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@grdw
Created May 23, 2023 09:46
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A date of birth field where you have to wait in real time until your correct date of birth appears
<!DOCTYPE html>
<html>
<head>
<title>Date of birth</title>
</head>
<body>
<canvas id="canvas" width="200" height="200"></canvas>
<form>
<label>Date of birth</label>
<input id="day" disabled="disabled" maxlength="2" name="date-of-birth-day"/>
<input id="month" disabled="disabled" maxlength="2" name="date-of-birth-month"/>
<input id="year" disabled="disabled" maxlength="4" name="date-of-birth-year"/>
<button id="stop">Stop</button>
</form>
<style>
input[name="date-of-birth-year"] {
width: 40px;
}
input[name="date-of-birth-day"], input[name="date-of-birth-month"] {
width: 20px;
}
</style>
<script>
const button = document.getElementById("stop");
const day = document.getElementById("day");
const month = document.getElementById("month");
const year = document.getElementById("year");
const canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let radius = canvas.height / 2;
let t = 0;
setDate(t);
let i = setInterval(function() {
t += 1;
setDate(t);
drawClock();
}, 1000);
ctx.translate(radius, radius);
radius = radius * 0.90
button.addEventListener("click", function(e) {
e.preventDefault();
clearInterval(i);
});
function setDate(t) {
const d = new Date(t * 1000);
console.log(d);
year.value = d.getFullYear();
month.value = d.getMonth() + 1;
day.value = d.getDate();
}
function drawClock() {
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}
function drawFace(ctx, radius) {
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = 'white';
ctx.fill();
ctx.lineWidth = radius*0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
ctx.fillStyle = '#333';
ctx.fill();
}
function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}
function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.5, radius*0.07);
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.8, radius*0.07);
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.02);
}
function drawHand(ctx, pos, length, width) {
ctx.beginPath();
ctx.lineWidth = width;
ctx.lineCap = "round";
ctx.moveTo(0,0);
ctx.rotate(pos);
ctx.lineTo(0, -length);
ctx.stroke();
ctx.rotate(-pos);
}
</script>
</body>
</html>
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