Created
August 17, 2019 23:13
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Mesh Builder example
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public Mesh cubeMeshExample() { | |
final int baseColor = 0xFF50565D; | |
final Renderer renderer = (Renderer) RendererAccess.INSTANCE.getRenderer(); | |
final MeshBuilder mb = renderer.meshBuilder(); | |
final QuadEmitter qe = mb.getEmitter(); | |
final RenderMaterial mat = renderer.materialFinder().blendMode(0, TRANSLUCENT).find(); | |
SpriteAtlasTexture atlas = MinecraftClient.getInstance().getSpriteAtlas(); | |
final Sprite spriteBase = atlas.getSprite(new Identifier(MODID, "block/your_sprite_name")); | |
qe.material(mat) | |
.square(Direction.UP, 0, 0, 1, 1, 0) | |
.spriteBake(0, spriteBase, MutableQuadView.BAKE_LOCK_UV | MutableQuadView.BAKE_NORMALIZED) | |
.spriteColor(0, baseColor, baseColor, baseColor, baseColor) | |
.emit(); | |
qe.material(mat) | |
.square(Direction.DOWN, 0, 0, 1, 1, 0) | |
.spriteBake(0, spriteBase, MutableQuadView.BAKE_LOCK_UV | MutableQuadView.BAKE_NORMALIZED) | |
.spriteColor(0, baseColor, baseColor, baseColor, baseColor) | |
.emit(); | |
qe.material(mat) | |
.square(Direction.EAST, 0, 0, 1, 1, 0) | |
.spriteBake(0, spriteBase, MutableQuadView.BAKE_LOCK_UV | MutableQuadView.BAKE_NORMALIZED) | |
.spriteColor(0, baseColor, baseColor, baseColor, baseColor) | |
.emit(); | |
qe.material(mat) | |
.square(Direction.WEST, 0, 0, 1, 1, 0) | |
.spriteBake(0, spriteBase, MutableQuadView.BAKE_LOCK_UV | MutableQuadView.BAKE_NORMALIZED) | |
.spriteColor(0, baseColor, baseColor, baseColor, baseColor) | |
.emit(); | |
qe.material(mat) | |
.square(Direction.NORTH, 0, 0, 1, 1, 0) | |
.spriteBake(0, spriteBase, MutableQuadView.BAKE_LOCK_UV | MutableQuadView.BAKE_NORMALIZED) | |
.spriteColor(0, baseColor, baseColor, baseColor, baseColor) | |
.emit(); | |
qe.material(mat) | |
.square(Direction.SOUTH, 0, 0, 1, 1, 0) | |
.spriteBake(0, spriteBase, MutableQuadView.BAKE_LOCK_UV | MutableQuadView.BAKE_NORMALIZED) | |
.spriteColor(0, baseColor, baseColor, baseColor, baseColor) | |
.emit(); | |
return mb.build(); | |
} |
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