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.NET C# で特定ウィンドウをキャプチャし、画像として保存する
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namespace MyProgram; | |
using System.Diagnostics; | |
using System.Drawing; | |
using System.Drawing.Imaging; | |
// 指定ウィンドウの座標情報を保持するのに使う | |
public struct Rect { | |
public int Left { get; set; } | |
public int Top { get; set; } | |
public int Right { get; set; } | |
public int Bottom { get; set; } | |
public int Height { get; set; } | |
public int Width { get; set; } | |
public double X { get; set; } | |
public double Y { get; set; } | |
} | |
public class Capture { | |
private IntPtr _ptr; | |
private Rect _rect; | |
public Capture() { | |
updateWindowRect(); | |
} | |
// ゲーム画面全体をキャプチャ | |
public void gameWindow() { | |
Bitmap bitmap = new Bitmap(_rect.Right - _rect.Left, _rect.Bottom - _rect.Top); | |
Size size = new Size(_rect.Right - _rect.Left /* ヨコ, X */, _rect.Bottom - _rect.Top /* タテ, Y */); | |
String imageSavePath = @"C:\Users\my_name\MyProject\test.jpg"; | |
captureArea( | |
_rect.Left, _rect.Top, | |
bitmap, | |
imageSavePath, | |
size | |
); | |
} | |
// BlueStacks 画面内のスクリーンキャプチャ | |
private void captureArea(int x, int y, Bitmap bitmap, String imageSavePath, Size blockRegionSize) { | |
// ウィンドウのフォアグラウンド制御。キャプチャ時にウィンドウが全面に表示されている必要がある | |
NativeMethods.SetForegroundWindow(_ptr); | |
// Bitmap bitmap = new Bitmap(size , size / 3 ); | |
Graphics graphics = Graphics.FromImage(bitmap); | |
graphics.CopyFromScreen( | |
x, y, | |
0, 0, | |
blockRegionSize, | |
CopyPixelOperation.SourceCopy | |
); | |
bitmap.Save(imageSavePath, ImageFormat.Jpeg); | |
} | |
// プロセス取得 | |
private Process getBlueStacksProcess() { | |
// NOTE: 取得できなかった場合 processes[0] で index 参照エラーが発生する | |
return Process.GetProcessesByName("hd-player")[0]; | |
} | |
// ウィンドウ位置情報取得 | |
private void setBlueStacksRect() { | |
NativeMethods.GetWindowRect(_ptr, ref _rect); | |
} | |
// ウィンドウ座標情報更新 | |
public void updateWindowRect() { | |
_ptr = getBlueStacksProcess().MainWindowHandle; | |
NativeMethods.GetWindowRect(_ptr, ref _rect); | |
} | |
} |
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