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f130001: [System] Get clamped integer value
f130002: [System] Obtaining clamped decimal values
f130031: [System] Event end judgment
f130041: [System] Actor judgment
f130121: [Flag] Get area variable
f130122: [Flag] Get global variable
f130123: [Flag] Get character local variable
f130124: [Flag] Get local variable
f130201: [Distance] Distance from the player
f130301: [Status] HP acquisition
f130302: [Status] HP ratio acquisition
f130303: [Status] Death determination
f130304: [Status] Get player status
f130305: [Status] Get the gender of the player
f130306: [Status] Player grounding judgment
f130307: [Status] Get player dead type
f130308: [Status] Get player death count by spirit type
f130309: [Status] site destruction judgment
f130310: [Status] Site destruction judgment (generator specified version)
f130311: [Status] Number of times damaged
f130312: [Status] Player's HP acquisition
f130321: [Status] killed player
f130331: [Status] Get player wetness
f130332: [Status] Get wet condition
f130341: [Status] Player is in event action
f130351: [Status] Get current activation state
f130361: [Status] Get player pledge
f130362: [Status] Get player pledge level
f130363: [Status] Acquires player sinner level
f130364: [Status] Get player sinner count
f130371: [Status] Compare EzState flag of logic
f130372: [Status] Compare EzState flag of logic (generator specified version)
f130411: [FE] Warning window display judgment
f130412: [FE] Item acquisition window display judgment
f130413: [FE] Item acquisition failure window display judgment
f130421: [FE] Get result of YES / NO selection window
f130422: [FE] YES / NO selection window display judgment
f130423: [FE] N selection window result acquisition
f130431: [FE] YES only window display judgment
f130432: [FE] Event message window display judgment
f130433: [FE] N selection window display judgment
f130434: [FE] Status reset window display judgment
f130441: [FE] Character making window display judgment
f130442: [FE] Name setting window display judgment
f130443: [FE] Obelisk message window display judgment
f130444: [FE] Obelisk death rate window display judgment
f130451: [FE] NPC window display judgment
f130452: [FE] NPC window result acquisition
f130453: [FE] NPC window usage result acquisition
f130461: [FE] Within the key guide area created by the player
f130471: [FE] Gesture window display judgment
f130481: [FE] Production FE window display judgment
f130491: [FE] Gacha message display possible judgment
f130501: [OBJ Animation] Anime end judgment
f130502: [OBJ animation] get normalized time of anime
f130601: [Net] Host user judgment
f130602: [Net] Guest user judgment
f130621: [Net] Compare player's spirit type
f130631: [Net] Get the player's net number
f130641: [Net] Total number of intrusions
f130642: [Net] Spirit Multiplayer count
f130651: [Net] Duel start possible judgment
f130661: [Net] Multiplayer comparison
f130671: [Net] NPC spirit body generation judgment
f130681: [Net] Offline judgment
f130801: [Poly play] Poly play state acquisition
f130901: [Camera] Is there a character in the camera?
f131001: [Parameter] Get common event parameter (integer)
f131002: [Parameter] Get common event parameter (decimal)
f131101: [Point] Player's in-point judgment
f131102: [Point] Judgment within your points
f131103: [Point] Get number of characters in point
f131104: [Point] Enemy's in-point judgment
f131105: [Points] Get points close to the specified character
f131201: [Sound] Determines if the last one-shot BGM is playing
f131301: [Timer] Get area timer time
f131302: [Timer] Stop judgment of area timer
f131311: [Timer] Get global timer time
f131312: [Timer] Global timer stop status judgment
f131401: [Item] Obtaining item possession count
f131402: [Item] Can I get an item?
f131403: [Item] Get the number of equipped items
f131404: [Item] Is it an item I left alone?
f131411: [Item] OBJ item acquisition judgment
f131421: [Item] Judging whether the est bottle strengthening is the upper limit
f131431: [Item] Can I get a lottery item?
f131501: Is [SFX] specified slot used?
