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activeTexture
attachShader
bindAttribLocation
bindBuffer
bindFramebuffer
bindRenderbuffer
bindTexture
blendFunc
bufferData
checkFramebufferStatus
clear
clearColor
compileShader
createBuffer
createFramebuffer
createProgram
createShader
createTexture
deleteBuffer
deleteProgram
deleteShader
deleteTexture
disableVertexAttribArray
drawArrays
enableVertexAttribArray
framebufferTexture2D
getActiveAttrib
getActiveUniform
getExtension
getParameter
getProgramParameter
getShaderParameter
getUniformLocation
isShader
linkProgram
pixelStorei
shaderSource
texImage2D
texParameteri
texSubImage2D
uniform1f
uniform1i
uniform2fv
uniform2iv
uniform3fv
uniform4fv
useProgram
vertexAttribPointer
viewport
gl.getProgramParameter WebGLProgram {} 35721
gl.useProgram WebGLProgram {}
gl.bindFramebuffer 36160 WebGLFramebuffer {}
gl.viewport 0 0 16 16
gl.uniform1i WebGLUniformLocation {} false
gl.uniform4fv WebGLUniformLocation {} [1, 1, 1, 1]
gl.uniform2fv WebGLUniformLocation {} [0.5, 0.5]
gl.uniform1f WebGLUniformLocation {} 0.06875
gl.uniform2fv WebGLUniformLocation {} [16, 16]
gl.blendFunc 770 771
gl.drawArrays 4 0 3
gl.getProgramParameter WebGLProgram {} 35721
gl.useProgram WebGLProgram {}
gl.bindFramebuffer 36160 null
gl.viewport 0 0 768 768
gl.uniform2fv WebGLUniformLocation {} [16, 16]
gl.uniform2fv WebGLUniformLocation {} [0.125, 0.125]
gl.uniform1f WebGLUniformLocation {} 0.06875
gl.uniform2fv WebGLUniformLocation {} [0.5, 0.5]
gl.uniform4fv WebGLUniformLocation {} [1, 1, 1, 1]
gl.activeTexture 33984
gl.bindTexture 3553 WebGLTexture {}
gl.bindTexture 3553 WebGLTexture {}
gl.getParameter 34016
gl.texParameteri 3553 10240 9728
gl.bindTexture 3553 WebGLTexture {}
gl.getParameter 34016
gl.texParameteri 3553 10241 9728
gl.bindTexture 3553 WebGLTexture {}
gl.getParameter 34016
gl.texParameteri 3553 10242 33071
gl.texParameteri 3553 10243 33071
gl.uniform1i WebGLUniformLocation {} 0
gl.blendFunc 770 771
gl.clearColor 0 0 0 0
gl.clear 16384
gl.drawArrays 4 0 3
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