Created
February 19, 2019 21:47
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Mesh transformer
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static ThreadLocal<MeshTransformer> glowTransform = ThreadLocal.withInitial(GlowTransform::new); | |
static class BeTestTransform implements MeshTransformer { | |
static RenderMaterial matSolid = RendererAccess.INSTANCE.getRenderer().materialFinder() | |
.blendMode(0, SOLID).find(); | |
static RenderMaterial matSolidGlow = RendererAccess.INSTANCE.getRenderer().materialFinder() | |
.blendMode(0, SOLID).disableDiffuse(0, true).disableAo(0, true).emissive(0, true).find(); | |
static RenderMaterial matTrans = RendererAccess.INSTANCE.getRenderer().materialFinder() | |
.blendMode(0, TRANSLUCENT).find(); | |
static RenderMaterial matTransGlow = RendererAccess.INSTANCE.getRenderer().materialFinder() | |
.blendMode(0, TRANSLUCENT).disableDiffuse(0, true).disableAo(0, true).emissive(0, true).find(); | |
private RenderMaterial mat = null; | |
private RenderMaterial matGlow = null; | |
private int stupid[]; | |
private boolean translucent; | |
@Override | |
public void accept(QuadMaker q) { | |
final int s = stupid == null ? -1 : stupid[q.tag()]; | |
final int c = translucent ? 0x80000000 | (0xFFFFFF & s) : s; | |
q.material((s & 0x3) == 0 ? matGlow : mat).spriteColor(0, c, c, c, c).emit(); | |
} | |
@Override | |
public MeshTransformer prepare(TerrainBlockView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier) { | |
if(randomSupplier.get().nextInt(4) == 0) { | |
mat = matTrans; | |
matGlow = matTransGlow; | |
translucent = true; | |
} else { | |
mat = matSolid; | |
matGlow = matSolidGlow; | |
translucent = false; | |
} | |
stupid = (int[])blockView.getCachedRenderData(pos); | |
return this; | |
} | |
} |
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