f131611: [OBJ] Door open / close judgment
f131621: [OBJ] Get number of characters on OBJ
f131622: [OBJ] Get the number of characters by type on OBJ
f131641: [OBJ] Judgment whether damage of specified damage attribute has been received
f131651: [OBJ] OBJ state transition request comparison
f131652: [OBJ] OBJ state ID comparison
f131653: [OBJ] OBJ state ID comparison (specify instance ID)
f131711: [Generator] Judgment during generator operation
f131721: [Generator] Judgment that the specified generator resource has been read
f132001: [Conversation] Compare conversation states
f132002: [Conversation] Judgment of conversation end
f132003: [Conversation] Judgment of conversation request
f132004: [Conversation] Player audible distance comparison
f132005: [Conversation] Compare conversation results
f132101: [Map] Poly drama warp end judgment
f132111: [Map] Get overwrite fog filter
f132112: [Map] Get overwrite parallel light filter
f132113: [Map] Get overwrite volume fog filter
f132121: [Map] Comparison of the number of characters on the hit group that are hostile or friendly to the player
f132131: [Map] Judge whether the map can be used
f132201: [Others] Judgment during boss battle
f132202: [Other] In-game judgment
f132211: [Others] Soul value acquisition
f132212: [Others] Acquisition of accumulated soul value
f132213: [Others] Acquisition of exemption charges
f132221: [Others] Get the number of times the event blood letter was read
f132231: [Others] Get owner ID
f132241: [Others] Get game laps
f132242: [Others] Obtaining the number of ignited fires
f132243: [Others] Obtaining the number of fire laps
f132244: [Others] Get total laps
f132251: [Others] NPC information general value acquisition
f132252: [Others] Get character text ID of NPC information
f132261: [Others] Grave generation possible judgment
f132262: [Other] Grave Soul Soul Acquisition
f132271: [Others] Jump button judgment with L3
f140001: [Group condition] Group condition is satisfied
f140002: [Group condition] The result of host arbitration satisfies the group condition
f1: Get random value
f2: Get timer value
f3: Get state elapsed time
f4: Get random value for state elapsed time
f5: Get common parameters
f6: Get flag
c130001: [System] Termination notification
c130002: [System] Re-execution notification
c130003: [System] Executing another event
c130004: [System] Exit and execute other events
c130021: [System] Standby notification
c130101: Set [Flag] flag
c130121: [Flag] Area variable setting
c130122: [Flag] Global variable setting
c130123: [Flag] Area variable addition
c130124: [Flag] Global variable addition
c130125: [Flag] Character local variable setting
c130126: [Flag] Chara local variable addition
c130127: [Flag] Local variable setting
c130128: [Flag] Add local variable
c130131: [Flag] Set all the flags in the specified range set in the parameter
c130151: [Flag] Sets the reactivation prohibition flag associated with the generator
c130301: [Status] Make it invincible only while in the current state
c130302: [Status] Release invincibility set in generator
c130303: [Status] Player invincibility setting
c130304: [Status] Make it hostile
c130305: [Status] Attach character to OBJ
c130306: [Status] Detach character from OBJ
c130307: [Status] Disabling player's fall damage only once
c130308: [Status] Disabling enemy drop damage only once
c130309: [Status] Player hide setting
c130310: [Status] Reset sinner count
c130311: [Status] HP set directly
c130312: [Status] Set HP in percentage
c130313: [Status] Minimum HP set directly
c130314: [Status] Set minimum HP as a percentage
c130317: [Status] HP ratio is set by generator specification
c130331: [Status] Change lock on parameter
c130332: [Status] Return lock on parameter
c130333: [Status] Activates the special effect of the specified enemy
c130334: [Status] Activates special effects of players
c130335: [Status] Cancels special effects of specified enemy
c130336: [Status] Release special effects of player
c130341: [Status] Remove player torches
c130342: [Status] Player level-up motion started
c130343: [Status] Player's level up motion ends
c130351: [Status] Reset the number of damage taken
c130361: [Status] Equipment change
c130381: [Status] Changed player pledge
c130382: [Status] Player pledge contribution added
c130407: [FE] key guide area deleted
c130408: [FE] Key guide area creation
c130431: [FE] Key guide invalid time is set
c130432: [FE] In-game menu prohibited
c130441: [FE] YES / NO selection window display
c130442: [FE] Close YES / NO selection window
c130443: [FE] Display window only for YES
c130444: [FE] Close window only for YES
c130445: [FE] YES / NO selection window display (specify object instance ID)
c130446: [FE] Display window only for YES (specify object instance ID)
c130447: [FE] Event window display
c130448: [FE] Close event window
