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September 8, 2019 22:40
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f130001: [System] Get clamped integer value | |
f130002: [System] Obtaining clamped decimal values | |
f130031: [System] Event end judgment | |
f130041: [System] Actor judgment | |
f130121: [Flag] Get area variable | |
f130122: [Flag] Get global variable | |
f130123: [Flag] Get character local variable | |
f130124: [Flag] Get local variable | |
f130201: [Distance] Distance from the player | |
f130301: [Status] HP acquisition | |
f130302: [Status] HP ratio acquisition | |
f130303: [Status] Death determination | |
f130304: [Status] Get player status | |
f130305: [Status] Get the gender of the player | |
f130306: [Status] Player grounding judgment | |
f130307: [Status] Get player dead type | |
f130308: [Status] Get player death count by spirit type | |
f130309: [Status] site destruction judgment | |
f130310: [Status] Site destruction judgment (generator specified version) | |
f130311: [Status] Number of times damaged | |
f130312: [Status] Player's HP acquisition | |
f130321: [Status] killed player | |
f130331: [Status] Get player wetness | |
f130332: [Status] Get wet condition | |
f130341: [Status] Player is in event action | |
f130351: [Status] Get current activation state | |
f130361: [Status] Get player pledge | |
f130362: [Status] Get player pledge level | |
f130363: [Status] Acquires player sinner level | |
f130364: [Status] Get player sinner count | |
f130371: [Status] Compare EzState flag of logic | |
f130372: [Status] Compare EzState flag of logic (generator specified version) | |
f130411: [FE] Warning window display judgment | |
f130412: [FE] Item acquisition window display judgment | |
f130413: [FE] Item acquisition failure window display judgment | |
f130421: [FE] Get result of YES / NO selection window | |
f130422: [FE] YES / NO selection window display judgment | |
f130423: [FE] N selection window result acquisition | |
f130431: [FE] YES only window display judgment | |
f130432: [FE] Event message window display judgment | |
f130433: [FE] N selection window display judgment | |
f130434: [FE] Status reset window display judgment | |
f130441: [FE] Character making window display judgment | |
f130442: [FE] Name setting window display judgment | |
f130443: [FE] Obelisk message window display judgment | |
f130444: [FE] Obelisk death rate window display judgment | |
f130451: [FE] NPC window display judgment | |
f130452: [FE] NPC window result acquisition | |
f130453: [FE] NPC window usage result acquisition | |
f130461: [FE] Within the key guide area created by the player | |
f130471: [FE] Gesture window display judgment | |
f130481: [FE] Production FE window display judgment | |
f130491: [FE] Gacha message display possible judgment | |
f130501: [OBJ Animation] Anime end judgment | |
f130502: [OBJ animation] get normalized time of anime | |
f130601: [Net] Host user judgment | |
f130602: [Net] Guest user judgment | |
f130621: [Net] Compare player's spirit type | |
f130631: [Net] Get the player's net number | |
f130641: [Net] Total number of intrusions | |
f130642: [Net] Spirit Multiplayer count | |
f130651: [Net] Duel start possible judgment | |
f130661: [Net] Multiplayer comparison | |
f130671: [Net] NPC spirit body generation judgment | |
f130681: [Net] Offline judgment | |
f130801: [Poly play] Poly play state acquisition | |
f130901: [Camera] Is there a character in the camera? | |
f131001: [Parameter] Get common event parameter (integer) | |
f131002: [Parameter] Get common event parameter (decimal) | |
f131101: [Point] Player's in-point judgment | |
f131102: [Point] Judgment within your points | |
f131103: [Point] Get number of characters in point | |
f131104: [Point] Enemy's in-point judgment | |
f131105: [Points] Get points close to the specified character | |
f131201: [Sound] Determines if the last one-shot BGM is playing | |
f131301: [Timer] Get area timer time | |
f131302: [Timer] Stop judgment of area timer | |
f131311: [Timer] Get global timer time | |
f131312: [Timer] Global timer stop status judgment | |
f131401: [Item] Obtaining item possession count | |
f131402: [Item] Can I get an item? | |
