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@parshap
parshap / node-modules-in-react-native.md
Last active Jun 26, 2020
Running Node Modules in React Native
View node-modules-in-react-native.md

Running Node Modules in React Native

How to use packages that depend on Node.js core modules in React Native.

See the [node-libs-react-native][node-libs-react-native] library as a convenience for implementing this method.

Node.js Core Modules

@geoffreydhuyvetters
geoffreydhuyvetters / react_fiber.md
Last active Nov 11, 2019
What is React Fiber? And how can I try it out today?
View react_fiber.md
View twitter.sh
ffmpeg -i test.mov -vcodec libx264 -vf 'scale=640:trunc(ow/a/2)*2' -acodec aac -vb 1024k -minrate 1024k -maxrate 1024k -bufsize 1024k -ar 44100 -strict experimental -r 30 out.mp4
@pthrasher
pthrasher / undulating burn out.glsl
Last active Aug 29, 2015 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View undulating burn out.glsl
#ifdef GL_ES
precision highp float;
#endif
#define M_PI 3.14159265358979323846 /* pi */
// General parameters
uniform sampler2D from;
uniform sampler2D to;
uniform float progress;
@gre
gre / recent.glsl
Last active Aug 29, 2015 — forked from glslioadmin/TEMPLATE.glsl
/!\ **DEV ONLY** - GLSL.io Transition (v1) used for the development
View recent.glsl
// TEST
// This template should ONLY be used for DEVELOPMENT
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
@gre
gre / test.glsl
Last active Aug 29, 2015 — forked from glslioadmin/TEMPLATE.glsl
/!\ **DEV ONLY** - GLSL.io Transition (v1) used for the development
View test.glsl
// This template should ONLY be used for DEVELOPMENT
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
uniform sampler2D s;
@gre
gre / cube.glsl
Created Jun 12, 2014 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View cube.glsl
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
uniform float persp;
uniform float unzoom;
uniform float reflection;
@rectalogic
rectalogic / CrossZoom.glsl
Last active Aug 27, 2018 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View CrossZoom.glsl
// Converted from https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/CrossZoom/CrossZoom.frag
// Which is based on https://github.com/evanw/glfx.js/blob/master/src/filters/blur/zoomblur.js
// With additional easing functions from https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/Easing/Easing.glsllib
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
@zeh
zeh / DoomScreenTransition.glsl
Created May 23, 2014 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View DoomScreenTransition.glsl
#ifdef GL_ES
precision highp float;
#endif
// Hardcoded parameters --------
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
@corporateshark
corporateshark / PageCurl.glsl
Created May 20, 2014 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View PageCurl.glsl
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
// Adapted by Sergey Kosarevsky from:
// http://rectalogic.github.io/webvfx/examples_2transition-shader-pagecurl_8html-example.html
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