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#ifndef __gl_h_ | |
#define __gl_h_ | |
#ifdef __cplusplus | |
extern "C" { | |
#endif | |
/* | |
** License Applicability. Except to the extent portions of this file are | |
** made subject to an alternative license as permitted in the SGI Free | |
** Software License B, Version 1.0 (the "License"), the contents of this | |
** file are subject only to the provisions of the License. You may not use | |
** this file except in compliance with the License. You may obtain a copy | |
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 | |
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: | |
** | |
** http://oss.sgi.com/projects/FreeB | |
** | |
** Note that, as provided in the License, the Software is distributed on an | |
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS | |
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND | |
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A | |
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. | |
** | |
** Original Code. The Original Code is: OpenGL Sample Implementation, | |
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, | |
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. | |
** Copyright in any portions created by third parties is as indicated | |
** elsewhere herein. All Rights Reserved. | |
** | |
** Additional Notice Provisions: The application programming interfaces | |
** established by SGI in conjunction with the Original Code are The | |
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released | |
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version | |
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X | |
** Window System(R) (Version 1.3), released October 19, 1998. This software | |
** was created using the OpenGL(R) version 1.2.1 Sample Implementation | |
** published by SGI, but has not been independently verified as being | |
** compliant with the OpenGL(R) version 1.2.1 Specification. | |
*/ | |
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) | |
#define WIN32_LEAN_AND_MEAN 1 | |
#include <windows.h> | |
#endif | |
#ifndef APIENTRY | |
#define APIENTRY | |
#endif | |
#ifndef GLAPI | |
#define GLAPI extern | |
#endif | |
typedef unsigned int GLenum; | |
typedef unsigned char GLboolean; | |
typedef unsigned int GLbitfield; | |
typedef signed char GLbyte; | |
typedef short GLshort; | |
typedef int GLint; | |
typedef int GLsizei; | |
typedef unsigned char GLubyte; | |
typedef unsigned short GLushort; | |
typedef unsigned int GLuint; | |
typedef float GLfloat; | |
typedef float GLclampf; | |
typedef void GLvoid; | |
typedef int GLintptrARB; | |
typedef int GLsizeiptrARB; | |
typedef int GLfixed; | |
typedef int GLclampx; | |
/* Internal convenience typedefs */ | |
typedef void (*_GLfuncptr)(); | |
/*************************************************************/ | |
/* Extensions */ | |
#define GL_OES_VERSION_1_0 1 | |
#define GL_OES_read_format 1 | |
#define GL_OES_compressed_paletted_texture 1 | |
/* ClearBufferMask */ | |
#define GL_DEPTH_BUFFER_BIT 0x00000100 | |
#define GL_STENCIL_BUFFER_BIT 0x00000400 | |
#define GL_COLOR_BUFFER_BIT 0x00004000 | |
/* Boolean */ | |
#define GL_FALSE 0 | |
#define GL_TRUE 1 | |
/* BeginMode */ | |
#define GL_POINTS 0x0000 | |
#define GL_LINES 0x0001 | |
#define GL_LINE_LOOP 0x0002 | |
#define GL_LINE_STRIP 0x0003 | |
#define GL_TRIANGLES 0x0004 | |
#define GL_TRIANGLE_STRIP 0x0005 | |
#define GL_TRIANGLE_FAN 0x0006 | |
/* AlphaFunction */ | |
#define GL_NEVER 0x0200 | |
#define GL_LESS 0x0201 | |
#define GL_EQUAL 0x0202 | |
#define GL_LEQUAL 0x0203 | |
#define GL_GREATER 0x0204 | |
#define GL_NOTEQUAL 0x0205 | |
#define GL_GEQUAL 0x0206 | |
#define GL_ALWAYS 0x0207 | |
/* BlendingFactorDest */ | |
