Created
March 15, 2018 09:25
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Draw line on texture Unity3d
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void DrawLine(Texture2D tex, int x1, int y1, int x2, int y2, Color col) | |
{ | |
int dy = (int)(y1-y0); | |
int dx = (int)(x1-x0); | |
int stepx, stepy; | |
if (dy < 0) {dy = -dy; stepy = -1;} | |
else {stepy = 1;} | |
if (dx < 0) {dx = -dx; stepx = -1;} | |
else {stepx = 1;} | |
dy <<= 1; | |
dx <<= 1; | |
float fraction = 0; | |
tex.SetPixel(x0, y0, col); | |
if (dx > dy) { | |
fraction = dy - (dx >> 1); | |
while (Mathf.Abs(x0 - x1) > 1) { | |
if (fraction >= 0) { | |
y0 += stepy; | |
fraction -= dx; | |
} | |
x0 += stepx; | |
fraction += dy; | |
tex.SetPixel(x0, y0, col); | |
} | |
} | |
else { | |
fraction = dx - (dy >> 1); | |
while (Mathf.Abs(y0 - y1) > 1) { | |
if (fraction >= 0) { | |
x0 += stepx; | |
fraction -= dy; | |
} | |
y0 += stepy; | |
fraction += dx; | |
tex.SetPixel(x0, y0, col); | |
} | |
} | |
} |
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