Created
February 20, 2015 00:49
-
-
Save grondilu/588b78f4838bad93ba53 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <SDL2/SDL.h> | |
unsigned int frames = 0; | |
unsigned int t_acc = 0; | |
SDL_Window *window; | |
SDL_Surface *surface; | |
SDL_Renderer *renderer; | |
SDL_Point points[320 * 240]; | |
void print_fps () | |
{ | |
static Uint32 last_t = 0; | |
Uint32 t = SDL_GetTicks(); | |
Uint32 dt = t - last_t; | |
t_acc += dt; | |
if (t_acc > 1000) | |
{ | |
unsigned int el_time = t_acc / 1000; | |
printf("- fps: %g\n", | |
(float) frames / (float) el_time); | |
t_acc = 0; | |
frames = 0; | |
} | |
last_t = t; | |
} | |
void blit_noise() | |
{ | |
unsigned int i, j, count; | |
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); | |
SDL_RenderClear(renderer); | |
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0); | |
count = 0; | |
for (i=0; i < surface->w; ++i) { | |
for (j=0; j < surface->h; ++j) { | |
if (rand() & 1) { | |
SDL_Point p = { i, j }; | |
points[count++] = p; | |
} | |
} | |
} | |
SDL_RenderDrawPoints(renderer, points, count); | |
SDL_RenderPresent(renderer); | |
++frames; | |
print_fps(); | |
} | |
int main(int argc, char *argv[]) { | |
int i; | |
printf("initializing SDL... %d\n", | |
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO) | |
); | |
window = SDL_CreateWindow( | |
"my window", | |
0, 0, | |
320, 240, | |
SDL_WINDOW_SHOWN | |
); | |
renderer = SDL_CreateRenderer(window, -1, 0); | |
surface = SDL_GetWindowSurface(window); | |
int pixelformat = SDL_GetWindowPixelFormat(window); | |
printf("pixel format is %x\n", pixelformat); | |
printf("pixel type is %x\n", SDL_PIXELTYPE(pixelformat)); | |
printf("pixel order is %x\n", SDL_PIXELORDER(pixelformat)); | |
printf("pixel layout is %x\n", SDL_PIXELLAYOUT(pixelformat)); | |
printf("%d bits per pixel\n", SDL_BITSPERPIXEL(pixelformat)); | |
printf("%d bytes per pixel\n", SDL_BYTESPERPIXEL(pixelformat)); | |
printf("%s a palette\n", SDL_ISPIXELFORMAT_INDEXED(pixelformat) ? "has" : "does not have"); | |
for (i=0;i<100;i++) { | |
blit_noise(); | |
} | |
SDL_Quit(); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment