Created
February 23, 2021 17:13
-
-
Save gmastr/11ac644079dbca32501bacf8e5a66ba7 to your computer and use it in GitHub Desktop.
SHADOWED, MIRRORED, FLIPPED (PuzzleScript Script)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title SHADOWED, MIRRORED, FLIPPED | |
author gmastr | |
homepage gmastr.itch.io | |
require_player_movement | |
======== | |
OBJECTS | |
======== | |
Background | |
black | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Target | |
white | |
.0.0. | |
.000. | |
00000 | |
00.00 | |
00.00 | |
TargetOver | |
white #121212 | |
10101 | |
10001 | |
00000 | |
00100 | |
00100 | |
ShadowTargetTop | |
#121212 | |
.0.0. | |
.000. | |
.000. | |
00000 | |
00000 | |
ShadowTargetBottom | |
#121212 | |
00000 | |
00000 | |
00.00 | |
00.00 | |
00.00 | |
Wall | |
white | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
ShadowWall | |
#121212 | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Body | |
white gray | |
..... | |
..... | |
.101. | |
.000. | |
.010. | |
BodyJump1 | |
white gray | |
..... | |
..... | |
.101. | |
00000 | |
.010. | |
BodyJump2 | |
white gray | |
..... | |
..... | |
.101. | |
00000 | |
.010. | |
ShadowTop | |
#121212 | |
..... | |
.000. | |
00000 | |
0.0.0 | |
00000 | |
ShadowBottom | |
#121212 | |
00000 | |
00000 | |
00000 | |
00.00 | |
00.00 | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
$ = ShadowWall | |
B = Body | |
O = Target | |
0 = TargetOver | |
u = ShadowTargetTop | |
n = ShadowTargetBottom | |
T = ShadowTop | |
S = ShadowBottom | |
Castle = Target or ShadowTargetTop or ShadowTargetBottom | |
Shadow = ShadowTop and ShadowBottom | |
Person = Body or ShadowTop or ShadowBottom | |
Player = Body or BodyJump1 or BodyJump2 | |
Jumping = BodyJump1 or BodyJump2 | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Target, TargetOver, ShadowTargetBottom, ShadowTargetTop | |
ShadowBottom, ShadowWall | |
ShadowTop | |
Body, BodyJump1, BodyJump2, Wall | |
====== | |
RULES | |
====== | |
[ > Player ] [ ShadowTop ] -> [ > Player ] [ > ShadowTop ] | |
[ > Player ] [ ShadowBottom ] -> [ > Player ] [ > ShadowBottom ] | |
(gravity) | |
UP [ Up Body | No Wall ] -> [ Up BodyJump2 | ] | |
DOWN [ Up Jumping | no Wall ] -> [ Jumping | ] | |
DOWN [ Up BodyJump2 | no Wall ] -> [ BodyJump2 | ] | |
HORIZONTAL [ > BodyJump1 | NO Wall ] -> [ | Body ] | |
HORIZONTAL [ > BodyJump2 | NO Wall ] -> [ | BodyJump1 ] | |
LATE DOWN [ Body | NO Wall ] -> [ | Body ] | |
============== | |
WINCONDITIONS | |
============== | |
All Castle on Person | |
======= | |
LEVELS | |
======= | |
......... | |
......... | |
......... | |
......... | |
.t.....u. | |
.s.....n. | |
b$$$$$0$$ | |
########. | |
......... | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment