Created
August 25, 2012 19:58
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State Pattern Example
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/* | |
* THE STATE PATTERN | |
* - Allows an object to alter its behavior when its internal state changes | |
* - The object "transforms" and appears to be completely different | |
*/ | |
using System; | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var mp3Player = new MP3PlayerContext(); | |
mp3Player.Play(); | |
Console.WriteLine(string.Format("The MP3 player state is {0}.", mp3Player.CurrentState)); | |
mp3Player.Play(); | |
Console.WriteLine(string.Format("The MP3 player state is {0}.", mp3Player.CurrentState)); | |
} | |
} | |
public class MP3PlayerContext | |
{ | |
public MP3PlayerContext() | |
{ | |
this.CurrentState = new StandbyState(); | |
} | |
public MP3PlayerContext(IState state) | |
{ | |
this.CurrentState = state; | |
} | |
public IState CurrentState { get; set; } | |
public void Play() | |
{ | |
this.CurrentState.PressPlay(this); | |
} | |
} | |
public interface IState | |
{ | |
void PressPlay(MP3PlayerContext context); | |
} | |
public class StandbyState : IState | |
{ | |
public void PressPlay(MP3PlayerContext context) | |
{ | |
context.CurrentState = new PlayingState(); | |
} | |
} | |
public class PlayingState : IState | |
{ | |
public void PressPlay(MP3PlayerContext context) | |
{ | |
context.CurrentState = new StandbyState(); | |
} | |
} |
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