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Created February 28, 2014 17:44
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/*
* dds.c -- dds texture loader
* last modification: aug. 14, 2007
*
* Copyright (c) 2005-2007 David HENRY
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* gcc -Wall -ansi -lGL -lGLU -lglut dds.c -o dds
*/
#ifndef _WIN32
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif /* GL_GLEXT_PROTOTYPES */
#endif /* _WIN32 */
#include <GL/glut.h>
#include <GL/glext.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2D = NULL;
#endif /* _WIN32 */
/* OpenGL texture info */
struct gl_texture_t
{
GLsizei width;
GLsizei height;
GLenum format;
GLint internalFormat;
GLuint id;
GLubyte *texels;
GLint numMipmaps;
};
/* DirectDraw's structures */
struct DDPixelFormat
{
GLuint size;
GLuint flags;
GLuint fourCC;
GLuint bpp;
GLuint redMask;
GLuint greenMask;
GLuint blueMask;
GLuint alphaMask;
};
struct DDSCaps
{
GLuint caps;
GLuint caps2;
GLuint caps3;
GLuint caps4;
};
struct DDColorKey
{
GLuint lowVal;
GLuint highVal;
};
struct DDSurfaceDesc
{
GLuint size;
GLuint flags;
GLuint height;
GLuint width;
GLuint pitch;
GLuint depth;
GLuint mipMapLevels;
GLuint alphaBitDepth;
GLuint reserved;
GLuint surface;
struct DDColorKey ckDestOverlay;
struct DDColorKey ckDestBlt;
struct DDColorKey ckSrcOverlay;
struct DDColorKey ckSrcBlt;
struct DDPixelFormat format;
struct DDSCaps caps;
GLuint textureStage;
};
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
(GLuint)( \
(((GLuint)(GLubyte)(ch3) << 24) & 0xFF000000) | \
(((GLuint)(GLubyte)(ch2) << 16) & 0x00FF0000) | \
(((GLuint)(GLubyte)(ch1) << 8) & 0x0000FF00) | \
((GLuint)(GLubyte)(ch0) & 0x000000FF) )
#define FOURCC_DXT1 MAKEFOURCC('D', 'X', 'T', '1')
#define FOURCC_DXT3 MAKEFOURCC('D', 'X', 'T', '3')
#define FOURCC_DXT5 MAKEFOURCC('D', 'X', 'T', '5')
/* texture Id */
GLuint texId;
#ifndef max
static int
max (int a, int b)
{
return ((a > b) ? a : b);
}
#endif
static struct gl_texture_t *
ReadDDSFile (const char *filename)
{
struct DDSurfaceDesc ddsd;
struct gl_texture_t *texinfo;
FILE *fp;
char magic[4];
int mipmapFactor;
long bufferSize, curr, end;
/* Open the file */
fp = fopen (filename, "rb");
if (!fp)
{
fprintf (stderr, "error: couldn't open \"%s\"!\n", filename);
return NULL;
}
/* Read magic number and check if valid .dds file */
fread (&magic, sizeof (char), 4, fp);
if (strncmp (magic, "DDS ", 4) != 0)
{
fprintf (stderr, "the file \"%s\" doesn't appear to be"
"a valid .dds file!\n", filename);
fclose (fp);
return NULL;
}
/* Get the surface descriptor */
fread (&ddsd, sizeof (ddsd), 1, fp);
texinfo = (struct gl_texture_t *)
calloc (sizeof (struct gl_texture_t), 1);
texinfo->width = ddsd.width;
texinfo->height = ddsd.height;
texinfo->numMipmaps = ddsd.mipMapLevels;
switch (ddsd.format.fourCC)
{
case FOURCC_DXT1:
/* DXT1's compression ratio is 8:1 */
texinfo->format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
texinfo->internalFormat = 3;
mipmapFactor = 2;
break;
case FOURCC_DXT3:
/* DXT3's compression ratio is 4:1 */
texinfo->format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
texinfo->internalFormat = 4;
mipmapFactor = 4;
break;
case FOURCC_DXT5:
/* DXT5's compression ratio is 4:1 */
texinfo->format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
texinfo->internalFormat = 4;
mipmapFactor = 4;
break;
default:
/* Bad fourCC, unsupported or bad format */
fprintf (stderr, "the file \"%s\" doesn't appear to be"
"compressed using DXT1, DXT3, or DXT5! [%i]\n",
filename, ddsd.format.fourCC);
free (texinfo);
fclose (fp);
return NULL;
}
/* Calculate pixel data size */
curr = ftell (fp);
fseek (fp, 0, SEEK_END);