#define GL_ZERO 0 | |
#define GL_ONE 1 | |
#define GL_SRC_COLOR 0x0300 | |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
#define GL_SRC_ALPHA 0x0302 | |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
#define GL_DST_ALPHA 0x0304 | |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
/* BlendingFactorSrc */ | |
/* GL_ZERO */ | |
/* GL_ONE */ | |
#define GL_DST_COLOR 0x0306 | |
#define GL_ONE_MINUS_DST_COLOR 0x0307 | |
#define GL_SRC_ALPHA_SATURATE 0x0308 | |
/* GL_SRC_ALPHA */ | |
/* GL_ONE_MINUS_SRC_ALPHA */ | |
/* GL_DST_ALPHA */ | |
/* GL_ONE_MINUS_DST_ALPHA */ | |
/* ColorMaterialFace */ | |
/* GL_FRONT_AND_BACK */ | |
/* ColorMaterialParameter */ | |
/* GL_AMBIENT_AND_DIFFUSE */ | |
/* ColorPointerType */ | |
/* GL_UNSIGNED_BYTE */ | |
/* GL_FLOAT */ | |
/* GL_FIXED */ | |
/* CullFaceMode */ | |
#define GL_FRONT 0x0404 | |
#define GL_BACK 0x0405 | |
#define GL_FRONT_AND_BACK 0x0408 | |
/* DepthFunction */ | |
/* GL_NEVER */ | |
/* GL_LESS */ | |
/* GL_EQUAL */ | |
/* GL_LEQUAL */ | |
/* GL_GREATER */ | |
/* GL_NOTEQUAL */ | |
/* GL_GEQUAL */ | |
/* GL_ALWAYS */ | |
/* EnableCap */ | |
#define GL_FOG 0x0B60 | |
#define GL_LIGHTING 0x0B50 | |
#define GL_TEXTURE_2D 0x0DE1 | |
#define GL_CULL_FACE 0x0B44 | |
#define GL_ALPHA_TEST 0x0BC0 | |
#define GL_BLEND 0x0BE2 | |
#define GL_COLOR_LOGIC_OP 0x0BF2 | |
#define GL_DITHER 0x0BD0 | |
#define GL_STENCIL_TEST 0x0B90 | |
#define GL_DEPTH_TEST 0x0B71 | |
/* GL_LIGHT0 */ | |
/* GL_LIGHT1 */ | |
/* GL_LIGHT2 */ | |
/* GL_LIGHT3 */ | |
/* GL_LIGHT4 */ | |
/* GL_LIGHT5 */ | |
/* GL_LIGHT6 */ | |
/* GL_LIGHT7 */ | |
#define GL_POINT_SMOOTH 0x0B10 | |
#define GL_LINE_SMOOTH 0x0B20 | |
#define GL_SCISSOR_TEST 0x0C11 | |
#define GL_COLOR_MATERIAL 0x0B57 | |
#define GL_NORMALIZE 0x0BA1 | |
#define GL_RESCALE_NORMAL 0x803A | |
#define GL_POLYGON_OFFSET_FILL 0x8037 | |
#define GL_VERTEX_ARRAY 0x8074 | |
#define GL_NORMAL_ARRAY 0x8075 | |
#define GL_COLOR_ARRAY 0x8076 | |
#define GL_TEXTURE_COORD_ARRAY 0x8078 | |
#define GL_MULTISAMPLE 0x809D | |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F | |
#define GL_SAMPLE_COVERAGE 0x80A0 | |
/* ErrorCode */ | |
#define GL_NO_ERROR 0 | |
#define GL_INVALID_ENUM 0x0500 | |
#define GL_INVALID_VALUE 0x0501 | |
#define GL_INVALID_OPERATION 0x0502 | |
#define GL_STACK_OVERFLOW 0x0503 | |
#define GL_STACK_UNDERFLOW 0x0504 | |
#define GL_OUT_OF_MEMORY 0x0505 | |
/* FogMode */ | |
/* GL_LINEAR */ | |
#define GL_EXP 0x0800 | |
#define GL_EXP2 0x0801 | |
/* FogParameter */ | |
#define GL_FOG_DENSITY 0x0B62 | |
#define GL_FOG_START 0x0B63 | |
#define GL_FOG_END 0x0B64 | |
#define GL_FOG_MODE 0x0B65 | |
#define GL_FOG_COLOR 0x0B66 | |
/* FrontFaceDirection */ | |
#define GL_CW 0x0900 | |
#define GL_CCW 0x0901 | |
/* GetPName */ | |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 | |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 | |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A | |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B | |
#define GL_MAX_LIGHTS 0x0D31 | |
#define GL_MAX_TEXTURE_SIZE 0x0D33 | |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 | |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 | |
#define GL_MAX_TEXTURE_UNITS 0x84E2 | |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
#define GL_SUBPIXEL_BITS 0x0D50 | |
#define GL_RED_BITS 0x0D52 | |
#define GL_GREEN_BITS 0x0D53 | |
#define GL_BLUE_BITS 0x0D54 | |
#define GL_ALPHA_BITS 0x0D55 | |
#define GL_DEPTH_BITS 0x0D56 | |
#define GL_STENCIL_BITS 0x0D57 | |
/* HintMode */ | |
#define GL_DONT_CARE 0x1100 | |
#define GL_FASTEST 0x1101 | |
#define GL_NICEST 0x1102 | |
/* HintTarget */ | |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | |
#define GL_POINT_SMOOTH_HINT 0x0C51 | |
#define GL_LINE_SMOOTH_HINT 0x0C52 | |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 | |
#define GL_FOG_HINT 0x0C54 | |
/* LightModelParameter */ | |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 | |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | |
/* LightParameter */ | |
#define GL_AMBIENT 0x1200 | |
#define GL_DIFFUSE 0x1201 | |
#define GL_SPECULAR 0x1202 | |
#define GL_POSITION 0x1203 | |
#define GL_SPOT_DIRECTION 0x1204 | |
#define GL_SPOT_EXPONENT 0x1205 | |
#define GL_SPOT_CUTOFF 0x1206 | |
#define GL_CONSTANT_ATTENUATION 0x1207 | |
#define GL_LINEAR_ATTENUATION 0x1208 | |
#define GL_QUADRATIC_ATTENUATION 0x1209 | |
/* DataType */ | |
#define GL_BYTE 0x1400 | |
#define GL_UNSIGNED_BYTE 0x1401 | |
#define GL_SHORT 0x1402 | |
#define GL_UNSIGNED_SHORT 0x1403 | |
#define GL_FLOAT 0x1406 | |
#define GL_FIXED 0x140C | |
/* LogicOp */ | |
#define GL_CLEAR 0x1500 | |
#define GL_AND 0x1501 | |
#define GL_AND_REVERSE 0x1502 | |
#define GL_COPY 0x1503 | |
#define GL_AND_INVERTED 0x1504 | |
#define GL_NOOP 0x1505 | |
#define GL_XOR 0x1506 | |
#define GL_OR 0x1507 | |
#define GL_NOR 0x1508 | |
#define GL_EQUIV 0x1509 | |
#define GL_INVERT 0x150A | |
#define GL_OR_REVERSE 0x150B | |
#define GL_COPY_INVERTED 0x150C | |
#define GL_OR_INVERTED 0x150D | |
#define GL_NAND 0x150E | |
#define GL_SET 0x150F | |
/* MaterialFace */ | |
/* GL_FRONT_AND_BACK */ | |
/* MaterialParameter */ | |
#define GL_EMISSION 0x1600 | |
#define GL_SHININESS 0x1601 | |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 | |
/* GL_AMBIENT */ | |
/* GL_DIFFUSE */ | |
/* GL_SPECULAR */ | |
/* MatrixMode */ | |
#define GL_MODELVIEW 0x1700 | |
#define GL_PROJECTION 0x1701 | |
#define GL_TEXTURE 0x1702 | |
/* NormalPointerType */ | |
/* GL_BYTE */ | |
/* GL_SHORT */ | |
/* GL_FLOAT */ | |
/* GL_FIXED */ | |
/* PixelFormat */ | |
#define GL_ALPHA 0x1906 | |
#define GL_RGB 0x1907 | |
#define GL_RGBA 0x1908 | |
#define GL_LUMINANCE 0x1909 | |
#define GL_LUMINANCE_ALPHA 0x190A | |
/* PixelStoreParameter */ | |
#define GL_UNPACK_ALIGNMENT 0x0CF5 | |
#define GL_PACK_ALIGNMENT 0x0D05 | |
/* PixelType */ | |
/* GL_UNSIGNED_BYTE */ | |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
/* ShadingModel */ | |
#define GL_FLAT 0x1D00 | |
#define GL_SMOOTH 0x1D01 | |
/* StencilFunction */ | |
/* GL_NEVER */ | |
/* GL_LESS */ | |
/* GL_EQUAL */ | |
/* GL_LEQUAL */ | |
/* GL_GREATER */ | |
/* GL_NOTEQUAL */ | |
/* GL_GEQUAL */ | |
/* GL_ALWAYS */ | |
/* StencilOp */ | |
/* GL_ZERO */ | |
#define GL_KEEP 0x1E00 | |
#define GL_REPLACE 0x1E01 | |
#define GL_INCR 0x1E02 | |
#define GL_DECR 0x1E03 | |
/* GL_INVERT */ | |
/* StringName */ | |
#define GL_VENDOR 0x1F00 | |
#define GL_RENDERER 0x1F01 | |
#define GL_VERSION 0x1F02 | |
#define GL_EXTENSIONS 0x1F03 | |
/* TexCoordPointerType */ | |
/* GL_SHORT */ | |
/* GL_FLOAT */ | |
/* GL_FIXED */ | |
/* GL_BYTE */ | |
/* TextureEnvMode */ | |
#define GL_MODULATE 0x2100 | |
#define GL_DECAL 0x2101 | |
/* GL_BLEND */ | |
#define GL_ADD 0x0104 | |
/* GL_REPLACE */ | |
/* TextureEnvParameter */ | |
#define GL_TEXTURE_ENV_MODE 0x2200 | |
#define GL_TEXTURE_ENV_COLOR 0x2201 | |
/* TextureEnvTarget */ | |
#define GL_TEXTURE_ENV 0x2300 | |
/* TextureMagFilter */ | |
#define GL_NEAREST 0x2600 | |
#define GL_LINEAR 0x2601 | |
/* TextureMinFilter */ | |
/* GL_NEAREST */ | |
/* GL_LINEAR */ | |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
/* TextureParameterName */ | |
#define GL_TEXTURE_MAG_FILTER 0x2800 | |
#define GL_TEXTURE_MIN_FILTER 0x2801 | |
#define GL_TEXTURE_WRAP_S 0x2802 | |
#define GL_TEXTURE_WRAP_T 0x2803 | |
/* TextureTarget */ | |
/* GL_TEXTURE_2D */ | |
/* TextureUnit */ | |
#define GL_TEXTURE0 0x84C0 | |
#define GL_TEXTURE1 0x84C1 | |
#define GL_TEXTURE2 0x84C2 | |
#define GL_TEXTURE3 0x84C3 | |
#define GL_TEXTURE4 0x84C4 | |
#define GL_TEXTURE5 0x84C5 | |
#define GL_TEXTURE6 0x84C6 | |
#define GL_TEXTURE7 0x84C7 | |
#define GL_TEXTURE8 0x84C8 | |
#define GL_TEXTURE9 0x84C9 | |
#define GL_TEXTURE10 0x84CA | |
#define GL_TEXTURE11 0x84CB | |
#define GL_TEXTURE12 0x84CC | |
#define GL_TEXTURE13 0x84CD | |
#define GL_TEXTURE14 0x84CE | |
#define GL_TEXTURE15 0x84CF | |
#define GL_TEXTURE16 0x84D0 | |
#define GL_TEXTURE17 0x84D1 | |
#define GL_TEXTURE18 0x84D2 | |
#define GL_TEXTURE19 0x84D3 | |
#define GL_TEXTURE20 0x84D4 | |
#define GL_TEXTURE21 0x84D5 | |
#define GL_TEXTURE22 0x84D6 | |
#define GL_TEXTURE23 0x84D7 | |
#define GL_TEXTURE24 0x84D8 | |
#define GL_TEXTURE25 0x84D9 | |
#define GL_TEXTURE26 0x84DA | |
#define GL_TEXTURE27 0x84DB | |
#define GL_TEXTURE28 0x84DC | |
#define GL_TEXTURE29 0x84DD | |
#define GL_TEXTURE30 0x84DE | |
#define GL_TEXTURE31 0x84DF | |
/* TextureWrapMode */ | |
#define GL_REPEAT 0x2901 | |
#define GL_CLAMP_TO_EDGE 0x812F | |
/* PixelInternalFormat */ | |
#define GL_PALETTE4_RGB8_OES 0x8B90 | |
#define GL_PALETTE4_RGBA8_OES 0x8B91 | |
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 | |
#define GL_PALETTE4_RGBA4_OES 0x8B93 | |
#define GL_PALETTE4_RGB5_A1_OES 0x8B94 | |
#define GL_PALETTE8_RGB8_OES 0x8B95 | |
#define GL_PALETTE8_RGBA8_OES 0x8B96 | |
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 | |
#define GL_PALETTE8_RGBA4_OES 0x8B98 | |
#define GL_PALETTE8_RGB5_A1_OES 0x8B99 | |
/* VertexPointerType */ | |
/* GL_SHORT */ | |
/* GL_FLOAT */ | |
/* GL_FIXED */ | |
/* GL_BYTE */ | |
/* LightName */ | |
#define GL_LIGHT0 0x4000 | |
#define GL_LIGHT1 0x4001 | |
#define GL_LIGHT2 0x4002 | |
#define GL_LIGHT3 0x4003 | |
#define GL_LIGHT4 0x4004 | |
#define GL_LIGHT5 0x4005 | |
#define GL_LIGHT6 0x4006 | |
#define GL_LIGHT7 0x4007 | |
/*************************************************************/ | |
GLAPI void APIENTRY glActiveTexture (GLenum texture); | |
GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); | |
GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); | |
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); | |
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | |
GLAPI void APIENTRY glClear (GLbitfield mask); | |
GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); | |
GLAPI void APIENTRY glClearDepthf (GLclampf depth); | |
GLAPI void APIENTRY glClearDepthx (GLclampx depth); | |
GLAPI void APIENTRY glClearStencil (GLint s); | |
GLAPI void APIENTRY glClientActiveTexture (GLenum texture); | |
GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); | |
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); | |
GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); | |
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
GLAPI void APIENTRY glCullFace (GLenum mode); | |
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | |
GLAPI void APIENTRY glDepthFunc (GLenum func); | |
GLAPI void APIENTRY glDepthMask (GLboolean flag); | |
GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); | |
GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); | |
GLAPI void APIENTRY glDisable (GLenum cap); | |
GLAPI void APIENTRY glDisableClientState (GLenum array); | |
GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | |
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); | |
GLAPI void APIENTRY glEnable (GLenum cap); | |
GLAPI void APIENTRY glEnableClientState (GLenum array); | |
GLAPI void APIENTRY glFinish (void); | |
GLAPI void APIENTRY glFlush (void); | |
GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); | |
GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); | |
GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); | |
GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); | |
GLAPI void APIENTRY glFrontFace (GLenum mode); | |
GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); | |
GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); | |
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); | |
GLAPI GLenum APIENTRY glGetError (void); | |
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); | |
GLAPI const GLubyte * APIENTRY glGetString (GLenum name); | |
GLAPI void APIENTRY glHint (GLenum target, GLenum mode); | |
GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); | |
GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); | |
GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); | |
GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); | |
GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); | |
GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); | |
GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); | |
GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); | |
GLAPI void APIENTRY glLineWidth (GLfloat width); | |
GLAPI void APIENTRY glLineWidthx (GLfixed width); | |
GLAPI void APIENTRY glLoadIdentity (void); | |
GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); | |
GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); | |
GLAPI void APIENTRY glLogicOp (GLenum opcode); | |
GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); | |
GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); | |
GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); | |
GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); | |
GLAPI void APIENTRY glMatrixMode (GLenum mode); | |
GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); | |
GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); | |
GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); | |
GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); | |
GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); | |
GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); | |
GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); | |
GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); | |
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); | |
GLAPI void APIENTRY glPointSize (GLfloat size); | |
GLAPI void APIENTRY glPointSizex (GLfixed size); | |
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | |
GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); | |
GLAPI void APIENTRY glPopMatrix (void); | |
GLAPI void APIENTRY glPushMatrix (void); | |
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); | |
GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); | |
GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); | |
GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); | |
GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); | |
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | |
GLAPI void APIENTRY glShadeModel (GLenum mode); | |
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | |
GLAPI void APIENTRY glStencilMask (GLuint mask); | |
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | |
GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); | |
GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); | |
GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); | |
GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); | |
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | |
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | |
GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); | |
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | |
GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); | |
GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | |
#ifdef __cplusplus | |
} | |
#endif | |
#endif /* __gl_h_ */ |
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