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@parshap
parshap / node-modules-in-react-native.md
Last active May 21, 2019
Running Node Modules in React Native
View node-modules-in-react-native.md

Running Node Modules in React Native

How to use packages that depend on Node.js core modules in React Native.

Node.js Core Modules

Node has several modules that are automatically available via require(): http, crypto, etc. While these modules are available in Node, they are not automatically available in other environments

@duivvv
duivvv / react_fiber.md
Last active Aug 15, 2019
What is React Fiber? And how can I try it out today?
View react_fiber.md
View twitter.sh
ffmpeg -i test.mov -vcodec libx264 -vf 'scale=640:trunc(ow/a/2)*2' -acodec aac -vb 1024k -minrate 1024k -maxrate 1024k -bufsize 1024k -ar 44100 -strict experimental -r 30 out.mp4
@pthrasher
pthrasher / undulating burn out.glsl
Last active Aug 29, 2015 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View undulating burn out.glsl
#ifdef GL_ES
precision highp float;
#endif
#define M_PI 3.14159265358979323846 /* pi */
// General parameters
uniform sampler2D from;
uniform sampler2D to;
uniform float progress;
@gre
gre / recent.glsl
Last active Aug 29, 2015 — forked from glslioadmin/TEMPLATE.glsl
/!\ **DEV ONLY** - GLSL.io Transition (v1) used for the development
View recent.glsl
// TEST
// This template should ONLY be used for DEVELOPMENT
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
@gre
gre / test.glsl
Last active Aug 29, 2015 — forked from glslioadmin/TEMPLATE.glsl
/!\ **DEV ONLY** - GLSL.io Transition (v1) used for the development
View test.glsl
// This template should ONLY be used for DEVELOPMENT
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
uniform sampler2D s;
@gre
gre / cube.glsl
Created Jun 12, 2014 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View cube.glsl
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
uniform float persp;
uniform float unzoom;
uniform float reflection;
@rectalogic
rectalogic / CrossZoom.glsl
Last active Aug 27, 2018 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View CrossZoom.glsl
// Converted from https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/CrossZoom/CrossZoom.frag
// Which is based on https://github.com/evanw/glfx.js/blob/master/src/filters/blur/zoomblur.js
// With additional easing functions from https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/Easing/Easing.glsllib
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
@zeh
zeh / DoomScreenTransition.glsl
Created May 23, 2014 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View DoomScreenTransition.glsl
#ifdef GL_ES
precision highp float;
#endif
// Hardcoded parameters --------
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
@corporateshark
corporateshark / PageCurl.glsl
Created May 20, 2014 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
View PageCurl.glsl
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
// Adapted by Sergey Kosarevsky from:
// http://rectalogic.github.io/webvfx/examples_2transition-shader-pagecurl_8html-example.html
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