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Created February 13, 2014 01:12
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ブラウザ三国志 カード表示拡張と自動ブショーダス
// ==UserScript==
// @name bro3_dasu
// @namespace ブラウザ三国志 カード表示拡張と自動ブショーダス
// @version 2014.01.27
// @include http://*.3gokushi.jp/*
// @include https://*.3gokushi.jp/*
// @include http://*.nexon.com/*
// @include http://*.3gokushi.jp/card/exhibit_list.php*
// @include http://*.3gokushi.jp/card/bid_list.php*
// @include http://*.3gokushi.jp/card/busyobook_picture.php*
// @include http://*.3gokushi.jp/busyodas/busyodas.php*
// @include http://*.3gokushi.jp/busyodas/busyodas_continuty_result.php
// @include http://*.3gokushi.jp/busyodas/b3kuji.php*
// @include http://*.3gokushi.jp/alliance/alliance_log.php*
// @include http://*.3gokushi.jp/card/allcard_delete.php*
// @include http://*.3gokushi.jp/union/expup.php*
// @icon https://raw.github.com/gozen-bro3/GlobalGraphicData/master/icon.png
// @description ブラウザ三国志 カード表示拡張と自動ブショーダス
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js
//
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//
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//
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//
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//
// @resource hose https://lh3.googleusercontent.com/-1z7uiUYD_Jo/T7mXvi3jACI/AAAAAAAAAXc/eu3O4RqBbe4/s21/hose.png
// @resource archery https://lh3.googleusercontent.com/-C_Q3OMWAg50/T7mXl1YuGcI/AAAAAAAAAVY/oeGCkV_DQ4I/s21/archery.png
// @resource spear https://lh3.googleusercontent.com/-bS0iFJs9wCo/T7mXwXFIjeI/AAAAAAAAAX8/wRlqkEklErU/s21/spear.png
// @resource soldier https://lh4.googleusercontent.com/-ocWMCizHb54/T7mXwQDlM-I/AAAAAAAAAXs/Hnag5yJtqUw/s21/soldier.png
// @resource lv https://lh6.googleusercontent.com/-5bkj2AIvppU/T7mXwCFUW5I/AAAAAAAAAXk/uSRFTtZVHC8/s12/lv.png
// @resource old_village http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/village_bg.jpg
// @resource Spring_village http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/village_bg_spring.jpg
// @resource Summer_village http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/village_bg_summer.jpg
// @resource Autumn_village http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/village_bg_autumn.jpg
// @resource Winter_village http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/village_bg_winter.jpg
// @resource old_map http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/map_bg.gif
// @resource Spring_map http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/map_bg_spring.gif
// @resource Summer_map http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/map_bg_summer.gif
// @resource Autumn_map http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/map_bg_autumn.gif
// @resource Winter_map http://m17.3gokushi.jp/20120525-01/extend_project/w760/img/common/map_bg_winter.gif
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_xmlhttpRequest
// @grant GM_addStyle
// @grant GM_getResourceURL
// ==/UserScript==
// 2012.05.14 適当にリリース
// 2012.05.15 兵舎修練が2個あったので1個を兵舎訓練に修正
// 合成レシピの表示時にポイントの振り分けを考慮(ただし隠しについては未対応)
// トレードまわりでの表示を拡張
// ブショーダスで引いたカードに合成レシピ重ねて表示するように修正
// ブショーデュエル書簡で裏面スキル名のみ表面に表示
// デッキ画面でカード表示以外の場合にカードをクリックした時の表示がおかしかったのを修正(LVUP表示だけ治んない(´;ω;`)ウッ…
// 2012.05.16 張任の番号を修正
// 合成時に合成確率を表示。(取得済みスキルは表示しない)
// 不思議スキル「兵器の突撃」を「兵器の極撃」に修正
// 合成対象がR以外表示がおかしくなるのを修正
// 2012.05.17 自動カードダスの設定画面が治ってなかったのを修正
// 9・12・15枚表示時にカード詳細表示した際の表示を調教
// トレード出品時に合成レシピの表示を追加
// 2012.05.18 スケスケモード実装
// 2012.05.21 カード画像置き場を Picasa に変更
// スケスケ設定を自動ダス設定内に追加
// 自動ダスに「弓兵の進攻」を追加
// 自動ダス設定がちゃんと保存・読込されていなかったのを修正
// 2012.05.22 出兵画面・内政画面も透け透け対応
// 自動ダス設定に“趁火打劫”を追加
// マウスオーバー時の枠のサイズを修正
// 2012.05.26 拠点表示を切り替える機能を追加(要ソース編集)
// ラベル未設定の背景画像変更
// 2012.05.27 5月武将データ追加
// 拠点画像変更設定を設定に追加
// 破棄除外カード設定を30枚まで拡張
// 拠点以外も変更するように修正
// 2012.07.03 №2112・2113・3100・3101・3102・4083・4084を追加
// 陳宮の合成レシピ修正
// オートダス設定に「騎兵の進攻」「騎兵の聖域」を追加
// 2012.07.23 №1107・1108・2114・2115・3103・4085・4086を追加
// 2012.09.11 自動破棄対象外に水鏡(4079/4080/4081/4082)を追加
// SP他追加武将 №4087・4088・4089・4090を追加 thx.hasekun
// 9月追加武将 №3104・4091・3105・2116・4092・1109・4093を追加 thx.hasekun
// 2012.10.10 10月追加武将 №1110・1111・1112・2117・2118・3107・3108を追加 thx.hasekun & LAST
// 2012.10.22 魏SP2    №2119・2120・2121・2122・2123を追加 thx.LAST & ケンコウコツ
// 枠データの一部をgithubに移行
// 2012.10.22 破棄時のssidの値が誤っていたのを修正
// 2012.11.01 Scriptishでの302エラー対応
// 2012.11.22 №2082 修正
// №1113,1114,2124,2125,2126,3109,3110,4094 追加
// 2013.01.17 手動でブショーダス時の破棄チェック自動機能追加
// ブショーダス時の合成レシピの表示修正
// 自動ダス時の表示の修正
// №1115,1116,3111,3112,3113,4103,4104 追加
// №3111 は情報不足デス
// 2013.01.18 カード一括破棄時の自動チェック機能追加
// 破棄しないカードにブショーダスライトから出ないカードを追加
// 修行合成時に裏面スキルと合成情報を表示
// 合成時に合計スコアが極端に多い場合に合成レシピが表示されなかったのを修正
// 合成レシピ表示で隠しスキルは一番したに表示されるよう修正
// №3111 の合成レシピ追加
// 2013.03.13 追加してなかった武将追加
// 拠点画像入れ替えが動作してなかったのを修正
// Greasemonkey対応
jQuery.noConflict();
j$ = jQuery;
var PGNAME = "_Auto_Busho_Das_5zen_v2012.05.27"; //グリモン領域への保存時のPGの名前
var VERSION = "2013.01.18"; // バージョン情報
var HOST = location.hostname; //アクセスURLホスト
var OPT_SEASON = "DF"; // 標準は変更しない
var SukesukeFlg; //自動ダス設定画面での設定
// 画像リソース配列
var bg_status = [];
var bg_status_ur = [];
var d = document;
// 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5
// 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
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// 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
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var DrawResult = ["","","","","","","","","",""];
var g_MD="";
// 保存データデリミタ
var DELIMIT1 = "#$%";
var DELIMIT2 = "&?@";
var DELIMIT3 = "{=]";
var DELIMIT4 = "|-/";
var Skill_List = [
[ "剣兵の進撃", 1 ], [ "騎兵の進撃", 2 ], [ "槍兵の進撃", 3 ], [ "弓兵の進撃", 4 ], [ "兵器の進撃", 5 ],
[ "剣兵の強撃", 6 ], [ "騎兵の強撃", 7 ], [ "槍兵の強撃", 8 ], [ "弓兵の強撃", 9 ], [ "兵器の強撃", 10 ],
[ "剣兵の猛撃", 11 ], [ "騎兵の猛撃", 12 ], [ "槍兵の猛撃", 13 ], [ "弓兵の猛撃", 14 ], [ "兵器の猛撃", 15 ],
[ "剣兵の極撃", 16 ], [ "騎兵の極撃", 17 ], [ "槍兵の極撃", 18 ], [ "弓兵の極撃", 19 ], [ "兵器の極撃", 20 ],
[ "剣兵突撃", 21 ], [ "騎兵突撃", 22 ], [ "槍兵突撃", 23 ], [ "弓兵突撃", 24 ], [ "兵器突撃", 25 ],
[ "剣兵突覇", 26 ], [ "騎兵突覇", 27 ], [ "槍兵突覇", 28 ], [ "弓兵突覇", 29 ], [ "兵器突覇", 30 ],
[ "騎兵の進攻", 32 ], [ "槍兵の進攻", 33 ], [ "弓兵の進攻", 34 ],
[ "奇計百出", 36 ], [ "英雄", 37 ], [ "覇道", 38 ], [ "豪傑", 39 ], [ "一騎当千", 40 ],
[ "蛮族の襲撃", 41 ], [ "蛮王の襲撃", 42 ], [ "趁火打劫", 43 ],
[ "剣兵防御", 51 ], [ "騎兵防御", 52 ], [ "槍兵防御", 53 ], [ "弓兵防御", 54 ], [ "兵器防御", 55 ],
[ "剣兵方陣", 56 ], [ "騎兵方陣", 57 ], [ "槍兵方陣", 58 ], [ "弓兵方陣", 59 ], [ "兵器方陣", 60 ],
[ "騎兵の聖域", 62 ], [ "槍兵の聖域", 63 ], [ "弓兵の聖域", 64 ],
[ "騎兵堅守", 67 ], [ "槍兵堅守", 68 ], [ "弓兵堅守", 69 ],
[ "八卦の陣", 71 ], [ "鉄壁", 72 ], [ "守護神", 73 ],
[ "剣兵行軍", 81 ], [ "騎兵行軍", 82 ], [ "槍兵行軍", 83 ], [ "弓兵行軍", 84 ], [ "兵器行軍", 85 ],
[ "剣兵強行", 86 ], [ "騎兵強行", 87 ], [ "槍兵強行", 88 ], [ "弓兵強行", 89 ], [ "兵器強行", 90 ],
[ "急速援護", 91 ], [ "千里行", 92 ], [ "神速", 93 ],
[ "伐採知識", 101 ], [ "石切知識", 102 ], [ "製鉄知識", 103 ], [ "食糧知識", 104 ],
[ "伐採技術", 106 ], [ "石切技術", 107 ], [ "製鉄技術", 101 ], [ "食糧技術", 109 ],
[ "練兵訓練", 111 ], [ "厩舎訓練", 112 ], [ "兵舎訓練", 113 ], [ "弓兵訓練", 114 ], [ "兵器訓練", 115 ],
[ "練兵修練", 116 ], [ "厩舎修練", 117 ], [ "兵舎修練", 118 ], [ "弓兵修練", 119 ], [ "兵器修練", 120 ],
[ "呉の治世", 121 ], [ "王佐の才", 122 ], [ "仁君", 123 ],
[ "加工知識", 126 ], [ "加工技術", 127 ], [ "農林技術", 129 ]
];
var $ = function(id) { return d.getElementById(id); };
var $x = function(xp,dc) { return d.evaluate(xp, dc||d, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue; };
var $a = function(xp,dc) { var r = d.evaluate(xp, dc||d, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null); var a=[]; for(var i=0; i<r.snapshotLength; i++){ a.push(r.snapshotItem(i)); } return a; };
var $e = function(e,t,f) { if (!e) return; e.addEventListener(t, f, false); };
// 色設定
var COLOR_FRAME = "#333333"; // 枠背景色
var COLOR_BASE = "#654634"; // 拠点リンク色
var COLOR_TITLE = "#FFCC00"; // 各BOXタイトル背景色
var COLOR_BACK = "#FFF2BB"; // 各BOX背景色
var card_list = {
"1001" : { name : "劉備" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 260, Int : 10 , Def1 : 330, Def2 : 265, Def3 : 155, Def4 : 420, Speed : 10, Skill0 : "仁君" , Skill1 : "槍兵の強撃" , Skill2 : "兵舎修練" , Skill3 : "覇道" , Skill4 : "八卦の陣" },
"1002" : { name : "諸葛亮" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 400, Int : 25 , Def1 : 495, Def2 : 390, Def3 : 270, Def4 : 685, Speed : 10, Skill0 : "神算鬼謀" , Skill1 : "兵器の極撃" , Skill2 : "八卦の陣" , Skill3 : "覇道" , Skill4 : "神医の術式" },
"1003" : { name : "関羽" , Rate : "SR", Cost : 4.0 , Army : "槍", Atk : 475, Int : 13 , Def1 : 625, Def2 : 490, Def3 : 290, Def4 : 840, Speed : 15, Skill0 : "軍神" , Skill1 : "一騎当千" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "" },
"1004" : { name : "張飛" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 360, Int : 7 , Def1 : 295, Def2 : 255, Def3 : 90 , Def4 : 495, Speed : 10, Skill0 : "槍兵の猛撃" , Skill1 : "槍兵の強撃" , Skill2 : "槍兵堅守" , Skill3 : "石切技術" , Skill4 : "槍兵の極撃" },
"1005" : { name : "趙雲" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 335, Int : 10 , Def1 : 345, Def2 : 155, Def3 : 525, Def4 : 300, Speed : 13, Skill0 : "騎兵突撃" , Skill1 : "騎兵強行" , Skill2 : "騎兵堅守" , Skill3 : "千里行" , Skill4 : "騎兵の猛撃" },
"1006" : { name : "馬超" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 350, Int : 5 , Def1 : 322, Def2 : 145, Def3 : 490, Def4 : 280, Speed : 14, Skill0 : "騎兵の猛撃" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の極撃" },
"1007" : { name : "劉備" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 245, Int : 10 , Def1 : 325, Def2 : 260, Def3 : 150, Def4 : 440, Speed : 10, Skill0 : "仁君" , Skill1 : "槍兵の強撃" , Skill2 : "兵舎修練" , Skill3 : "覇道" , Skill4 : "八卦の陣" },
"1008" : { name : "諸葛亮" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 190, Int : 17 , Def1 : 275, Def2 : 370, Def3 : 210, Def4 : 150, Speed : 9 , Skill0 : "食糧知識" , Skill1 : "食糧知識" , Skill2 : "剣兵行軍" , Skill3 : "厩舎訓練" , Skill4 : "食糧技術" },
"1009" : { name : "諸葛亮" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 190, Int : 16 , Def1 : 260, Def2 : 360, Def3 : 200, Def4 : 140, Speed : 9 , Skill0 : "奇計百出" , Skill1 : "伐採技術" , Skill2 : "弓兵修練" , Skill3 : "剣兵突覇" , Skill4 : "守護神" },
"1010" : { name : "関羽" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 270, Int : 7 , Def1 : 295, Def2 : 265, Def3 : 144, Def4 : 445, Speed : 10, Skill0 : "槍兵の進撃" , Skill1 : "槍兵の進撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強撃" },
"1011" : { name : "関羽" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 285, Int : 7 , Def1 : 300, Def2 : 270, Def3 : 135, Def4 : 455, Speed : 10, Skill0 : "槍兵の進撃" , Skill1 : "槍兵の進撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強撃" },
"1012" : { name : "張飛" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 290, Int : 4 , Def1 : 230, Def2 : 210, Def3 : 70 , Def4 : 390, Speed : 10, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"1013" : { name : "張飛" , Rate : "C", Cost : 2.5 , Army : "槍", Atk : 275, Int : 4 , Def1 : 230, Def2 : 210, Def3 : 70 , Def4 : 390, Speed : 10, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"1014" : { name : "徐庶" , Rate : "UC", Cost : 2.0 , Army : "槍", Atk : 220, Int : 15 , Def1 : 300, Def2 : 240, Def3 : 165, Def4 : 415, Speed : 10, Skill0 : "奇計百出" , Skill1 : "伐採技術" , Skill2 : "弓兵修練" , Skill3 : "剣兵突覇" , Skill4 : "守護神" },
"1015" : { name : "黄忠" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 235, Int : 5 , Def1 : 255, Def2 : 385, Def3 : 220, Def4 : 115, Speed : 9 , Skill0 : "弓兵突撃" , Skill1 : "弓兵強行" , Skill2 : "弓兵堅守" , Skill3 : "千里行" , Skill4 : "弓兵の猛撃" },
"1016" : { name : "?統" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 240, Int : 23 , Def1 : 260, Def2 : 140, Def3 : 360, Def4 : 200, Speed : 13, Skill0 : "兵器の進撃" , Skill1 : "兵器訓練" , Skill2 : "兵器防御" , Skill3 : "兵器行軍" , Skill4 : "兵器の強撃" },
"1017" : { name : "廖化" , Rate : "UC", Cost : 2.0 , Army : "槍", Atk : 205, Int : 5 , Def1 : 235, Def2 : 215, Def3 : 105, Def4 : 360, Speed : 10, Skill0 : "槍兵防御" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵行軍" , Skill4 : "槍兵堅守" },
"1018" : { name : "廖化" , Rate : "C", Cost : 2.0 , Army : "槍", Atk : 200, Int : 5 , Def1 : 225, Def2 : 205, Def3 : 100, Def4 : 340, Speed : 10, Skill0 : "槍兵防御" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵行軍" , Skill4 : "槍兵堅守" },
"1019" : { name : "馬岱" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 245, Int : 6 , Def1 : 245, Def2 : 110, Def3 : 375, Def4 : 215, Speed : 14, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"1020" : { name : "馬岱" , Rate : "C", Cost : 2.5 , Army : "騎", Atk : 235, Int : 6 , Def1 : 245, Def2 : 110, Def3 : 375, Def4 : 215, Speed : 14, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"1021" : { name : "周倉" , Rate : "UC", Cost : 2.0 , Army : "槍", Atk : 220, Int : 4 , Def1 : 125, Def2 : 130, Def3 : 60 , Def4 : 235, Speed : 10, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"1022" : { name : "関平" , Rate : "UC", Cost : 2.0 , Army : "槍", Atk : 195, Int : 7 , Def1 : 205, Def2 : 190, Def3 : 95 , Def4 : 315, Speed : 10, Skill0 : "槍兵の進撃" , Skill1 : "槍兵の進撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強撃" },
"1023" : { name : "伊籍" , Rate : "UC", Cost : 2.0 , Army : "歩", Atk : 55 , Int : 12 , Def1 : 85 , Def2 : 40 , Def3 : 40 , Def4 : 40 , Speed : 8 , Skill0 : "伐採知識" , Skill1 : "伐採知識" , Skill2 : "槍兵行軍" , Skill3 : "練兵訓練" , Skill4 : "伐採技術" },
"1024" : { name : "伊籍" , Rate : "C", Cost : 2.0 , Army : "歩", Atk : 55 , Int : 12 , Def1 : 70 , Def2 : 35 , Def3 : 35 , Def4 : 35 , Speed : 8 , Skill0 : "伐採知識" , Skill1 : "伐採知識" , Skill2 : "槍兵行軍" , Skill3 : "練兵訓練" , Skill4 : "伐採技術" },
"1025" : { name : "沙摩柯" , Rate : "UC", Cost : 1.5 , Army : "槍", Atk : 155, Int : 1 , Def1 : 100, Def2 : 95 , Def3 : 30 , Def4 : 165, Speed : 10, Skill0 : "剣兵の進撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵行軍" , Skill4 : "剣兵の強撃" },
"1026" : { name : "沙摩柯" , Rate : "C", Cost : 1.5 , Army : "槍", Atk : 145, Int : 1 , Def1 : 100, Def2 : 95 , Def3 : 30 , Def4 : 165, Speed : 10, Skill0 : "剣兵の進撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵行軍" , Skill4 : "剣兵の強撃" },
"1027" : { name : "簡雍" , Rate : "UC", Cost : 1.5 , Army : "歩", Atk : 65 , Int : 9 , Def1 : 55 , Def2 : 25 , Def3 : 25 , Def4 : 25 , Speed : 8 , Skill0 : "食糧知識" , Skill1 : "食糧知識" , Skill2 : "剣兵行軍" , Skill3 : "厩舎訓練" , Skill4 : "食糧技術" },
"1028" : { name : "簡雍" , Rate : "C", Cost : 1.5 , Army : "歩", Atk : 65 , Int : 9 , Def1 : 45 , Def2 : 20 , Def3 : 20 , Def4 : 20 , Speed : 8 , Skill0 : "食糧知識" , Skill1 : "食糧知識" , Skill2 : "剣兵行軍" , Skill3 : "厩舎訓練" , Skill4 : "食糧技術" },
"1029" : { name : "雷銅" , Rate : "UC", Cost : 2.0 , Army : "槍", Atk : 195, Int : 5 , Def1 : 170, Def2 : 155, Def3 : 75 , Def4 : 255, Speed : 10, Skill0 : "槍兵の進撃" , Skill1 : "槍兵の進撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強撃" },
"1030" : { name : "雷銅" , Rate : "C", Cost : 2.0 , Army : "槍", Atk : 185, Int : 5 , Def1 : 170, Def2 : 155, Def3 : 75 , Def4 : 255, Speed : 10, Skill0 : "槍兵の進撃" , Skill1 : "槍兵の進撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強撃" },
"1031" : { name : "魏延" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 265, Int : 7 , Def1 : 235, Def2 : 215, Def3 : 70 , Def4 : 400, Speed : 10, Skill0 : "槍兵突撃" , Skill1 : "槍兵強行" , Skill2 : "槍兵堅守" , Skill3 : "千里行" , Skill4 : "槍兵の猛撃" },
"1032" : { name : "魏延" , Rate : "C", Cost : 2.5 , Army : "槍", Atk : 250, Int : 7 , Def1 : 235, Def2 : 215, Def3 : 70 , Def4 : 400, Speed : 10, Skill0 : "槍兵の進撃" , Skill1 : "槍兵の進撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強撃" },
"1033" : { name : "馬謖" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 170, Int : 13 , Def1 : 200, Def2 : 110, Def3 : 280, Def4 : 155, Speed : 13, Skill0 : "製鉄知識" , Skill1 : "製鉄知識" , Skill2 : "騎兵行軍" , Skill3 : "弓兵訓練" , Skill4 : "製鉄技術" },
"1034" : { name : "馬謖" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 165, Int : 13 , Def1 : 190, Def2 : 105, Def3 : 260, Def4 : 145, Speed : 13, Skill0 : "剣兵の進撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵行軍" , Skill4 : "剣兵の強撃" },
"1035" : { name : "劉備" , Rate : "SR", Cost : 2.5 , Army : "槍", Atk : 275, Int : 12 , Def1 : 355, Def2 : 285, Def3 : 165, Def4 : 455, Speed : 10, Skill0 : "昭烈帝" , Skill1 : "槍兵突覇" , Skill2 : "王者の護り" , Skill3 : "軍神" , Skill4 : "神算鬼謀" },
"1036" : { name : "徐庶" , Rate : "R", Cost : 2.0 , Army : "槍", Atk : 220, Int : 15 , Def1 : 320, Def2 : 255, Def3 : 175, Def4 : 440, Speed : 10, Skill0 : "八卦の陣" , Skill1 : "兵器の猛撃" , Skill2 : "剣兵の聖域" , Skill3 : "槍兵方陣" , Skill4 : "王者の護り" },
"1037" : { name : "趙雲" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 425, Int : 17 , Def1 : 425, Def2 : 380, Def3 : 195, Def4 : 650, Speed : 10, Skill0 : "槍兵突覇" , Skill1 : "槍兵突撃" , Skill2 : "兵舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"1038" : { name : "黄忠" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 265, Int : 11 , Def1 : 300, Def2 : 455, Def3 : 260, Def4 : 135, Speed : 9 , Skill0 : "弓兵の猛撃" , Skill1 : "弓兵の強撃" , Skill2 : "弓兵堅守" , Skill3 : "伐採技術" , Skill4 : "弓兵の極撃" },
"1039" : { name : "厳顔" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 225, Int : 4 , Def1 : 255, Def2 : 385, Def3 : 220, Def4 : 115, Speed : 9 , Skill0 : "弓兵方陣" , Skill1 : "弓兵堅守" , Skill2 : "弓兵の強撃" , Skill3 : "弓兵強行" , Skill4 : "弓兵の聖域" },
"1040" : { name : "厳顔" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 205, Int : 4 , Def1 : 255, Def2 : 385, Def3 : 220, Def4 : 115, Speed : 9 , Skill0 : "弓兵堅守" , Skill1 : "弓兵防御" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵強行" , Skill4 : "弓兵方陣" },
"1041" : { name : "姜維" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 400, Int : 22 , Def1 : 435, Def2 : 390, Def3 : 195, Def4 : 665, Speed : 10, Skill0 : "麒麟児" , Skill1 : "槍兵の極撃" , Skill2 : "一騎当千" , Skill3 : "兵器の極撃" , Skill4 : "神算鬼謀" },
"1042" : { name : "魏延" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 280, Int : 8 , Def1 : 240, Def2 : 220, Def3 : 75 , Def4 : 410, Speed : 10, Skill0 : "槍兵の猛撃" , Skill1 : "槍兵の強撃" , Skill2 : "槍兵堅守" , Skill3 : "石切技術" , Skill4 : "槍兵の極撃" },
"1043" : { name : "馬超" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 290, Int : 3 , Def1 : 225, Def2 : 95 , Def3 : 380, Def4 : 195, Speed : 14, Skill0 : "騎兵突覇" , Skill1 : "騎兵突撃" , Skill2 : "厩舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"1044" : { name : "夏侯氏" , Rate : "SR" , Cost : 1.0 , Army : "歩", Atk : 20, Int : 9 , Def1 : 100, Def2 : 50, Def3 : 50, Def4 : 50, Speed : 8, Skill0 : "伐採技巧" , Skill1 : "豊穣" , Skill2 : "伐採技術" , Skill3 : "富国" , Skill4 : "市場繁栄" },
"1046" : { name : "劉備" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 420, Int : 20 , Def1 : 520, Def2 : 410, Def3 : 240, Def4 : 700, Speed : 11, Skill0 : "昭烈帝" , Skill1 : "槍兵突覇" , Skill2 : "王者の護り" , Skill3 : "軍神" , Skill4 : "神算鬼謀" },
"1047" : { name : "諸葛亮" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 400, Int : 26 , Def1 : 495, Def2 : 390, Def3 : 270, Def4 : 685, Speed : 11, Skill0 : "臥龍覚醒" , Skill1 : "市場繁栄" , Skill2 : "八卦の陣" , Skill3 : "神算鬼謀" , Skill4 : "神医の術式" },
"1048" : { name : "関羽" , Rate : "UR", Cost : 4.0 , Army : "槍", Atk : 485, Int : 14 , Def1 : 625, Def2 : 490, Def3 : 290, Def4 : 840, Speed : 16, Skill0 : "軍神" , Skill1 : "一騎当千" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "飛将" },
"1049" : { name : "趙雲" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 430, Int : 16 , Def1 : 530, Def2 : 250, Def3 : 710, Def4 : 410, Speed : 14, Skill0 : "強襲突覇" , Skill1 : "神速" , Skill2 : "鉄壁" , Skill3 : "八卦の陣" , Skill4 : "攻城の檄文" },
"1050" : { name : "張飛" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 445, Int : 7 , Def1 : 500, Def2 : 380, Def3 : 220, Def4 : 680, Speed : 11, Skill0 : "槍兵の極撃" , Skill1 : "槍兵突撃" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "槍兵突覇" },
"1051" : { name : "馬超" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 435, Int : 7 , Def1 : 500, Def2 : 220, Def3 : 680, Def4 : 380, Speed : 15, Skill0 : "騎兵突覇" , Skill1 : "騎兵突撃" , Skill2 : "厩舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"1052" : { name : "黄忠" , Rate : "SR", Cost : 3.0 , Army : "弓", Atk : 310, Int : 13 , Def1 : 395, Def2 : 495, Def3 : 305, Def4 : 185, Speed : 9 , Skill0 : "弓兵突覇" , Skill1 : "弓兵突撃" , Skill2 : "弓兵修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"1053" : { name : "黄月英" , Rate : "SR", Cost : 1.0 , Army : "槍", Atk : 10 , Int : 10 , Def1 : 90 , Def2 : 75 , Def3 : 75 , Def4 : 75 , Speed : 9 , Skill0 : "槍兵増強" , Skill1 : "市場知識" , Skill2 : "一騎当千" , Skill3 : "槍兵増強" , Skill4 : "強兵の檄文" },
"1054" : { name : "甘夫人" , Rate : "SR", Cost : 1.0 , Army : "騎", Atk : 10 , Int : 8 , Def1 : 70 , Def2 : 60 , Def3 : 60 , Def4 : 60 , Speed : 13, Skill0 : "騎兵増強" , Skill1 : "加工技術" , Skill2 : "強襲突撃" , Skill3 : "騎兵増強" , Skill4 : "軍神" },
"1055" : { name : "沙摩柯" , Rate : "R", Cost : 1.5 , Army : "槍", Atk : 175, Int : 2 , Def1 : 110, Def2 : 95 , Def3 : 35 , Def4 : 185, Speed : 10, Skill0 : "強襲突撃" , Skill1 : "伐採技術" , Skill2 : "剣兵の聖域" , Skill3 : "槍兵方陣" , Skill4 : "強兵の檄文" },
"1056" : { name : "張飛" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 335, Int : 5 , Def1 : 260, Def2 : 235, Def3 : 80 , Def4 : 440, Speed : 10, Skill0 : "槍兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "槍兵防御" , Skill3 : "槍兵強行" , Skill4 : "槍兵の猛撃" },
"1057" : { name : "?統" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 220, Int : 17 , Def1 : 250, Def2 : 140, Def3 : 140, Def4 : 140, Speed : 8 , Skill0 : "市場繁栄" , Skill1 : "傾国" , Skill2 : "富国" , Skill3 : "豊穣" , Skill4 : "弓将の采配" },
"1058" : { name : "関平" , Rate : "C", Cost : 2.0 , Army : "槍", Atk : 185, Int : 7 , Def1 : 205, Def2 : 190, Def3 : 95 , Def4 : 315, Speed : 10, Skill0 : "急速援護" , Skill1 : "千里行" , Skill2 : "弓兵強行" , Skill3 : "剣兵強行" , Skill4 : "練兵修練" },
"1059" : { name : "黄忠" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 230, Int : 5 , Def1 : 255, Def2 : 385, Def3 : 220, Def4 : 115, Speed : 9 , Skill0 : "弓兵強行" , Skill1 : "弓兵強行" , Skill2 : "弓兵防御" , Skill3 : "弓兵の進撃" , Skill4 : "八卦の陣" },
"1060" : { name : "馬岱" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 260, Int : 7 , Def1 : 290, Def2 : 155, Def3 : 410, Def4 : 260, Speed : 14, Skill0 : "騎兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の猛撃" },
"1061" : { name : "姜維" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 405, Int : 23 , Def1 : 440, Def2 : 395, Def3 : 200, Def4 : 670, Speed : 11, Skill0 : "槍将の采配" , Skill1 : "槍兵突覇" , Skill2 : "市場知識" , Skill3 : "奇計百出" , Skill4 : "麒麟児" },
"1062" : { name : "劉備" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 420, Int : 20 , Def1 : 520, Def2 : 410, Def3 : 240, Def4 : 700, Speed : 11, Skill0 : "蜀軍の極撃" , Skill1 : "槍兵の極撃" , Skill2 : "富国" , Skill3 : "王者の護り" , Skill4 : "神算鬼謀" },
"1063" : { name : "趙雲" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 280, Int : 8 , Def1 : 230, Def2 : 70 , Def3 : 390, Def4 : 210, Speed : 13, Skill0 : "騎兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の猛撃" },
"1066" : { name : "魏延" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 345, Int : 8 , Def1 : 310, Def2 : 245, Def3 : 130, Def4 : 420, Speed : 10, Skill0 : "槍兵の極撃" , Skill1 : "槍兵突撃" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "槍兵突覇" },
"1067" : { name : "糜夫人" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 9 , Def1 : 120, Def2 : 90 , Def3 : 90 , Def4 : 90 , Speed : 8 , Skill0 : "豊穣" , Skill1 : "弓兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "呉の治世" , Skill4 : "富国" },
"1068" : { name : "周倉" , Rate : "R", Cost : 2.0 , Army : "槍", Atk : 260, Int : 4 , Def1 : 250, Def2 : 230, Def3 : 75 , Def4 : 395, Speed : 10, Skill0 : "一騎当千" , Skill1 : "槍兵突覇" , Skill2 : "鉄壁" , Skill3 : "加工知識" , Skill4 : "魏王の号令" },
"1069" : { name : "伊籍" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 55 , Int : 16 , Def1 : 105, Def2 : 50 , Def3 : 50 , Def4 : 50 , Speed : 8 , Skill0 : "伐採技術" , Skill1 : "伐採知識" , Skill2 : "槍兵強行" , Skill3 : "練兵訓練" , Skill4 : "農林知識" },
"1070" : { name : "?統" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 180, Int : 17 , Def1 : 240, Def2 : 130, Def3 : 330, Def4 : 195, Speed : 13, Skill0 : "兵器の強撃" , Skill1 : "蛮族の襲撃" , Skill2 : "兵器防御" , Skill3 : "火神の攻勢" , Skill4 : "兵器の猛撃" },
"1071" : { name : "劉禅" , Rate : "SR", Cost : 1.0 , Army : "弓", Atk : 20 , Int : 5 , Def1 : 195, Def2 : 170, Def3 : 90 , Def4 : 250, Speed : 10, Skill0 : "蜀軍の防衛" , Skill1 : "急速援護" , Skill2 : "槍兵の聖域" , Skill3 : "守護神" , Skill4 : "迅速援護" },
"1072" : { name : "厳顔" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 230, Int : 7 , Def1 : 265, Def2 : 400, Def3 : 260, Def4 : 120, Speed : 9 , Skill0 : "弓兵修練" , Skill1 : "豪傑" , Skill2 : "弓兵方陣" , Skill3 : "弓兵の強撃" , Skill4 : "農林技術" },
"1073" : { name : "黄忠" , Rate : "R", Cost : 3.0 , Army : "弓", Atk : 350, Int : 12 , Def1 : 305, Def2 : 420, Def3 : 235, Def4 : 125, Speed : 9 , Skill0 : "一騎当千" , Skill1 : "槍兵突覇" , Skill2 : "鉄壁" , Skill3 : "加工知識" , Skill4 : "魏王の号令" },
"1074" : { name : "馬岱" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 340, Int : 8 , Def1 : 355, Def2 : 160, Def3 : 545, Def4 : 345, Speed : 14, Skill0 : "騎兵の極撃" , Skill1 : "騎兵突撃" , Skill2 : "騎兵方陣" , Skill3 : "厩舎修練" , Skill4 : "騎兵突覇" },
"1075" : { name : "黄忠" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 440, Int : 13 , Def1 : 460, Def2 : 700, Def3 : 450, Def4 : 210, Speed : 10, Skill0 : "勇将飛矢" , Skill1 : "弓兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "弓兵修練" , Skill4 : "覇王の進撃" },
"1076" : { name : "姜維" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 330, Int : 17 , Def1 : 330, Def2 : 340, Def3 : 150, Def4 : 510, Speed : 10, Skill0 : "奇計百出" , Skill1 : "伐採技術" , Skill2 : "弓兵修練" , Skill3 : "剣兵突覇" , Skill4 : "守護神" },
"1077" : { name : "敬哀皇后" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10, Int : 10 , Def1 : 145, Def2 : 125, Def3 : 125, Def4 : 125, Speed : 8, Skill0 : "護国芳心" , Skill1 : "剣兵の極撃" , Skill2 : "剣兵方陣" , Skill3 : "剛将の畏怖" , Skill4 : "神算鬼謀" },
"1078" : { name : "馬超" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 270, Int : 3 , Def1 : 225, Def2 : 70 , Def3 : 380, Def4 : 210, Speed : 14, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"1079" : { name : "関羽" , Rate : "UR", Cost : 4.0 , Army : "槍", Atk : 500, Int : 15 , Def1 : 625, Def2 : 490, Def3 : 290, Def4 : 840, Speed : 16, Skill0 : "武神" , Skill1 : "一騎当千" , Skill2 : "槍兵の聖域" , Skill3 : "兵舎修練" , Skill4 : "軍神" },
"1080" : { name : "夏候覇" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 330, Int : 10 , Def1 : 450, Def2 : 460, Def3 : 160, Def4 : 760, Speed : 10, Skill0 : "槍兵突覇" , Skill1 : "槍兵突撃" , Skill2 : "兵舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"1081" : { name : "法正" , Rate : "SR", Cost : 2.5 , Army : "槍", Atk : 220, Int : 19 , Def1 : 260, Def2 : 250, Def3 : 140, Def4 : 360, Speed : 10, Skill0 : "槍兵の勝鬨" , Skill1 : "槍兵の極撃" , Skill2 : "槍兵の聖域" , Skill3 : "槍兵突覇" , Skill4 : "槍将の采配" },
"1082" : { name : "馬謖" , Rate : "R", Cost : 2.0 , Army : "騎", Atk : 200, Int : 15 , Def1 : 240, Def2 : 135, Def3 : 330, Def4 : 220, Speed : 13, Skill0 : "厩舎修練" , Skill1 : "豪傑" , Skill2 : "騎兵方陣" , Skill3 : "騎兵の強撃" , Skill4 : "加工技術" },
"1083" : { name : "諸葛亮" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 400, Int : 27 , Def1 : 495, Def2 : 685, Def3 : 390, Def4 : 270, Speed : 11, Skill0 : "醒龍出師" , Skill1 : "太平要術" , Skill2 : "八卦の陣" , Skill3 : "神算鬼謀" , Skill4 : "弓兵の勝鬨" },
"1084" : { name : "徐庶" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 310, Int : 21 , Def1 : 400, Def2 : 220, Def3 : 560, Def4 : 390, Speed : 13, Skill0 : "智将器撃" , Skill1 : "兵器の極撃" , Skill2 : "兵器強行" , Skill3 : "製鉄技術" , Skill4 : "神算鬼謀" },
"1085" : { name : "王平" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 280, Int : 10 , Def1 : 355, Def2 : 345, Def3 : 195, Def4 : 495, Speed : 10, Skill0 : "守護神" , Skill1 : "鉄壁" , Skill2 : "槍兵方陣" , Skill3 : "弓兵方陣" , Skill4 : "王者の護り" },
