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@gnikoloff
gnikoloff / pbrToPhong.glsl
Last active September 28, 2022 21:18
gltf PBR to Phong shading
gloss = 1.0-roughness
diffuseColor = lerp(baseColor, 0.0, metallic)
specularColor = lerp(1.0, baseColor, metallic)
@gnikoloff
gnikoloff / .js
Created March 13, 2022 18:09
Port of Brandon Jones WebGPU mipmap helper, ported to modern WGSL syntax and without glslang dependency
// Copyright 2020 Brandon Jones
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in