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grovesNL/trace Secret

Created June 23, 2018 06:20
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[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassDepthAttachmentDescriptorInternal texture]
[MTLRenderPassDepthAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassStencilAttachmentDescriptorInternal texture]
[MTLRenderPassStencilAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture width]
[MTLIGAccelTexture height]
[MTLIGAccelTexture depth]
[MTLIGAccelTexture sampleCount]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource resourceSize]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setReadMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLRenderPassDepthAttachmentDescriptorInternal release]
[MTLRenderPassDepthAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal release]
[MTLRenderPassStencilAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLResourceList releaseAllObjectsAndReset]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setClearColor:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLRenderPassDepthAttachmentDescriptorInternal copyWithZone:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource resourceSize]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[__NSArrayM addObject:]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLResourceList releaseAllObjectsAndReset]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[MTLIGAccelBuffer retain]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLResourceList releaseAllObjectsAndReset]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIOAccelPooledResource release]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[MTLIGAccelBuffer release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[__NSCFType retain]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelTexture release]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[__NSArrayM insertObject:atIndex:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[__NSArrayM addObject:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[NSMutableArray self]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setReadMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGRenderPipelineState release]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLIGAccelTexture release]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIGAccelBuffer retain]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[__NSPlaceholderArray initWithCapacity:]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelTexture release]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[__NSPlaceholderArray mutablePlaceholder]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setClearColor:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[__NSArrayM addObject:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource resourceSize]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[__NSArrayM insertObject:atIndex:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGSampler retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder endEncoding]
[OS_voucher retain]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[__NSArrayM __new:::]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[NSArray self]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelTexture retain]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelBuffer retain]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[NSMutableArray allocWithZone:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[MTLRenderPassDepthAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassDepthAttachmentDescriptorInternal class]
[MTLRenderPassDepthAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassDepthAttachmentDescriptor class]
[MTLRenderPassDepthAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassStencilAttachmentDescriptorInternal class]
[MTLRenderPassStencilAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassStencilAttachmentDescriptor class]
[MTLRenderPassStencilAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDescriptorInternal depthAttachment]
[MTLRenderPassDepthAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassDepthAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDescriptorInternal stencilAttachment]
[MTLRenderPassStencilAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassStencilAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[__NSPlaceholderArray initWithCapacity:]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassDepthAttachmentDescriptorInternal texture]
[MTLRenderPassDepthAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassStencilAttachmentDescriptorInternal texture]
[MTLRenderPassStencilAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture width]
[MTLIGAccelTexture height]
[MTLIGAccelTexture depth]
[MTLIGAccelTexture sampleCount]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[NSMutableArray self]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[NSMutableArray alloc]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[nil release]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLRenderPassDepthAttachmentDescriptorInternal release]
[MTLRenderPassDepthAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal release]
[MTLRenderPassStencilAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[__NSPlaceholderArray initWithCapacity:]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setViewport:]
[__NSArrayM insertObject:atIndex:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelBuffer retain]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[__NSPlaceholderArray mutablePlaceholder]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLIGAccelCommandBuffer commandQueue]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[nil release]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[nil globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelDevice release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setReadMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[__NSArrayM addObject:]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[__NSArrayM insertObject:atIndex:]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGSampler retain]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassColorAttachmentDescriptorInternal class]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[MTLRenderPassDepthAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassDepthAttachmentDescriptorInternal class]
[MTLRenderPassDepthAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassDepthAttachmentDescriptor class]
[MTLRenderPassDepthAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassStencilAttachmentDescriptorInternal class]
[MTLRenderPassStencilAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassStencilAttachmentDescriptor class]
[MTLRenderPassStencilAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
[nil release]
[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDescriptorInternal depthAttachment]
[MTLRenderPassDepthAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassDepthAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDescriptorInternal stencilAttachment]
[MTLRenderPassStencilAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassStencilAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassDepthAttachmentDescriptorInternal texture]
[MTLRenderPassDepthAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassStencilAttachmentDescriptorInternal texture]
[MTLRenderPassStencilAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture width]
[MTLIGAccelTexture height]
[MTLIGAccelTexture depth]
[MTLIGAccelTexture sampleCount]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setReadMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLDepthStencilDescriptorInternal retain]
