Created
May 6, 2014 14:58
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module Main where | |
import Control.Monad.State | |
import Control.Monad | |
import System.Random | |
type Name = String | |
data Context = Context { ctxNextId :: State Context Int | |
, ctxNextName :: State Context Name } | |
getNextId = get >>= ctxNextId | |
getNextName = get >>= ctxNextName | |
-- The state, which will be injected into client code. | |
-- You can use nextId to provide sequental int numbers. | |
nextId :: Int -> State Context Int | |
nextId prevId = do let nId = prevId + 1 | |
modify (\ctx -> ctx { ctxNextId = nextId nId }) | |
return nId | |
-- Or, instead of nextId, you can use nextRnd to provide random int numbers. | |
nextRnd :: StdGen -> State Context Int | |
nextRnd prevG = do let (r, g) = randomR (0, 100) prevG | |
modify (\ctx -> ctx { ctxNextId = nextRnd g }) | |
return r | |
-- And you can use nextName to provide some names. | |
nextName :: Int -> State Context Name | |
nextName 0 = do | |
modify (\ctx -> ctx { ctxNextName = nextName 1 } ) | |
return "GNVOERK" | |
nextName 1 = do | |
modify (\ctx -> ctx { ctxNextName = nextName 2 } ) | |
return "RIKTIG YOGLA" | |
nextName _ = return "BLABLABLATOR" | |
-- Client code. Knows nothing about furniture materials, but uses external state to create it. | |
type IkeaFurniture = (Int, Name) | |
createFurniture :: State Context IkeaFurniture | |
createFurniture = liftM2 (,) getNextId getNextName | |
ikea :: State Context [IkeaFurniture] | |
ikea = do | |
table <- createFurniture | |
shelf <- createFurniture | |
return [table, shelf] | |
main :: IO () | |
main = do | |
print "Sequental ids:" | |
print $ evalState ikea (Context (nextId 0) (nextName 0)) | |
print "Random ids:" | |
print $ evalState ikea (Context (nextRnd (mkStdGen 100)) (nextName 0)) |
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