Created
May 10, 2021 14:04
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Lua Timer
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local Timer = {} | |
Timer.__index = Timer | |
local RunService = game:GetService("RunService") | |
function Timer.new() | |
local self = setmetatable({}, Timer) | |
-- Events | |
self._finishedEvent = Instance.new("BindableEvent") | |
self.Finished = self._finishedEvent.Event | |
self._countdownEvent = Instance.new("BindableEvent") | |
self.Countdown = self._countdownEvent.Event | |
-- Properties | |
self._running = false | |
self._duration = nil | |
self._time = nil | |
return self | |
end | |
function Timer:Start(duration) | |
if not self._running then | |
local timerThread = | |
coroutine.wrap( | |
function() | |
self._running = true | |
self._duration = duration | |
self._time = tick() | |
local prevNum = 0 | |
while self._running and tick() - self._time < duration do | |
RunService.Heartbeat:Wait() | |
local rounded = 0 | |
if self._running then | |
rounded = math.round(self:GetTimeLeft()) | |
end | |
if rounded >= 0 and prevNum ~= rounded then | |
self._countdownEvent:Fire(rounded) | |
prevNum = rounded | |
end | |
end | |
self._running = false | |
self._time = nil | |
self._duration = nil | |
self._finishedEvent:Fire() | |
end | |
) | |
timerThread() | |
else | |
warn("Timer is already running!") | |
end | |
end | |
function Timer:Restart(duration) | |
self:Stop() | |
self:Start(duration) | |
end | |
function Timer:GetTimeLeft() | |
if self._running then | |
local now = tick() | |
local timeLeft = self._time + self._duration - now | |
if timeLeft <= 0 then | |
timeLeft = 0 | |
end | |
return timeLeft | |
else | |
warn("Timer is not running. You must use timer:Start()") | |
end | |
end | |
function Timer:IsRunning() | |
return self._running | |
end | |
function Timer:Stop() | |
self._running = false | |
end | |
return Timer |
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