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// by Etienne JACOB | |
// motion blur template by beesandbombs | |
// needs opensimplexnoise code in another tab | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 30; | |
float shutterAngle = 0.6; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
float xmin,xmax; | |
float ymin,ymax; | |
void setup(){ | |
size(640,640,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
xmin = -1.7*width; | |
xmax = 1.7*width; | |
ymin = -8.5*width; | |
ymax = .8*width; | |
} | |
int n = 50; | |
int m = 2000; | |
int N = 6; | |
float depth(float x,float y){ | |
float p = map(y,ymin,ymax,1,0); | |
float q = map(x,xmin,xmax,0,1); | |
return -400+350*(1-sin(PI*p))+650*pow(((cos(TWO_PI*q)+1)/2),1.7); | |
} | |
float f = 0.5; | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2-200,5); | |
rotateX(0.32*PI); | |
/* | |
float cameraZ = ((height/2.0) / tan(PI*60.0/360.0)); | |
perspective(PI/7.5, width/height, cameraZ/10.0, cameraZ*10.0);*/ | |
for(int i=0;i<n*N;i++){ | |
float c = (i%3)<1?232:15; | |
float x1 = map(i,0,n*N,xmin,xmax); | |
float x2 = map(i+1,0,n*N,xmin,xmax); | |
fill(c); | |
noStroke(); | |
beginShape(TRIANGLE_STRIP); | |
for(int j=0;j<m;j++){ | |
float y = map(j,0,m-1,ymin,ymax); | |
float p = map(y,ymin,ymax,1,0); | |
float xx1 = (1-p)*x1; | |
float xx2 = (1-p)*x2; | |
float xxx1 = (1-0.7*p)*x1; | |
float xxx2 = (1-0.7*p)*x2; | |
float offset = 15.0*pow(1-p,2.0)/5; | |
float seed = 123; | |
float rad = 0.8; | |
float change = 1.5; | |
float ds1 = 40*(float)noise.eval(seed+change*offset+rad*cos(TWO_PI*(-t+offset)),rad*sin(TWO_PI*(-t+offset)),0.01*xx1); | |
float ds2 = 40*(float)noise.eval(seed+change*offset+rad*cos(TWO_PI*(-t+offset)),rad*sin(TWO_PI*(-t+offset)),0.01*xx2); | |
float dy = 45*(float)noise.eval(2*seed+change*offset+rad*cos(TWO_PI*(-t+offset)),rad*sin(TWO_PI*(-t+offset)),0.01*xx2); | |
float d1 = 2*depth(xx1,y+dy)+dy; | |
float d2 = 2*depth(xx2,y+dy)+dy; | |
float ff = constrain(map(modelZ((xxx1+ds1+xxx2+ds2)/2,y,(d1+d2)/2),-3000,500,0,1),0,1); | |
fill(ff*c); | |
vertex(xxx1+ds1,y,d1); | |
vertex(xxx2+ds2,y,d2); | |
} | |
endShape(); | |
} | |
pop(); | |
} |
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