"1086" : { name : "張飛" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 470, Int : 8 , Def1 : 480, Def2 : 365, Def3 : 210, Def4 : 660, Speed : 11, Skill0 : "燕人武陣" , Skill1 : "槍兵の極撃" , Skill2 : "槍兵の聖域" , Skill3 : "槍将の采配" , Skill4 : "軍神" },
"1087" : { name : "関興" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 430, Int : 10 , Def1 : 450, Def2 : 420, Def3 : 220, Def4 : 680, Speed : 10, Skill0 : "槍兵の猛撃" , Skill1 : "槍兵の強撃" , Skill2 : "槍兵堅守" , Skill3 : "石切技術" , Skill4 : "槍兵の極撃" },
"1088" : { name : "関平" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 280, Int : 10 , Def1 : 300, Def2 : 140, Def3 : 460, Def4 : 270, Speed : 13, Skill0 : "千里行" , Skill1 : "兵器強行" , Skill2 : "騎兵方陣" , Skill3 : "食糧技術" , Skill4 : "神速" },
"1089" : { name : "劉備" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 260, Int : 10 , Def1 : 330, Def2 : 265, Def3 : 155, Def4 : 420, Speed : 10, Skill0 : "八卦の陣" , Skill1 : "兵器の猛撃" , Skill2 : "剣兵の聖域" , Skill3 : "槍兵方陣" , Skill4 : "王者の護り" },
"1090" : { name : "関羽" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 270, Int : 7 , Def1 : 295, Def2 : 265, Def3 : 144, Def4 : 445, Speed : 10, Skill0 : "槍兵突撃" , Skill1 : "槍兵強行" , Skill2 : "槍兵堅守" , Skill3 : "千里行" , Skill4 : "槍兵の猛撃" },
"1091" : { name : "張飛" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 290, Int : 4 , Def1 : 230, Def2 : 210, Def3 : 70 , Def4 : 390, Speed : 10, Skill0 : "槍兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "槍兵防御" , Skill3 : "槍兵強行" , Skill4 : "槍兵の猛撃" },
"1092" : { name : "魏延" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 450, Int : 12 , Def1 : 410, Def2 : 360, Def3 : 130, Def4 : 680, Speed : 11, Skill0 : "拠点襲撃" , Skill1 : "槍戟鬼神" , Skill2 : "槍兵の聖域" , Skill3 : "兵舎修練" , Skill4 : "槍兵の大極撃" },
"1093" : { name : "沙摩柯" , Rate : "SR", Cost : 2.0 , Army : "槍", Atk : 280, Int : 2 , Def1 : 140, Def2 : 120, Def3 : 45 , Def4 : 235, Speed : 10, Skill0 : "胡王の猛襲" , Skill1 : "蛮王の襲撃" , Skill2 : "兵器強行" , Skill3 : "覇道" , Skill4 : "強襲突覇" },
"1094" : { name : "馬超" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 430, Int : 5 , Def1 : 420, Def2 : 150, Def3 : 820, Def4 : 420, Speed : 14, Skill0 : "軍神" , Skill1 : "一騎当千" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "飛将" },
"1095" : { name : "趙雲" , Rate : "UR", Cost : 4.0 , Army : "騎", Atk : 500, Int : 20 , Def1 : 520, Def2 : 235, Def3 : 785, Def4 : 450, Speed : 14, Skill0 : "蜀将の督戦" , Skill1 : "槍兵の極撃" , Skill2 : "槍兵の聖域" , Skill3 : "石切技術" , Skill4 : "神算鬼謀" },
"1096" : { name : "関索" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 400, Int : 10 , Def1 : 470, Def2 : 420, Def3 : 145, Def4 : 800, Speed : 10, Skill0 : "勇美鼓舞" , Skill1 : "一騎当千" , Skill2 : "富国" , Skill3 : "守護神" , Skill4 : "傾国" },
"1097" : { name : "劉封" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 250, Int : 8 , Def1 : 345, Def2 : 525, Def3 : 300, Def4 : 155, Speed : 9 , Skill0 : "守護堅陣" , Skill1 : "槍兵方陣" , Skill2 : "弓兵方陣" , Skill3 : "騎兵方陣" , Skill4 : "覇道" },
"1098" : { name : "劉備" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 460, Int : 21 , Def1 : 535, Def2 : 420, Def3 : 245, Def4 : 675, Speed : 11, Skill0 : "皇叔の号令" , Skill1 : "昭烈帝" , Skill2 : "王者の護り" , Skill3 : "豊穣" , Skill4 : "神医の術式" },
"1099" : { name : "黄忠" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 430, Int : 13 , Def1 : 430, Def2 : 655, Def3 : 375, Def4 : 195, Speed : 9 , Skill0 : "老将統帥" , Skill1 : "隣地猛攻" , Skill2 : "守護神" , Skill3 : "弓兵増強" , Skill4 : "勇将飛矢" },
"1100" : { name : "糜夫人" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 120, Def2 : 90 , Def3 : 90 , Def4 : 90 , Speed : 8 , Skill0 : "憂姫護国" , Skill1 : "覇道" , Skill2 : "兵器強行" , Skill3 : "農林知識" , Skill4 : "飛将" },
"1101" : { name : "関羽" , Rate : "UC", Cost : 3.0 , Army : "槍", Atk : 350, Int : 9 , Def1 : 345, Def2 : 310, Def3 : 155, Def4 : 525, Speed : 10, Skill0 : "槍兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "槍兵防御" , Skill3 : "槍兵強行" , Skill4 : "槍兵の猛撃" },
"1102" : { name : "姜維" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 430, Int : 23 , Def1 : 440, Def2 : 395, Def3 : 200, Def4 : 670, Speed : 11, Skill0 : "麒麟慈心" , Skill1 : "万夫不当" , Skill2 : "槍兵の聖域" , Skill3 : "富国" , Skill4 : "槍兵の大極撃" },
"1103" : { name : "関銀屏" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 320, Int : 12 , Def1 : 320, Def2 : 290, Def3 : 100, Def4 : 545, Speed : 10, Skill0 : "槍兵の猛攻" , Skill1 : "槍兵の強攻" , Skill2 : "槍兵堅守" , Skill3 : "石切技術" , Skill4 : "槍兵の猛撃" },
"1104" : { name : "夏侯氏" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 8 , Def1 : 80 , Def2 : 65 , Def3 : 65 , Def4 : 65 , Speed : 8 , Skill0 : "恵風" , Skill1 : "騎兵の極撃" , Skill2 : "騎兵の聖域" , Skill3 : "英雄" , Skill4 : "市場知識" },
"1105" : { name : "馬謖" , Rate : "SR", Cost : 2.5 , Army : "歩", Atk : 230, Int : 18 , Def1 : 300, Def2 : 160, Def3 : 160, Def4 : 160, Speed : 8 , Skill0 : "矛槍兵移送" , Skill1 : "強襲突覇" , Skill2 : "槍兵の聖域" , Skill3 : "兵舎修練" , Skill4 : "槍兵の極撃" },
"1106" : { name : "?統" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 360, Int : 27 , Def1 : 480, Def2 : 380, Def3 : 260, Def4 : 665, Speed : 11, Skill0 : "連環の計" , Skill1 : "深慮遠謀" , Skill2 : "城壁補強" , Skill3 : "槍兵増強" , Skill4 : "兵器の極撃" },
"1107" : { name : "張飛" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 400, Int : 5 , Def1 : 430, Def2 : 395, Def3 : 130, Def4 : 730, Speed : 10, Skill0 : "猛虎進撃" , Skill1 : "槍兵突覇" , Skill2 : "八卦の陣" , Skill3 : "急速擁護" , Skill4 : "槍兵の極撃" },
"1108" : { name : "王平" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 260, Int : 9 , Def1 : 340, Def2 : 295, Def3 : 155, Def4 : 515, Speed : 10, Skill0 : "槍兵方陣" , Skill1 : "槍兵堅守" , Skill2 : "槍兵の強撃" , Skill3 : "槍兵強行" , Skill4 : "槍兵の聖域" },
"1109" : { name : "夏侯覇" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 280, Int : 9 , Def1 : 380, Def2 : 330, Def3 : 170, Def4 : 580, Speed : 10, Skill0 : "趁火打劫" , Skill1 : "豪傑" , Skill2 : "厩舎訓練" , Skill3 : "鉄壁" , Skill4 : "奇計百出" },
"1110" : { name : "劉備" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 435, Int : 20 , Def1 : 505, Def2 : 400, Def3 : 235, Def4 : 645, Speed : 13, Skill0 : "槍兵の極攻" , Skill1 : "槍兵の猛撃" , Skill2 : "兵舎修練" , Skill3 : "槍兵の聖域" , Skill4 : "槍兵の猛攻" },
"1111" : { name : "周倉" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 345, Int : 4 , Def1 : 335, Def2 : 300, Def3 : 100, Def4 : 565, Speed : 13, Skill0 : "迅速劫略" , Skill1 : "槍兵突覇" , Skill2 : "神速援護" , Skill3 : "千里行" , Skill4 : "猛将の鹵獲" },
"1112" : { name : "関興" , Rate : "R" , Cost : 3.0 , Army : "槍", Atk : 330, Int : 8 , Def1 : 355, Def2 : 320, Def3 : 110, Def4 : 605, Speed : 10, Skill0 : "発憤興起" , Skill1 : "強襲速撃" , Skill2 : "槍兵方陣" , Skill3 : "鉄壁" , Skill4 : "槍兵増強" },
"1113" : { name : "鮑三娘" , Rate : "SR", Cost : 2.0 , Army : "騎", Atk : 275, Int : 5 , Def1 : 130, Def2 : 45 , Def3 : 255, Def4 : 130, Speed : 13, Skill0 : "戦女の行軍" , Skill1 : "強襲突覇" ,Skill2 : "恵風" , Skill3 : "神速" , Skill4 : "急襲" },
"1114" : { name : "関索" , Rate : "R" , Cost : 1.5 , Army : "槍", Atk : 230, Int : 7 , Def1 : 210, Def2 : 180, Def3 : 65 , Def4 : 350, Speed : 10, Skill0 : "一騎当千" , Skill1 : "槍兵突覇" ,Skill2 : "鉄壁" , Skill3 : "加工知識" , Skill4 : "魏王の号令" },
"1115" : { name : "黄月英" , Rate : "UR" , Cost : 1.0 , Army : "槍", Atk : 20 , Int : 12 , Def1 : 120, Def2 : 95 , Def3 : 95 , Def4 : 95 , Speed : 9 , Skill0 : "賢女の策略" , Skill1 : "兵器の極撃" ,Skill2 : "王者の護り" , Skill3 : "槍将の采配" , Skill4 : "智将器撃" },
"1116" : { name : "馬岱" , Rate : "R" , Cost : 2.5 , Army : "騎", Atk : 290, Int : 7 , Def1 : 265, Def2 : 120, Def3 : 405, Def4 : 230, Speed : 14, Skill0 : "騎兵の強攻" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強攻" },
"1117" : { name : "馬雲緑" , Rate : "SR" , Cost : 3.5 , Army : "騎", Atk : 400, Int : 6 , Def1 : 310, Def2 : 110, Def3 : 605, Def4 : 310, Speed : 14, Skill0 : "騎神降臨" , Skill1 : "万夫不当" , Skill2 : "騎兵方陣" , Skill3 : "騎兵突覇" , Skill4 : "騎兵の強攻" },
"1118" : { name : "張姫" , Rate : "SR" , Cost : 3.5 , Army : "槍", Atk : 415, Int : 8 , Def1 : 350, Def2 : 305, Def3 : 105, Def4 : 595, Speed : 11, Skill0 : "槍神降臨" , Skill1 : "万夫不当" , Skill2 : "槍兵方陣" , Skill3 : "槍兵突覇" , Skill4 : "槍兵の強攻" },
"1119" : { name : "厳顔" , Rate : "SR" , Cost : 3.0 , Army : "弓", Atk : 340, Int : 9 , Def1 : 460, Def2 : 700, Def3 : 400, Def4 : 210, Speed : 9 , Skill0 : "勇猛果敢" , Skill1 : "強襲突覇" , Skill2 : "守護防陣" , Skill3 : "加工技術" , Skill4 : "護君" },
"1120" : { name : "雷銅" , Rate : "R" , Cost : 2.5 , Army : "槍", Atk : 285, Int : 7 , Def1 : 275, Def2 : 240, Def3 : 125, Def4 : 420, Speed : 10, Skill0 : "槍兵速攻" , Skill1 : "槍兵突撃" , Skill2 : "槍兵強行" , Skill3 : "兵舎訓練" , Skill4 : "槍兵突覇" },
"1121" : { name : "馬良" , Rate : "R" , Cost : 2.0 , Army : "歩", Atk : 150, Int : 17 , Def1 : 260, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8 , Skill0 : "槍兵急配" , Skill1 : "槍兵突撃" , Skill2 : "槍兵強行" , Skill3 : "兵舎訓練" , Skill4 : "槍兵突覇" },
"1122" : { name : "蒋?" , Rate : "R" , Cost : 1.5 , Army : "歩", Atk : 110, Int : 13 , Def1 : 105, Def2 : 60, Def3 : 60, Def4 : 60 , Speed : 8 , Skill0 : "製鉄技術" , Skill1 : "製鉄知識" , Skill2 : "騎兵強行" , Skill3 : "弓兵訓練" , Skill4 : "弓兵修練" },
"1123" : { name : "劉禅" , Rate : "UC" , Cost : 1.5 , Army : "歩", Atk : 40 , Int : 6 , Def1 : 120, Def2 : 60, Def3 : 60, Def4 : 60 , Speed : 8 , Skill0 : "仁君" , Skill1 : "槍兵の強撃" , Skill2 : "兵舎修練" , Skill3 : "覇道" , Skill4 : "八卦の陣" },
"1124" : { name : "王桃" , Rate : "UR" , Cost : 2.0 , Army : "歩", Atk : 265, Int : 4 , Def1 : 140, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 10, Skill0 : "桃賊の襲撃" , Skill1 : "趁火打劫" , Skill2 : "呉の治世" , Skill3 : "恵風" , Skill4 : "桃色吐息" },
"1125" : { name : "劉備・諸葛" , Rate : "UR" , Cost : 4.0 , Army : "槍", Atk : 510, Int : 24 , Def1 : 635, Def2 : 490, Def3 : 295, Def4 : 810, Speed : 14, Skill0 : "劉備の大徳" , Skill1 : "昭烈帝" , Skill2 : "槍兵の聖域" , Skill3 : "神医の術式" , Skill4 : "醒龍出師" },
"1126" : { name : "姜維" , Rate : "SR" , Cost : 1.5 , Army : "槍", Atk : 150, Int : 17 , Def1 : 255, Def2 : 220, Def3 : 115, Def4 : 385, Speed : 10, Skill0 : "槍兵の大号令" , Skill1 : "麒麟慈心" , Skill2 : "呉の治世" , Skill3 : "槍兵の勝鬨" , Skill4 : "智将器撃" },
"1127" : { name : "孫尚香" , Rate : "R" , Cost : 1.5 , Army : "弓", Atk : 225, Int : 9 , Def1 : 240, Def2 : 410, Def3 : 210, Def4 : 75 , Speed : 10, Skill0 : "勇姫督励" , Skill1 : "万夫不当" , Skill2 : "守護神" , Skill3 : "城壁補強" , Skill4 : "護君" },
"1128" : { name : "趙雲" , Rate : "R" , Cost : 3.5 , Army : "騎", Atk : 400, Int : 17 , Def1 : 445, Def2 : 200, Def3 : 675, Def4 : 385, Speed : 13, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"1129" : { name : "黄忠" , Rate : "UC" , Cost : 3.0 , Army : "弓", Atk : 350, Int : 12 , Def1 : 360, Def2 : 545, Def3 : 310, Def4 : 160, Speed : 13, Skill0 : "弓兵の進攻" , Skill1 : "弓兵の進攻" , Skill2 : "弓兵防御" , Skill3 : "弓兵強行" , Skill4 : "弓兵の強撃" },
"1130" : { name : "沙摩柯" , Rate : "UR" , Cost : 2.0 , Army : "弓", Atk : 295, Int : 3 , Def1 : 185, Def2 : 280, Def3 : 160, Def4 : 85, Speed : 11, Skill0 : "胡王奮迅" , Skill1 : "天弓雨撃" , Skill2 : "火神の攻勢" , Skill3 : "弓兵の聖域" , Skill4 : "奇襲" },
"1131" : { name : "関興" , Rate : "UR" , Cost : 2.0 , Army : "槍", Atk : 290, Int : 11 , Def1 : 290, Def2 : 250, Def3 : 90, Def4 : 490, Speed : 11, Skill0 : "神速劫略" , Skill1 : "発憤興起" , Skill2 : "神速" , Skill3 : "趁火打劫" , Skill4 : "迅速劫略" },
"1132" : { name : "張飛" , Rate : "UR", Cost : 4.0 , Army : "槍", Atk : 525, Int : 8 , Def1 : 500, Def2 : 380, Def3 : 250, Def4 : 680, Speed : 11, Skill0 : "燕神破軍" , Skill1 : "槍兵の大極撃" , Skill2 : "守護神" , Skill3 : "兵舎修練" , Skill4 : "燕人武陣" },
"1133" : { name : "張姫" , Rate : "UC", Cost : 3.0 , Army : "槍", Atk : 295, Int : 7 , Def1 : 330, Def2 : 300, Def3 : 180, Def4 : 510, Speed : 10, Skill0 : "槍兵速攻" , Skill1 : "槍兵突撃" , Skill2 : "槍兵強行" , Skill3 : "兵舎訓練" , Skill4 : "槍兵突覇" },
"1134" : { name : "孫尚香" , Rate : "SR", Cost : 1.5 , Army : "弓", Atk : 210, Int : 14 , Def1 : 265, Def2 : 450, Def3 : 230, Def4 : 80, Speed : 10, Skill0 : "劉備の契り" , Skill1 : "仁君" , Skill2 : "守護神" , Skill3 : "呉の治世" , Skill4 : "神算鬼謀" },
"1135" : { name : "趙雲" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 410, Int : 10 , Def1 : 425, Def2 : 195, Def3 : 650, Def4 : 380, Speed : 14, Skill0 : "騎兵の猛攻" , Skill1 : "騎兵の強攻" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の猛撃" },
"1139" : { name : "穆皇后" , Rate : "SR", Cost : 1.5 , Army : "歩", Atk : 20, Int : 10 , Def1 : 200, Def2 : 100, Def3 : 100, Def4 : 100, Speed : 9, Skill0 : "賢妃施政" , Skill1 : "飛将" , Skill2 : "兵器修練" , Skill3 : "呉の治世" , Skill4 : "傾国" },
"1140" : { name : "姜維" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 270, Int : 16 , Def1 : 325, Def2 : 300, Def3 : 105, Def4 : 485, Speed : 10, Skill0 : "兵器の猛撃" , Skill1 : "兵器の強撃" , Skill2 : "英雄" , Skill3 : "製鉄技術" , Skill4 : "兵器の極撃" },
"1142" : { name : "馬雲緑" , Rate : "R", Cost : 3.5 , Army : "騎", Atk : 395, Int : 6 , Def1 : 280, Def2 : 100, Def3 : 585, Def4 : 305, Speed : 14, Skill0 : "猛将の極意" , Skill1 : "万夫不当" , Skill2 : "守護神" , Skill3 : "神速" , Skill4 : "闘将の極意" },
"1165" : { name : "孟達" , Rate : "UR", Cost : 4.0 , Army : "槍", Atk : 480, Int : 8 , Def1 : 470, Def2 : 450, Def3 : 260, Def4 : 750, Speed : 12, Skill0 : "謀反の極攻" , Skill1 : "暴虐外道" , Skill2 : "王者の護り" , Skill3 : "神速援護" , Skill4 : "謀反の猛攻" },
"2001" : { name : "曹操" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 415, Int : 22 , Def1 : 520, Def2 : 240, Def3 : 700, Def4 : 410, Speed : 13, Skill0 : "魏王の号令" , Skill1 : "騎兵突覇" , Skill2 : "騎兵の聖域" , Skill3 : "厩舎修練" , Skill4 : "富国" },
"2002" : { name : "司馬懿" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 385, Int : 24 , Def1 : 535, Def2 : 290, Def3 : 740, Def4 : 420, Speed : 13, Skill0 : "深慮遠謀" , Skill1 : "兵舎修練" , Skill2 : "王佐の才" , Skill3 : "農林知識" , Skill4 : "攻城の檄文" },
"2003" : { name : "荀彧" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 25 , Int : 15 , Def1 : 135, Def2 : 190, Def3 : 105, Def4 : 55 , Speed : 9 , Skill0 : "王佐の才" , Skill1 : "兵器修練" , Skill2 : "兵器の猛撃" , Skill3 : "呉の治世" , Skill4 : "傾国" },
"2004" : { name : "夏侯惇" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 275, Int : 6 , Def1 : 310, Def2 : 140, Def3 : 475, Def4 : 280, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"2005" : { name : "張遼" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 320, Int : 11 , Def1 : 390, Def2 : 170, Def3 : 595, Def4 : 330, Speed : 13, Skill0 : "覇王の進撃" , Skill1 : "騎兵の猛撃" , Skill2 : "騎兵の聖域" , Skill3 : "覇道" , Skill4 : "飛将" },
"2006" : { name : "張?" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 270, Int : 8 , Def1 : 315, Def2 : 145, Def3 : 480, Def4 : 285, Speed : 13, Skill0 : "騎兵突撃" , Skill1 : "騎兵強行" , Skill2 : "騎兵堅守" , Skill3 : "千里行" , Skill4 : "騎兵の猛撃" },
"2007" : { name : "曹操" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 310, Int : 16 , Def1 : 370, Def2 : 170, Def3 : 500, Def4 : 295, Speed : 13, Skill0 : "英雄" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵堅守" , Skill3 : "奇計百出" , Skill4 : "覇道" },
"2008" : { name : "曹操" , Rate : "UC", Cost : 3.0 , Army : "騎", Atk : 300, Int : 15 , Def1 : 370, Def2 : 170, Def3 : 500, Def4 : 295, Speed : 13, Skill0 : "英雄" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵堅守" , Skill3 : "奇計百出" , Skill4 : "覇道" },
"2009" : { name : "夏侯惇" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 260, Int : 6 , Def1 : 305, Def2 : 140, Def3 : 465, Def4 : 275, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"2010" : { name : "夏侯淵" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 275, Int : 5 , Def1 : 270, Def2 : 410, Def3 : 235, Def4 : 120, Speed : 9 , Skill0 : "弓兵の進撃" , Skill1 : "弓兵の進撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強撃" },
"2011" : { name : "夏侯淵" , Rate : "C", Cost : 2.5 , Army : "弓", Atk : 265, Int : 5 , Def1 : 270, Def2 : 410, Def3 : 235, Def4 : 120, Speed : 9 , Skill0 : "弓兵の進撃" , Skill1 : "弓兵の進撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強撃" },
"2012" : { name : "許?" , Rate : "UC", Cost : 3.0 , Army : "槍", Atk : 230, Int : 3 , Def1 : 390, Def2 : 340, Def3 : 120, Def4 : 665, Speed : 10, Skill0 : "槍兵防御" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵行軍" , Skill4 : "槍兵堅守" },
"2013" : { name : "典韋" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 225, Int : 4 , Def1 : 395, Def2 : 345, Def3 : 120, Def4 : 675, Speed : 10, Skill0 : "鉄壁" , Skill1 : "槍兵堅守" , Skill2 : "豪傑" , Skill3 : "騎兵堅守" , Skill4 : "守護神" },
"2014" : { name : "曹仁" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 245, Int : 6 , Def1 : 320, Def2 : 145, Def3 : 490, Def4 : 290, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"2015" : { name : "曹仁" , Rate : "C", Cost : 2.5 , Army : "騎", Atk : 245, Int : 6 , Def1 : 305, Def2 : 140, Def3 : 465, Def4 : 275, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"2016" : { name : "徐晃" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 275, Int : 9 , Def1 : 320, Def2 : 245, Def3 : 175, Def4 : 440, Speed : 10, Skill0 : "槍兵突撃" , Skill1 : "槍兵強行" , Skill2 : "槍兵堅守" , Skill3 : "千里行" , Skill4 : "槍兵の猛撃" },
"2017" : { name : "于禁" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 185, Int : 9 , Def1 : 245, Def2 : 110, Def3 : 375, Def4 : 225, Speed : 13, Skill0 : "騎兵防御" , Skill1 : "製鉄知識" , Skill2 : "騎兵の進撃" , Skill3 : "騎兵行軍" , Skill4 : "騎兵堅守" },
"2018" : { name : "于禁" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 185, Int : 8 , Def1 : 245, Def2 : 110, Def3 : 375, Def4 : 225, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"2019" : { name : "張?" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 255, Int : 8 , Def1 : 310, Def2 : 140, Def3 : 475, Def4 : 280, Speed : 13, Skill0 : "騎兵突撃" , Skill1 : "騎兵強行" , Skill2 : "騎兵堅守" , Skill3 : "千里行" , Skill4 : "騎兵の猛撃" },
"2020" : { name : "蔡瑁" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 180, Int : 9 , Def1 : 235, Def2 : 360, Def3 : 205, Def4 : 105, Speed : 9 , Skill0 : "弓兵の進撃" , Skill1 : "弓兵の進撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強撃" },
"2021" : { name : "蔡瑁" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 175, Int : 9 , Def1 : 225, Def2 : 340, Def3 : 195, Def4 : 100, Speed : 9 , Skill0 : "弓兵防御" , Skill1 : "伐採知識" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵行軍" , Skill4 : "弓兵堅守" },
"2022" : { name : "文聘" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 225, Int : 8 , Def1 : 305, Def2 : 265, Def3 : 140, Def4 : 465, Speed : 10, Skill0 : "槍兵防御" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵行軍" , Skill4 : "槍兵堅守" },
"2023" : { name : "文聘" , Rate : "C", Cost : 2.5 , Army : "槍", Atk : 225, Int : 7 , Def1 : 305, Def2 : 265, Def3 : 140, Def4 : 465, Speed : 10, Skill0 : "槍兵防御" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵行軍" , Skill4 : "槍兵堅守" },
"2024" : { name : "張魯" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 70 , Int : 11 , Def1 : 170, Def2 : 240, Def3 : 160, Def4 : 80 , Speed : 9 , Skill0 : "食糧知識" , Skill1 : "食糧知識" , Skill2 : "剣兵行軍" , Skill3 : "厩舎訓練" , Skill4 : "食糧技術" },
"2025" : { name : "張魯" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 70 , Int : 11 , Def1 : 150, Def2 : 220, Def3 : 145, Def4 : 70 , Speed : 9 , Skill0 : "食糧知識" , Skill1 : "食糧知識" , Skill2 : "剣兵行軍" , Skill3 : "厩舎訓練" , Skill4 : "食糧技術" },
"2026" : { name : "曹真" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 225, Int : 9 , Def1 : 240, Def2 : 110, Def3 : 365, Def4 : 210, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"2027" : { name : "張允" , Rate : "UC", Cost : 1.5 , Army : "弓", Atk : 130, Int : 4 , Def1 : 165, Def2 : 240, Def3 : 145, Def4 : 85 , Speed : 9 , Skill0 : "弓兵行軍" , Skill1 : "弓兵行軍" , Skill2 : "弓兵防御" , Skill3 : "弓兵の進撃" , Skill4 : "神速" },
"2028" : { name : "張允" , Rate : "C", Cost : 1.5 , Army : "弓", Atk : 135, Int : 4 , Def1 : 130, Def2 : 200, Def3 : 115, Def4 : 60 , Speed : 9 , Skill0 : "弓兵行軍" , Skill1 : "弓兵行軍" , Skill2 : "弓兵防御" , Skill3 : "弓兵の進撃" , Skill4 : "神速" },
"2029" : { name : "華?" , Rate : "UC", Cost : 2.0 , Army : "歩", Atk : 85 , Int : 13 , Def1 : 35 , Def2 : 15 , Def3 : 15 , Def4 : 15 , Speed : 8 , Skill0 : "製鉄知識" , Skill1 : "製鉄知識" , Skill2 : "騎兵行軍" , Skill3 : "弓兵訓練" , Skill4 : "製鉄技術" },
"2030" : { name : "華?" , Rate : "C", Cost : 2.0 , Army : "歩", Atk : 85 , Int : 12 , Def1 : 35 , Def2 : 15 , Def3 : 15 , Def4 : 15 , Speed : 8 , Skill0 : "練兵訓練" , Skill1 : "練兵訓練" , Skill2 : "剣兵防御" , Skill3 : "剣兵の進撃" , Skill4 : "練兵修練" },
"2031" : { name : "朱霊" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 205, Int : 7 , Def1 : 200, Def2 : 90 , Def3 : 305, Def4 : 185, Speed : 13, Skill0 : "厩舎訓練" , Skill1 : "厩舎訓練" , Skill2 : "騎兵防御" , Skill3 : "騎兵の進撃" , Skill4 : "厩舎修練" },
"2032" : { name : "朱霊" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 190, Int : 7 , Def1 : 200, Def2 : 90 , Def3 : 305, Def4 : 185, Speed : 13, Skill0 : "厩舎訓練" , Skill1 : "厩舎訓練" , Skill2 : "騎兵防御" , Skill3 : "騎兵の進撃" , Skill4 : "厩舎修練" },
"2033" : { name : "曹昂" , Rate : "UC", Cost : 1.5 , Army : "騎", Atk : 125, Int : 6 , Def1 : 180, Def2 : 80 , Def3 : 270, Def4 : 165, Speed : 13, Skill0 : "騎兵防御" , Skill1 : "製鉄知識" , Skill2 : "騎兵の進撃" , Skill3 : "騎兵行軍" , Skill4 : "騎兵堅守" },
"2034" : { name : "曹昂" , Rate : "C", Cost : 1.5 , Army : "騎", Atk : 125, Int : 6 , Def1 : 165, Def2 : 75 , Def3 : 255, Def4 : 155, Speed : 13, Skill0 : "騎兵防御" , Skill1 : "製鉄知識" , Skill2 : "騎兵の進撃" , Skill3 : "騎兵行軍" , Skill4 : "騎兵堅守" },
"2035" : { name : "楽進" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 280, Int : 4 , Def1 : 265, Def2 : 80 , Def3 : 450, Def4 : 240, Speed : 13, Skill0 : "騎兵突撃" , Skill1 : "騎兵強行" , Skill2 : "騎兵堅守" , Skill3 : "千里行" , Skill4 : "騎兵の猛撃" },
"2036" : { name : "楽進" , Rate : "C", Cost : 2.5 , Army : "騎", Atk : 265, Int : 4 , Def1 : 265, Def2 : 80 , Def3 : 450, Def4 : 240, Speed : 13, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"2037" : { name : "曹休" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 215, Int : 7 , Def1 : 225, Def2 : 100, Def3 : 340, Def4 : 205, Speed : 13, Skill0 : "騎兵防御" , Skill1 : "製鉄知識" , Skill2 : "騎兵の進撃" , Skill3 : "騎兵行軍" , Skill4 : "騎兵堅守" },
"2038" : { name : "曹休" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 200, Int : 7 , Def1 : 225, Def2 : 100, Def3 : 340, Def4 : 205, Speed : 13, Skill0 : "騎兵防御" , Skill1 : "製鉄知識" , Skill2 : "騎兵の進撃" , Skill3 : "騎兵行軍" , Skill4 : "騎兵堅守" },
"2039" : { name : "曹操" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 270, Int : 15 , Def1 : 300, Def2 : 140, Def3 : 380, Def4 : 240, Speed : 13, Skill0 : "覇道" , Skill1 : "豪傑" , Skill2 : "鉄壁" , Skill3 : "千里行" , Skill4 : "兵器の極撃" },
"2040" : { name : "賈?" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 235, Int : 15 , Def1 : 200, Def2 : 145, Def3 : 145, Def4 : 145, Speed : 8 , Skill0 : "兵器の強撃" , Skill1 : "蛮族の襲撃" , Skill2 : "兵器防御" , Skill3 : "火神の攻勢" , Skill4 : "兵器の猛撃" },
"2041" : { name : "賈?" , Rate : "UC", Cost : 2.0 , Army : "歩", Atk : 215, Int : 15 , Def1 : 200, Def2 : 145, Def3 : 145, Def4 : 145, Speed : 8 , Skill0 : "兵器強行" , Skill1 : "兵器強行" , Skill2 : "食糧技術" , Skill3 : "兵器修練" , Skill4 : "蛮王の襲撃" },
"2042" : { name : "郭嘉" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 250, Int : 17 , Def1 : 260, Def2 : 145, Def3 : 145, Def4 : 145, Speed : 8 , Skill0 : "神算鬼謀" , Skill1 : "兵器の極撃" , Skill2 : "八卦の陣" , Skill3 : "覇道" , Skill4 : "神医の術式" },
"2043" : { name : "夏侯惇" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 330, Int : 9 , Def1 : 345, Def2 : 155, Def3 : 525, Def4 : 310, Speed : 13, Skill0 : "騎兵の猛撃" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の極撃" },
"2044" : { name : "夏侯淵" , Rate : "R", Cost : 3.0 , Army : "弓", Atk : 315, Int : 11 , Def1 : 370, Def2 : 560, Def3 : 320, Def4 : 165, Speed : 9 , Skill0 : "弓兵突撃" , Skill1 : "弓兵強行" , Skill2 : "弓兵堅守" , Skill3 : "千里行" , Skill4 : "弓兵の猛撃" },
"2045" : { name : "曹洪" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 215, Int : 5 , Def1 : 240, Def2 : 110, Def3 : 365, Def4 : 220, Speed : 13, Skill0 : "騎兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の猛撃" },
"2046" : { name : "曹洪" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 210, Int : 5 , Def1 : 235, Def2 : 105, Def3 : 360, Def4 : 215, Speed : 13, Skill0 : "剣兵の強撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵強行" , Skill4 : "剣兵の猛撃" },
"2047" : { name : "司馬懿" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 275, Int : 18 , Def1 : 345, Def2 : 190, Def3 : 475, Def4 : 275, Speed : 13, Skill0 : "神速" , Skill1 : "一騎当千" , Skill2 : "英雄" , Skill3 : "農林知識" , Skill4 : "仁君" },
"2048" : { name : "甄姫" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 35 , Int : 8 , Def1 : 155, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8 , Skill0 : "強兵の檄文" , Skill1 : "兵舎修練" , Skill2 : "守護神" , Skill3 : "攻城の檄文" , Skill4 : "神医の術式" },
"2049" : { name : "典韋" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 355, Int : 4 , Def1 : 275, Def2 : 240, Def3 : 85 , Def4 : 470, Speed : 10, Skill0 : "一騎当千" , Skill1 : "槍兵突覇" , Skill2 : "鉄壁" , Skill3 : "加工知識" , Skill4 : "魏王の号令" },
"2050" : { name : "典韋" , Rate : "UC", Cost : 3.0 , Army : "槍", Atk : 325, Int : 4 , Def1 : 275, Def2 : 240, Def3 : 85 , Def4 : 470, Speed : 10, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"2051" : { name : "曹操" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 420, Int : 22 , Def1 : 520, Def2 : 240, Def3 : 700, Def4 : 410, Speed : 14, Skill0 : "魏武王" , Skill1 : "騎兵突覇" , Skill2 : "城壁補強" , Skill3 : "豊穣" , Skill4 : "飛将" },
"2052" : { name : "張遼" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 490, Int : 13 , Def1 : 625, Def2 : 290, Def3 : 840, Def4 : 490, Speed : 14, Skill0 : "覇王の進撃" , Skill1 : "騎兵の猛撃" , Skill2 : "騎兵の聖域" , Skill3 : "覇道" , Skill4 : "飛将" },
"2053" : { name : "程昱" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 150, Int : 17 , Def1 : 260, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8, Skill0 : "剣兵急配" , Skill1 : "強襲突撃" , Skill2 : "剣兵方陣" , Skill3 : "練兵訓練" , Skill4 : "剣兵の猛撃" },
"2055" : { name : "曹休" , Rate : "SR", Cost : 2.5 , Army : "弓", Atk : 295, Int : 10 , Def1 : 295, Def2 : 410, Def3 : 260, Def4 : 150, Speed : 11, Skill0 : "弓兵突攻" , Skill1 : "弓兵突覇" , Skill2 : "神速" , Skill3 : "弓兵修練" , Skill4 : "弓兵速攻" },
"2056" : { name : "曹真" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 220, Int : 9 , Def1 : 240, Def2 : 110, Def3 : 365, Def4 : 210, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"2057" : { name : "曹仁" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 260, Int : 6 , Def1 : 385, Def2 : 210, Def3 : 530, Def4 : 295, Speed : 13, Skill0 : "騎兵堅守" , Skill1 : "騎兵防御" , Skill2 : "騎兵の進撃" , Skill3 : "騎兵強行" , Skill4 : "騎兵方陣" },
"2058" : { name : "夏侯惇" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 430, Int : 13 , Def1 : 490, Def2 : 330, Def3 : 695, Def4 : 480, Speed : 14, Skill0 : "騎兵の極撃" , Skill1 : "騎兵突撃" , Skill2 : "騎兵方陣" , Skill3 : "厩舎修練" , Skill4 : "騎兵突覇" },
"2059" : { name : "張?" , Rate : "SR", Cost : 2.5 , Army : "騎", Atk : 285, Int : 8 , Def1 : 330, Def2 : 160, Def3 : 495, Def4 : 300, Speed : 13, Skill0 : "騎兵の猛撃" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の極撃" },
"2060" : { name : "許?" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 370, Int : 8 , Def1 : 590, Def2 : 535, Def3 : 285, Def4 : 840, Speed : 11, Skill0 : "王者の護り" , Skill1 : "槍兵方陣" , Skill2 : "弓兵方陣" , Skill3 : "騎兵方陣" , Skill4 : "王佐の才" },
"2061" : { name : "徐晃" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 315, Int : 10 , Def1 : 345, Def2 : 270, Def3 : 200, Def4 : 465, Speed : 10, Skill0 : "槍兵突覇" , Skill1 : "槍兵突撃" , Skill2 : "兵舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"2062" : { name : "賈?" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 235, Int : 17 , Def1 : 270, Def2 : 150, Def3 : 150, Def4 : 150, Speed : 8 , Skill0 : "市場知識" , Skill1 : "農林知識" , Skill2 : "千里行" , Skill3 : "豪傑" , Skill4 : "八卦の陣" },
"2063" : { name : "夏侯淵" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 430, Int : 11 , Def1 : 510, Def2 : 715, Def3 : 500, Def4 : 300, Speed : 10, Skill0 : "軍神" , Skill1 : "一騎当千" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "飛将" },
