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@gre
Created July 10, 2011 10:14
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<section id="game">
<div class="turnleft"></div>
<div class="turnright"></div>
<div class="gameStatus">
<a class="i18n-back back" href="#!/">Back</a>
<span class="timeline">
<span class="remainingSeconds"><span class="remainingSecondsTime"></span> s</span>
</span>
</div>
<div id="gameContainer">
<canvas class="highlight" width="400" height="300"></canvas>
<canvas class="main" width="400" height="300"></canvas>
</div>
</section>
// Colors.get(nb) : pick nb random colors
var Colors = function() {
var clrs = [ new Color('#D34040'), new Color('#82D340'), new Color('#40C2D3'), new Color('#8B40D3'), new Color('#D3C840') ];
return {
get: function(nb) {
return clrs
.sort(function(){ return Math.random() - 0.5; })
.slice(0, nb);
}
}
}();
/** Game instanciation **/
var gridSizeByDifficulty = [ // Size of grid for each difficulty
{w:8, h:8},
{w:12, h: 12},
{w: 16, h: 16}
];
var colorNumberByDifficulty = [3, 4, 5]; // Nb of colors for each difficulty
var difficulty; // can be 0 (easy), 1 (normal) or 2 (hard)
currentGame = new game.Game({
gridSize: gridSizeByDifficulty[difficulty],
colors: colors=Colors.get(colorNumberByDifficulty[difficulty]),
container: '#game', // container selector
rendererClass: 'GameCanvasRenderer', // The class to use for rendering the game
difficulty: difficulty,
drawHover: true,
globalTimer: new Timer().pause(),
keepSquare: true // Keep a square ratio
});
<script type="text/javascript" src="http://same.greweb.fr/public/javascripts/same.scores.js"></script>
<script type="text/javascript">
new same.Scores({
width: '250px',
height: '400px',
items: 3,
period: 'all',
platform: ['web', 'mobile', 'tablet'],
type: ['hs_hard', 'hs_normal', 'hs_easy'],
title: 'Best highscores ever',
theme: {
bg: 'rgb(218, 236, 244)',
color: '#000',
scores_bg: 'rgba(255, 255, 255, 0.5)',
scores_color: 'rgba(0, 0, 0, 0.8)',
link: '#1F98C7'
}
}).init().fetch();
</script>
/* Pre conditions :
* With Javascript:
- A class "current" is setted for the current section view.
- All section after "current" must take a "after" class.
*/
#main.enabletransition > section { /* #main must take "enabletransition" after the DOM load to avoid a first transition */
transition-duration: 1s, 0s; /* transform takes 1s duration, opacity doesn't have transition */
}
#main > section {
z-index: -1;
opacity: 0;
transition-delay: 0s, 1s; /* opacity go to 0 in 1s */
transition-property: transform, opacity;
transform: translateY(-100%); /* go above the page */
}
#main > section.current {
z-index: 0;
opacity: 1;
transition-delay: 0s, 0s;
transition-transform: translateY(0%); /* go to the bottom */
}
#main > section.after { /* same as "#main > section.current ~ section" but without bugs */
opacity: 0;
transition-delay: 0s, 1s;
transform: translateY(100%); /* go below the page */
}
/* Note that this is a part of the css code
* (you need to add -webkit-, -moz-, ... in some properties)
*/
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