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@greatman
Created May 22, 2013 11:26
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r1 = MathHelper.floor_double(this.boundingBox.minX + 0.001D);
int var2 = MathHelper.floor_double(this.boundingBox.minY + 0.001D);
int var3 = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);
int var4 = MathHelper.floor_double(this.boundingBox.maxX - 0.001D);
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