end = ftell (fp);
fseek (fp, curr, SEEK_SET);
bufferSize = end - curr;
/* Read pixel data with mipmaps */
texinfo->texels = (GLubyte *)malloc (bufferSize * sizeof (GLubyte));
fread (texinfo->texels, sizeof (GLubyte), bufferSize, fp);
/* Close the file */
fclose (fp);
return texinfo;
}
GLuint
loadDDSTexture (const char *filename)
{
struct gl_texture_t *compressed_texture = NULL;
GLsizei mipWidth, mipHeight, mipSize;
int blockSize, offset;
GLuint tex_id = 0;
GLint mip;
/* Read texture from file */
compressed_texture = ReadDDSFile (filename);
if (compressed_texture && compressed_texture->texels)
{
/* Generate new texture */
glGenTextures (1, &compressed_texture->id);
glBindTexture (GL_TEXTURE_2D, compressed_texture->id);
/* Setup some parameters for texture filters and mipmapping */
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
mipWidth = compressed_texture->width;
mipHeight = compressed_texture->height;
blockSize = (compressed_texture->format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
offset = 0;
/* Upload mipmaps to video memory */
for (mip = 0; mip < compressed_texture->numMipmaps; ++mip)
{
mipSize = ((mipWidth + 3) / 4) * ((mipHeight + 3) / 4) * blockSize;
glCompressedTexImage2D (GL_TEXTURE_2D, mip, compressed_texture->format,
mipWidth, mipHeight, 0, mipSize,
compressed_texture->texels + offset);
mipWidth = max (mipWidth >> 1, 1);
mipHeight = max (mipHeight >> 1, 1);
offset += mipSize;
}
tex_id = compressed_texture->id;
/* Opengl has its own copy of pixels */
free (compressed_texture->texels);
free (compressed_texture);
}
return tex_id;
}
static void
cleanup ()
{
glDeleteTextures (1, &texId);
}
static void
init (const char *filename)
{
const char *glexts = (const char *)glGetString (GL_EXTENSIONS);
/* Initialize OpenGL */
glClearColor (0.5f, 0.5f, 0.5f, 1.0f);
glShadeModel (GL_SMOOTH);
glEnable (GL_DEPTH_TEST);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* Check for S3TC support */
if (!strstr (glexts, "GL_EXT_texture_compression_s3tc"))
{
fprintf (stderr, "error: GL_EXT_texture_compression_s3tc "
"extension is required for DDS textures!\n");
exit(-1);
}
/* Initialize OpenGL extensions */
#ifdef _WIN32
glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)
wglGetProcAddress ("glCompressedTexImage2DARB");
#endif
/* Load DDS texture from file */
texId = loadDDSTexture (filename);
if (!texId)
exit (EXIT_FAILURE);
}
static void
reshape (int w, int h)
{
if (h == 0)
h = 1;
glViewport (0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective (45.0, w/(GLdouble)h, 0.1, 1000.0);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glutPostRedisplay ();
}
static void
display ()
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity ();
glEnable (GL_TEXTURE_2D);
glBindTexture (GL_TEXTURE_2D, texId);
/* Draw textured quad */
glTranslatef (0.0, 0.0, -5.0);
glBegin (GL_QUADS);
glTexCoord2f (0.0f, 0.0f);
glVertex3f (-1.0f, -1.0f, 0.0f);
glTexCoord2f (1.0f, 0.0f);
glVertex3f (1.0f, -1.0f, 0.0f);
glTexCoord2f (1.0f, 1.0f);
glVertex3f (1.0f, 1.0f, 0.0f);
glTexCoord2f (0.0f, 1.0f);
glVertex3f (-1.0f, 1.0f, 0.0f);
glEnd ();
glDisable (GL_TEXTURE_2D);
glutSwapBuffers ();
}
static void
keyboard (unsigned char key, int x, int y)
{
/* Escape */
if (key == 27)
exit (0);
}
int
main (int argc, char *argv[])
{
if (argc < 2)
{
fprintf (stderr, "usage: %s <filename.dds>\n", argv[0]);
return -1;
}
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize (640, 480);
glutCreateWindow ("DDS Texture Demo");
atexit (cleanup);
init (argv[1]);
glutReshapeFunc (reshape);
glutDisplayFunc (display);
glutKeyboardFunc (keyboard);
glutMainLoop ();
return 0;
}
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