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theaigames.com -> go (board game) competition -> starter bot in go (golang)
/*****************************************************************************
The MIT License (MIT)
Copyright (c) 2017 Adriano Grieb
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*****************************************************************************/
/*
This bot simple plays valid random moves, and only this!
It may pass at any time, at random...
It may always pass even if there is a valid move, it doesn't recognize it...
It may fail unexpectedly... ;)
*/
package main
import (
"bufio"
"bytes"
"math/rand"
"os"
"strconv"
"time"
)
type settings struct {
timebank int
// Maximum time in milliseconds that your bot can have in its time bank
time_per_move int
// Time in milliseconds that is added to your bot's time bank each move
player_names []byte
// A list of all player names in this match, including your bot's name
your_bot []byte
// The name of your bot for this match
your_botid byte
// The number used in a field update as your bot's chips
field_width int
// The width, i.e. amount of columns, of the field
field_height int
// The height, i.e. amount of rows, of the field
max_rounds int
// The maximum number of rounds the game can last
}
type game struct {
field []byte
// The complete playing field in the current game state
round int
// The number of the current round
move int
// The amount of moves done in the game (including the current move)
bot_points int
// The amount of points in the game the given player currently has
opponent_points int
// The amount of points in the game the given player currently has
last_move_x int
last_move_y int
// The last move given player has performed (given player will be opponent)
}
func main() {
var settings settings
var game game
s := rand.NewSource(time.Now().UnixNano())
r := rand.New(s)
stdin := bufio.NewScanner(os.Stdin)
for stdin.Scan() {
fields := bytes.Fields(stdin.Bytes())
if len(fields) == 0 {
os.Stderr.WriteString("input error: no data (empty)\n")
continue
}
switch {
case bytes.Equal(fields[0], []byte("settings")):
parseSettings(&settings, &game, fields[1], fields[2])
case bytes.Equal(fields[0], []byte("update")):
parseUpdate(&settings, &game, fields[1], fields[2], fields[3:])
case bytes.Equal(fields[0], []byte("action")):
doAction(&settings, &game, r)
default:
os.Stderr.WriteString("input error: unknown command \"")
os.Stderr.Write(fields[0])
os.Stderr.WriteString("\"\n")
}
}
if err := stdin.Err(); err != nil {
os.Stderr.WriteString("input error: ")
os.Stderr.WriteString(err.Error())
}
}
func parseSettings(settings *settings, game *game, which, value []byte) {
switch {
case bytes.Equal(which, []byte("timebank")):
settings.timebank, _ = strconv.Atoi(string(value))
case bytes.Equal(which, []byte("time_per_move")):
settings.time_per_move, _ = strconv.Atoi(string(value))
case bytes.Equal(which, []byte("player_names")):
settings.player_names = make([]byte, len(value))
copy(settings.player_names, value)
case bytes.Equal(which, []byte("your_bot")):
settings.your_bot = make([]byte, len(value))
copy(settings.your_bot, value)
case bytes.Equal(which, []byte("your_botid")):
settings.your_botid = value[0]
case bytes.Equal(which, []byte("field_width")):
settings.field_width, _ = strconv.Atoi(string(value))
if settings.field_height > 0 {
game.field = make([]byte, settings.field_height*settings.field_width)
}
case bytes.Equal(which, []byte("field_height")):
settings.field_height, _ = strconv.Atoi(string(value))
if settings.field_width > 0 {
game.field = make([]byte, settings.field_height*settings.field_width)
}
case bytes.Equal(which, []byte("max_rounds")):
settings.max_rounds, _ = strconv.Atoi(string(value))