f131403: [Item] Get the number of equipped items | |
f131404: [Item] Is it an item I left alone? | |
f131411: [Item] OBJ item acquisition judgment | |
f131421: [Item] Judging whether the est bottle strengthening is the upper limit | |
f131431: [Item] Can I get a lottery item? | |
f131501: Is [SFX] specified slot used? | |
f131611: [OBJ] Door open / close judgment | |
f131621: [OBJ] Get number of characters on OBJ | |
f131622: [OBJ] Get the number of characters by type on OBJ | |
f131641: [OBJ] Judgment whether damage of specified damage attribute has been received | |
f131651: [OBJ] OBJ state transition request comparison | |
f131652: [OBJ] OBJ state ID comparison | |
f131653: [OBJ] OBJ state ID comparison (specify instance ID) | |
f131711: [Generator] Judgment during generator operation | |
f131721: [Generator] Judgment that the specified generator resource has been read | |
f132001: [Conversation] Compare conversation states | |
f132002: [Conversation] Judgment of conversation end | |
f132003: [Conversation] Judgment of conversation request | |
f132004: [Conversation] Player audible distance comparison | |
f132005: [Conversation] Compare conversation results | |
f132101: [Map] Poly drama warp end judgment | |
f132111: [Map] Get overwrite fog filter | |
f132112: [Map] Get overwrite parallel light filter | |
f132113: [Map] Get overwrite volume fog filter | |
f132121: [Map] Comparison of the number of characters on the hit group that are hostile or friendly to the player | |
f132131: [Map] Judge whether the map can be used | |
f132201: [Others] Judgment during boss battle | |
f132202: [Other] In-game judgment | |
f132211: [Others] Soul value acquisition | |
f132212: [Others] Acquisition of accumulated soul value | |
f132213: [Others] Acquisition of exemption charges | |
f132221: [Others] Get the number of times the event blood letter was read | |
f132231: [Others] Get owner ID | |
f132241: [Others] Get game laps | |
f132242: [Others] Obtaining the number of ignited fires | |
f132243: [Others] Obtaining the number of fire laps | |
f132244: [Others] Get total laps | |
f132251: [Others] NPC information general value acquisition | |
f132252: [Others] Get character text ID of NPC information | |
f132261: [Others] Grave generation possible judgment | |
f132262: [Other] Grave Soul Soul Acquisition | |
f132271: [Others] Jump button judgment with L3 | |
f140001: [Group condition] Group condition is satisfied | |
f140002: [Group condition] The result of host arbitration satisfies the group condition | |
f1: Get random value | |
f2: Get timer value | |
f3: Get state elapsed time | |
f4: Get random value for state elapsed time | |
f5: Get common parameters | |
f6: Get flag | |
c130001: [System] Termination notification | |
c130002: [System] Re-execution notification | |
c130003: [System] Executing another event | |
c130004: [System] Exit and execute other events | |
c130021: [System] Standby notification | |
c130101: Set [Flag] flag | |
c130121: [Flag] Area variable setting | |
c130122: [Flag] Global variable setting | |
c130123: [Flag] Area variable addition | |
c130124: [Flag] Global variable addition | |
c130125: [Flag] Character local variable setting | |
c130126: [Flag] Chara local variable addition | |
c130127: [Flag] Local variable setting | |
c130128: [Flag] Add local variable | |
c130131: [Flag] Set all the flags in the specified range set in the parameter | |
c130151: [Flag] Sets the reactivation prohibition flag associated with the generator | |
c130301: [Status] Make it invincible only while in the current state | |
c130302: [Status] Release invincibility set in generator | |
c130303: [Status] Player invincibility setting | |
c130304: [Status] Make it hostile | |
c130305: [Status] Attach character to OBJ | |
c130306: [Status] Detach character from OBJ | |
c130307: [Status] Disabling player's fall damage only once | |
c130308: [Status] Disabling enemy drop damage only once | |
c130309: [Status] Player hide setting | |
c130310: [Status] Reset sinner count | |
c130311: [Status] HP set directly | |
c130312: [Status] Set HP in percentage | |
c130313: [Status] Minimum HP set directly | |
c130314: [Status] Set minimum HP as a percentage | |