[MTLDepthStencilDescriptorInternal release]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLStencilDescriptorInternal setWriteMask:]
[__NSPlaceholderArray initWithCapacity:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[__NSArrayM insertObject:atIndex:]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[MTLIGAccelBuffer retain]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLRenderPassDepthAttachmentDescriptorInternal release]
[MTLRenderPassDepthAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal release]
[MTLRenderPassStencilAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
[nil release]
[MTLIGAccelDevice release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[__NSArrayM __new:::]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal class]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
[MTLRenderPassDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal alloc]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setTexture:]
[MTLIGAccelTexture retain]
[nil release]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture sampleCount]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setReadMask:]
[MTLIGAccelBuffer release]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[__NSArrayM __new:::]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLRenderPassDescriptorInternal class]
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[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
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[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
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[MTLIGAccelDevice release]
[__NSArrayM insertObject:atIndex:]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLRenderPassDescriptorInternal class]
[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal alloc]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setTexture:]
[MTLIGAccelTexture retain]
[nil release]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelCommandBuffer isStatEnabled]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLRenderPassDescriptorInternal _descriptorPrivate]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setReadMask:]
[MTLStencilDescriptorInternal setReadMask:]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLDepthStencilDescriptorInternal isDepthWriteEnabled]
[MTLStencilDescriptorInternal depthStencilPassOperation]
[MTLStencilDescriptorInternal depthFailureOperation]
[MTLStencilDescriptorInternal stencilFailureOperation]
[MTLStencilDescriptorInternal stencilCompareFunction]
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[MTLStencilDescriptorInternal writeMask]
[MTLStencilDescriptorInternal readMask]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
[MTLIGDepthStencilState release]
[MTLIGDepthStencilState dealloc]
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[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
[MTLDepthStencilDescriptorInternal backFaceStencil]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLStencilDescriptorInternal setWriteMask:]
[MTLIGAccelDevice newDepthStencilStateWithDescriptor:]
[MTLIGDepthStencilState alloc]
[MTLIGDepthStencilState initWithDevice:depthStencilDescriptor:]
[MTLIGDepthStencilState initializeDepthStencilState:]
[MTLDepthStencilDescriptorInternal frontFaceStencil]
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[MTLStencilDescriptorInternal writeMask]
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[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGDepthStencilState dealloc]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
libMoltenVK.dylib was compiled with optimization - stepping may behave oddly; variables may not be available.
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[__NSArrayM insertObject:atIndex:]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
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[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
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[MTLIGAccelBuffer resourceSize]
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[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[__NSPlaceholderArray mutablePlaceholder]
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[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
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[MTLIGRenderPipelineState fragmentIABEmulationData]
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[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[__NSCFType retain]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
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[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer length]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
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[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer retain]
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[MTLIGSampler retain]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelDevice retain]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
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[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
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[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGAccelTexture release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGSampler release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
[nil release]
[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
[MTLIGAccelCommandQueue retain]
[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
[NSAutoreleasePool release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
[MTLRenderPassDescriptorInternal copyWithZone:]
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[MTLRenderPassDescriptorInternal allocWithZone:]
[MTLRenderPassDescriptor class]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
[MTLRenderPassColorAttachmentDescriptorArray class]
[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal init]
[MTLRenderPassDepthAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassDepthAttachmentDescriptorInternal class]
[MTLRenderPassDepthAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassDepthAttachmentDescriptor class]
[MTLRenderPassDepthAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
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[nil retain]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal copyWithZone:]
[MTLRenderPassStencilAttachmentDescriptorInternal class]
[MTLRenderPassStencilAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassStencilAttachmentDescriptor class]
[MTLRenderPassStencilAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
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[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal alloc]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLRenderPassColorAttachmentDescriptor class]
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[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDescriptorInternal depthAttachment]
[MTLRenderPassDepthAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassDepthAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDepthAttachmentDescriptorInternal setClearDepth:]
[MTLRenderPassDescriptorInternal stencilAttachment]
[MTLRenderPassStencilAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassStencilAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassStencilAttachmentDescriptorInternal setClearStencil:]
[NSAutoreleasePool init]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal colorAttachments]
[MTLRenderPassColorAttachmentDescriptorArrayInternal objectAtIndexedSubscript:]
[MTLRenderPassColorAttachmentDescriptorInternal setTexture:]
[MTLIGAccelTexture retain]
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[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer isStatEnabled]
