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June 14, 2011 17:37
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pycollada example
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| #!/usr/bin/env python | |
| # -*- coding: utf-8 -*- | |
| import numpy as np | |
| from collada import * | |
| mesh = Collada() | |
| image = material.CImage("material_0_1_0-image", "./image1.png") | |
| surface = material.Surface("material_0_1_0-image-surface", image) | |
| sampler2d = material.Sampler2D("material_0_1_0-image-sampler", surface) | |
| map = material.Map(sampler2d, "UVSET0") | |
| effect1 = material.Effect("material_0_0-effect", [], "lambert", emission=(0.0, 0.0, 0.0, 1),\ | |
| ambient=(0.0, 0.0, 0.0, 1), diffuse=(0.890196, 0.882353, 0.870588, 1),\ | |
| transparent=(1, 1, 1, 1), transparency=1.0, double_sided=True) | |
| effect2 = material.Effect("material_0_1_0-effect", [surface, sampler2d], "lambert", emission=(0.0, 0.0, 0.0, 1),\ | |
| ambient=(0.0, 0.0, 0.0, 1), diffuse=map, transparent=map, transparency=0.0, double_sided=True) | |
| mat1 = material.Material("material_0_0ID", "material_0_0", effect1) | |
| mat2 = material.Material("material_0_1_0ID", "material_0_1_0", effect2) | |
| mesh.effects.append(effect1) | |
| mesh.effects.append(effect2) | |
| mesh.materials.append(mat1) | |
| mesh.materials.append(mat2) | |
| mesh.images.append(image) | |
| m1position = [0.0, 8.0, 8.0, 0.0, 0.0, 0.0, 0.0, 0.0, 8.0, 0.0, 8.0, 0.0, 0.2, 0.0, 8.0, 0.2, 8.0, | |
| 0.0, 0.2, 0.0, 0.0, 0.2, 8.0, 8.0, 0.2, 8.0, 0.0, 0.2, 0.0, 8.0, 0.2, 8.0, 8.0] | |
| m1normal = [-1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0, | |
| 0.0, 0.0254, 0.0, 0.0, -0.0254, -0.0, -0.0] | |
| m1uv = [-314.96063, 314.96063, 0.0, 0.0, 0.0, 314.96063, -314.96063, 0.0, 7.874016, 314.96063, 7.874016, | |
| 0.0, -7.874016, 0.0, -7.874016, 314.96063, 314.96063, 0.0, 1.0, 0.0, 0.0, 1.0, 314.96063, 314.96063, | |
| 1.0, 1.0] | |
| m1position_src = source.FloatSource("mesh1-geometry-position", np.array(m1position), ('X', 'Y', 'Z')) | |
| m1normal_src = source.FloatSource("mesh1-geometry-normal", np.array(m1normal), ('X', 'Y', 'Z')) | |
| m1uv_src = source.FloatSource("mesh1-geometry-uv", np.array(m1uv), ('S', 'T')) | |
| geom = geometry.Geometry(mesh, "mesh1-geometry", "mesh1-geometry", [m1position_src, m1normal_src, m1uv_src]) | |
| input_list = source.InputList() | |
| input_list.addInput(0, 'VERTEX', "#mesh1-geometry-position") | |
| input_list.addInput(1, 'NORMAL', "#mesh1-geometry-normal") | |
| input_list.addInput(2, 'TEXCOORD', "#mesh1-geometry-uv", set="0") | |
| indices1 = np.array([0, 0, 0, 1, 0, 1, 2, 0, 2, 1, 0, 1, 0, 0, 0, 3, 0, 3, 1, 1, 1, 4, 1, 4, 2, 1, 2, 4, 2, 5, 0, 2, | |
| 2, 2, 2, 1, 0, 3, 2, 5, 3, 6, 3, 3, 1, 5, 4, 7, 1, 4, 1, 3, 4, 2, 4, 1, 4, 1, 1, 1, 6, 1, 5, 0, | |
| 2, 2, 4, 2, 5, 7, 2, 4, 5, 3, 6, 0, 3, 2, 7, 3, 7, 1, 4, 1, 5, 4, 7, 6, 4, 6, 5, 5, 8, 4, 5, 2, | |
| 6, 5, 1, 4, 5, 2, 5, 5, 8, 7, 5, 11]) | |
| indices2 = np.array([6, 6, 1, 8, 6, 9, 9, 6, 10, 6, 7, 1, 9, 7, 10, 8, 7, 9, 10, 6, 12, 9, 6, 10, 8, 6, 9, 10, 7, 12, | |
| 8, 7, 9, 9, 7, 10]) | |
| triset1 = geom.createTriangleSet(indices1, input_list, "material_0_0") | |
| triset2 = geom.createTriangleSet(indices2, input_list, "material_0_1_0") | |
| geom.primitives.append(triset1) | |
| geom.primitives.append(triset2) | |
| mesh.geometries.append(geom) | |
| #xfov is missing | |
| camera = camera.Camera("Camera-camera", fov=35.0, near=0.0254, far=25.4) | |
| mesh.cameras.append(camera) | |
| matnode1 = scene.MaterialNode("material_0_0", mat1, inputs=[]) | |
| matnode2 = scene.MaterialNode("material_0_1_0", mat2, inputs=[]) | |
| geomnode = scene.GeometryNode(geom, [matnode1, matnode2]) | |
| node = scene.Node("Model", children=[geomnode]) | |
| matrix = np.array([0.729411, -0.170033, 0.662607, 15.764557, 0.684076, 0.181301, -0.706520, -11.477403, 0.000000, | |
| 0.968617, 0.248558, 7.208134, 0.000000, 0.000000, 0.000000, 1.000000]) | |
| mtrans = scene.MatrixTransform(matrix) | |
| node2 = scene.Node("Camera", transforms=[mtrans]) | |
| node3 = scene.CameraNode(camera) | |
| # Need to handle camera node differently | |
| myscene = scene.Scene("SketchUpScene", [node, node2, node3]) | |
| mesh.scenes.append(myscene) | |
| mesh.scene = myscene | |
| #mesh.write("new.dae") | |
| # Chrome supports xml tag folding. | |
| mesh.write("new.xml") |
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