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@gsuuon
Last active June 9, 2024 12:36
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My styled wezterm config - just the relevant bits
local wezterm = require 'wezterm'
local color_default_fg_light = wezterm.color.parse("#cacaca") -- 💩
local color_default_fg_dark = wezterm.color.parse("#303030")
return {
VERIDIAN = {
bg = wezterm.color.parse("#4D8060"),
fg = color_default_fg_light
},
PAYNE = {
bg = wezterm.color.parse("#385F71"),
fg = color_default_fg_light
},
INDIGO = {
bg = wezterm.color.parse("#7C77B9"),
fg = color_default_fg_light
},
CAROLINA = {
bg = wezterm.color.parse("#8FBFE0"),
fg = color_default_fg_dark
},
FLAME = {
bg = wezterm.color.parse("#D36135"),
fg = color_default_fg_dark
},
JET = {
bg = wezterm.color.parse("#282B28"),
fg = color_default_fg_light
},
TAUPE = {
bg = wezterm.color.parse("#785964"),
fg = color_default_fg_light
},
ECRU = {
bg = wezterm.color.parse("#C6AE82"),
fg = color_default_fg_dark
},
VIOLET = {
bg = wezterm.color.parse("#685F74"),
fg = color_default_fg_light
},
VERDIGRIS = {
bg = wezterm.color.parse("#28AFB0"),
fg = color_default_fg_light
}
}
local wezterm = require 'wezterm'
local color = (function()
local COLOR = require "colors"
local coolors = {
COLOR.VERIDIAN,
COLOR.PAYNE,
COLOR.INDIGO,
COLOR.CAROLINA,
COLOR.FLAME,
COLOR.JET,
COLOR.TAUPE,
COLOR.ECRU,
COLOR.VIOLET,
COLOR.VERDIGRIS
}
return coolors[math.random(#coolors)]
end)()
local color_primary = color
local title_color_bg = color_primary.bg
local title_color_fg = color_primary.fg
local color_off = title_color_bg:lighten(0.4)
local color_on = color_off:lighten(0.4)
wezterm.on('update-right-status', function(window)
local bat = ''
local b = wezterm.battery_info()[1]
bat = wezterm.format {
{ Foreground = {
Color =
b.state_of_charge > 0.2 and color_on or color_off,
} },
{ Text = '▉' },
{ Foreground = {
Color =
b.state_of_charge > 0.4 and color_on or color_off,
} },
{ Text = '▉' },
{ Foreground = {
Color =
b.state_of_charge > 0.6 and color_on or color_off,
} },
{ Text = '▉' },
{ Foreground = {
Color =
b.state_of_charge > 0.8 and color_on or color_off,
} },
{ Text = '▉' },
{ Background = {
Color =
b.state_of_charge > 0.98 and color_on or color_off,
} },
{ Foreground = {
Color =
b.state == "Charging"
and color_on:lighten(0.3):complement()
or
(b.state_of_charge < 0.2 and wezterm.GLOBAL.count % 2 == 0)
and color_on:lighten(0.1):complement()
or color_off:darken(0.1)
} },
{ Text = ' ⚡ ' },
}
local time = wezterm.strftime '%-l:%M %P'
local bg1 = title_color_bg:lighten(0.1)
local bg2 = title_color_bg:lighten(0.2)
window:set_right_status(
wezterm.format {
{ Background = { Color = title_color_bg } },
{ Foreground = { Color = bg1 } },
{ Text = '' },
{ Background = { Color = title_color_bg:lighten(0.1) } },
{ Foreground = { Color = title_color_fg } },
{ Text = ' ' .. window:active_workspace() .. ' ' },
{ Foreground = { Color = bg1 } },
{ Background = { Color = bg2 } },
{ Text = '' },
{ Foreground = { Color = title_color_bg:lighten(0.4) } },
{ Foreground = { Color = title_color_fg } },
{ Text = ' ' .. time .. ' ' .. bat }
}
)
end)
wezterm.on('gui-startup', function(cmd)
local mux = wezterm.mux
local padSize = 80
local screenWidth = 2560
local screenHeight = 1600
local tab, pane, window = mux.spawn_window(cmd or {
workspace = 'main',
})
local icons = {
'🌞',
'🍧',
'🫠',
'🏞️',
'📑',
'🪁',
'🧠',
'🦥',
'🦉',
'📀',
'🌮',
'🍜',
'🧋',
'🥝',
'🍊',
}
tab:set_title(' ' .. icons[math.random(#icons)] .. ' ')
if window ~= nil then
window:gui_window():set_position(padSize, padSize)
window:gui_window():set_inner_size(screenWidth - (padSize * 2), screenHeight - (padSize * 2) - 48)
end
end)
local TAB_EDGE_LEFT = wezterm.nerdfonts.ple_left_half_circle_thick
local TAB_EDGE_RIGHT = wezterm.nerdfonts.ple_right_half_circle_thick
local function tab_title(tab_info)
local title = tab_info.tab_title
if title and #title > 0 then return title end
return tab_info.active_pane.title:gsub("%.exe", "")
end
wezterm.on(
'format-tab-title',
function(tab, _, _, _, hover, max_width)
local edge_background = title_color_bg
local background = title_color_bg:lighten(0.05)
local foreground = title_color_fg
if tab.is_active then
background = background:lighten(0.1)
foreground = foreground:lighten(0.1)
elseif hover then
background = background:lighten(0.2)
foreground = foreground:lighten(0.2)
end
local edge_foreground = background
local title = tab_title(tab)
-- ensure that the titles fit in the available space,
-- and that we have room for the edges.
title = wezterm.truncate_right(title, max_width - 2)
return {
{ Background = { Color = edge_background } },
{ Foreground = { Color = edge_foreground } },
{ Text = TAB_EDGE_LEFT },
{ Background = { Color = background } },
{ Foreground = { Color = foreground } },
{ Text = title },
{ Background = { Color = edge_background } },
{ Foreground = { Color = edge_foreground } },
{ Text = TAB_EDGE_RIGHT },
}
end
)
return {
colors = {
tab_bar = {
active_tab = {
bg_color = title_color_bg:lighten(0.03),
fg_color = title_color_fg:lighten(0.8),
intensity = "Bold",
},
inactive_tab = {
bg_color = title_color_bg:lighten(0.01),
fg_color = title_color_fg,
intensity = "Half",
},
inactive_tab_edge = title_color_bg
},
split = title_color_bg:lighten(0.3):desaturate(0.5)
},
window_background_opacity = 0.6,
window_frame = {
active_titlebar_bg = title_color_bg,
inactive_titlebar_bg = title_color_bg,
font_size = 10.0,
},
window_decorations = 'RESIZE',
win32_system_backdrop = "Acrylic",
show_tab_index_in_tab_bar = false,
show_new_tab_button_in_tab_bar = false,
}
@gsuuon
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gsuuon commented Jun 3, 2024

I'll try to remember to comment here when I make the plugin, I'm partly waiting to see if wez/wezterm#4248 gets merged and plugins get documented before doing that.

I might write up a little gist for this sometime.

Go for it, seems interesting! I was planning to try setting the workspace color in env and doing some dynamic colorscheme generation, that may be helpful.

@panki27
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panki27 commented Jun 9, 2024

Wrote the gist, have fun :)

(Still interested in that workspace indiciator 😋)

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