c130451: [FE] Open the character making window
c130452: [FE] Open name setting window
c130453: [FE] Display obelisk message window
c130454: [FE] Obelisk death number window is displayed
c130455: [FE] Open status reset window
c130461: [FE] Open NPC window
c130462: [FE] Close NPC window
c130463: [FE] Clear NPC window results
c130464: [FE] Clear "What you selected" in the NPC window
c130465: [FE] Cleared "I did something" in the NPC window
c130466: [FE] NPC window monitoring started
c130467: [FE] End NPC window monitoring
c130471: [FE] Opens the production FE window
c130481: Display of [FE] N selection window
c130482: [FE] Close N selection window
c130491: [FE] Show gesture window
c130492: [FE] Close the gesture window
c130493: [FE] Open network message window
c130494: [FE] Item acquisition failure window is displayed
c130511: [OBJ Animation] Gimmick animation playback with instance ID specified
c130541: [OBJ Animation] Disabling Resident Animation
c130611: [Net] Prohibit invading / recalling other worlds
c130612: [Net] Prohibition of being invaded or summoned into your world
c130613: [Net] Multiplayer prohibited
c130631: [Net] Notification that the bell for the bell guard pledge was sounded
c130632: [Net] Clearing the reception history of ringing bell for pledge
c130633: [Net] Power stone ranking count addition
c130641: [Net] Forcibly warp and synchronize remote character position
c130651: [Net] Duel matching started
c130652: [Net] Duel matching cancellation
c130701: [Draw] Display / Win Switch
c130702: [Draw] Switch between display and hit by specifying object instance ID
c130711: [Draw] Fade in character
c130712: [Draw] Fade out character
c130713: [Draw] Fade in character (generator specified version)
c130714: [Draw] Fade out characters (generator specified version)
c130721: [Draw] Set special drawing mode
c130801: [Poly drama] Poly drama reproduction
c130901: [Camera] Camera type setting
c130902: [Camera] Change camera parameters
c130903: [Camera] Returns camera parameters
c130911: [Camera] Vibrating the camera around me
c130912: [Camera] Shake the camera around the specified point
c130913: [Camera] Shake the camera regardless of position
c130914: [Camera] Stop camera vibration
c130921: [Camera] Event camera start
c130922: [Camera] Event camera end
c130923: [Camera] Point specified event camera start
c131101: [Point] Activation of blood character invalidation area
c131111: [Point] Disabling the damage area
c131201: [Sound] Sound playback with point specification
c131202: [Sound] Stop sound at specified point
c131203: [Sound] One shot SE playback with point specification
c131204: [Sound] RPC setting by point specification
c131220: [Sound] Listener following one shot SE playback
c131221: [Sound] self-following sound playback
c131222: [Sound] Self-following sound stop
c131223: [Sound] Generator follow-up sound playback
c131224: [Sound] Generator follow-up sound stop
c131231: [Sound] One shot SE playback from your position
c131301: [Timer] Area timer start
c131302: [Timer] Area timer paused
c131303: [Timer] Area timer restart
c131304: [Timer] Area timer end
c131311: [Timer] Global timer start
c131312: [Timer] Global timer suspended
c131313: [Timer] Restart global timer
c131314: [Timer] Global timer end
c131401: [Item] Item consumption
c131402: [Item] Item added
c131411: [Item] OBJ item activation
c131412: [Item] Reset OBJ item
c131421: [Item] Est bottle strengthening
c131501: [SFX] SFX playback with point specification
c131502: [SFX] Stop SFX by specifying a point
c131503: [SFX] One shot SFX playback with point designation
c131511: [SFX] SFX playback from yourself
c131512: [SFX] Stop SFX generated by me
c131513: [SFX] Stop fading SFX generated by me
c131514: [SFX] Stop SFX generated by you immediately
c131532: [SFX] Resident SFX stop
c131533: [SFX] Resident SFX fade stop
c131534: [SFX] Stop fade of SFX resident in time with animation
c131602: [OBJ] setting information for unlocking
c131611: [OBJ] Destroy OBJ
c131612: [OBJ] destroy OBJ based on the last hit position of the specified character
c131613: [OBJ] Destroy OBJ (specify instance ID)
c131622: [OBJ] Disable the white door key guide (specify instance ID)
c131631: [OBJ] Touch OBJ
c131632: [OBJ] Touch OBJ (specify instance ID)
c131633: [OBJ] Change to dynamic OBJ
c131634: [OBJ] Change to dynamic OBJ (specify instance ID)
c131635: [OBJ] OBJ state transition request
c131636: [OBJ] OBJ state transition request (with instance ID specified)
c131637: [OBJ] Warp OBJ to character
c131638: [OBJ] Disable OBJ key guide (specify instance ID)
c131639: [OBJ] Warp OBJ to generator position
c131640: [OBJ] Warp OBJ to OBJ position
c131641: [OBJ] Attach OBJ to OBJ
c131642: [OBJ] Warp OBJ to point
c131643: [OBJ] Disable OBJ SFX
c131651: [OBJ] OBJ synchronization setting