"2064" : { name : "典韋" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 305, Int : 7 , Def1 : 455, Def2 : 355, Def3 : 260, Def4 : 625, Speed : 10, Skill0 : "迅速援護" , Skill1 : "強襲速撃" , Skill2 : "兵器強行" , Skill3 : "英雄" , Skill4 : "加工技術" },
"2065" : { name : "司馬懿" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 385, Int : 25 , Def1 : 535, Def2 : 290, Def3 : 740, Def4 : 420, Speed : 14, Skill0 : "騎将の采配" , Skill1 : "騎兵突覇" , Skill2 : "城壁補強" , Skill3 : "奇計百出" , Skill4 : "市場繁栄" },
"2066" : { name : "曹操" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 420, Int : 22 , Def1 : 520, Def2 : 240, Def3 : 700, Def4 : 410, Speed : 14, Skill0 : "魏軍の極撃" , Skill1 : "騎兵の極撃" , Skill2 : "豊穣" , Skill3 : "騎兵の聖域" , Skill4 : "軍神" },
"2067" : { name : "張遼" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 320, Int : 8 , Def1 : 385, Def2 : 165, Def3 : 590, Def4 : 325, Speed : 13, Skill0 : "強襲突撃" , Skill1 : "伐採技術" , Skill2 : "剣兵の聖域" , Skill3 : "槍兵方陣" , Skill4 : "強兵の檄文" },
"2068" : { name : "郭嘉" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 230, Int : 15 , Def1 : 210, Def2 : 150, Def3 : 150, Def4 : 150, Speed : 8 , Skill0 : "剣兵突覇" , Skill1 : "剣兵突撃" , Skill2 : "練兵修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"2069" : { name : "程昱" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 240, Int : 17 , Def1 : 260, Def2 : 140, Def3 : 140, Def4 : 140, Speed : 8 , Skill0 : "兵器の極撃" , Skill1 : "兵器の猛撃" , Skill2 : "覇道" , Skill3 : "加工技術" , Skill4 : "深慮遠謀" },
"2070" : { name : "荀彧" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 25 , Int : 15 , Def1 : 130, Def2 : 180, Def3 : 95 , Def4 : 50 , Speed : 9 , Skill0 : "石切知識" , Skill1 : "石切知識" , Skill2 : "弓兵行軍" , Skill3 : "兵舎訓練" , Skill4 : "石切技術" },
"2071" : { name : "許?" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 340, Int : 5 , Def1 : 640, Def2 : 500, Def3 : 295, Def4 : 865, Speed : 11, Skill0 : "守将の進軍" , Skill1 : "兵舎訓練" , Skill2 : "加工知識" , Skill3 : "騎兵の聖域" , Skill4 : "槍兵の極撃" },
"2072" : { name : "甄姫" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 35 , Int : 9 , Def1 : 155, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8 , Skill0 : "農林技術" , Skill1 : "農林知識" , Skill2 : "英雄" , Skill3 : "槍兵突覇" , Skill4 : "富国" },
"2073" : { name : "曹丕" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 420, Int : 22 , Def1 : 540, Def2 : 250, Def3 : 730, Def4 : 440, Speed : 14, Skill0 : "魏軍の防衛" , Skill1 : "迅速援護" , Skill2 : "城壁補強" , Skill3 : "王者の護り" , Skill4 : "守将の進軍" },
"2074" : { name : "于禁" , Rate : "R", Cost : 2.0 , Army : "騎", Atk : 200, Int : 9 , Def1 : 265, Def2 : 120, Def3 : 400, Def4 : 260, Speed : 13, Skill0 : "騎兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の猛撃" },
"2076" : { name : "郭嘉" , Rate : "UC", Cost : 2.0 , Army : "歩", Atk : 225, Int : 15 , Def1 : 180, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8 , Skill0 : "加工知識" , Skill1 : "石切技術" , Skill2 : "製鉄技術" , Skill3 : "騎兵強行" , Skill4 : "加工技術" },
"2077" : { name : "張遼" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 280, Int : 6 , Def1 : 265, Def2 : 120, Def3 : 405, Def4 : 260, Speed : 13, Skill0 : "騎兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の猛撃" },
"2078" : { name : "李典" , Rate : "R", Cost : 2.0 , Army : "槍", Atk : 230, Int : 12 , Def1 : 295, Def2 : 255, Def3 : 135, Def4 : 445, Speed : 10, Skill0 : "槍兵の聖域" , Skill1 : "槍兵方陣" , Skill2 : "兵舎修練" , Skill3 : "槍兵強行" , Skill4 : "八卦の陣" },
"2079" : { name : "鐘会" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 320, Int : 15 , Def1 : 380, Def2 : 360, Def3 : 170, Def4 : 580, Speed : 10, Skill0 : "槍兵の極撃" , Skill1 : "槍兵突撃" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "槍兵突覇" },
"2080" : { name : "曹洪" , Rate : "R", Cost : 2.0 , Army : "騎", Atk : 245, Int : 5 , Def1 : 260, Def2 : 115, Def3 : 395, Def4 : 255, Speed : 13, Skill0 : "騎兵突覇" , Skill1 : "騎兵突撃" , Skill2 : "厩舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"2081" : { name : "曹休" , Rate : "R", Cost : 2.0 , Army : "騎", Atk : 240, Int : 10 , Def1 : 320, Def2 : 180, Def3 : 440, Def4 : 260, Speed : 13, Skill0 : "騎兵の聖域" , Skill1 : "騎兵方陣" , Skill2 : "厩舎修練" , Skill3 : "騎兵強行" , Skill4 : "八卦の陣" },
"2082" : { name : "卞夫人" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 9 , Def1 : 95 , Def2 : 80 , Def3 : 80 , Def4 : 80 , Speed : 8 , Skill0 : "美玉歌舞" , Skill1 : "奇計百出" , Skill2 : "厩舎修練" , Skill3 : "仁君" , Skill4 : "王佐の才" },
"2083" : { name : "甄姫" , Rate : "UR", Cost : 1.0 , Army : "歩", Atk : 35 , Int : 10 , Def1 : 155, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 9 , Skill0 : "皇后の慈愛" , Skill1 : "覇王の進撃" , Skill2 : "傾国" , Skill3 : "富国" , Skill4 : "神医の術式" },
"2084" : { name : "荀彧" , Rate : "SR", Cost : 2.5 , Army : "弓", Atk : 220, Int : 18 , Def1 : 200, Def2 : 300, Def3 : 165, Def4 : 75 , Speed : 9 , Skill0 : "神算鬼謀" , Skill1 : "兵器の極撃" , Skill2 : "八卦の陣" , Skill3 : "覇道" , Skill4 : "神医の術式" },
"2085" : { name : "鄧艾" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 390, Int : 22 , Def1 : 520, Def2 : 420, Def3 : 240, Def4 : 700, Speed : 10, Skill0 : "地の利堅壁" , Skill1 : "兵器の猛撃" , Skill2 : "槍兵方陣" , Skill3 : "剣兵の聖域" , Skill4 : "王者の護り" },
"2086" : { name : "楽進" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 430, Int : 10 , Def1 : 435, Def2 : 390, Def3 : 195, Def4 : 665, Speed : 10, Skill0 : "猛将の鹵獲" , Skill1 : "一騎当千" , Skill2 : "守護神" , Skill3 : "厩舎修練" , Skill4 : "深慮遠謀" },
"2087" : { name : "張春華" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 20 , Int : 9 , Def1 : 155, Def2 : 120, Def3 : 120, Def4 : 120, Speed : 8 , Skill0 : "出撃見舞" , Skill1 : "覇王の進撃" , Skill2 : "守護神" , Skill3 : "千里行" , Skill4 : "神速" },
"2088" : { name : "曹操" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 480, Int : 23 , Def1 : 520, Def2 : 240, Def3 : 700, Def4 : 410, Speed : 14, Skill0 : "魏王の覇軍" , Skill1 : "騎兵突覇" , Skill2 : "王者の護り" , Skill3 : "覇王の進撃" , Skill4 : "魏武王" },
"2089" : { name : "許?" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 360, Int : 5 , Def1 : 600, Def2 : 500, Def3 : 295, Def4 : 865, Speed : 10, Skill0 : "忠節不落" , Skill1 : "覇道" , Skill2 : "鉄壁" , Skill3 : "千里行" , Skill4 : "八卦の陣" },
"2090" : { name : "卞夫人" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 9 , Def1 : 85 , Def2 : 70 , Def3 : 70 , Def4 : 70 , Speed : 8 , Skill0 : "豊穣" , Skill1 : "弓兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "呉の治世" , Skill4 : "富国" },
"2091" : { name : "夏侯惇" , Rate : "UC", Cost : 3.0 , Army : "騎", Atk : 330, Int : 8 , Def1 : 345, Def2 : 155, Def3 : 525, Def4 : 310, Speed : 13, Skill0 : "騎兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の猛撃" },
"2092" : { name : "典韋" , Rate : "UR", Cost : 4.0 , Army : "槍", Atk : 500, Int : 8 , Def1 : 470, Def2 : 460, Def3 : 145, Def4 : 800, Speed : 11, Skill0 : "槍兵の大極撃" , Skill1 : "槍兵の極撃" , Skill2 : "守護神" , Skill3 : "槍将の采配" , Skill4 : "槍戟鬼神" },
"2093" : { name : "夏侯淵" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 410, Int : 11 , Def1 : 440, Def2 : 665, Def3 : 430, Def4 : 200, Speed : 9 , Skill0 : "弓兵の極撃" , Skill1 : "弓兵突撃" , Skill2 : "弓兵方陣" , Skill3 : "弓兵修練" , Skill4 : "弓兵突覇" },
"2094" : { name : "賈?" , Rate : "UR", Cost : 3.0 , Army : "歩", Atk : 310, Int : 22 , Def1 : 220, Def2 : 240, Def3 : 240, Def4 : 240, Speed : 9 , Skill0 : "奇略布陣" , Skill1 : "強襲突覇" , Skill2 : "加工技術" , Skill3 : "兵器の極撃" , Skill4 : "市場繁栄" },
"2095" : { name : "曹彰" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 430, Int : 9 , Def1 : 420, Def2 : 650, Def3 : 380, Def4 : 190, Speed : 9 , Skill0 : "天弓雨撃" , Skill1 : "弓兵の極撃" , Skill2 : "覇道" , Skill3 : "千里行" , Skill4 : "弓将の采配" },
"2096" : { name : "曹操" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 310, Int : 16 , Def1 : 370, Def2 : 170, Def3 : 500, Def4 : 295, Speed : 13, Skill0 : "奇計百出" , Skill1 : "伐採技術" , Skill2 : "弓兵修練" , Skill3 : "剣兵突覇" , Skill4 : "守護神" },
"2097" : { name : "夏侯惇" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 260, Int : 6 , Def1 : 305, Def2 : 140, Def3 : 465, Def4 : 275, Speed : 13, Skill0 : "騎兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の猛撃" },
"2098" : { name : "許楮" , Rate : "UC", Cost : 3.0 , Army : "槍", Atk : 230, Int : 3 , Def1 : 390, Def2 : 340, Def3 : 120, Def4 : 665, Speed : 10, Skill0 : "槍兵方陣" , Skill1 : "槍兵堅守" , Skill2 : "槍兵の強撃" , Skill3 : "槍兵強行" , Skill4 : "槍兵の聖域" },
"2099" : { name : "華佗" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 90 , Int : 18 , Def1 : 190, Def2 : 90 , Def3 : 90 , Def4 : 90 , Speed : 8 , Skill0 : "神医の施術" , Skill1 : "仁君" , Skill2 : "騎兵の聖域" , Skill3 : "加工技術" , Skill4 : "神医の術式" },
"2100" : { name : "司馬懿" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 320, Int : 27 , Def1 : 540, Def2 : 300, Def3 : 755, Def4 : 430, Speed : 14, Skill0 : "混元一気" , Skill1 : "騎兵の極撃" , Skill2 : "王者の護り" , Skill3 : "騎将の采配" , Skill4 : "臥龍覚醒" },
"2101" : { name : "荀攸" , Rate : "SR", Cost : 2.5 , Army : "歩", Atk : 210, Int : 18 , Def1 : 200, Def2 : 100, Def3 : 100, Def4 : 100, Speed : 8 , Skill0 : "騎兵の勝鬨" , Skill1 : "騎兵の極撃" , Skill2 : "騎兵の聖域" , Skill3 : "騎兵突覇" , Skill4 : "騎将の采配" },
"2102" : { name : "夏侯惇" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 435, Int : 14 , Def1 : 480, Def2 : 220, Def3 : 735, Def4 : 430, Speed : 14, Skill0 : "魏将の督戦" , Skill1 : "騎兵の極撃" , Skill2 : "騎兵の聖域" , Skill3 : "製鉄技術" , Skill4 : "軍神" },
"2103" : { name : "曹植" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 25 , Int : 17 , Def1 : 80 , Def2 : 50 , Def3 : 50 , Def4 : 50 , Speed : 8 , Skill0 : "強兵の檄文" , Skill1 : "兵舎修練" , Skill2 : "守護神" , Skill3 : "攻城の檄文" , Skill4 : "神医の術式" },
"2104" : { name : "張遼" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 495, Int : 13 , Def1 : 625, Def2 : 290, Def3 : 840, Def4 : 490, Speed : 14, Skill0 : "戦蹄轟撃" , Skill1 : "騎兵の極撃" , Skill2 : "覇道" , Skill3 : "千里行" , Skill4 : "騎将の采配" },
"2106" : { name : "曹仁" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 400, Int : 8 , Def1 : 360, Def2 : 125, Def3 : 700, Def4 : 370, Speed : 13, Skill0 : "隣地猛攻" , Skill1 : "一騎当千" , Skill2 : "覇道" , Skill3 : "強兵の檄文" , Skill4 : "強襲突覇" },
"2107" : { name : "司馬昭" , Rate : "SR", Cost : 2.5 , Army : "歩", Atk : 280, Int : 18 , Def1 : 260, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8 , Skill0 : "近衛騎兵移送" , Skill1 : "迅速援護" , Skill2 : "騎兵の聖域" , Skill3 : "厩舎修練" , Skill4 : "騎兵の極撃" },
"2108" : { name : "張?" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 440, Int : 16 , Def1 : 430, Def2 : 195, Def3 : 655, Def4 : 385, Speed : 14, Skill0 : "騎兵の大極撃" , Skill1 : "騎兵の極撃" , Skill2 : "騎兵の聖域" , Skill3 : "騎将の采配" , Skill4 : "戦蹄轟撃" },
"2109" : { name : "徐晃" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 420, Int : 15 , Def1 : 440, Def2 : 200, Def3 : 665, Def4 : 390, Speed : 13, Skill0 : "騎兵の猛攻" , Skill1 : "騎兵の強攻" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の猛撃" },
"2110" : { name : "?徳" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 435, Int : 13 , Def1 : 450, Def2 : 200, Def3 : 680, Def4 : 400, Speed : 14, Skill0 : "猛将突貫" , Skill1 : "万夫不当" , Skill2 : "守護神" , Skill3 : "騎兵突覇" , Skill4 : "軍神" },
"2111" : { name : "楽進" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 325, Int : 9 , Def1 : 370, Def2 : 320, Def3 : 165, Def4 : 560, Speed : 10, Skill0 : "槍兵の猛撃" , Skill1 : "槍兵の強撃" , Skill2 : "槍兵堅守" , Skill3 : "石切技術" , Skill4 : "槍兵の極撃" },
"2112" : { name : "辛憲英" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 110, Def2 : 90, Def3 : 90, Def4 : 90, Speed : 8, Skill0 : "才媛献策" , Skill1 : "深慮遠謀" , Skill2 : "神速援護" , Skill3 : "富国" , Skill4 : "傾国" },
"2113" : { name : "夏侯淵" , Rate : "R", Cost : 3.0 , Army : "弓", Atk : 295, Int : 9 , Def1 : 330, Def2 : 500, Def3 : 285, Def4 : 150, Speed : 12, Skill0 : "急襲" , Skill1 : "一騎当千" , Skill2 : "守護神" , Skill3 : "千里行" , Skill4 : "強襲突撃" },
"2114" : { name : "曹操" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 430, Int : 22 , Def1 : 515, Def2 : 235, Def3 : 690, Def4 : 405, Speed : 15, Skill0 : "騎兵の極攻" , Skill1 : "騎兵の猛撃" , Skill2 : "騎兵の聖域" , Skill3 : "厩舎修練" , Skill4 : "騎兵の猛攻" },
"2115" : { name : "夏侯惇" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 425, Int : 11 , Def1 : 430, Def2 : 195, Def3 : 655, Def4 : 400, Speed : 13, Skill0 : "隻眼将の軍略" , Skill1 : "騎兵の猛撃" , Skill2 : "神速" , Skill3 : "加工技術" , Skill4 : "飛将" },
"2116" : { name : "許?" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 250, Int : 4 , Def1 : 435, Def2 : 380, Def3 : 135, Def4 : 740, Speed : 10, Skill0 : "守将の出陣" , Skill1 : "槍兵方陣" , Skill2 : "守護神" , Skill3 : "八卦の陣" , Skill4 : "槍兵の聖域" },
"2117" : { name : "曹彰" , Rate : "R" , Cost : 3.0 , Army : "弓", Atk : 340, Int : 7 , Def1 : 345, Def2 : 585, Def3 : 300, Def4 : 105, Speed : 9 , Skill0 : "弓兵の強攻" , Skill1 : "弓兵の強撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強攻" },
"2118" : { name : "司馬懿" , Rate : "UC", Cost : 2.5 , Army : "馬", Atk : 200, Int : 16 , Def1 : 240, Def2 : 130, Def3 : 335, Def4 : 183, Speed : 13, Skill0 : "覇道" , Skill1 : "豪傑" , Skill2 : "鉄壁" , Skill3 : "千里行" , Skill4 : "兵器の極撃" },
"2119" : { name : "典韋・許?" , Rate : "UR", Cost : 4.0 , Army : "槍", Atk : 500, Int : 9 , Def1 : 640, Def2 : 580, Def3 : 420, Def4 : 890, Speed : 11, Skill0 : "守神の進撃" , Skill1 : "守将の進軍" , Skill2 : "守護神" , Skill3 : "槍将の采配" , Skill4 : "槍兵の大極撃" },
"2120" : { name : "賈?" , Rate : "SR", Cost : 1.5 , Army : "歩", Atk : 150, Int : 17 , Def1 : 220, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8 , Skill0 : "騎兵の大号令" , Skill1 : "神算鬼謀" , Skill2 : "王佐の才" , Skill3 : "騎兵の勝鬨" , Skill4 : "奇略布陣" },
"2121" : { name : "張春華" , Rate : "R" , Cost : 1.0 , Army : "歩", Atk : 15 , Int : 9 , Def1 : 130, Def2 : 100, Def3 : 100, Def4 : 100, Speed : 8 , Skill0 : "才女の瞳" , Skill1 : "騎兵突覇" , Skill2 : "鉄壁" , Skill3 : "覇道" , Skill4 : "闘将の極意" },
"2122" : { name : "辛憲英" , Rate : "R" , Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 100, Def2 : 80 , Def3 : 80 , Def4 : 80 , Speed : 8 , Skill0 : "聡明叡智" , Skill1 : "奇計百出" , Skill2 : "八卦の陣" , Skill3 : "神速" , Skill4 : "飛将" },
"2123" : { name : "張遼" , Rate : "UC", Cost : 3.0 , Army : "馬", Atk : 350, Int : 8 , Def1 : 335, Def2 : 145, Def3 : 515, Def4 : 300, Speed : 13, Skill0 : "騎兵の進攻" , Skill1 : "騎兵の進攻" , Skill2 : "騎兵防御" , Skill3 : "騎兵強行" , Skill4 : "騎兵の強撃" },
"2124" : { name : "郭嘉" , Rate : "UR", Cost : 3.0 , Army : "歩", Atk : 300, Int : 22, Def1 : 230, Def2 : 250, Def3 : 250, Def4 : 250, Speed : 9 , Skill0 : "才略謀略" , Skill1 : "槍兵の勝鬨" , Skill2 : "弓兵の勝鬨" , Skill3 : "騎兵の勝鬨" , Skill4 : "智将器撃" },
"2125" : { name : "鄧艾" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 290, Int : 17, Def1 : 395, Def2 : 345, Def3 : 180, Def4 : 605, Speed : 10, Skill0 : "擒賊擒王" , Skill1 : "槍兵突撃" , Skill2 : "八卦の陣" , Skill3 : "城壁補強" , Skill4 : "王者の護り" },
"2126" : { name : "郭夫人" , Rate : "UR", Cost : 1.5 , Army : "歩", Atk : 30 , Int : 10, Def1 : 180, Def2 : 90 , Def3 : 90 , Def4 : 90 , Speed : 9 , Skill0 : "帝妃都政" , Skill1 : "奇計百出 " , Skill2 : "厩舎修練" , Skill3 : "製鉄技術" , Skill4 : "呉の治世" },
"2128" : { name : "司馬炎" , Rate : "SR", Cost : 2.0 , Army : "弓", Atk : 240 , Int : 17, Def1 : 300, Def2 : 415 , Def3 : 230 , Def4 : 165 , Speed : 9 , Skill0 : "混元一気" , Skill1 : "騎兵の極撃" , Skill2 : "王者の護り" , Skill3 : "騎将の采配" , Skill4 : "臥龍覚醒" },
"2129" : { name : "関羽" , Rate : "UR", Cost : 4.0 , Army : "馬", Atk : 515 , Int : 15, Def1 : 540, Def2 : 245 , Def3 : 825 , Def4 : 470 , Speed : 16 , Skill0 : "鬼神" , Skill1 : "武神" , Skill2 : "守護神" , Skill3 : "兵舎修練" , Skill4 : "神飛将" },
"2130" : { name : "曹仁" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 435, Int : 8 , Def1 : 370, Def2 : 130, Def3 : 720, Def4 : 370, Speed : 14, Skill0 : "遠地猛攻" , Skill1 : "万夫不当" , Skill2 : "覇道" , Skill3 : "攻城の檄文" , Skill4 : "隣地猛攻" },
"2131" : { name : "王元姫" , Rate : "SR", Cost : 1.5 , Army : "歩", Atk : 85, Int : 15 , Def1 : 110, Def2 : 90, Def3 : 90, Def4 : 90, Speed : 8, Skill0 : "才媛眼識" , Skill1 : "深慮遠謀" , Skill2 : "傾国" , Skill3 : "神速援護" , Skill4 : "富国" },
"2132" : { name : "?昭" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 320, Int : 11 , Def1 : 460, Def2 : 210, Def3 : 700, Def4 : 400, Speed : 13, Skill0 : "堅忍不抜" , Skill1 : "強襲突覇" , Skill2 : "守護防陣" , Skill3 : "加工技術" , Skill4 : "護君" },
"2133" : { name : "夏侯覇" , Rate : "R", Cost : 3.5 , Army : "騎", Atk : 320, Int : 11 , Def1 : 460, Def2 : 210, Def3 : 700, Def4 : 400, Speed : 13, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"2134" : { name : "?徳" , Rate : "R", Cost : 3.5 , Army : "騎", Atk : 435, Int : 13 , Def1 : 450, Def2 : 200, Def3 : 680, Def4 : 400, Speed : 14, Skill0 : "闘将の極意" , Skill1 : "一騎当千" , Skill2 : "八卦の陣" , Skill3 : "千里行" , Skill4 : "武将の極意" },
"2135" : { name : "夏侯淵" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 435, Int : 11 , Def1 : 460, Def2 : 700, Def3 : 400, Def4 : 210, Speed : 14, Skill0 : "刹那の奇襲" , Skill1 : "急襲" , Skill2 : "千里行" , Skill3 : "厩舎訓練" , Skill4 : "弓兵の猛攻" },
"2136" : { name : "荀攸" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 150, Int : 17 , Def1 : 260, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 8, Skill0 : "騎兵急配" , Skill1 : "強襲突撃" , Skill2 : "騎兵方陣" , Skill3 : "厩舎訓練" , Skill4 : "騎兵の猛撃" },
"2138" : { name : "文聘" , Rate : "R", Cost : 3.5 , Army : "歩", Atk : 380, Int : 9 , Def1 : 700, Def2 : 480, Def3 : 480, Def4 : 480, Speed : 9, Skill0 : "金剛不壊" , Skill1 : "防将戦法" , Skill2 : "槍兵の聖域" , Skill3 : "弓兵の聖域" , Skill4 : "防将戦略" },
"2140" : { name : "司馬師・昭" , Rate : "UR", Cost : 4.0 , Army : "騎", Atk : 560, Int : 24 , Def1 : 400, Def2 : 280, Def3 : 710, Def4 : 510, Speed : 15, Skill0 : "騎兵の大神撃" , Skill1 : "騎兵の大極撃" , Skill2 : "金剛不壊" , Skill3 : "騎兵増強" , Skill4 : "魏武王" },
"2141" : { name : "張允" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 200, Int : 8 , Def1 : 285, Def2 : 470, Def3 : 300, Def4 : 120, Speed : 9, Skill0 : "城壁補強" , Skill1 : "万夫不当" , Skill2 : "八卦の陣" , Skill3 : "豊潤祈祷" , Skill4 : "猛将の鹵獲" },
"2142" : { name : "楽進" , Rate : "SR", Cost : 4.0 , Army : "騎", Atk : 480, Int : 10 , Def1 : 460, Def2 : 210, Def3 : 690, Def4 : 420, Speed : 14, Skill0 : "騎兵の大極撃" , Skill1 : "騎兵の極撃" , Skill2 : "騎兵の聖域" , Skill3 : "騎将の采配" , Skill4 : "戦蹄轟撃" },
"2143" : { name : "丁夫人" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10, Int : 10 , Def1 : 100, Def2 : 70, Def3 : 70, Def4 : 70, Speed : 8, Skill0 : "悲嘆の舞" , Skill1 : "騎兵の強撃" , Skill2 : "強兵の檄文" , Skill3 : "智将器撃" , Skill4 : "混元一気" },
"2144" : { name : "趙娥" , Rate : "R", Cost : 3.5 , Army : "歩", Atk : 390, Int : 10 , Def1 : 400, Def2 : 250, Def3 : 250, Def4 : 250, Speed : 9, Skill0 : "剣神降臨" , Skill1 : "万夫不当" , Skill2 : "剣兵方陣" , Skill3 : "剣兵突覇" , Skill4 : "剣兵の強攻" },
"2145" : { name : "郭夫人" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 15, Int : 10 , Def1 : 80, Def2 : 60, Def3 : 60, Def4 : 60, Speed : 8, Skill0 : "麗妃都政" , Skill1 : "闘将の極意" , Skill2 : "八卦の陣" , Skill3 : "覇道" , Skill4 : "猛将の極意" },
"2146" : { name : "鄧艾" , Rate : "UC", Cost : 1.0 , Army : "槍", Atk : 160, Int : 9 , Def1 : 120, Def2 : 90, Def3 : 30, Def4 : 150, Speed : 9, Skill0 : "万夫不当" , Skill1 : "騎兵突覇" , Skill2 : "神速" , Skill3 : "製鉄技術" , Skill4 : "騎兵の極撃" },
"2147" : { name : "司馬昭" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 310, Int : 19 , Def1 : 160, Def2 : 70, Def3 : 260, Def4 : 150, Speed : 14, Skill0 : "麒麟児" , Skill1 : "槍兵の極撃" , Skill2 : "一騎当千" , Skill3 : "兵器の極撃" , Skill4 : "神算鬼謀" },
"2148" : { name : "曹真" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 345, Int : 11 , Def1 : 280, Def2 : 105, Def3 : 505, Def4 : 300, Speed : 13, Skill0 : "闘将突貫" , Skill1 : "一騎当千" , Skill2 : "八卦の陣" , Skill3 : "神速" , Skill4 : "万夫不当" },
"3001" : { name : "孫権" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 180, Int : 14 , Def1 : 295, Def2 : 370, Def3 : 225, Def4 : 135, Speed : 10, Skill0 : "呉の治世" , Skill1 : "奇計百出" , Skill2 : "厩舎修練" , Skill3 : "製鉄技術" , Skill4 : "王佐の才" },
"3002" : { name : "周瑜" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 340, Int : 23 , Def1 : 570, Def2 : 790, Def3 : 440, Def4 : 310, Speed : 10, Skill0 : "弓将の采配" , Skill1 : "弓兵突覇" , Skill2 : "王佐の才" , Skill3 : "奇計百出" , Skill4 : "飛将" },
"3003" : { name : "陸遜" , Rate : "SR", Cost : 3.0 , Army : "弓", Atk : 305, Int : 19 , Def1 : 450, Def2 : 620, Def3 : 350, Def4 : 255, Speed : 10, Skill0 : "王者の護り" , Skill1 : "槍兵方陣" , Skill2 : "弓兵方陣" , Skill3 : "騎兵方陣" , Skill4 : "王佐の才" },
"3004" : { name : "孫策" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 350, Int : 9 , Def1 : 385, Def2 : 175, Def3 : 485, Def4 : 295, Speed : 13, Skill0 : "覇王の進撃" , Skill1 : "騎兵の猛撃" , Skill2 : "騎兵の聖域" , Skill3 : "覇道" , Skill4 : "飛将" },
"3005" : { name : "甘寧" , Rate : "R", Cost : 3.0 , Army : "弓", Atk : 345, Int : 6 , Def1 : 275, Def2 : 470, Def3 : 240, Def4 : 85 , Speed : 10, Skill0 : "弓兵の猛撃" , Skill1 : "弓兵の強撃" , Skill2 : "弓兵堅守" , Skill3 : "伐採技術" , Skill4 : "弓兵の極撃" },
"3006" : { name : "孫尚香" , Rate : "SR", Cost : 2.0 , Army : "弓", Atk : 210, Int : 8 , Def1 : 255, Def2 : 430, Def3 : 220, Def4 : 75 , Speed : 10, Skill0 : "弓腰姫の愛" , Skill1 : "弓兵の猛撃" , Skill2 : "剣兵の極撃" , Skill3 : "弓兵修練" , Skill4 : "弓将の采配" },
"3007" : { name : "呂蒙" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 320, Int : 15 , Def1 : 370, Def2 : 320, Def3 : 165, Def4 : 560, Speed : 10, Skill0 : "深慮遠謀" , Skill1 : "兵舎修練" , Skill2 : "王佐の才" , Skill3 : "農林知識" , Skill4 : "攻城の檄文" },
"3008" : { name : "孫権" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 180, Int : 12 , Def1 : 295, Def2 : 370, Def3 : 225, Def4 : 135, Speed : 10, Skill0 : "呉の治世" , Skill1 : "奇計百出" , Skill2 : "厩舎修練" , Skill3 : "製鉄技術" , Skill4 : "王佐の才" },
"3009" : { name : "周瑜" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 200, Int : 14 , Def1 : 365, Def2 : 505, Def3 : 280, Def4 : 200, Speed : 10, Skill0 : "弓兵の進撃" , Skill1 : "弓兵の進撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強撃" },
"3010" : { name : "周瑜" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 200, Int : 15 , Def1 : 385, Def2 : 530, Def3 : 295, Def4 : 210, Speed : 10, Skill0 : "弓兵防御" , Skill1 : "伐採知識" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵行軍" , Skill4 : "弓兵堅守" },
"3011" : { name : "程普" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 220, Int : 10 , Def1 : 295, Def2 : 255, Def3 : 135, Def4 : 445, Speed : 10, Skill0 : "兵舎訓練" , Skill1 : "兵舎訓練" , Skill2 : "槍兵防御" , Skill3 : "槍兵の進撃" , Skill4 : "兵舎修練" },
"3012" : { name : "程普" , Rate : "C", Cost : 2.5 , Army : "槍", Atk : 220, Int : 10 , Def1 : 280, Def2 : 245, Def3 : 125, Def4 : 430, Speed : 10, Skill0 : "槍兵防御" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵行軍" , Skill4 : "槍兵堅守" },
"3013" : { name : "黄蓋" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 250, Int : 7 , Def1 : 230, Def2 : 350, Def3 : 200, Def4 : 105, Speed : 10, Skill0 : "兵器行軍" , Skill1 : "兵器行軍" , Skill2 : "食糧知識" , Skill3 : "兵器訓練" , Skill4 : "兵器強行" },
"3014" : { name : "諸葛瑾" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 135, Int : 11 , Def1 : 220, Def2 : 315, Def3 : 210, Def4 : 105, Speed : 10, Skill0 : "伐採知識" , Skill1 : "伐採知識" , Skill2 : "槍兵行軍" , Skill3 : "練兵訓練" , Skill4 : "伐採技術" },
"3015" : { name : "朱治" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 135, Int : 9 , Def1 : 230, Def2 : 350, Def3 : 200, Def4 : 105, Speed : 10, Skill0 : "弓兵防御" , Skill1 : "伐採知識" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵行軍" , Skill4 : "弓兵堅守" },
"3016" : { name : "朱治" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 135, Int : 9 , Def1 : 220, Def2 : 335, Def3 : 190, Def4 : 100, Speed : 10, Skill0 : "弓兵防御" , Skill1 : "伐採知識" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵行軍" , Skill4 : "弓兵堅守" },
"3017" : { name : "韓当" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 220, Int : 5 , Def1 : 190, Def2 : 85 , Def3 : 290, Def4 : 165, Speed : 13, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"3018" : { name : "韓当" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 210, Int : 5 , Def1 : 185, Def2 : 85 , Def3 : 265, Def4 : 160, Speed : 13, Skill0 : "騎兵行軍" , Skill1 : "騎兵行軍" , Skill2 : "騎兵防御" , Skill3 : "騎兵の進撃" , Skill4 : "神速" },
"3019" : { name : "蘇飛" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 160, Int : 8 , Def1 : 235, Def2 : 400, Def3 : 205, Def4 : 70 , Speed : 10, Skill0 : "弓兵の進撃" , Skill1 : "弓兵の進撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強撃" },
"3020" : { name : "蘇飛" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 170, Int : 8 , Def1 : 225, Def2 : 380, Def3 : 195, Def4 : 70 , Speed : 10, Skill0 : "剣兵の進撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵行軍" , Skill4 : "剣兵の強撃" },
"3021" : { name : "?沢" , Rate : "UC", Cost : 2.0 , Army : "歩", Atk : 125, Int : 12 , Def1 : 105, Def2 : 50 , Def3 : 50 , Def4 : 50 , Speed : 8 , Skill0 : "石切知識" , Skill1 : "石切知識" , Skill2 : "弓兵行軍" , Skill3 : "兵舎訓練" , Skill4 : "石切技術" },
"3022" : { name : "?沢" , Rate : "C", Cost : 2.0 , Army : "歩", Atk : 115, Int : 12 , Def1 : 100, Def2 : 50 , Def3 : 50 , Def4 : 50 , Speed : 8 , Skill0 : "石切知識" , Skill1 : "石切知識" , Skill2 : "弓兵行軍" , Skill3 : "兵舎訓練" , Skill4 : "石切技術" },
"3023" : { name : "蒋欽" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 195, Int : 6 , Def1 : 195, Def2 : 300, Def3 : 170, Def4 : 90 , Speed : 10, Skill0 : "弓兵の進撃" , Skill1 : "弓兵の進撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強撃" },
"3024" : { name : "蒋欽" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 185, Int : 6 , Def1 : 190, Def2 : 290, Def3 : 165, Def4 : 85 , Speed : 10, Skill0 : "弓兵の進撃" , Skill1 : "弓兵の進撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強撃" },
"3025" : { name : "孫翊" , Rate : "UC", Cost : 1.5 , Army : "騎", Atk : 150, Int : 2 , Def1 : 100, Def2 : 45 , Def3 : 150, Def4 : 85 , Speed : 13, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"3026" : { name : "孫翊" , Rate : "C", Cost : 1.5 , Army : "騎", Atk : 140, Int : 2 , Def1 : 100, Def2 : 45 , Def3 : 150, Def4 : 85 , Speed : 13, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"3027" : { name : "孫匡" , Rate : "UC", Cost : 1.5 , Army : "弓", Atk : 110, Int : 5 , Def1 : 160, Def2 : 245, Def3 : 140, Def4 : 70 , Speed : 10, Skill0 : "弓兵訓練" , Skill1 : "弓兵訓練" , Skill2 : "弓兵防御" , Skill3 : "弓兵の進撃" , Skill4 : "弓兵修練" },
"3028" : { name : "孫匡" , Rate : "C", Cost : 1.5 , Army : "弓", Atk : 110, Int : 5 , Def1 : 150, Def2 : 230, Def3 : 130, Def4 : 65 , Speed : 10, Skill0 : "弓兵防御" , Skill1 : "伐採知識" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵行軍" , Skill4 : "弓兵堅守" },
"3029" : { name : "祖茂" , Rate : "UC", Cost : 1.5 , Army : "槍", Atk : 160, Int : 4 , Def1 : 160, Def2 : 140, Def3 : 70 , Def4 : 245, Speed : 10, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"3030" : { name : "祖茂" , Rate : "C", Cost : 1.5 , Army : "槍", Atk : 150, Int : 4 , Def1 : 160, Def2 : 140, Def3 : 70 , Def4 : 245, Speed : 10, Skill0 : "槍兵の進撃" , Skill1 : "槍兵の進撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強撃" },
"3031" : { name : "大喬" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 20 , Int : 8 , Def1 : 140, Def2 : 120, Def3 : 120, Def4 : 120, Speed : 8 , Skill0 : "富国" , Skill1 : "槍兵の極撃" , Skill2 : "槍兵の聖域" , Skill3 : "仁君" , Skill4 : "豊穣" },
"3032" : { name : "小喬" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 25 , Int : 7 , Def1 : 170, Def2 : 145, Def3 : 145, Def4 : 145, Speed : 8 , Skill0 : "強兵の檄文" , Skill1 : "兵舎修練" , Skill2 : "守護神" , Skill3 : "攻城の檄文" , Skill4 : "神医の術式" },
"3033" : { name : "孫堅" , Rate : "R", Cost : 3.0 , Army : "弓", Atk : 320, Int : 11 , Def1 : 395, Def2 : 505, Def3 : 305, Def4 : 185, Speed : 10, Skill0 : "剣兵の極撃" , Skill1 : "剣兵突撃" , Skill2 : "剣兵方陣" , Skill3 : "練兵修練" , Skill4 : "剣兵突覇" },
"3034" : { name : "魯粛" , Rate : "R", Cost : 2.0 , Army : "槍", Atk : 230, Int : 14 , Def1 : 300, Def2 : 230, Def3 : 165, Def4 : 415, Speed : 10, Skill0 : "兵器修練" , Skill1 : "兵器修練" , Skill2 : "豪傑" , Skill3 : "兵器の強撃" , Skill4 : "加工技術" },
"3035" : { name : "魯粛" , Rate : "UC", Cost : 2.0 , Army : "槍", Atk : 230, Int : 13 , Def1 : 280, Def2 : 215, Def3 : 150, Def4 : 385, Speed : 10, Skill0 : "槍兵堅守" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵強行" , Skill4 : "槍兵方陣" },
