Created
August 13, 2015 17:24
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/***************************************************************************** | |
* SinglePlayerGameplayState.cs | |
* | |
* This state is used by the Game Manager when the game is playing in | |
* single-player mode. | |
****************************************************************************/ | |
using UnityEngine; | |
using System.Collections; | |
using FiniteStateMachine; | |
namespace BogeyGreen | |
{ | |
public class SinglePlayerGameplayState : GameState, State | |
{ | |
/********************************************************************* | |
* CONSTRUCTOR | |
********************************************************************/ | |
public SinglePlayerGameplayState(GameData gameData) : base(gameData) | |
{ | |
} | |
/********************************************************************* | |
* STATE INTERFACE | |
********************************************************************/ | |
public void setup() | |
{ | |
} | |
public void update() | |
{ | |
} | |
public void teardown() | |
{ | |
} | |
} | |
} |
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