c131652: [OBJ] Initializing OBJ state
c131661: [OBJ] Set phantom parameters in OBJ
c131702: [Generator] Startup state override
c131703: [Generator] Initial start position overwrite
c131704: [Generator] Overwrite initial start position (warp if already generated)
c131705: [Generator] Randomly select initial start position from specified point and overwrite
c131711: [Generator] Forced generation from specified point based on character position
c131712: [Generator] Forced generation from specified point
c131713: [Generator] Random forced generation of characters in the specified generator
c131714: [Generator] Forced generation from specified points based on the position and camera of all users
c131721: [Generator] Forced deletion of enemies
c131722: [Generator] Forced enemy deletion by generator group specification
c131731: [Generator] Pause the specified enemy
c131732: [Generator] Temporarily stops enemies when a generator group is specified
c131741: [Generator] NPC spirit body generation
c131742: [Generator] NPC spirit body deleted
c131801: [Bullet] Launch bullet from point
c131804: [Bullet] Bullet launch from character to character
c131821: [Bullet] Attach a bullet to the enemy
c131831: [Bullet] Damage invalid setting (Character ID designation)
c131832: [Bullet] Damage Invalid Setting (Specify Generator ID)
c131911: [Pad] Vibrate the pads around you
c131912: [Pad] Vibrate the pad around the specified point
c131913: [Pad] Vibrate pad regardless of position
c131914: [Pad] Stop pad vibration
c132001: [Conversation] Notification of conversation start
c132002: [Conversation] Notification of conversation cancellation
c132003: [Conversation] Clear conversation result
c132004: [Conversation] Notify YES / NO selection
c132101: [Map] Point light valid setting
c132111: [Map] Wind generator activation
c132112: [Map] Wind generator stopped
c132113: [Map] Set wind speed magnification of system wind
c132121: [Map] Warp players in the area
c132122: [Map] Warp enemies in the area
c132123: [Map] Warp yourself in the area
c132125: [Map] Player Warp Poly Play
c132131: [Map] Navimesh attribute added
c132132: [Map] Navimesh attribute deletion
c132133: [Map] Navi mesh type change
c132134: [Map] Navi mesh size change
c132141: [Map] Retry point setting
c132151: [Map] Switch hit brightness setting
c132152: Changing the brightness setting of the [Map] area
c132153: [Map] Enabling map hits
c132154: [Map] Switching display of map parts
c132155: [Map] Push the fog filter
c132156: [Map] Pop the fog filter
c132157: [Map] Push the parallel light filter
c132158: [Map] Pop parallel light filter
c132159: [Map] Push volume fog filter
c132160: [Map] Pop volume fog filter
c132161: [Map] Switching ground material
c132162: [Map] SFXID setting in front of the camera
c132163: [Map] Cancel SFXID setting in front of camera
c132164: [Map] SFX tracking setting in front of the camera
c132165: [Map] Cancel SFX tracking setting in front of camera
c132166: [Map] filter condition registration
c132201: [Others] Boss battle started
c132202: [Others] End of boss battle
c132203: [Other] Boss battle HP gauge switching
c132204: [Others] Boss battle canceled
c132211: [Other] Soul value addition
c132212: [Others] Obtaining Seoul with directing from points
c132213: [Others] Soul acquisition obstruction
c132221: [Others] Event blood character activation
c132231: [Others] Request to generate OBJ from character
c132241: [Others] Save execution
c132242: [Others] Disable auto save
c132243: [Other] Player operation prohibited
c132251: [Others] End roll start
c132261: [Other] Trophy cancellation
c132271: [Others] Next shader switching request
c132301: [Character Action] Action Request to Player
c132302: [Character action] Insect key animation control request to player
c132303: [Character Action] Action End Request to Player
c132304: [Character Action] OBJ animation control request to player
c132305: [Character Action] OBJ animation control request to player (Instance ID specified version)
c132306: [Character Action] Action Cancel Request to Player
c132311: [Character action] Action request to the enemy
c132321: [Character Action] Canceling forced cancellation of player action
c132331: [Character action] Player death request
c140001: [Group condition: System] Group condition is satisfied
c140011: [Group condition: System] Compare boss battle IDs
c140021: [Group condition: System] Always satisfies the condition
c140031: [Group condition: System] Judge whether the player is an actor
c140032: [Group condition: System] Determine if actor exists
c140101: [Group condition: Character] Comparison with player
c140111: [Group condition: Character] Character death determination
c140112: [Group condition: Character] Maximum number of generations
c140113: [Group condition: Character] Judgment that character is dead or not generated by upper limit