"3036" : { name : "太史慈" , Rate : "R", Cost : 3.5 , Army : "弓", Atk : 390, Int : 8 , Def1 : 480, Def2 : 810, Def3 : 415, Def4 : 145, Speed : 10, Skill0 : "守護神" , Skill1 : "鉄壁" , Skill2 : "槍兵方陣" , Skill3 : "弓兵方陣" , Skill4 : "王者の護り" },
"3037" : { name : "陸遜" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 260, Int : 18 , Def1 : 355, Def2 : 495, Def3 : 275, Def4 : 195, Speed : 10, Skill0 : "八卦の陣" , Skill1 : "兵器の猛撃" , Skill2 : "剣兵の聖域" , Skill3 : "槍兵方陣" , Skill4 : "王者の護り" },
"3038" : { name : "周泰" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 210, Int : 5 , Def1 : 310, Def2 : 270, Def3 : 95 , Def4 : 525, Speed : 10, Skill0 : "鉄壁" , Skill1 : "槍兵堅守" , Skill2 : "豪傑" , Skill3 : "騎兵堅守" , Skill4 : "守護神" },
"3039" : { name : "周泰" , Rate : "C", Cost : 2.5 , Army : "槍", Atk : 210, Int : 5 , Def1 : 300, Def2 : 260, Def3 : 90 , Def4 : 505, Speed : 10, Skill0 : "槍兵堅守" , Skill1 : "石切知識" , Skill2 : "槍兵の進撃" , Skill3 : "槍兵強行" , Skill4 : "槍兵方陣" },
"3040" : { name : "孫権" , Rate : "SR", Cost : 2.5 , Army : "弓", Atk : 250, Int : 13 , Def1 : 365, Def2 : 460, Def3 : 280, Def4 : 170, Speed : 10, Skill0 : "大皇帝" , Skill1 : "弓兵突覇" , Skill2 : "覇王の進撃" , Skill3 : "富国" , Skill4 : "神医の術式" },
"3041" : { name : "孫策" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 280, Int : 8 , Def1 : 330, Def2 : 155, Def3 : 420, Def4 : 255, Speed : 13, Skill0 : "騎兵突撃" , Skill1 : "騎兵強行" , Skill2 : "騎兵堅守" , Skill3 : "千里行" , Skill4 : "騎兵の猛撃" },
"3042" : { name : "甘寧" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 290, Int : 3 , Def1 : 225, Def2 : 190, Def3 : 70 , Def4 : 380, Speed : 10, Skill0 : "一騎当千" , Skill1 : "槍兵突覇" , Skill2 : "鉄壁" , Skill3 : "加工知識" , Skill4 : "魏王の号令" },
"3043" : { name : "甘寧" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 280, Int : 3 , Def1 : 205, Def2 : 180, Def3 : 65 , Def4 : 350, Speed : 10, Skill0 : "槍兵強行" , Skill1 : "槍兵強行" , Skill2 : "槍兵防御" , Skill3 : "槍兵の進撃" , Skill4 : "槍兵の猛撃" },
"3044" : { name : "孫堅" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 420, Int : 18 , Def1 : 520, Def2 : 700, Def3 : 410, Def4 : 240, Speed : 11, Skill0 : "大皇帝" , Skill1 : "弓兵突覇" , Skill2 : "覇王の進撃" , Skill3 : "富国" , Skill4 : "神医の術式" },
"3045" : { name : "周瑜" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 395, Int : 24 , Def1 : 510, Def2 : 690, Def3 : 375, Def4 : 260, Speed : 11, Skill0 : "弓兵の極撃" , Skill1 : "弓兵突撃" , Skill2 : "弓兵方陣" , Skill3 : "弓兵修練" , Skill4 : "弓兵突覇" },
"3046" : { name : "孫尚香" , Rate : "UR", Cost : 2.5 , Army : "弓", Atk : 240, Int : 16 , Def1 : 320, Def2 : 400, Def3 : 200, Def4 : 160, Speed : 11, Skill0 : "市場繁栄" , Skill1 : "傾国" , Skill2 : "富国" , Skill3 : "豊穣" , Skill4 : "弓将の采配" },
"3047" : { name : "孫策" , Rate : "UR", Cost : 4.0 , Army : "騎", Atk : 505, Int : 10 , Def1 : 600, Def2 : 260, Def3 : 805, Def4 : 475, Speed : 14, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"3048" : { name : "太史慈" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 420, Int : 6 , Def1 : 445, Def2 : 680, Def3 : 400, Def4 : 215, Speed : 9 , Skill0 : "弓兵の猛撃" , Skill1 : "弓兵の強撃" , Skill2 : "弓兵堅守" , Skill3 : "伐採技術" , Skill4 : "弓兵の極撃" },
"3049" : { name : "孫策" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 290, Int : 6 , Def1 : 230, Def2 : 390, Def3 : 210, Def4 : 70 , Speed : 10, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"3050" : { name : "孫翊" , Rate : "R", Cost : 1.5 , Army : "騎", Atk : 170, Int : 4 , Def1 : 110, Def2 : 50 , Def3 : 175, Def4 : 95 , Speed : 13, Skill0 : "一騎当千" , Skill1 : "槍兵突覇" , Skill2 : "鉄壁" , Skill3 : "加工知識" , Skill4 : "魏王の号令" },
"3051" : { name : "黄蓋" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 275, Int : 9 , Def1 : 245, Def2 : 370, Def3 : 210, Def4 : 115, Speed : 10, Skill0 : "兵器強行" , Skill1 : "兵器強行" , Skill2 : "食糧技術" , Skill3 : "兵器修練" , Skill4 : "蛮王の襲撃" },
"3052" : { name : "陸遜" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 210, Int : 13 , Def1 : 340, Def2 : 480, Def3 : 260, Def4 : 180, Speed : 10, Skill0 : "弓兵方陣" , Skill1 : "弓兵堅守" , Skill2 : "弓兵の強撃" , Skill3 : "弓兵強行" , Skill4 : "弓兵の聖域" },
"3053" : { name : "呂蒙" , Rate : "UR", Cost : 3.0 , Army : "槍", Atk : 330, Int : 4 , Def1 : 380, Def2 : 300, Def3 : 160, Def4 : 490, Speed : 11, Skill0 : "覇王の進撃" , Skill1 : "騎兵の猛撃" , Skill2 : "騎兵の聖域" , Skill3 : "覇道" , Skill4 : "飛将" },
"3054" : { name : "甘寧" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 340, Int : 5 , Def1 : 310, Def2 : 135, Def3 : 480, Def4 : 270, Speed : 13, Skill0 : "強襲突覇" , Skill1 : "神速" , Skill2 : "鉄壁" , Skill3 : "八卦の陣" , Skill4 : "攻城の檄文" },
"3055" : { name : "魯粛" , Rate : "UR", Cost : 2.0 , Army : "槍", Atk : 150 , Int : 19 , Def1 : 455, Def2 : 350, Def3 : 250, Def4 : 630, Speed : 11, Skill0 : "緊急帰還" , Skill1 : "槍将の采配" , Skill2 : "城壁補強" , Skill3 : "加工技術" , Skill4 : "槍兵の猛攻" },
"3056" : { name : "大喬" , Rate : "UR", Cost : 1.0 , Army : "歩", Atk : 30 , Int : 9 , Def1 : 150, Def2 : 130, Def3 : 130, Def4 : 130, Speed : 9 , Skill0 : "喬姫の祈り" , Skill1 : "覇王の進撃" , Skill2 : "強襲突撃" , Skill3 : "傾国" , Skill4 : "軍神" },
"3057" : { name : "小喬" , Rate : "UR", Cost : 1.0 , Army : "歩", Atk : 35 , Int : 8 , Def1 : 180, Def2 : 155, Def3 : 155, Def4 : 155, Speed : 9 , Skill0 : "喬姫の激励" , Skill1 : "弓兵の極撃" , Skill2 : "弓兵突覇" , Skill3 : "弓兵の聖域" , Skill4 : "弓将の采配" },
"3058" : { name : "陸遜" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 395, Int : 24 , Def1 : 540, Def2 : 730, Def3 : 435, Def4 : 250, Speed : 11, Skill0 : "王者の護り" , Skill1 : "槍兵方陣" , Skill2 : "弓兵方陣" , Skill3 : "騎兵方陣" , Skill4 : "王佐の才" },
"3059" : { name : "太史慈" , Rate : "UC", Cost : 3.0 , Army : "弓", Atk : 310, Int : 8 , Def1 : 300, Def2 : 405, Def3 : 230, Def4 : 120, Speed : 10, Skill0 : "豪傑" , Skill1 : "剣兵の強撃" , Skill2 : "蛮族の襲撃" , Skill3 : "槍兵強行" , Skill4 : "英雄" },
"3060" : { name : "孫堅" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 420, Int : 20 , Def1 : 520, Def2 : 700, Def3 : 410, Def4 : 240, Speed : 11, Skill0 : "呉軍の極撃" , Skill1 : "弓兵の極撃" , Skill2 : "加工技術" , Skill3 : "守護神" , Skill4 : "強兵の檄文" },
"3061" : { name : "諸葛瑾" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 180, Int : 15 , Def1 : 260, Def2 : 335, Def3 : 225, Def4 : 160, Speed : 10, Skill0 : "伐採技術" , Skill1 : "伐採知識" , Skill2 : "槍兵強行" , Skill3 : "練兵訓練" , Skill4 : "農林知識" },
"3062" : { name : "呂蒙" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 280, Int : 11 , Def1 : 260, Def2 : 225, Def3 : 140, Def4 : 415, Speed : 10, Skill0 : "槍兵突撃" , Skill1 : "槍兵強行" , Skill2 : "槍兵堅守" , Skill3 : "千里行" , Skill4 : "槍兵の猛撃" },
"3063" : { name : "程普" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 235, Int : 11 , Def1 : 310, Def2 : 305, Def3 : 140, Def4 : 470, Speed : 10, Skill0 : "兵舎修練" , Skill1 : "豪傑" , Skill2 : "槍兵方陣" , Skill3 : "槍兵の強撃" , Skill4 : "加工技術" },
"3064" : { name : "周泰" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 265, Int : 5 , Def1 : 385, Def2 : 295, Def3 : 210, Def4 : 530, Speed : 10, Skill0 : "槍兵の聖域" , Skill1 : "槍兵方陣" , Skill2 : "兵舎修練" , Skill3 : "槍兵強行" , Skill4 : "八卦の陣" },
"3065" : { name : "甘寧" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 440, Int : 7 , Def1 : 505, Def2 : 155, Def3 : 855, Def4 : 505, Speed : 14, Skill0 : "隣地猛攻" , Skill1 : "一騎当千" , Skill2 : "覇道" , Skill3 : "強兵の檄文" , Skill4 : "強襲突覇" },
"3066" : { name : "孫権" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 440, Int : 20 , Def1 : 505, Def2 : 645, Def3 : 440, Def4 : 235, Speed : 11, Skill0 : "皇帝の勅令" , Skill1 : "弓兵の強撃" , Skill2 : "兵器の極撃" , Skill3 : "神速" , Skill4 : "強襲突覇" },
"3067" : { name : "黄蓋" , Rate : "UR", Cost : 3.0 , Army : "槍", Atk : 350, Int : 11 , Def1 : 345, Def2 : 340, Def3 : 155, Def4 : 525, Speed : 11, Skill0 : "苦肉の計" , Skill1 : "兵器の極撃" , Skill2 : "兵器強行" , Skill3 : "兵器修練" , Skill4 : "飛将" },
"3068" : { name : "太史慈" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 450, Int : 7 , Def1 : 430, Def2 : 395, Def3 : 195, Def4 : 655, Speed : 11, Skill0 : "槍戟鬼神" , Skill1 : "槍兵の極撃" , Skill2 : "覇道" , Skill3 : "千里行" , Skill4 : "槍将の采配" },
"3069" : { name : "魯粛" , Rate : "SR", Cost : 2.5 , Army : "弓", Atk : 265, Int : 18 , Def1 : 285, Def2 : 370, Def3 : 210, Def4 : 155, Speed : 10, Skill0 : "弓兵の勝鬨" , Skill1 : "弓兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "弓兵突覇" , Skill4 : "弓将の采配" },
"3070" : { name : "孫堅" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 250, Int : 13 , Def1 : 375, Def2 : 480, Def3 : 320, Def4 : 175, Speed : 10, Skill0 : "弓兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "弓兵防御" , Skill3 : "弓兵強行" , Skill4 : "弓兵の猛撃" },
"3071" : { name : "凌統" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 280, Int : 9 , Def1 : 270, Def2 : 270, Def3 : 130, Def4 : 410, Speed : 10, Skill0 : "槍兵突覇" , Skill1 : "槍兵突撃" , Skill2 : "兵舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"3072" : { name : "祖茂" , Rate : "R", Cost : 1.5 , Army : "槍", Atk : 180, Int : 4 , Def1 : 175, Def2 : 180, Def3 : 60 , Def4 : 300, Speed : 10, Skill0 : "覇道" , Skill1 : "豪傑" , Skill2 : "鉄壁" , Skill3 : "千里行" , Skill4 : "兵器の極撃" },
"3073" : { name : "徐盛" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 270, Int : 14 , Def1 : 310, Def2 : 470, Def3 : 300, Def4 : 140, Speed : 10, Skill0 : "弓兵突覇" , Skill1 : "弓兵突撃" , Skill2 : "弓兵修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"3074" : { name : "張昭" , Rate : "SR", Cost : 2.5 , Army : "歩", Atk : 170, Int : 19 , Def1 : 280, Def2 : 240, Def3 : 240, Def4 : 240, Speed : 8 , Skill0 : "富国論" , Skill1 : "兵器修練" , Skill2 : "攻城の檄文" , Skill3 : "豊穣" , Skill4 : "富国" },
"3075" : { name : "丁奉" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 275, Int : 12 , Def1 : 310, Def2 : 475, Def3 : 280, Def4 : 140, Speed : 10, Skill0 : "弓兵の聖域" , Skill1 : "弓兵方陣" , Skill2 : "弓兵修練" , Skill3 : "弓兵強行" , Skill4 : "八卦の陣" },
"3076" : { name : "張紘" , Rate : "SR", Cost : 2.5 , Army : "歩", Atk : 180, Int : 19 , Def1 : 210, Def2 : 160, Def3 : 160, Def4 : 160, Speed : 8 , Skill0 : "迅速斥候" , Skill1 : "兵器修練" , Skill2 : "八卦の陣" , Skill3 : "加工技術" , Skill4 : "豊穣" },
"3077" : { name : "呉夫人" , Rate : "SR", Cost : 1.0 , Army : "弓", Atk : 20 , Int : 9 , Def1 : 85 , Def2 : 70 , Def3 : 70 , Def4 : 70 , Speed : 8 , Skill0 : "弓兵増強" , Skill1 : "城壁補強" , Skill2 : "神速援護" , Skill3 : "弓兵増強" , Skill4 : "攻城の檄文" },
"3078" : { name : "孫策" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 280, Int : 8 , Def1 : 330, Def2 : 155, Def3 : 420, Def4 : 255, Speed : 13, Skill0 : "騎兵突覇" , Skill1 : "騎兵突撃" , Skill2 : "厩舎修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"3079" : { name : "周瑜" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 200, Int : 14 , Def1 : 365, Def2 : 505, Def3 : 280, Def4 : 200, Speed : 10, Skill0 : "弓兵修練" , Skill1 : "豪傑" , Skill2 : "弓兵方陣" , Skill3 : "弓兵の強撃" , Skill4 : "農林技術" },
"3080" : { name : "甘寧" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 280, Int : 3 , Def1 : 205, Def2 : 350, Def3 : 180, Def4 : 65 , Speed : 10, Skill0 : "弓兵突撃" , Skill1 : "弓兵強行" , Skill2 : "弓兵堅守" , Skill3 : "千里行" , Skill4 : "弓兵の猛撃" },
"3081" : { name : "周瑜" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 460, Int : 26 , Def1 : 510, Def2 : 690, Def3 : 375, Def4 : 260, Speed : 11, Skill0 : "神謀風如" , Skill1 : "弓兵の極撃" , Skill2 : "王者の護り" , Skill3 : "弓兵修練" , Skill4 : "勇将飛矢" },
"3082" : { name : "甘寧" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 430, Int : 12 , Def1 : 505, Def2 : 155, Def3 : 855, Def4 : 505, Speed : 14, Skill0 : "奇襲" , Skill1 : "猛将の鹵獲" , Skill2 : "強襲突覇" , Skill3 : "騎将の采配" , Skill4 : "飛蹄進軍" },
"3083" : { name : "孫尚香" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 240, Int : 10 , Def1 : 255, Def2 : 430, Def3 : 220, Def4 : 75 , Speed : 10, Skill0 : "弓将の采配" , Skill1 : "弓兵突覇" , Skill2 : "王佐の才" , Skill3 : "奇計百出" , Skill4 : "飛将" },
"3084" : { name : "太史慈" , Rate : "UC", Cost : 3.0 , Army : "弓", Atk : 340, Int : 9 , Def1 : 300, Def2 : 455, Def3 : 290, Def4 : 135, Speed : 10, Skill0 : "弓兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "弓兵防御" , Skill3 : "弓兵強行" , Skill4 : "弓兵の猛撃" },
"3085" : { name : "程普" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 330, Int : 16 , Def1 : 380, Def2 : 330, Def3 : 170, Def4 : 580, Speed : 10, Skill0 : "槍兵の猛撃" , Skill1 : "槍兵の強撃" , Skill2 : "槍兵堅守" , Skill3 : "石切技術" , Skill4 : "槍兵の極撃" },
"3086" : { name : "諸葛格" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 180, Int : 17 , Def1 : 265, Def2 : 375, Def3 : 250, Def4 : 130, Speed : 9 , Skill0 : "弓兵の聖域" , Skill1 : "弓兵方陣" , Skill2 : "弓兵修練" , Skill3 : "弓兵強行" , Skill4 : "八卦の陣" },
"3087" : { name : "孫策" , Rate : "UR", Cost : 4.0 , Army : "騎", Atk : 510, Int : 13 , Def1 : 600, Def2 : 330, Def3 : 830, Def4 : 475, Speed : 14, Skill0 : "国士無双" , Skill1 : "軍神" , Skill2 : "城壁補強" , Skill3 : "騎兵の勝鬨" , Skill4 : "武神" },
"3088" : { name : "呉国太" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 10 , Int : 9 , Def1 : 110, Def2 : 80 , Def3 : 80 , Def4 : 80 , Speed : 8 , Skill0 : "市場繁栄" , Skill1 : "傾国" , Skill2 : "富国" , Skill3 : "豊穣" , Skill4 : "弓将の采配" },
"3089" : { name : "呂蒙" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 420, Int : 23 , Def1 : 505, Def2 : 430, Def3 : 230, Def4 : 770, Speed : 11, Skill0 : "呉将の督戦" , Skill1 : "弓兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "伐採技術" , Skill4 : "覇王の進撃" },
"3090" : { name : "孫尚香" , Rate : "SR", Cost : 2.0 , Army : "弓", Atk : 215, Int : 9 , Def1 : 265, Def2 : 450, Def3 : 230, Def4 : 80 , Speed : 10, Skill0 : "弓兵の勝鬨" , Skill1 : "弓兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "弓兵突覇" , Skill4 : "弓将の采配" },
"3091" : { name : "陸遜" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 390, Int : 24 , Def1 : 585, Def2 : 810, Def3 : 450, Def4 : 320, Speed : 11, Skill0 : "呉軍の防衛" , Skill1 : "迅速援護" , Skill2 : "呉の治世" , Skill3 : "八卦の陣" , Skill4 : "地の利堅壁" },
"3092" : { name : "朱桓" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 275, Int : 9 , Def1 : 265, Def2 : 230, Def3 : 120, Def4 : 405, Speed : 10, Skill0 : "槍兵の進攻" , Skill1 : "槍兵の進攻" , Skill2 : "槍兵防御" , Skill3 : "槍兵強行" , Skill4 : "槍兵の強撃" },
"3093" : { name : "張鉱" , Rate : "R", Cost : 2.5 , Army : "歩", Atk : 160, Int : 18 , Def1 : 190, Def2 : 95 , Def3 : 95 , Def4 : 95 , Speed : 8, Skill0 : "密偵精鋭" , Skill1 : "兵器の猛撃" , Skill2 : "急速援護" , Skill3 : "食糧技術" , Skill4 : "万夫不当" },
"3094" : { name : "蒋欽" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 270, Int : 7 , Def1 : 235, Def2 : 360, Def3 : 205, Def4 : 105, Speed : 9, Skill0 : "弓兵の強攻" , Skill1 : "弓兵の強撃" , Skill2 : "弓兵防御" , Skill3 : "弓兵行軍" , Skill4 : "弓兵の強攻" },
"3095" : { name : "孫堅" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 410, Int : 17 , Def1 : 505, Def2 : 390, Def3 : 235, Def4 : 645, Speed : 10, Skill0 : "拠点襲撃" , Skill1 : "槍戟鬼神" , Skill2 : "槍兵の聖域" , Skill3 : "兵舎修練" , Skill4 : "槍兵の大極撃" },
"3096" : { name : "徐盛" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 280, Int : 9 , Def1 : 275, Def2 : 420, Def3 : 240, Def4 : 125, Speed : 10, Skill0 : "弓兵の進攻" , Skill1 : "弓兵の進攻" , Skill2 : "弓兵防御" , Skill3 : "弓兵強行" , Skill4 : "弓兵の強撃" },
"3097" : { name : "黄蓋" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 330, Int : 15 , Def1 : 460, Def2 : 700, Def3 : 400, Def4 : 210, Speed : 10, Skill0 : "防将戦略" , Skill1 : "槍兵の聖域 " , Skill2 : "弓兵の聖域 " , Skill3 : "騎兵の聖域 " , Skill4 : "守護堅陣" },
"3098" : { name : "呉国太" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 7 , Def1 : 80 , Def2 : 50 , Def3 : 50 , Def4 : 50 , Speed : 8, Skill0 : "市場知識" , Skill1 : "農林知識" , Skill2 : "千里行" , Skill3 : "豪傑" , Skill4 : "八卦の陣" },
"3099" : { name : "丁奉" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 270, Int : 11 , Def1 : 345, Def2 : 525, Def3 : 300, Def4 : 155, Speed : 10, Skill0 : "弓兵方陣" , Skill1 : "弓兵堅守" , Skill2 : "弓兵の強撃" , Skill3 : "弓兵強行" , Skill4 : "弓兵の聖域" },
"3100" : { name : "張昭" , Rate : "UR", Cost : 3.0 , Army : "歩", Atk : 230, Int : 21 , Def1 : 230, Def2 : 250, Def3 : 250, Def4 : 250, Speed : 8, Skill0 : "老巧の政令" , Skill1 : "麒麟児" , Skill2 : "地の利堅壁" , Skill3 : "富国論" , Skill4 : "市場繁栄" },
"3101" : { name : "凌統" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 400, Int : 11 , Def1 : 435, Def2 : 380, Def3 : 200, Def4 : 665, Speed : 10, Skill0 : "槍戟鬼神" , Skill1 : "槍兵の極撃" , Skill2 : "覇道" , Skill3 : "千里行" , Skill4 : "槍将の采配" },
"3102" : { name : "陸抗" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 145, Int : 17 , Def1 : 325, Def2 : 450, Def3 : 250, Def4 : 175, Speed : 10, Skill0 : "堅牢知略" , Skill1 : "弓兵突撃" , Skill2 : "八卦の陣" , Skill3 : "兵器強行" , Skill4 : "攻城の檄文" },
"3103" : { name : "呉夫人" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 15 , Int : 8 , Def1 : 75 , Def2 : 45 , Def3 : 45 , Def4 : 45 , Speed : 8, Skill0 : "弓兵増強" , Skill1 : "城壁補強" , Skill2 : "神速援護" , Skill3 : "弓兵増強" , Skill4 : "攻城の檄文" },
"3104" : { name : "孫権" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 440, Int : 18 , Def1 : 460, Def2 : 700, Def3 : 400, Def4 : 210, Speed : 13, Skill0 : "弓兵の極攻" , Skill1 : "弓兵の猛撃" , Skill2 : "弓兵の聖域" , Skill3 : "弓兵修練" , Skill4 : "弓兵の猛攻" },
"3105" : { name : "小喬" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 30 , Int : 7 , Def1 : 175, Def2 : 150, Def3 : 150, Def4 : 150, Speed : 8, Skill0 : "小華の舞" , Skill1 : "弓兵の強撃" , Skill2 : "強兵の檄文" , Skill3 : "恵風" , Skill4 : "豊穣" },
"3106" : { name : "虎姉妹" , Rate : "UR", Cost : 2.5 , Army : "弓", Atk : 280, Int : 6 , Def1 : 230, Def2 : 350, Def3 : 200, Def4 : 105, Speed : 11, Skill0 : "弓兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "弓兵防御" , Skill3 : "弓兵強行" , Skill4 : "弓兵の猛撃" },
"3107" : { name : "大喬" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 25 , Int : 8 , Def1 : 145, Def2 : 125, Def3 : 125, Def4 : 125, Speed : 8, Skill0 : "大華の舞" , Skill1 : "覇王の進撃" , Skill2 : "攻城の檄文" , Skill3 : "豊穣" , Skill4 : "弓将の采配" },
"3108" : { name : "?沢" , Rate : "R" , Cost : 1.5 , Army : "歩", Atk : 115, Int : 13 , Def1 : 95 , Def2 : 40 , Def3 : 40 , Def4 : 40 , Speed : 8, Skill0 : "石切技術" , Skill1 : "石切知識" , Skill2 : "弓兵強行" , Skill3 : "兵舎訓練" , Skill4 : "加工知識" },
"3109" : { name : "凌操" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 415, Int : 8 , Def1 : 425, Def2 : 720, Def3 : 370, Def4 : 130, Speed : 10, Skill0 : "弓兵の猛攻" , Skill1 : "弓兵の強攻" , Skill2 : "弓兵堅守" , Skill3 : "伐採技術" , Skill4 : "弓兵の猛撃" },
"3110" : { name : "諸葛恪" , Rate : "UC" , Cost : 1.5 , Army : "弓", Atk : 85 , Int : 12, Def1 : 100, Def2 : 80 , Def3 : 80 , Def4 : 80 , Speed : 9, Skill0 : "加工知識" , Skill1 : "石切技術" , Skill2 : "製鉄技術" , Skill3 : "騎兵強行" , Skill4 : "加工技術" },
"3111" : { name : "太史慈" , Rate : "UR" , Cost : 4.0 , Army : "弓", Atk : 500 , Int : 8 , Def1 : 540, Def2 : 825 , Def3 : 470 , Def4 : 245, Speed : 11, Skill0 : "弓兵の大極撃" , Skill1 : "弓兵の極撃" , Skill2 : "守護神" , Skill3 : "弓将の采配" , Skill4 : "天弓雨撃" },
"3112" : { name : "周泰" , Rate : "SR" , Cost : 3.5 , Army : "槍", Atk : 410 , Int : 6 , Def1 : 505, Def2 : 440 , Def3 : 154 , Def4 : 860, Speed : 10, Skill0 : "不撓不屈" , Skill1 : "守護防陣" , Skill2 : "強襲突覇" , Skill3 : "加工技術" , Skill4 : "護君" },
"3113" : { name : "虞翻" , Rate : "SR" , Cost : 2.5 , Army : "歩", Atk : 250 , Int : 18, Def1 : 280, Def2 : 145 , Def3 : 145 , Def4 : 145, Speed : 8, Skill0 : "弩兵移送" , Skill1 : "強襲突覇" , Skill2 : "弓兵の聖域" , Skill3 : "弓兵修練" , Skill4 : "弓兵の極撃" },
"3114" : { name : "陸遜・呂蒙" , Rate : "UR" , Cost : 4.0 , Army : "弓", Atk : 450 , Int : 27, Def1 : 600, Def2 : 800 , Def3 : 460 , Def4 : 320, Speed : 11, Skill0 : "孫呉の烈火" , Skill1 : "大皇帝" , Skill2 : "地の利堅壁" , Skill3 : "弓将の采配" , Skill4 : "神医の施術" },
"3115" : { name : "周瑜" , Rate : "SR" , Cost : 1.5 , Army : "弓", Atk : 150 , Int : 17, Def1 : 255, Def2 : 385 , Def3 : 220 , Def4 : 115, Speed : 10, Skill0 : "弓兵の大号令" , Skill1 : "勇将飛矢" , Skill2 : "呉の治世" , Skill3 : "弓兵の勝鬨" , Skill4 : "国士無双" },
"3116" : { name : "大喬" , Rate : "R" , Cost : 1.0 , Army : "歩", Atk : 10 , Int : 9, Def1 : 110, Def2 : 55 , Def3 : 55 , Def4 : 55, Speed : 8 , Skill0 : "優姫の敬愛" , Skill1 : "弓兵の猛撃" , Skill2 : "弓兵の聖域" , Skill3 : "弓兵修練" , Skill4 : "護君" },
"3117" : { name : "甘寧" , Rate : "R" , Cost : 3.5 , Army : "弓", Atk : 420 , Int : 10, Def1 : 400, Def2 : 600 , Def3 : 340 , Def4 : 180, Speed : 10, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"3118" : { name : "孫堅" , Rate : "UC" , Cost : 3.0 , Army : "槍", Atk : 345 , Int : 8, Def1 : 325, Def2 : 295 , Def3 : 155 , Def4 : 520, Speed : 10, Skill0 : "槍兵の進攻" , Skill1 : "槍兵の進攻" , Skill2 : "槍兵防御" , Skill3 : "槍兵強行" , Skill4 : "槍兵の強撃" },
"3119" : { name : "張紘" , Rate : "UC" , Cost : 1.5 , Army : "歩", Atk : 75 , Int : 12, Def1 : 110, Def2 : 90 , Def3 : 90 , Def4 : 90, Speed : 8 , Skill0 : "弓兵訓練" , Skill1 : "弓兵訓練" , Skill2 : "弓兵防御" , Skill3 : "弓兵の進撃" , Skill4 : "弓兵修練" },
"3120" : { name : "蘇飛" , Rate : "R" , Cost : 2.5 , Army : "弓", Atk : 285 , Int : 8, Def1 : 275, Def2 : 420 , Def3 : 240 , Def4 : 125, Speed : 10, Skill0 : "弓兵速攻" , Skill1 : "弓兵突撃" , Skill2 : "弓兵強行" , Skill3 : "弓兵訓練" , Skill4 : "弓兵突覇" },
"3121" : { name : "歩隲" , Rate : "R" , Cost : 2.0 , Army : "歩", Atk : 150 , Int : 17, Def1 : 260, Def2 : 130 , Def3 : 130 , Def4 : 130, Speed : 8, Skill0 : "弓兵急配" , Skill1 : "強襲突撃" , Skill2 : "弓兵方陣" , Skill3 : "弓兵訓練" , Skill4 : "弓兵の猛撃" },
"3122" : { name : "歩夫人" , Rate : "SR" , Cost : 1.0 , Army : "歩", Atk : 15 , Int : 9, Def1 : 100, Def2 : 50 , Def3 : 50 , Def4 : 50, Speed : 8, Skill0 : "石切技巧" , Skill1 : "豊穣" , Skill2 : "石切技術" , Skill3 : "富国強兵" , Skill4 : "市場繁栄" },
"3123" : { name : "孫翊" , Rate : "SR" , Cost : 3.0 , Army : "騎", Atk : 340 , Int : 4, Def1 : 345, Def2 : 160, Def3 : 530 , Def4 : 300, Speed : 13, Skill0 : "騎兵の猛攻" , Skill1 : "騎兵の強攻" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の猛撃" },
"3124" : { name : "韓当" , Rate : "SR" , Cost : 3.5 , Army : "槍", Atk : 405 , Int : 10, Def1 : 575, Def2 : 500, Def3 : 260 , Def4 : 875, Speed : 10, Skill0 : "槍兵の猛攻" , Skill1 : "槍兵の強攻" , Skill2 : "槍兵堅守" , Skill3 : "石切技術" , Skill4 : "槍兵の猛撃" },
"3126" : { name : "徐氏" , Rate : "SR" , Cost : 1.0 , Army : "歩", Atk : 20 , Int : 9, Def1 : 100, Def2 : 50, Def3 : 50 , Def4 : 50, Speed : 8, Skill0 : "製鉄技巧" , Skill1 : "豊穣" , Skill2 : "製鉄技術" , Skill3 : "富国" , Skill4 : "市場繁栄" },
"3127" : { name : "蒋欽" , Rate : "SR" , Cost : 3.0 , Army : "弓", Atk : 340 , Int : 8, Def1 : 345, Def2 : 525, Def3 : 300 , Def4 : 155, Speed : 10, Skill0 : "弓兵の猛攻" , Skill1 : "弓兵の強攻" , Skill2 : "弓兵堅守" , Skill3 : "伐採技術" , Skill4 : "弓兵の猛撃" },
"3128" : { name : "孫尚香" , Rate : "UC" , Cost : 3.0 , Army : "弓", Atk : 300 , Int : 12, Def1 : 330, Def2 : 520 , Def3 : 290 , Def4 : 180, Speed : 10, Skill0 : "弓兵速攻" , Skill1 : "弓兵突撃" , Skill2 : "弓兵強行" , Skill3 : "弓兵訓練" , Skill4 : "弓兵突覇" },
"3132" : { name : "凌操" , Rate : "UC" , Cost : 2.5 , Army : "弓", Atk : 285 , Int : 8, Def1 : 300, Def2 : 380, Def3 : 210 , Def4 : 100, Speed : 10, Skill0 : "武将突貫" , Skill1 : "豪傑" , Skill2 : "鉄壁" , Skill3 : "千里行" , Skill4 : "一騎当千" },
"3133" : { name : "陸抗" , Rate : "UC" , Cost : 2.0 , Army : "歩", Atk : 120 , Int : 16, Def1 : 240, Def2 : 120, Def3 : 120 , Def4 : 120, Speed : 8, Skill0 : "呉の治世" , Skill1 : "奇計百出" , Skill2 : "厩舎修練" , Skill3 : "製鉄技術" , Skill4 : "王佐の才" },
"3134" : { name : "朱桓" , Rate : "SR" , Cost : 2.5 , Army : "槍", Atk : 295 , Int : 9, Def1 : 300, Def2 : 260, Def3 : 150 , Def4 : 405, Speed : 11, Skill0 : "槍兵突攻" , Skill1 : "槍兵突覇" , Skill2 : "神速" , Skill3 : "兵舎修練" , Skill4 : "槍兵速攻" },
"3135" : { name : "凌統" , Rate : "R" , Cost : 3.0 , Army : "弓", Atk : 340 , Int : 8, Def1 : 390, Def2 : 480, Def3 : 260 , Def4 : 140, Speed : 10, Skill0 : "謀反の強攻" , Skill1 : "英雄" , Skill2 : "守護神" , Skill3 : "神速" , Skill4 : "謀反の強攻" },
"3136" : { name : "韓当" , Rate : "R" , Cost : 2.5 , Army : "騎", Atk : 270 , Int : 7, Def1 : 310, Def2 : 160, Def3 : 470 , Def4 : 300, Speed : 13, Skill0 : "兵器の進攻" , Skill1 : "兵器の進攻" , Skill2 : "兵器防御" , Skill3 : "兵器強行" , Skill4 : "兵器の強撃" },
"3137" : { name : "徐盛" , Rate : "SR" , Cost : 3.5 , Army : "弓", Atk : 430 , Int : 12, Def1 : 380, Def2 : 650, Def3 : 400 , Def4 : 140, Speed : 10, Skill0 : "猛将の鹵獲" , Skill1 : "一騎当千" , Skill2 : "守護神" , Skill3 : "厩舎修練" , Skill4 : "深慮遠謀" },
"3138" : { name : "孫策・周瑜" , Rate : "UR" , Cost : 4.0 , Army : "弓", Atk : 580 , Int : 24, Def1 : 500, Def2 : 720, Def3 : 520 , Def4 : 250, Speed : 12, Skill0 : "弓兵の大神撃" , Skill1 : "弓兵の大極撃" , Skill2 : "金剛不壊" , Skill3 : "弓兵増強" , Skill4 : "大皇帝" },
"3139" : { name : "潘璋" , Rate : "SR" , Cost : 4.0 , Army : "弓", Atk : 490 , Int : 14, Def1 : 480, Def2 : 700, Def3 : 400 , Def4 : 190, Speed : 10, Skill0 : "弓兵の大極撃" , Skill1 : "弓兵の極撃" , Skill2 : "守護神" , Skill3 : "弓将の采配" , Skill4 : "天弓雨撃" },
"3140" : { name : "大虎" , Rate : "SR" , Cost : 1.0 , Army : "歩", Atk : 100 , Int : 9, Def1 : 90, Def2 : 60, Def3 : 60 , Def4 : 60, Speed : 8, Skill0 : "苛政虎舞" , Skill1 : "弓兵の強撃" , Skill2 : "兵器の極撃" , Skill3 : "神速" , Skill4 : "飛蹄進軍" },
"3141" : { name : "孫氏" , Rate : "R" , Cost : 3.5 , Army : "弓", Atk : 400 , Int : 15, Def1 : 390, Def2 : 650, Def3 : 350 , Def4 : 170, Speed : 8, Skill0 : "弓神降臨" , Skill1 : "万夫不当" , Skill2 : "弓兵方陣" , Skill3 : "弓兵突覇" , Skill4 : "弓兵の強攻" },
"3142" : { name : "小虎" , Rate : "R" , Cost : 2.0 , Army : "歩", Atk : 50 , Int : 10, Def1 : 60, Def2 : 40, Def3 : 40 , Def4 : 40, Speed : 8, Skill0 : "孫家の恵み" , Skill1 : "猛虎進撃" , Skill2 : "守護防陣" , Skill3 : "市場知識" , Skill4 : "守護堅陣" },
"3143" : { name : "虞翻" , Rate : "UC" , Cost : 3.0 , Army : "歩", Atk : 230 , Int : 19, Def1 : 250, Def2 : 120, Def3 : 120 , Def4 : 120, Speed : 8, Skill0 : "食糧技術" , Skill1 : "食糧知識" , Skill2 : "剣兵強行" , Skill3 : "厩舎訓練" , Skill4 : "厩舎修練" },
"3145" : { name : "張昭" , Rate : "R" , Cost : 3.0 , Army : "歩", Atk : 150 , Int : 20, Def1 : 200, Def2 : 160, Def3 : 160 , Def4 : 160, Speed : 8, Skill0 : "加工技術" , Skill1 : "加工知識" , Skill2 : "鉄壁" , Skill3 : "弓兵突覇" , Skill4 : "豊穣" },
"3146" : { name : "孫桓" , Rate : "UR" , Cost : 4.0 , Army : "騎", Atk : 520 , Int : 15, Def1 : 520, Def2 : 275, Def3 : 790 , Def4 : 460, Speed : 15, Skill0 : "鬼神の鹵獲" , Skill1 : "万夫不当" , Skill2 : "金剛不壊" , Skill3 : "強兵の檄文" , Skill4 : "麒麟児" },
"3147" : { name : "歩隲" , Rate : "UC" , Cost : 2.0 , Army : "歩", Atk : 130 , Int : 16, Def1 : 250, Def2 : 125, Def3 : 125 , Def4 : 125, Speed : 8, Skill0 : "剣兵堅守" , Skill1 : "食糧知識" , Skill2 : "剣兵の進撃" , Skill3 : "剣兵強行" , Skill4 : "剣兵方陣" },
"4001" : { name : "呂布" , Rate : "SR", Cost : 4.0 , Army : "騎", Atk : 500, Int : 3 , Def1 : 545, Def2 : 250, Def3 : 865, Def4 : 455, Speed : 15, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"4002" : { name : "董卓" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 325, Int : 6 , Def1 : 300, Def2 : 120, Def3 : 405, Def4 : 230, Speed : 14, Skill0 : "剣兵の進撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵行軍" , Skill4 : "剣兵の強撃" },
"4003" : { name : "袁紹" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 220, Int : 10 , Def1 : 350, Def2 : 445, Def3 : 270, Def4 : 160, Speed : 9 , Skill0 : "弓兵突撃" , Skill1 : "弓兵強行" , Skill2 : "弓兵堅守" , Skill3 : "千里行" , Skill4 : "弓兵の猛撃" },
"4004" : { name : "公孫?" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 315, Int : 8 , Def1 : 345, Def2 : 160, Def3 : 435, Def4 : 265, Speed : 13, Skill0 : "騎兵突撃" , Skill1 : "騎兵強行" , Skill2 : "騎兵堅守" , Skill3 : "千里行" , Skill4 : "騎兵の猛撃" },
"4005" : { name : "袁術" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 235, Int : 8 , Def1 : 210, Def2 : 160, Def3 : 95 , Def4 : 265, Speed : 10, Skill0 : "練兵訓練" , Skill1 : "練兵訓練" , Skill2 : "剣兵防御" , Skill3 : "剣兵の進撃" , Skill4 : "練兵修練" },
"4006" : { name : "孟獲" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 270, Int : 4 , Def1 : 240, Def2 : 210, Def3 : 75 , Def4 : 410, Speed : 10, Skill0 : "蛮族の襲撃" , Skill1 : "蛮族の襲撃" , Skill2 : "兵器訓練" , Skill3 : "製鉄知識" , Skill4 : "蛮王の襲撃" },
"4007" : { name : "孟獲" , Rate : "C", Cost : 2.5 , Army : "槍", Atk : 255, Int : 4 , Def1 : 240, Def2 : 210, Def3 : 75 , Def4 : 410, Speed : 10, Skill0 : "蛮族の襲撃" , Skill1 : "蛮族の襲撃" , Skill2 : "兵器訓練" , Skill3 : "製鉄知識" , Skill4 : "蛮王の襲撃" },
