View tezos-attestation.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
I am attesting that this GitHub handle golanlevin is linked to the Tezos account tz1eQThmh9yuuxjvFBWbRGKUr2goUw1gAd39 for tzprofiles | |
sig:edsigtfpkYT5uWCuWwLFnRQ5xvhgGkcZ14fwFCUXNVFWuzq9BYi1aQChcxws83YZFS2e9QerSXu6VA8s9D5wHioSCFiYEuwC5GC |
View concave_hull.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* concave_hull.pde -- THIS VERSION IS FOR PROCESSING 4 | |
* by Udo Schlegel - Udo.3.Schlegel(at)uni-konstanz.de | |
* Ported to Processing v4 by Golan Levin and Aren Davey | |
* This is an implementation of the algorithm described by Adriano Moreira and Maribel Yasmina Santos: | |
* CONCAVE HULL: A K-NEAREST NEIGHBOURS APPROACH FOR THE COMPUTATION OF THE REGION OCCUPIED BY A SET OF POINTS. | |
* GRAPP 2007 - International Conference on Computer Graphics Theory and Applications; pp 61-68. | |
* https://repositorium.sdum.uminho.pt/bitstream/1822/6429/1/ConcaveHull_ACM_MYS.pdf | |
* With help from https://github.com/detlevn/QGIS-ConcaveHull-Plugin/blob/master/concavehull.py | |
*/ |
View convertZoomCaptionsToWebVTT.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Utility for converting transcriptions produced by Zoom's speech-to-text, | |
// into WebVTT Caption files suitable for Vimeo. | |
/* | |
Zoom transcription file looks like: | |
17:32:36 Thanks so much. Hi everybody, let me get my screen share going. | |
17:32:47 Right. | |
---------------------- |
View shaderHelloWorld.frag
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
#define PROCESSING_COLOR_SHADER | |
uniform vec2 u_resolution; | |
uniform vec2 u_mouse; | |
uniform float u_time; |
View amiga_kickstart.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Quick-and-dirty Processing v.3.5.4 program to render the Amiga Kickstart vector art, as described here: | |
// https://retrocomputing.stackexchange.com/questions/13897/why-was-the-kickstart-1-x-insert-floppy-graphic-so-bad | |
// Note: this program ignores the flood fills and colors. | |
// Processing program by Golan Levin, 4/1/2021. | |
// Amiga artwork by Sheryl Knowles. | |
void setup() { | |
/* | |
* Rendering algorithm: |
View autocorrelation.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float mysteryLag; | |
float signalA[]; | |
float signalB[]; | |
float autoCorr[]; | |
int nData; | |
void setup() { | |
size(512, 700); | |
nData = 512; |
View amos_cams_7800.csv
We can't make this file beautiful and searchable because it's too large.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
cameraid,name,url,latitude,longitude,last_width,last_height,mhash | |
1,VT,http://www.hazecam.net/images/main/burlington_right.jpg,44.478739,-73.19164,500,250, | |
2,Anthem school,http://wwc.instacam.com/instacamimg/PHNAS/PHNAS_l.jpg,33.2765,-112.1872,1280,720, | |
3,Coolidge High School,http://wwc.instacam.com/instacamimg/CLDGE/CLDGE_l.jpg,39.075880734474,-76.868118734,1280,720, | |
4,College of the Canyons,http://wwc.instacam.com/instacamimg/CLLCN/CLLCN_l.jpg,34.4044820734014,-118.569055939865,1280,1024, | |
5,Borrego Springs HS,http://wwc.instacam.com/instacamimg/BORYO/BORYO_l.jpg,33.2648176,-116.3834183,1280,720, | |
6,Potrero Hill,http://wwc.instacam.com/instacamimg/SANFR/SANFR_l.jpg,37.7603145925262,-122.422996428,1280,720, | |
7,City of Cripple Creek,http://wwc.instacam.com/instacamimg/CRPCK/CRPCK_l.jpg,38.8261,-105.1499,1280,720, | |
8,KOAA News First Cams,http://wwc.instacam.com/instacamimg/KOAAT/KOAAT_l.jpg,38.2886723,-104.6237902,1280,720, | |
9,Aspen ES/MS,http://wwc.instacam.com/instacamimg/ASPEN/ASPEN_l.jpg,0,0,640,480, |
View sketch.js
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright (c) 2018 ml5 | |
// | |
// This software is released under the MIT License. | |
// https://opensource.org/licenses/MIT | |
/* === | |
ml5 Example | |
PoseNet example using p5.js | |
=== */ |
View palmsynth.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// https://imgur.com/a/ZEE2f | |
final color wristCol = color(255, 0, 255); | |
final color palmCol = color(127); | |
final color thumbCol = color(0, 255, 0); | |
final color finger1Col = color(255, 0, 0); | |
final color finger2Col = color(0, 0, 255); | |
final color finger3Col = color(0, 255, 255); | |
final color finger4Col = color(255, 255, 0); | |
color fingerColors[] = { |
View noiseloop.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing 3.0x code to demonstrate seamless loop of 1D noise | |
// Inspired by, and created in support of: | |
// "Drawing from noise, and then making animated loopy GIFs from there" by Etienne Jacob (@n_disorder) | |
// https://necessarydisorder.wordpress.com/2017/11/15/drawing-from-noise-and-then-making-animated-loopy-gifs-from-there/ | |
// Note: this program has no dependencies, and does not require SimplexNoise. | |
// Demo GIF: https://media.giphy.com/media/xUOxeU2ELSPeTbevle/giphy.gif or http://gph.is/2Ah5kqG | |
PGraphics offscreenImg; | |
float myScale = 0.01; | |
float radius = 100.0; |
NewerOlder