c140121: [Group condition: Character] HP ratio comparison
c140122: [Group condition: Character] HP value comparison
c140123: [Group condition: Character] Site destruction judgment
c140125: [Group condition: Character] Player HP value comparison
c140126: [Group condition: Character] Player HP decrease judgment
c140131: [Group condition: Character] Character point judgment
c140132: [Group condition: Character] Judgment within player points
c140141: [Group condition: Character] Character check
c140151: [Group condition: Character] Player event action judgment
c140152: [Group condition: Character] Start state comparison
c140153: [Group condition: Character] Judge whether the player uses torches
c140154: [Group condition: Character] Player dead or dead
c140155: [Group condition: Character] Judgment that player event action can be started
c140156: [Group condition: Character] Player damage determination
c140157: [Group condition: Character] Player fall time comparison
c140161: [Group condition: Character] Player pledge determination
c140162: [Group condition: Character] Player pledge level comparison
c140163: [Group condition: Character] Player sinner level comparison
c140171: [Group condition: Character] EzState flag of logic is compared
c140181: [Group condition: Character] Character special effect determination
c140182: [Group condition: Character] Player special effect judgment
c140191: [Group condition: Character] Character generation status judgment
c140192: [Group condition: Character] Comparison of number of characters generated in generator event group
c140201: [Group condition: OBJ] OBJ state ID comparison
c140202: [Group condition: OBJ] OBJ destruction state judgment
c140203: [Group condition: OBJ] OBJ damage judgment
c140204: [Group condition: OBJ] Number comparison on OBJ
c140205: [Group condition: OBJ] Judgment to examine OBJ
c140206: [Group condition: OBJ] OBJ destruction number comparison
c140207: [Group condition: OBJ] Sound judgment around OBJ
c140208: [Group condition: OBJ] Comparison of distance between OBJ and player
c140209: [Group condition: OBJ] OBJ active judgment
c140301: [Group condition: Flag] Event flag comparison
c140311: [Group condition: Flag] Event variable comparison
c140321: [Group condition: Flag] Comparison between event variables
c140401: [Group condition: Map] Judgment that player is on specified hit group
c140402: [Group condition: Map] Player is in the map
c140403: [Group condition: Map] Check whether the specified map is read and the backread status is stable
c140404: [Group condition: Map] Check if specified map is active
c140405: [Group condition: Map] Compare the number of characters on the hit group that are hostile or friendly to the player
c140406: [Group condition: Map] Check if player is in specified multiplayer section
c140411: [Group condition: Map] Judge whether the map is usable
c140501: [Group condition: Event] Event status judgment
c140511: [Group condition: Event] State elapsed time comparison
c140512: [Group condition: Event] Global timer comparison
c140513: [Group condition: Event] Area timer comparison
c140521: [Group Condition: Event] Boss Battle Judgment
c140522: [Group Condition: Event] Boss Defeat Judgment
c140523: [Group condition: Event] Boss HP ratio comparison
c140531: [Group condition: Event] Random number comparison
c140601: [Group condition: Net] Multiplayer judgment
c140602: [Group condition: Net] Host judgment
c140611: [Group condition: Net] Judgment of receiving a ringing bell for pledge
c140621: [Group condition: Net] Duel start possible judgment
c140622: [Group Condition: Net] Duel Matched Judgment
c140623: [Group Condition: Net] Duel Matching Judgment
c140631: [Group condition: Net] Multiplayer comparison
c140641: [Group condition: Net] NPC spirit body generation judgment
c140651: [Group condition: Net] Host death judgment
c140661: [Group condition: Net] Judgment of availability of lines
c140671: [Group condition: net] offline judgment
c140701: [Group Conditions: Others] Current Seoul Comparison
c140702: [Group Conditions: Others] Cumulative Seoul Comparison
c140711: [Group condition: Others] Comparison of laps
c140721: [Group condition: other] Judgment of grave generation possible
c140731: [Group condition: Other] Judgment during saving
c140741: [Group condition: other] Chunk phase comparison
c140801: [Group condition: Item] Comparison of number of possessed items
c140802: [Group condition: Item] Comparison of number of equipped items
c140803: [Group condition: Item] Judgment of items left by me
c140811: [Group condition: Item] OBJ item acquisition judgment
c1: [Random number] Random number generation
c2: [Timer] Timer reset
c3: [Timer] Timer start
c4: [Timer] Timer stop
c90: [Debug] Log output
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