- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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#pragma once | |
// #include <imgui.h> | |
// #include <examples/imgui_impl_glfw.h> | |
// #include <examples/imgui_impl_opengl3.h> | |
#include <stb_image.h> | |
#include <gl3w/GL/gl3w.h> | |
#include <GLFW/glfw3.h> | |
#include <cmath> | |
#include <cstdio> | |
#include <cfloat> |
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[ | |
{ | |
"ProviderGUID": "72d164bf-fd64-4b2b-87a0-62dbcec9ae2a", | |
"ProviderName": "AccEventTool", | |
"ProviderGroupGUID": "4f50731a-89cf-4782-b3e0-dce8c90476ba", | |
"AssociatedFilenames": [ | |
"accevent.exe", | |
"inspect.exe", | |
"narrator.exe", | |
"srh.dll" |
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#11 November 2011 | |
#ExecFsx.ps1 | |
#Onorio Catenacci | |
#Insure we get all the error checking from Powershell itself that we can | |
set-strictmode -version latest | |
#Set this to point at the location of fsi.exe on your machine. | |
set-variable -name fsi -value """$env:ProgramFiles\Microsoft F#\v4.0\fsi.exe""" -option constant | |
#This is where I put all of my .fsx files. Change this to your favorite location |