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[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelDevice getScratchPageGPUAddress]
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[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelCommandBuffer akPrivateResourceList]
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[NSMutableArray alloc]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
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[MTLIGAccelTexture textureType]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassDepthAttachmentDescriptorInternal texture]
[MTLRenderPassDepthAttachmentDescriptorInternal _descriptorPrivate]
[MTLIGAccelTexture textureType]
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[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLRenderPassStencilAttachmentDescriptorInternal texture]
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[MTLIGAccelTexture textureType]
[MTLIGAccelTexture width]
[MTLIGAccelTexture height]
[MTLIGAccelTexture depth]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource resourceSize]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder retain]
[NSAutoreleasePool release]
[MTLRenderPassDescriptorInternal release]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
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[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
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[MTLRenderPassDepthAttachmentDescriptorInternal release]
[MTLRenderPassDepthAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
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[MTLRenderPassStencilAttachmentDescriptorInternal release]
[MTLRenderPassStencilAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
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[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
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[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelDevice release]
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[MTLIGAccelDevice release]
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[nil release]
[nil release]
[nil release]
[nil release]
[__NSArrayM insertObject:atIndex:]
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[nil release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelCommandBuffer dealloc]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelCommandBuffer deleteContextStateDescriptor:]
[MTLIGAccelCommandQueue setRenderContextInit:]
[MTLIGAccelDevice release]
[MTLIGAccelCommandQueue release]
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[nil release]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandQueue commandBufferWithUnretainedReferences]
[MTLIGAccelCommandBuffer alloc]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:]
[MTLIGAccelCommandBuffer initWithQueue:retainedReferences:synchronousDebugMode:]
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[MTLIGAccelCommandQueue getAndIncrementNumCommandBuffers]
[MTLIGAccelDevice retain]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandBuffer autorelease]
[MTLIGAccelCommandBuffer retain]
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[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLRenderPassDescriptorInternal copy]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal alloc]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal allocWithZone:]
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[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
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[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
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[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
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[nil retain]
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[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
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[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
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[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
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[nil retain]
[nil release]
[MTLRenderPassDepthAttachmentDescriptorInternal copyWithZone:]
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[MTLRenderPassDepthAttachmentDescriptorInternal allocWithZone:]
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[MTLRenderPassDepthAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
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[nil retain]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal copyWithZone:]
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[MTLRenderPassStencilAttachmentDescriptorInternal allocWithZone:]
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[MTLRenderPassStencilAttachmentDescriptorInternal init]
[MTLIGAccelTexture retain]
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[nil retain]
[nil release]
[nil retain]
[MTLRenderPassDescriptorInternal colorAttachments]
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[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
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[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassColorAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDescriptorInternal depthAttachment]
[MTLRenderPassDepthAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassDepthAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassDepthAttachmentDescriptorInternal setClearDepth:]
[MTLRenderPassDescriptorInternal stencilAttachment]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLRenderPassStencilAttachmentDescriptorInternal setLoadAction:]
[MTLRenderPassStencilAttachmentDescriptorInternal setStoreAction:]
[MTLRenderPassStencilAttachmentDescriptorInternal setClearStencil:]
[NSAutoreleasePool new]
[NSAutoreleasePool alloc]
[NSAutoreleasePool allocWithZone:]
[NSAutoreleasePool init]
[MTLIGAccelCommandBuffer renderCommandEncoderWithDescriptor:]
[MTLIGAccelCommandBuffer initContextStateDescriptorForEngine:encoderFlags:]
[MTLIGAccelCommandQueue RenderContextInit]
[MTLIGAccelRenderCommandEncoder alloc]
[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer retain]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelDevice deviceRef]
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[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelDevice retain]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice fenceGroupPool]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelDevice getScratchPageGPUAddress]
[MTLIGAccelCommandBuffer commandQueue]
[MTLIGAccelCommandQueue pTelemetry]
[MTLIGAccelCommandBuffer commandBufferStorage]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGAccelCommandBuffer akPrivateResourceList]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGAccelCommandBuffer akPrivateResourceList]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGAccelCommandBuffer akPrivateResourceList]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer device]
[MTLIGAccelDevice getUniqueID:]
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[MTLIGAccelCommandBuffer akPrivateResourceList]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIOAccelPooledResource retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelCommandQueue isStatEnabled]
[MTLIGAccelCommandQueue getStatLocations]
[MTLIGAccelCommandQueue getStatOptions]
[MTLRenderPassDescriptorInternal retain]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLRenderPassColorAttachmentDescriptorInternal _descriptorPrivate]
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[MTLRenderPassColorAttachmentDescriptorInternal texture]
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[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal _descriptorAtIndex:]