"4008" : { name : "劉焉" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 110, Int : 13 , Def1 : 215, Def2 : 270, Def3 : 165, Def4 : 100, Speed : 9 , Skill0 : "兵器訓練" , Skill1 : "兵器訓練" , Skill2 : "兵器防御" , Skill3 : "兵器の進撃" , Skill4 : "兵器修練" },
"4009" : { name : "劉焉" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 110, Int : 13 , Def1 : 195, Def2 : 250, Def3 : 150, Def4 : 90 , Speed : 9 , Skill0 : "弓兵防御" , Skill1 : "伐採知識" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵行軍" , Skill4 : "弓兵堅守" },
"4010" : { name : "劉表" , Rate : "UC", Cost : 2.0 , Army : "弓", Atk : 95 , Int : 14 , Def1 : 175, Def2 : 225, Def3 : 135, Def4 : 80 , Speed : 9 , Skill0 : "石切知識" , Skill1 : "石切知識" , Skill2 : "弓兵行軍" , Skill3 : "兵舎訓練" , Skill4 : "石切技術" },
"4011" : { name : "劉表" , Rate : "C", Cost : 2.0 , Army : "弓", Atk : 95 , Int : 13 , Def1 : 175, Def2 : 225, Def3 : 135, Def4 : 80 , Speed : 9 , Skill0 : "石切知識" , Skill1 : "石切知識" , Skill2 : "弓兵行軍" , Skill3 : "兵舎訓練" , Skill4 : "石切技術" },
"4012" : { name : "孔融" , Rate : "UC", Cost : 2.0 , Army : "歩", Atk : 35 , Int : 14 , Def1 : 95 , Def2 : 45 , Def3 : 45 , Def4 : 45 , Speed : 8 , Skill0 : "製鉄知識" , Skill1 : "製鉄知識" , Skill2 : "騎兵行軍" , Skill3 : "弓兵訓練" , Skill4 : "製鉄技術" },
"4013" : { name : "孔融" , Rate : "C", Cost : 2.0 , Army : "歩", Atk : 35 , Int : 13 , Def1 : 95 , Def2 : 45 , Def3 : 45 , Def4 : 45 , Speed : 8 , Skill0 : "製鉄知識" , Skill1 : "製鉄知識" , Skill2 : "騎兵行軍" , Skill3 : "弓兵訓練" , Skill4 : "製鉄技術" },
"4014" : { name : "黄祖" , Rate : "UC", Cost : 1.5 , Army : "弓", Atk : 105, Int : 3 , Def1 : 155, Def2 : 235, Def3 : 135, Def4 : 70 , Speed : 9 , Skill0 : "弓兵行軍" , Skill1 : "弓兵行軍" , Skill2 : "弓兵防御" , Skill3 : "弓兵の進撃" , Skill4 : "神速" },
"4015" : { name : "黄祖" , Rate : "C", Cost : 1.5 , Army : "弓", Atk : 105, Int : 3 , Def1 : 145, Def2 : 245, Def3 : 125, Def4 : 45 , Speed : 9 , Skill0 : "弓兵防御" , Skill1 : "伐採知識" , Skill2 : "弓兵の進撃" , Skill3 : "弓兵行軍" , Skill4 : "弓兵堅守" },
"4016" : { name : "牛輔" , Rate : "UC", Cost : 1.5 , Army : "槍", Atk : 120, Int : 2 , Def1 : 80 , Def2 : 70 , Def3 : 35 , Def4 : 125, Speed : 10, Skill0 : "槍兵行軍" , Skill1 : "槍兵行軍" , Skill2 : "槍兵防御" , Skill3 : "槍兵の進撃" , Skill4 : "神速" },
"4017" : { name : "牛輔" , Rate : "C", Cost : 1.5 , Army : "槍", Atk : 110, Int : 2 , Def1 : 80 , Def2 : 70 , Def3 : 35 , Def4 : 125, Speed : 10, Skill0 : "槍兵行軍" , Skill1 : "槍兵行軍" , Skill2 : "槍兵防御" , Skill3 : "槍兵の進撃" , Skill4 : "神速" },
"4018" : { name : "郭汜" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 215, Int : 1 , Def1 : 185, Def2 : 85 , Def3 : 265, Def4 : 160, Speed : 14, Skill0 : "騎兵行軍" , Skill1 : "騎兵行軍" , Skill2 : "騎兵防御" , Skill3 : "騎兵の進撃" , Skill4 : "神速" },
"4019" : { name : "郭汜" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 205, Int : 1 , Def1 : 180, Def2 : 80 , Def3 : 270, Def4 : 155, Speed : 14, Skill0 : "剣兵の進撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵行軍" , Skill4 : "剣兵の強撃" },
"4020" : { name : "祝融" , Rate : "UC", Cost : 2.5 , Army : "弓", Atk : 275, Int : 3 , Def1 : 155, Def2 : 265, Def3 : 135, Def4 : 45 , Speed : 9 , Skill0 : "火神の攻勢" , Skill1 : "石切知識" , Skill2 : "蛮族の襲撃" , Skill3 : "練兵訓練" , Skill4 : "兵器の強撃" },
"4021" : { name : "祝融" , Rate : "C", Cost : 2.5 , Army : "弓", Atk : 260, Int : 3 , Def1 : 155, Def2 : 265, Def3 : 135, Def4 : 45 , Speed : 9 , Skill0 : "火神の攻勢" , Skill1 : "石切知識" , Skill2 : "蛮族の襲撃" , Skill3 : "練兵訓練" , Skill4 : "兵器の強撃" },
"4022" : { name : "李?" , Rate : "UC", Cost : 2.0 , Army : "騎", Atk : 200, Int : 2 , Def1 : 205, Def2 : 95 , Def3 : 315, Def4 : 180, Speed : 14, Skill0 : "騎兵の進撃" , Skill1 : "騎兵の進撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強撃" },
"4023" : { name : "李?" , Rate : "C", Cost : 2.0 , Army : "騎", Atk : 195, Int : 2 , Def1 : 195, Def2 : 90 , Def3 : 300, Def4 : 170, Speed : 14, Skill0 : "騎兵防御" , Skill1 : "製鉄知識" , Skill2 : "騎兵の進撃" , Skill3 : "騎兵行軍" , Skill4 : "騎兵堅守" },
"4024" : { name : "貂蝉" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 100, Def2 : 85 , Def3 : 85 , Def4 : 85 , Speed : 8 , Skill0 : "傾国" , Skill1 : "騎兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "神医の術式" , Skill4 : "強兵の檄文" },
"4025" : { name : "張角" , Rate : "SR", Cost : 3.5 , Army : "歩", Atk : 380, Int : 19 , Def1 : 135, Def2 : 740, Def3 : 740, Def4 : 740, Speed : 8 , Skill0 : "太平要術" , Skill1 : "兵器の極撃" , Skill2 : "槍兵の聖域" , Skill3 : "農林技術" , Skill4 : "深慮遠謀" },
"4026" : { name : "袁紹" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 220, Int : 10 , Def1 : 350, Def2 : 160, Def3 : 445, Def4 : 270, Speed : 13, Skill0 : "騎兵の聖域" , Skill1 : "騎兵方陣" , Skill2 : "厩舎修練" , Skill3 : "騎兵強行" , Skill4 : "八卦の陣" },
"4027" : { name : "袁紹" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 205, Int : 9 , Def1 : 350, Def2 : 160, Def3 : 445, Def4 : 270, Speed : 13, Skill0 : "剣兵の強撃" , Skill1 : "剣兵の進撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵強行" , Skill4 : "剣兵の猛撃" },
"4028" : { name : "祝融" , Rate : "R", Cost : 1.5 , Army : "弓", Atk : 175, Int : 3 , Def1 : 110, Def2 : 185, Def3 : 95 , Def4 : 35 , Speed : 9 , Skill0 : "弓兵突覇" , Skill1 : "弓兵突撃" , Skill2 : "弓兵修練" , Skill3 : "神速" , Skill4 : "一騎当千" },
"4029" : { name : "孟獲" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 335, Int : 5 , Def1 : 310, Def2 : 270, Def3 : 95 , Def4 : 525, Speed : 10, Skill0 : "蛮王の襲撃" , Skill1 : "一騎当千" , Skill2 : "兵舎修練" , Skill3 : "兵器の猛撃" , Skill4 : "太平要術" },
"4030" : { name : "蔡?" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 125, Def2 : 105, Def3 : 105, Def4 : 105, Speed : 8 , Skill0 : "攻城の檄文" , Skill1 : "兵器修練" , Skill2 : "英雄" , Skill3 : "強兵の檄文" , Skill4 : "神医の術式" },
"4031" : { name : "呂布" , Rate : "UR", Cost : 4.0 , Army : "弓", Atk : 510, Int : 5 , Def1 : 545, Def2 : 865, Def3 : 455, Def4 : 250, Speed : 16, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"4032" : { name : "公孫?" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 340, Int : 10 , Def1 : 350, Def2 : 165, Def3 : 440, Def4 : 270, Speed : 13, Skill0 : "騎兵の猛撃" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の極撃" },
"4033" : { name : "孟獲" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 365, Int : 2 , Def1 : 290, Def2 : 220, Def3 : 110, Def4 : 395, Speed : 10, Skill0 : "蛮王の襲撃" , Skill1 : "一騎当千" , Skill2 : "兵舎修練" , Skill3 : "兵器の猛撃" , Skill4 : "太平要術" },
"4034" : { name : "董卓" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 350, Int : 8 , Def1 : 305, Def2 : 235, Def3 : 125, Def4 : 410, Speed : 10, Skill0 : "強襲突覇" , Skill1 : "神速" , Skill2 : "鉄壁" , Skill3 : "八卦の陣" , Skill4 : "攻城の檄文" },
"4035" : { name : "祝融" , Rate : "SR", Cost : 2.5 , Army : "弓", Atk : 280, Int : 3 , Def1 : 190, Def2 : 300, Def3 : 160, Def4 : 70 , Speed : 9 , Skill0 : "弓兵の極撃" , Skill1 : "弓兵突撃" , Skill2 : "弓兵方陣" , Skill3 : "弓兵修練" , Skill4 : "弓兵突覇" },
"4036" : { name : "劉焉" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 125, Int : 14 , Def1 : 230, Def2 : 290, Def3 : 185, Def4 : 120, Speed : 9 , Skill0 : "農林知識" , Skill1 : "伐採技術" , Skill2 : "食糧技術" , Skill3 : "槍兵強行" , Skill4 : "農林技術" },
"4037" : { name : "劉表" , Rate : "R", Cost : 2.0 , Army : "弓", Atk : 110, Int : 14 , Def1 : 195, Def2 : 245, Def3 : 155, Def4 : 100, Speed : 9 , Skill0 : "加工知識" , Skill1 : "石切技術" , Skill2 : "製鉄技術" , Skill3 : "騎兵強行" , Skill4 : "加工技術" },
"4038" : { name : "袁術" , Rate : "UC", Cost : 2.0 , Army : "槍", Atk : 185, Int : 6 , Def1 : 190, Def2 : 155, Def3 : 90 , Def4 : 245, Speed : 10, Skill0 : "練兵修練" , Skill1 : "練兵修練" , Skill2 : "剣兵方陣" , Skill3 : "剣兵の強撃" , Skill4 : "農林技術" },
"4039" : { name : "張角" , Rate : "UR", Cost : 3.5 , Army : "歩", Atk : 380, Int : 22 , Def1 : 120, Def2 : 750, Def3 : 750, Def4 : 750, Speed : 9 , Skill0 : "群雄の極撃" , Skill1 : "太平要術" , Skill2 : "農林技術" , Skill3 : "八卦の陣" , Skill4 : "神医の術式" },
"4040" : { name : "貂蝉" , Rate : "UR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 110, Def2 : 90 , Def3 : 90 , Def4 : 90 , Speed : 9 , Skill0 : "速撃の舞" , Skill1 : "精鋭の進撃" , Skill2 : "加工技術" , Skill3 : "守護神" , Skill4 : "市場繁栄" },
"4042" : { name : "于吉" , Rate : "SR", Cost : 2.0 , Army : "歩", Atk : 200, Int : 17 , Def1 : 270, Def2 : 150, Def3 : 150, Def4 : 150, Speed : 8 , Skill0 : "農林技術" , Skill1 : "農林知識" , Skill2 : "英雄" , Skill3 : "槍兵突覇" , Skill4 : "富国" },
"4043" : { name : "王異" , Rate : "SR", Cost : 2.5 , Army : "歩", Atk : 290, Int : 9 , Def1 : 240, Def2 : 200, Def3 : 200, Def4 : 200, Speed : 8 , Skill0 : "剣兵の極撃" , Skill1 : "剣兵突撃" , Skill2 : "剣兵方陣" , Skill3 : "練兵修練" , Skill4 : "剣兵突覇" },
"4044" : { name : "馬騰" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 410, Int : 10 , Def1 : 425, Def2 : 195, Def3 : 650, Def4 : 380, Speed : 14, Skill0 : "騎兵の極撃" , Skill1 : "騎兵突撃" , Skill2 : "騎兵方陣" , Skill3 : "厩舎修練" , Skill4 : "騎兵突覇" },
"4045" : { name : "献帝" , Rate : "UR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 130, Def2 : 100, Def3 : 100, Def4 : 100, Speed : 9 , Skill0 : "富国強兵" , Skill1 : "攻城の檄文" , Skill2 : "軍神" , Skill3 : "豊穣" , Skill4 : "市場繁栄" },
"4046" : { name : "公孫?" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 275, Int : 8 , Def1 : 265, Def2 : 110, Def3 : 420, Def4 : 250, Speed : 13, Skill0 : "騎兵強行" , Skill1 : "騎兵強行" , Skill2 : "騎兵防御" , Skill3 : "騎兵の進撃" , Skill4 : "一騎当千" },
"4047" : { name : "顔良" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 435, Int : 5 , Def1 : 350, Def2 : 110, Def3 : 625, Def4 : 370, Speed : 13, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"4048" : { name : "文醜" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 425, Int : 5 , Def1 : 350, Def2 : 110, Def3 : 625, Def4 : 370, Speed : 13, Skill0 : "猛将の鹵獲" , Skill1 : "一騎当千" , Skill2 : "守護神" , Skill3 : "厩舎修練" , Skill4 : "深慮遠謀" },
"4049" : { name : "蔡?" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 130, Def2 : 110, Def3 : 110, Def4 : 110, Speed : 8 , Skill0 : "優雅な調べ" , Skill1 : "攻城の檄文" , Skill2 : "八卦の陣" , Skill3 : "豊穣" , Skill4 : "強兵の檄文" },
"4050" : { name : "袁紹" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 410, Int : 18 , Def1 : 520, Def2 : 450, Def3 : 240, Def4 : 660, Speed : 10, Skill0 : "軍神" , Skill1 : "一騎当千" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "飛将" },
"4051" : { name : "董卓" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 425, Int : 18 , Def1 : 520, Def2 : 410, Def3 : 240, Def4 : 700, Speed : 11, Skill0 : "暴虐外道" , Skill1 : "覇王の進撃" , Skill2 : "守護神" , Skill3 : "攻城の檄文" , Skill4 : "猛将の鹵獲" },
"4052" : { name : "張角" , Rate : "R", Cost : 2.5 , Army : "歩", Atk : 180, Int : 17 , Def1 : 310, Def2 : 500, Def3 : 500, Def4 : 500, Speed : 8 , Skill0 : "八卦の陣" , Skill1 : "兵器の猛撃" , Skill2 : "剣兵の聖域" , Skill3 : "槍兵方陣" , Skill4 : "王者の護り" },
"4053" : { name : "呂布" , Rate : "UR", Cost : 4.0 , Army : "騎", Atk : 520, Int : 5 , Def1 : 545, Def2 : 250, Def3 : 865, Def4 : 455, Speed : 16, Skill0 : "神飛将" , Skill1 : "騎兵の極撃" , Skill2 : "騎兵の聖域" , Skill3 : "神速" , Skill4 : "飛将" },
"4054" : { name : "劉表" , Rate : "SR", Cost : 2.5 , Army : "弓", Atk : 180, Int : 18 , Def1 : 325, Def2 : 415, Def3 : 280, Def4 : 150, Speed : 9 , Skill0 : "強兵の檄文" , Skill1 : "兵舎修練" , Skill2 : "守護神" , Skill3 : "攻城の檄文" , Skill4 : "神医の術式" },
"4055" : { name : "公孫?" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 420, Int : 11 , Def1 : 460, Def2 : 170, Def3 : 780, Def4 : 450, Speed : 14, Skill0 : "飛蹄進軍" , Skill1 : "騎兵突覇" , Skill2 : "騎兵の聖域" , Skill3 : "神速" , Skill4 : "騎将の采配" },
"4056" : { name : "華雄" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 420, Int : 8 , Def1 : 390, Def2 : 380, Def3 : 120, Def4 : 660, Speed : 10, Skill0 : "槍兵の極撃" , Skill1 : "槍兵突撃" , Skill2 : "槍兵方陣" , Skill3 : "兵舎修練" , Skill4 : "槍兵突覇" },
"4057" : { name : "紀霊" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 270, Int : 6 , Def1 : 300, Def2 : 90 , Def3 : 505, Def4 : 295, Speed : 13, Skill0 : "騎兵の猛撃" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵堅守" , Skill3 : "製鉄技術" , Skill4 : "騎兵の極撃" },
"4058" : { name : "祝融" , Rate : "UR", Cost : 3.0 , Army : "弓", Atk : 360, Int : 4 , Def1 : 320, Def2 : 545, Def3 : 320, Def4 : 100, Speed : 10, Skill0 : "隣地猛攻" , Skill1 : "一騎当千" , Skill2 : "覇道" , Skill3 : "強兵の檄文" , Skill4 : "強襲突覇" },
"4059" : { name : "陣宮" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 240, Int : 14 , Def1 : 230, Def2 : 170, Def3 : 170, Def4 : 170, Speed : 8 , Skill0 : "密偵召集" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "呉の治世" , Skill4 : "王佐の才" },
"4060" : { name : "袁紹" , Rate : "UR", Cost : 3.5 , Army : "弓", Atk : 410, Int : 20 , Def1 : 630, Def2 : 800, Def3 : 485, Def4 : 300, Speed : 10, Skill0 : "群雄の防衛" , Skill1 : "迅速援護" , Skill2 : "王者の護り" , Skill3 : "城壁補強" , Skill4 : "守将の進軍" },
"4061" : { name : "厳氏" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 20 , Int : 8 , Def1 : 120, Def2 : 50 , Def3 : 50 , Def4 : 50 , Speed : 8 , Skill0 : "憂姫護国" , Skill1 : "覇道" , Skill2 : "兵器強行" , Skill3 : "農林知識" , Skill4 : "飛将" },
"4062" : { name : "郭汜" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 280, Int : 2 , Def1 : 270, Def2 : 120, Def3 : 410, Def4 : 235, Speed : 14, Skill0 : "強襲突撃" , Skill1 : "伐採技術" , Skill2 : "剣兵の聖域" , Skill3 : "槍兵方陣" , Skill4 : "強兵の檄文" },
"4063" : { name : "張梁" , Rate : "R", Cost : 2.5 , Army : "弓", Atk : 270, Int : 12 , Def1 : 310, Def2 : 475, Def3 : 270, Def4 : 140, Speed : 9 , Skill0 : "弓兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "弓兵防御" , Skill3 : "弓兵強行" , Skill4 : "弓兵の猛撃" },
"4064" : { name : "張宝" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 200, Int : 16 , Def1 : 230, Def2 : 105, Def3 : 350, Def4 : 200, Speed : 13, Skill0 : "兵器強行" , Skill1 : "兵器強行" , Skill2 : "食糧技術" , Skill3 : "兵器修練" , Skill4 : "蛮王の襲撃" },
"4065" : { name : "水鏡娘" , Rate : "UR", Cost : 1.0 , Army : "歩", Atk : 20 , Int : 10 , Def1 : 150, Def2 : 80 , Def3 : 80 , Def4 : 80 , Speed : 8 , Skill0 : "人選眼力" , Skill1 : "伐採知識" , Skill2 : "石切知識" , Skill3 : "製鉄知識" , Skill4 : "食糧知識" },
"4066" : { name : "貂蝉" , Rate : "UR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 10 , Def1 : 110, Def2 : 90 , Def3 : 90 , Def4 : 90 , Speed : 9 , Skill0 : "月下羽衣" , Skill1 : "傾国" , Skill2 : "富国" , Skill3 : "市場知識" , Skill4 : "覇王の進撃" },
"4067" : { name : "何皇后" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 15 , Int : 8 , Def1 : 90 , Def2 : 70 , Def3 : 70 , Def4 : 70 , Speed : 8 , Skill0 : "傾国" , Skill1 : "騎兵の極撃" , Skill2 : "弓兵の聖域" , Skill3 : "神医の術式" , Skill4 : "強兵の檄文" },
"4068" : { name : "呂布" , Rate : "R", Cost : 3.5 , Army : "騎", Atk : 410, Int : 3 , Def1 : 445, Def2 : 205, Def3 : 705, Def4 : 370, Speed : 14, Skill0 : "万夫不当" , Skill1 : "騎兵突覇" , Skill2 : "神速" , Skill3 : "製鉄技術" , Skill4 : "騎兵の極撃" },
"4069" : { name : "張任" , Rate : "UC", Cost : 2.5 , Army : "槍", Atk : 280, Int : 10 , Def1 : 300, Def2 : 260, Def3 : 135, Def4 : 455, Speed : 10, Skill0 : "槍兵の強撃" , Skill1 : "火神の攻勢" , Skill2 : "槍兵防御" , Skill3 : "槍兵強行" , Skill4 : "槍兵の猛撃" },
"4070" : { name : "袁術" , Rate : "SR", Cost : 3.0 , Army : "歩", Atk : 330, Int : 13 , Def1 : 350, Def2 : 175, Def3 : 175, Def4 : 175, Speed : 8 , Skill0 : "虐帝の号令" , Skill1 : "兵器の猛撃" , Skill2 : "守護神" , Skill3 : "覇道" , Skill4 : "蛮王の襲撃" },
"4071" : { name : "兀突骨" , Rate : "UC", Cost : 3.0 , Army : "槍", Atk : 300, Int : 1 , Def1 : 355, Def2 : 310, Def3 : 160, Def4 : 545, Speed : 10, Skill0 : "守護防陣" , Skill1 : "槍兵防御" , Skill2 : "弓兵防御" , Skill3 : "騎兵防御" , Skill4 : "火神の攻勢" },
"4072" : { name : "孟獲" , Rate : "UR", Cost : 3.5 , Army : "槍", Atk : 450, Int : 5 , Def1 : 470, Def2 : 410, Def3 : 145, Def4 : 800, Speed : 11, Skill0 : "蛮勇の一撃" , Skill1 : "拠点襲撃" , Skill2 : "地の利堅壁" , Skill3 : "農林技術" , Skill4 : "槍兵の極撃" },
"4073" : { name : "何進" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 255, Int : 2 , Def1 : 265, Def2 : 230, Def3 : 120, Def4 : 400, Speed : 10, Skill0 : "槍兵の強攻" , Skill1 : "槍兵の強撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強攻 " },
"4074" : { name : "張宝" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 190, Int : 15 , Def1 : 220, Def2 : 100, Def3 : 335, Def4 : 190, Speed : 13, Skill0 : "趁火打劫" , Skill1 : "豪傑" , Skill2 : "厩舎訓練" , Skill3 : "鉄壁" , Skill4 : "奇計百出" },
"4075" : { name : "高順" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 410, Int : 10 , Def1 : 450, Def2 : 200, Def3 : 680, Def4 : 390, Speed : 13, Skill0 : "陥陣営の侵攻" , Skill1 : "兵器の猛撃" , Skill2 : "兵器強行" , Skill3 : "恵風" , Skill4 : "攻城の檄文" },
"4076" : { name : "董白" , Rate : "SR", Cost : 1.5 , Army : "歩", Atk : 60 , Int : 9 , Def1 : 60 , Def2 : 30 , Def3 : 30 , Def4 : 30 , Speed : 8 , Skill0 : "暴姫の命" , Skill1 : "強襲突撃" , Skill2 : "強兵の檄文" , Skill3 : "神速" , Skill4 : "猛将の鹵獲" },
"4077" : { name : "顔良" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 350, Int : 5 , Def1 : 280, Def2 : 100, Def3 : 545, Def4 : 280, Speed : 13, Skill0 : "剛将の畏怖" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "騎兵強行" , Skill4 : "覇道" },
"4078" : { name : "王異" , Rate : "R", Cost : 2.0 , Army : "歩", Atk : 150, Int : 7 , Def1 : 320, Def2 : 300, Def3 : 300, Def4 : 300, Speed : 8 , Skill0 : "守護堅陣" , Skill1 : "槍兵方陣" , Skill2 : "弓兵方陣" , Skill3 : "騎兵方陣" , Skill4 : "覇道" },
"4083" : { name : "文醜" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 340, Int : 5 , Def1 : 290, Def2 : 100, Def3 : 565, Def4 : 290, Speed : 13, Skill0 : "趁火打劫" , Skill1 : "豪傑" , Skill2 : "厩舎訓練" , Skill3 : "鉄壁" , Skill4 : "奇計百出" },
"4084" : { name : "紀霊" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 270, Int : 5 , Def1 : 245, Def2 : 85, Def3 : 480, Def4 : 245, Speed : 13, Skill0 : "騎兵の進攻" , Skill1 : "騎兵の進攻" , Skill2 : "騎兵防御" , Skill3 : "騎兵強行" , Skill4 : "騎兵の強撃" },
"4085" : { name : "霊帝" , Rate : "SR", Cost : 1.0 , Army : "歩", Atk : 10 , Int : 5 , Def1 : 110, Def2 : 80, Def3 : 80 , Def4 : 80 , Speed : 8 , Skill0 : "天子勅令" , Skill1 : "趁火打劫" , Skill2 : "槍兵の勝鬨" , Skill3 : "王佐の才" , Skill4 : "富国論" },
"4086" : { name : "華雄" , Rate : "R", Cost : 3.0 , Army : "槍", Atk : 345, Int : 4 , Def1 : 330, Def2 : 285, Def3 : 100, Def4 : 555, Speed : 10, Skill0 : "槍兵の強攻" , Skill1 : "槍兵の強撃" , Skill2 : "槍兵防御" , Skill3 : "槍兵行軍" , Skill4 : "槍兵の強攻" },
"4087" : { name : "呂布・貂蝉" , Rate : "UR", Cost : 4.0 , Army : "騎", Atk : 540, Int : 18 , Def1 : 490, Def2 : 170, Def3 : 955, Def4 : 490, Speed : 16, Skill0 : "鬼神の極意" , Skill1 : "隣地猛攻" , Skill2 : "王者の護り" , Skill3 : "迅速援護" , Skill4 : "猛将の極意" },
"4088" : { name : "董卓" , Rate : "SR", Cost : 3.5 , Army : "槍", Atk : 380, Int : 21 , Def1 : 450, Def2 : 390, Def3 : 205, Def4 : 680, Speed : 10, Skill0 : "暴君の覇道" , Skill1 : "猛将の鹵獲" , Skill2 : "八卦の陣" , Skill3 : "覇道" , Skill4 : "暴虐外道" },
"4089" : { name : "蔡?" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 10, Int : 10 , Def1 : 110, Def2 : 80, Def3 : 80, Def4 : 80 , Speed : 8 , Skill0 : "才女の音律" , Skill1 : "一騎当千" , Skill2 : "農林知識" , Skill3 : "神速" , Skill4 : "闘将の極意" },
"4090" : { name : "張角" , Rate : "UC", Cost : 3.0 , Army : "歩", Atk : 150, Int : 16 , Def1 : 250, Def2 : 400, Def3 : 400, Def4 : 400, Speed : 8 , Skill0 : "守護防陣" , Skill1 : "槍兵防御" , Skill2 : "弓兵防御" , Skill3 : "騎兵防御" , Skill4 : "火神の攻勢" },
"4091" : { name : "呂氏" , Rate : "SR", Cost : 3.5 , Army : "弓", Atk : 410, Int : 4 , Def1 : 345, Def2 : 585, Def3 : 300, Def4 : 105, Speed : 12, Skill0 : "弓神降臨" , Skill1 : "万夫不当" , Skill2 : "弓兵方陣" , Skill3 : "弓兵突覇" , Skill4 : "弓兵の強攻" },
"4092" : { name : "馬騰" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 320, Int : 9 , Def1 : 295, Def2 : 100, Def3 : 575, Def4 : 295, Speed : 14, Skill0 : "騎兵の強攻" , Skill1 : "騎兵の強撃" , Skill2 : "騎兵防御" , Skill3 : "騎兵行軍" , Skill4 : "騎兵の強攻" },
"4093" : { name : "陳宮" , Rate : "UC", Cost : 2.0 , Army : "歩", Atk : 230, Int : 13 , Def1 : 190, Def2 : 95, Def3 : 95, Def4 : 95 , Speed : 8 , Skill0 : "兵器突撃" , Skill1 : "兵器強行" , Skill2 : "剣兵堅守" , Skill3 : "千里行" , Skill4 : "剣兵の猛撃" },
"4094" : { name : "鄒氏" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 15 , Int : 7 , Def1 : 75 , Def2 : 60 , Def3 : 60 , Def4 : 60 , Speed : 8 , Skill0 : "桃色吐息" , Skill1 : "一騎当千" ,Skill2 : "仁君" , Skill3 : "王佐の才" , Skill4 : "趁火打劫" },
"4103" : { name : "于吉" , Rate : "R", Cost : 1.5 , Army : "歩", Atk : 130, Int : 13, Def1 : 100, Def2 : 75 , Def3 : 75 , Def4 : 75 , Speed : 8 , Skill0 : "豊潤祈祷" , Skill1 : "剣兵の極撃" ,Skill2 : "仁君" , Skill3 : "練兵修練" , Skill4 : "富国" },
"4104" : { name : "郭汜" , Rate : "UC", Cost : 1.5 , Army : "騎", Atk : 200, Int : 1 , Def1 : 175, Def2 : 80 , Def3 : 265, Def4 : 150, Speed : 14, Skill0 : "趁火打劫" , Skill1 : "豪傑" , Skill2 : "厩舎訓練" , Skill3 : "鉄壁" , Skill4 : "奇計百出" },
"4105" : { name : "馬超" , Rate : "UR", Cost : 4.0 , Army : "騎", Atk : 510, Int : 5 , Def1 : 440, Def2 : 155 , Def3 : 860, Def4 : 440, Speed : 15, Skill0 : "騎兵の大極撃" , Skill1 : "騎兵の極撃" , Skill2 : "騎兵の聖域" , Skill3 : "騎将の采配" , Skill4 : "戦蹄轟撃" },
"4106" : { name : "李?" , Rate : "R", Cost : 2.5 , Army : "騎", Atk : 280, Int : 3 , Def1 : 240, Def2 : 85 , Def3 : 470, Def4 : 240, Speed : 14, Skill0 : "騎兵速攻" , Skill1 : "騎兵突撃" , Skill2 : "騎兵強行" , Skill3 : "厩舎訓練" , Skill4 : "騎兵突覇" },
"4107" : { name : "黄祖" , Rate : "R", Cost : 1.5 , Army : "弓", Atk : 200, Int : 3 , Def1 : 195, Def2 : 300 , Def3 : 170, Def4 : 90 , Speed : 9, Skill0 : "密偵精鋭" , Skill1 : "兵器の猛撃" , Skill2 : "急速援護" , Skill3 : "食糧技術" , Skill4 : "万夫不当" },
"4109" : { name : "張任" , Rate : "R", Cost : 2.5 , Army : "槍", Atk : 270, Int : 10, Def1 : 390, Def2 : 340 , Def3 : 120, Def4 : 665, Speed : 9, Skill0 : "防将戦法" , Skill1 : "槍兵方陣" , Skill2 : "弓兵方陣" , Skill3 : "騎兵方陣" , Skill4 : "守護防陣" },
"4110" : { name : "公孫?" , Rate : "SR", Cost : 3.0 , Army : "騎", Atk : 360, Int : 9 , Def1 : 430, Def2 : 190 , Def3 : 650, Def4 : 370, Speed : 14, Skill0 : "白馬将" , Skill1 : "拠点襲撃" , Skill2 : "戦蹄轟撃" , Skill3 : "騎兵増強" , Skill4 : "飛蹄進軍" },
"4111" : { name : "袁紹" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 425, Int : 20, Def1 : 545, Def2 : 250 , Def3 : 830, Def4 : 475, Speed : 14, Skill0 : "群将の督戦" , Skill1 : "兵器の極撃" , Skill2 : "王者の護り" , Skill3 : "食糧技術" , Skill4 : "虐帝の号令" },
"4112" : { name : "高順" , Rate : "R", Cost : 3.0 , Army : "騎", Atk : 330, Int : 10, Def1 : 340, Def2 : 155 , Def3 : 515, Def4 : 295, Speed : 13, Skill0 : "兵器突撃" , Skill1 : "兵器強行" , Skill2 : "剣兵堅守" , Skill3 : "千里行" , Skill4 : "剣兵の猛撃" },
"4113" : { name : "何進" , Rate : "UC", Cost : 2.5 , Army : "歩", Atk : 245, Int : 2, Def1 : 200, Def2 : 100 , Def3 : 100, Def4 : 100, Speed : 8, Skill0 : "剣兵の進攻" , Skill1 : "剣兵の進攻" , Skill2 : "剣兵防御" , Skill3 : "剣兵強行" , Skill4 : "剣兵の強撃" },
"4114" : { name : "祝融" , Rate : "R", Cost : 3.0 , Army : "歩", Atk : 330, Int : 3, Def1 : 300, Def2 : 200 , Def3 : 200, Def4 : 200, Speed : 8, Skill0 : "剣兵の強攻" , Skill1 : "剣兵の強撃" , Skill2 : "剣兵防御" , Skill3 : "剣兵行軍" , Skill4 : "剣兵の強攻" },
"4117" : { name : "花鬘" , Rate : "SR", Cost : 3.5 , Army : "歩", Atk : 410, Int : 6, Def1 : 450, Def2 : 300 , Def3 : 300, Def4 : 300, Speed : 8, Skill0 : "剣神降臨" , Skill1 : "万夫不当" , Skill2 : "剣兵方陣" , Skill3 : "剣兵突覇" , Skill4 : "剣兵の強攻" },
"4118" : { name : "何皇后" , Rate : "R", Cost : 1.0 , Army : "歩", Atk : 10, Int : 8, Def1 : 110, Def2 : 90 , Def3 : 90, Def4 : 90, Speed : 8, Skill0 : "護国献心" , Skill1 : "剣兵の猛撃" , Skill2 : "剣兵堅守" , Skill3 : "覇道" , Skill4 : "深慮遠謀" },
"4119" : { name : "呂氏" , Rate : "UC", Cost : 3.0 , Army : "騎", Atk : 290, Int : 3 , Def1 : 320, Def2 : 175 , Def3 : 500, Def4 : 285, Speed : 13, Skill0 : "騎兵速攻" , Skill1 : "騎兵突撃" , Skill2 : "騎兵強行" , Skill3 : "厩舎訓練" , Skill4 : "騎兵突覇" },
"4124" : { name : "パンダ(仮)" , Rate : "UR", Cost : 1.5 , Army : "歩", Atk : 85, Int : 13 , Def1 : 160, Def2 : 90 , Def3 : 90, Def4 : 90, Speed : 8, Skill0 : "熊猫の麺匠" , Skill1 : "弓兵の猛撃" , Skill2 : "剣兵の極撃" , Skill3 : "弓兵修練" , Skill4 : "弓将の采配" },
"4131" : { name : "韓遂" , Rate : "SR", Cost : 2.5 , Army : "騎", Atk : 280, Int : 11, Def1 : 290, Def2 : 135 , Def3 : 400, Def4 : 250, Speed : 14, Skill0 : "騎兵突攻" , Skill1 : "騎兵突覇" , Skill2 : "神速" , Skill3 : "厩舎修練" , Skill4 : "騎兵速攻" },
"4132" : { name : "孟優" , Rate : "R", Cost : 2.5 , Army : "歩", Atk : 285, Int : 8, Def1 : 250, Def2 : 200 , Def3 : 200, Def4 : 200, Speed : 8, Skill0 : "剣兵速攻" , Skill1 : "剣兵突撃" , Skill2 : "剣兵強行" , Skill3 : "練兵訓練" , Skill4 : "剣兵突覇" },
"4141" : { name : "陳宮・高順" , Rate : "UR", Cost : 4.0 , Army : "馬", Atk : 420, Int : 26, Def1 : 520, Def2 : 230 , Def3 : 790, Def4 : 450, Speed : 15, Skill0 : "兵器の猛攻" , Skill1 : "兵器の強攻" , Skill2 : "八卦の陣" , Skill3 : "食糧技術" , Skill4 : "兵器の猛撃" },
"4142" : { name : "劉表" , Rate : "SR", Cost : 1.5 , Army : "弓", Atk : 100, Int : 17, Def1 : 255, Def2 : 385 , Def3 : 220, Def4 : 115, Speed : 9, Skill0 : "兵器の大号令" , Skill1 : "太平要術" , Skill2 : "呉の治世" , Skill3 : "王佐の才" , Skill4 : "忠節不落" },
"4143" : { name : "董白" , Rate : "R", Cost : 1.5 , Army : "歩", Atk : 30, Int : 8, Def1 : 60, Def2 : 30 , Def3 : 30, Def4 : 30, Speed : 8, Skill0 : "暴姫の威令" , Skill1 : "猛将の鹵獲" , Skill2 : "鉄壁" , Skill3 : "食糧知識" , Skill4 : "護君" },
"4144" : { name : "華雄" , Rate : "R", Cost : 3.5 , Army : "槍", Atk : 420, Int : 8, Def1 : 390, Def2 : 380 , Def3 : 120, Def4 : 660, Speed : 10, Skill0 : "猛将の極意" , Skill1 : "万夫不当" , Skill2 : "守護神" , Skill3 : "神速" , Skill4 : "闘将の極意" },
"4145" : { name : "花鬘" , Rate : "R" , Cost : 3.5 , Army : "歩", Atk : 410, Int : 6 , Def1 : 430, Def2 : 300, Def3 : 300, Def4 : 300, Speed : 8, Skill0 : "飛将" , Skill1 : "一騎当千" , Skill2 : "鉄壁" , Skill3 : "厩舎修練" , Skill4 : "覇王の進撃" },
"4146" : { name : "袁紹" , Rate : "UC", Cost : 3.0 , Army : "歩", Atk : 150, Int : 19 , Def1 : 350, Def2 : 340, Def3 : 340, Def4 : 340, Speed : 8 , Skill0 : "奇計百出" , Skill1 : "伐採技術" , Skill2 : "弓兵修練" , Skill3 : "剣兵突覇" , Skill4 : "守護神" },
"4147" : { name : "劉璋" , Rate : "UR", Cost : 3.5 , Army : "騎", Atk : 410, Int : 20, Def1 : 600, Def2 : 295 , Def3 : 865, Def4 : 500, Speed : 15, Skill0 : "護君" , Skill1 : "防将戦略" , Skill2 : "守護堅陣" , Skill3 : "神速援護" , Skill4 : "忠節不落" },
"4148" : { name : "牛輔" , Rate : "SR", Cost : 3.0 , Army : "槍", Atk : 330, Int : 10, Def1 : 385, Def2 : 320 , Def3 : 180, Def4 : 495, Speed : 10, Skill0 : "兵器の強攻" , Skill1 : "兵器の強撃" , Skill2 : "兵器防御" , Skill3 : "兵器行軍" , Skill4 : "兵器の強攻" },
"4149" : { name : "馬騰" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 250, Int : 8, Def1 : 350, Def2 : 155 , Def3 : 520, Def4 : 300, Speed : 14, Skill0 : "騎兵方陣" , Skill1 : "騎兵堅守" , Skill2 : "騎兵の強撃" , Skill3 : "騎兵強行" , Skill4 : "騎兵の聖域" },
"4150" : { name : "馬超" , Rate : "SR", Cost : 3.5 , Army : "騎", Atk : 430, Int : 6, Def1 : 420, Def2 : 240 , Def3 : 760, Def4 : 400, Speed : 14, Skill0 : "若獅子の軍略" , Skill1 : "騎兵突覇" , Skill2 : "神速" , Skill3 : "加工技術" , Skill4 : "鬼神の極意" },
"4151" : { name : "韓遂" , Rate : "UC", Cost : 2.5 , Army : "騎", Atk : 270, Int : 10, Def1 : 265, Def2 : 130 , Def3 : 350, Def4 : 230, Speed : 14, Skill0 : "謀反の進攻" , Skill1 : "謀反の進攻" , Skill2 : "鉄壁" , Skill3 : "千里行" , Skill4 : "剣兵の強撃" },
"4160" : { name : "劉焉" , Rate : "SR", Cost : 2.5 , Army : "歩", Atk : 230, Int : 19, Def1 : 250, Def2 : 120 , Def3 : 120, Def4 : 120, Speed : 8, Skill0 : "兵器の勝鬨" , Skill1 : "兵器の極撃" , Skill2 : "剣兵の聖域" , Skill3 : "兵器突覇" , Skill4 : "攻城の檄文" },
};
var lv_list = [
[ 14 , 80 , 16 , 03 , 1 ] ,
[ 40 , 71 , 21 , 06 , 2 ] ,
[ 66 , 62 , 25 , 10 , 3 ] ,
[ 92 , 53 , 27 , 13 , 7 ] ,
[ 118 , 46 , 28 , 17 , 9 ] ,
[ 144 , 39 , 28 , 19 , 14 ] ,
[ 170 , 34 , 27 , 22 , 17 ] ,
[ 196 , 29 , 26 , 24 , 21 ] ,
[ 224 , 26 , 24 , 21 , 29 ] ,
[ 250 , 24 , 22 , 20 , 34 ] ,
[ 276 , 23 , 20 , 18 , 39 ] ,
[ 302 , 20 , 18 , 16 , 46 ] ,
[ 328 , 17 , 16 , 14 , 53 ] ,
[ 999 , 0 , 0 , 0 , 0 ]
];
var scr_list = [
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];
( function() {
GM_addStyle('.status_hp:hover,.status_att:hover,.status_int:hover,.status_wdef:hover,.status_sdef:hover,.status_sdef:hover,.status_bdef:hover,.status_rdef:hover,.status_speed:hover{background-color: rgba(250,250,250,0.8);}.ex:hover,.cardno:hover{background-color: rgba(0,0,0,0.8);}.union_sentence:hover{width:108px; height:70px; !important;background-color: rgba(0,0,0,0.8);}');
LoadSettingBox();
// すけすけフラグ
SukesukeFlg = OPT_OTHER[41];
if (SukesukeFlg == 0) {
// 透けてない枠
bg_status[1] = GM_getResourceURL("bg_status_1");
