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<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<style> | |
body | |
{ | |
margin: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<div> | |
<canvas id="LinesX" width="1366" height="662" style="display: block; background-color: #000;"></canvas> | |
</div> | |
<script> | |
var SelectedBody = -1; | |
var Objects = []; | |
function Point(x, y, velocityX, velocityY) | |
{ | |
return { | |
x: x | 0, | |
y: y | 0, | |
velocityX: velocityX | 0, | |
velocityY: velocityY | 0 | |
}; | |
} | |
function Body(pos, mass, color) | |
{ | |
this.id = Objects.length; | |
this.pos = pos; | |
this.mass = mass; | |
this.color = color; | |
this.getRadius = function(){ | |
return Math.cbrt(this.mass * 0.75 / Math.PI); | |
//return Math.sqrt(Math.sqrt(this.mass / Math.PI)); | |
}; | |
} | |
function Orbit(A, B) | |
{ | |
var e = LinesX; | |
var R = e.Distance(A.pos, B.pos); | |
var V = Math.sqrt(G * A.mass / R); | |
var Angle = e.GetAngle(B.pos, A.pos); | |
var dirV = e.RotatePoint(new Point(0, V), Angle); | |
B.pos.velocityX = dirV.x; | |
B.pos.velocityY = dirV.y; | |
} | |
var G = 6.67 * 1; | |
LinesX = { | |
Canvas: null, | |
Context: null, | |
Width: 0, | |
Height: 0, | |
Points: [], | |
Counter: 0, | |
mousePosition: new Point(0, 0), | |
FPSCount: 0, | |
FPSCountView: 0, | |
currentTime: 0, | |
Init: function(obj, struct){ | |
var e = LinesX; | |
e.ApplyCanvas(obj); | |
e.Draw(0); | |
document.getElementById(obj).addEventListener("mousemove", function (event) { | |
e.mousePosition = e.getMousePosition(event); | |
}, false); | |
document.getElementById(obj).addEventListener("click", function (event) { | |
for(var i = 0; i < Objects.length; i++) | |
{ | |
var B = Objects[i]; | |
var r = B.getRadius(); | |
var dist = e.Distance(B.pos, e.mousePosition); | |
if(dist <= r) | |
{ | |
if(i != SelectedBody) | |
{ | |
SelectedBody = i; | |
} | |
else | |
{ | |
SelectedBody = -1; | |
} | |
return; | |
} | |
} | |
for(var i = 0; i < Objects.length; i++) | |
{ | |
var A = Objects[i]; | |
if(i == SelectedBody) | |
{ | |
var m = Math.round(Math.random() * 100 + 1); | |
var B = new Body(new Point(e.mousePosition.x, e.mousePosition.y, 0, 0), m, "#fff"); | |
Objects.push(B); | |
Orbit(A, B); | |
return; | |
} | |
} | |
var m = Math.round(Math.random() * 100 + 1); | |
var B = new Body(new Point(e.mousePosition.x, e.mousePosition.y, 0, 0), m, "#fff"); | |
Objects.push(B); | |
event.preventDefault(); | |
}, false); | |
/*Find(obj).addEventListener("contextmenu", function (event) { | |
e.Zoom *= 0.95; | |
e.OffsetX += (e.Width/2 - e.mousePosition.x) < 0 ? -10 : 10; | |
e.OffsetY += (e.Height/2 - e.mousePosition.y) < 0 ? -10 : 10; | |
e.Draw(); | |
event.preventDefault(); | |
}, false);*/ | |
setInterval(function(){ | |
e.FPSCountView = e.FPSCount * 2; | |
e.FPSCount = 0; | |
}, 500); | |
}, | |
ApplyCanvas: function(obj){ | |
