Created
July 25, 2014 21:37
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Simple tokenizer sample
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#include <iostream> | |
#include <assert.h> | |
#include <fstream> | |
#include <stdio.h> | |
#include <iostream> | |
#include <cstring> | |
int main(int argc, const char * argv[]) { | |
std::ifstream shaderFile("glslTest", std::ifstream::in); | |
assert (shaderFile); | |
std::string shaderString; | |
shaderFile.seekg(0, std::ios::end); | |
shaderString.reserve(shaderFile.tellg()); | |
shaderFile.seekg(0, std::ios::beg); | |
shaderString.assign((std::istreambuf_iterator<char>(shaderFile)), | |
std::istreambuf_iterator<char>()); | |
shaderFile.close(); | |
char* shader = new char[shaderString.length() + 1]; | |
memset(shader, 0, shaderString.length()); | |
strcpy(shader, shaderString.c_str()); | |
char* token = strtok(shader, ", \n\t"); | |
while (token != 0) { | |
if (token[0] == '@') { | |
token = token + 1; | |
std::cout << "Directive: " << token; | |
if (strcmp(token, "blendfunc") == 0) { | |
token = strtok(0, ", \n\t"); | |
std::cout << ", values: " << token << ", "; | |
token = strtok(0, ", \n\t"); | |
std::cout << token; | |
} | |
else { | |
token = strtok(0, ", \n\t"); | |
std::cout << ", value: " << token; | |
} | |
std::cout << "\n"; | |
} | |
token = strtok(0, ", \n\t"); | |
} | |
// insert code here... | |
delete[] shader; | |
return 0; | |
} |
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