bg_status[2] = GM_getResourceURL("bg_status_2");
bg_status[3] = GM_getResourceURL("bg_status_3");
bg_status[4] = GM_getResourceURL("bg_status_4");
bg_status[5] = GM_getResourceURL("bg_status_5");
bg_status_ur[1] = GM_getResourceURL("bg_status_ur_1");
bg_status_ur[2] = GM_getResourceURL("bg_status_ur_2");
bg_status_ur[3] = GM_getResourceURL("bg_status_ur_3");
bg_status_ur[4] = GM_getResourceURL("bg_status_ur_4");
bg_status_ur[5] = GM_getResourceURL("bg_status_ur_5");
} else {
// 透けてる枠
bg_status[1] = GM_getResourceURL("bg_status_trans1");
bg_status[2] = GM_getResourceURL("bg_status_trans2");
bg_status[3] = GM_getResourceURL("bg_status_trans3");
bg_status[4] = GM_getResourceURL("bg_status_trans4");
bg_status[5] = GM_getResourceURL("bg_status_trans5");
bg_status_ur[1] = GM_getResourceURL("bg_status_ur_trans1");
bg_status_ur[2] = GM_getResourceURL("bg_status_ur_trans2");
bg_status_ur[3] = GM_getResourceURL("bg_status_ur_trans3");
bg_status_ur[4] = GM_getResourceURL("bg_status_ur_trans4");
bg_status_ur[5] = GM_getResourceURL("bg_status_ur_trans5");
// いろんなところをスケスケに
GM_addStyle(" span.soltype { overflow: hidden; width: 21px; } ");
GM_addStyle(" span.soltype img[title=\"歩兵\"] { padding-left: 21px !important; background-image: url('" + GM_getResourceURL("soldier") + "') }");
GM_addStyle(" span.soltype img[title=\"弓兵\"] { padding-left: 21px !important; background-image: url('" + GM_getResourceURL("archery") + "') }");
GM_addStyle(" span.soltype img[title=\"槍兵\"] { padding-left: 21px !important; background-image: url('" + GM_getResourceURL("spear") + "') }");
GM_addStyle(" span.soltype img[title=\"騎兵\"] { padding-left: 21px !important; background-image: url('" + GM_getResourceURL("hose") + "') }");
GM_addStyle(" span.level_sr { background: url('" + GM_getResourceURL("lv") + "') no-repeat scroll left 8px transparent; }");
GM_addStyle(" span.level_r { background: url('" + GM_getResourceURL("lv") + "') no-repeat scroll left 8px transparent; }");
GM_addStyle(" span.level_uc { background: url('" + GM_getResourceURL("lv") + "') no-repeat scroll left 8px transparent; }");
GM_addStyle(" span.level_c { background: url('" + GM_getResourceURL("lv") + "') no-repeat scroll left 8px transparent; }");
GM_addStyle(" img.levelup { opacity : 0.4; }"); // ステータスアップ
GM_addStyle(" div.levelup { opacity : 0.4; }"); // ステータスアップ
}
// Lvup処理のためのCardIDとCardNoを呼び出し
var LvupCardList = cloadData("LvupCardidList", "[]", true, true);
// Lvup時のポイント振り分け画面
if (location.pathname == "/card/status_info.php") {
// CardID の抽出
var CardID = location.search.match(/\d+/)[0];
for (var i=0;i<LvupCardList.length;i++){
if (LvupCardList[i].cardid == CardID) {
var CardNo = LvupCardList[i].cardno;
break;
}
}
var addTablePoint = document.evaluate('//div[@id="levelupWindow"]',document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var msg = "<br><center><table border=1><tr bgcolor=#FFCC00><td width=100 align=center>攻撃</td><td width=100 align=center>防御</td><td width=100 align=center>知力</td><td width=100 align=center>隠し</td></tr><tr><td width=100 align=center>" + card_list[CardNo].Skill1 + "</td><td width=100 align=center>" + card_list[CardNo].Skill2 + "</td><td width=100 align=center>" + card_list[CardNo].Skill3 + "</td><td width=100 align=center>" + card_list[CardNo].Skill4 + "</td></tr></table></center>";
addTablePoint.snapshotItem(0).innerHTML += msg;
}
if (((location.pathname == "/village.php") || (location.pathname == "/land.php")) && (OPT_SEASON != "DF")) {
// 背景画像の差替
switch (OPT_SEASON) {
case "OL":
GM_addStyle("div#villageSpring { background:url('" + GM_getResourceURL("old_village") + "') no-repeat scroll left top transparent}"); // 本拠地
GM_addStyle("div#villageSummer { background:url('" + GM_getResourceURL("old_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageAutumn { background:url('" + GM_getResourceURL("old_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageWinter { background:url('" + GM_getResourceURL("old_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapSpring { background:url('" + GM_getResourceURL("old_map") + "') no-repeat scroll left top transparent}"); // 拠点
GM_addStyle("div#mapSummer { background:url('" + GM_getResourceURL("old_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapAutumn { background:url('" + GM_getResourceURL("old_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapWinter { background:url('" + GM_getResourceURL("old_map") + "') no-repeat scroll left top transparent}");
break;
case "SP":
// GM_addStyle("div#villageSpring { background:url('" + GM_getResourceURL("Spring_village") + "') no-repeat scroll left top transparent}"); // 本拠地
GM_addStyle("div#villageSummer { background:url('" + GM_getResourceURL("Spring_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageAutumn { background:url('" + GM_getResourceURL("Spring_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageWinter { background:url('" + GM_getResourceURL("Spring_village") + "') no-repeat scroll left top transparent}");
// GM_addStyle("div#mapSpring { background:url('" + GM_getResourceURL("Spring_map") + "') no-repeat scroll left top transparent}"); // 拠点
GM_addStyle("div#mapSummer { background:url('" + GM_getResourceURL("Spring_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapAutumn { background:url('" + GM_getResourceURL("Spring_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapWinter { background:url('" + GM_getResourceURL("Spring_map") + "') no-repeat scroll left top transparent}");
break;
case "SU":
GM_addStyle("div#villageSpring { background:url('" + GM_getResourceURL("Summer_village") + "') no-repeat scroll left top transparent}"); // 本拠地
// GM_addStyle("div#villageSummer { background:url('" + GM_getResourceURL("Summer_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageAutumn { background:url('" + GM_getResourceURL("Summer_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageWinter { background:url('" + GM_getResourceURL("Summer_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapSpring { background:url('" + GM_getResourceURL("Summer_map") + "') no-repeat scroll left top transparent}"); // 拠点
// GM_addStyle("div#mapSummer { background:url('" + GM_getResourceURL("Summer_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapAutumn { background:url('" + GM_getResourceURL("Summer_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapWinter { background:url('" + GM_getResourceURL("Summer_map") + "') no-repeat scroll left top transparent}");
break;
case "AU":
GM_addStyle("div#villageSpring { background:url('" + GM_getResourceURL("Autumn_village") + "') no-repeat scroll left top transparent}"); // 本拠地
GM_addStyle("div#villageSummer { background:url('" + GM_getResourceURL("Autumn_village") + "') no-repeat scroll left top transparent}");
// GM_addStyle("div#villageAutumn { background:url('" + GM_getResourceURL("Autumn_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageWinter { background:url('" + GM_getResourceURL("Autumn_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapSpring { background:url('" + GM_getResourceURL("Autumn_map") + "') no-repeat scroll left top transparent}"); // 拠点
GM_addStyle("div#mapSummer { background:url('" + GM_getResourceURL("Autumn_map") + "') no-repeat scroll left top transparent}");
// GM_addStyle("div#mapAutumn { background:url('" + GM_getResourceURL("Autumn_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapWinter { background:url('" + GM_getResourceURL("Autumn_map") + "') no-repeat scroll left top transparent}");
break;
case "WI":
GM_addStyle("div#villageSpring { background:url('" + GM_getResourceURL("Winter_village") + "') no-repeat scroll left top transparent}"); // 本拠地
GM_addStyle("div#villageSummer { background:url('" + GM_getResourceURL("Winter_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#villageAutumn { background:url('" + GM_getResourceURL("Winter_village") + "') no-repeat scroll left top transparent}");
// GM_addStyle("div#villageWinter { background:url('" + GM_getResourceURL("Winter_village") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapSpring { background:url('" + GM_getResourceURL("Winter_map") + "') no-repeat scroll left top transparent}"); // 拠点
GM_addStyle("div#mapSummer { background:url('" + GM_getResourceURL("Winter_map") + "') no-repeat scroll left top transparent}");
GM_addStyle("div#mapAutumn { background:url('" + GM_getResourceURL("Winter_map") + "') no-repeat scroll left top transparent}");
// GM_addStyle("div#mapWinter { background:url('" + GM_getResourceURL("Winter_map") + "') no-repeat scroll left top transparent}");
break;
default:
break;
}
var elements = document.getElementsByTagName('img');
var season_tag = "";
var change_flg = false;
for (i = 0; i < elements.length; i++) {
change_flg = false;
if (elements[i].nodeName == 'IMG') {
switch (OPT_SEASON) {
case "OL" : season_tag = ""; break;
case "SP" : season_tag = "_spring"; break;
case "SU" : season_tag = "_summer"; break;
case "AU" : season_tag = "_autumn"; break;
case "WI" : season_tag = "_winter"; break;
default: season_tag = "err"; break;
}
if (season_tag == "err") { break; }
if (elements[i].src.match("facility/facility_")){
switch (elements[i].src.substring(elements[i].src.lastIndexOf("_") - 3).substring(0, 3)) {
case "216" : change_flg = true; break; // 雀
case "205" : change_flg = true; break; // 城
case "220" : change_flg = true; break; // 村
case "222" : change_flg = true; break; // 砦
case "101" : change_flg = true; break; // 森
default : change_flg = false; break;
}
}
// チップ画像の差替
if (change_flg) {
if (OPT_SEASON == "OL") {
elements[i].src = elements[i].src.replace("_spring",season_tag);
elements[i].src = elements[i].src.replace("_summer",season_tag);
elements[i].src = elements[i].src.replace("_autumn",season_tag);
elements[i].src = elements[i].src.replace("_winter",season_tag);
} else {
if (season_tag != "_spring") { elements[i].src = elements[i].src.replace("_spring",season_tag); }
if (season_tag != "_summer") { elements[i].src = elements[i].src.replace("_summer",season_tag); }
if (season_tag != "_autumn") { elements[i].src = elements[i].src.replace("_autumn",season_tag); }
if (season_tag != "_winter") { elements[i].src = elements[i].src.replace("_winter",season_tag); }
}
}
}
}
}
// 合成画面(ベースカード選択)=================================================================================================================================================
// プロフィール画面 ============================================================================================================================================================
if ( (location.pathname == "/union/index.php") || (location.pathname == "/user/") || (location.pathname == "/facility/castle_send_troop.php") || (location.pathname == "/card/domestic_setting.php") ){
GM_addStyle("div.cardStatus_rarerity_ur { background:url('" + bg_status_ur[4] + "') !important}"); // UR
GM_addStyle("div.cardStatus_rarerity_sr { background:url('" + bg_status[4] + "') !important}"); // SR
GM_addStyle("div.cardStatus_rarerity_r { background:url('" + bg_status[4] + "') !important}"); // R
GM_addStyle("div.cardStatus_rarerity_uc { background:url('" + bg_status[4] + "') !important}"); // UC
GM_addStyle("div.cardStatus_rarerity_c { background:url('" + bg_status[4] + "') !important}"); // C
if (SukesukeFlg == 1) { GM_addStyle('span.union_bg { opacity : 0.3 }'); }
}
if (location.pathname == "/report/detail.php") {
// 変数定義 ================================================================================================================================================================
var LvupCardList = [];
var htmldoc2 = document.createElement("html");
var card_lvup = "";
var CardID = "";
// カードの枠の変更 ========================================================================================================================================================
GM_addStyle("div.cardStatus_rarerity_ur { background:url('" + bg_status_ur[5] + "') !important}"); // UR
GM_addStyle("div.cardStatus_rarerity_sr { background:url('" + bg_status[5] + "') !important}"); // SR
GM_addStyle("div.cardStatus_rarerity_r { background:url('" + bg_status[5] + "') !important}"); // R
GM_addStyle("div.cardStatus_rarerity_uc { background:url('" + bg_status[5] + "') !important}"); // UC
GM_addStyle("div.cardStatus_rarerity_c { background:url('" + bg_status[5] + "') !important}"); // C
GM_addStyle('span.union_sentence { top:210px }');
// 裏面スキル名を表面に表示 ================================================================================================================================================
var card_r = document.evaluate('//div[@class="duel_cardinfo"]/div[1]/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_skill = document.evaluate('//div[@class="duel_cardinfo"]/div[1]/div[2]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
if (card_r.snapshotLength > 0){
for (var i=0;i<card_r.snapshotLength;i++){
htmldoc2.innerHTML = card_skill.snapshotItem(i).innerHTML;
// 裏面スキル名の取得
var skill1 = document.evaluate('//span[6]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var skill2 = document.evaluate('//span[7]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var skill3 = document.evaluate('//span[8]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var score = document.evaluate('//span[4]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var cname = document.evaluate('//span[1]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML;
// スキル名表示
var skillstr = '<span class="union_sentence">';
if (score.snapshotLength > 0){ skillstr += "スコア:" + addFigure(score.snapshotItem(0).innerHTML) + '<br />'; }
if (skill1.snapshotLength > 0){ skillstr += skill1.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
if (skill2.snapshotLength > 0){ skillstr += skill2.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
if (skill3.snapshotLength > 0){ skillstr += skill3.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
skillstr += '<span />';
card_r.snapshotItem(i).innerHTML += skillstr;
}
}
// ステータス強化画像の位置変更
GM_addStyle('span.status_levelup { top:130px }');
}
// =============================================================================================================================================================================
// デッキ画面で 裏面スキル名+スコアを表面に表示
// =============================================================================================================================================================================
if ( (location.pathname == "/card/deck.php") ){
// 変数定義 ================================================================================================================================================================
var LvupCardList = [];
var htmldoc2 = document.createElement("html");
var card_lvup = "";
var CardID = "";
var ViewMode = document.evaluate('//select[@class="sortTotal"]/option[@selected="selected"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
// LVUP処理が存在する場合カードIDとカード№を保存する(デッキ画面のみ) =====================================================================================================
if (location.pathname == "/card/deck.php") {
// カード表示部分(デッキ含む)
var card_info = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_no = document.evaluate('//div[@class="cardColmn"]/div[1]/div[1]/div[1]/div[1]/span[6]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
for (var i=0;i<card_info.snapshotLength;i++){
htmldoc2.innerHTML = card_info.snapshotItem(i).innerHTML;
card_lvup = document.evaluate('//span[@class="status_levelup"]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
if (card_lvup.snapshotLength != 0) {
CardID = parseInt(card_lvup.snapshotItem(0).innerHTML.match(/\d+/));
LvupCardList.push( {"cardno":card_no.snapshotItem(i).innerHTML, "cardid":CardID });
}
}
// デッキ部分(カード表示以外)
var card_info = document.evaluate('//div[@class="cardStatusDetail label-setting-mode"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_no = document.evaluate('//div[@class="cardStatusDetail label-setting-mode"]/div/div[2]/table[1]/tbody[1]/tr[1]/td[1]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
for (var i=0;i<card_info.snapshotLength;i++){
htmldoc2.innerHTML = card_info.snapshotItem(i).innerHTML;
card_lvup = document.evaluate('//div[@class="levelup"]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
if (card_lvup.snapshotLength != 0) {
CardID = parseInt(card_lvup.snapshotItem(0).innerHTML.match(/\d+/));
LvupCardList.push( {"cardno":card_no.snapshotItem(i).innerHTML, "cardid":CardID });
}
}
csaveData( "LvupCardidList", LvupCardList, true, true );
}
// デッキ部分のカードの枠の変更 ============================================================================================================================================
if (location.pathname == "/card/deck.php") {
var card_background = document.evaluate('//div[@id="cardListDeck"]/form/div/div[1]/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_Rate = document.evaluate('//div[@id="cardListDeck"]/form/div/div/div/div/div/span[1]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
for (var i=0;i<card_background.snapshotLength;i++) {
if (card_Rate.snapshotItem(i).innerHTML == "UR") {
card_background.snapshotItem(i).style.background = "url('" + bg_status_ur[1] + "')";
} else {
card_background.snapshotItem(i).style.background = "url('" + bg_status[1] + "')";
}
}
var card_background = document.evaluate('//div[@id="cardListDeck"]/form/div/div[1]/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
// ファイル部分のカード枠の変更 ============================================================================================================================================
if (ViewMode.snapshotItem(0).value == 1) {
// カード表示
var card_background = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_Rate = document.evaluate('//div[@class="cardColmn"]/div/div/div/div/span[1]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
for (var i=0;i<card_background.snapshotLength;i++) {
if (card_Rate.snapshotItem(i).innerHTML == "UR") {
card_background.snapshotItem(i).style.background = "url('" + bg_status_ur[1] + "')";
} else {
card_background.snapshotItem(i).style.background = "url('" + bg_status[1] + "')";
}
}
}
}
//
var card_r = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_skill = document.evaluate('//div[@class="cardColmn"]/div/div[2]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
if (card_r.snapshotLength > 0){
for (var i=0;i<card_r.snapshotLength;i++){
htmldoc2.innerHTML = card_skill.snapshotItem(i).innerHTML;
// 裏面スキル名の取得
if (location.pathname == "/card/deck.php") {
var skill1 = document.evaluate('//span[6]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var skill2 = document.evaluate('//span[7]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var skill3 = document.evaluate('//span[8]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var score = document.evaluate('//span[4]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var cname = document.evaluate('//span[1]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML;
}
// スキル名表示
var skillstr = '<span class="union_sentence">';
if (score.snapshotLength > 0){ skillstr += "スコア:" + addFigure(score.snapshotItem(0).innerHTML) + '<br />'; }
if (skill1.snapshotLength > 0){ skillstr += skill1.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
if (skill2.snapshotLength > 0){ skillstr += skill2.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
if (skill3.snapshotLength > 0){ skillstr += skill3.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
skillstr += '<span />';
card_r.snapshotItem(i).innerHTML += skillstr;
}
}
GM_addStyle('span.union_sentence { top:210px; }');
// ステータス強化画像の位置変更
GM_addStyle('span.status_levelup { top:130px }');
j$("div.cardWrapper2col span.status_levelup").css({"top":"195px"});
j$("dd:contains('未設定')").css({"background-color":"#eeccff"}); // ラベル未設定の背景画像変更
return;
}
// =============================================================================================================================================================================
// ブショーダス画面・トレード画面での合成時のレシピ表示
// =============================================================================================================================================================================
if ( ( (location.pathname == "/union/learn.php") && (location.search.match("cid=") != null) ) ||
(location.pathname == "/card/trade.php") || (location.pathname == "/card/trade_bid.php") ||
(location.pathname == "/card/bid_list.php") || (location.pathname == "/busyodas/busyodas_result.php") ||
(location.pathname == "/card/allcard_delete.php") || // 2013.01.18 追加
(location.pathname == "/busyodas/busyodas_continuty_result.php") || // 2013.01.17 追加
(location.pathname == "/union/expup.php") || // 2013.01.18 追加
(location.pathname == "/card/exhibit_list.php") || (location.pathname == "/card/trade_card.php") ) {
// 変数定義 ================================================================================================================================================================
var htmldoc1 = document.createElement("html");
var htmldoc2 = document.createElement("html");
// 現在の能力値
var attack = 0; // 攻撃
var defense = 0; // 防御
var intelligence = 0; // 知力
// 1ポイントあたりのステータス増分
var pointAtk = 0; // 攻撃
var pointDef = 0; // 防御
var pointInt = 0; // 知力
// 実際に割り振ったポイント数
var AlloPointAtk = 0; // 攻撃
var AlloPointDef = 0; // 防御
var AlloPointInt = 0; // 知力
// 合成レシピ並び替え用配列
var SkillArray = [];
// 合成レシピ表示用
var status = "";
var card_background = document.evaluate('//div[@class="cardWrapper"]/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_Rate = document.evaluate('//div[@class="cardWrapper"]/div[1]/div[1]/div[1]/span[1]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
if ( (location.pathname == "/union/learn.php") && (location.search.match("cid=") != null) ) {
// ベースカード情報の取得 ==================================================================================================================================================
var base_background = document.evaluate('//div[@class="cardWrapper"]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var base_lv = parseFloat( document.evaluate('//div[@class="right"]//span[4]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
var base_score = parseFloat( document.evaluate('//span[@class="score"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
var base_rate = document.evaluate('//div[@class="cardWrapper"]//span[1]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML;
// 背景画像の変更
if (base_rate == "UR") {
base_background.snapshotItem(0).style.background = "url('" + bg_status_ur[4] + "')";
} else {
base_background.snapshotItem(0).style.background = "url('" + bg_status[4] + "')";
}
var base_skill1s = document.evaluate('//div[@class="right"]//span[@class="skillName1 "]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var base_skill2s = document.evaluate('//div[@class="right"]//span[@class="skillName2 "]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var base_skill_1 = "@@";
var base_skill_2 = "@@";
if (base_skill1s.snapshotLength) {
base_skill_1 = base_skill1s.snapshotItem(0).innerHTML.substring(2).split("LV")[0];
}
if (base_skill2s.snapshotLength) {
base_skill_2 = base_skill2s.snapshotItem(0).innerHTML.substring(2).split("LV")[0];
}
}
// カードの枠の変更 ========================================================================================================================================================
// トレード画面 or ブショーダス
if ((location.pathname == "/card/trade.php") || (location.pathname == "/busyodas/busyodas_result.php")
|| (location.pathname == "/busyodas/busyodas_continuty_result.php") // 2013.01.17 追加
|| (location.pathname == "/card/trade_bid.php")
|| (location.pathname == "/card/bid_list.php")
|| (location.pathname == "/card/allcard_delete.php") // 2013.01.18 追加
|| (location.pathname == "/card/exhibit_list.php") ){
// トレード画面
if ( (location.pathname == "/card/trade.php") || (location.pathname == "/card/bid_list.php") || (location.pathname == "/card/exhibit_list.php") || (location.pathname == "/card/exhibit_list.php")) {
var card_r = document.evaluate('//div[@class="cardWrapper2col"]/div[1]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_No = document.evaluate('//div[@class="cardWrapper2col"]/div[1]/div[1]/span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
}
// トレード画面(入札)
if ( location.pathname == "/card/trade_bid.php" ) {
var card_r = document.evaluate('//div[@class="cardInfo clearfix"]/div[1]/div/div/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_No = document.evaluate('//span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
}
// ブショーダス画面
if (location.pathname == "/busyodas/busyodas_result.php") {
// 2013.01.17 修正
var card_r = document.evaluate('//div[@class="cardWrapper" or @class="cardWrapper2col"]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_No = document.evaluate('//div[@class="cardWrapper" or @class="cardWrapper2col"]/div/div/span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
// 2013.01.17 ここまで
}
// ブショーダス画面(10枚まとめて)
// 2013.01.17 追加
if (location.pathname == "/busyodas/busyodas_continuty_result.php") {
var card_r = document.evaluate('//div[@class="cardWrapper cardWrapper_10" or @class="cardWrapper2col"]/div[1]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_No = document.evaluate('//div[@class="cardWrapper cardWrapper_10" or @class="cardWrapper2col"]/div/div/span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
}
// 2013.01.17 ここまで
// カード一括破棄画面
// 2013.01.18 追加
if (location.pathname == "/card/allcard_delete.php") {
var card_r = document.evaluate('//div[@class="cardWrapper2col"]/div[1]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_No = document.evaluate('//div[@class="cardWrapper2col"]/div/div/span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
}
// 2013.01.18 ここまで
// カードの枠の変更 ====================================================================================================================================================
GM_addStyle("div.cardStatus_rarerity_ur { background:url('" + bg_status_ur[1] + "') !important}"); // UR
GM_addStyle("div.cardStatus_rarerity_sr { background:url('" + bg_status[1] + "') !important}"); // SR
GM_addStyle("div.cardStatus_rarerity_r { background:url('" + bg_status[1] + "') !important}"); // R
GM_addStyle("div.cardStatus_rarerity_uc { background:url('" + bg_status[1] + "') !important}"); // UC
GM_addStyle("div.cardStatus_rarerity_c { background:url('" + bg_status[1] + "') !important}"); // C
}
// トレード出品画面のカード枠の変更 ========================================================================================================================================
if (location.pathname == "/card/trade_card.php") {
GM_addStyle("div.cardStatus_rarerity_ur { background:url('" + bg_status_ur[3] + "') !important}"); // UR
GM_addStyle("div.cardStatus_rarerity_sr { background:url('" + bg_status[3] + "') !important}"); // SR
GM_addStyle("div.cardStatus_rarerity_r { background:url('" + bg_status[3] + "') !important}"); // R
GM_addStyle("div.cardStatus_rarerity_uc { background:url('" + bg_status[3] + "') !important}"); // UC
GM_addStyle("div.cardStatus_rarerity_c { background:url('" + bg_status[3] + "') !important}"); // C
var card_No = document.evaluate('//span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_r = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_skill = document.evaluate('//div[@class="cardColmn"]/div/div[2]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
}