default:
os.Stderr.WriteString("input error: unknown setting type \"")
os.Stderr.Write(which)
os.Stderr.WriteString("\"\n")
}
}
func parseUpdate(settings *settings, game *game, player, which []byte,
value [][]byte) {
switch {
case bytes.Equal(player, []byte("game")):
switch {
case bytes.Equal(which, []byte("round")):
game.round, _ = strconv.Atoi(string(value[0]))
case bytes.Equal(which, []byte("move")):
game.move, _ = strconv.Atoi(string(value[0]))
case bytes.Equal(which, []byte("field")):
for i, val := range bytes.Split(value[0], []byte(",")) {
if bytes.Equal(val, []byte("-1")) {
game.field[i] = '9'
} else {
game.field[i] = val[0]
}
}
default:
os.Stderr.WriteString("input error: unknown update (game) type \"")
os.Stderr.Write(which)
os.Stderr.WriteString("\"\n")
}
case bytes.Equal(player, settings.your_bot):
if bytes.Equal(which, []byte("points")) {
game.bot_points, _ = strconv.Atoi(string(value[0]))
} else {
os.Stderr.WriteString("input error: unknown update (your bot) type \"")
os.Stderr.Write(which)
os.Stderr.WriteString("\"\n")
}
case bytes.Contains(player, []byte("player")):
switch {
case bytes.Equal(which, []byte("points")):
game.opponent_points, _ = strconv.Atoi(string(value[0]))
case bytes.Equal(which, []byte("last_move")):
if bytes.Equal(value[0], []byte("place_move")) {
game.last_move_x, _ = strconv.Atoi(string(value[1]))
game.last_move_y, _ = strconv.Atoi(string(value[2]))
} else {
os.Stderr.WriteString("input error: last move: \"")
os.Stderr.Write(value[0])
os.Stderr.WriteString("\"\n")
}
default:
os.Stderr.WriteString("input error: unknown update (opponent) type \"")
os.Stderr.Write(which)
os.Stderr.WriteString("\"\n")
}
default:
os.Stderr.WriteString("input error: unknown update player \"")
os.Stderr.Write(which)
os.Stderr.WriteString("\"\n")
}
}
func doAction(settings *settings, game *game, r *rand.Rand) {
move := getRandomMove(settings, game, r)
field := make([]byte, len(game.field))
copy(field, game.field)
for !hasLiberties(settings, field, move) {
move = getRandomMove(settings, game, r)
}
if move == -1 {
os.Stdout.WriteString("pass\n")
} else {
os.Stdout.WriteString("place_move ")
os.Stdout.WriteString(strconv.Itoa(move % settings.field_width))
os.Stdout.WriteString(" ")
os.Stdout.WriteString(strconv.Itoa(move / settings.field_height))
os.Stdout.WriteString("\n")
}
}
func getRandomMove(settings *settings, game *game, r *rand.Rand) int {
movesCount := 0
for _, val := range game.field {
if val == '0' {
movesCount += 1
}
}
move := r.Intn(movesCount + 1)
if move != movesCount {
for i, val := range game.field {
if val == '0' {
move -= 1
if move == 0 {
return i
}
}
}
}
return -1
}
func hasLiberties(settings *settings, field []byte, pos int) bool {
if pos == -1 {
return true
}
field[pos] = 8
x := pos % settings.field_width
y := pos / settings.field_height
if x > 0 && field[pos-1] == '0' {
return true
}
if x < settings.field_width-1 && field[pos+1] == '0' {
return true
}
if y > 0 && field[pos-settings.field_width] == '0' {
return true
}
if y < settings.field_height-1 && field[pos+settings.field_width] == '0' {
return true
}
if x > 0 && field[pos-1] == settings.your_botid {
if hasLiberties(settings, field, pos-1) {
return true
}
}
if x < settings.field_width-1 && field[pos+1] == settings.your_botid {
if hasLiberties(settings, field, pos+1) {
return true
}
}
if y > 0 && field[pos-settings.field_width] == settings.your_botid {
if hasLiberties(settings, field, pos-settings.field_width) {
return true
}
}
if y < settings.field_height-1 &&
field[pos+settings.field_width] == settings.your_botid {
if hasLiberties(settings, field, pos+settings.field_width) {
return true
}
}
return false
}
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