c130317: [Status] HP ratio is set by generator specification | |
c130331: [Status] Change lock on parameter | |
c130332: [Status] Return lock on parameter | |
c130333: [Status] Activates the special effect of the specified enemy | |
c130334: [Status] Activates special effects of players | |
c130335: [Status] Cancels special effects of specified enemy | |
c130336: [Status] Release special effects of player | |
c130341: [Status] Remove player torches | |
c130342: [Status] Player level-up motion started | |
c130343: [Status] Player's level up motion ends | |
c130351: [Status] Reset the number of damage taken | |
c130361: [Status] Equipment change | |
c130381: [Status] Changed player pledge | |
c130382: [Status] Player pledge contribution added | |
c130407: [FE] key guide area deleted | |
c130408: [FE] Key guide area creation | |
c130431: [FE] Key guide invalid time is set | |
c130432: [FE] In-game menu prohibited | |
c130441: [FE] YES / NO selection window display | |
c130442: [FE] Close YES / NO selection window | |
c130443: [FE] Display window only for YES | |
c130444: [FE] Close window only for YES | |
c130445: [FE] YES / NO selection window display (specify object instance ID) | |
c130446: [FE] Display window only for YES (specify object instance ID) | |
c130447: [FE] Event window display | |
c130448: [FE] Close event window | |
c130451: [FE] Open the character making window | |
c130452: [FE] Open name setting window | |
c130453: [FE] Display obelisk message window | |
c130454: [FE] Obelisk death number window is displayed | |
c130455: [FE] Open status reset window | |
c130461: [FE] Open NPC window | |
c130462: [FE] Close NPC window | |
c130463: [FE] Clear NPC window results | |
c130464: [FE] Clear "What you selected" in the NPC window | |
c130465: [FE] Cleared "I did something" in the NPC window | |
c130466: [FE] NPC window monitoring started | |
c130467: [FE] End NPC window monitoring | |
c130471: [FE] Opens the production FE window | |
c130481: Display of [FE] N selection window | |
c130482: [FE] Close N selection window | |
c130491: [FE] Show gesture window | |
c130492: [FE] Close the gesture window | |
c130493: [FE] Open network message window | |
c130494: [FE] Item acquisition failure window is displayed | |
c130511: [OBJ Animation] Gimmick animation playback with instance ID specified | |
c130541: [OBJ Animation] Disabling Resident Animation | |
c130611: [Net] Prohibit invading / recalling other worlds | |
c130612: [Net] Prohibition of being invaded or summoned into your world | |
c130613: [Net] Multiplayer prohibited | |
c130631: [Net] Notification that the bell for the bell guard pledge was sounded | |
c130632: [Net] Clearing the reception history of ringing bell for pledge | |
c130633: [Net] Power stone ranking count addition | |
c130641: [Net] Forcibly warp and synchronize remote character position | |
c130651: [Net] Duel matching started | |
c130652: [Net] Duel matching cancellation | |
c130701: [Draw] Display / Win Switch | |
c130702: [Draw] Switch between display and hit by specifying object instance ID | |
c130711: [Draw] Fade in character | |
c130712: [Draw] Fade out character | |
c130713: [Draw] Fade in character (generator specified version) | |
c130714: [Draw] Fade out characters (generator specified version) | |
c130721: [Draw] Set special drawing mode | |
c130801: [Poly drama] Poly drama reproduction | |
c130901: [Camera] Camera type setting | |
c130902: [Camera] Change camera parameters | |
c130903: [Camera] Returns camera parameters | |
c130911: [Camera] Vibrating the camera around me | |
c130912: [Camera] Shake the camera around the specified point | |
c130913: [Camera] Shake the camera regardless of position | |
c130914: [Camera] Stop camera vibration | |
c130921: [Camera] Event camera start | |
c130922: [Camera] Event camera end | |
c130923: [Camera] Point specified event camera start | |
c131101: [Point] Activation of blood character invalidation area | |
c131111: [Point] Disabling the damage area | |
c131201: [Sound] Sound playback with point specification | |
c131202: [Sound] Stop sound at specified point | |
c131203: [Sound] One shot SE playback with point specification | |
c131204: [Sound] RPC setting by point specification | |
