Jo King-Yost: Bungie's Force Multipliers: Production Engineers
https://gdcvault.com/play/1025970/Bungie-s-Force-Multipliers-Production
Geoff Evans: Shipping Features Responsibly
https://gdcvault.com/play/1025808/Tools-Tutorial-Day-Shipping-Features
Paul Haile: Shipping 'Call of Duty'
https://gdcvault.com/play/1025286/Tools-Tutorial-Day-Shipping-Call
Amy Phillips: Tools to Reduce Open Bug Count at Media Molecule
https://gdcvault.com/play/1025013/Tools-Tutorial-Day-Tools-to
Rowan Hamilton: Playtesting 'Overwatch'
https://gdcvault.com/play/1025012/Tools-Tutorial-Day-Playtesting-Overwatch
Laura Teeples: The System of Tools: Reducing Frustration in a Daily Workflow
https://gdcvault.com/play/1025806/Tools-Tutorial-Day-The-System
Ludovic Chabant: A Tale of Three Data Schemas
https://gdcvault.com/play/1025284/Tools-Tutorial-Day-A-Tale
Rowan Hamilton: Managing Source Content for 'Overwatch 2'
https://gdcvault.com/play/1029378/Tools-Summit-Managing-Source-Content
Vesa Paakkanen: Building Game Worlds with OpenUSD
https://gdcvault.com/play/1034201/Building-Game-Worlds-with
David Marcelis: Scaling Tools for Millions of Assets for 'Horizon Forbidden West'
https://gdcvault.com/play/1029305/Scaling-Tools-for-Millions-of
Remi Quenin: Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
https://gdcvault.com/play/1021975/Fast-Iteration-for-Far-Cry
Dan Sumaili, Sander van der Steen: Creating a Tools Pipeline for 'Horizon: Zero Dawn'
https://gdcvault.com/play/1024124/Creating-a-Tools-Pipeline-for
Niklas Gray: Writing Tools Faster: Design Decisions to Accelerate Tool Development
https://gdcvault.com/play/1026729/Tools-Summit-Writing-Tools-Faster
Wessel Mast: UIPainter: Tile-Based UI Rendering in One Draw Call
https://gdcvault.com/play/1034449/UIPainter-Tile-Based-UI-Rendering
Ronald Pieket: Tools for 'Marvel's Spider-Man': Editing with Immutable Data
https://gdcvault.com/play/1026080/Tools-for-Marvel-s-Spider
Kai Zhang: Immutable Data for Editors for 'EVE Echoes'
https://gdcvault.com/play/1027947/Tools-Summit-Immutable-Data-for
Andreas Fredriksson: Insomniac's Web Tools: A Postmortem
https://gdcvault.com/play/1023961/Insomniac-s-Web-Tools-A
Jason Yao: Horizon and Beyond: A Look into Tomb Raider's Tools
https://gdcvault.com/play/1017917/Horizon-and-Beyond-A-Look
Jeff Stewart: Build Great Tools: Workflow Guidelines from Vicarious Visions
https://gdcvault.com/play/1025074/Build-Great-Tools-Workflow-Guidelines
David Lightbown: Tools Development at Ubisoft: Building a Shared Vision to Improve the User Experience
https://gdcvault.com/play/1022337/Tools-Development-at-Ubisoft-Building
Jan van Valburg: Automated Testing and Profiling for 'Call of Duty'
https://gdcvault.com/play/1025064/Automated-Testing-and-Profiling-for
Adrian Astley: Efficiently Shuffling Loads of Data from Place to Place
https://gdcvault.com/play/1027948/Tools-Summit-Efficiently-Shuffling-Loads
Adrian Yu: Level Up Your Jenkins Reporting
https://gdcvault.com/play/1026019/Level-Up-Your-Jenkins
Casey Muratori: Immediate Mode Graphical User Interfaces
https://www.youtube.com/watch?v=Z1qyvQsjK5Y
David Lightbown: Improving Productivity at Ubisoft: Better tools & pipelines with UX
https://www.youtube.com/watch?v=lzCror3g2dM
Chris Butcher: Asset Systems and Scalability
https://www.youtube.com/watch?v=7KXVox0-7lU
Jason Gregory: Large-scale Systems Architecture
https://www.youtube.com/watch?v=gpINOFQ32o0