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@gm
Created May 12, 2023 20:08
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Bouncing Endgame Logo
<body>
<div class="marquee">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1000 1000" width="300" height="300" fill="none">
<g fill="#2D57E4" clip-path="url(#a)">
<path class="logo" d="M670.733 439.024H329.27v121.951h341.463V439.024Z" />
<path class="logo" fill-rule="evenodd" d="M1000 500c0 276.142-223.858 500-500 500S0 776.142 0 500 223.858 0 500 0s500 223.858 500 500ZM778.094 756.098C709.01 831.077 609.991 878.049 500 878.049c-208.791 0-378.049-169.258-378.049-378.049 0-47.24 8.665-92.456 24.491-134.146h524.29V243.903H221.906C290.989 168.924 390.009 121.951 500 121.951c208.791 0 378.049 169.258 378.049 378.049 0 47.24-8.665 92.457-24.492 134.147H329.27v121.951h448.824Z" clip-rule="evenodd" />
</g>
<defs>
<clipPath id="a">
<path fill="#fff" d="M0 0h1000v1000H0z" />
</clipPath>
</defs>
</svg>
</div><canvas id="c"></canvas>
</body>
(function ($, window, undefined) {
$.fn.marqueeify = function (options) {
var settings = $.extend(
{
horizontal: true,
vertical: true,
speed: 100, // In pixels per second
container: $(this).parent(),
bumpEdge: function () {}
},
options
);
return this.each(function () {
var containerWidth,
containerHeight,
elWidth,
elHeight,
move,
getSizes,
$el = $(this);
getSizes = function () {
containerWidth = settings.container.outerWidth();
containerHeight = settings.container.outerHeight();
elWidth = $el.outerWidth();
elHeight = $el.outerHeight();
};
move = {
right: function () {
$el.animate(
{ left: containerWidth - elWidth },
{
duration: (containerWidth / settings.speed) * 1000,
queue: false,
easing: "linear",
complete: function () {
settings.bumpEdge();
move.left();
}
}
);
},
left: function () {
$el.animate(
{ left: 0 },
{
duration: (containerWidth / settings.speed) * 1000,
queue: false,
easing: "linear",
complete: function () {
settings.bumpEdge();
move.right();
}
}
);
},
down: function () {
$el.animate(
{ top: containerHeight - elHeight },
{
duration: (containerHeight / settings.speed) * 1000,
queue: false,
easing: "linear",
complete: function () {
settings.bumpEdge();
move.up();
}
}
);
},
up: function () {
$el.animate(
{ top: 0 },
{
duration: (containerHeight / settings.speed) * 1000,
queue: false,
easing: "linear",
complete: function () {
settings.bumpEdge();
move.down();
}
}
);
}
};
getSizes();
if (settings.horizontal) {
move.right();
}
if (settings.vertical) {
move.down();
}
// Make that shit responsive!
$(window).resize(function () {
getSizes();
});
});
};
})(jQuery, window);
$(document).ready(function () {
$(".marquee").marqueeify({
speed: 300,
bumpEdge: function () {
var newColor = "hsl(" + Math.floor(Math.random() * 360) + ", 100%, 50%)";
$(".marquee .logo").css("fill", newColor);
}
});
});
// geting canvas by Boujjou Achraf
var c = document.getElementById("c");
var ctx = c.getContext("2d");
//making the canvas full screen
c.height = window.innerHeight;
c.width = window.innerWidth;
//chinese characters - taken from the unicode charset
var matrix =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789@#$%^&*()*&^%+-/~{[|`]}";
//converting the string into an array of single characters
matrix = matrix.split("");
var font_size = 10;
var columns = c.width / font_size; //number of columns for the rain
//an array of drops - one per column
var drops = [];
//x below is the x coordinate
//1 = y co-ordinate of the drop(same for every drop initially)
for (var x = 0; x < columns; x++) drops[x] = 1;
//drawing the characters
function draw() {
//Black BG for the canvas
//translucent BG to show trail
ctx.fillStyle = "rgba(0, 0, 0, 0.04)";
ctx.fillRect(0, 0, c.width, c.height);
ctx.fillStyle = "#f4427d"; //green text
ctx.font = font_size + "px arial";
//looping over drops
for (var i = 0; i < drops.length; i++) {
//a random chinese character to print
var text = matrix[Math.floor(Math.random() * matrix.length)];
//x = i*font_size, y = value of drops[i]*font_size
ctx.fillText(text, i * font_size, drops[i] * font_size);
//sending the drop back to the top randomly after it has crossed the screen
//adding a randomness to the reset to make the drops scattered on the Y axis
if (drops[i] * font_size > c.height && Math.random() > 0.975) drops[i] = 0;
//incrementing Y coordinate
drops[i]++;
}
}
setInterval(draw, 35);
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
html,
body {
color: #fff;
height: 100%;
margin: 0;
min-height: 100%;
overflow: hidden;
position: relative;
}
.marquee {
display: block;
left: 0;
position: absolute;
top: 0;
}
svg {
display: block;
}
.logo {
fill: #fff;
}
body {
height: 100%;
margin: 0;
overflow: hidden;
position: relative;
background: black;
}
@keyframes matrix-background {
0% {
background: black;
background-size: 60px 60px;
}
50% {
background-size: 60px 120px;
}
100% {
background-size: 60px 60px;
}
}
.marquee {
display: block;
left: 0;
position: absolute;
top: 0;
}
svg {
display: block;
}
.logo {
fill: #fff;
}
* {
margin: 0;
padding: 0;
}
body {
background: red url(https://i.imgur.com/1Cx4WRY.png);
}
canvas {
display: block;
}
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