[MTLRenderPassDepthAttachmentDescriptorInternal texture]
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[MTLIGAccelTexture textureType]
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[MTLIGAccelTexture height]
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[MTLIOAccelPooledResource resourceSize]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelRenderCommandEncoder autorelease]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[NSMutableArray alloc]
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[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelRenderCommandEncoder setViewport:]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer length]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelBuffer retain]
[MTLIGSampler retain]
[MTLIGSampler retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGSampler retain]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelBuffer retain]
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[MTLIGSampler retain]
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[MTLIGSampler retain]
[MTLIGSampler retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelCommandBuffer release]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[NSAutoreleasePool allocWithZone:]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelCommandBuffer isStatEnabled]
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[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
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[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
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[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[__NSCFType retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelCommandQueue getStatOptions]
[MTLIGRenderPipelineState retain]
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[MTLIGDepthStencilState retain]
[MTLRenderPassColorAttachmentDescriptorInternal texture]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer length]
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[NSArray self]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLRenderPassDescriptorInternal release]
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[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[nil release]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelTexture release]
[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
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[MTLIGAccelTexture release]
[MTLRenderPassColorAttachmentDescriptorInternal init]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
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[MTLIGAccelCommandQueue getStatLocations]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
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[MTLIGDepthStencilState retain]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer length]
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[__NSArrayM insertObject:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGAccelTexture release]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[__NSArrayM __new:::]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer release]
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[MTLIGAccelBuffer release]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
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[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
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[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder initWithCommandBuffer:descriptor:stateDescriptor:encoderFlags:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
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[MTLIGDepthStencilState retain]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
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[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLRenderPassColorAttachmentDescriptorInternal copyWithZone:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelCommandBuffer commandQueue]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
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[MTLIGAccelCommandQueue getStatOptions]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
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[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
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[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer release]
[MTLIGSampler retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[nil release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
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[MTLIGAccelBuffer release]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
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[MTLIGAccelBuffer release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder dealloc]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGSampler release]
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[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLRenderPassDescriptorInternal copyWithZone:]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelCommandBuffer ioAccelResourceList]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelCommandBuffer commandBufferResourceInfo]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
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[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
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[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
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[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
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[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
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[MTLIGAccelTexture textureType]
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[MTLIGDepthStencilState retain]
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[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelCommandBuffer device]
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[MTLIGAccelTexture release]
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[MTLIGAccelCommandQueue pTelemetry]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGSampler release]
[MTLIGAccelCommandQueue getStatOptions]
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[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[NSAutoreleasePool release]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLDepthStencilDescriptorInternal depthCompareFunction]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
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[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
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[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelBuffer retain]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
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[MTLIGAccelBuffer release]
[MTLIGSampler retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer release]
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[MTLIGAccelBuffer release]
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[MTLIGSampler release]
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[MTLIGSampler release]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGSampler retain]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[nil release]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLRenderPassColorAttachmentDescriptorInternal setLoadAction:]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer length]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
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[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelRenderCommandEncoder setViewport:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