var C = document.getElementById(obj); | |
LinesX.Canvas = C; | |
if(C.width != document.body.clientWidth && document.body.clientWidth != 0) C.width = document.body.clientWidth; | |
if(C.height != document.body.clientHeight && document.body.clientHeight != 0) C.height = document.body.clientHeight; | |
LinesX.Width = C.width; | |
LinesX.Height = C.height; | |
LinesX.Context = C.getContext("2d"); | |
}, | |
Draw: function(time){ | |
dt = (time - LinesX.currentTime) / 1000; | |
LinesX.currentTime = time; | |
if(dt > 0.1)dt = 0; | |
LinesX.ApplyCanvas(LinesX.Canvas.id); | |
// | |
var ctx = LinesX.Context; | |
var w = LinesX.Width; | |
var h = LinesX.Height; | |
var e = LinesX; | |
var backColor = "rgba(0, 0, 0, 0.1)"; | |
ctx.fillStyle = backColor; | |
ctx.fillRect(0, 0, w, h); | |
// | |
if(e.Counter == 0) | |
{ | |
var A = new Body(new Point(w/2, h/2, 0, 0), 100000, "#fff"); | |
Objects.push(A); | |
var C = new Body(new Point(w/2 + 100, h/2, 0, 0), 10000, "#fff"); | |
Objects.push(C); | |
Orbit(A, C); | |
var D = new Body(new Point(w/2 - 100, h/2, 0, 0), 10000, "#fff"); | |
Objects.push(D); | |
Orbit(A, D); | |
for(var i = 0; i < 100; i++) | |
{ | |
var x = Math.round(Math.random() * w); | |
var y = Math.round(Math.random() * h); | |
var m = Math.round(Math.random() * 10 + 1); | |
var r = Math.round(Math.random() * 255); | |
var g = Math.round(Math.random() * 255); | |
var b = Math.round(Math.random() * 255); | |
var vx = 0; //Math.round(Math.random() * 20 - 10); | |
var vy = 0; //Math.round(Math.random() * 20 - 10); | |
var B = new Body(new Point(x, y, vx, vy), m, "rgb(" + r + ", " + g + ", " + b + ")"); | |
Objects.push(B); | |
Orbit(A, B); | |
} | |
} | |
// Draw | |
for(var i = 0; i < Objects.length; i++) | |
{ | |
var B = Objects[i]; | |
var r = B.getRadius(); | |
var selected = i == SelectedBody; | |
e.DrawCircle(B.pos, Math.round(r), !selected ? B.color : "#0f0"); | |
//e.DrawText(B.pos, B.mass, 1); | |
} | |
//e.DrawCircle(e.mousePosition, 10, "#ff0"); | |
// Move | |
for(var i = 0; i < Objects.length; i++) | |
{ | |
var B = Objects[i]; | |
var velX = 0; | |
var velY = 0; | |
for(var j = 0; j < Objects.length; j++) | |
{ | |
var A = Objects[j]; | |
if(A.id != B.id) | |
{ | |
var R = e.Distance(A.pos, B.pos); | |
var RA = A.getRadius(); | |
var RB = B.getRadius(); | |
if(R > RA + RB) | |
{ | |
if(R == 0)R = 1; | |
var F = G * (A.mass * B.mass) / (R * R); | |
var Angle = e.GetAngle(B.pos, A.pos); | |
var dirF = e.RotatePoint(new Point(F, 0), Angle); | |
velX += dirF.x / B.mass * dt; | |
velY += dirF.y / B.mass * dt; | |
} | |
else | |
{ | |
var x = (B.mass > A.mass) ? B.pos.x : A.pos.x; | |
var y = (B.mass > A.mass) ? B.pos.y : A.pos.y; | |
var vx = (B.mass > A.mass) ? B.pos.velocityX : A.pos.velocityX; | |
var vy = (B.mass > A.mass) ? B.pos.velocityY : A.pos.velocityY; | |
B.color = (B.mass > A.mass) ? B.color : A.color; | |