c131220: [Sound] Listener following one shot SE playback | |
c131221: [Sound] self-following sound playback | |
c131222: [Sound] Self-following sound stop | |
c131223: [Sound] Generator follow-up sound playback | |
c131224: [Sound] Generator follow-up sound stop | |
c131231: [Sound] One shot SE playback from your position | |
c131301: [Timer] Area timer start | |
c131302: [Timer] Area timer paused | |
c131303: [Timer] Area timer restart | |
c131304: [Timer] Area timer end | |
c131311: [Timer] Global timer start | |
c131312: [Timer] Global timer suspended | |
c131313: [Timer] Restart global timer | |
c131314: [Timer] Global timer end | |
c131401: [Item] Item consumption | |
c131402: [Item] Item added | |
c131411: [Item] OBJ item activation | |
c131412: [Item] Reset OBJ item | |
c131421: [Item] Est bottle strengthening | |
c131501: [SFX] SFX playback with point specification | |
c131502: [SFX] Stop SFX by specifying a point | |
c131503: [SFX] One shot SFX playback with point designation | |
c131511: [SFX] SFX playback from yourself | |
c131512: [SFX] Stop SFX generated by me | |
c131513: [SFX] Stop fading SFX generated by me | |
c131514: [SFX] Stop SFX generated by you immediately | |
c131532: [SFX] Resident SFX stop | |
c131533: [SFX] Resident SFX fade stop | |
c131534: [SFX] Stop fade of SFX resident in time with animation | |
c131602: [OBJ] setting information for unlocking | |
c131611: [OBJ] Destroy OBJ | |
c131612: [OBJ] destroy OBJ based on the last hit position of the specified character | |
c131613: [OBJ] Destroy OBJ (specify instance ID) | |
c131622: [OBJ] Disable the white door key guide (specify instance ID) | |
c131631: [OBJ] Touch OBJ | |
c131632: [OBJ] Touch OBJ (specify instance ID) | |
c131633: [OBJ] Change to dynamic OBJ | |
c131634: [OBJ] Change to dynamic OBJ (specify instance ID) | |
c131635: [OBJ] OBJ state transition request | |
c131636: [OBJ] OBJ state transition request (with instance ID specified) | |
c131637: [OBJ] Warp OBJ to character | |
c131638: [OBJ] Disable OBJ key guide (specify instance ID) | |
c131639: [OBJ] Warp OBJ to generator position | |
c131640: [OBJ] Warp OBJ to OBJ position | |
c131641: [OBJ] Attach OBJ to OBJ | |
c131642: [OBJ] Warp OBJ to point | |
c131643: [OBJ] Disable OBJ SFX | |
c131651: [OBJ] OBJ synchronization setting | |
c131652: [OBJ] Initializing OBJ state | |
c131661: [OBJ] Set phantom parameters in OBJ | |
c131702: [Generator] Startup state override | |
c131703: [Generator] Initial start position overwrite | |
c131704: [Generator] Overwrite initial start position (warp if already generated) | |
c131705: [Generator] Randomly select initial start position from specified point and overwrite | |
c131711: [Generator] Forced generation from specified point based on character position | |
c131712: [Generator] Forced generation from specified point | |
c131713: [Generator] Random forced generation of characters in the specified generator | |
c131714: [Generator] Forced generation from specified points based on the position and camera of all users | |
c131721: [Generator] Forced deletion of enemies | |
c131722: [Generator] Forced enemy deletion by generator group specification | |
c131731: [Generator] Pause the specified enemy | |
c131732: [Generator] Temporarily stops enemies when a generator group is specified | |
c131741: [Generator] NPC spirit body generation | |
c131742: [Generator] NPC spirit body deleted | |
c131801: [Bullet] Launch bullet from point | |
c131804: [Bullet] Bullet launch from character to character | |
c131821: [Bullet] Attach a bullet to the enemy | |
c131831: [Bullet] Damage invalid setting (Character ID designation) | |
c131832: [Bullet] Damage Invalid Setting (Specify Generator ID) | |
c131911: [Pad] Vibrate the pads around you | |
c131912: [Pad] Vibrate the pad around the specified point | |
c131913: [Pad] Vibrate pad regardless of position | |
c131914: [Pad] Stop pad vibration | |
c132001: [Conversation] Notification of conversation start | |
c132002: [Conversation] Notification of conversation cancellation | |
c132003: [Conversation] Clear conversation result | |
c132004: [Conversation] Notify YES / NO selection | |
c132101: [Map] Point light valid setting | |
