType eventType) | |
{ | |
var trigger = gameObject.GetOrSetAndGetEventTrigger(); | |
trigger.RemoveEvent(eventType); | |
} | |
private static EventTrigger GetOrSetAndGetEventTrigger(this GameObject go) | |
{ | |
var component = go.GetComponent<EventTrigger>(); | |
if (component == null) | |
{ | |
component = go.AddComponent<EventTrigger>(); | |
} | |
return component; | |
} | |
public static void SetEvent<T>(this EventTrigger trigger, EventTriggerType eventType, Action<T> action) where T : BaseEventData | |
{ | |
EventTrigger.Entry entry = new EventTrigger.Entry(); | |
entry.eventID = eventType; | |
entry.callback.SetListener((eventData) => action((T)eventData)); | |
trigger.triggers.RemoveAll(x => x.eventID == eventType); | |
trigger.triggers.Add(entry); | |
} | |
public static void RemoveEvent(this EventTrigger trigger, EventTriggerType eventType) | |
{ | |
trigger.triggers.RemoveAll(x => x.eventID == eventType); | |
} | |
public static void SetListener(this UnityEvent Event, UnityAction action) | |
{ | |
Event.RemoveAllListeners(); | |
Event.AddListener(action); | |
} | |
public static void SetListener<T0>(this UnityEvent<T0> Event, UnityAction<T0> action) | |
{ | |
Event.RemoveAllListeners(); | |
Event.AddListener(action); | |
} | |
public static void SetListener<T0, T1>(this UnityEvent<T0, T1> Event, UnityAction<T0, T1> action) | |
{ | |
Event.RemoveAllListeners(); | |
Event.AddListener(action); | |
} | |
public static void SetListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> Event, UnityAction<T0, T1, T2> action) | |
{ | |
Event.RemoveAllListeners(); | |
Event.AddListener(action); | |
} | |
public static void SetListener<T0, T1, T2, T3>(this UnityEvent<T0, T1, T2, T3> Event, UnityAction<T0, T1, T2, T3> action) | |
{ | |
Event.RemoveAllListeners(); | |
Event.AddListener(action); | |
} | |
} |
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