B.pos = new Point(x, y, vx, vy); | |
B.mass = B.mass + A.mass; | |
Objects.splice(j, 1); | |
if(SelectedBody == j) | |
{ | |
SelectedBody = i; | |
} | |
if(SelectedBody > j) | |
{ | |
SelectedBody--; | |
} | |
} | |
} | |
} | |
B.pos.velocityX += velX; | |
B.pos.velocityY += velY; | |
//e.DrawLine(B.pos, new Point(B.pos.x + velX, B.pos.y + velY), "#00f"); | |
//e.DrawLine(B.pos, new Point(B.pos.x + B.pos.velocityX, B.pos.y + B.pos.velocityY), "#ff0"); | |
B.pos.x += B.pos.velocityX * dt; | |
B.pos.y += B.pos.velocityY * dt; | |
//if(B.pos.x < 0 || B.pos.x > w) B.pos.velocityX *= -1; | |
//if(B.pos.y < 0 || B.pos.y > h) B.pos.velocityY *= -1; | |
} | |
// | |
e.Counter++; | |
e.DrawText(e.Point(10, 30), e.FPSCountView + " FPS / Objects: " + Objects.length, 1); | |
e.FPSCount++; | |
// | |
/*setTimeout(function(){ | |
e.Draw(); | |
}, 30);*/ | |
window.requestAnimationFrame(e.Draw); | |
}, | |
Point: function(x, y){ | |
return { x: x, y: y }; | |
}, | |
RotatePoint: function(point, degAngle){ | |
var Angle = degAngle * (Math.PI/180); // 0.0174532925; | |
var x = point.x; | |
var y = point.y; | |
var rx = Math.round((x * Math.cos(Angle)) - (y * Math.sin(Angle))); | |
var ry = Math.round((x * Math.sin(Angle)) + (y * Math.cos(Angle))); | |
return new Point(rx, ry); | |
}, | |
GetAngle: function(A, B){ | |
var X1 = A.x, Y1 = A.y; | |
var X2 = B.x, Y2 = B.y; | |
var Angle = Math.atan2(Y2 - Y1, X2 - X1) * (180/Math.PI); | |
Angle = (Angle < 0) ? Angle + 360 : Angle; | |
return Math.round(Angle); | |
}, | |
DrawLine: function(A, B, color) | |
{ | |
var ctx = LinesX.Context; | |
ctx.beginPath(); | |
ctx.moveTo(A.x, A.y); | |
ctx.lineTo(B.x, B.y); | |
ctx.lineWidth = 1; | |
ctx.strokeStyle = color; | |
ctx.stroke(); | |
}, | |
DrawCircle: function(pos, radius, color){ | |
var ctx = LinesX.Context; | |
ctx.beginPath(); | |
ctx.arc(pos.x, pos.y, radius, 0, 2 * Math.PI, false); | |
ctx.fillStyle = color; | |
ctx.fill(); | |
}, | |
DrawText: function(pos, text, scale){ | |
if(scale > 0) | |
{ | |
var ctx = LinesX.Context; | |
ctx.font = Math.round(scale * 14) + "px arial"; | |
ctx.strokeStyle = "#000"; | |
ctx.strokeText(text, pos.x + 1, pos.y + 1); | |
ctx.fillStyle = "#fff"; | |
ctx.fillText(text, pos.x, pos.y); | |
} | |
}, | |
Distance: function(A, B){ | |
var dx = Math.abs(A.x - B.x); | |
var dy = Math.abs(A.y - B.y); | |
return Math.sqrt(dx * dx + dy * dy); | |
}, | |
getMousePosition: function(moveEvent) { | |
var rect = LinesX.Canvas.getBoundingClientRect(); | |
var x = moveEvent.clientX - rect.left; | |
var y = moveEvent.clientY - rect.top; | |
return new Point(x, y); | |
}, | |
}; | |
function in_array(what, where) { | |
for(var i = 0; i < where.length; i++) | |
{ | |
if(what == where[i]) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
LinesX.Init("LinesX"); | |
</script> | |
</body> | |
</html> |
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