c132111: [Map] Wind generator activation | |
c132112: [Map] Wind generator stopped | |
c132113: [Map] Set wind speed magnification of system wind | |
c132121: [Map] Warp players in the area | |
c132122: [Map] Warp enemies in the area | |
c132123: [Map] Warp yourself in the area | |
c132125: [Map] Player Warp Poly Play | |
c132131: [Map] Navimesh attribute added | |
c132132: [Map] Navimesh attribute deletion | |
c132133: [Map] Navi mesh type change | |
c132134: [Map] Navi mesh size change | |
c132141: [Map] Retry point setting | |
c132151: [Map] Switch hit brightness setting | |
c132152: Changing the brightness setting of the [Map] area | |
c132153: [Map] Enabling map hits | |
c132154: [Map] Switching display of map parts | |
c132155: [Map] Push the fog filter | |
c132156: [Map] Pop the fog filter | |
c132157: [Map] Push the parallel light filter | |
c132158: [Map] Pop parallel light filter | |
c132159: [Map] Push volume fog filter | |
c132160: [Map] Pop volume fog filter | |
c132161: [Map] Switching ground material | |
c132162: [Map] SFXID setting in front of the camera | |
c132163: [Map] Cancel SFXID setting in front of camera | |
c132164: [Map] SFX tracking setting in front of the camera | |
c132165: [Map] Cancel SFX tracking setting in front of camera | |
c132166: [Map] filter condition registration | |
c132201: [Others] Boss battle started | |
c132202: [Others] End of boss battle | |
c132203: [Other] Boss battle HP gauge switching | |
c132204: [Others] Boss battle canceled | |
c132211: [Other] Soul value addition | |
c132212: [Others] Obtaining Seoul with directing from points | |
c132213: [Others] Soul acquisition obstruction | |
c132221: [Others] Event blood character activation | |
c132231: [Others] Request to generate OBJ from character | |
c132241: [Others] Save execution | |
c132242: [Others] Disable auto save | |
c132243: [Other] Player operation prohibited | |
c132251: [Others] End roll start | |
c132261: [Other] Trophy cancellation | |
c132271: [Others] Next shader switching request | |
c132301: [Character Action] Action Request to Player | |
c132302: [Character action] Insect key animation control request to player | |
c132303: [Character Action] Action End Request to Player | |
c132304: [Character Action] OBJ animation control request to player | |
c132305: [Character Action] OBJ animation control request to player (Instance ID specified version) | |
c132306: [Character Action] Action Cancel Request to Player | |
c132311: [Character action] Action request to the enemy | |
c132321: [Character Action] Canceling forced cancellation of player action | |
c132331: [Character action] Player death request | |
c140001: [Group condition: System] Group condition is satisfied | |
c140011: [Group condition: System] Compare boss battle IDs | |
c140021: [Group condition: System] Always satisfies the condition | |
c140031: [Group condition: System] Judge whether the player is an actor | |
c140032: [Group condition: System] Determine if actor exists | |
c140101: [Group condition: Character] Comparison with player | |
c140111: [Group condition: Character] Character death determination | |
c140112: [Group condition: Character] Maximum number of generations | |
c140113: [Group condition: Character] Judgment that character is dead or not generated by upper limit | |
c140121: [Group condition: Character] HP ratio comparison | |
c140122: [Group condition: Character] HP value comparison | |
c140123: [Group condition: Character] Site destruction judgment | |
c140125: [Group condition: Character] Player HP value comparison | |
c140126: [Group condition: Character] Player HP decrease judgment | |
c140131: [Group condition: Character] Character point judgment | |
c140132: [Group condition: Character] Judgment within player points | |
c140141: [Group condition: Character] Character check | |
c140151: [Group condition: Character] Player event action judgment | |
c140152: [Group condition: Character] Start state comparison | |
c140153: [Group condition: Character] Judge whether the player uses torches | |
c140154: [Group condition: Character] Player dead or dead | |
c140155: [Group condition: Character] Judgment that player event action can be started | |
