Created
June 6, 2013 00:41
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void FitMeshInFrustum(float distanceFromCamera) { | |
currentWidth = Screen.width; | |
if (initialSize && (prevWidth == currentWidth)) return; | |
initialSize = true; | |
float scaleX = 1.0f, scaleY = 1.0f; | |
// Find mesh bounds | |
cachedTransform.localScale = Vector3.one; | |
Mesh mesh = GetComponentInChildren<MeshFilter>().mesh; | |
mesh.RecalculateBounds(); | |
float meshWidth = mesh.bounds.extents.x * 2.0f; | |
float meshHeight = mesh.bounds.extents.y * 2.0f; | |
fudgeX = meshWidth * 0.25f; | |
// Get frustum size | |
float fov = CameraManager.Instance.camera.fov; | |
float aspect = CameraManager.Instance.camera.aspect; | |
float frustumHeight = 2.0f * distanceFromCamera * Mathf.Tan(fov * 0.5f * Mathf.Deg2Rad); | |
float frustumWidth = frustumHeight * aspect; | |
aspect = Screen.width / Screen.height; | |
if (!naturalParalax) {// If paralaxing, add extra room | |
frustumWidth += fudgeX + 0.25f;// * 0.5f; | |
frustumHeight += fudgeY + 0.25f;// * 0.5f; | |
} | |
bool horizontal = Screen.width > Screen.height;//frustumWidth > frustumHeight; | |
bool square = Screen.width == Screen.height; | |
/*if (!horizontal) { | |
float temp = frustumHeight; | |
frustumHeight = frustumWidth; | |
frustumWidth = frustumHeight; | |
}*/ | |
if (square) { // Ideally, this will never happen | |
if (meshWidth == 0.0f) meshWidth = 0.001f; | |
scaleX = scaleY = frustumWidth / meshWidth; | |
} else if (horizontal) { | |
if (meshWidth == 0.0f) meshWidth = 0.001f; | |
scaleX = frustumWidth / meshWidth; | |
#if COMPENSATE_FOR_TOP_GEOMETRY | |
scaleY = scaleX * 1.5f / aspect; | |
#elif ARBITRARI_STRETCH_COMPENSATION | |
scaleY = scaleX * 1.25f / aspect; | |
#else | |
scaleY = scaleX / aspect; | |
#endif | |
} else { | |
if (meshHeight == 0.0f) meshHeight = 0.001f; | |
scaleY = frustumHeight / meshHeight; | |
#if COMPENSATE_FOR_TOP_GEOMETRY | |
//scaleY *= 1.1f; | |
//aspect *= 1.5f; | |
#elif ARBITRARI_STRETCH_COMPENSATION | |
scaleY *= 1.25f; | |
aspect *= 1.25f; | |
#endif | |
scaleX = scaleY * aspect; | |
} | |
cachedTransform.localScale = new Vector3(scaleX, scaleY, 1.0f); | |
/*if (!horizontal && !square) { | |
cachedTransform.localPosition += cachedTransform.up * -5.0f; | |
}*/ | |
prevWidth = currentWidth; | |
} |
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