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@goshdarngames
Created August 13, 2015 17:24
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/*****************************************************************************
* SinglePlayerGameplayState.cs
*
* This state is used by the Game Manager when the game is playing in
* single-player mode.
****************************************************************************/
using UnityEngine;
using System.Collections;
using FiniteStateMachine;
namespace BogeyGreen
{
public class SinglePlayerGameplayState : GameState, State
{
/*********************************************************************
* CONSTRUCTOR
********************************************************************/
public SinglePlayerGameplayState(GameData gameData) : base(gameData)
{
}
/*********************************************************************
* STATE INTERFACE
********************************************************************/
public void setup()
{
}
public void update()
{
}
public void teardown()
{
}
}
}
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