// 修行時のカード枠の変更 ====================================================================================================================================================
if ( (location.pathname == "/union/expup.php") && (location.search.match("cid=") != null) ) {
var card_r = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_r2 = document.evaluate('//div[@class="cardColmn"]/div/div[2]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_No = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div/span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var base_lv = parseFloat( document.evaluate('//div[@class="cardColmn"]/div/div/div/span[4]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
var base_score = parseFloat( document.evaluate('//span[@class="score"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
var card_skill = document.evaluate('//div[@class="cardColmn"]/div/div[2]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
// カードの枠の変更 ==================================================================================================================================================
for (var i=0;i<card_background.snapshotLength;i++) {
if (card_Rate.snapshotItem(i).innerHTML == "UR") {
card_background.snapshotItem(i).style.background = "url('" + bg_status_ur[3] + "')";
} else {
card_background.snapshotItem(i).style.background = "url('" + bg_status[3] + "')";
}
}
if (SukesukeFlg == 1) { GM_addStyle('span.union_bg { opacity : 0.3 }'); }
}
// 合成時のカード枠の変更 ====================================================================================================================================================
if ( (location.pathname == "/union/learn.php") && (location.search.match("cid=") != null) ) {
var card_r = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_r2 = document.evaluate('//div[@class="cardColmn"]/div/div[2]/div', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_No = document.evaluate('//div[@class="cardColmn"]/div/div[1]/div/div/span[@class="cardno"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
// カードの枠の変更 ==================================================================================================================================================
for (var i=0;i<card_background.snapshotLength;i++) {
if (card_Rate.snapshotItem(i).innerHTML == "UR") {
card_background.snapshotItem(i).style.background = "url('" + bg_status_ur[2] + "')";
} else {
card_background.snapshotItem(i).style.background = "url('" + bg_status[2] + "')";
}
}
if (SukesukeFlg == 1) { GM_addStyle('span.union_bg { opacity : 0.3 }'); }
}
// 合成レシピの表示 ==========================================================================================================================================================
// 破棄自動チェック 2013.01.17 追加
if (location.pathname == "/busyodas/busyodas_continuty_result.php") {
var card_del = document.evaluate('//form[@id="busyodas"]/table/tbody/tr/td[1]/*', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
for (var i=0;i<card_No.snapshotLength;i++){
try {
if (i > 0) {
if ( checkDestruction ( card_No.snapshotItem(i).innerHTML ) ) {
card_del.snapshotItem(i-1).checked = true;
}
}
} catch(e) {
}
}
}
if (location.pathname == "/busyodas/busyodas_result.php") {
var card_del = document.evaluate('//form[@id="busyodas"]/table[2]/tbody/tr/td[1]/*', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
try {
if ( checkDestruction ( card_No.snapshotItem(0).innerHTML ) ) {
card_del.snapshotItem(0).checked = true;
}
} catch(e) {
}
}
// ここまで 2013.01.17
// 2011.01.18 追加
// カード一括破棄時の自動チェック(経験値・スコアともに0の保持対象外カードのみ)
if (location.pathname == "/card/allcard_delete.php") {
// 経験値・スコア取得
var card_Exp = document.evaluate('//div[@class="cardWrapper2col"]/div/div/span[@class="ex"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_Scr = document.evaluate('//div[@class="cardWrapper2col"]/div[2]/span[@class="score"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var card_del = document.evaluate('//div[@id="allcard_delete"]/form/table/tbody/tr/td[1]/*', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
for (var i=0;i<card_No.snapshotLength;i++){
try {
// 経験値・スコアともに0で保持対象外のカードにチェックを入れる
if ((card_Scr.snapshotItem(i).innerHTML == 0) && (card_Exp.snapshotItem(i).innerHTML.match(/\d+/)[0] == 0)) {
if ( checkDestruction ( card_No.snapshotItem(i).innerHTML ) ) {
card_del.snapshotItem(i).checked = true;
}
}
} catch(e) {
}
}
}
// 2013.01.18 ここまで
for (var i=0;i<card_No.snapshotLength;i++){
try {
htmldoc2.innerHTML = card_r.snapshotItem(i).innerHTML; // 裏面
if ( (location.pathname == "/union/learn.php") && (location.search.match("cid=") != null) ){
htmldoc1.innerHTML = card_r2.snapshotItem(i).innerHTML; // 表面
// LV・スコアの取得
lv = parseFloat( document.evaluate('//span[4]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
score = parseFloat( document.evaluate('//span[@class="score"]', htmldoc1, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
// 合計LV・スコアの計算
var total_lv = base_lv + lv;
var total_score = base_score + score;
var score_table = 0;
var lv_table = 0;
for (var x=0;x<scr_list.length;x++) {
if (scr_list[x][0] > total_score) {
break;
}
}
score_table = x;
for (var x=0;x<lv_list.length;x++) {
if (lv_list[x][0] > total_lv) {
break;
}
}
lv_table = x;
var probability = [ 0.00, 0.00, 0.00 ,0.00 ];
probability[0] = (parseFloat( (1 - parseFloat(scr_list[score_table][1] / 100)) * parseFloat( lv_list[lv_table][1] / 100)) * 100).toFixed(2); // 大
probability[1] = (parseFloat( (1 - parseFloat(scr_list[score_table][1] / 100)) * parseFloat( lv_list[lv_table][2] / 100)) * 100).toFixed(2); // 中
probability[2] = (parseFloat( (1 - parseFloat(scr_list[score_table][1] / 100)) * parseFloat( lv_list[lv_table][3] / 100)) * 100).toFixed(2); // 小
probability[3] = (parseFloat( (1 - parseFloat(scr_list[score_table][1] / 100)) * parseFloat( lv_list[lv_table][4] / 100)) * 100).toFixed(2); // 隠
}
// 現在の能力値
attack = parseFloat( document.evaluate('//span[@class="status_att"]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
defense = parseFloat( document.evaluate('//span[@class="status_wdef"]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
intelligence = parseFloat( document.evaluate('//span[@class="status_int"]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML );
// 1ポイントあたりのステータス増分計算
pointAtk = parseFloat(card_list[card_No.snapshotItem(i).innerHTML].Atk) * 0.094; // 攻撃
pointDef = parseFloat(card_list[card_No.snapshotItem(i).innerHTML].Def1) * 0.094; // 防御
pointInt = parseFloat(card_list[card_No.snapshotItem(i).innerHTML].Int) * 0.0016; // 知力
// 実際に割り振ったポイント数の計算
AlloPointAtk = parseInt((attack - parseFloat(card_list[card_No.snapshotItem(i).innerHTML].Atk)) / pointAtk + 0.5); // 攻撃
AlloPointDef = parseInt((defense - parseFloat(card_list[card_No.snapshotItem(i).innerHTML].Def1)) / pointDef + 0.5); // 防御
AlloPointInt = parseInt((intelligence - parseFloat(card_list[card_No.snapshotItem(i).innerHTML].Int)) / pointInt + 0.5); // 知力
// 合成レシピ並び替え用配列
SkillArray = [];
// 合成レシピと割り当てポイント数を配列に入れる
SkillArray.push( {"point":AlloPointAtk, "n":"攻", "skill": card_list[card_No.snapshotItem(i).innerHTML].Skill1, "probability":0.00, "flg":3 }); // 攻撃
SkillArray.push( {"point":AlloPointDef, "n":"防", "skill": card_list[card_No.snapshotItem(i).innerHTML].Skill2, "probability":0.00, "flg":2 }); // 防御
SkillArray.push( {"point":AlloPointInt, "n":"知", "skill": card_list[card_No.snapshotItem(i).innerHTML].Skill3, "probability":0.00, "flg":1 }); // 知力
SkillArray.push( {"point":0, "n":"隠", "skill": card_list[card_No.snapshotItem(i).innerHTML].Skill4, "probability":0.00, "flg":0 }); // 知力
SkillArray.sort(
function(a,b){
if(a.point < b.point) return 1;
if(a.point > b.point) return -1;
if(a.flg < b.flg ) return 1;
if(a.flg > b.flg ) return -1;
return 0;
}
);
// 合成時の表示
if ( (location.pathname == "/union/learn.php") && (location.search.match("cid=") != null) ) {
status = '<span class="union_sentence" style="color:#FFFFFF; display:block; font-size:10.5px; left:13px; line-height:1.6; position:absolute; text-align:left; top:154px; white-space:nowrap; width:110px; ">';
status += '<table>';
// 合成確率を代入
for (var x=0;x<3;x++) {
SkillArray[x].probability = parseFloat(probability[x]);
}
// 合成確率でソート
SkillArray.sort(
function(a,b){
if(a.probability < b.probability) return 1;
if(a.probability > b.probability) return -1;
return 0;
}
);
// 隠しの合成確率は最後に代入 2013.01.18 追加
SkillArray[3].probability = parseFloat(probability[3]);
for (var x=0;x<4;x++) {
// 合成元カードに存在するスキルは表示しない
if ( (SkillArray[x].skill != base_skill_1) && (SkillArray[x].skill != base_skill_2)) {
status += '<tr><td width="74px">' + SkillArray[x].n + ":" + SkillArray[x].skill + '</td><td align="right" width="34px">' + SkillArray[x].probability + '%</td></tr>';
// status += SkillArray[x].n + ":" + SkillArray[x].skill + '<br />';
}
}
status += '</table>';
}
// トレード時の表示
if ((location.pathname == "/card/trade.php") || (location.pathname == "/busyodas/busyodas_result.php") ||
(location.pathname == "/busyodas/busyodas_continuty_result.php") || // 2013.01.17 追加
(location.pathname == "/card/trade_bid.php") ||
(location.pathname == "/card/bid_list.php") ||
(location.pathname == "/card/exhibit_list.php") ||
(location.pathname == "/card/allcard_delete.php")) // 2013.01.18 追加
{
status = '<span class="union_sentence" style="color:#FFFFFF; display:block; font-size:12px; left:13px; line-height:1.4; position:absolute; text-align:left; top:210px; white-space:nowrap; width:108px; ">';
for (var x=0;x<4;x++) {
status += SkillArray[x].n + ":" + SkillArray[x].skill + '<br />';
}
}
// トレード出品時の表示
if ( (location.pathname == "/card/trade_card.php") ||
(location.pathname == "/union/expup.php") ) { // 2013.01.18 追加
status = '<span class="union_sentence" style="color:#FFFFFF; display:block; font-size:12px; left:13px; line-height:1.4; position:absolute; text-align:left; top:124px; white-space:nowrap; width:108px; ">';
for (var x=0;x<4;x++) {
status += SkillArray[x].n + ":" + SkillArray[x].skill + '<br />';
}
// 表面スキル情報の表示
htmldoc2.innerHTML = card_skill.snapshotItem(i).innerHTML;
// 裏面スキル名の取得
var skill1 = document.evaluate('//span[6]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var skill2 = document.evaluate('//span[7]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var skill3 = document.evaluate('//span[8]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
var score = document.evaluate('//span[4]', htmldoc2, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
// スキル名表示
var skillstr = '<span class="union_sentence" style="color:#FFFFFF; display:block; font-size:12px; left:13px; line-height:1.4; position:absolute; text-align:left; top:210px; white-space:nowrap; width:108px; ">';
if (score.snapshotLength > 0){ skillstr += "スコア:" + addFigure(score.snapshotItem(0).innerHTML) + '<br />'; }
if (skill1.snapshotLength > 0){ skillstr += skill1.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
if (skill2.snapshotLength > 0){ skillstr += skill2.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
if (skill3.snapshotLength > 0){ skillstr += skill3.snapshotItem(0).innerHTML.split("<")[0] + '<br />'; }
skillstr += '<br /><br /><br /><span />';
card_r.snapshotItem(i).innerHTML += skillstr;
}
card_r.snapshotItem(i).innerHTML += status + '</span />';;
} catch(e) {
// 合成・出品時の表示
if ( (location.pathname == "/union/learn.php") && (location.search.match("cid=") != null) || (location.pathname == "/card/trade_card.php")) {
status = '<span class="union_sentence" style="color:#FFFFFF; display:block; font-size:12px; left:13px; line-height:1.4; position:absolute; text-align:left; top:154px; white-space:nowrap; width:108px; ">';
}
// トレード時の表示
if ((location.pathname == "/card/trade.php") || (location.pathname == "/busyodas/busyodas_result.php") || (location.pathname == "/card/trade_bid.php") || (location.pathname == "/card/bid_list.php") || (location.pathname == "/card/exhibit_list.php")) {
status = '<span class="union_sentence" style="color:#FFFFFF; display:block; font-size:12px; left:13px; line-height:1.4; position:absolute; text-align:left; top:210px; white-space:nowrap; width:108px; ">';
}
// トレード出品時の表示
if (location.pathname == "/card/trade_card.php") {
status = '<span class="union_sentence" style="color:#FFFFFF; display:block; font-size:12px; left:13px; line-height:1.4; position:absolute; text-align:left; top:124px; white-space:nowrap; width:108px; ">';
}
status += '<br />';
status += '<center />合成情報が<br />';
status += 'ありません</center /><br /></span />';
card_r.snapshotItem(i).innerHTML += status;
}
}
}
// =============================================================================================================================================================================
// ブショーダス引いた時の合成レシピ表示
// =============================================================================================================================================================================
if (location.pathname == "/busyodas/busyodas.php") {
addOpenSettingHtml()
// j$("#busyodasTabContent:has(img[src*=hd_lite.jpg]) table").before("<div id=AutoBushodasLite>");
j$("#busyodasTabContent:has(div[class='sysMes busyodasCardInfo']) div[class='busyodasHeader clearfix']").before("<div id=AutoBushodasLite>");
j$("#AutoBushodasLite").append("<div id=AutoBushodasControls>");
j$("#AutoBushodasLite").append("<div id=CardInfo>");
j$("#CardInfo").css({
"width": "680px",
"font-size": "14px",
"text-align": "center",
"margin-top": "10px",
"margin-bottom": "5px"
});
}
})();
// =================================================================================================================================================================================
// サブルーチン
// =================================================================================================================================================================================
function addOpenSettingHtml() {
var sidebar = d.evaluate('//*[@id="busyodasTab"]',d, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
//自動ダス設定リンク
var addOpenSetting = d.createElement("input");
addOpenSetting.id = "OpenSetting";
addOpenSetting.type = "button";
addOpenSetting.value = "自動ダス設定";
addOpenSetting.href = "javascript:void(0);";
addOpenSetting.style.marginTop = "0px";
addOpenSetting.style.marginLeft = "100px";
addOpenSetting.style.color = "#000000";
addOpenSetting.style.cursor = "pointer";
addOpenSetting.addEventListener("click", function() {
LoadSettingBox(); // 設定をロード
closeSettingBox();
openSettingBilderBox();
}, true);
//自動ダス実行リンク
var addStart = d.createElement("input");
addStart.id = "OpenSetting";
addStart.type = "button";
addStart.value = "自動ダス実行";
addStart.href = "javascript:void(0);";
addStart.style.marginTop = "0px";
addStart.style.marginLeft = "10px";
addStart.style.color = "#000000";
addStart.style.cursor = "pointer";
addStart.addEventListener("click", function() {
LoadSettingBox(); // 設定をロード
var p = parseInt(j$("li[class=first_bpbtn] span").text());
j$("div[class=sysMes busyodasCardInfo]").text().match(/残り(\d+)枚/); // 2013.01.17 修正
var q = parseInt(RegExp.$1);
DrawResult = ["","","","","","","","","",""];
autoDasu(p, q, "0", "0");
}, true);
sidebar.snapshotItem(0).appendChild(addOpenSetting);
sidebar.snapshotItem(0).appendChild(addStart);
var sidebar2 = d.evaluate('//*[@id="busyodasTab"]',d, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
}
function autoDasu(total_bp, zan_maisu, hakiid, oldcardno){
var maisu;
if (total_bp / 100 >= zan_maisu) {
maisu = zan_maisu;
} else {
maisu = parseInt(total_bp / 100)
}
j$("input[name=送信]").attr("onClick").split(",")[2].match(/\'([a-z0-9]+)\'/);
var ssid = RegExp.$1;
// 引ける枚数が0枚で破棄カードがある場合
if (maisu == 0) {
// 履歴をインクリメント
for (i=9;i>0;i--){ DrawResult[i] = DrawResult[i-1]; }
DrawResult[0] = "自動ブショーダスを終了しました。<br>";
var ViewDrawResult = "";
// 表示データを作成
for (i=0;i<10;i++){ ViewDrawResult += DrawResult[i]; }
j$("#CardInfo").html(ViewDrawResult);
if (hakiid != 0) {
var c = {};
c['card_id[' + hakiid + ']'] = "1"; // 2012.10.24 修正
c['p'] = "1";
c['s'] = "";
c['o'] = "";
c['sz'] = "";
c['ssid'] = ssid; // 2012.10.24 修正
c['btn_send'] = "破棄";
/*
c['label[' + hakiid + ']'] = "";
c['delete[' + hakiid + ']'] = hakiid;
c['ssid'] = ssid;
c['send'] = "send";
c['tab'] = "normal";
c['mode'] = "label";
c['continuty'] = "";
c['card'] = hakiid;
c['got_type'] = 0;
*/
j$.post("http://" + HOST + "/card/allcard_delete.php", c, function () {
location.href = "http://" + HOST + "/busyodas/busyodas.php";
return;
})
} else {
location.href = "http://" + HOST + "/busyodas/busyodas.php";
return;
}
}
// カードを1枚引く
var c={};
c['ssid'] = ssid;
c['send'] = 'send';
c['got_type'] = 0;
// 2013.01.17 追加
if (hakiid > 0) {
c['label[' + hakiid + ']'] = "";
c['delete[' + hakiid + ']'] = hakiid;
c['card'] = hakiid;
}
// ここまで
j$(document.body).append("<div id=AjaxTempDOM>");
j$("#AjaxTempDOM").hide();
j$("#AjaxTempDOM").load("http://" + HOST + "/busyodas/busyodas.php #gray02Wrapper", c, function () {
// 2013.01.17 修正
var a = j$("input[class=delete]").attr("value"); // 2013.01.17 修正
var cardno = document.evaluate('//div[@class="cardWrapper"]/div/div/span[@class="cardno"]',document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML;
var rate = document.evaluate('//div[@class="cardWrapper"]/div/div/span',document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML;
var name = document.evaluate('//div[@class="cardWrapper"]/div/div/span[@class="name"]',document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML;
var cost = parseFloat(document.evaluate('//div[@class="cardWrapper"]/div/div/span[@class="cost"]',document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML);
var intelligence = parseFloat(document.evaluate('//div[@class="cardWrapper"]/div/div/span[@class="status_int"]',document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).innerHTML);
// 2013.01.17 ここまで
var h = " が当たりました!";
var j = 0; // 破棄カード
var l = 0; // 減少BP
var m = 0; // カード増加枚数
if (checkDestruction(cardno) == 0) {
l = 100; // 減少BP
m = 1; // カード増加枚数
h = " が当たりました!";
} else {
j = a;
l = 70; // 減少BP(破棄するために30BPは増える)
m = 0; // カード増加枚数(破棄するから0枚増加)
h = " を自動削除しました!";
}
h += "</td><td width=300> 保持BP:" + total_bp + " 残" + zan_maisu + "枚 破棄ID:" + hakiid; // 2013.01.17 修正
for (i=9;i>0;i--){
DrawResult[i] = DrawResult[i-1];
}
// 2013.01.17 修正
if (rate == "C") { DrawResult[0] = "<center><table><tr><td width=30><span id=card_rarityC>" + '<font style="color:#000000; font-weight: bold;">' + rate + "</font></span></td><td width=140>" + name + " (No." + cardno + ")</td><td width=180><span id=result_msg>" + h + "</span></td></tr></table></center>";
} else if (rate == "UC") { DrawResult[0] = "<center><table><tr><td width=30><span id=card_rarityUC>" + '<font style="color:#ffa200; font-weight: bold;">' + rate + "</font></span></td><td width=140>" + name + " (No." + cardno + ")</td><td width=180><span id=result_msg>" + h + "</span></td></tr></table></center>";
} else if (rate == "R") { DrawResult[0] = "<center><table><tr><td width=30><span id=card_rarityR>" + '<font style="color:#00c5ff; font-weight: bold;">' + rate + "</font></span></td><td width=140>" + name + " (No." + cardno + ")</td><td width=180><span id=result_msg>" + h + "</span></td></tr></table></center>";
} else if (rate == "SR") { DrawResult[0] = "<center><table><tr><td width=30><span id=card_raritySR>" + '<font style="color:#ff4242; font-weight: bold;">' + rate + "</font></span></td><td width=140>" + name + " (No." + cardno + ")</td><td width=180><span id=result_msg>" + h + "</span></td></tr></table></center>";
} else { DrawResult[0] = "<center><table><tr><td width=30><span id=card_rarity>" + '<font style="color:#f236fe; font-weight: bold;">' + rate + "</font></span></td><td width=140>" + name + " (No." + cardno + ")</td><td width=180><span id=result_msg>" + h + "</span></td></tr></table></center>";
}
// ここまで
var ViewDrawResult = "";
for (i=0;i<10;i++){
ViewDrawResult += DrawResult[i];
}
j$("#CardInfo").html(ViewDrawResult);
setTimeout(function () {
autoDasu(total_bp - l, zan_maisu - m, j, cardno)
}, 1000)
});
}
function addSettingHtml(vId) {
var popupLeft = GM_getValue(location.hostname + PGNAME + "_popup_left", 10);
var popupTop = GM_getValue(location.hostname + PGNAME + "_popup_top", 10);
if (popupLeft < 0) popupLeft = 0;
if (popupTop < 0) popupTop = 0;
//表示コンテナ作成
var SettingContainer = d.createElement("div");
SettingContainer.id = "SettingContainer";
SettingContainer.style.position = "absolute";
SettingContainer.style.color = COLOR_BASE;
SettingContainer.style.backgroundColor = COLOR_FRAME;
SettingContainer.style.opacity= 1.0;
SettingContainer.style.border = "solid 2px black";
SettingContainer.style.left = popupLeft + "px";
SettingContainer.style.top = popupTop + "px";
SettingContainer.style.fontSize = "10px";
SettingContainer.style.fontFamily = "MS ゴシック";
SettingContainer.style.padding = "2px";
SettingContainer.style.MozBorderRadius = "4px";
SettingContainer.style.zIndex = 999;
SettingContainer.setAttribute('vId', vId);
d.body.appendChild(SettingContainer);
$e(SettingContainer, "mousedown", function(event){
if( event.target != $("SettingContainer")) {return false;}
g_MD="SettingContainer";
g_MX=event.pageX-parseInt(this.style.left,10);
g_MY=event.pageY-parseInt(this.style.top,10);
event.preventDefault();
});
$e(d, "mousemove", function(event){
if(g_MD != "SettingContainer") return true;
var SettingContainer = $("SettingContainer");
if( !SettingContainer ) return true;
var popupLeft = event.pageX - g_MX;
var popupTop = event.pageY - g_MY;
SettingContainer.style.left = popupLeft + "px";
SettingContainer.style.top = popupTop + "px";
//ポップアップ位置を永続保存
GM_setValue(location.hostname + PGNAME + "_popup_left", popupLeft);
GM_setValue(location.hostname + PGNAME + "_popup_top", popupTop);
});
$e(d, "mouseup", function(event){ g_MD=""; });
var title = d.createElement("span");
title.style.color = "#FFFFFF";
title.style.font = 'bold 120% "MS ゴシック"';
title.style.margin = "2px";
title.innerHTML = "Auto Bushou Das ";
var version = d.createElement("span");
version.style.color = COLOR_TITLE;
version.style.font = '96% "MS ゴシック"';
version.style.margin = "2px";
version.innerHTML = " Ver." + VERSION;
var storageLimit = d.createElement("span");
storageLimit.style.color = "#FFFFFF";
storageLimit.style.font = '110% "MS Pゴシック"';
storageLimit.style.margin = "2px";
SettingContainer.appendChild(title);
SettingContainer.appendChild(version);
// ===== 攻撃系 =====
var Attack_Box = d.createElement("table");
Attack_Box.style.border = "solid 2px black";
Attack_Box.style.margin = "0px 4px 4px 0px";
Attack_Box.style.width = "100%";
var tr1 = d.createElement("tr");
var td1 = d.createElement("td"); td1.colSpan = 5; td1.style.backgroundColor = COLOR_TITLE; ccreateText(td1, "dummy", "■ 攻撃系 ■", 0 );
var tr2 = d.createElement("tr"); tr2.style.backgroundColor = COLOR_BACK; tr2.style.border = "solid 1px black";
var td21 = d.createElement("td"); td21.style.padding = "3px"; td21.style.verticalAlign = "top"; td21.style.width = "120px";
var td22 = d.createElement("td"); td22.style.padding = "3px"; td22.style.verticalAlign = "top"; td22.style.width = "120px";
var td23 = d.createElement("td"); td23.style.padding = "3px"; td23.style.verticalAlign = "top"; td23.style.width = "120px";
var td24 = d.createElement("td"); td24.style.padding = "3px"; td24.style.verticalAlign = "top"; td24.style.width = "120px";
var td25 = d.createElement("td"); td25.style.padding = "3px"; td25.style.verticalAlign = "top"; td25.style.width = "120px";
Attack_Box.appendChild(tr1);
tr1.appendChild(td1);
Attack_Box.appendChild(tr2);
tr2.appendChild(td21);
tr2.appendChild(td22);
tr2.appendChild(td23);
tr2.appendChild(td24);
tr2.appendChild(td25);
ccreateCheckBox(td21, "OPT_DOME1" , OPT_DOME[1] , " 剣兵の進撃 ", "剣兵の進撃を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME2" , OPT_DOME[2] , " 騎兵の進撃 ", "騎兵の進撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME3" , OPT_DOME[3] , " 槍兵の進撃 ", "槍兵の進撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME4" , OPT_DOME[4] , " 弓兵の進撃 ", "弓兵の進撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME5" , OPT_DOME[5] , " 兵器の進撃 ", "兵器の進撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME6" , OPT_DOME[6] , " 剣兵の強撃 ", "剣兵の強撃を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME7" , OPT_DOME[7] , " 騎兵の強撃 ", "騎兵の強撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME8" , OPT_DOME[8] , " 槍兵の強撃 ", "槍兵の強撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME9" , OPT_DOME[9] , " 弓兵の強撃 ", "弓兵の強撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME10" , OPT_DOME[10] , " 兵器の強撃 ", "兵器の強撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME11" , OPT_DOME[11] , " 剣兵の猛撃 ", "剣兵の猛撃を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME12" , OPT_DOME[12] , " 騎兵の猛撃 ", "騎兵の猛撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME13" , OPT_DOME[13] , " 槍兵の猛撃 ", "槍兵の猛撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME14" , OPT_DOME[14] , " 弓兵の猛撃 ", "弓兵の猛撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME15" , OPT_DOME[15] , " 兵器の猛撃 ", "兵器の猛撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME16" , OPT_DOME[16] , " 剣兵の極撃 ", "剣兵の極撃を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME17" , OPT_DOME[17] , " 騎兵の極撃 ", "騎兵の極撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME18" , OPT_DOME[18] , " 槍兵の極撃 ", "槍兵の極撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME19" , OPT_DOME[19] , " 弓兵の極撃 ", "弓兵の極撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME20" , OPT_DOME[20] , " 兵器の極撃 ", "兵器の極撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME21" , OPT_DOME[21] , " 剣兵突撃 ", "剣兵突撃を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME22" , OPT_DOME[22] , " 騎兵突撃 ", "騎兵突撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME23" , OPT_DOME[23] , " 槍兵突撃 ", "槍兵突撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME24" , OPT_DOME[24] , " 弓兵突撃 ", "弓兵突撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME25" , OPT_DOME[25] , " 兵器突撃 ", "兵器突撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME26" , OPT_DOME[26] , " 剣兵突覇 ", "剣兵突覇を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME27" , OPT_DOME[27] , " 騎兵突覇 ", "騎兵突覇を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME28" , OPT_DOME[28] , " 槍兵突覇 ", "槍兵突覇を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME29" , OPT_DOME[29] , " 弓兵突覇 ", "弓兵突覇を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME30" , OPT_DOME[30] , " 兵器突覇 ", "兵器突覇を付与・LVUPできる武将を残します。", 0);
ccreateText(td21, "OPT_DOME31" , "   " , "", 5);
ccreateCheckBox(td22, "OPT_DOME32" , OPT_DOME[32] , " 騎兵の進攻 " , "騎兵の進攻を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME33" , OPT_DOME[33] , " 槍兵の進攻 " , "槍兵の進攻を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME34" , OPT_DOME[34] , " 弓兵の進攻 " , "弓兵の進攻を付与・LVUPできる武将を残します。", 0);
ccreateText(td25, "OPT_DOME35" , "   " , "", 0);
ccreateCheckBox(td21, "OPT_DOME36" , OPT_DOME[36] , " 奇計百出 " , "奇計百出を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME37" , OPT_DOME[37] , " 英雄 " , "英雄を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME38" , OPT_DOME[38] , " 覇道 " , "覇道を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME39" , OPT_DOME[39] , " 豪傑 " , "豪傑を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME40" , OPT_DOME[40] , " 一騎当千 " , "一騎当千を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME41" , OPT_DOME[41] , " 蛮族の襲撃 " , "蛮族の襲撃を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME42" , OPT_DOME[42] , " 蛮王の襲撃 " , "蛮王の襲撃を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME43" , OPT_DOME[43] , " 趁火打劫 " , "趁火打劫を付与・LVUPできる武将を残します。", 0);