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[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
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[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLRenderPassDescriptorInternal copyWithZone:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
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[MTLIGDepthStencilState retain]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
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[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture release]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:]
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[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
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[MTLIGAccelBuffer length]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelTexture retain]
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[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture retain]
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[MTLIGAccelBuffer length]
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[MTLIGAccelBuffer length]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGSampler release]
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[MTLIGSampler release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGSampler release]
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[MTLIGSampler release]
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[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setScissorRect:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGSampler retain]
[MTLIGSampler release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGRenderPipelineState retain]
[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelTexture retain]
[nil release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[NSAutoreleasePool allocWithZone:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal init]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
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[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelTexture retain]
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[MTLIGAccelBuffer length]
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[MTLIGAccelBuffer length]
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[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIOAccelPooledResource resourceSize]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
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[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer resourceSize]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
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[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setBlendColorRed:green:blue:alpha:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
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[MTLIGAccelBuffer release]
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[MTLIGAccelBuffer retain]
[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGDepthStencilState retain]
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[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
[MTLIGAccelBuffer length]
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[MTLIGAccelCommandBuffer commandBufferResourceInfo]
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[MTLRenderPassDescriptorInternal _descriptorPrivate]
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[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
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[MTLIGSampler retain]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
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[MTLIGAccelTexture textureType]
[MTLIGAccelBuffer retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelBuffer release]
[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGRenderPipelineState release]
[MTLIGDepthStencilState retain]
[MTLIGDepthStencilState release]
[MTLIGAccelRenderCommandEncoder setRenderPipelineState:]
[MTLIGRenderPipelineState release]
[MTLIGRenderPipelineState retain]
[MTLIGAccelRenderCommandEncoder setDepthClipMode:]
[MTLIGAccelRenderCommandEncoder setDepthBias:slopeScale:clamp:]
[MTLIGAccelRenderCommandEncoder setStencilFrontReferenceValue:backReferenceValue:]
[MTLIGAccelRenderCommandEncoder setDepthStencilState:]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture retain]
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[MTLIGAccelBuffer length]
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[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGSampler retain]
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[MTLIGSampler release]
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[MTLIGSampler release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelBuffer retain]
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[MTLIGAccelBuffer release]
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[MTLIGAccelBuffer release]
[MTLIGSampler retain]
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[MTLIGSampler release]
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[MTLIGSampler release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
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[MTLIGAccelTexture release]
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[MTLIGAccelTexture retain]
[MTLIGAccelTexture release]
[MTLIGAccelTexture retain]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
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[MTLIGAccelRenderCommandEncoder setVertexBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentBuffer:offset:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentSamplerState:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLRenderPassColorAttachmentDescriptorInternal allocWithZone:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setVertexTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder setFragmentTexture:atIndex:]
[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:]
[MTLIGAccelRenderCommandEncoder getRenderPipelineState]
[MTLIGRenderPipelineState vertexIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGRenderPipelineState fragmentIABEmulationData]
[MTLIndirectArgumentBufferEmulationData bindIndirectArgumentsWithFunctions:]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelTexture textureType]
[MTLIGAccelRenderCommandEncoder endEncoding]
[MTLIGRenderPipelineState release]
[MTLRenderPassDescriptorInternal release]
[MTLRenderPassDescriptorInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorArrayInternal release]
[MTLRenderPassColorAttachmentDescriptorArrayInternal dealloc]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[MTLRenderPassColorAttachmentDescriptorInternal release]
[MTLRenderPassColorAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[MTLIGAccelCommandBuffer commandQueue]
[nil release]
[nil release]
[nil release]
[nil release]
[nil release]
[MTLRenderPassDepthAttachmentDescriptorInternal release]
[MTLRenderPassDepthAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[MTLRenderPassStencilAttachmentDescriptorInternal release]
[MTLRenderPassStencilAttachmentDescriptorInternal dealloc]
[MTLIGAccelTexture release]
[nil release]
[nil release]
[MTLIGAccelDevice deviceRef]
[MTLIGAccelCommandBuffer globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder globalTraceObjectID]
[MTLIGAccelRenderCommandEncoder getType]
[MTLIGAccelCommandBuffer setCurrentCommandEncoder:]
[nil globalTraceObjectID]
[MTLIGAccelCommandBuffer release]
[MTLIGAccelRenderCommandEncoder release]
[MTLIGAccelRenderCommandEncoder dealloc]
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