c140156: [Group condition: Character] Player damage determination | |
c140157: [Group condition: Character] Player fall time comparison | |
c140161: [Group condition: Character] Player pledge determination | |
c140162: [Group condition: Character] Player pledge level comparison | |
c140163: [Group condition: Character] Player sinner level comparison | |
c140171: [Group condition: Character] EzState flag of logic is compared | |
c140181: [Group condition: Character] Character special effect determination | |
c140182: [Group condition: Character] Player special effect judgment | |
c140191: [Group condition: Character] Character generation status judgment | |
c140192: [Group condition: Character] Comparison of number of characters generated in generator event group | |
c140201: [Group condition: OBJ] OBJ state ID comparison | |
c140202: [Group condition: OBJ] OBJ destruction state judgment | |
c140203: [Group condition: OBJ] OBJ damage judgment | |
c140204: [Group condition: OBJ] Number comparison on OBJ | |
c140205: [Group condition: OBJ] Judgment to examine OBJ | |
c140206: [Group condition: OBJ] OBJ destruction number comparison | |
c140207: [Group condition: OBJ] Sound judgment around OBJ | |
c140208: [Group condition: OBJ] Comparison of distance between OBJ and player | |
c140209: [Group condition: OBJ] OBJ active judgment | |
c140301: [Group condition: Flag] Event flag comparison | |
c140311: [Group condition: Flag] Event variable comparison | |
c140321: [Group condition: Flag] Comparison between event variables | |
c140401: [Group condition: Map] Judgment that player is on specified hit group | |
c140402: [Group condition: Map] Player is in the map | |
c140403: [Group condition: Map] Check whether the specified map is read and the backread status is stable | |
c140404: [Group condition: Map] Check if specified map is active | |
c140405: [Group condition: Map] Compare the number of characters on the hit group that are hostile or friendly to the player | |
c140406: [Group condition: Map] Check if player is in specified multiplayer section | |
c140411: [Group condition: Map] Judge whether the map is usable | |
c140501: [Group condition: Event] Event status judgment | |
c140511: [Group condition: Event] State elapsed time comparison | |
c140512: [Group condition: Event] Global timer comparison | |
c140513: [Group condition: Event] Area timer comparison | |
c140521: [Group Condition: Event] Boss Battle Judgment | |
c140522: [Group Condition: Event] Boss Defeat Judgment | |
c140523: [Group condition: Event] Boss HP ratio comparison | |
c140531: [Group condition: Event] Random number comparison | |
c140601: [Group condition: Net] Multiplayer judgment | |
c140602: [Group condition: Net] Host judgment | |
c140611: [Group condition: Net] Judgment of receiving a ringing bell for pledge | |
c140621: [Group condition: Net] Duel start possible judgment | |
c140622: [Group Condition: Net] Duel Matched Judgment | |
c140623: [Group Condition: Net] Duel Matching Judgment | |
c140631: [Group condition: Net] Multiplayer comparison | |
c140641: [Group condition: Net] NPC spirit body generation judgment | |
c140651: [Group condition: Net] Host death judgment | |
c140661: [Group condition: Net] Judgment of availability of lines | |
c140671: [Group condition: net] offline judgment | |
c140701: [Group Conditions: Others] Current Seoul Comparison | |
c140702: [Group Conditions: Others] Cumulative Seoul Comparison | |
c140711: [Group condition: Others] Comparison of laps | |
c140721: [Group condition: other] Judgment of grave generation possible | |
c140731: [Group condition: Other] Judgment during saving | |
c140741: [Group condition: other] Chunk phase comparison | |
c140801: [Group condition: Item] Comparison of number of possessed items | |
c140802: [Group condition: Item] Comparison of number of equipped items | |
c140803: [Group condition: Item] Judgment of items left by me | |
c140811: [Group condition: Item] OBJ item acquisition judgment | |
c1: [Random number] Random number generation | |
c2: [Timer] Timer reset | |
c3: [Timer] Timer start | |
c4: [Timer] Timer stop | |
c90: [Debug] Log output |
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