// SettingContainer.appendChild(Attack_Box);
// ===== 防御系 =====
var Defense_Box = d.createElement("table");
Defense_Box.style.border = "solid 2px black";
Defense_Box.style.margin = "0px 4px 4px 0px";
Defense_Box.style.width = "100%";
var tr1 = d.createElement("tr");
var td1 = d.createElement("td"); td1.colSpan = 5; td1.style.backgroundColor = COLOR_TITLE; ccreateText(td1, "dummy", "■ 防御系 ■", 0 );
var tr2 = d.createElement("tr"); tr2.style.backgroundColor = COLOR_BACK; tr2.style.border = "solid 1px black";
var td21 = d.createElement("td"); td21.style.padding = "3px"; td21.style.verticalAlign = "top"; td21.style.width = "120px";
var td22 = d.createElement("td"); td22.style.padding = "3px"; td22.style.verticalAlign = "top"; td22.style.width = "120px";
var td23 = d.createElement("td"); td23.style.padding = "3px"; td23.style.verticalAlign = "top"; td23.style.width = "120px";
var td24 = d.createElement("td"); td24.style.padding = "3px"; td24.style.verticalAlign = "top"; td24.style.width = "120px";
var td25 = d.createElement("td"); td25.style.padding = "3px"; td25.style.verticalAlign = "top"; td25.style.width = "120px";
Defense_Box.appendChild(tr1);
tr1.appendChild(td1);
Defense_Box.appendChild(tr2);
tr2.appendChild(td21);
tr2.appendChild(td22);
tr2.appendChild(td23);
tr2.appendChild(td24);
tr2.appendChild(td25);
ccreateCheckBox(td21, "OPT_DOME51" , OPT_DOME[51] , " 剣兵防御 ", "剣兵防御を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME52" , OPT_DOME[52] , " 騎兵防御 ", "騎兵防御を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME53" , OPT_DOME[53] , " 槍兵防御 ", "槍兵防御を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME54" , OPT_DOME[54] , " 弓兵防御 ", "弓兵防御を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME55" , OPT_DOME[55] , " 兵器防御 ", "兵器防御を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME56" , OPT_DOME[56] , " 剣兵方陣 ", "剣兵方陣を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME57" , OPT_DOME[57] , " 騎兵方陣 ", "騎兵方陣を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME58" , OPT_DOME[58] , " 槍兵方陣 ", "槍兵方陣を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME59" , OPT_DOME[59] , " 弓兵方陣 ", "弓兵方陣を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME60" , OPT_DOME[60] , " 兵器方陣 ", "兵器方陣を付与・LVUPできる武将を残します。", 0);
ccreateText(td21, "OPT_DOME61" , "   " , "", 5);
ccreateCheckBox(td22, "OPT_DOME62" , OPT_DOME[62] , " 騎兵の聖域 ", "騎兵の聖域を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME63" , OPT_DOME[63] , " 槍兵の聖域 ", "槍兵の聖域を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME64" , OPT_DOME[64] , " 弓兵の聖域 ", "弓兵の聖域を付与・LVUPできる武将を残します。", 0);
ccreateText(td25, "OPT_DOME65" , "   " , "", 0);
ccreateText(td21, "OPT_DOME66" , "   " , "", 5);
ccreateCheckBox(td22, "OPT_DOME67" , OPT_DOME[67] , " 騎兵堅守 ", "騎兵堅守を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME68" , OPT_DOME[68] , " 槍兵堅守 ", "槍兵堅守を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME69" , OPT_DOME[69] , " 弓兵堅守 ", "弓兵堅守を付与・LVUPできる武将を残します。", 0);
ccreateText(td25, "OPT_DOME70" , "   " , "", 0);
ccreateCheckBox(td21, "OPT_DOME71" , OPT_DOME[71] , " 八卦の陣 ", "八卦の陣を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME72" , OPT_DOME[72] , " 鉄壁 " , "鉄壁を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME73" , OPT_DOME[73] , " 守護神 " , "守護神を付与・LVUPできる武将を残します。", 0);
ccreateText(td24, "OPT_DOME74" , "   " , "", 0);
ccreateText(td25, "OPT_DOME75" , "   " , "", 0);
// SettingContainer.appendChild(Defense_Box);
// ===== 進軍系 =====
var Anabasis_Box = d.createElement("table");
Anabasis_Box.style.border = "solid 2px black";
Anabasis_Box.style.margin = "0px 4px 4px 0px";
Anabasis_Box.style.width = "100%";
var tr1 = d.createElement("tr");
var td1 = d.createElement("td"); td1.colSpan = 5; td1.style.backgroundColor = COLOR_TITLE; ccreateText(td1, "dummy", "■ 進軍系 ■", 0 );
var tr2 = d.createElement("tr"); tr2.style.backgroundColor = COLOR_BACK; tr2.style.border = "solid 1px black";
var td21 = d.createElement("td"); td21.style.padding = "3px"; td21.style.verticalAlign = "top"; td21.style.width = "120px";
var td22 = d.createElement("td"); td22.style.padding = "3px"; td22.style.verticalAlign = "top"; td22.style.width = "120px";
var td23 = d.createElement("td"); td23.style.padding = "3px"; td23.style.verticalAlign = "top"; td23.style.width = "120px";
var td24 = d.createElement("td"); td24.style.padding = "3px"; td24.style.verticalAlign = "top"; td24.style.width = "120px";
var td25 = d.createElement("td"); td25.style.padding = "3px"; td25.style.verticalAlign = "top"; td25.style.width = "120px";
Anabasis_Box.appendChild(tr1);
tr1.appendChild(td1);
Anabasis_Box.appendChild(tr2);
tr2.appendChild(td21);
tr2.appendChild(td22);
tr2.appendChild(td23);
tr2.appendChild(td24);
tr2.appendChild(td25);
ccreateCheckBox(td21, "OPT_DOME81" , OPT_DOME[81] , " 剣兵行軍 ", "剣兵行軍を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME82" , OPT_DOME[82] , " 騎兵行軍 ", "騎兵行軍を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME83" , OPT_DOME[83] , " 槍兵行軍 ", "槍兵行軍を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME84" , OPT_DOME[84] , " 弓兵行軍 ", "弓兵行軍を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME85" , OPT_DOME[85] , " 兵器行軍 ", "兵器行軍を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME86" , OPT_DOME[86] , " 剣兵強行 ", "剣兵強行を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME87" , OPT_DOME[87] , " 騎兵強行 ", "騎兵強行を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME88" , OPT_DOME[88] , " 槍兵強行 ", "槍兵強行を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME89" , OPT_DOME[89] , " 弓兵強行 ", "弓兵強行を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME90" , OPT_DOME[90] , " 兵器強行 ", "兵器強行を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME91" , OPT_DOME[91] , " 急速援護 ", "急速援護を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME92" , OPT_DOME[92] , " 千里行 " , "千里行を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME93" , OPT_DOME[93] , " 神速 " , "神速を付与・LVUPできる武将を残します。", 0);
// SettingContainer.appendChild(Anabasis_Box);
// ===== 内政系 =====
var Politics_Box = d.createElement("table");
Politics_Box.style.border = "solid 2px black";
Politics_Box.style.margin = "0px 4px 4px 0px";
Politics_Box.style.width = "100%";
var tr1 = d.createElement("tr");
var td1 = d.createElement("td"); td1.colSpan = 5; td1.style.backgroundColor = COLOR_TITLE; ccreateText(td1, "dummy", "■ 内政系 ■", 0 );
var tr2 = d.createElement("tr"); tr2.style.backgroundColor = COLOR_BACK; tr2.style.border = "solid 1px black";
var td21 = d.createElement("td"); td21.style.padding = "3px"; td21.style.verticalAlign = "top"; td21.style.width = "120px";
var td22 = d.createElement("td"); td22.style.padding = "3px"; td22.style.verticalAlign = "top"; td22.style.width = "120px";
var td23 = d.createElement("td"); td23.style.padding = "3px"; td23.style.verticalAlign = "top"; td23.style.width = "120px";
var td24 = d.createElement("td"); td24.style.padding = "3px"; td24.style.verticalAlign = "top"; td24.style.width = "120px";
var td25 = d.createElement("td"); td25.style.padding = "3px"; td25.style.verticalAlign = "top"; td25.style.width = "120px";
Politics_Box.appendChild(tr1);
tr1.appendChild(td1);
Politics_Box.appendChild(tr2);
tr2.appendChild(td21);
tr2.appendChild(td22);
tr2.appendChild(td23);
tr2.appendChild(td24);
tr2.appendChild(td25);
ccreateCheckBox(td21, "OPT_DOME101" , OPT_DOME[101] , " 伐採知識 " , "伐採知識を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME102" , OPT_DOME[102] , " 石切知識 " , "石切知識を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME103" , OPT_DOME[103] , " 製鉄知識 " , "製鉄知識を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME104" , OPT_DOME[104] , " 食糧知識 " , "食糧知識を付与・LVUPできる武将を残します。", 0);
ccreateText(td25, "OPT_DOME105" , "   " , "", 0);
ccreateCheckBox(td21, "OPT_DOME106" , OPT_DOME[106] , " 伐採技術 " , "伐採知識を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME107" , OPT_DOME[107] , " 石切技術 " , "石切知識を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME108" , OPT_DOME[108] , " 製鉄技術 " , "製鉄知識を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME109" , OPT_DOME[109] , " 食糧技術 " , "食糧知識を付与・LVUPできる武将を残します。", 0);
ccreateText(td25, "OPT_DOME110" , "   " , "", 0);
ccreateCheckBox(td21, "OPT_DOME111" , OPT_DOME[111] , " 練兵訓練 " , "練兵訓練を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME112" , OPT_DOME[112] , " 厩舎訓練 " , "厩舎訓練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME113" , OPT_DOME[113] , " 兵舎訓練 " , "兵舎修練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME114" , OPT_DOME[114] , " 弓兵訓練 " , "弓兵訓練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME115" , OPT_DOME[115] , " 兵器訓練 " , "兵器訓練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME116" , OPT_DOME[116] , " 練兵修練 " , "練兵修練を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME117" , OPT_DOME[117] , " 厩舎修練 " , "厩舎修練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME118" , OPT_DOME[118] , " 兵舎修練 " , "兵舎修練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td24, "OPT_DOME119" , OPT_DOME[119] , " 弓兵修練 " , "弓兵修練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td25, "OPT_DOME120" , OPT_DOME[120] , " 兵器修練 " , "兵器修練を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td21, "OPT_DOME121" , OPT_DOME[121] , " 呉の治世 " , "呉の治世を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME122" , OPT_DOME[122] , " 王佐の才 " , "王佐の才を付与・LVUPできる武将を残します。", 0);
ccreateCheckBox(td23, "OPT_DOME123" , OPT_DOME[123] , " 仁君 " , "仁君を付与・LVUPできる武将を残します。", 0);
ccreateText(td24, "OPT_DOME124" , "   " , "", 0);
ccreateText(td25, "OPT_DOME125" , "   " , "", 0);
ccreateCheckBox(td21, "OPT_DOME126" , OPT_DOME[126] , " 加工知識 " , "加工知識を付与・LVUPできる武将を残します。", 5);
ccreateCheckBox(td22, "OPT_DOME127" , OPT_DOME[127] , " 加工技術 " , "加工技術を付与・LVUPできる武将を残します。", 0);
ccreateText(td23, "OPT_DOME128" , "   " , "", 0);
ccreateCheckBox(td24, "OPT_DOME129" , OPT_DOME[129] , " 農林技術 " , "農林技術を付与・LVUPできる武将を残します。", 0);
ccreateText(td25, "OPT_DOME130" , "   " , "", 0);
// SettingContainer.appendChild(Politics_Box);
// ===== チェック範囲 ====
var Other_Box2 = d.createElement("table");
Other_Box2.style.border = "solid 2px black";
Other_Box2.style.margin = "0px 4px 4px 0px";
Other_Box2.style.width = "100%";
var tr1 = d.createElement("tr");
var td1 = d.createElement("td"); td1.colSpan = 11; td1.style.backgroundColor = COLOR_TITLE; ccreateText(td1, "dummy", "■ チェック範囲 ■", 0 );
var tr2 = d.createElement("tr"); tr2.style.backgroundColor = COLOR_BACK; tr2.style.border = "solid 1px black";
var td21 = d.createElement("td"); td21.style.padding = "3px"; td21.style.verticalAlign = "top"; td21.style.width = "120px";
var td22 = d.createElement("td"); td22.style.padding = "3px"; td22.style.verticalAlign = "top"; td22.style.width = "120px";
var td23 = d.createElement("td"); td23.style.padding = "3px"; td23.style.verticalAlign = "top"; td23.style.width = "120px";
var td24 = d.createElement("td"); td24.style.padding = "3px"; td24.style.verticalAlign = "top"; td24.style.width = "120px";
var td25 = d.createElement("td"); td25.style.padding = "3px"; td25.style.verticalAlign = "top"; td25.style.width = "120px";
Other_Box2.appendChild(tr1);
tr1.appendChild(td1);
Other_Box2.appendChild(tr2);
tr2.appendChild(td21);
tr2.appendChild(td22);
tr2.appendChild(td23);
tr2.appendChild(td24);
tr2.appendChild(td25);
ccreateCheckBox(td21, "OPT_OTHER36" , OPT_OTHER[36] , " 初期スキル " , "初期スキルのチェックを行います。" , 5);
ccreateCheckBox(td22, "OPT_OTHER37" , OPT_OTHER[37] , " 攻撃振り " , "攻撃振りレシピのチェックを行います。" , 1);
ccreateCheckBox(td23, "OPT_OTHER38" , OPT_OTHER[38] , " 防御振り " , "防御合成レシピのチェックを行います。" , 1);
ccreateCheckBox(td24, "OPT_OTHER39" , OPT_OTHER[39] , " 知力振り " , "知力合成レシピのチェックを行います。" , 1);
ccreateCheckBox(td25, "OPT_OTHER40" , OPT_OTHER[40] , " 隠し " , "隠し合成レシピのチェックを行います。" , 1);
ccreateCheckBox(td21, "OPT_OTHER42" , OPT_OTHER[42] , " コモン強制破棄 " , "レアリティが「C」のカードは破棄します。" , 5);
// ===== 画面表示系 ====
var Other_Box3 = d.createElement("table");
Other_Box3.style.border = "solid 2px black";
Other_Box3.style.margin = "0px 4px 4px 0px";
Other_Box3.style.width = "100%";
var tr1 = d.createElement("tr");
var td1 = d.createElement("td"); td1.colSpan = 11; td1.style.backgroundColor = COLOR_TITLE; ccreateText(td1, "dummy", "■ 画面表示系 ■", 0 );
var tr2 = d.createElement("tr"); tr2.style.backgroundColor = COLOR_BACK; tr2.style.border = "solid 1px black";
var td21 = d.createElement("td"); td21.style.padding = "3px"; td21.style.verticalAlign = "top";
var td22 = d.createElement("td"); td22.style.padding = "3px"; td22.style.verticalAlign = "top";
var td23 = d.createElement("td"); td23.style.padding = "3px"; td23.style.verticalAlign = "top";
var td24 = d.createElement("td"); td24.style.padding = "3px"; td24.style.verticalAlign = "top";
var td25 = d.createElement("td"); td25.style.padding = "3px"; td25.style.verticalAlign = "top";
var td26 = d.createElement("td"); td26.style.padding = "3px"; td26.style.verticalAlign = "top";
Other_Box3.appendChild(tr1);
tr1.appendChild(td1);
Other_Box3.appendChild(tr2);
tr2.appendChild(td21);
tr2.appendChild(td22);
tr2.appendChild(td23);
tr2.appendChild(td24);
tr2.appendChild(td25);
tr2.appendChild(td26);
td21.appendChild( createRadioBtn ( 'DF', '変更しない' ) );
td22.appendChild( createRadioBtn ( 'OL', '旧モード' ) );
td23.appendChild( createRadioBtn ( 'SP', '春に変更' ) );
td24.appendChild( createRadioBtn ( 'SU', '夏に変更' ) );
td25.appendChild( createRadioBtn ( 'AU', '秋に変更' ) );
td26.appendChild( createRadioBtn ( 'WI', '冬に変更' ) );
ccreateCheckBox(td21, "OPT_OTHER41" , OPT_OTHER[41] , " すけすけモード " , "カード枠を半透明にします。" , 5);
// ===== その他 =====
var Other_Box = d.createElement("table");
Other_Box.style.border = "solid 2px black";
Other_Box.style.margin = "0px 4px 4px 0px";
Other_Box.style.width = "100%";
// Other_Box.style.width = "420px";
var tr1 = d.createElement("tr");
var td1 = d.createElement("td"); td1.colSpan = 11; td1.style.backgroundColor = COLOR_TITLE; ccreateText(td1, "dummy", "■ その他の設定 ■", 0 );
var tr2 = d.createElement("tr"); tr2.style.backgroundColor = COLOR_BACK; tr2.style.border = "solid 1px black";
var td21 = d.createElement("td"); td21.style.padding = "3px"; td21.style.verticalAlign = "top";
var td22 = d.createElement("td"); td22.style.padding = "3px"; td22.style.verticalAlign = "top";
var td23 = d.createElement("td"); td23.style.padding = "3px"; td23.style.verticalAlign = "top";
var td24 = d.createElement("td"); td24.style.padding = "3px"; td24.style.verticalAlign = "top";
var td25 = d.createElement("td"); td25.style.padding = "3px"; td25.style.verticalAlign = "top";
var td26 = d.createElement("td"); td26.style.padding = "3px"; td26.style.verticalAlign = "top";
var td27 = d.createElement("td"); td27.style.padding = "3px"; td27.style.verticalAlign = "top";
var td28 = d.createElement("td"); td28.style.padding = "3px"; td28.style.verticalAlign = "top";
var td29 = d.createElement("td"); td29.style.padding = "3px"; td29.style.verticalAlign = "top";
var td30 = d.createElement("td"); td30.style.padding = "3px"; td30.style.verticalAlign = "top";
var td31 = d.createElement("td"); td31.style.padding = "3px"; td31.style.verticalAlign = "top";
Other_Box.appendChild(tr1);
tr1.appendChild(td1);
Other_Box.appendChild(tr2);
tr2.appendChild(td21);
tr2.appendChild(td22);
tr2.appendChild(td23);
tr2.appendChild(td24);
tr2.appendChild(td25);
tr2.appendChild(td26);
tr2.appendChild(td27);
tr2.appendChild(td28);
tr2.appendChild(td29);
tr2.appendChild(td30);
tr2.appendChild(td31);
ccreateText(td21, "dummy", "破棄除外カード№", 0 );
ccreateTextBox(td22,"OPT_OTHER0", OPT_OTHER[0],"","",6,0);
ccreateTextBox(td23,"OPT_OTHER1", OPT_OTHER[1],"","",6,0);
ccreateTextBox(td24,"OPT_OTHER2", OPT_OTHER[2],"","",6,0);
ccreateTextBox(td25,"OPT_OTHER3", OPT_OTHER[3],"","",6,0);
ccreateTextBox(td26,"OPT_OTHER4", OPT_OTHER[4],"","",6,0);
ccreateTextBox(td27,"OPT_OTHER5", OPT_OTHER[5],"","",6,0);
ccreateTextBox(td28,"OPT_OTHER6", OPT_OTHER[6],"","",6,0);
ccreateTextBox(td29,"OPT_OTHER7", OPT_OTHER[7],"","",6,0);
ccreateTextBox(td30,"OPT_OTHER8", OPT_OTHER[8],"","",6,0);
ccreateTextBox(td31,"OPT_OTHER9", OPT_OTHER[9],"","",6,0);
ccreateText(td21, "dummy", " ", 0 );
ccreateTextBox(td22,"OPT_OTHER10", OPT_OTHER[10],"","",6,0);
ccreateTextBox(td23,"OPT_OTHER11", OPT_OTHER[11],"","",6,0);
ccreateTextBox(td24,"OPT_OTHER12", OPT_OTHER[12],"","",6,0);
ccreateTextBox(td25,"OPT_OTHER13", OPT_OTHER[13],"","",6,0);
ccreateTextBox(td26,"OPT_OTHER14", OPT_OTHER[14],"","",6,0);
ccreateTextBox(td27,"OPT_OTHER15", OPT_OTHER[15],"","",6,0);
ccreateTextBox(td28,"OPT_OTHER16", OPT_OTHER[16],"","",6,0);
ccreateTextBox(td29,"OPT_OTHER17", OPT_OTHER[17],"","",6,0);
ccreateTextBox(td30,"OPT_OTHER18", OPT_OTHER[18],"","",6,0);
ccreateTextBox(td31,"OPT_OTHER19", OPT_OTHER[19],"","",6,0);
ccreateText(td21, "dummy", " ", 0 );
ccreateTextBox(td22,"OPT_OTHER20", OPT_OTHER[20],"","",6,0);
ccreateTextBox(td23,"OPT_OTHER21", OPT_OTHER[21],"","",6,0);
ccreateTextBox(td24,"OPT_OTHER22", OPT_OTHER[22],"","",6,0);
ccreateTextBox(td25,"OPT_OTHER23", OPT_OTHER[23],"","",6,0);
ccreateTextBox(td26,"OPT_OTHER24", OPT_OTHER[24],"","",6,0);
ccreateTextBox(td27,"OPT_OTHER25", OPT_OTHER[25],"","",6,0);
ccreateTextBox(td28,"OPT_OTHER26", OPT_OTHER[26],"","",6,0);
ccreateTextBox(td29,"OPT_OTHER27", OPT_OTHER[27],"","",6,0);
ccreateTextBox(td30,"OPT_OTHER28", OPT_OTHER[28],"","",6,0);
ccreateTextBox(td31,"OPT_OTHER29", OPT_OTHER[29],"","",6,0);
var Operation_Box = d.createElement("table");
Operation_Box.style.border ="solid 0px gray";
Operation_Box.style.fontFamily = "MS ゴシック";
var tr711 = d.createElement("tr");
var td711 = d.createElement("td");
td711.style.padding = "3px";
td711.style.verticalAlign = "top";
Operation_Box.appendChild(tr711);
tr711.appendChild(td711);
ccreateButton(td711, "保存", "設定内容を保存します", function() {
SaveSettingBox()
alert("保存しました");
});
ccreateButton(td711, "閉じる", "設定内容を保存せず閉じます", function() {
closeSettingBox();
});
// == コンテナ設定 ==
// 上段
var tbl000 = d.createElement("table"); // 全体
tbl000.style.border = "solid 0px lime";
var tr000 = d.createElement("tr");
var td001 = d.createElement("td"); // 左枠
td001.style.verticalAlign = "top";
// td001.style.width = "720px";
td001.appendChild(Attack_Box);
td001.appendChild(Defense_Box);
td001.appendChild(Politics_Box);
td001.appendChild(Anabasis_Box);
td001.appendChild(Other_Box2);
td001.appendChild(Other_Box3);
td001.appendChild(Other_Box);
// var td002 = d.createElement("td"); // 右枠
// td002.style.verticalAlign = "top";
// td002.style.paddingLeft = "4px";
// td002.style.width = "420px";
// td002.appendChild(Politics_Box);
// td002.appendChild(Anabasis_Box);
// td002.appendChild(Other_Box);
// レイアウト
SettingContainer.appendChild(tbl000);
tbl000.appendChild(tr000);
tr000.appendChild(td001);
// tr000.appendChild(td002);
SettingContainer.appendChild(Operation_Box);
}
// セーブ ==========================================================================================================================================================================
function SaveSettingBox(){
strSave = "";
for (i = 0; i < 201; i++){
try {
strSave += cgetCheckBoxValue($("OPT_DOME" + i)) + DELIMIT2;
} catch(e) {
strSave += "0" + DELIMIT2;
}
}
for (i = 0; i < 43; i++){
try {
if (i < 30) {
strSave += cgetTextBoxValue($("OPT_OTHER" + i)) + DELIMIT2;
} else {
strSave += cgetCheckBoxValue($("OPT_OTHER" + i)) + DELIMIT2;
}
} catch(e) {
strSave += "0" + DELIMIT2;
}
}
strSave += OPT_SEASON;
console.log("OPT_SEASON:"+OPT_SEASON);
GM_setValue(HOST+PGNAME, strSave);
}
// ロード ==========================================================================================================================================================================
function LoadSettingBox(){
var src = GM_getValue(HOST+PGNAME, "");
if (src == "") {
OPT_OTHER[36] = 1; // 通常
OPT_OTHER[37] = 1; // 攻撃
OPT_OTHER[38] = 1; // 防御
OPT_OTHER[39] = 1; // 知力
OPT_OTHER[40] = 1; // 隠し
OPT_OTHER[41] = 1; // スケスケ
OPT_OTHER[42] = 0; // コモン強制破棄
OPT_SEASON = "DF";
return;
}
var Temp = src.split(DELIMIT2);
for (i = 0; i < 201; i++){
OPT_DOME[i] = parseInt(Temp[i]);
}
for (i = 0; i < 43; i++){
OPT_OTHER[i] = parseInt(Temp[201 + i]);
}
if ((Temp[244] == undefined) || (Temp[243] == "")) {
OPT_SEASON = "DF";
} else {
OPT_SEASON = Temp[244];
}
}
// 破棄チェック ====================================================================================================================================================================
function checkDestruction(cardno) {
// メモ
// シルバー以上:UC簡雍(1027) UC曹洪(2045) UC伊籍(1023) UC?沢(3021) UC諸葛瑾(3014)
try {
// 特定番号の除外
for (i=0;i<30;i++) {
if (cardno == OPT_OTHER[i]) {
return 0;
}
}
// レアリティが R・SR・UR の場合は破棄しない
if (card_list[cardno].Rate == "R" || card_list[cardno].Rate == "SR" || card_list[cardno].Rate == "UR") {
return 0;
}
// 2013.01.18 追加
if (
( cardno == 1007 ) || // UC劉備
( cardno == 1009 ) || // UC諸葛亮
( cardno == 1014 ) || // UC徐庶
( cardno == 3008 ) || // UC孫権
( cardno == 1123 ) || // UC劉禅
( cardno == 4079 ) || // 水鏡
( cardno == 4080 ) || // 水鏡
( cardno == 4081 ) || // 水鏡
( cardno == 4082 ) || // UC水鏡
( cardno == 3092 ) || // UC紀霊
( cardno == 4084 ) || // UC朱桓
( cardno == 1010 ) || // UC関羽
( cardno == 1023 ) || // UC伊籍
( cardno == 1027 ) || // UC簡雍
( cardno == 1090 ) || // UC関羽
( cardno == 1091 ) || // UC張飛
( cardno == 1101 ) || // UC関羽
( cardno == 2009 ) || // UC夏侯惇
( cardno == 2041 ) || // UC賈?
( cardno == 2045 ) || // UC曹洪
( cardno == 2091 ) || // UC夏侯惇
( cardno == 2097 ) || // UC夏侯惇
( cardno == 2098 ) || // UC許楮
( cardno == 2123 ) || // UC張遼
( cardno == 3009 ) || // UC周瑜
( cardno == 3014 ) || // UC諸葛瑾
( cardno == 3021 ) || // UC?沢
( cardno == 3079 ) || // UC周瑜
( cardno == 3080 ) || // UC甘寧
( cardno == 3084 ) || // UC太史慈
( cardno == 4090 ) || // UC張角
( cardno == 4098 ) || // UC水鏡娘
( cardno == 4102 ) // UC水鏡娘
) {
return 0;
}
// 2013.01.18 ここまで
// // hasekunオーダー武将 ac.1
// if (cardno == 2026 || cardno == 3017 || cardno == 2056 || cardno == 2037 || cardno == 4018 || cardno == 2045 || cardno == 3018 || cardno == 2046 || cardno == 2031 || cardno == 4019 || cardno == 2038 || cardno == 4022 || cardno == 4023 || cardno == 2032 || cardno == 2017 || cardno == 2018 || cardno == 1033 || cardno == 1034) {//ac/1
// return 0;
// }
// コスト3以上
if (card_list[cardno].Cost >= 3.0) {
return 0;
}
// 上記条件以外のコモンカードの強制破棄処理
if (card_list[cardno].Rate == "C" && OPT_OTHER[42] == 1) {
return 1;
}
// 保持スキルのチェック
if (OPT_OTHER[36] == 1) { for (i=0;i<Skill_List.length;i++){ if (card_list[cardno].Skill0 == Skill_List[i][0]) { if (OPT_DOME[Skill_List[i][1]] == 1) { return 0; } } } } // LVUP 可能
if (OPT_OTHER[37] == 1) { for (i=0;i<Skill_List.length;i++){ if (card_list[cardno].Skill1 == Skill_List[i][0]) { if (OPT_DOME[Skill_List[i][1]] == 1) { return 0; } } } } // 合成:攻撃
if (OPT_OTHER[38] == 1) { for (i=0;i<Skill_List.length;i++){ if (card_list[cardno].Skill2 == Skill_List[i][0]) { if (OPT_DOME[Skill_List[i][1]] == 1) { return 0; } } } } // 合成:防御
if (OPT_OTHER[39] == 1) { for (i=0;i<Skill_List.length;i++){ if (card_list[cardno].Skill3 == Skill_List[i][0]) { if (OPT_DOME[Skill_List[i][1]] == 1) { return 0; } } } } // 合成:知力
if (OPT_OTHER[40] == 1) { for (i=0;i<Skill_List.length;i++){ if (card_list[cardno].Skill4 == Skill_List[i][0]) { if (OPT_DOME[Skill_List[i][1]] == 1) { return 0; } } } } // 合成:隠し
// 全部のチェック抜けたら破棄する
return 1;
} catch(e) {
// 未知のカード番号だった
return 0;
}
}
// チェックボックスの状態取得
function cgetCheckBoxValue(id)
{
var c = id;
if( !c ) return 0;
if( !c.checked ) return 0;
return 1;
}
function cgetTextBoxValue(id)
{
var c = id;
if( !c ) return "";
return c.value;
}
// 設定画面表示
function openSettingBilderBox() {
addSettingHtml();
}
// 設定画面クローズ
function closeSettingBox() {
deleteSettingHtml();
deleteSettingFrameHtml();
}
// 設定画面削除
function deleteSettingHtml() {
var elem = d.getElementById("SettingContainer");
if (elem == undefined) return;
d.body.removeChild(d.getElementById("SettingContainer"));
}
function deleteSettingFrameHtml() {
var elem = d.getElementById("SettingContainer");
if (elem == undefined) return;
d.body.removeChild(document.getElementById("SettingContainer"));
}
function ccreateText(container, id, text, left )
{
left += 2;
var dv = d.createElement("div");
dv.style.padding = "1px";
dv.style.paddingLeft= left + "px";
dv.style.paddingBottom = "3px";
var lb = d.createElement("label");
lb.htmlFor = id;
lb.style.verticalAlign = "middle";
var tx = d.createTextNode(text);
tx.fontsize = "10px";
lb.appendChild( tx );
dv.appendChild(lb);
container.appendChild(dv);
}
function ccreateCheckBox(container, id, def, text, title, left )
{
left += 2;
var dv = d.createElement("div");
dv.style.padding = "1px";
dv.style.paddingLeft= left + "px";
dv.title = title;
var cb = d.createElement("input");
cb.type = "checkbox";
cb.style.verticalAlign = "middle";
cb.id = id;
cb.value = 1;
if( def ) cb.checked = true;
var lb = d.createElement("label");
lb.htmlFor = id;
lb.style.verticalAlign = "middle";
var tx = d.createTextNode(text);
lb.appendChild( tx );
dv.appendChild(cb);
dv.appendChild(lb);
container.appendChild(dv);
return cb;
}
function ccreateButton(container, text, title, func, width)
{
var btn = d.createElement("input");
btn.style.padding = "0px";
btn.type = "button";
btn.value = text;
if (width == undefined) {
btn.style.width = "54px";
} else {
btn.style.width = width + "px";
}
btn.style.height = "22px";
btn.style.verticalAlign = "middle";
btn.title = title;
container.appendChild(d.createTextNode(" "));
container.appendChild(btn);
container.appendChild(d.createTextNode(" "));
$e(btn, "click", func);
return btn;
}
function ccreateTextBox(container, id, def, text, title, size, left )
{
left += 2;
var dv = d.createElement("div");
dv.style.padding = "1px";
dv.style.paddingLeft= left + "px";
dv.title = title;
var tb = d.createElement("input");
tb.type = "text";
tb.id = id;
tb.value = def;
tb.size = size;
tb.style.verticalAlign = "middle";
tb.style.textAlign = "right";
tb.style.paddingRight = "3px";
var tx = d.createTextNode(text);
tx.title = title;
dv.appendChild(tx);
dv.appendChild(tb);
container.appendChild(dv);
return tb;
}
//3桁カンマ区切り
function addFigure(str) {
 var num = new String(str).replace(/,/g, "");
 while(num != (num = num.replace(/^(-?\d+)(\d{3})/, "$1,$2")));
 return num;
}
function xpath(query,targetDoc) {
return document.evaluate(query, targetDoc, null,XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null);
}
function cloadData(key, value, local, ev)
{
if( local ) key = location.hostname + key + PGNAME;
var ret = GM_getValue(key, value);
return ev ? eval('ret='+ret) : ret;
}
function csaveData(key, value, local, ev)
{
if( local ) key = location.hostname + key + PGNAME;
if( ev ) {
if (window.opera || typeof JSON != 'object') {
value = toJSON(value);
}
else {
value = JSON.stringify( value );
}
}
GM_setValue(key, value );
}
// ラジオボタン生成 @@@@ add 2011.09.06
function createRadioBtn ( value, txt ) {
var radioLabel = document.createElement('label');
radioLabel.style.display = 'inline-block';
radioLabel.style.margin = '2px 0px 2px 2px';
radioLabel.style.padding = '5px';
radioLabel.addEventListener ( 'click', function(){ OPT_SEASON = value;}, true );
var radioLabelText = document.createTextNode(" " + txt);
var radioButton = document.createElement('input');
radioButton.type = 'radio';
radioButton.name = 'tweetOpt';
radioButton.value = value;
radioButton.style.verticalAlign = "top";
if ( OPT_SEASON == value ) radioButton.checked = true;
radioLabel.appendChild( radioButton );
radioLabel.appendChild( radioLabelText );
return radioLabel;
}
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